Baltoy (LC Analysis)

Baltoy (LC analysis)

QC stamps: 2/2 [macle] [dracoyoshi8]
GP checks: 2/2 [bmb] [uragg]

[Overview]

<p>Baltoy is a Pokémon who is often underestimated and overlooked. However, it boasts some important qualities that make it worth considering for a slot on your team; it has a great support movepool, which includes Stealth Rock, Rapid Spin, and Trick Room, and is bulky enough to use these moves effectively. Access to dual screens is another major bonus for Baltoy. Its resistances to common attacking types such as Fighting and Rock and great ability, Levitate, only further Baltoy's defensive credentials. Its offensive movepool is no joke either: Baltoy has access to Earthquake, Zen Headbutt, Explosion, Psychic, Earth Power, Shadow Ball, and Ice Beam, which, in tandem with its decent Speed stat, makes Baltoy quite a potent offensive threat. All in all, though Baltoy's stats are lacking, its phenomenal movepool more than compensates for this, making it a very viable Pokemon in Little Cup.</p>

[SET]
name: Rapid Spin Support
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Shadow Ball
move 4: Earth Power / Explosion
item: Oran Berry
nature: Bold / Relaxed
evs: 196 HP / 236 Def / 36 SpA / 36 SpD

[SET COMMENTS]

<p>The aim of this set is to support your team with Stealth Rock and Rapid Spin. Since Ghost-types will be constantly switching in to block Baltoy's Rapid Spin, Shadow Ball is a necessary weapon, hitting Gastly and Drifloon very hard and making Duskull think twice about switching in. The final move should be selected depending on what you want Baltoy to hit harder. Earth Power gets STAB and demolishes Croagunk and Stunky, two Pokémon that would normally threaten vulnerable Psychic-types like Baltoy with Sucker Punch or Pursuit, easily OHKOing Croagunk and potentially doing the same to Stunky. On the other hand, Explosion destroys Munchlax and Mantyke. Oran Berry will grant Baltoy extra longevity, giving it more time to support the team. A Bold nature is preferred in order to improve Baltoy's lower Defense stat. However, if Explosion is being used on this set, a Relaxed nature is preferred to prevent Baltoy from losing a point in Attack. The EVs maximize Baltoy's physical bulk, and the remaining EVs give an extra point apiece to Baltoy's Special Attack and Special Defense stats.</p>

[ADDITIONAL COMMENTS]

<p>Psychic would give Baltoy a secondary STAB outside of Earth Power, but Shadow Ball is generally the better option because it hits all Ghost-types, not just Gastly, for super effective damage. Reflect can be used in the last slot to reduce the damage taken from Pursuit users, but Earth Power and Explosion are preferred since they can remove said Pursuit users directly.</p>

<p>Mantyke, Houndour, Snover, and Magnemite are all great partners for this set, as they also have good synergy with Baltoy. For example, Mantyke benefits greatly from Baltoy’s talents, as Baltoy can clear Stealth Rock for Mantyke while also easily taking the Electric- and Rock-type attacks that threaten. Houndour can take Ice-, Ghost-, and Dark-type attacks aimed at Baltoy, while Baltoy is immune to the Ground-type attacks and resists the Fighting-type attacks that plague Houndour. Unfortunately, Baltoy and Houndour share a weakness to Water-type attacks. In Snover's case, Baltoy resists Snover’s weaknesses to Fighting- and Rock-type attacks, while Snover resists Baltoy’s weaknesses to Water- and Grass-type attacks. Magnemite is probably the best partner to Baltoy, as they have near-perfect synergy. Magnemite can take any Grass-, Ghost-, or Dark-type attack, while Baltoy resists Fighting-type attacks and is immune to Ground-type attacks. More importantly, Magnemite traps Bronzor, which beats this set with ease (assuming Bronzor carries Hidden Power Ice). Poison-types like Croagunk and Stunky are also good teammates because they can take Grass-type attacks for Baltoy, while Baltoy is immune to the Ground-type attacks that they fear. Finally, Normal-types like Munchlax are immune to Ghost-type attacks, while Baltoy resists Fighting-type attacks.</p>

<p>Pokémon that are adept at removing Ghost-types help Baltoy exponentially, since Ghost-types can block Rapid Spin and threaten Baltoy with their STAB moves. Stunky, Munchlax, and other Pursuit users can trap and KO most Ghost-types, which greatly increases Baltoy's usefulness.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Earthquake
move 3: Stealth Rock / Zen Headbutt
move 4: Explosion
item: Muscle Band / Oran Berry
nature: Relaxed / Brave
evs: 196 HP / 196 Atk / 76 Def / 36 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Baltoy's decent bulk and fairly low Speed allow it to be a competent user of Trick Room. Earthquake and Zen Headbutt give Baltoy two very powerful STAB attacks, and Explosion allows Baltoy to go out with a bang whenever it chooses. However, Stealth Rock is preferred over Zen Headbutt because Baltoy doesn't really have the offensive capabilities to pull off a sweep by itself. Explosion is critical to this set because it can potentially remove a wall from the game, thus paving the way for a teammate to sweep. Muscle Band pumps up all of Baltoy's attacks, but Oran Berry can be used instead to increase Baltoy's survivability. A Relaxed nature is preferred, but, if the lack of power is an issue, a Brave nature can be used to net Baltoy an extra point in Attack.</p>

[ADDITIONAL COMMENTS]

