Vulpix (Analysis)

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http://www.smogon.com/dp/pokemon/vulpix

[Overview]

<p>Vulpix is quite an underrated threat in Little Cup. It can reach a maximum of 17 Speed, outpacing a good portion of the metagame. While Vulpix often faces fierce competition with its Fire-type brethren for team positions, it does possess some notable advantages, such as having access to Energy Ball and Hypnosis. Play with Vulpix's key points to their peak and you will surely have a frightening fox in your hands. </p>

[SET]
name: Choice Scarf
move 1: Fire Blast / Overheat
move 2: Energy Ball
move 3: Hypnosis
move 4: Hidden Power Ground / Hidden Power Ice
item: Choice Scarf
nature: Timid
evs: 52 HP / 200 SpA / 236 Spe

[SET COMMENTS]

<p>Choice Scarf Vulpix is an unexpected and powerful Pokemon. With a Choice Scarf, Vulpix reaches 25 Speed, outspeeding dangerous Pokemon such as Jolly Choice Scarf Cranidos and Machop. On the first moveslot, Fire Blast is the main option since it is powerful and at least somewhat reliable, but Overheat can be used instead to deal even more damage at the cost of -2 Special Attack, which is great for hit-and-run tactics. Energy Ball complements Vulpix's Fire-type STAB well, hitting Water-types that would otherwise wall this set super effectively. Hypnosis sets Vulpix apart from its Fire-type rivals, allowing it to sleep otherwise threatening Pokemon. Hidden Power Ground is the best option for the last moveslot, as it allows Vulpix to take out opposing Fire-types. However, Hidden Power Ice is a good alternative that can be used to deal with Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>Will-O-Wisp can be used to burn physical sweepers, rendering them useless for the rest of the match. Flamethrower is a viable option if you want more accuracy, although power is usually more important since Vulpix's Special Attack is unboosted. IVs of 30 Special Attack and Special Defense are needed for Hidden Power Ground, while IVs of 30 Attack and Defenseshould be used if Hidden Power Ice is chosen.</p>

[SET]
name: Substitute
move 1: Substitute
move 2: Fire Blast
move 3: Energy Ball
move 4: Hypnosis / Will-O-Wisp
item: Life Orb / Wide Lens
nature: Timid
evs: 52 HP / 196 SpA / 236 Spe

[SET COMMENTS]

<p>With this set, Vulpix can take advantage of the switches it causes with Substitute and deals massive damage. Switch in on a Pokemon that does not threaten it, such as a weak Fire- or Grass-type, Substitute as the opponent switches, and proceed to either hit the switch-in hard or inflict status. Hypnosis is again used because it allows Vulpix to incapacitate its counters. Will-O-Wisp is a good alternative if you don’t like Hypnosis's shaky accuracy, and helps a lot against physical sweepers. Behind a Substitute, Vulpix will usually get two shots at using Hypnosis, so it can usually put a Pokemon to sleep, and then do damage with Energy Ball or STAB Fire Blast.</p>

[ADDITIONAL COMMENTS]

<p>Life Orb is the best item choice, as it offers almost as much power as Choice Specs, but allows you to change moves. However, Wide Lens is also a usable item option; with Wide Lens, Fire Blast reaches 93.5% accuracy, Will-O-Wisp increases to 82.5%, and Hypnosis gets a slight boost to 66%. Wynaut can help Vulpix set up a Substitute through Encore, and can also take on some of Vulpix's counters with Counter and Mirror Coat.</p>

<p>Substitute Vulpix is a great cleanup Pokemon, finishing off any Pokemon on the opponent's team late-game when most Pokemon are weakened. Flamethrower is again an alternative option because it is more reliable than Fire Blast, but if Vulpix is behind a Substitute, Fire Blast misses are more tolerable. Hidden Power Ice and Hidden Power Ground are also options for the fourth moveslot, as they provide greater coverage.</p>

[TEAM OPTIONS]

<p>Rapid Spin really helps Vulpix do its job better by removing Stealth Rock, allowing Vulpix to switch in more freely. Staryu can serve this purpose well thanks to its relatively high Speed stat. It can also help take on Water attacks aimed at Vulpix, while Vulpix can eliminate Grass-types for Staryu. Choice Scarf Mankey is a great teammate that is able to beat Vulpix’s number one counter, Munchlax. Mankey can also use U-turn to gain momentum for the team. Pineco is a good teammate because of its ability to set up Spikes, which really help Vulpix sweep; it also tends to attract Fire-type attacks, which Vulpix can switch in on for a Flash Fire boost. Paras, like Pineco, sports a large Fire weakness, but is immune to Water thanks to Dry Skin and also resists Ground, making it another good partner for Vulpix.</p>

<p>Pokemon with Aqua Jet, such as Carvanha and Totodile, can easily pick off Vulpix. Choice Scarf Gligar can also beat all types of Vulpix with Earthquake, outspeeding even Choice Scarf Vulpix and OHKOing with Earthquake. To remedy these problems, Pokemon such as Paras, Surskit, and Mantyke can be used to defend Vulpix from Water and Ground attacks and retaliate back with super effective moves.</p>

[OPTIONAL CHANGES]

