Cherrim (Update)

Komodo

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http://www.smogon.com/dp/pokemon/cherrim


[Overview]

<p>What sets Cherrim apart from other Grass-types is its unique ability, Flower Gift, which raises its Attack and Special Defense stats in sunlight. A few decent support moves such as Aromatherapy, GrassWhistle, and Leech Seed, not to mention Cherrim's above average defenses, make it a decent Sunny Day supporter. However, Cherrim is not as fast as it would like, and also has a pretty shallow movepool, greatly limiting its potential in battle. This makes it good for only one thing: Sunny Day. Honestly, if you don't use Cherrim with Sunny Day, don't use Cherrim, as it is otherwise worthless.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Aromatherapy / GrassWhistle
move 3: Energy Ball
move 4: Hidden Power Fire / Hidden Power Ground
item: Heat Rock
nature: Modest
EVs: 4 HP / 252 SpA / 252 SpD

[SET COMMENTS]

<p>Cherrim has the perfect ability and movepool to be an effective Sunny Day supporter. While Aromatherapy is great for removing status from the whole team, GrassWhistle can put opponents to sleep and allow Cherrim to set up for free if it hits. The third slot is reserved for a STAB attack, and Cherrim is not short of options to choose from. The STAB move of choice is Energy Ball, providing reliable Base Power and perfect accuracy. Another move you may consider is SolarBeam, which has 180 Base Power when taking STAB into account. SolarBeam's detrimental side effect is circumvented through the use of Sunny Day, so its usability is skyrocketed. Grass Knot is another a good option, as it will deal more damage than Energy Ball to heavier opponents like Milotic, Slowking, and Rhyperior, but unlike SolarBeam, is effective outside sunlight. The final moveslot is for type coverage; Hidden Power Fire allows Cherrim to hit other Grass-types with a 105 Base Power attack in sunlight, while Hidden Power Ground deals with Fire-types like Houndoom and Arcanine. Both attacks also hit Registeel super effectively. Cherrim also gets Weather Ball, which becomes a 150 Base Power Fire-type attack in the sunlight, though it's rather useless outside of it, as it'll be a Normal-type attack with a measly 50 Base Power. Heat Rock is the ideal item for this set as it prolongs the sunlight, and it is recommended you do not swap it for anything else.</p>

[ADDITIONAL COMMENTS]

<p>The EVs on this set focus on Cherrim's special stats; maximum Special Attack gives Cherrim some power behind its attacks, while maximum Special Defense with Flower Gift gives Cherrim 381 Special Defense in the sun, making it much bulkier on the special side. Alternatively, you could use a Calm nature with a spread of 252 HP / 4 SpA / 252 SpD for maximum special bulk. You could also focus on Cherrim's lower physical Defense by giving it a Bold nature with 252 HP / 252 Def / 4 SpA. In either of these cases, you should consider Leech Seed or Synthesis on the set as Cherrim will be aiming to stick around for much longer.</p>

<p>Houndoom is an excellent partner for Cherrim, as it can switch into Fire-type moves to gain a boost from its Flash Fire ability. Houndoom also reduces the necessity for Hidden Power Fire on Cherrim, as it can defeatopposing Grass-types with its own STAB Fire-type attacks. Registeel is also a good partner, as it can switch into Flying-type moves with ease. This is helpful against the likes of Swellow, Scyther, and even Drapion. Bulky Water-types, such as Milotic and Slowking, are effective against both Fire- and Flying-types, especially Moltres. Unfortunately, their STABs are weakened by the sunlight, which is never a good thing.</p>

[Team Options]

<p>Pokemon with Flash Fire are almost a necessity when it comes to using Cherrim as without an immunity, even Pokemon that resist Fire will feel the burn of Fire-type attacks in the sun. Some good examples include Houndoom, Ninetales, and Arcanine; each of these Pokemon also benefit from sunlight to boost their STAB. These Pokemon will also be able to effectively run SolarBeam in their movesets to hit Water-types. Rock-types also make great partners as they provide excellent defensive synergy with Cherrim, resisting Poison-, Fire-, and Flying-type attacks aimed at it. There are a few reliable Rock-types in UU, but your best bets are the defensive ones like Regirock and Omastar, who can also set up entry hazards. Offensive ones such as Kabutops and Rhyperior, who can threaten to set up, still make great partners, though.</p>

