Girafarig (Update)

Flora

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Girafarig

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[Overview]

<p>From an evolutionary point of view, you would think that Girafarig is at an advantage due to its additional head. However, having two heads only provides the giraffe with a decent base 90 Special Attack, and those stone stone-hard hoofs can only march so far with its average base 85 Speed. Its laughable defenses, coupled with the fact that its Normal / Psychic typing provides almost no resistances, means that you've got yourself a completely ludicrous Pokemon. On the bright side, Girafarig is at least fast and strong enough to tangle with some of UU's forces. With an absolutely vast movepool consisting of moves such as Thunderbolt, Sucker Punch, Baton Pass, and Calm Mind, Girafarig can damage a wide variety of opponents while passing along possibly game-changing stat boosts to a suitable partner. Girafarig is also the only Psychic-type Pokemon in the game that is immune to Ghost-type attacks. While new players ought to avoid using Girafarig at all costs, veterans and other practiced individuals may have a blast when utilizing Girafarig's unique perks.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt
move 4: Baton Pass / Hidden Power Fighting / Shadow Ball
item: Life Orb
ability: Inner Focus
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With usable Speed and passable Special Attack, Girafarig can utilize an offensive Calm Mind set to varying degrees to success. After a Calm Mind boost, Girafarig reaches 418 Special Attack, which is generally enough todish out some pain on the opposition. Together, Psychic and Thunderbolt hit every Pokemon in UU for at least neutral damage, except for Steelix, Magneton, Shedinja, Shiftry, Cacturne and Exeggutor. The fourth slot depends on your preference. Baton Pass is recommended so that Girafarig can pass its Calm Mind boosts to a better suited Pokemon. Hidden Power Fighting deals with Steel-types such as Steelix, Magneton, and Registeel, although it leaves Girafarig with an imperfect Speed IV and the inability to outwit special walls, Shedinja, and Exeggutor. Shadow Ball covers Ghost- and Psychic-types such as the aforementioned Shedinja and Exeggutor.</p>

[ADDITIONAL COMMENTS]

<p>Do not panic when you see a slower Pursuit user, such as Absol or Spiritomb, switch in. If you decide to let Girafarig use Thunderbolt, you are risking a Sucker Punch to the face. It is safer to just use Baton Pass when such a threat switches in, because Pursuit, unlike U-turn, will not have priority over Baton Pass receiver. Blaziken is a great receiver as it can counter Absol and Spiritomb, make good use of the Calm Mind boost via Fire Blast and Vacuum Wave, and keep the chain running with its own Baton Pass. Faster Pursuit users like Drapion and Scyther are a bit harder to handle; thus, if put in such a situation, it is best to scout by immediately using Baton Pass just in case your opponent has such a Pokemon. However, if they are already in, it's over for Girafarig.</p>

<p>This Girafarig has trouble with physically-inclined Pokemon that are faster than base 85 Speed such as Kangaskhan, Swellow, and Hitmonlee. If they switch in as Girafarig uses Calm Mind, then they can begin wreaking havoc. Although not a physical attacker, Alakazam with Encore can also be irritating against this Girafarig. Utilizing Choice Scarf Rotom can help protect Girafarig from Swellow and Hitmonlee due to its immunities to Normal- and Fighting-type attacks. Moreover, Rotom can switch in as Alakazam uses Encore and OHKO it with Shadow Ball. Against the physical attackers, Rotom can also use Will-O-Wisp to soften their blows (excluding Swellow). Another ideal partner is Registeel, which can absorb most of Kangaskhan's, Alakazam's, and Swellow's assaults and set up Stealth Rock in the process. Stealth Rock helps Girafarig obtain KOs that it wouldn't have gotten otherwise, so it is an important form of support to utilize alongside this Girafarig.</p>

[SET]
name: All-Out Offensive
move 1: Psychic
move 2: Thunderbolt / Grass Knot
move 3: Sucker Punch
move 4: Hidden Power Fighting
item: Life Orb
ability: Inner Focus
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe


[SET COMMENTS]

<p>At first glance, this set looks relaxing to the mind, as it revolves around simply picking the correct attack in the given scenario. However, it can be complex when predicting what moves your opponent is actually choosing. For starters, firing off Psychic is the logical choice as it deals the most damage out of all of Girafarig’s moves against a neutral target. However, Thunderbolt should be used at first to neutrally cover a wider range of Pokemon. Grass Knot is an option over Thunderbolt to smack Spiritomb, Milotic, Omastar, and Rhyperior harder, but it has poor overall coverage when compared to Thunderbolt. Sucker Punch is Girafarig's selling point here, as it can strike weakened opponents before they can attack back. Hidden Power Fighting wraps up the coverage by hitting Dark- and Steel-types such as Absol and Registeel, respectively, for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature is recommended as the main option as it lessens Girafarig's vulnerability to physical priority attacks. Most neutral special attacks would still 2HKO Girafarig. even if its nature were Hasty. For instance, Bulky Water Milotic's Surf deals 51.6% - 61.2% damage to Hasty natured Girafarig and SubPuncher Azumarill's Aqua Jet manages 40.6% - 48% damage to Naive natured Girafarig. Natures aside, you can split the offensive EVs even more so that Sucker Punch can deal more damage, but most of the time, Stealth Rock will eliminate the need for this. 64 Attack EVs allow Sucker Punch to OHKO any Alakazam without any HP investment.</p>

<p>Due to the wide coverage gained from four attacks, this Girafarig can be used as an attacking lead. Girafarig has the ability to beat some leads, though it is a little on the weak side. For example, Life Orb Psychic deals 95.2% - 112.4% damage to offensive Venusaur; Ambipom is beaten by a combination of Psychic and Sucker Punch; and 252 HP Omastar takes 82% - 96.5% damage from Thunderbolt (Grass Knot deals 91.9% - 109.3% damage). Energy Ball is an alternative over Grass Knot for the guaranteed OHKO on Omastar, but it deals less damage against Spiritomb leads. Both of Girafarig's abilities are extremely handy when it's leading: use Inner Focus to deal with Fake Out users, and use Early Bird to manage sleep leads. Focus Sash can be swapped over Life Orb so that Girafarig can survive a potential fatal attack. Also, switching from Naive to Rash can help improve the odds of KOing the enemy's lead; this is relatively safe, as there are not many leads that can outspeed Girafarig if it uses a Rash nature that wouldn’t outspeed it anyway.</p>

<p>This set is even more vulnerable to Pursuit users than the first set, due to the absence of Baton Pass. The best option is to double switch, which is sadly inferior to using Baton Pass due to the inability to scout what your opponent's switch-in actually is. Having an all-around general Pokemon with status moves to cover Girafarig's back in this case is recommended. Venusaur makes a good partner as it can sleep an opponent (hopefully the Pursuit user) while dishing out incredible damage with its STAB attacks. Registeel can usually block most of Girafarig's switch-ins with its excellent defensive stats and Steel typing. It can then cripple the opponent with Thunder Wave, which will allow Girafarig to outspeed the opponent on the next encounter. If a Pursuit user seals Girafarig's fate, then take advantage of the opponent with a Dark-type resistant Pokemon with a boosting move, such as Aggron or Drapion. Although it lacks a boosting move and is fragile, Primeape is a great partner for Girafarig, as it resists Dark- and Bug-type attacks and has U-turn to safely bring in the giraffe. Primeape can also deal with Chansey, Registeel, and Steelix, all of which will cause troubles for this set (even with Hidden Power Fighting).</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2:
Calm Mind / Agility
move 3: Substitute
move 4: Psychic
item: Salac Berry / Petaya Berry
ability: Inner Focus
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe


