Purugly (Update)

http://www.smogon.com/dp/pokemon/purugly

QC 2/2
FlareBlitz
Bluewind

<Overview>
<p>Purugly has never been successful in finding a place in the Underused tier thanks to its shallow movepool and mediocre stats. The fact that it is overshadowed by both Persian and Ambipom in almost every possible way does not bring any positives to the mixture. Nevertheless, with a Speed of 355 and access to both Fake Out and Taunt, Purugly can make a decent lead.</p>

[SET]
name: Lead
move 1: Fake Out
move 2: U-Turn
move 3: Return / Body Slam
move 4: Taunt / Shadow Claw
item: Life Orb / Focus Sash
nature: Jolly / Adamant
ability: Thick Fat
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>With great Speed and decent offensive stats, Purugly can be utilized well as a lead. Fake Out deals early damage on the opponent, while also disabling their Focus Sash if they have one. U-Turn is useful for causing some damage, and at the same time, switching Purugly out when met with something it cannot deal with. Return is the only reliable means of hitting opposing Pokemon for solid damage, nailing 2HKOes on many common sweepers such as Toxicroak, Blaziken, and Heracross. Body Slam fails to 2HKO Heracross but can be useful in possibly paralyzing other Pokemon. Taunt is what gives Purugly something to smile about. With its great Speed, Purugly can stop opposing leads from setting up entry hazards, giving your team momentum from early on in the match. Taunt is also useful for preventing bulky walls such as Chansey and Registeel from inflicting status on your team. Shadow Claw is not too favorable as it hits a very small amount of Pokemon, most of which won't be OHKOed anyway. However there are some merits to using Shadow Claw; by possessing an immunity to Ghost-type moves, Purugly can function as a check to opposing Ghost-types your team may struggle with.</p>

[Additional comments]
<p>Trappers such as Spiritomb and Drapion are very beneficial to Purugly as it can U-turn when faced with a Ghost-type and allow them to destroy it. A Jolly nature is recommended as Purugly can outspeed Scyther and other base 105 Speed Pokemon. On the other hand, an Adamant nature gives it a boost in offense while still allowing Purugly to maintain a respectable Speed of 323, outspeeding base 95 Pokemon such as Arcanine and Houndoom.</p>


[SET]
name: Weather
move 1: Fake Out
move 2: Sunny Day / Rain Dance
move 3: U-Turn
move 4: Taunt
item: Damp Rock / Heat Rock
nature: Jolly / Adamant
ability: Thick Fat
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Although Purugly is outclassed by Ambipom in every aspect, it still has access to decent great Speed and Taunt, making it a viable choice for setting up Sunny Day or Rain Dance. Fake Out is great for rendering the opponent's Focus Sash useless as well as dealing some damage. With Taunt, Purugly stops any form of entry hazard entering the field which is vital because weather based teams appreciate coming in on full health to maximize their durability. U-Turn can rack up some free damage as well as scout in case your opponent switches Pokemon, making it all the more easier for your fellow teammates to sweep. Damp Rock or Heat Rock should be your primary choice to take advantage of the extended weather.</p>

[Additional Comments]
<p>Entry hazards make it easier for Purugly's weather partners to more comfortably revenge kill and wreak havoc. Although unreliable, Hypnosis can be used instead of Taunt to put the foe to sleep, allowing Purugly to set up, switch, and let a teammate set up or start sweeping right of the bat.</p>


[Team Options]
<p>Purugly appreciates almost any Pokemon that can take hits directed upon it. Weezing and Spiritomb make great teammates as they make fine counters to Fighting-type Pokemon, easily taking any Fighting-type move and retaliating by firing off a Will-O-Wisp, hence causing the opponent to become much less of a threat. Sweepers also enjoy Purugly's company as they can attempt to sweep much easier with the opponent's wall is Taunted. Purugly isn't the type of Pokemon to sweep late-game, so removing Pokemon that counter it isn't vital. However, Steel- and Rock-types in general have a field day with Purugly, taking little damage from any of its attacks. Dugtrio can come in via a switch from U-turn and remove such threats as Registeel and Aggron handily.</p>