<p>Pokemon that can take advantage of the sunlight make obvious partners for Cherrim. Fire-types like Moltres, Houndoom, and Arcanine can enjoy their STAB moves boosted by 50%, and refined access to SolarBeam, which has no charging turn when used in sunlight. Some Grass-types also enjoy the sunlight due to their abilities; Chlorophyll Pokemon such as Tangrowth, Exeggutor, Shiftry, and Victreebel would greatly benefit from the Speed boost, while Pokemon with the Leaf Guard ability like Leafeon and Tangrowth will appreciate the status immunity. If you decide to use Hidden Power Fire on Cherrim, a way to deal with opposing Fire-types is very important to your team's success. Bulky Water-types like Milotic and Slowking are excellent choices, as they have great HP stats and above average defenses, along with STAB Surf and decent Special Attack with which to deal with them. Dugtrio is another great choice as it can trap the opponent with its ability, Arena Trap, and proceed to KO the grounded ones with Earthquake. Regirock and Rhyperior are two other options as they can switch into Fire-types with relative ease and either set up entry hazards or Rock Polish, respectively. Alternatively,they can pummel the opponent with STAB Stone Edge. If Cherrim is unable to set up Sunny Day, another Pokemon should carry the move just in case. Defensive Pokemon like Uxie and Mesprit make good choices as they can further support the team with screens, Stealth Rock, and paralysis. You may also choose a more offensive, suicidal approach to this. Exeggutor can set up Sunny Day, then sacrifice itself with Explosion, while Ambipom can set up weather and escape with U-turn.</p>

<p>Chansey and Clefable are major problems for Cherrim as they have massive special bulk. The best way to deal with these Pokemon are with physical attackers, like Hitmontop, that have STAB Fighting attacks to threaten them with, and Dugtrio, with its Arena Trap ability. You may also choose to use Magmortar with Cross Chop to lure in Chansey with special moves and then surprise 2HKO it. Magmortar also appreciates the sunlight to boost its STAB Fire-type moves. Taunt Mismagius with Hidden Power Fighting and Nasty Plot is a good option as it can actually set up on Chansey with its immunity to Seismic Toss, and ability to block status with Taunt or Substitute. Once at +6 Special Attack, Mismagius will be able to 2HKO Chansey with Hidden Power Fighting.</p>

[Optional Changes]

<p>Cherrim has access to Swords Dance, which may be appealing due to Flower Gift's Attack boost, but Cherrim's physical movepool is limited to just Seed Bomb and Return, which get extremely bad coverage. Cherrim's lesser Speed stat also doesn't help when it comes to sweeping. Aside from this, Cherrim really has very few other viable options that it can utilize.</p>

[Counters]

<p>Flying-types cause problems for Cherrim as they resist its STAB Grass-type moves, and some even resist Hidden Power Fire, like Altaria and Moltres. Altaria also has Natural Cure to heal itself in case of Cherrim's GrassWhistle. STAB Flying-type moves usually spell doom for Cherrim, especially physical ones such as Brave Bird. Fire-types can switch into any of Cherrim's attacks and threaten it with a super effective hit. Arcanine and Houndoom can switch into Hidden Power Fire and hit Cherrim with a Flash Fire-boosted attack. Be wary of Hidden Power Ground, though. Chansey, Clefable, Registeel, and most specially defensive Pokemon that resist Grass-type moves can cause Cherrim problems with their tremendous bulk. Chansey and Clefable are generally the best counters as they can recover freely with Wish or Softboiled, while using Aromatherapy to heal any status.</p>
 

Bluewind

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I'll test this soon, but as a pre-test note, Protect seems to be a terrible move, especially because you're the one who are abusing a limited weather effect, not your opponent. I'd remove all mentions to it.
 
small nitpicks:
stress flash fire teammates (houndoom arcanine ninetales)
mention seed bomb and return with swords dance (with the boost from Flower Gift neutral nature 252Atk Cherrim's Seed Bomb hits as hard as a Adamant Shiftry's Seed Bomb)
average speed does not help offensive prowess
 

FlareBlitz

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Oh my god it's a Cherrim. It seems like you've done the best you can with this, though Cherrim is just an average and shitty grass type.

Maybe mention Grass Knot...? Does it even learn Grass knot? I don't see anything else wrong with this. This is probably the best Cherrim can do in Singles.
 

Komodo

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Oh my god it's a Cherrim. It seems like you've done the best you can with this, though Cherrim is just an average and shitty grass type.

Maybe mention Grass Knot...? Does it even learn Grass knot? I don't see anything else wrong with this. This is probably the best Cherrim can do in Singles.
Added a slash for Grass Knot :P

How about Synethisis for healing?
Added a mention of recovery in set comments
 

Eo Ut Mortus

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Too many slashes in the Grass attack slot in my opinion. Mention one main attack and then the rest in set comments. Other than that, there's not much that Cherrim can do.

