The mighty Yggdrasil stands once more

Hello all! I'm no good at introductions, and I don't exactly remember how the team-building process went, but I can tell you this team was based around Breloom going to town on the other team. After some more testing, I have noticed that TSpikes can really hamper this team's effectiveness, weakening TTar and Vaporeon significantly. Since I don't really have anything else to say up here, on to the team;


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Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk,-SpAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- Stealth Rock

Metagross starts things as a reliable lead, consistently giving me good match-ups. Obviously he can't win every time, but he gets the job done whenever I need him to. I need SR up to wear down everything, but notably the flyers that can cause a ruckus once they get in. I have yet to go a match without SR, and Metagross usually takes down an enemy poke or two before going down. I'm using Lum Berry because sleep and confusion ruin me more than the obvious fire moves do. Overall, I'm extremely pleased with Metagross, doubt he's gonna be changed.
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Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Taunt
- Earth Power
- Fire Blast
- Hidden Power [Electric]

This was a Choice Specs Heatran, but at recommendation of Cherub Agent, I'm currently testing this LO Taunt Heatran. Between Heatran and Breloom, I should have all the tools I need to stop stall from ruining my day. I've also switched to HP Electric since Swampert is no issue with Breloom around, and Gyarados is a bigger problem. Although I haven't run into stall yet, Heatran can still perform when I absolutely need him to.
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(I couldn't find a sprite of Rotom-h the same size as the others)
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Overheat
- Shadow Ball
- Thunderbolt
- Trick

Rotom-h provides the team with very crucial Fighting and Ground immunities, as well as a check to numerous pokemon the team otherwise struggles to beat. I went with -h over the other forms because I needed a faster way of dealing with pokes weak to Fire, and when I can't risk Heatran coming in on a SE attack. He also acts as a backup to bulky waters should something happen with Breloom, and assists greatly in eliminating the flyers that can cause Breloom grief. While I kinda feel he's a bit out of place, I'm not sure I can afford to switch him out for anything else, even changing the set.
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Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Def
Adamant nature (+Atk,-SpAtk)
- Crunch
- Earthquake
- Pursuit
- Stone Edge

Choice Scarf Tyranitar is a key member of the team; I need his Crunch and Pursuit to eliminate Psychics and Ghosts who otherwise can stay in on Breloom all day. His Stone Edge is a great way of eliminating any defensive flyers such as Zapdos and Gyarados who can wall Breloom. I went with EQ because without a Ground type, Electrics can give me problems, so I wanted a good check to them, which is exactly what I get in Tyranitar.
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Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk,-SpAtk)
- Focus Punch
- Seed Bomb
- Spore
- Substitute

The star of the show; Breloom. This set is standard, and for good reason. While his defences may not be that great, it's pretty easy to get him in on a resisted attack, Spore, Sub, and have fun. I considered running Stone Edge over Seed Bomb, but the low PP is a big turn-off for me; Breloom could have to stay in for a while, and I need to be able to hit the opponent at any time. Besides, between Tyranitar and Rotom-h, I'm not too worried about flyers ruining my fun. I usually send out Breloom early- to mid-game, to see if they run any Psychics or Ghosts to counter it. If they do, Tyranitar feasts upon them. If I encounter a Flying type, Tyranitar and Rotom-h can easily force them out, building residual damage until they can no longer stand up to Breloom. His strategy is simple to execute, and hard to stop, which is why I love it.
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Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SpDef
Bold nature (+Def,-Atk)
- Protect
- Surf
- Toxic
- Wish
I'll be honest, Vaporeon doesn't add much to the team. If I'm gonna change somebody, it'll likely be this guy. But I already had covered every major threat I thought of, and i already had decent variety in moves to hit whatever I need. Then I noticed the lack of recovery on Rotom-h and Heatran, and how much I relied on them to check a good number of threats. I decided I needed a Wish-passer, and the defensive Vaporeon does just that without compounding too many weaknesses. While half my team is now weak to Grass, Breloom and Heatran love the basically free switch-ins to resisted Grass moves. Toxic hasn't proved as useful as I had hoped, and I'm considering testing Ice Beam over it, but I feel basically useless when pitted against other Waters otherwise. Thoughts?
At the advice of Faladran, I am going to test an offensive CM Suicune in place of Starmie. Depending on how it goes, I might also test the Sub CM Cune set Arch posted, although I'll test the offensive version first.