[SET COMMENTS]

<p>Although Girafarig may not have the greatest of defenses, it at least has enough Speed and a wide enough movepool to easily abuse Baton Pass. Switch in on a Pokemon that is most likely to switch out, then set up a Substitute. Afterward, use your selected boosting move. If the foe breaks Girafarig's Substitute, then keep using Substitute until its chosen pinch Berry activates. Girafarig will likely have a total of three boosts; at this point, proceed to pass the boosts to a more reasonable partner that suits what boosts Girafarig has attained.</p>

<p>Baton Pass is the crux of this set; without it, Girafarig can't pass boosts. There are two boosting moves to choose from. Calm Mind is recommended because Girafarig may actually have a chance of setting up multiple Calm Minds on weak special attacks due to the Special Defense boost. The Special Defense boost also helps your receiver take incoming special hits more easily. The alternative is Agility, which doubles your Pokemon's Speed. With Agility, Girafarig can outrun many more Pokemon, allowing it to safely set up Substitutes until its Berry activates. Substitute does two things for Girafarig: it blocks harmful status for additional set-up time, and it helps activate the pinch Berry. The final slot is saved for Psychic, just in case Girafarig needs to attack Taunt users that aren't Dark-types.</p>

[ADDITIONAL COMMENTS]

<p>252 HP solves Girafarig's fragility issue to an extent; it can now easily Calm Mind up against Milotic without Haze, but it still cannot withstand super effective physical attacks from the likes of Scyther. Putting 252 EVs into Special Attack isn't recommended as Girafarig only has one attack that it will rarely use since its sole job is to only pass boosts. Max Speed is important in order to set up a Substitute before a slower Pokemon cripples Girafarig with an untimely status move.</p>

<p>If you are confident enough, you can swap out either Substitute or Psychic for Agility so Girafarig has two boosting moves to pass. With both Agility and Calm Mind, passing to Moltres, Milotic, or even Venusaur could be extremely devastating to your opponent. Watch out, though, as doing this will make Girafarig far more vulnerable to status and Taunt. If the Baton Pass fails, Girafarig is essentially a helpless toy without Psychic.</p>

<p>When choosing a Baton Pass receiver, you need to pick out Pokemon that will not only benefit from the Berry boost, but also the move boost. A combination of Calm Mind and a Salac Berry requires special sweepers with decent Speed; the aforementioned Moltres, Milotic, and Venusaur are great candidates for this. Agility and a Petaya Berry can help out slower special sweepers such as Tangrowth, Exeggutor, and Glaceon. Using a same-stat boost combination such as Agility and a Salac Berry is not recommended as it's overkill; balancing between offense and Speed is a better way of allocating stats. Also, Liechi Berry can be used over the other Berries to help a physical sweeper out. Remember to use Agility instead of Calm Mind when doing so, as physical sweepers won't benefit from passed Calm Mind boosts. Notable receivers of Liechi boosts are Aggron, Rhyperior, and Absol.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Thunderbolt
/ Hidden Power Fighting
move 4: Baton Pass / Shadow Ball / Hidden Power Fighting
item: Choice Specs / Choice Scarf
ability: Inner Focus
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe


[SET COMMENTS]

<p>As with most Pokemon, Girafarig can make decent use of a Choice set. Using Choice Specs will help Girafarig plow through slow teams, while a Choice Scarf makes Girafarig into a decent revenge killer. Trick is one of the most important moves on this set; if Girafarig isn't doing any damage, then it should at least cripple its target. Do not just wildly select Trick, however, as Girafarig may Trick a Pokemon it doesn't want to Trick, such as a low HP Pokemon. For coverage, the tried-and-true combination of Psychic and Thunderbolt is utilized to toast the enemy. In the last slot, Baton Pass is suggested, as even though Girafarig is passing nothing, it lets the giraffe scout for potential Pursuit users that would otherwise easily trap and OHKO it. If you're keen on your predicting skills, then Shadow Ball, which is good for striking down enemy Ghost- and Psychic-types, or Hidden Power Fighting, which is used for smacking Dark- and Steel-types, make great alternatives to Baton Pass.</p>

[ADDITIONAL COMMENTS]

<p>The choice of nature boils down to your personal preference. Timid is suggested on the Choice Specs set to outrun base 80 Speed Pokemon, while Modest is recommended on a Choice Scarf set to compensate for the loss of power. This isn't set in stone, though, so you can adjust the nature and item at your leisure.</p>

<p>This Girafarig appreciates defensive Pokemon that can take care of its weaknesses. Although most Bug-types such as Scyther will use U-turn, retreating back to a Steel-type wall such as Steelix and Registeel is usually the best course of action. Both of the above Steel-types can also set up Stealth Rock to support Girafarig. Additionally, they can provide a defense against Dark-type threats such as Absol and Drapion. Specifically, Houndoom and Spiritomb can cause major problems to this set due to Pursuit. Houndoom doesn't mind being Tricked a Choice item, while Spiritomb has great special bulk to withstand Girafarig's attacks. If, for some reason, they do not use Pursuit, then it is probably best to switch in a bulky Water-type such as Milotic and wear them down with Surf and Toxic.</p>

[Team Options]

<p>To the general Girafarig, the first steps of business are to take care of its weaknesses to Bug- and Dark-type attacks and to remove troublesome Steel-types. Fighting- and Steel-type Pokemon such as Blaziken and Registeel, respectively, come to mind when dealing with such threats. Blaziken can act as a great offensive partner alongside Girafarig because it can scare away the aforementioned types of Pokemon with its powerful STAB attacks. Additionally, it can continue a Baton Pass chain thanks to its access to Swords Dance, Bulk Up, and Agility. Registeel is a solid defensive Pokemon that can cripple Girafarig's counters with Thunder Wave, which will help Girafarig earn more chances at setting up and allows it to outspeed its counters, and set up Stealth Rock to support offensive Girafarig sets. Primeape is also a valuable teammate to consider due to U-turn, which can safely bring Girafarig in.</p>

<p>Next in line to safeguard against are the two prime special sponges: Clefable and Chansey. Both have incredible special bulk and a movepool that can really mess with Girafarig; Clefable has Trick to repel Girafarig's own Trick and Encore to stop set-up attempts, while Chansey can easily stall out the giraffe. RestTalk Hariyama can help repel both Normal-types as it doesn't mind status, and even if it's Tricked a Flame Orb, it won't be too hindering when Hariyama is asleep. Force Palm's chance to paralyze and Whirlwind's ability to scout for potential Girafarig counters also help Hariyama support Girafarig.</p>

[Optional Changes]