QC Approved 1/2
 

Komodo

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I don't know if it's true (Bulbapedia), but Cherrim actually learns Weather Ball by breeding.
It isn't really worth the mention tbh, since Cherrim only works in the sun, Hidden Power Fire is always better. Weather Ball has 100 Base Power in the sun, while Hidden Power Fire is boosted by 50%, making it 105 Base Power.

Too many slashes in the Grass attack slot in my opinion. Mention one main attack and then the rest in set comments. Other than that, there's not much that Cherrim can do.

QC Approved 1/2
Done. Thank you :)
 

Eo Ut Mortus

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It isn't really worth the mention tbh, since Cherrim only works in the sun, Hidden Power Fire is always better. Weather Ball has 100 Base Power in the sun, while Hidden Power Fire is boosted by 50%, making it 105 Base Power.
Actually, Weather Ball receives the Fire-type boost from the sun, so its effective power would be 150.
 

Bluewind

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Me and Eo have just tested it. Weather Ball is bugged on shoddy, but it is indeed boosted by Sun on PO.
 

macle

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http://www.smogon.com/dp/pokemon/cherrim


[Overview]

<p>What sets Cherrim apart from other Grass-types is its unique Ability, Flower Gift, raising Cherrim's Attack and Special Defense sunny conditions. It's above average defenses and average HP make it a decent supporter, alongside a few decent support moves such as Aromatherapy, GrassWhistle, and Leech Seed. On the downside, Cherrim is pretty slow, making it limited as to what it can do in battle. Cherrim also has a pretty shallow movepool, making it good for only one thing, Sunny Day. Without this, Cherrim is nearly worthless.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Aromatherapy / GrassWhistle
move 3: Energy Ball
move 4: Hidden Power Fire / Hidden Power Ground
item: Heat Rock
nature: Modest
EVs: 4 HP / 252 SpA / 252 SpD

[Set Comments]

<p>Cherrim has the perfect ability and movepool for a Sunny Day Pokemon, making it an effective supporter. Aromatherapy is great for removing status, while GrassWhistle is great for slowing down opponents and letting Cherrim set up. The third slot is open to many Grass-type attacks, the first being Energy Ball, providing reliable STAB and perfect accuracy. Another move you may consider is SolarBeam, having 180 Base Power when taking STAB into account and when used in sunlight, it doesn't need a turn to charge. Grass Knot is also a good option as it deals more damage to heavy opponents like Milotic, Slowking, and Rhyperior too. The Final Slot is used for type coverage; Hidden Power Fire allows Cherrim to hit other Grass-types with a 105 Base Power attack in sunlight, and Hidden Power Ground deals with Fire-types like Houndoom and Arcanine, also hitting Registeel super effectively. Cherrim also gets Weather Ball, which has a great 150 Base Power in sunlight, though it's rather pointless outside of sun. Heat Rock is the ideal item for this set as it prolongs sunlight for the team, and it isn't recommended you change it.</p>

[Additional Comments]

<p>The EVs on this set focus on Cherrim's special stats, using max Special Attack gives Cherrim some offensive power behind its STAB Grass-type move, and its Hidden Power of choice. Max Special Defense along with Flower Gift gives Cherrim 381 Special Defense, making it more bulky. Alternatively you could use a Calm nature with a spread of 252 HP / 4 SpA / 252 SpD, making Cherrim a very specially bulky under sunlight. You could also focus on Cherrim's lower physical Defense, giving it a Bold nature with 252 HP / 252 Def / 4 SpA. In either of these cases, you should consider Leech Seed or Synthesis on the set as Cherrim will be sticking around much longer.</p>

<p>Houndoom is an excellent partner for Cherrim as it can switch into any Fire-type moves aimed at Cherrim, gaining a boost from its Flash Fire ability. Houndoom also eliminates the need for Cherrim to carry Hidden Power Fire for Grass-types as it can defeat them with its STAB Fire-type attacks.</p>

<p>Registeel is a good partner as it can switch into Flying-type moves with ease. Helpful against the likes of Swellow, Scyther, and even Drapion. Bulky Water-types are effective against both Fire- and Flying-types, especially Moltres. Milotic and Slowking are good examples. There is a downside however, their Water-type moves are weakened by the sunlight.</p>

[Team Options]

<p>Pokemon with Flash Fire ability are almost a necessity when it comes to using Cherrim. Some good examples include Houndoom, Ninetales, and even Arcanine. Each Pokemon also has the benefit of the sunlight, boosting their STAB Fire-type moves. These Pokemon may also take advantage of having SolarBeam in their movepool to hit Water-types.</p>