<p>Pokémon with high Defense shut this moveset down. For example, Bronzor resists Zen Headbutt and Explosion, is immune to Earthquake, and threatens Baltoy with Hidden Power Ice. As a result, Magnemite is a good partner for this set; Magnemite can trap and kill Bronzor, as well as being able to make good use of Trick Room. Since the goal of this set is to set up Trick Room, Pokémon with low Speed and high attacking stats make decent teammates at the very least. Machop, Snover, Cubone, and the aforementioned Magnemite all have the potential to reach extremely low Speeds and have access to extremely powerful attacks.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Stealth Rock
move 4: Explosion
item: Light Clay
nature: Impish
evs: 196 HP / 196 Atk / 76 Def / 36 SpD

[SET COMMENTS]

<p>Baltoy, with its nice typing and decent defenses, can run a Dual Screen set competently enough. This set aims to give set-up sweepers the chances they need to raise their stats, as dual screens halve the damage that these sweepers would usually take. Reflect and Light Screen are naturally the core of this set, allowing your whole team to take only half damage from most attacks. Stealth Rock provides additional support, if needed. It should be noted that Stealth Rock should be used before either screen in order to maximize the number of turns that Baltoy and the rest of the team have under the screens’ protection. Explosion is a nice option on Baltoy, allowing a sweeper to get a clean switch-in. An Impish nature is necessary to bolster Baltoy's middling Defense, while the EVs are used to maximize its HP and Attack. The remaining EVs are used to add an extra point to Baltoy's Defense and Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Set-up sweepers are this Baltoy's best friends. They will absolutely love having 6 turns of one screen and 5 turns of the other (assuming Baltoy switches out or uses Explosion the turn after it uses the second screen). Chinchou, Krabby, and Houndour are great partners for this set. However, it should be noted that the first two share a Grass-type weakness with Baltoy. Pokémon that set up Spikes and Toxic Spikes are also good partners for this set, as they too can assist set-up sweepers. Tentacool, Pineco, and even Budew are all great candidates for this role.</p>

[SET]
name: Choice Scarf
move 1: Earth Power
move 2: Psychic
move 3: Ice Beam / Shadow Ball
move 4: Explosion
item: Choice Scarf
nature: Mild / Hasty
evs: 36 HP / 36 Atk / 196 SpA / 236 Spe

[SET COMMENTS]

<p>Baltoy has decent Speed, which, in combination with its great movepool, allows it to run a Choice Scarf set reasonably well. With a neutral nature and maximum investment, Baltoy hits 15 Speed; with a Choice Scarf equipped, it hits 22 Speed. Not only does Baltoy now outspeed all unboosted Pokemon, but it also beats all Pokemon that hit 21 Speed with a Choice Scarf. Earth Power is a great STAB move for Baltoy to have, as it has good power and a 10% chance of lowering its opponents' Special Defense. It also will make Stunky think twice before switching in. Psychic is Baltoy's secondary STAB, and is the Psychic-type equivalent of Earth Power. Psychic nets a quick KO on all Gastly that switch in thinking that Baltoy is going to use Earth Power or Explosion. Ice Beam hits Gligar and other Ground-types for super effective damage, and since Baltoy is immune to Ground-type attacks, it will be easy to switch in on these targets. However, since Shadow Ball hits all Ghost-types for super effective damage, it is also worth consideration. Finally, Explosion will dent any Munchlax that thinks it can come in and easily sponge a special attack. A Mild nature is preferred, so Baltoy gets an extra point in Special Attack, but a Hasty nature can be used for two more points in Speed. If you choose to give Baltoy a Speed-boosting nature, Baltoy can be considered a revenge killer for Dragon Dance Dratini. The EVs maximize Baltoy's Special Attack and Speed, and an extra point is thrown into Baltoy's HP and Attack.</p>

[ADDITIONAL COMMENTS]

<p>If Baltoy chooses the wrong move, it will lose badly to Pursuit users. If it chooses Psychic or Shadow Ball, Stunky can come in and kill Baltoy with Pursuit. If Baltoy doesn't choose Explosion, Munchlax can come in and KO with Pursuit. In addition, Gastly, in addition to other Levitating Ghosts, can come in on Earth Power and set up. Good teammates to this set include Choice Scarf Fighting-types and Pursuit users of your own. Chioce Scarf Mankey and Machop easily revenge kill Munchlax and Stunky, while Pursuit users beat most Ghost-types. An option on this set is to run Hidden Power Fire in the third slot, or Bronzor will wall this set all day long. However, this is inadvisable because Baltoy will lose coverage against both Ground-types and Ghost-types.</p>

[Team Options]

<p>Good teammates for Baltoy should be able to take out the Pokemon that counter Baltoy. Baltoy's primary counters are bulky Water- and Grass-types, Pursuit users, Ghost-types, and Bronzor. Munchlax easily handles most special Water-types, like Staryu, Mantyke, and Omanyte, while Bronzor and Duskull can take on physical Water-types like Buizel and Kabuto. Mankey eliminates Snover with Close Combat, and, since it is immune to sleep, also beats Paras, Shroomish, and other Pokémon that rely on sleep moves. A bulky Machop can revenge kill most Pursuit users with ease. Pursuit users such as Munchlax and Stunky beat almost all Ghost-types, as does Houndour. Finally, strong Fire-types like Magby beat Bronzor, as long as they can avoid Earthquake on the switch.</p>

[Optional Changes]

<p>There aren't a lot of other options for Baltoy, as almost all of the bases are covered by the listed sets. Baltoy can run a physical Choice set, but would lose to Bronzor and Ghost-types not named Gastly. Gravity is an interesting option, but Baltoy would then lose its coveted immunity to Ground-type attacks. Recycle can restoreBaltoy’s Oran Berry, and could be used in conjunction with Substitute and Calm Mind, but then Baltoy would lose to Munchlax way too quickly. Finally, Ancientpower can be used to hit Bug-, Ice-, and Flying-types for super effective damage.</p>

[Counters]