<p>For such a sad Pokemon, Girafarig surprisingly has some nice other options; however, it cannot utilize most of these moves effectively. Wish is usable, but Girafarig is unlikely to be able to pull it off due to its terrible defenses and bad typing. You would think that Girafarig could set up dual screens to support the team, but when attacks from Pokemon such as Choice Band Hitmonlee still 2HKO it, you are often better off with another dual screens user. Girafarig has access to fun field support moves such as Gravity and Trick Room and actually has the Speed to pull them off. Thunder Wave is available to spread around paralysis. A full physical moveset with Life Orb or Choice Band and Zen Headbutt, Sucker Punch, Earthquake, and Return could work; with an Adamant nature, Return does 57.9% - 68.2% to Chansey. However, once you get one hit in (that doesn't even OHKO, mind you), the surprise is over and a physical wall like Steelix will ruin the fun.</p>

[Counters]

<p>Girafarig is actually hard to counter due to Baton Pass, but otherwise, it's a piece of cake. The best initial switch-ins consist of Dark-types with decent special bulk and great Speed. Drapion and Houndoom are wonderful counters to most Girafarig sets, as they can outspeed and KO Girafarig before it can escape. Slower Dark-types such as Spiritomb and Absol are still threatening to Girafarig, but they are easily eluded by Baton Pass. Registeel is a pest to Girafarig, as it can cripple Girafarig with Thunder Wave while taking boosted Hidden Power Fighting without too much trouble thanks to its excellent special bulk. Fast and powerful sweepers such as Sceptile, Scyther, and Kangaskhan will have no trouble OHKOing the giraffe with their respective STAB attacks. Chansey and Clefable are great at sponging basically all of Girafarig's attacks, and can strike back with multiple Seismic Tosses.</p>
 
I see a couple of problems with this update. First, this sentence doesn't make much sense:
- Shadow Ball covers Psychics and Ghosts despite Psychic/Shadow Ball hitting them.
Second, in the Additional Comments on the Baton Passer set, it's Liechi Berry. Third, this needs to have Overview, Team Options, Optional Changes, and Counters sections (really a skeleton version of them). Girafarig has a number of options for Optional Changes: Wish, Dual Screens, the possibility to run a physical set with Crunch, Earthquake, and Return, Magic Coat, Role Play (once had this used against me to good effect), and Mirror Coat. Team Options and Counters will be easy, since you've covered a good amount with your Teammates & Counters sections. As for Overview, you can mention the following things: Girafarig's defensive stats and typing make it hard to switch in, it has good attacking stats and Speed to abuse, and its great movepool makes it unpredictable to your opponent. Good luck, and I hope my comments helped! Props for doing Girafarig!
 

Flora

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Oops, that was suppose to be Thunderbolt on the second Shadow Ball.

Changed the Liechi Berry part.

I was thinking of doing the Overview, Team Options, Optional Changes, and Counters later when this is in Copyediting. It's really only the sets that need to be approved. But, I guess I have time to do them anyways so I'll make the sections for everyone's interest.

Thanks for commenting Flash!
 

Bluewind

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Sorry for taking so long to check this, I'm going to test it now. Should have something ready by tomorrow, so when I update it I'll VM you. As a pre-test note, I find it odd there's no offensive Calm Mind set (what I have in mind is CM / Psychic / Tbolt or GK / BP, Shadow Ball or a Hidden Power of some sort).
 

Flora

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Sorry for taking so long to check this, I'm going to test it now. Should have something ready by tomorrow, so when I update it I'll VM you. As a pre-test note, I find it odd there's no offensive Calm Mind set (what I have in mind is CM / Psychic / Tbolt or GK / BP, Shadow Ball or a Hidden Power of some sort).
Actually, I did think of putting one up but I never went to testing it yet (you can see my mention of it in my "edit" on top of the OP). I wasn't sure if I wanted it to go pure special or mixed like how Houndoom goes. No problem on the "taking long" though. Thanks for posting!

edit for below: yep, added in!
 
I would also mention in the Overview how Girafarig's second Normal-typing gives it an immunity to Ghost-type moves, which is another advantage over its fellow Psychic-types. You have it kinda mentioned in the Baton Pass set, but I believe that it deserves more recognition.
 

Bluewind

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Ok, lets'a go. First, on the Dedicated Baton Pass, set I don't really see the point of Max SpA. I don't know if that was a typo or something, but HP should definitely be maxed, as you ain't hurting much with Psychic and an offensive spread is better left for the offensive passer.

On the All-out attacker, as you said, I don't really think Shadow Ball should be the primary option, as you already have Sucker Punch there to cover fast and frail Psychic- and Ghost-types like Alakazam and Rotom (and Psychic already hits Ghosts pretty hard anyways). I'd run Hidden Power Fighting so that you can actually touch Registeel, Steelix, Aggron, Absol and Houndoom (which would actually give Girafarig some use as a bait); and slash Shadow Ball with Sucker Punch. Oh, and mention that if it's being used as a lead, Girafarig should employ Early Bird to deal with the likes of Scarf Venusaur.

Choice set seems fine to me, I'd just slash Hidden Power Fighting with Shadow Ball and Thunderbolt for the same aformentioned reasons; except that this time Shadow Ball remains the main option due to the lack of Sucker Punch; and HP Fighting isn't a great move to be locked into.

Regarding the Offensive Calm Mind set I've mentioned, I tested it and it was pretty much the best of all sets (even though I'm very biased due to being an offense player with a penchant for versatile baton passers). Here is what I used:

name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt
move 4: Baton Pass / Hidden Power Fighting / Shadow Ball
item: Life Orb
ability: Inner Focus
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

I made Baton Pass the main option because it's what really sets it apart from other Psychic-types like Uxie and Alakazam, that would do this infinitely better otherwise. Hidden Power Fighting and Shadow Ball come as optional coverage moves.

A bit messy, with many changes, but I hope I made myself clear. With that said; Koffeen!

 

Flora

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Yeah, it's all cleared up. Thanks a lot!

Honestly, the Baton Pass set was meant to have 252 SpA because I didn't see the need of trying to improve Girafarig's bulk (I was afraid even with the bulk, it wouldn't survive, but now that I think about it, maybe it can against non-Haze Milotic, etc.). But I guess since there's only one attack, bulk would be better in the long run as Girafarig wouldn't really be attacking.

I wish I did test out the offensive Calm Mind set before all things. The thought of using it only occurred to me yesterday. But as of now, it's the first set, above the All-out Offensive one.
 

Flora

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Thanks uragg. =D

edit: Okay, finished. GP, do this at your leisure; UU Pokemon are still more important.

Wow, maybe I wrote too much, lol.
 