[Optional Changes]
<p>Due to Purugly's shallow movepool, there are few alternatives that it can utilize. Super Fang can be an option, breaking walls such as Clefable via the combined use of Taunt which disables them from recovering off lost damage. It is also a great way to deal with Pokemon that resist a majority of Purugly's moves (barring Ghost-types), nailing them for a 50% drop in their current HP. Aerial Ace accomplishes little apart from the fact that it can OHKO Heracross after Stealth Rock damage. For the most part, it is unfavorable as it deals less damage to Toxicroak than Return. Hypnosis has shaky accuracy, but it is the only method available to put opposing Pokemon to sleep, which can aid fellow teammates in their sweeping process.</p>

[Counters]
<p>Any Pokemon that resists Purugly's moves can be said to be a counter, namely Steelix and Aggron. Bulky walls such as Milotic and Donphan have no problem taking a hit from Purugly and hitting back for convincing damage. Similarly, bulky Fighting-types such as Hariyama and Hitmontop make mince meat out of Purugly. Spiritomb is another great counter because it can take all of Purugly's attacks very well while retaliating back with Dark Pulse/Hidden Power Fighting or Pursuit when it expects Purugly to U-turn out.</p>
 

FlareBlitz

Relaxed nature. Loves to eat.
is a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Past SPL Champion
- Completely outclassed by Ambipom. This should be sentence number 1.
- Hypnosis in AC
- Adamant slashed in (still outspeeds base 95s and most base 100s, which typically run 216 Spe...this needs the power, even Adamant doesn't hit as hard as Jolly Ambipom -____-)
-Reverse the order of Taunt/Shadow Claw
-Aerial Ace hits Heracross harder than anything else, for what it's worth...
-Mention bulky fighting types and Spiritomb in the counters section

Goddamn purugly is bad...but nice skeleton. Make those changes and this is an easy approval.
 
- Completely outclassed by Ambipom. This should be sentence number 1.
- Hypnosis in AC
- Adamant slashed in (still outspeeds base 95s and most base 100s, which typically run 216 Spe...this needs the power, even Adamant doesn't hit as hard as Jolly Ambipom -____-)
-Reverse the order of Taunt/Shadow Claw
-Aerial Ace hits Heracross harder than anything else, for what it's worth...
-Mention bulky fighting types and Spiritomb in the counters section

Goddamn purugly is bad...but nice skeleton. Make those changes and this is an easy approval.
Sorry man, was in a rush lol (had to catch deadliest warrior). I'll make the additions you mentioned and also can we remove the Banded set on site?
It is completely outclassed by Kangaskhan and Lickilicky.

PS. YES lol! I was going to make Taunt the primary function but thought no-one would share the same opinion of seeing Taunt's overall usefulness.;)

-UPDATED-
 

FlareBlitz

Relaxed nature. Loves to eat.
is a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Past SPL Champion
Well, if we were removing sets because they were "outclassed" this set wouldn't even exist. That said, I remember being very on-the-fence about CB Ambipom, and this thing has a far shittier movepool, so yes I would be fine with removing the CB set onsite. Mention it in OC.


 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Well that's some sort of mix of Ambipom and Persian. This guy has access to both Rain Dance and Sunny Day so I'd mention it, maybe even write a weather support set (Ambipom outclasses it, but yeah...)
 
I'm not sure body slam should be slashed in the main moveset. Although it can paralyze, its only a 30%(?) chance, which isn't bad, but shouldn't be relied upon. And with a base 82 atk, it needs all the power it can get.
 
I'm not sure body slam should be slashed in the main moveset. Although it can paralyze, its only a 30%(?) chance, which isn't bad, but shouldn't be relied upon. And with a base 82 atk, it needs all the power it can get.
On most Pokemon that it can get a 2HKO doing roughly 64-72% damage it also 2HKO' with Body slam doing 50-60%. What I'm saying is that it is an option worth being put up.

@Flareblitz: It's not only because it is outclassed, it doesn't achieve much in the metagame with it's only move doing significant damage being Return, shadow claw is resisted by far too many Pokemon and is super effective on like less than 10 common pokemon? that leaves U-turn which still won't net OHKO's or anything significant with the band.

