iss
let's play bw lc!
FLOOOOOOOOOOOOOOOOOOON
:D
#10!
http://veekun.com/dex/pokemon/drifloon
Overview:
-At first glance Drifloon looks horrible
-However Unburden is a very cool ability
-Drifloon also gets Calm Mind to boost its low Special Attack
-Has the same counters as other ghosts
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Substitute / Thunderbolt
item: Berry Juice
ability: Unburden
nature: Modest
evs: 116 HP / 8 Def / 200 SpA / 8 SpD / 120 Spe
Set Comments:
-Great late-game sweeper
-Substitute down to Unburden while setting up Calm Minds
-Has 24 Special Attack and 32 Speed after one Calm Mind and Unburden
-Shadow Ball is a great STAB attack
-Hidden Power Fighting has perfect neutral coverage with Shadow Ball
-Substitute makes getting down to Unburden and getting CMs easier
Additional Comments:
-Thunderbolt can be used over Substitute to hit Water- types and Stunky harder
-EVs give max Special Attack and give Drifloon good bulk while retaining 16 Speed
-Modest gives Drifloon’s bad Special Attack a boost
[SET]
name: Late-Game Cleaner
move 1: Substitute
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Thunderbolt / Calm Mind
item: Petaya Berry
nature: Modest
ability: Unburden
evs: 196 HP / 8 Def / 200 SpA / 8 SpD / 40 Spe
Set Comments:
-Has an easier set-up at the cost of bulk
-Reaches 24 Special Attack and 32 Speed after a Petaya Berry boost and Unburden
-Shadow Ball is a strong STAB attack
-Hidden Power Fighting has perfect neutral coverage with Shadow Ball
-Thunderbolt is more useful on this set to kill bulky Waters and Stunky
Additional Comments:
-Calm Mind can be used to obtain additional boosts if the opportunity arises
-EVs are the same as the first set
-Modest is used for the power- it has enough Speed to outspeed all Scarfers (barring Scyther and Sneasel) after an Unburden boost anyways
Team Options:
-Entry hazard support is helpful to assist Drifloon in its sweep
-Wynaut helps Drifloon set up
-A Fighting- type is helpful to remove Munchlax
Optional Changes:
-Drifloon could be used in a double-ghost team with access to Hypnosis and Explosion to disable its counters
-Baton Pass can pass away Calm Mind boosts
-Charge Beam can be used but is usually inferior to Calm Mind
-Hidden Power Ground can be used to hit Stunky but will leave a gaping hole in Drifloon’s coverage
-Will-o-wisp and Thunder Wave can be used on a status set
-Destiny Bond can be used with Focus Sash and Unburden for a free kill
Counters:
-Munchlax and Stunky wall Drifloon pretty well while retaliating with Pursuit, Crunch, Sucker Punch, or Ice Punch
-Faster Scarfers can beat it
-Preventing it from getting Calm Mind boosts is key
-Priority takes out the Late-Game Cleaner easily
Dream World:
-Heat Rampage could be interesting with Flame Orb, but getting an Unburden boost would be very difficult
:D
#10!
http://veekun.com/dex/pokemon/drifloon
Overview:
-At first glance Drifloon looks horrible
-However Unburden is a very cool ability
-Drifloon also gets Calm Mind to boost its low Special Attack
-Has the same counters as other ghosts
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Substitute / Thunderbolt
item: Berry Juice
ability: Unburden
nature: Modest
evs: 116 HP / 8 Def / 200 SpA / 8 SpD / 120 Spe
Set Comments:
-Great late-game sweeper
-Substitute down to Unburden while setting up Calm Minds
-Has 24 Special Attack and 32 Speed after one Calm Mind and Unburden
-Shadow Ball is a great STAB attack
-Hidden Power Fighting has perfect neutral coverage with Shadow Ball
-Substitute makes getting down to Unburden and getting CMs easier
Additional Comments:
-Thunderbolt can be used over Substitute to hit Water- types and Stunky harder
-EVs give max Special Attack and give Drifloon good bulk while retaining 16 Speed
-Modest gives Drifloon’s bad Special Attack a boost
[SET]
name: Late-Game Cleaner
move 1: Substitute
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Thunderbolt / Calm Mind
item: Petaya Berry
nature: Modest
ability: Unburden
evs: 196 HP / 8 Def / 200 SpA / 8 SpD / 40 Spe
Set Comments:
-Has an easier set-up at the cost of bulk
-Reaches 24 Special Attack and 32 Speed after a Petaya Berry boost and Unburden
-Shadow Ball is a strong STAB attack
-Hidden Power Fighting has perfect neutral coverage with Shadow Ball
-Thunderbolt is more useful on this set to kill bulky Waters and Stunky
Additional Comments:
-Calm Mind can be used to obtain additional boosts if the opportunity arises
-EVs are the same as the first set
-Modest is used for the power- it has enough Speed to outspeed all Scarfers (barring Scyther and Sneasel) after an Unburden boost anyways
Team Options:
-Entry hazard support is helpful to assist Drifloon in its sweep
-Wynaut helps Drifloon set up
-A Fighting- type is helpful to remove Munchlax
Optional Changes:
-Drifloon could be used in a double-ghost team with access to Hypnosis and Explosion to disable its counters
-Baton Pass can pass away Calm Mind boosts
-Charge Beam can be used but is usually inferior to Calm Mind
-Hidden Power Ground can be used to hit Stunky but will leave a gaping hole in Drifloon’s coverage
-Will-o-wisp and Thunder Wave can be used on a status set
-Destiny Bond can be used with Focus Sash and Unburden for a free kill
Counters:
-Munchlax and Stunky wall Drifloon pretty well while retaliating with Pursuit, Crunch, Sucker Punch, or Ice Punch
-Faster Scarfers can beat it
-Preventing it from getting Calm Mind boosts is key
-Priority takes out the Late-Game Cleaner easily
Dream World:
-Heat Rampage could be interesting with Flame Orb, but getting an Unburden boost would be very difficult