[Overview]
<p>Magikarp is one of the worst Pokemon in Little Cup. It has dreadful stats,is outclassed in almost every way and has a horrible movepool .</p>
[SET]
name: SashFlail
move 1: Flail
move 2: Bounce
move 3: Splash
move 4: Tackle
item: Focus Sash
ability: Swift Swim
nature: Jolly
evs: 252 Atk / 252 Spe
Ivs:Hp 0 / Def 0 / SDef 0
[SET COMMENTS]
<p>This is Magikarp's best set. When the opponent hit Magikarp, it will go down to it's Focus Sash and then it can start Flailing. Now Magikarp is at 1 Hp ,Flail reaches 150 BP, which even of Magikarp's low attack stat it will cause a lot of damage. The IVs make sure that Magikarp is at 1 Hp after being hit.Bounce is Magikarp's best option for hitting Ghost Types and is it's most reliable attack that should be used on high health. It has a good chance of paralysis . Tackle can be used for a PP war and a Jolly nature is to increase it's low speed stat .</p>
[ADDITIONAL COMMENTS]
<p>Adamant can be used over Jolly for Magikarp to be more powerful. Splash can also be used to outstall your opponent in a PP war but otherwise is useless. </p>
[TEAM OPTIONS]
<p>Houndour is a good partner, resisting Grass and being able to Pursuit Ghost Types who switch in on Flail. Rapid Spin support is a must so that Magikarp's sash is not broken. Rain is good for magikarp as it boosts it's speed and negates sand and hail.</p>
[COUNTERS]
<p>Any rock, steel or ghost type can switch in on flail with ease as it is resisted. Aron is the no 1 counter with it's high defense and is resistance can set up on magikarp. Misdreavous is immune to flail and can shadow sneak. Anything with priority like croagunk or kabuto can revenge kill it. Snover and hippotas can break it's sash with weather. Any scarfer can outspeed and kill.
<p>Magikarp is one of the worst Pokemon in Little Cup. It has dreadful stats,is outclassed in almost every way and has a horrible movepool .</p>
[SET]
name: SashFlail
move 1: Flail
move 2: Bounce
move 3: Splash
move 4: Tackle
item: Focus Sash
ability: Swift Swim
nature: Jolly
evs: 252 Atk / 252 Spe
Ivs:Hp 0 / Def 0 / SDef 0
[SET COMMENTS]
<p>This is Magikarp's best set. When the opponent hit Magikarp, it will go down to it's Focus Sash and then it can start Flailing. Now Magikarp is at 1 Hp ,Flail reaches 150 BP, which even of Magikarp's low attack stat it will cause a lot of damage. The IVs make sure that Magikarp is at 1 Hp after being hit.Bounce is Magikarp's best option for hitting Ghost Types and is it's most reliable attack that should be used on high health. It has a good chance of paralysis . Tackle can be used for a PP war and a Jolly nature is to increase it's low speed stat .</p>
[ADDITIONAL COMMENTS]
<p>Adamant can be used over Jolly for Magikarp to be more powerful. Splash can also be used to outstall your opponent in a PP war but otherwise is useless. </p>
[TEAM OPTIONS]
<p>Houndour is a good partner, resisting Grass and being able to Pursuit Ghost Types who switch in on Flail. Rapid Spin support is a must so that Magikarp's sash is not broken. Rain is good for magikarp as it boosts it's speed and negates sand and hail.</p>
[COUNTERS]
<p>Any rock, steel or ghost type can switch in on flail with ease as it is resisted. Aron is the no 1 counter with it's high defense and is resistance can set up on magikarp. Misdreavous is immune to flail and can shadow sneak. Anything with priority like croagunk or kabuto can revenge kill it. Snover and hippotas can break it's sash with weather. Any scarfer can outspeed and kill.