@Bluewind: What do you think of this
Purugly@Damp rock/Heat rock
-Fake Out
-Sunny Day/Rain dance
-U-turn
-Taunt
4 HP / 252 ATK / 252 SPE
Jolly

@Delko Sure, it could do with a mention, thanks.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
That looks good to me. It's pretty much a worse Ambipom (at least for offensive means), but due to the outclass policy it should be mentioned. Once it's polished I'll approve.
 
Done son!!!! Purguly needs some love..seriously

EDIT: Tested this set, quite surprised tbh.

1)You rid the opposing lead of it's sash, if by chance it's holding one.

2)I always got weather up(was using rain dance team)

3)Most leads i came across (Omastar=Taunt almost 100% they spikes so it failed then i set up live surf u-turn to Ludicolo GGson) Uxie=I do the same Mismagius= So glad that annoying Pokemon couldn't touch me without WOW or destiny bond it aint so much).

Overall it works like a charm, lack of offense doesn't hurt it.
 

Nexus

Forever the Recusant
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
The order should be fixed, currently [Optional Changes] is between the lead set and weather inducer set, when it should come after both. Also, this is missing a [Team Options] section that goes above [Optional Changes] and [Counters]. So, just move [Optional Changes] to after the set stuff and add a [Team Options] section before [Optional Changes]. SOrry if this sounds confusing.
 
The order should be fixed, currently [Optional Changes] is between the lead set and weather inducer set, when it should come after both. Also, this is missing a [Team Options] section that goes above [Optional Changes] and [Counters]. So, just move [Optional Changes] to after the set stuff and add a [Team Options] section before [Optional Changes]. SOrry if this sounds confusing.
Haha sorry about that, thanks for pointing it out.
 
You asked me to GP this, but it's not even written. The GP queue and GP checks are only for fully written analyses after they've passed QC.
 
You asked me to GP this, but it's not even written. The GP queue and GP checks are only for fully written analyses after they've passed QC.
Oh sorry I thought you meant that after QC before I write any analysis it should go to the queue my bad boss. Also I meant for you to put it i the queue lol not GP check ;)

-BUMP-

Can someone put this in the queue t's been here for days ._.
 
I already told you this on PL, man, it needs an Overview and the "Weather" set (did that really get approved? It's fucking awful) needs an AC section before it can get added to the queue.
 
The weather set has one tiny niche, which might be worthy of mention. Basically, if you want to spam Sunny Day boosted Eruptions from Typhlosion, you need to prevent Stealth Rock, get Sun up, and get Typhlosion in unscathed. If Purugly uses the moveset Taunt, Sunny Day, Hypnosis, and U-turn, it can perform all of these tasks. Hypnosis + U-turn get's Typhlosion in at full health, and while Hypnosis' accuracy sucks, sacrificing Purugly also gets Typhlosion in, so missing won't totally screw over your strategy. Thick Fat is also a slight perk as it helps it set up Sunny Day and not be subsequently OHKOed by Moltres leads.

Typhlosion isn't exactly of high importance in the metagame, but then again neither is Purugly. If you aren't using Hypnosis, though, you may as well be using Ambipom.
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Additions
Removals

<Overview>
<p>Purugly has never been successful in finding a place in the Underused tier thanks to it's shallow movepool and mediocre stats. The fact that it is over(one word, no space)shadowed by both Persian and Ambipom in every possible way does not bring any positives to the mixture either. Nevertheless, with a Speed of 355 and access to both Fake out and Taunt, Purugly can make a decent Lead.</p>


[SET]
name: Lead
move 1: Fake Out
move 2: U-Turn
move 3: Return / Body Slam
move 4: Taunt / Shadow Claw
item: Life Orb/ Focus Sash
nature: Jolly / Adamant
ability: Thick Fat
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Purugly has never been that special of a Pokemon. It has great speed and decent offensive stats but is severely outclassed by Pokemon named Persian and Ambipom. Nevertheless, it is a useable Pokemon and can be utilized well as a lead. Fake Out gets some early damage on the opponent, disabling their Focus Sash. U-Turn can be used to hit Grass-type Pokemon for significant damage as well as cause some damage as you switch out when met with something you cannot deal with. Return is probably the only reliable means of hitting opposing Pokemon for solid damage and nailing 2HKO's on many common sweepers such as most notably Toxicroak, Blaziken and Heracross. Body Slam fails to 2HKO Heracross but can be useful in possibly paralysing other Pokemon. Taunt is what gives Purugly something to smile about. With it's great speed, Purugly can stop opposing leads from getting entry hazards up giving your team the momentum from early on in the match. Taunt is also useful for preventing Bulky walls such as Chansey and Registeel from Iinflicting status on your team. Shadow Claw is not too favourable as it hits a very few minute amount of Pokemon; most of which won't be OHKO'd anyway.</p>

