As per this topic. No objections were made so this poll will close at 11:59 PM Pacific Time on October 30th, 2010. If 66.00% or higher vote to have a OHKO clause, we will start the fifth generation with OHKO clause in effect.
I really think you're overstating the ability of OHKO moves if you think it will allow a good player to lose to a "random noob". The reasons we've had OHKO moves include "We used to use it, so let's grandfather it" which I think we're moving away from this generation. Knowing what is likely to use a OHKO move and using immunities and abilities that safeguards oneself from those movies requires knowledge and understanding as well.
You're worried that they might be too good so you voted to ban them without testing?I'm more concerned about the utility of OHKO moves in the hand of a good player against another good player. That's where I feel that they break the game and is why I voted for it to be in effect initially.
Sheer Cold is the only move that has no immunities. The list of Pokemon with Sheer Cold is even smaller than the list of Pokemon with Sturdy. The idea that good players won't use it so we shouldn't let anyone use it because it's harder to prepare for seems flawed to me. In a game of statistics, it seems like OHKOs are a legitimate high-risk, high-reward strategy. The question is whether or not the risk for reward is too low - which is something we can better understand if we actually play in a metagame where it can be tried rather than restricting it right off the bat.I can definitely see a point there. The problem however is that this depends on the knowledge of sets containing OHKO moves. I can tell you one thing, OHKO moves will never become standard on any set. The average-good player wants to have some consistency and reliability with their sets. Even hypnosis at 60% is frowned upon now because of this. Since OHKO moves will never become standard, it will be incredibly hard to predict when a certain poke has an OHKO move.
Even if you do predict it, you may not have the right answers to it. For example, nothing resists sheer cold. Lapras also has access to all the OHKO moves, making finding the right resistances impossible. As to sturdy, the list of pokemon with this ability are very small. The ones which are competitive are even smaller. For reference, here's the list of serebii: http://www.serebii.net/abilitydex/sturdy.shtml. Are we really going to force ourselves to use one of these few pokemon just for the sake of OHKO moves? Once again, I doubt the good battlers will be using OHKO moves at all, so it's kind of silly to plan against it. If anyone has a poke with sturdy on it, I am quite confident that it wouldn't have been because of OHKO moves, simply a coincidence. Not every team will or should run skarm, gigaith or forry.
So yeah, in short, OHKO moves will be hard to plan against because they will never become standard, that in turn makes it easier for bad players to pull off skill-less upsets. The very identity of smogon is a competitive pokemon community and so should not encourage things such as OHKO moves.
That's the risk you take by using the moves. An opponent using OHKO moves is something beyond your control.Allowing non 100% accurate moves adds an element of luck to the game that would not be there if we banned them but we do not ban them, therefore adding luck to the game is not a sufficient condition for banning.
An opponent using Hydro Pump vs Surf is also out of your hands.That's the risk you take by using the moves. An opponent using OHKO moves is something beyond your control.
Just tested this, Sturdy still makes a pokemon immune to OHKO moves even if it isn't at full health.This is largely more a question for the Research thread, but... does Sturdy prevent OHKOs entirely in Gen 5, or does it just keep the Focus Sash-esque feel and simply leave the user at 1 HP?