Primeape (Encore)

Flora

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Primeape OP

Status: Comments/grammar checks appreciated.

scoopapa, who's too busy, gave me permission to write the set, which has been sitting here for about a month. It's already approved so I'm posting it in Copywriting.

This analysis also seems short, but I don't think there is much information to be said.

[SET]
name: Encore
move 1: Encore
move 2: Close Combat
move 3: Stone Edge / Toxic
move 4: Substitute / U-turn
item: Leftovers
ability: Vital Spirit
nature: Jolly
evs: 8 HP / 248 Atk / 252 Spe

[SET COMMENTS]

<p>This set aims to disrupt and halt the opponent's strategy with Encore while following up with the appropriate move afterward. Encore allows Primeape to lock the foe into a single move, which is useful against set-up and support moves since they are not harmful to Primeape. However, if you predict that your foe will switch out instead of attacking Primeape, using Substitute or U-turn to scout is more beneficial. Substitute essentially gives Primeape a temporary extra life against attacks, as well as immunity to status. U-turn does decent damage and gains momentum for your team by allowing you to switch to a counter at the same time. Offensively, Close Combat is Primeape's main STAB attack, dealing deadly damage to any Pokemon who doesn't resist it. Stone Edge has good coverage in conjunction with Close Combat, hitting Flying-, Bug-, and Fire-type Pokemon, such as Moltres, Scyther, and Arcanine, for super effective damage. Lastly, Toxic helps cripple opponents who resist or take little damage from Primeape's attacks.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers is the preferred item because it recovers HP lost from Substitute and residual damage, greatly extending Primeape's longevity. The HP EVs allow Primeape to use Substitute five times with Leftovers factored in. The longevity provided by Leftovers allows Primeape more chances to switch in and use Encore on a variety of threats.</p>

<p>Entry hazard support from Omastar, Mesprit, and Drapion is excellent with this Primeape since its Encore causes a lot of switches. This means more indirect damage will pile up and weaken your enemy, which allows a sweeper, such as Alakazam, Swellow, and Scyther, to clean up easier. Even with Toxic Spikes support, using Toxic is an option because it hits Flying-types and Levitators who otherwise wall Primeape. Stealth Rock is perhaps the best entry hazard to use since it smashes the Bug- and Flying-type Pokemon who resist Close Combat.</p>

<p>Most physical walls or tanks, such as Claydol, Milotic, Venusaur, Weezing, and Uxie, are annoying to Primeape. However, Primeape can hinder the walls (with the exception of Venusaur) with Toxic and clean them up later in the match with Close Combat and Stone Edge. Primeape cannot stall them out by itself, though, so bulky Pokemon such as Rotom, Milotic, and Venusaur can help block their advances while Toxic takes effect. Using Scyther and Arcanine can help defeat Venusaur, who takes little damage from any of Primeape's attacks. Pursuit users are also helpful at removing the Psychic-type walls.</p>
 
GP CHECK 1/2

pink is grammar edits
blue is prose edits

[SET]
name: Encore
move 1: Encore
move 2: Close Combat
move 3: Stone Edge / Toxic
move 4: Substitute / U-turn
item: Leftovers
ability: Vital Spirit
nature: Jolly
evs: 8 HP / 248 Atk / 252 Spe

[SET COMMENTS]

<p>This set aims to disrupt and halt the opponent's strategy with Encore while following up with the appropriate move afterward. Encore allows Primeape to lock the foe into a single move, which is useful against set-up and support moves since they are not harmful to Primeape. However, if you predict that your foe will switch out instead of attacking Primeape, using Substitute or U-turn to scout is more beneficial. Substitute essentially gives Primeape a temporary extra life against attacks, as well as immunity to status. U-turn does decent damage and gains momentum for your team by switching out at the same time. Offensively, Close Combat is Primeape's main STAB attack, dealing deadly damage to any Pokemon who doesn't resist it. Stone Edge has good coverage with Close Combat, hitting Flying-, Bug-, and Fire-type Pokemon, such as Moltres, Scyther, and Arcanine, for super effective damage. Lastly, Toxic helps cripple opponents who resist or take little damage from Primeape's attacks.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers is the preferred item because it recovers HP lost from Substitute and residual damage, greatly extending Primeape's longevity. The HP EVs allow Primeape to use Substitute five times with Leftovers factored in. The longevity provided by Leftovers allows Primeape more chances to switch in and Encore on a variety of threats.</p>