[Additional comments]
<p>A trapper such as Spiritomb and Drapion would be very beneficial to Purugly as it can U-turn to either when faced with a Ghost-type and allow them to destroy it. A Jolly nature is recommended as so you can always outspeed Scyther and other base 105 Speed Pokemon while an Adamant nature gives you some well required boost in offense still allowing you to maintain a respectable 323 Speed stat, while still being able to outspeed all base 95 Pokemon, such as Arcanine and Houndoom.</p>


[SET]
name: Weather
move 1: Fake Out
move 2: Sunny Day / Rain Dance
move 3: U-Turn
move 4: Taunt
item: Damp Rock / Heat Rock
nature: Jolly / Adamant
ability: Thick Fat
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Although Purugly is outclassed by Ambipom in every aspect, it still has access to decent Speed and Taunt making it a viable choice to set up Sunny Day or Rain Dance. Fake Out is great for rendering the opponent's Focus Sash useless as well as getting some free damage. With Taunt, Purugly stops any form of entry hazard entering the field which is vital seeing as Weather based teams appreciate coming in on full health to maximize their durability. U-Turn can rack up some free damage as well as scout in case your opponent switches Pokemon, making it all the more easier for your it's fellow teammates to sweep. Damp Rock or Heat Rock should be your primary choice to take advantage of the extended the weather.</p>

[Additional Comments]
<p>Entry hazard users make it easier for Purugly, allowing it to revenge kill or set up weather when the foe is weakened due to Eentry hazards. However unreliable, Hypnosis can be used instead of Taunt to put the foe to sleep, allowing Purugly to set up, switch and let a teammate set up or start sweeping right of the bat.</p>


[Team Options]
<p>Purugly appreciates almost any Pokemon that can take hits directed upon it. Weezing and Spiritomb make great teammates as they make great counters to Fighting-type Pokemon, being immune to their STABs and able to easily taking any fighting type move and can retaliate by firing off a Will-O-Wisp, hence causing the opponent to be much less of a threat. Sweepers also enjoy Purugly's company as they can have an easier time sweeping when the opponent's wall is taunted[COLOR="red"]attempt to sweep much easier with the opponent's wall Taunted[/COLOR]. Purugly isn't the type of Pokemon to sweep late-game so removing Pokemon that counter it isn't vital. However Steel- and Rock-types, in general, have a field day with Purugly, taking little from any of it's attacks. Dugtrio can come in handy to remove such problem Pokemon and remove Pokemon such as Aggron and Toxicroak from play thanks to it's ability.</p>

[Optional Changes]
<p>Due to it's shallow move-pool, there is little else this Pokemon can utilize in it's sets. Super Fang can be an option, breaking walls such as Clefable through a via the combined use with of Taunt which disables them from recovering off lost health damage. It is also a great way to deal with Pokemon that resist the majority of your moves, nailing them for a 50% drop in of their current HP. Aerial Ace accomplishes little apart from the fact that it can OHKO Heracross after Stealth Rock damage. It is quite unreliable such that it does less damage to Toxicroak than Return. Hypnosis is a shaky, yet your only method to but can put opposing Pokemon to sleep and can aid its teammates fellow Pokemon in their sweeping process.</p>


[Counters]
<p>Any Pokemon that resists Purugly's moves can be said to be a counter namely but Steelix and Aggron are notable with their high physical bulk. Bulky walls such as Milotic and Donphan have no problem taking a hit from Purugly and hitting back for convincing damage either. Bulky Fighting-types such as Haryiyama and Hitmontop make mince meat out of Purugly. Spiritomb is another great counter taking all of Purugly's attacks very well while and hitting back with Dark Pulse/Hidden Power fFighting or even Pursuit-ing it on the U-turn it when expecting it to U-turn out.</p>
 

Flora

Yep, that tasted purple!
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I see an edit in the OP made in 23ed and Aeron's was 17th so...