So, that's my team. While it does have several members sharing common weaknesses, I can usually use these weaknesses as better opportunities to switch in my resisting pokes, and execute my strategy with a little less prediction. Overall, it does fairly well, and I have yet to run into any one threat that consistently gives my team trouble, and problems in matches usually arise from me playing too wrecklessly. I am happy with the team, but I'd love to hear how to improve it. Rate away, and thank you for your time!
 
Hey i got your PM

This really is a solid bulky offensive team. You seem to have every threat covered, but watch out for Infernape with mach punch, since when vaporeon is down he can demolish your team. This suggestion is just out of preference, but I'd run a LO Taunt version of Heatran over your current one. He's an excellent stallbreaker, and between him and breloom you easily beat stall. I just never like to have more than two choice users on a team.

The reason this probably doesn't have many rates is that it's simply a solid, powerful team that doesn't really require many changes. Go climb the ladder :)
 
Hi rickheg, this does indeed appear to be a fairly solid offensive team. Not many major changes need to be made, so I just wanted to make one quick nitpick. The entire team consists of offensive Pokemon, with the sole exception of Vaporeon. While it isn't by any means dead weight, I feel that it slows down your offensive momentum and would fit better on a more balanced team. Since you've already expressed a potential consideration for replacing it, I'd like to recommend using an offensive variant of Suicune in its place; this will allow you to put pressure on your opponents with one of the most solid and bulky Water-types in OU.

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Suicune @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 Spe / 252 SpA
Timid nature (+Spe, -Atk)
- Calm Mind
- Hydro Pump / Surf
- Ice Beam
- Hidden Power Electric
This set is fairly standard, but effective nonetheless. After a Calm Mind boost or two, Suicune has little trouble sweeping through many opposing Pokemon. Its excellent amount of bulk allows it to take even super-effective attacks such as LO Starmie's Thunderbolt after a single stat boost, and it possesses type coverage that easily hits common FWG cores for heavy damage. Hydro Pump is your hardest hitting attack, often taking out unresisted foes after a Calm Mind, but Surf is also a good alternative option for its higher PP and reliability. Ice Beam and Hidden Power Electric round out your coverage, the former giving you a way to hit Grass-types super-effectively, and the latter allowing you to check opposing Water-types. It also has the added bonus of allowing Suicune to function as a very solid Gyarados counter, which takes some pressure off of Rotom to perform revenge killing duties.

A couple of minor notes: Your team currently has three Choice item users, which is rather excessive. While Rotom and Tyranitar have specific niches and roles to fill, I think that Heatran would be better off running a simple offensive LO set. This would retain your ability to hit opponent's hard, while allowing you the freedom to switch attacks. Also, Tyranitar's nature should be Jolly so that it can outspeed Starmie, one of the Pokemon that its Choice Scarf set is designed to trap and kill.

Good luck with your team!
 
Hi!
I essentially agree with everything Faladran has stated, however, (purely as a clever idea :3) I think your team would "act" more consistent if you ran a SubCM set on Suicune. This way, Breloom AND Suicune can be fairly annoying. Haha, just a little gimmicky, but just a suggestion. Suicune (CM + 3 Attacks) is a solid partner with Breloom to begin with, as he can absorb those fire type attacks and go straight for a sweep.

(Sub CM Set If You'd Like To Try It Out)
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Suicune @ Leftovers
Timid (+Spe, -Atk)
32 HP / 252 SpA / 224 Spe
- Substitute
- Calm Mind
- Surf
- Ice Beam / HP Electric / Roar

This could also act as an "Anti-Phazer", since anything that runs a sub despises Roar / Whirlwind.
 
Alright, thanks for the rate guys. I've tested the Heatran set a bit, but since I haven't run into stall yet, he hasn't held up his end as much yet, but I'll definitely try more testing. I'll also try that CM + 3 Attacks Cune this weekend when I get the time.
 
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