Aeron Ee1

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Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>Girafarig is what you would call a twisted scapegoat. In evolution's scheme of things, you would think two heads was a smart idea, but it provided this giraffe with an only decent 90 base Special Attack, and those seemingly stone-hard hoofs can only march so far with its average 85 base Speed. You can easily grant Girafarig's death courtesy of Its laughable defenses, added with the fact that Normal / Psychic provides almost no resistances for Girafarig besides Psychic, and you've got yourself a completely ludicrous Pokemon. On the bright side, Girafarig is at least fast and strong enough to tangle with some of UU's forces. With an absolutely vast movepool consisting of Thunderbolt, Sucker Punch, Baton Pass, and Calm Mind, Girafarig can damage a wide variety of opponents while passing away possibly game-changing stat boosts to a more suitable partner. Girafarig is also the only Psychic-type Pokemon in the game that is immune to Ghost-type attacks. While new players ought to avoid using Girafarig at all costs, but otherwise, veterans and other practiced individuals may have a blast when utilizing Girafarig's perks.</p>

EDIT: Thanks. =]
 

Flora

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Thanks Aeron. Love it. =) Also did some more modifying with the Overview.

edit for below: hmm, been thinking but... actually, it isn't. Choice Specs is an item itself, even with the "s". Plural should be Choice Specses. I standby with my "a". ;)
 

Komodo

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Yeah, sorry I'm so lazy, I just picked this out on the choice set:

"<p>As with most Pokemon, Girafarig can make decent use of a Choice set. Using a Choice Specs will help Girafarig plow through slow teams, while a Choice Scarf creates a revenge killer out of Girafarig."

The "a" should be removed since its plural :P
 
You check my back, I'll check yours... or something like that.


Removals in red.
Changes in blue.

"With an absolutely vast movepool consisting of moves such as Thunderbolt, Sucker Punch, Baton Pass, and Calm Mind, Girafarig can damage a wide variety of opponents while passing away along possibly game-changing stat boosts to a more suitable partner."

Just some prose changes from the fourth sentence of the Overview. The first edit/addition stops it from sounding like those are Giraferaig's only good moves, which isn't quite true. It gets Psychic and Shadow Ball too xD

The second edit fits better with Baton Pass. Instead of passing them away (it sound like you're getting rid of them), you're passing them along to another Pokemon who can make further use of them. Just a nitpicky thing, but w/e.

Finally, the last edit prevents it from sounding like Giraferaig is ill-equipped to sweep using boosts, leading one to believe the Calm Mind sweeper set isn't viable, which is completely false.

Hopefully this is helpful in some way :)

EDIT: Edit tag, you're it.

Actually, what Komodo is saying is correct, iirc, because you treat Choice Specs as a pair, like pants. You don't say: He needs to put a pants on", so if I'm correct, the same thing applies.
 

Flora

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I've taken your minor changes Eon, thanks!

Okay, you've convinced me to change that part. Good thing I only did that once.

edit for below: beware of odd prose.
 

Snorlaxe

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GP CHECK 1/2

blue is additions
red is removals

[Overview]

<p>In evolution's view, you would think two heads was genetically a smart idea, but it only provided the giraffe with a decent 90 base Special Attack, and those stone-hard hoofs can only march so far with its average 85 base Speed. Its laughable defenses, coupled with the fact that Normal / Psychic provides almost no resistances besides Psychic, means that you've got yourself a completely ludicrous Pokemon. On the bright side, Girafarig is at least fast and strong enough to tangle with some of UU's forces. With an absolutely vast movepool consisting of moves such as Thunderbolt, Sucker Punch, Baton Pass, and Calm Mind, Girafarig can damage a wide variety of opponents while passing along possibly game-changing stat boosts to a suitable partner. Girafarig is also the only Psychic-type Pokemon in the game that is immune to Ghost-type attacks. While new players ought to avoid using Girafarig at all costs, veterans and other practiced individuals may have a blast when utilizing Girafarig's unique perks.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt
move 4: Baton Pass / Hidden Power Fighting / Shadow Ball
item: Life Orb
ability: Inner Focus
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With usable Speed and passable Special Attack, Girafarig can utilize an offensive Calm Mind set to varying degrees. After a Calm Mind boost, Girafarig reaches 418 Special Attack, which is generally enough to deal painful damage to the opposition. Psychic and Thunderbolt together hit every Pokemon in UU for neutral damage except for Steelix, Magneton, Shedinja, and Exeggutor. The fourth slot depends on your personal flavor preference. Baton Pass is the recommended option so that Girafarig can pass its Calm Mind boosts to a better suited Pokemon. Hidden Power Fighting deals with Steel-types such as Steelix, Magneton, and Registeel, although it leaves Girafarig with an imperfect Speed IV and the inability to outwit special walls, Shedinja, and Exeggutor. Shadow Ball covers Ghost- and Psychic-types that include such as the mentioned aforementioned Shedinja and Exeggutor.</p>

[ADDITIONAL COMMENTS]

<p>Do not falter when you see a slower Pursuit user, such as Absol or Spiritomb, switch in. If you decide to let Girafarig use Thunderbolt, you are risking a Sucker Punch to the face. It is safer to just use Baton Pass when such a threat switches in because Pursuit will not have priority over Baton Pass, unlike U-turn. Blaziken is a great Baton Pass receiver as it can counter Absol and Spiritomb, make good use of the Calm Mind boost via Fire Blast and Vacuum Wave, and keep the chain running with its own Baton Pass. Faster Pursuit users like Drapion and Scyther are a bit harder to handle. It handle; if put in such a situation, it is best to scout by immediately using Baton Pass just in case your opponent has one. But However, if they are already in, it's over for Girafarig.</p>

<p>This Girafarig has trouble with physically-inclined Pokemon that are faster than base 85 Speed such as Kangaskhan, Swellow, and Hitmonlee. If they switch in as Girafarig uses Calm Mind, then the mentioned above Pokemon can begin wreaking havoc. Although not a physical attacker, Alakazam can also be annoying with Encore can also be irritating against this Girafarig. Utilizing Choice Scarf Rotom can help protect Girafarig from Swellow and Hitmonlee due to its Normal and Fighting immunities. Moreover, you can switch in Rotom as Alakazam uses Encore and OHKO with Shadow Ball. Against the physical attackers, Rotom can also use Will-O-Wisp to soften their blows (excluding Swellow). Another ideal partner is Registeel, which can absorb most of Kangaskhan's, Alakazam's, and Swellow's assaults and set up Stealth Rock along the way in the process. Stealth Rock helps Girafarig obtain KOs which it wouldn't have gotten otherwise, so it is an important form of support to utilize alongside this Girafarig variant.</p>

[SET]
name: All-Out Offensive
move 1: Psychic
move 2: Thunderbolt / Grass Knot
move 3: Sucker Punch
move 4: Hidden Power Fighting
item: Life Orb
ability: Inner Focus
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Upon first look, this set looks relaxing to the human mind, as it does revolve around simply picking the correct attack in the given scenario. However, it can be complex when predicting what moves your opponent is actually choosing. For starters, firing off Psychic is the logical choice as it deals the most damage out of the other moves on against a neutral target. Contrary to the past sentence, Thunderbolt should be used at first to neutrally cover a wider margin of Pokemon. Sucker Punch is Girafarig's selling point here, as it can smack weakened opponents before they can attack back. Hidden Power Fighting wraps up the coverage by striking Dark- and Steel-types, such as Absol and Registeel, for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature is recommended as the main option as it lessens Girafarig's vulnerability to physical priority attacks. Most neutral special attacks will still 2HKO Girafarig even if the nature was Hasty. For instance, Bulky Water Milotic's Surf deals 51.6% - 61.2% damage to Hasty natured Girafarig (which is essentially a 2HKO with when factoring in Girafarig's Life Orb recoil) and SubPuncher Azumarill's Aqua Jet manages 40.6% - 48% damage to Naive natured Girafarig. Natures aside, you can split the offensive EVs even more so that Sucker Punch can deal more damage, but most of the time, Stealth Rock will eliminate the need for this. 64 Attack allows Attack EVs allow Sucker Punch to OHKO any Alakazam without any HP investments.</p>