GP Check 1/2:
additions/changes/comments in blue
removals in red

<Overview>
<p>Purugly has never been successful in finding a place in the Underused tier thanks to its shallow movepool and mediocre stats. The fact that it is overshadowed by both Persian and Ambipom in almost every possible way does not bring any positives to the mixture. Nevertheless, with a Speed of 355 and access to both Fake Out and Taunt, Purugly can make a decent lead.</p>


[SET]
name: Lead
move 1: Fake Out
move 2: U-Turn
move 3: Return / Body Slam
move 4: Taunt / Shadow Claw
item: Life Orb / Focus Sash
nature: Jolly / Adamant
ability: Thick Fat
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Purugly has never been that special of a Pokemon. It has great Speed and decent offensive stats but is severely outclassed by both Persian and Ambipom. Nevertheless it is a useable Pokemon and can be utilized well as a lead. (that was overview stuff; not needed here) With great Speed and decent offensive stats, Purugly can be utilized well as a lead. Fake Out gets some deals early damage on the opponent, while also disabling their its Focus Sash if it has one. U-Turn can be used to (implying a slash which u-turn doesn't have) is useful hit Grass-type Pokemon for significant damage as well as for causing some damage, and at the same time, as you switching Purugly out when met with something you it cannot deal with. Return is probably the only reliable means of hitting opposing Pokemon for solid damage, (comma) and nailing 2HKOes on many common sweepers such as Toxicroak, Blaziken, (comma) and Heracross. Body Slam fails to 2HKO Heracross but can be useful in possibly paralyzing other Pokemon. Taunt is what gives Purugly something to smile about. With its great Speed, Purugly can stop opposing leads from getting setting up entry hazards up, (comma) giving your team the momentum from early on in the match. Taunt is also useful for preventing bulky walls such as Chansey and Registeel from inflicting status on your team. Shadow Claw is not too favorable as it hits a very minute small amount of Pokemon, (comma) most of which won't be OHKOed anyway. (so if it's not favorable, why is it listed? perhaps you wanted to put a "however, shadow claw does this and that" part afterward.)</p>


[Additional comments]
<p>A Trappers such as Spiritomb and Drapion would be are very beneficial to Purugly as it can U-turn when faced with a Ghost-type and allow them to destroy it. A Jolly nature is recommended as you Purugly can outspeed Scyther and other base 105 Speed Pokemon. (period) while On the other hand, a Adamant nature gives you it some well required a boost in offense while still allowing you Purugly to maintain a respectable Speed of 323 Speed stat, still being able to outspeeding base 95 Pokemon such as Arcanine and Houndoom.</p>

[SET]
name: Weather
move 1: Fake Out
move 2: Sunny Day / Rain Dance
move 3: U-Turn
move 4: Taunt
item: Damp Rock / Heat Rock
nature: Jolly / Adamant
ability: Thick Fat
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Although Purugly is outclassed by Ambipom in every aspect, it still has access to decent great Speed and Taunt, (comma) making it a viable choice to for setting up Sunny Day or Rain Dance. Fake Out is great for rendering the opponent's Focus Sash useless as well as get dealing some damage. With Taunt, (comma) Purugly stops any form of entry hazard entering the field which is vital seeing as because weather based teams appreciate coming in on full health to maximize their durability. U-Turn can rack up some free damage as well as scout in case your opponent switches Pokemon, making it all the more easier for your it's fellow teammates to sweep. Damp Rock or Heat Rock should be your primary choice to take advantage of the extended weather.</p>

[Additional Comments]
<p>Entry hazards users make it easier for Purugly's weather partners (removed comma) allowing it to more comfortably revenge kill and wreak havoc or set up weather when the foe is weakened due to Entry hazards (i don't see why this purugly even needs entry hazards due to having one attack). However Although unreliable, Hypnosis can be used instead of Taunt to put the foe to sleep, allowing Purugly to set up, switch, (comma) and let a teammate set up or start sweeping right of the bat.</p>

(you should mention what chlorophyll and swift swim pokemon can be used in another paragraph here? especially the ones that resist fighting would be good, like qwilfish and exeggutor, but a little more is fine.)

