
Arceus
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[Overview]
- Access to Calm Mind
- No more EV Restrictions on it, allowing it to reach its full potential
- Advantages over Darkrai (Bulk, Recover, Refresh, stronger STAB Move)
- Good defensive Typing (Can switch into Rock and Dark type attacks with ease)
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Recover
move 4: Dark Pulse / Ice Beam
item: Fist Plate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
Set Description:
- Counters Dark Types very well
- Its weakness's are rare. Flying is only commonly seen by Ho-Oh, Psychic only by Mewtwo
- Judgment is the main attack, offers a strong, Fighting STAB
- Dark Pulse hits stuff that resists Fighting, like Mewtwo, Lati@s, Ghost Arceus and Wobbuffet
- Ice Beam hits Giratina, Zekrom Lugia harder, and OHKOes Rayquaza, Salamence, Garchomp, and Shaymin-S
- Set-up Pokemon like Forretress and Skarmory don't have to worry about giving Darkrai a free switch-in opportunity
- Skarmory helps additionally since it wins against Shaymin-S, barring Leech Seed or a ridiculous number of flinches
- Stealth Rock is helpful for Ho-Oh who counters Fighting Arceus otherwise. Entry hazards in general greatly help.
- Wobbuffet can give Arceus a free set up opportunity with Encore
- Pokemon that set up Entry Hazards help give Fighting Arceus an easier time sweeping
- Dark Types such as Darkrai and Tyranitar can switch into Psychic type attacks
- Mewtwo Has STAB Psycho Break which OHKOs
- Ho-Oh doesn't take much from Ice Beam or Judgment and OHKOes with Brave Bird
- Shaymin-S is not OHKOed unless Arceus has Ice Beam, and can Leech Seed or flinch it to death with Air Slash
name: Lead
move 1: Judgment
move 2: Magic Coat
move 3: Dark Pulse
move 4: Recover / Will-O-Wisp
item: Fist Plate
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
Set Description:
- Counters Dark Types very well
- Excellent lead matches
- Magic Coat hits Darkrai Leads attempting to Dark Void as well as redirecting Entry hazards
- Fighting Judgement hits many common leads hard (Darkrai, Dialga, Tyranitar,)
- Its weakness's are rare. Flying is only commonly seen by Ho-Oh, Psychic only by Mewtwo
- Dark Pulse hits those that resists Fighting, such as Mewtwo, Mew, Lati@s, Ghost Arceus and Wobbuffet
- Recover allows it to take hits from other leads (such as Draco Meteor Dialga and Rayquaza) and recover off health. Also increases longevity.
- Set-up Pokemon like Forretress and Skarmory don't have to worry about giving Darkrai a free switch-in opportunity
- Skarmory helps additionally since it wins against Shaymin-S, barring Leech Seed or a ridiculous number of flinches
- Stealth Rock is helpful for Ho-Oh who counters Fighting Arceus otherwise. Entry hazards in general greatly help.
- Will-O-Wisp spreads burn status halving the attack Stats of opponenets
- Wobbuffet can give Arceus a free set up opportunity with Encore
- Pokemon that set up Entry Hazards help give Fighting Arceus an easier time sweeping
- Dark Types such as Darkrai and Tyranitar can switch into Psychic type attacks
- Mewtwo Has STAB Psycho Break which OHKOs
- Ho-Oh doesn't take much from Ice Beam or Judgment and OHKOes with Brave Bird
- Shaymin-S is not OHKOed unless Arceus has Ice Beam, and can Leech Seed or flinch it to death with Air Slash
name: Support
move 1: Will-O-Wisp / Stealth Rock
move 2: Judgment
move 3: Recover
move 4: Dark Pulse / Ice Beam / Roar
item: Fist Plate
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe
Set Description:
- Counters Dark Types very well
- Its weakness's are rare. Flying is only commonly seen by Ho-Oh, Psychic only by Mewtwo
- Judgment is the main attack, offers a strong, Fighting STAB
- Will-O-Wisp weakens Physical Attackers while also spreading minor damage
- Dark Pulse hits stuff that resists Fighting, like Mewtwo, Lati@s, Ghost Arceus and Wobbuffet
- Ice Beam hits Giratina, Zekrom Lugia harder, and OHKOes Rayquaza, Salamence, Garchomp, and Shaymin-S
- Set-up Pokemon like Forretress and Skarmory don't have to worry about giving Darkrai a free switch-in opportunity
- Skarmory helps additionally since it wins against Shaymin-S, barring Leech Seed or a ridiculous number of flinches
- Stealth Rock is can be used since Arceus shouldnt have a problem finding an opportunity to use it. helpful for Ho-Oh who counters Fighting Arceus otherwise. Entry hazards in general greatly help.
- Wobbuffet trap Fighting Arceus's Counters
- Pokemon that set up Entry Hazards help give Fighting Arceus an easier time sweeping
- Dark Types such as Darkrai and Tyranitar can switch into Psychic type attacks
- Mewtwo Has STAB Psycho Break which OHKOs
- Ho-Oh doesn't take much from Ice Beam or Judgment and OHKOes with Brave Bird
- Shaymin-S is not OHKOed unless Arceus has Ice Beam, and can Leech Seed or flinch it to death with Air Slash
- Wobbuffet can give Arceus a free set up opportunity with Encore
- Entry Hazards give Dark Arceus an easier time sweeping
- Dark Types such as Darkrai and Tyranitar can switch into Psychic type attacks
- Support Groudon can take hits from Ho-Oh
- A Swords Dance set can be used but is outclassed by Swords Dance Ghost for the most part
- Roar can rack up hazard damage on Fighting Arceus's checks
- Will-O-Wisp helps against Swords Dancing Arceus's
- Reflect and Light Screen help the team in general
- Ho-Oh doesn't take much from Ice Beam or Judgment and OHKOes with Brave Bird
- Lati@s will generally win a Calm Mind war against Arceus
- Wobbuffet doesn't take much from Dark Pulse and is not OHKOed by a +6 Ice Beam, so it can turn Arceus into set-up fodder
- Shaymin-S is not OHKOed unless Arceus has Ice Beam, and can Leech Seed or flinch it to death with Air Slash
- Ghost Arceus can set up on those without Dark Pulse, and Mewtwo and Mew to a lesser extent
- Lugia doesn't take too much from Dark Pulse or Ice Beam and can Toxic Arceus or Whirlwind it out; Deoxys-D completely beats sets that don't have Dark Pulse
- No dream world ability for Arceus.