<p>Baltoy actually has a lot of counters. If Baltoy does not carry Explosion, Munchlax beats it with ease. Stunky can come in on any non-Ground-type move not named Explosion, and put Baltoy in a "checkmate" position with Sucker Punch and Pursuit. Bulky Water-types like Mantyke also fare well against Baltoy. Buizel also beats Baltoy, and Carvanha sports an immunity to Psychic-type attacks and can threaten Baltoy with Waterfall and Crunch. Grass-types also do a good job of stopping Baltoy. Choice Scarf Shroomish can take any attack except Explosion and either KO Baltoy with Seed Bomb or put it to sleep with Spore. Choice Scarf Paras works exactly the same way, except that it can also KO Baltoy with X-Scissor. Snover has Blizzard and Energy Ball, both of which do a nice job of taking out Baltoy. Porygon can tank an Earth Power or Psychic, and then KO Baltoy with Ice Beam.</p>
 
Earthquake should be put instead of earth power in the rapid spin set, as it has higher BP and hits Munchlax harder who will most likely try to switch in on baltoy and Pursuit it. Or you could have both slashed and have a physical alternative to shadowball partnered with it. Zen headbutt maybe? (hits gastly)
 
One thing that I've found helpful on a few of baltoy's sets is dropping a move for substitute. As it is, baltoy is going to have a hard enough time setting up SR, let alone functioning as a RSer, because of two reasons
(there may be more, but these are what I've found through my testing of baltoy) The first is the pursuit weakness, meaning if a pursuit user comes in on a correct prediction, baltoy is a goner. The other reason is its weaknesses; with weaknesses to ghost, dark, ice, and water (there are more, but those are the main ones), almost any single mon with access to moves of those types can come in and force baltoy out. With as fast paced as LC is, baltoy just does not have time to run both RS and SR on the same set (this is aimed at your first set mostly). You want to run one or the other, not both.

Test sub over SR on the first set; imo it at least deserves a mention, if not in that set, at least in AC, because it helps with the pursuit weak problem.

You also might want to test an alternate, faster spread as well.
 
Baltoy has no Calm Mind. :/

Why not slash Stealth Rock over Zen Headbutt on the TR set? Baltoy isn't really for killing things.

Also, no Explosion on the Scarf set?

Mention Ancientpower in OC for Mantyke and Paras? Or something?

Also mention it resists Edgequake, because that's just awesome.
 
Baltoy has no Calm Mind. :/

um... yes it does.

Why not slash Stealth Rock over Zen Headbutt on the TR set? Baltoy isn't really for killing things.

you're right. I'm on it.

Also, no Explosion on the Scarf set?

didn't dawn on me. sorry

Mention Ancientpower in OC for Mantyke and Paras? Or something?

HP Fire / Ice hits paras and HP Elec hits mantyke.

Also mention it resists Edgequake, because that's just awesome.

whoops.
 
Ah Baltoy.

As a Rapid Spinner, I really think puttng SR there too is really overloading it. It will, like, NEVER get a chance to use both in one match vs a cmpetent opponent.

Instead, I would suggest dropping SR on the Rapid Spinner for Ice Beam. The value of 11SpA Ice Beams can't be described, because it OHKOs all offensive Gigar trying to come in on Earth Power.

My 2 cents.
 
Ah Baltoy.

As a Rapid Spinner, I really think puttng SR there too is really overloading it. It will, like, NEVER get a chance to use both in one match vs a cmpetent opponent.

Instead, I would suggest dropping SR on the Rapid Spinner for Ice Beam. The value of 11SpA Ice Beams can't be described, because it OHKOs all offensive Gigar trying to come in on Earth Power.

My 2 cents.

SR on the switch to pokemon x

Switch out as pokemon x does something

If pokemon x is stunky, mindgame with earth power.

If pokemon x is munchlax, boom

:/
 
My favorite Rapid Spin user! Everything looks good for me. I've used all these sets (and a few others, but they weren't very good...) and they do their jobs well. Easy approval.

stamp3.png
 
changes in bold
removals in red
comments in green

[OVERVIEW]

<p>Baltoy is an underestimated Pokémon. It has access to a great support movepool, with access to moves such as Stealth Rock and Rapid Spin, as well as Trick Room, with enough bulk to use them effectively. Dual screens are also major assets to Baltoy. Its resistances to common attacking types such as Fighting and Rock, in addition to Levitate only further Baltoy's cause. Offensively, its movepool is no joke, either. Having moves on the offensive side such as Earthquake, Zen Headbutt, and Explosion, and moves on the special spectrum like Psychic, Earth Power, Shadow Ball, and Ice Beam will make Baltoy one competent sweeper, in any field condition, possessing enough Speed to run a Choice Scarf set well too. All in all, though Baltoy's stats are lacking, its phenomenal movepool more than compensates for this, making it a very viable Pokemon in LC.</p> (added conclusion, k?)

[SET]

name: Rapid Spin Support
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Shadow Ball
move 4: Earth Power / Explosion
item: Oran Berry
nature: Bold / Relaxed
evs: 196 HP / 236 Def / 36 SpA / 36 SpD

[SET COMMENTS]

<p>This set aims to support the rest of your team with Stealth Rock and Rapid Spin. Since Ghost-types will be constantly switching in to block Baltoy's Rapid Spin, Shadow Ball is used to remedy this, hitting Gastly and Drifloon very hard, and making Duskull have to think twice about trying. Finally, The final moveslot is a matter of what you want Baltoy to hit harder; Earth Power will get an easy OHKO on Croagunk, and potentially OHKOes Stunky as well, two Pokémon that would normally threaten most vulnerable Psychic-types with Sucker Punch or Pursuit (both learn both), but Explosion destroys Munchlax and Mantyke, though it should be noted that, if a non-Ghost-type switches in on Baltoy's Rapid Spin, Baltoy's mission was accomplished. Oran Berry will grant Baltoy extra longevity, so it has more chances to support the team. A Bold nature is preferred, to raise Baltoy's lower defensive stat. However, if Explosion is being used on this set, a Relaxed nature is preferred (why?). The EVs maximize Baltoy's physical bulk, and the remainder add an extra point to Baltoy's Special Attack and Special Defense stats.</p>