<p>Due to the wide coverage gained from four attacks, this Girafarig can be used as an attacking lead. Girafarig has the ability to beat some leads, albeit though it is a little on the weak side. For example, Life Orb Psychic deals 95.2% - 112.4% to offensive Venusaur; Ambipom is beaten by a combination of Psychic and Sucker Punch; and 252 HP Omastar takes 82% - 96.5% from Thunderbolt. Both of Girafarig's abilities come to great use are extremely handy when it's leading: use Inner Focus to deal with Fake Out users, while use Early Bird to manage with sleep leads. Focus Sash can be swapped over Life Orb to allow an extra life Girafarig to essentially survive another turn on the field. Also, switching from Naive to Mild can help improve the odds of KOing the enemy's lead; this is relatively safe as there are not much many leads between the Speed lost and the previous Speed.</p>

<p>This set is even more vulnerable to Pursuit users unlike than the first set, due to the absence of Baton Pass. The best option is to double switch, which is sadly inferior to using Baton Pass due to the inability to scout what is actually your opponent's switch-in. Having an all-around general Pokemon with status to cover Girafarig's back in this case is recommended. Venusaur makes a good partner as it can sleep an opponent (hopefully the Pursuit user) while dishing out incredible damage with its STAB attacks. Registeel can usually block most of Girafarig's switch-ins with its grand defenses excellent defensive stats and Steel typing. It can then cripple the opponent with Thunder Wave, which will allow Girafarig to outspeed the opponent on the next encounter. If a Pursuit user seals Girafarig's fate, then take advantage of the opponent with a Dark-type resistant Pokemon with a boosting move, such as Aggron and Drapion. Although it lacks a boosting move and is fragile, Primeape is a great partner with for Girafarig as it resists Dark- and Bug-type attacks and has U-turn to safely bring in the giraffe. Primeape can also deal with Chansey, Registeel, and Steelix, all of which will cause troubles for this set (even with Hidden Power Fighting).</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Agility
move 3: Substitute
move 4: Psychic
item: Salac Berry / Petaya Berry
ability: Inner Focus
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Although Girafarig may not have the greatest of defenses, it at least has enough Speed and a movepool to easily abuse Baton Pass. Switch in on a Pokemon that is most likely to switch out and out, then set up a Substitute. Afterward, use your boosting move of choice. If the foe breaks Girafarig's Substitute, then keep using Substitute until your chosen pinch Berry activates. Girafarig will likely have a total of three boosts; don't be greedy and at this point, proceed to pass the boosts to a more reasonable partner that suits what boosts Girafarig has attained.</p>

<p>Baton Pass is the crux of this set; without it, Girafarig can't pass boosts. There are two choices of boosting moves to choose from. Calm Mind is recommended because Girafarig may actually have a chance of setting up multiple Calm Minds on weak special attacks due to the Special Defense boost. The Special Defense boost(s) boost also helps your receiver take the special hit easier. The alternative is Agility, which doubles your Pokemon's Speed. With Agility, Girafarig can outrun much more Pokemon and set up Substitutes until its Berry activates. Substitute helps Girafarig do two things: block harmful status for additional set-up time, and help make the pinch Berry activate. The final slot is saved for Psychic, just in case Girafarig needs to attack Taunters Taunt users that aren't Dark-types.</p>

[ADDITIONAL COMMENTS]

<p>252 HP solves Girafarig's fragility issue to an extent; it can now easily Calm Mind up against Milotic without Haze, but it still cannot withstand super effective physical attacks from the likes of Scyther. Putting 252 EVs into Special Attack isn't recommended as Girafarig only has one attack, which it will rarely use since its sole job is to only pass boosts. Max Speed is important to initiate a Substitute before a slower Pokemon throws a status move on Girafarig's face cripples Girafarig with an untimely status move.</p>

<p>If you are confident enough, you can swap out either Substitute or Psychic for Agility so Girafarig has two boosting moves to pass. With both an Agility and Calm Mind, passing to Moltres, Milotic, or even Venusaur could be extremely devastating to your opponent. Watch out, though, as doing this will make Girafarig far more vulnerable to status or and Taunt. If the Baton Pass fails, Girafarig is essentially a helpless toy without Psychic.</p>

<p>When choosing a Baton Pass receiver, you need to pick out Pokemon that will not only benefit from the Berry boost, but also the move boost. A combination of Calm Mind and a Salac Berry requires special sweepers with decent Speed; the aforementioned Moltres, Milotic, and Venusaur are great candidates for this. Agility and a Petaya Berry can help out slower special sweepers such as Tangrowth, Exeggutor, and Glaceon. Using a same-stat boost combination such as Agility and a Salac Berry is not recommended as it's overkill; balancing between offense and Speed is a better way of allocating stats. Also, Liechi Berry can be used over the other Berries to help a physical sweeper out. Remember to use Agility instead of Calm Mind when doing so, as physical sweepers won't benefit from passed Calm Mind boosts. Notable receivers of this Berry are Aggron, Rhyperior, and Absol.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Thunderbolt / Hidden Power Fighting
move 4: Baton Pass / Shadow Ball / Hidden Power Fighting
item: Choice Specs / Choice Scarf
ability: Inner Focus
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>As with most Pokemon, Girafarig can make decent use of a Choice set. Using Choice Specs will help Girafarig plow through slow teams, while a Choice Scarf creates a revenge killer out of Girafarig makes Girafarig into a decent revenge killer. Trick is one of the most important moves on this set; if Girafarig isn't doing any damage, then it should at least cripple its target. Do not just wildly select Trick, however, as Girafarig may Trick a Pokemon it doesn't want to Trick, such as a low HP Pokemon. For coverage, the tried-but-true Psychic and Thunderbolt combination is utilized to toast away the enemy. On In the last slot, Baton Pass is suggested as even though Girafarig is passing nothing, it lets the giraffe scout for potential Pursuit users that would otherwise easily trap and OHKO it. If you're keen on your predicting skills, then using Shadow Ball for striking down enemy Ghost- and Psychic-types or Hidden Power Fighting for smacking Dark- and Steel-types is a great alternative.</p>

[ADDITIONAL COMMENTS]

<p>The choice of nature boils down to your personal preference. Timid is suggested on a Choice Specs set to outrun base 80 Speed Pokemon, while Modest is recommended on a Choice Scarf set to compensate for the loss of power. This isn't set in stone, though, so you can adjust the nature and item to your leisure.</p>