[Team Options]
<p>Purugly appreciates almost any Pokemon that can take hits directed upon it. Weezing and Spiritomb make great teammates as they make great fine counters to Fighting-type Pokemon, easily taking any Fighting-type move and can retaliating by firing off a Will-O-Wisp, hence causing the opponent to become much less of a threat. Sweepers also enjoy Purugly's company as they can attempt to sweep much easier with the opponent's wall is Taunted. Purugly isn't the type of Pokemon to sweep late-game so removing Pokemon that counter it isn't vital. However, (comma) Steel- and Rock-types in general have a field day with Purugly, taking little damage from any of its attacks. Dugtrio can come in handy and at removing Pokemon Steel- and Rock-types such as Aggron Registeel and Toxicroak Aggron from play thanks to its ability.</p>

[Optional Changes]
<p>Due to it's Purugly's shallow movepool, there is little else this Pokemon are little alternatives that it can utilize in its set. Super Fang can be an option, breaking walls such as Clefable a via the combined use of Taunt which disables them from recovering off lost damage. It is also a great way to deal with Pokemon that resist the a majority of your Purugly's moves, nailing them for a 50% drop in their current HP. Aerial Ace accomplishes little apart from the fact that it can OHKO Heracross after Stealth Rock damage. It is quite unreliable such that it due to doing less damage to Toxicroak than Return. Hypnosis is a has shaky accuracy, yet your but it is the only method to put opposing Pokemon to sleep, (comma) and which can aid fellow Pokemon teammates in their sweeping process.</p>


[Counters]
<p>Any Pokemon that resists Purugly's moves can be said to be a counter, (comma) namely Steelix and Aggron. Bulky walls such as Milotic and Donphan have no problem taking a hit from Purugly and hitting back for convincing damage. Similarly, bulky Fighting-types such as Hariyama and Hitmontop make mince meat out of Purugly. Spiritomb is another great counter because it can take all of Purugly's attacks very well while hitting retaliating back with Dark Pulse/Hidden Power Fighting or Pursuit it when it expects it Purugly to U-turn out.</p>


Watch out for "its" vs "it's". The left one means "of belonging to" while "it's" means "it is". You mainly wanted "its" in this analysis.

Overall, I mainly prosed up your sentences, fixed various typos/not Pokegrammar standard, and tried to add in more (relevant) information along the way. Cool analysis.
 
Made the changes and will make the additions requested and will leave them in a different colour font so that the next person to GP check will know all the newly added bits and pieces ;)
 

Ray Jay

"Jump first, ask questions later, oui oui!"
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
GP CHECK 2/2
Additions in BOLD
Deletions in Red


<Overview>
<p>Purugly has never been successful in finding a place in the Underused tier thanks to its shallow movepool and mediocre stats. The fact that it is overshadowed by both Persian and Ambipom in almost every possible way does not bring any positives to the mixture. Nevertheless, with a Speed of 355 and access to both Fake Out and Taunt, Purugly can make a decent lead.</p>

[SET]
name: Lead
move 1: Fake Out
move 2: U-Turn
move 3: Return / Body Slam
move 4: Taunt / Shadow Claw
item: Life Orb / Focus Sash
nature: Jolly / Adamant
ability: Thick Fat
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>With great Speed and decent offensive stats, Purugly can be utilized well as a lead. Fake Out deals early damage on the opponent, while also disabling their its Focus Sash if they have it has one. U-Turn is useful for causing some damage, and at the same time, switching Purugly out when met with something it cannot deal with. Return is the only reliable means of hitting opposing Pokemon for solid damage, nailing 2HKOes on many common sweepers such as Toxicroak, Blaziken, and Heracross. Body Slam fails to 2HKO Heracross but can be useful in possibly paralyzing other Pokemon. Taunt is what gives Purugly something to smile about. With its great Speed, Purugly can stop opposing leads from getting setting up entry hazards up, giving your team momentum from early on in the match. Taunt is also useful for preventing bulky walls such as Chansey and Registeel from inflicting status on your team. Shadow Claw is not too favorable as it hits a very small amount of Pokemon, most of which won't be OHKOed anyway. However there are some merits to using Shadow Claw; by possessing an immunity to Ghost-type moves, Purugly can function as a check to opposing Ghost-types your team may struggle with . It is the key to hit Ghost-type Pokemon for super effective damage, and with it's immunity to Ghost-type moves, this can be very beneficial if its teammates hate dealing with Ghost-type Pokemon.</p>