[ADDITIONAL COMMENTS]

<p>Psychic can be used, but either Shadow Ball, Earth Power, or Explosion are typically superior options most of the time. Reflect can be used in the last slot, to reduce damage taken from Pursuit users.</p>

<p>Good teammates to this set are Pokémon that can make the most out of Stealth Rock and Rapid Spin. Premier examples of this are Houndour, Mantyke, and Elekid - all dangerous sweepers. In addition, they all have good synergy with Baltoy, in one way or another.</p>

<p>Pokémon that are adept at removing Ghost-types help Baltoy exponentially, in case it uses Rapid Spin on the switch-in. Stunky, Munchlax, and other Pursuit users can trap and KO most, if not all, Ghost-types.</p>

[SET]

name: Trick Room
move 1: Trick Room
move 2: Earthquake
move 3: Stealth Rock / Zen Headbutt
move 4: Explosion
item: Muscle Band / Oran Berry
nature: Relaxed / Brave
evs: 196 HP / 196 Atk / 76 Def / 36 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Baltoy's decent bulk and fairly low Speed make it a good Trick Room supporter. Trick Room is the crux of this set, making the slower Pokémon move first in the battle. Earthquake and Zen Headbutt give Baltoy two very powerful STAB attacks, and Explosion allows Baltoy to go out with a bang whenever it chooses. However, Stealth Rock is preferred over Zen Headbutt because Baltoy really doesn't have the offensive capabilities to pull off a Trick Room sweep. Explosion is critical to this set because it can potentially remove a wall from the game and possibly pave the way for a teammate to sweep. The Muscle Band pumps up all of Baltoy's attacks, but an Oran Berry can be used to increase Baltoy's survivability. A Relaxed nature is preferred, but if the lack of power is an issue, a Brave nature can be used to net Baltoy an extra point in Attack.</p>

[ADDITIONAL COMMENTS]

<p>Pokémon with high Defense shut this moveset down. For example, Bronzor resists Zen Headbutt and Explosion, is immune to Earthquake, and threatens Baltoy with Hidden Power Ice. As a result, Magnemite is a good partner for this set. Magnemite can trap and kill Bronzor, as well as being able to make good use out of Trick Room. Obviously, Trick Room sweepers are good teammates to this set, Machop, Snover, Cubone, and the aforementioned Magnemite all have the potential to reach extremely low Speed stats, and all have access to extremely powerful attacks.</p>
 
Can you add in more information for Rapid Spin Support's Additional Comments? Like on how or why Psychic or Shadow Ball can be considered, etc. You can also talk about type synergy between the teammates and Baltoy.

Also, you said there were plenty of counters, but it seems short. Can you add in more? Grass-types perhaps?
 
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[OVERVIEW]

<p>Baltoy is an underestimated Pokémon. It has a great support movepool, with access to moves such as Stealth Rock and Rapid Spin, as well as Trick Room which includes Stealth Rock, Rapid Spin, and Trick Room, with and has enough bulk to use them these moves effectively. Dual Screens are also Access to dual screens is another major assets bonus to Baltoy. Its resistance resistances to common attacking types such as Fighting and Rock,(remove) in addition to a great ability in Levitate only further Baltoy's cause. Offensively, its movepool is no joke, either. Having moves such as Baltoy has access to Earthquake, Zen Headbutt, Explosion, Psychic, Earth Power, Shadow Ball, and Ice Beam, which in addition to its decent Speed stat make makes Baltoy one competent sweeper quite a competent offensive threat , possessing enough Speed to run a Choice Scarf set well too. All in all, though Baltoy's stats are lacking, its phenomenal movepool more than compensates for this, making it a very viable Pokemon in Little Cup.</p>

[SET]
name: Rapid Spin Support
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Shadow Ball
move 4: Earth Power / Explosion
item: Oran Berry
nature: Bold / Relaxed
evs: 196 HP / 236 Def / 36 SpA / 36 SpD

[SET COMMENTS]

<p>This set aims The core aim of this set is to support your team with Stealth Rock and Rapid Spin. Since Ghost-types will be constantly switching in to block Baltoy's Rapid Spin, Shadow Ball is used to remedy this a necessary weapon, hitting Gastly and Drifloon very hard, and making Duskull think twice about trying to switch in. The final moveslot move is a matter of should be selected depending on what you want Baltoy to hit harder. Earth Power will get an easy OHKO on Croagunk, and potentially OHKOes Stunky as well, two Pokémon that would normally threaten vulnerable Psychic-types with Sucker Punch or Pursuit.(full stop) ,(remove) but On the other hand, Explosion destroys Munchlax and Mantyke. Oran Berry will grant Baltoy extra longevity, so it has more chances time to support the team. A Bold nature is preferred to improve Baltoy's lower defensive stat. However, if Explosion is being used on this set, a Relaxed nature is preferred, so Baltoy doesn't lose a point in Attack. The EVs maximize Baltoy's physical bulk, and the remainder add adds an extra point to Baltoy's Special Attack and Special Defense stats.</p>

[ADDITIONAL COMMENTS]

<p>Psychic would give Baltoy a secondary STAB outside of Earth Power, but Shadow Ball is generally the better option because it hits all Ghost-types, not just Gastly, for super effective damage. Reflect can be used in the last slot,(remove) to reduce the damage taken from Pursuit users, but Earth Power and Explosion are preferred to remove said Pursuit users directly.</p>