<p>This Girafarig appreciates defensive Pokemon that can take care of its weaknesses. Although most Bug-types such as Scyther will use U-turn, retreating back to a Steel-type wall such as Steelix and Registeel is usually the best course of action. Both Steel-types can also set up Stealth Rock to support Girafarig. Additionally, they can provide a defense against Dark-type threats such as Absol and Drapion. Specifically, Houndoom and Spiritomb can cause major pains problems to this set due to Pursuit. Houndoom doesn't mind being Tricked, while Spiritomb has great special bulk to withhold withstand Girafarig's attacks. If, for some reason, they do not use Pursuit, then it is probably best to switch in a bulky Water such as Milotic and wear them down with Surf and Toxic.</p>

[Team Options]

<p>To the general Girafarig, taking care of its Bug and Dark weaknesses in addition to Steel-types is the first step of business. Fighting- and Steel-type Pokemon such as Blaziken and Registeel come to mind when dealing with such threats. Blaziken can act as a great offensive partner alongside Girafarig because it can scare away the aforementioned types with the correct STAB attack. To add on, Additionally, it can also continue off a Baton Pass chain with Swords Dance, Bulk Up, and Agility. Registeel is a solid defensive Pokemon that can cripple Girafarig's counters with Thunder Wave, which will help Girafarig earn more chances at setting up and outspeed outspeeding the counters, and also set up Stealth Rock to support offensive Girafarig sets. Primeape is also a considerable teammate to consider due to U-turn, which can safely bring Girafarig in.</p>

<p>Next in line to safeguard against are the two prime special sponges: Clefable and Chansey. Both have incredible special bulk and a movepool to mess with Girafarig; Clefable has Trick to repel Girafarig's own Trick and Encore to stop set-up attempts, while Chansey can stall the giraffe. RestTalk Hariyama can help repel both Normal-types as it doesn't mind status, and even if it's Tricked a Flame Orb, it won't be too hindering when Hariyama is slept asleep. Force Palm's chance to paralyze and Whirlwind's ability to scout for potential Girafarig counters also helps support Girafarig.</p>

[Optional Changes]

<p>For such a sad Pokemon, Girafarig actually has some nice other options. Wish is usable if you can pull it off with Girafarig's terrible defenses and bad typing. You'd think dual screens from Girafarig would help support your team, but when attacks from Pokemon such as Choice Band Hitmonlee still 2HKO it, you need a new screener it often isn't worth the trouble, and you are often better off simply utilizing another dual screens user. A full physical moveset with Life Orb or Choice Band and Zen Headbutt, Crunch, Sucker Punch, Earthquake, and/or Return could work out; with an Adamant nature, Return does 57.9% - 68.2% to Chansey. However, once you get one hit in (that doesn't even OHKO, mind you), the surprise is over and a physical wall such as Weezing will ruin the fun. Girafarig has access to fun field support moves such as Gravity and Trick Room; it does have the Speed to pull them off. Lastly, Thunder Wave is available to spread around paralysis.</p>

[Counters]

<p>Girafarig is actually hard to counter due to Baton Pass, but otherwise, it's a cakewalk. The best initial switch-ins consist of Dark-types with good enough decent special bulk and great Speed. Drapion and Houndoom are wonderful counters to most Girafarig sets as they can outspeed and KO Girafarig before it can run away. Slower Dark-types such as Spiritomb and Absol are still threatening to Girafarig, but they are easily eluded by Baton Pass. Registeel is a pest to Girafarig as it can cripple it with Thunder Wave while surviving boosted Hidden Power Fightings thanks to its excellent special bulk. Fast and powerful sweepers such as Sceptile, Scyther, and Kangaskhan will have no trouble OHKOing the giraffe with their respectful STAB attacks. Chansey and Clefable are great at repelling basically all of Girafarig's attacks, and can strike back with multiple Seismic Tosses.</p>


flora so nice

o also yeah, you do say "use choice specs" as opposed to "use a choice specs" ;)

 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Thanks for the chexers! =D

Added changes. I thought I modified a change of yours, but I forgot what it was. >_> Perhaps I'm getting delusional.

edit: oh yeah, I removed the parenthesis for the Bulky Water Surf calc thing. Because it was already a 2HKO, lol.

edit: ooh darn, I didn't even talk about Grass Knot in the second set. Adding that in.

edit: ... Energy Ball warrants a mention on the small attacking lead bit for the OHKO on Omastar, which Grass Knot doesn't give.
 

uragg

Walking the streets with you in your worn-out jeans
is a Contributor Alumnus
aewfhliauwehifhihiwaheifuhihawieufjae

so sorry Flora i so slow :(

removals in red
addition in bold

just one thing, the prose in this seemed...odd. obviously not bad or anything, just seemed kind of verbose at some points and just weird in some parts. lol still great write-up though.

[Overview]

<p>From an evolutionary point of view, you would think that Girafarig is at an advantage due to its additional head. However, having two heads was genetically a smart idea, but only provides the giraffe with a decent base 90 base Special Attack,and those stone-hard hoofs can only march so far with its average base 85 base Speed [sorry but that was just…really hard to understand. You can change my edits if I misconstrued your meaning, but the original was rather odd, to say the least]. Its laughable defenses, coupled with the fact that its Normal / Psychic typing provides almost no resistances, means that you've got yourself a completely ludicrous Pokemon. On the bright side, Girafarig is at least fast and strong enough to tangle with some of UU's forces. With an absolutely vast movepool consisting of moves such as Thunderbolt, Sucker Punch, Baton Pass, and Calm Mind, Girafarig can damage a wide variety of opponents while passing along possibly game-changing stat boosts to a suitable partner. Girafarig is also the only Psychic-type Pokemon in the game that is immune to Ghost-type attacks. While new players ought to avoid using Girafarig at all costs, veterans and other practiced individuals may have a blast when utilizing Girafarig's unique perks.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Thunderbolt
move 4: Baton Pass / Hidden Power Fighting / Shadow Ball
item: Life Orb
ability: Inner Focus
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>With usable Speed and passable Special Attack, Girafarig can utilize an offensive Calm Mind set to varying degrees of success. After a Calm Mind boost, Girafarig reaches 418 Special Attack, which is generally enough to dish out some pain on damage to the opposition. Together, Psychic and Thunderbolt together hit every Pokemon in UU for at least neutral damage, except for Steelix, Magneton, Shedinja, and Exeggutor [Shiftry?]. The fourth slot depends on your preference. Baton Pass is therecommended option so that Girafarig can pass its Calm Mind boosts to a better suited Pokemon. Hidden Power Fighting deals with Steel-types such as Steelix, Magneton, and Registeel, although it leaves Girafarig with an imperfect Speed IV and the inability to outwit special walls, Shedinja, and Exeggutor. Shadow Ball covers Ghost- and Psychic-types such as the aforementioned Shedinja and Exeggutor.</p>

[ADDITIONAL COMMENTS]