[Additional comments]
<p>Trappers such as Spiritomb and Drapion are very beneficial to Purugly as it can U-turn when faced with a Ghost-type and allow them to destroy it. A Jolly nature is recommended as Purugly can outspeed Scyther and other base 105 Speed Pokemon. On the other hand, an Adamant nature gives it a boost in offense while still allowing you Purugly to maintain a respectable Speed of 323, outspeeding base 95 Pokemon such as Arcanine and Houndoom.</p>


[SET]
name: Weather
move 1: Fake Out
move 2: Sunny Day / Rain Dance
move 3: U-Turn
move 4: Taunt
item: Damp Rock / Heat Rock
nature: Jolly / Adamant
ability: Thick Fat
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Although Purugly is outclassed by Ambipom in every aspect, it still has access to decent great Speed and Taunt, making it a viable choice for setting up Sunny Day or Rain Dance. Fake Out is great for rendering the opponent's Focus Sash useless as well as dealing some damage. With Taunt, Purugly stops any form of entry hazard entering the field which is vital because weather based teams appreciate coming in on full health to maximize their durability. U-Turn can rack up some free damage as well as scout in case your opponent switches Pokemon, making it all the more easier for your fellow teammates to sweep. Damp Rock or Heat Rock should be your primary choice to take advantage of the extended weather.</p>

[Additional Comments]
<p>Entry hazards make it easier for Purugly's weather partners to more comfortably revenge kill and wreak havoc. Although unreliable, Hypnosis can be used instead of Taunt to put the foe to sleep, allowing Purugly to set up, switch, and let a teammate set up or start sweeping right of the bat.</p>


[Team Options]
<p>Purugly appreciates almost any Pokemon that can take hits directed upon it. Weezing and Spiritomb make great teammates as they make fine counters to Fighting-type Pokemon, easily taking any Fighting-type move and retaliating by firing off a Will-O-Wisp, hence causing the opponent to become much less of a threat. Sweepers also enjoy Purugly's company as they can attempt to sweep much easier with the opponent's wall is Taunted. Purugly isn't the type of Pokemon to sweep late-game, (add comma) so removing Pokemon that counter it isn't vital. However, Steel- and Rock-types in general have a field day with Purugly, taking little damage from any of its attacks. Dugtrio can come in handy via a switch from U-turn and remove such threats as Registeel and Aggron handily at removing Steel- and Rock-types such as Registeel and Aggron from play thanks to its ability.</p>

[Optional Changes]
<p>Due to Purugly's shallow movepool, there are few little alternatives that it can utilize in its set. Super Fang can be an option, breaking walls such as Clefable via the combined use of Taunt which disables them from recovering off lost damage. It is also a great way to deal with Pokemon that resist a majority of Purugly's moves (barring Ghost-types), nailing them for a 50% drop in their current HP. Aerial Ace accomplishes little apart from the fact that it can OHKO Heracross after Stealth Rock damage. For the most part, it is unfavorable as it deals It is quite unreliable due to doing less damage to Toxicroak than Return. Hypnosis has shaky accuracy, but it is the only method available to put opposing Pokemon to sleep, which can aid fellow teammates in their sweeping process.</p>

[Counters]
<p>Any Pokemon that resists Purugly's moves can be said to be a counter, namely Steelix and Aggron. Bulky walls such as Milotic and Donphan have no problem taking a hit from Purugly and hitting back for convincing damage. Similarly, bulky Fighting-types such as Hariyama and Hitmontop make mince meat out of Purugly. Spiritomb is another great counter because it can take all of Purugly's attacks very well while retaliating back with Dark Pulse/Hidden Power Fighting or Pursuit when it expects Purugly to U-turn out.</p>


Well done!
 

jrrrrrrr

wubwubwub
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Uploaded this, thanks for everyone's help. By the way, you grammar checkers missed the <overview> when it should have been [brackets]. Step up your games!

Moving to archives now.
 

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