<p>Good teammates to this set are Pokémon that can make the most out of Stealth Rock and Rapid Spin. Mantyke, Houndour, Snover, and Magnemite are all great partners for this set, and they also have good synergy with Baltoy. For example, Mantyke is a good partner as it is weak to Stealth Rock, and Baltoy resists Rock and is immune to Electric. Houndour can take Ice-, Ghost-, and Dark-type attacks aimed at Baltoy, while Baltoy is immune to Ground and resists Fighting. Unfortunately, they both share a weakness to Water. In Snover's case, Baltoy resists Fighting and Rock, while Snover resists Water and Grass. Magnemite is probably the best partner to Baltoy, as they share near-perfect synergy.(full stop) with Baltoy, as Magnemite can take any Grass-, Ghost-, or Dark-type attack, while Baltoy resists Fighting and is immune to Ground. More importantly, Magnemite traps Bronzor, who beats this set with ease (assuming Bronzor carries Hidden Power Ice, which most do). Poison-types like Croagunk and Stunky are also good teammates because Baltoy is immune to Ground, and they can take Grass-type attacks. Finally, Normal-types like Munchlax are immune to Ghost, while Bronzor Baltoy resists Fighting.</p>

<p>Pokémon that are adept at removing Ghost-types help Baltoy exponentially, in case it uses Rapid Spin on the switch-in since Ghost-types can block Rapid Spin and threaten with their STAB moves. Stunky, Munchlax, and other Pursuit users can trap and KO most Ghost-types, which greatly increases Baltoy's usefulness.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Earthquake
move 3: Stealth Rock / Zen Headbutt
move 4: Explosion
item: Muscle Band / Oran Berry
nature: Relaxed / Brave
evs: 196 HP / 196 Atk / 76 Def / 36 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Baltoy's decent bulk and fairly low Speed allow it to be a competent user of Trick Room. Trick Room is the crux of this set, making the slower Pokémon move first in the battle. Earthquake and Zen Headbutt give Baltoy two very powerful STAB attacks, and Explosion allows Baltoy to go out with a bang whenever it chooses. However, Stealth Rock is preferred over Zen Headbutt because Baltoy really doesn't have the offensive capabilities to pull off a Trick Room sweep by itself. Explosion is critical to this set because it can potentially remove a wall from the game and possibly pave the way for a teammate to sweep. The Muscle Band pumps up all of Baltoy's attacks, but an Oran Berry can be used instead to increase Baltoy's survivability. A Relaxed nature is preferred, but if the lack of power is an issue, a Brave nature can be used to net Baltoy an extra point in Attack.</p>

[ADDITIONAL COMMENTS]

<p>Pokémon with high Defense shut this moveset down. For example, Bronzor resists Zen Headbutt and Explosion, is immune to Earthquake, and threatens Baltoy with Hidden Power Ice. As a result, Magnemite is a good partner for this set. Magnemite can trap and kill Bronzor, as well as being able to make good use out of Trick Room. In addition, Pokémon with low Speed and high attacking stats make,(remove) at the least,(at least) decent teammates. Machop, Snover, Cubone, and the aforementioned Magnemite all have the potential to reach extremely low Speeds, and all have access to extremely powerful attacks.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Stealth Rock
move 4: Explosion
item: Light Clay
nature: Impish
evs: 196 HP / 196 Atk / 76 Def / 36 SpD

[SET COMMENTS]

<p>Baltoy, with its nice typing and decent defenses, is competent enough to run a Dual Screen set. This will allow set-up sweepers the chance they need to raise their stats, while taking only half the normal usual amount of damage. Reflect and Light Screen are natural choices for naturally the core of this set, allowing your whole team to take only half damage from most attacks. Stealth Rock provides additional support, if needed. It should be noted that Stealth Rock should be used before either screen, so Baltoy and the rest of the team can make the most out of it. Explosion is a nice option on Baltoy, allowing another sweeper to get a clean switch-in. An Impish nature is necessary to bolster Baltoy's middling Defense, where while the EVs are used to maximize its HP and Attack. The remaining EVs are used to add an extra point to Baltoy's Defense and Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Set-up sweepers are this Baltoy's best friends. They will absolutely love having 6 turns of one screen, and 5 turns of another (assuming Baltoy switches out or uses Explosion the turn after it uses the second screen). Chinchou, Krabby, and Houndour are great partners for this set. However, it should be noted that the first two share a Grass-type weakness (in Grass) with Baltoy. Pokémon that set up Spikes and Toxic Spikes are also good partners for this set, as they too can assist set-up sweepers. Tentacool, Pineco, and even Budew are all great candidates for this role.</p>

[SET]

name: Choice Scarf
move 1: Earth Power
move 2: Psychic
move 3: Ice Beam / Shadow Ball
move 4: Explosion
item: Choice Scarf
nature: Mild / Hasty
evs: 36 HP / 36 Atk / 196 SpA / 236 Spe

[SET COMMENTS]

<p>Baltoy has decent Speed, and in combination with its great movepool, merits can run a Choice Scarf set reasonably well. With a neutral nature and maximum investment, Baltoy hits 15 Speed, and 22 with a Choice Scarf. Not only does Baltoy now outspeed all unboosted Pokemon, it also beats all Pokemon in the cluttered 14/21 Speed tier. Earth Power is a great STAB for Baltoy to have, as it has good power and a 10% chance of lowering its opponents' Special Defense. It also will make Stunky think twice before switching in. Psychic is Baltoy's secondary STAB, and is the Psychic-type clone of Earth Power. Psychic nets a quick KO on all Gastly that switch in thinking that Baltoy is going to use Earth Power or Explosion. Ice Beam hits Gligar and other Ground-types for super effective damage, and since Baltoy is immune to Ground-type attacks, it will be easy to switch in. However, Shadow Ball hits all Ghost-types for super effective damage, so is also worth consideration. Finally, Explosion will dent any Munchlax that thinks they can take a special attack. A Mild nature is preferred, so Baltoy gets an extra point in Special Attack, but a Hasty nature can be used for two more points in Speed. With a positive Speed nature, Baltoy can now be considered a revenge killer to DDtini Dragon Dance Dratini. The EVs maximize Baltoy's Special Attack and Speed, and an extra point is thrown into Baltoy's HP and Attack.</p>