<p>Do not panic when you see a slower Pursuit user, such as Absol or Spiritomb, switch in. If you decide to let Girafarig use Thunderbolt, you are risking a Sucker Punch to the face. It is safer to just use Baton Pass when such a threat switches in, because Pursuit, unlike U-turn, will not have priority over Baton Pass receiver, unlike U-turn. Blaziken is a great receiver, as it can counter Absol and Spiritomb, make good use of the Calm Mind boost via Fire Blast and Vacuum Wave, and keep the chain running with its own Baton Pass. Faster Pursuit users like Drapion and Scyther are a bit harder to handle; thus, it is best to scout by immediately using Baton Pass just in case your opponent has such a Pokemon. However, if they are already in, it's over for Girafarig.</p>

<p>This Girafarig has trouble with physically-inclined Pokemon that are faster than base 85 Speed, such as Kangaskhan, Swellow, and Hitmonlee. If they switch in as Girafarig uses Calm Mind, then they can begin wreaking havoc. Although not a physical attacker, Alakazam with Encore can also be irritating against this Girafarig. Utilizing Choice Scarf Rotom can help protect Girafarig from Swellow and Hitmonlee, due to its immunities to Normal- and Fighting-type attacks immunities. Moreover, Rotom can switch in Rotom as Alakazam uses Encore and OHKO it with Shadow Ball. Against the physical attackers, Rotom can also use Will-O-Wisp to soften their blows (excluding Swellow). Another ideal partner is Registeel, which can absorb most of Kangaskhan's, Alakazam's, and Swellow's assaults and set up Stealth Rock in the process. Stealth Rock helps Girafarig obtain KOs that it wouldn't have gotten otherwise, so it is an important form of support to utilize alongside this Girafarig variant.</p>

[SET]
name: All-Out Offensive
move 1: Psychic
move 2: Thunderbolt / Grass Knot
move 3: Sucker Punch
move 4: Hidden Power Fighting
item: Life Orb
ability: Inner Focus
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]

<p>At first glance, this set looks relaxing to the human mind, as it revolves around simply picking the correct attack in a given scenario. However, it can be complex when predicting what moves your opponent is actually choosing. For starters, firing off Psychic may seem like the logical choice, as it deals the most damage out of all of Girafarig’s the othermoves against a neutral target. However, Thunderbolt should be used at first to neutrally cover a wider range of Pokemon. Grass Knot is an option over Thunderbolt to smack Spiritomb, Milotic, Omastar, and Rhyperior harder, but it has poor overall coverage when compared to Thunderbolt. Sucker Punch is Girafarig's selling point here, as it can strike weakened opponents before they can attack back. Hidden Power Fighting wraps up the coverage by hitting Dark- and Steel-types, such as Absol and Registeel, respectively, for super effective damage.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature is recommended as the main option, as it lessens Girafarig's vulnerability to physical priority attacks. Most neutral special attacks would still 2HKO Girafarig, even if its nature were Hasty. For instance, Bulky Water Milotic's Surf deals 51.6% - 61.2% damage to Hasty natured Girafarig and SubPuncher Azumarill's Aqua Jet manages 40.6% - 48% damage to Naive natured Girafarig. Natures aside, you can split the offensive EVs even more so that Sucker Punch can deal more damage, but most of the time, Stealth Rock will eliminate the need for this. 64 Attack EVs allow Sucker Punch to OHKO any Alakazam without any HP investment.</p>

<p>Due to the wide coverage gained from four attacks, this Girafarig can be used as an attacking lead. Girafarig has the ability to beat some leads, though it is a little on the weak side. For example, Life Orb Psychic deals 95.2% - 112.4% damage to offensive Venusaur; Ambipom is beaten by a combination of Psychic and Sucker Punch; and 252 HP Omastar takes 82% - 96.5% damage from Thunderbolt (Grass Knot deals 91.9% - 109.3% damage). Energy Ball is an alternative over Grass Knot for the guaranteed OHKO on Omastar, but it deals less damage against Spiritomb leads. Both of Girafarig's abilities are extremely handy when it's leading: use Inner Focus to deal with Fake Out users, and use Early Bird to manage sleep leads. Focus Sash can be swapped over Life Orb so that Girafarig can survive a potentially fatal attack. Also, switching from Naive to Mild can help improve the odds of KOing the enemy's lead; this is relatively safe, as there are not many leads that can outspeed Girafarig if it uses a Mild nature that wouldn’t outspeed it anyway between the Speed lost and the previous Speed.</p>

<p>This set is even more vulnerable to Pursuit users than the first set, due to the absence of Baton Pass. The best option is to double switch, which is sadly inferior to using Baton Pass due to the inability to scout what is actuallyyour opponent's switch-in actually is. Having an all-around general Pokemon with status moves to cover Girafarig's back in this case is recommended. Venusaur makes a good partner, as it can sleep an opponent (hopefully the Pursuit user) while dishing out incredible damage with its STAB attacks. Registeel can usually block most of Girafarig's switch-ins with its excellent defensive stats and Steel typing. It can then cripple the opponent with Thunder Wave, which will allow Girafarig to outspeed the opponent on the next encounter. If a Pursuit user seals Girafarig's fate, then take advantage of the opponent with a Dark-type resistant Pokemon with a boosting move, such as Aggron or Drapion. Although it lacks a boosting move and is fragile, Primeape is a great partner for Girafarig, as it resists Dark- and Bug-type attacks and has U-turn to safely bring in the giraffe. Primeape can also deal with Chansey, Registeel, and Steelix, all of which will cause troubles for this set (even with Hidden Power Fighting).</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Calm Mind / Agility
move 3: Substitute
move 4: Psychic
item: Salac Berry / Petaya Berry
ability: Inner Focus
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>Although Girafarig may not have the greatest of defenses, it at least has enough Speed and a wide enough movepool to easily abuse Baton Pass. Switch in on a Pokemon that is most likely to switch out, then set up a Substitute. Afterward, use your selected boosting move of choice. If the foe breaks Girafarig's Substitute, then keep using Substitute until its chosen pinch Berry activates. Girafarig will likely have a total of three boosts; at this point, proceed to pass the boosts to a more reasonable partner that suits what boosts Girafarig has attained.</p>

<p>Baton Pass is the crux of this set; without it, Girafarig can't pass boosts. There are two boosting moves to choose from. Calm Mind is recommended because Girafarig may actually have a chance of setting up multiple Calm Minds on weak special attacks due to the Special Defense boost. The Special Defense boost also helps your receiver take incoming special hits more easily. The alternative is Agility, which doubles your Pokemon's Speed. With Agility, Girafarig can outrun many more Pokemon, allowing it to safely set up Substitutes until its Berry activates. Substitute helps does two things for Girafarig do two things: it blocks harmful status for additional set-up time, and it helps activate the pinch Berry activate. The final slot is saved for Psychic, just in case Girafarig needs to attack Taunt users that aren't Dark-types.</p>

[ADDITIONAL COMMENTS]

<p>252 HP solves Girafarig's fragility issue to an extent; it can now easily Calm Mind up against Milotic without Haze, but it still cannot withstand super effective physical attacks from the likes of Scyther. Putting 252 EVs into Special Attack isn't recommended, as Girafarig only has one attack that it will rarely use since its sole job is to only pass boosts. Max Speed is important in order to set up a Substitute before a slower Pokemon cripples Girafarig with an untimely status move.</p>