<p>Quick Attack is an option to pick off weakened Pokemon. Hidden Power Electric and Hidden Power Rock can be used to hit Mantyke. Hidden Power Rock has the added bonus of hitting other Fire-types, but Hidden Power Electric hurts Mantyke much more. Pain Split can be used on the Substitute set to make it easier to beat walls, but you lose out on valuable coverage or a status-inflicting move. Choice Specs can be used instead of Choice Scarf to obtain more power, notably gaining a higher chance of OHKOing 0 HP / 0 SpD Chinchou at full health with Energy Ball.</p>

[COUNTERS]

<p>Munchlax is a great counter to Vulpix, being able to take four Fire Blasts from the Life Orb set and hit back hard with Earthquake or STAB Return. Mantyke is a big problem unless Vulpix carries Hidden Power Electric or Hidden Power Rock, due to its high Special Defense stat. Gligar cannot come in directly on Vulpix, but can switch in after a teammate faints, and either U-turn to scout the switch, or outspeed Vulpix and use Earthquake to OHKO. Opposing Fire-types and Dragon-types counter Vulpix if it does not carry the appropriate Hidden Power. Dratini gets a special mention because it not only resists both Fire Blast and Energy Ball, but also has Shed Skin to heal itself from Hypnosis and Will-O-Wisp.</p>
 
Does Choice Specs do anything LO doesn't? Vulpix gets 19 hp...

I think Pain Split should be slashed/mentioned on the Substitute set. We all know how cool Sub+Pain Split sets are.

Vulpix gets Dark Pulse for neutral coverage purposes, I guess. It could get a mention?

You should re-mention in Counters that Fire-types and Dragon-types wall Vulpix without an appropriate Hidden Power. Dratini in particular has Shed Skin for Hypnosis.
 
I'll mention Pain Split in Other Options for the Substitute set.

Dark Pulse probably isn't needed because Fire Blast + Energy Ball covers most things and they are both necessities for Vulpix. Hypnosis is another must, and the last moveslot should be a Hidden Power for the Choice set, so I don't think we need Dark Pulse. And a neutral Dark Pulse is only 80 power, compared to a not very effective Fire Blast which is 120 x 1.5 (STAB) / 2 (Not very effective) = 90, so I don't think Dark Pulse is needed.

Choice Specs is for more power, and its for more of a hit-and-run version of Vulpix.

I'll mention that Fire types and Dragon types counter this.

Thanks.
 
More power...does that more power actually DO anything? In terms of power boosting, Choice Specs is nearly ALWAYS inferior to Life Orb unless you can OHKO/2HKO something significant, unlikely since the power difference is minimal.

Touche on Fire Blast, though.
 
You're right. I have changed my mind. I will leave Choice Specs out of the Choice set, but put it in Other Options too.

Thanks!
 
I was going to suggest a mixed set until I looked closely at Vulpix's movepool. There isn't much to choose from eh? For the Substitute set, have you considered slashing Overheat with Fire Blast for higher accuracy? I think that it is a good option for those who are worried about accuracy.
 
Nah. Its not too big of a deal. Overheat lowers my Special Attack which sucks, since I'm going to be staying in for awhile, once Vulpix comes in.

Mixed sets don't really work because its only viable options are Flare Blitz and Quick Attack. Quick Attack is already mentioned in Other Options.

Should Flare Blitz be too?
 
should mention Pineco in team options as it attracts fire-type attacks, and since Vulpix gets a flash fire boost whenever it gets hit with a fire-type attack...yeah, you know where I'm going with this.
 
Paras, too. :0 Lord only knows he's a Fire-attack magnet with his big nasty 8x weakness. Plus he can take Water and Ground attacks for Vulpix.
 
Okay. I'll mention both, Pineco because of his ability to set up Spikes, easing Vulpix's damage output and Paras who has Spore and resists Water and Ground.

Thanks!
 
You do realize that the only difference between the two sets is the Substitute and the Hidden Power difference, and the item difference. the EVs and moves are identical. I do not think that this should be able to merit two sets, you could just mention choice scarf for extra speed, and life orb to pack an extra punch. And Hidden Power and Substitute to fit the two sets respectively for the obvious reasons.
 
The two sets play very differently, so they are both viable. Of course the EVs and ability are the same. Flash Fire is the only ability that Vulpix can possess, so I don't know where you are going with this. It merits two sets. They play differently.

EDIT (response to Belphagor): Erm, how can the two sets merge? Are you saying I should have Choice Scarf and Substitute on the same set? I don't see where you are going with this.

EDIT 2 (response to Belphagor): No, the two sets are different and they are both worthy of a set. No, I will not merge them together.
 
I suppose they do play differently, however, they could all be in one set, and in AC, you could say that one is for more of a stall tactic, and the other for a full on offensive quick tactic.
 
You must misunderstood my previous post. Notice the last line couple of lines say this.

"you could just mention choice scarf for extra speed, and life orb to pack an extra punch. And Hidden Power and Substitute to fit the two sets respectively for the obvious reasons."

Notice the specific order and the word respectively, meaning that it would fit the moves would fit the respective items.
 
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You have a few mistakes in the set comments too. When mentioning a type, its <type>-type. Just a heads up
 
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