[ADDITIONAL COMMENTS]

<p>If Baltoy chooses the wrong move, it will lose badly to Pursuit users. If it chooses Psychic or Shadow Ball, Stunky can come in and kill Baltoy with Pursuit. If Baltoy doesn't choose Explosion, Munchlax can come in and KO with Pursuit. In addition, Gastly, in addition to other Levitating Ghosts, can come in on Earth Power and set up. Good teammates to this set are Choice Scarf Fighting-types, and Pursuit users of your own. Chioce Scarf Mankey and Machop easily revenge kill Munchlax and Stunky, while Pursuit users beat most Ghost-types. An option on this set is to run Hidden Power Fire in the third slot, or Bronzor will wall this set all day long. However, this is inadvisable because Baltoy will now lose coverage against both Ground-types and Ghost-types.</p>

[Team Options]

<p>Good teammates for Baltoy depend on the set it is running. On the Rapid Spin Support set, Pokemon that can make the most out of Stealth Rock are decent partners. Examples of this would be Choice Scarf Sweepers sweepers, such as Staryu, Mankey, and Snover. However, it should be noted that Staryu and Baltoy share a weakness to Grass. On the Trick Room support set, slow Pokemon with high attacking stats should be used in tandem with Baltoy. Pokemon that work well in Trick Room include Trapinch, Snover, and Machop. On the dual screens set, set-up sweepers and spike Spikes stackers make for good partners. Finally, on the Choice Scarf set, Pokemon that can remove Pursuit users help out Baltoy a lot.</p>

[I'm pretty sure that the TO section is reserved only for general counters pertinent to all sets, as listing them by set here isn't very helpful as I could just look at the set and read that from the comments there. Try generalising a bit more here.]

[Optional Changes]

<p>There aren't a lot of changes for Baltoy as it covers most of the bases with the listed sets. It can run a physical choice Choice set, but would lose to Bronzor and Ghost-types not named Gastly. Gravity is an interesting option, but Baltoy would then lose its coveted immunity to Ground. Recycle can restore its Oran Berry, and could be used in conjunction with Substitute and Calm Mind, but it would lose to Munchlax way too quickly. Finally, Ancientpower can be used to hit Grass- Bug-, Ice-, and Flying-types for super effective damage [Actually Rock does not hit Grass super effectively - I assume you mean Bug here?].</p>

[Counters]

<p>Baltoy actually has a lot of counters. If Baltoy does not carry Explosion, Munchlax beats it with ease. Stunky can come in on any non-Ground-type move not named Explosion, and put Baltoy in a "checkmate" position with Sucker Punch and Pursuit. Bulky Waters Water-types like Mantyke also fare well against Baltoy. Buizel also beats Baltoy, and Carvanha sports an immunity to Psychic and can threaten with Waterfall or Crunch. Grass-types also do a good job of stopping Baltoy. Choice Scarf Shroomish can take any attack not named Explosion and KO Baltoy with Seed Bomb or put it to sleep with Spore. Choice Scarf Paras works exactly the same way, except that it can also KO with X-scissor X-Scissor. Snover has Blizzard and Energy Ball, which both do a nice job of taking out Baltoy. Porygon can tank an Earth Power or Psychic, and then KO with Ice Beam. Finally, Baltoy loses to all Rain Dance and Sunny Day teams, since it cannot take a boosted Water-type attack or a Solarbeam.</p>

gp2.png
 
removals in red
additions in bold
comments in [italics]

[Overview]

<p>Baltoy is
an underestimated Pokémon who is often underestimated and overlooked. However, it boasts some important qualities that make it worth considering for a slot on your team; it has a great support movepool, which includes Stealth Rock, Rapid Spin, and Trick Room, and is bulky enough bulk to use these moves effectively. Access to dual screens is another major bonus for Baltoy. Its resistances to common attacking types such as Fighting and Rock in addition to a and great ability, in Levitate, only further Baltoy's defensive credentials. Offensively, Its offensive movepool is no joke, either: Baltoy has access to Earthquake, Zen Headbutt, Explosion, Psychic, Earth Power, Shadow Ball, and Ice Beam, which, in tandem with its decent Speed stat, makes Baltoy quite a potent offensive threat. All in all, though Baltoy's stats are lacking, its phenomenal movepool more than compensates for this, making it a very viable Pokemon in Little Cup.</p>

[SET]
name: Rapid Spin Support
move 1: Stealth Rock
move 2: Rapid Spin
move 3: Shadow Ball
move 4: Earth Power / Explosion
item: Oran Berry
nature: Bold / Relaxed
evs: 196 HP / 236 Def / 36 SpA / 36 SpD

[SET COMMENTS]