<p>If you are confident enough, you can swap out either Substitute or Psychic for Agility so Girafarig has two boosting moves to pass. With both an Agility and Calm Mind, passing to Moltres, Milotic, or even Venusaur could be extremely devastating to your opponent. Watch out, though, as doing this will make Girafarig far more vulnerable to status and Taunt. If the Baton Pass fails, Girafarig is essentially a helpless toy without Psychic.</p>

<p>When choosing a Baton Pass receiver, you need to pick out Pokemon that will not only benefit from the Berry boost, but also the move boost. A combination of Calm Mind and a Salac Berry requires special sweepers with decent Speed; the aforementioned Moltres, Milotic, and Venusaur are great candidates for this. Agility and a Petaya Berry can help out slower special sweepers such as Tangrowth, Exeggutor, and Glaceon. Using a same-stat boost combination such as Agility and a Salac Berry is not recommended, as it's overkill; balancing between offense and Speed is a better way of allocating stats. Also, Liechi Berry can be used over the other Berries to help a physical sweeper out. Remember to use Agility instead of Calm Mind when doing so, as physical sweepers won't benefit from passed Calm Mind boosts. Notable receivers of Liechi boosts are Aggron, Rhyperior, and Absol.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Thunderbolt / Hidden Power Fighting
move 4: Baton Pass / Shadow Ball / Hidden Power Fighting
item: Choice Specs / Choice Scarf
ability: Inner Focus
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>As with most Pokemon, Girafarig can make decent use of a Choice set. Using Choice Specs will help Girafarig plow through slow teams, while a Choice Scarf makes Girafarig into a decent revenge killer. Trick is one of the most important moves on this set; if Girafarig isn't doing any damage, then it should at least cripple its target. Do not just wildly select Trick, however, as Girafarig may Trick a Pokemon it doesn't want to Trick, such as a low HP Pokemon. For coverage, the tried-and-true combination of Psychic and Thunderbolt combination is utilized to toast away the enemy. In the last slot, Baton Pass is suggested, as even though Girafarig is passing nothing, it lets the giraffe scout for potential Pursuit users that would otherwise easily trap and OHKO it. If you're keen on your predicting skills, then using Shadow Ball, which is good for striking down enemy Ghost- and Psychic-types, or Hidden Power Fighting, which is used for smacking Dark- and Steel-types, make great alternatives to Baton Pass.</p>

[ADDITIONAL COMMENTS]

<p>The choice of nature boils down to your personal preference. Timid is suggested on the Choice Specs set to outrun base 80 Speed Pokemon, while Modest is recommended on a Choice Scarf set to compensate for the loss of power. This isn't set in stone, though, so you can adjust the nature and item at your leisure.</p>

<p>This Girafarig appreciates defensive Pokemon that can take care of its weaknesses. Although most Bug-types such as Scyther will use U-turn, retreating back to a Steel-type wall such as Steelix and Registeel is usually the best course of action. Both of the above Steel-types can also set up Stealth Rock to support Girafarig. Additionally, they can provide a defense against Dark-type threats such as Absol and Drapion. Specifically, Houndoom and Spiritomb can cause major problems due to Pursuit. Houndoom doesn't mind being Tricked a Choice item, while Spiritomb has great special bulk to withstand Girafarig's attacks. If, for some reason, they do not use Pursuit, then it is probably best to switch in a bulky Water-type such as Milotic and wear them down with Surf and Toxic.</p>

[Team Options]

<p>To the general Girafarig, the first steps of business are to take care of its weaknesses to Bug- and Dark-type attacks weaknesses and to remove troublesome Steel-types is the first step of business.Fighting- and Steel-type Pokemon such as Blaziken and Registeel, respectively, come to mind when dealing with such threats. Blaziken can act as a great offensive partner alongside Girafarig because it can scare away the aforementioned types of Pokemon with his powerful STAB attacks. Additionally, it can also continue off a Baton Pass chain thanks to its access to Swords Dance, Bulk Up, and Agility. Registeel is a solid defensive Pokemon that can cripple Girafarig's counters with Thunder Wave, which will help Girafarig earn more chances at setting up and allows it to outspeed its counters, and also set up Stealth Rock to support offensive Girafarig sets. Primeape is also a valuable teammate to consider due to U-turn, which can safely bring Girafarig in.</p>

<p>Next in line to safeguard against are the two prime special sponges: Clefable and Chansey. Both have incredible special bulk and a movepool that can really mess with Girafarig; Clefable has Trick to repel Girafarig's own Trick and Encore to stop set-up attempts, while Chansey can easily stall out the giraffe. RestTalk Hariyama can help repel both Normal-types as it doesn't mind status, and even if it's Tricked a Flame Orb, it won't be too hindering when Hariyama is asleep. Force Palm's chance to paralyze and Whirlwind's ability to scout for potential Girafarig counters also help Hariyama support Girafarig.</p>

[Optional Changes]

<p>For such a sad Pokemon, Girafarig surprisingly has some nice other options; however, it cannot utilize most of these moves effectively. Wish is usable, but Girafarig is unlikely to be able to if you can pull it off due to its terrible defenses and bad typing. You would think that Girafarig could set up dual screens from Girafarig would help tosupport the team, but when attacks from Pokemon such as Choice Band Hitmonlee still 2HKO it, you are often better off simply utilizing with another dual screens user. Girafarig has access to fun field support moves such as Gravity and Trick Room and actually has the Speed to pull them off. Thunder Wave is available to spread around paralysis. A full physical moveset with Life Orb or Choice Band and Zen Headbutt, Sucker Punch, Earthquake, and Return could work; with an Adamant nature, Return does 57.9% - 68.2% to Chansey. However, once you get one hit in (that doesn't even OHKO, mind you), the surprise is over and a physical wall like Steelix will ruin the fun.</p>

[Counters]

<p>Girafarig is actually hard to counter due to Baton Pass, but otherwise, it's a piece of cake. The best initial switch-ins consist of Dark-types with decent special bulk and great Speed. Drapion and Houndoom are wonderful counters to most Girafarig sets, as they can outspeed and KO Girafarig before it can escape. Slower Dark-types such as Spiritomb and Absol are still threatening to Girafarig, but they are easily eluded by Baton Pass. Registeel is a pest to Girafarig, as it can cripple Girafarig with Thunder Wave while taking boosted Hidden Power Fighting without too much trouble thanks to its excellent special bulk. Fast and powerful sweepers such as Sceptile, Scyther, and Kangaskhan will have no trouble OHKOing the giraffe with their respective STAB attacks. Chansey and Clefable are great at sponging basically all of Girafarig's attacks, and can strike back with multiple Seismic Tosses.</p>


GP CHECK 2/2
 

Flora

Yep, that tasted purple!
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Sorry about that. I'll see if I can get more precise with Ambipom next time.

In addition to Shiftry, I added Cacturne. Totally forgot about those two.

But thanks! The proofread made the analysis sound much better. Your time spent here wasn't wasted, I assure you that.

edit: oops, the Mild part was suppose to be Rash, since Naive is being used so I changed that.

edit: random comment, I feel bad for the UU QC team. Look at all those red tags. O_O
 

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