<p>Entry hazard support from Omastar, Mesprit, and Drapion is excellent with this Primeape since it causes a lot of switches due to Encore. This means more indirect damage will pile up and weaken your enemy for a sweeper, such as Alakazam, Swellow, or Scyther, to clean up easier. Even with Toxic Spikes support, however, using Toxic is an option because it hits Flying-types and Levitators who wall Primeape. Stealth Rock is perhaps the best entry hazard to use since it smashes the Bug- and Flying-type Pokemon who resist Close Combat.</p>

<p>Most physical walls or tanks, such as Claydol, Milotic, Venusaur, Weezing, and Uxie, are annoying to Primeape. However, it can hinder the walls with Toxic (with the exception of Venusaur) and clean them up later in the match with Close Combat and Stone Edge. Primeape cannot stall them out by itself, though, so bulky Pokemon such as Rotom, Milotic, and Venusaur can help block their advances while Toxic takes effect. Using Scyther and Arcanine can help defeat Venusaur, who takes little damage from any of Primeape's attacks. Pursuit users are also helpful at removing the Psychic-type walls.</p>

nice job!

gp2.png
 
Czech

GP CHECK 2/2

Deletions
Additions

[SET]
name: Encore
move 1: Encore
move 2: Close Combat
move 3: Stone Edge / Toxic
move 4: Substitute / U-turn
item: Leftovers
ability: Vital Spirit
nature: Jolly
evs: 8 HP / 248 Atk / 252 Spe

[SET COMMENTS]

<p>This set aims to disrupt and halt the opponent's strategy with Encore while following up with the appropriate move afterward. Encore allows Primeape to lock the foe into a single move, which is useful against set-up and support moves since they are not harmful to Primeape. However, if you predict that your foe will switch out instead of attacking Primeape, using Substitute or U-turn to scout is more beneficial. Substitute essentially gives Primeape a temporary extra life against attacks, as well as immunity to status. U-turn does decent damage and gains momentum for your team by switching out at the same time allowing you to switch to a counte at the same time. Offensively, Close Combat is Primeape's main STAB attack, dealing deadly damage to any Pokemon who doesn't resist it. Stone Edge has good coverage in conjunction with Close Combat, hitting Flying-, Bug-, and Fire-type Pokemon, such as Moltres, Scyther, and Arcanine, for super effective damage. Lastly, Toxic helps cripple opponents who resist or take little damage from Primeape's attacks.</p>

[ADDITIONAL COMMENTS]

<p>Leftovers is the preferred item because it recovers HP lost from Substitute and residual damage, greatly extending Primeape's longevity. The HP EVs allow Primeape to use Substitute five times with Leftovers factored in. The longevity provided by Leftovers allows Primeape more chances to switch in and use Encore on a variety of threats.</p>

<p>Entry hazard support from Omastar, Mesprit, and Drapion is excellent with this Primeape since it its Encore causes a lot of switches due to Encore. This means more indirect damage will pile up and weaken your enemy, for which allows a sweeper, such as Alakazam, Swellow, and Scyther, to clean up easier. Even with Toxic Spikes support, using Toxic is an option because it hits Flying-types and Levitators who otherwise wall Primeape. Stealth Rock is perhaps the best entry hazard to use since it smashes the Bug- and Flying-type Pokemon who resist Close Combat.</p>

<p>Most physical walls or tanks, such as Claydol, Milotic, Venusaur, Weezing, and Uxie, are annoying to Primeape. However, it Primeape can hinder the walls with Toxic (with the exception of Venusaur) with Toxic and clean them up later in the match with Close Combat and Stone Edge. Primeape cannot stall them out by itself, though, so bulky Pokemon such as Rotom, Milotic, and Venusaur can help block their advances while Toxic takes effect. Using Scyther and Arcanine can help defeat Venusaur, who takes little damage from any of Primeape's attacks. Pursuit users are also helpful at removing the Psychic-type walls.</p>

Done. Excellent work.

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