<p>The
core aim of this set is to support your team with Stealth Rock and Rapid Spin. Since Ghost-types will be constantly switching in to block Baltoy's Rapid Spin, Shadow Ball is a necessary weapon, hitting Gastly and Drifloon very hard, and making Duskull think twice about trying to switching in. The final move should be selected depending on what you want Baltoy to hit harder. Earth Power will get an easy OHKO on gets STAB and demolishes Croagunk, and potentially OHKOes Stunky as well, two Pokémon that would normally threaten vulnerable Psychic-types like Baltoy with Sucker Punch or Pursuit, easily OHKOing Croagunk and potentially doing the same to Stunky. On the other hand, Explosion destroys Munchlax and Mantyke. Oran Berry will grant Baltoy extra longevity, giving it has more time to support the team. A Bold nature is preferred in order to improve Baltoy's lower Defense stat. However, if Explosion is being used on this set, a Relaxed nature is preferred to prevent so Baltoy from doesn't losing a point in Attack. The EVs maximize Baltoy's physical bulk, and the remaining EVs give adds an extra point apiece to Baltoy's Special Attack and Special Defense stats.</p>

[ADDITIONAL COMMENTS]

<p>Psychic would give Baltoy a secondary STAB outside of Earth Power, but Shadow Ball is generally the better option because it hits all Ghost-types, not just Gastly, for super effective damage. Reflect can be used in the last slot to reduce the damage taken from Pursuit users, but Earth Power and Explosion are preferred since they can
to remove said Pursuit users directly.</p>

<p>
Good teammates for this set are Pokémon that can make the most out of Stealth Rock and Rapid Spin. [This sentence is kind of awkward, and doesn’t really add much to the analysis] Mantyke, Houndour, Snover, and Magnemite are all great partners for this set, as they also have good synergy with Baltoy. For example, Mantyke benefits greatly from Baltoy’s talents, as Baltoy can clear Stealth Rock for Mantyke while also easily taking the Electric- and Rock-type attacks that threaten Mantyke is a good partner as it is weak to Stealth Rock, and Baltoy resists Rock and is immune to Electric. Houndour can take Ice-, Ghost-, and Dark-type attacks aimed at Baltoy, while Baltoy is immune to the Ground-type attacks and resists the Fighting-type attacks that plague Houndoom. Unfortunately, Baltoy and Houndoom both share a weakness to Water-type attacks. In Snover's case, Baltoy resists Snover’s weaknesses to Fighting- and Rock-type attacks, while Snover resists Baltoy’s weaknesses to Water- and Grass-type attacks. Magnemite is probably the best partner to Baltoy, as they have near-perfect synergy. Magnemite can take any Grass-, Ghost-, or Dark-type attack, while Baltoy resists Fighting-type attacks and is immune to Ground-type attacks. More importantly, Magnemite traps Bronzor, which beats this set with ease (assuming Bronzor carries Hidden Power Ice). Poison-types like Croagunk and Stunky are also good teammates because they can take Grass-type attacks for Baltoy, while Baltoy is immune to the Ground-type attacks that they fear, and they can take Grass-type attacks. Finally, Normal-types like Munchlax are immune to Ghost-type attacks, while Baltoy resists Fighting-type attacks.</p>

<p>Pokémon that are adept at removing Ghost-types help Baltoy exponentially, since Ghost-types can block Rapid Spin and threaten Baltoy with their STAB moves. Stunky, Munchlax, and other Pursuit users can trap and KO most Ghost-types, which greatly increases Baltoy's usefulness.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Earthquake
move 3: Stealth Rock / Zen Headbutt
move 4: Explosion
item: Muscle Band / Oran Berry
nature: Relaxed / Brave
evs: 196 HP / 196 Atk / 76 Def / 36 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Baltoy's decent bulk and fairly low Speed allow it to be a competent user of Trick Room. Earthquake and Zen Headbutt give Baltoy two very powerful STAB attacks, and Explosion allows Baltoy to go out with a bang whenever it chooses. However, Stealth Rock is preferred over Zen Headbutt because Baltoy
really doesn't really have the offensive capabilities to pull off a Trick Room sweep by itself. Explosion is critical to this set because it can potentially remove a wall from the game, thus paving the way for a teammate to sweep. Muscle Band pumps up all of Baltoy's attacks, but an Oran Berry can be used instead to increase Baltoy's survivability. A Relaxed nature is preferred, but, if the lack of power is an issue, a Brave nature can be used to net Baltoy an extra point in Attack.</p>

[ADDITIONAL COMMENTS]

<p>Pokémon with high Defense shut this moveset down. For example, Bronzor resists Zen Headbutt and Explosion, is immune to Earthquake, and threatens Baltoy with Hidden Power Ice. As a result, Magnemite is a good partner for this set; Magnemite can trap and kill Bronzor, as well as being able to make good use
out of Trick Room. In addition Since the goal of this set is to set up Trick Room, Pokémon with low Speed and high attacking stats make at least decent teammates at the very least. Machop, Snover, Cubone, and the aforementioned Magnemite all have the potential to reach extremely low Speeds, and all have access to extremely powerful attacks.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Stealth Rock
move 4: Explosion
item: Light Clay
nature: Impish
evs: 196 HP / 196 Atk / 76 Def / 36 SpD

[SET COMMENTS]

<p>Baltoy, with its nice typing and decent defenses,
is competent enough to can run a Dual Screen set competently enough. This set aims to give will allow set-up sweepers the chances they need to raise their stats, as dual screens halve the damage that these sweepers would usually take while taking only half the usual amount of damage. Reflect and Light Screen are naturally the core of this set, allowing your whole team to take only half damage from most attacks. Stealth Rock provides additional support, if needed. It should be noted that Stealth Rock should be used before either screen, so in order to maximize the number of turns that Baltoy and the rest of the team have under the screens’ protection can make the most out of it. Explosion is a nice option on Baltoy, allowing a sweeper to get a clean switchin. An Impish nature is necessary to bolster Baltoy's middling Defense, while the EVs are used to maximize its HP and Attack. The remaining EVs are used to add an extra point to Baltoy's Defense and Special Defense.</p>

[ADDITIONAL COMMENTS]

