


Volbeat
Code:
[B]#313 Volbeat [/B]
Typing: Bug
Ability 1:
Illuminate
Raises the likelihood of meeting Wild Pokemon.
Ability 2:
Swarm
When HP is below 1/3rd, BUG's power increases to 1.5 times
Ability 3: Dream World Ability:
[B]Mischievous Heart[/B]
Non-attacking moves have a higher speed priority.
[B]HP[/B]:65
[B]Atk[/B]:73
[B]Def[/B]:55
[B]Sp.Atk[/B]:47
[B]Sp.Def[/B]:75
[B]Speed[/B]:85
[B][U]Level-Up Moves[/U][/B]:
Lv1: Flash
Lv1: Tackle
Lv5: Double Team
Lv9: [B]Confuse Ray[/B]
Lv13: Moonlight
Lv17: Quick Attack
Lv21: [B]Tail Glow[/B]
Lv25: Signal Beam
Lv29: Protect
Lv33: Helping Hand
Lv37: Zen Headbutt
Lv41: [B]Bug Buzz[/B]
Lv45: Double-Edge
[B][U]TMs[/U][/B]:
TM06 - [B]Toxic[/B]
TM10 - Hidden Power
TM11 - Sunny Day
TM16 - [B]Light Screen[/B]
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solar Beam
TM24 - [B]Thunderbolt[/B]
TM25 - Thunder
TM27 - Return
TM30 - [B]Shadow Ball[/B]
TM31 - Brick Break
TM32 - Double Team
TM40 - Aerial Ace
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 -[I] Sing A Round[/I]
TM56 - Fling
TM57 - Charge Beam
TM62 - [I]Acrobat[/I]
TM70 - Flash
TM73 - [B]Thunder Wave[/B]
TM76 - [I]Bug Resistance[/I]
TM77 - Psych Up
TM87 - [B]Swagger[/B]
TM89 - U-Turn
TM90 - [B]Substitute[/B]
[I]Sing A Round[/I]: NORMAL Special PP: 15 / Power: 60 / Accuracy: 100
It attacks the opponent with a song. If everyone sings together you can use the move in successive turns and have its power increase.
[I]Acrobat[/I]: FLYING Physical PP: 15 / Power: 55 / Accuracy: 100
It Lightly attacks the opponent. The damage is larger when it is not holding any item.
[I]Bug Opposition[/I]: BUG Special PP: 20 / Power: 30 / Accuracy: 100
It opposes the opponent by attacking. It Lowers the opponent's special attack.
[B][U]Egg Moves[/U][/B]:
Silver Wind
[B]Baton Pass[/B]
Trick
Encore
Bug Buzz
Dizzy Punch
Seismic Toss
Potential Sets:
Priority Baton Passer
Mischievous Heart~Focus Sash
*Timid 252 Speed/ 252 sp.atk*
Tail Glow
Baton Pass
Thunder Wave/ Light Screen
Bug Buzz
Lightning Bug Sweeper
Mischievous Heart~Focus Sash
*Modest 252 speed 252 sp.atk*
Tail Glow
Thunderbolt
Bug Buzz
Shadow Ball / Confuse Ray / Thunder Wave
ParaFlinch Firefly
Mischievous Heart~Leftovers
*Adamant 252 attack and mix of defences and HP, no speed necessary*
Swagger/Moonlight/
Substitute
Zen Headbutt
Thunder Wave
Toxic Night-light
Mischievous Heart~Leftovers
*def, HP and sp.def EVs would be best, no speed necessary*
Toxic
Protect
Subsitute
Flash/Confuse Ray
Double-Status
Mischievous Heart~Focus Sash
*Jolly 252 Speed 252 atk*
Thunder Wave
Toxic
U-Turn
Confuse Ray
Physical Attacker/ Scouter
Mischievous Heart~Focus Sash
Jolly / Adamant 252 atk 252 speed
Thunder Wave
Zen Headbutt
Brick Break/U-Turn
Acrobat
Commentary:
Volbeat's new toy in Black and White is practically the new ability in Mischievous Heart, which i receives from the Dream World. That one addition actually makes volbeat usable, albeit still pretty weak. However if not many people expect to see volbeat, it could become an annoying surprise to them.
Volbeat now has priority on the only thing it can really do... Status, Set Up, and Baton Pass... with priority Thunder Waves and access to Zen Headbutt, a Paraflinch set is now possible.
However where it really shines is its unique ability to Baton Pass it's newly upgraded set-up move. "Tail Glow" known only to Manaphy and itself, Tail Glow now boosts the special attack stat of the user a whopping 3 stages. yes, 3! with a focus sash and a priority baton pass, unless the opponent is running a priority move itself, you are guaranteed to pass +3 sp.atk to a potential sweeper. and if you are bold enough to go for 2 Tail Glows and your opponent didn't catch on and try to end your setup, thats a +6 in sp.atk that can be passed. ((an ideal recipient to take full advantage of this is Toxicroak with its STAB Vacuum Wave. priority move at max power sounds good to me))
And if you think you can manage some attacks of your own, after 1 Tail Glow, a Max sp. atk Modest Volbeat should go from a 212 to a sp atk of 530. A Timid would be boosted from 193 to a sp.atk stat of 482.5(not sure if it is rounded up or down). this gives you a respectable stat to fire Bug Buzz, Shadow Ball and Thunderbolt from.
Although his physical attack stat is higher then its special attack stat, tail glow makes his special side the way to go, minus the occasional zen headbutt for flinch. its physical movepool is quite poor. when using Volbeat, concentrate on what it can do, rather than what it cannot do. Use poison, paralasis and confusion to your advantage. and don't forget about priority substitutes.
Feel free to comment on the sets i made or add your own ideas. This is my first time doing this so please feel free to say if i did something wrong or missed something.
And finally, discuss. How well do you think he will do compared to others with his ability, like Erufuun? How well will it do as a stand alone pokemon? Will his usage increase now that it can pass a +3 sp atk boost in 2 turns?