<p>Set-up sweepers are this Baltoy's best friends. They will absolutely love having 6 turns of one screen
, and 5 turns of the other (assuming Baltoy switches out or uses Explosion the turn after it uses the second screen). Chinchou, Krabby, and Houndour are great partners for this set. However, it should be noted that the first two share a Grass-type weakness with Baltoy. Pokémon that set up Spikes and Toxic Spikes are also good partners for this set, as they too can assist set-up sweepers. Tentacool, Pineco, and even Budew are all great candidates for this role.</p>

[SET]

name: Choice Scarf
move 1: Earth Power
move 2: Psychic
move 3: Ice Beam / Shadow Ball
move 4: Explosion
item: Choice Scarf
nature: Mild / Hasty
evs: 36 HP / 36 Atk / 196 SpA / 236 Spe

[SET COMMENTS]

<p>Baltoy has decent Speed, which, in combination with its great movepool, allows it to run a Choice Scarf set reasonably well. With a neutral nature and maximum investment, Baltoy hits 15 Speed; with a Choice Scarf equipped, it hits
and 22 Speed with a Choice Scarf. Not only does Baltoy now outspeed all unboosted Pokemon, but it also beats all Pokemon in the cluttered 14/21 [what do you mean by this? Pokemon who have 14 Speed normally and 21 with CS? Make it clearer] Speed tier. Earth Power is a great STAB move for Baltoy to have, as it has good power and a 10% chance of lowering its opponents' Special Defense. It also will make Stunky think twice before switching in. Psychic is Baltoy's secondary STAB, and is the Psychic-type equivalent of Earth Power. Psychic nets a quick KO on all Gastly that switch in thinking that Baltoy is going to use Earth Power or Explosion. Ice Beam hits Gligar and other Ground-types for super effective damage, and since Baltoy is immune to Ground-type attacks, it will be easy to switch in on these targets. However, since Shadow Ball hits all Ghost-types for super effective damage, so it is also worth consideration. Finally, Explosion will dent any Munchlax that thinks it can come in and easily sponge take a special attack. A Mild nature is preferred, so Baltoy gets an extra point in Special Attack, but a Hasty nature can be used for two more points in Speed. If you choose to give Baltoy a positive Speed-boosting nature, Baltoy can now be considered a revenge killer for Dragon Dance Dratini. The EVs maximize Baltoy's Special Attack and Speed, and an extra point is thrown into Baltoy's HP and Attack.</p>

[ADDITIONAL COMMENTS]

<p>If Baltoy chooses the wrong move, it will lose badly to Pursuit users. If it chooses Psychic or Shadow Ball, Stunky can come in and kill Baltoy with Pursuit. If Baltoy doesn't choose Explosion, Munchlax can come in and KO with Pursuit. In addition, Gastly, in addition to other Levitating Ghosts, can come in on Earth Power and set up. Good teammates to this set include Choice Scarf Fighting-types
, and Pursuit users of your own. Chioce Scarf Mankey and Machop easily revenge kill Munchlax and Stunky, while Pursuit users beat most Ghost-types. An option on this set is to run Hidden Power Fire in the third slot, or Bronzor will wall this set all day long. However, this is inadvisable because Baltoy will now lose coverage against both Ground-types and Ghost-types.</p>

[Team Options]

<p>Good teammates for Baltoy
are Pokémon that can should be able to take out the Pokemon that counter Baltoy. Baltoy's primary counters are bulky Water- and Grass-types, Pursuit users, Ghost-types, and Bronzor. Munchlax easily handles most special Water-types, like Staryu, Mantyke, and Omanyte, while Bronzor and Duskull can take on physical Water-types like Buizel and Kabuto. Mankey eliminates Snover with Close Combat, and, since it is immune to sleep, also beats Paras, Shroomish, and other Pokémon that rely on sleep moves. A bulky Machop can revenge kill most Pursuit users with ease. Pursuit users such as Munchlax and Stunky beat almost all Ghost-types, as does Houndour. Finally, strong Fire-types like Magby beat Bronzor, as long as they can avoid an Earthquake on the switch. That's fine, because not many Bronzor would use Earthquake on Baltoy. [not really necessary imo]</p>

[Optional Changes]

<p>There aren't a lot of other options for Baltoy, as almost all
covers most of the bases are covered by with the listed sets. Baltoy can run a physical Choice set, but would lose to Bronzor and Ghost-types not named Gastly. Gravity is an interesting option, but Baltoy would then lose its coveted immunity to Ground-type attacks. Recycle can restore Baltoy’s Oran Berry, and could be used in conjunction with Substitute and Calm Mind, but then Baltoy it would lose to Munchlax way too quickly. Finally, Ancientpower can be used to hit Bug-, Ice-, and Flying-types for super effective damage.</p>

[Counters]

<p>Baltoy actually has a lot of counters. If Baltoy does not carry Explosion, Munchlax beats it with ease. Stunky can come in on any non-Ground-type move not named Explosion
, and put Baltoy in a "checkmate" position with Sucker Punch and Pursuit. Bulky Water-types like Mantyke also fare well against Baltoy. Buizel also beats Baltoy, and Carvanha sports an immunity to Psychic-type attacks and can threaten Baltoy with Waterfall and Crunch. Grass-types also do a good job of stopping Baltoy. Choice Scarf Shroomish can take any attack not named except Explosion and either KO Baltoy with Seed Bomb or put it to sleep with Spore. Choice Scarf Paras works exactly the same way, except that it can also KO Baltoy with X-Scissor. Snover has Blizzard and Energy Ball, both of which both do a nice job of taking out Baltoy. Porygon can tank an Earth Power or Psychic, and then KO Baltoy with Ice Beam.</p>

GP CHECK 2/2
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