<p>Rock-types make great partners as they provide excellent defensive synergy, resisting Poison-, Fire-, and Flying-type attacks aimed at Cherrim. There are a few reliable Rock-types in UU; defensive Pokemon like Regirock and Omastar who can set up entry hazards, and offensive Pokemon like Kabutops and Rhyperior can set up with Swords Dance or Rock Polish.</p>

<p>Pokemon that can take advantage of the sunlight make great partners for Cherrim. Fire-types like Moltres, Houndoom and Arcanine can enjoy their STAB moves boosted by 50%, and most Grass-types have access to SolarBeam, which has no charging turn when in sunlight. Some Grass-types also enjoy the sunlight due to their abilities; Chlorophyll users such as Tangrowth, Exeggutor, Shiftry, and Victreebell will benefit from the 50% Speed boost; and Leafeon will be immune from status with Leaf Guard.</p>

<p>If you decide to use Hidden Power Fire on Cherrim, a way to deal with Fire-types is important to your teams success. Bulky Water-types like Milotic and Slowking are excellent choices as they have great HP stats and above average defenses, along with STAB Surf and decent Special Attack. Dugtrio is another great choice as it can trap the opponent with its ability, Arena Trap, and proceed with Earthquake to KO them. Regirock and Rhyperior are two other options as they can switch into Fire-types with relative ease and set up entry hazards in Regirock's case, or set up Rock Polish for Rhyperior. Alternatively you can pummel the opponent with STAB Stone Edge.</p>

<p>In case Cherrim is unable to set up Sunny Day, another Pokemon should carry the move in case. Defensive Pokemon like Uxie and Mesprit make good choices as they can support the team with screens, Stealth Rock, and even paralysis support. You may also choose a more offensive, suicidal approach to this. Exeggutor may set up Sunny Day, then sacrifice itself with Explosion, and Ambipom may set up weather and escape with U-turn.</p>

<p>Chansey and Clefable are major problems for Cherrim as they have massive HP stats and decent defensive stats. The best way to deal with these are physical sweepers like Hitmontop with its STAB Fighting-type attacks, and Dugtrio with its Arena Trap ability. You may also choose to use Magmortar with Cross Chop to lure in Chansey with special moves and 2HKO her. Magmorar also appreciates the sunlight to boost its STAB Fire-type moves. A Taunt Mismagius with Hidden Power Fighting and Nasty Plot is a good option as it is immune to Seismic Toss, and blocks status moves with Taunt. After boosting its Special Attack with Nasty Plot, Mismagius can 2HKO Chansey with +6 Hidden Power Fighting.</p>

[Optional Changes]

<p> Cherrim has access to Swords Dance, which may be appealing due to Flower Gift's Attack boost, though Cherrim's movepool is limited to Seed Bomb and Return. Also, Cherrim's low Speed doesn't help when it comes to sweeping. Cherrim also has Leech Seed, though it isn't recommended on sets not investing huge amounts of HP and Defense/Special Defense.</p>

[Counters]

<p>Flying-types cause problems for Cherrim as they resist its STAB Grass-type moves, and some even resist Hidden Power Fire and Ground like Altaria and Moltres. Altaria also has Natural Cure to heal itself in case of Cherrim's GrassWhistle. STAB Flying-type moves usually spell doom for Cherrim, especially physical ones like Brave Bird.</p>

<p>Fire-types can switch into any of Cherrim's attacks and threaten it with a super effective hit. Arcanine and Houndoom can switch into Hidden Power Fire and hit Cherrim with a Flash Fire boosted attack.</p>

<p>Chansey, Clefable, Registeel, and most specially defensive Pokemon that resist Grass-type moves can cause Cherrim problems due to their huge HP stat and decent typing. Chansey and Clefable being the worst as they can recover freely with Wish or Softboiled, while using Aromatherapy to heal any status.</p>
just a quick check
 

Oglemi

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I would do the same thing to the Team Options and Counters section that you did to the Magmortar analysis here. The Team Options can be squished to 2-3 and the Counters can just be 1 paragraph.
 

bugmaniacbob

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GP Check on request (since the queue is somewhat out of date)

There seemed to be a lot of wonky prose in this analysis, though I concentrated mainly on the grammar as there were considerable problems with both. So, I'd invite any GP team member who is better at prose changes than me to have a crack at this next.

GP Check [1/2]

REMOVE
ADD
COMMENT


[Overview]

<p>What sets Cherrim apart from other Grass-types is its unique Ability ability, Flower Gift, raising which raises Cherrim's Attack and Special Defense when the weather is sunny sunny conditions. It's Its above average defenses and average HP make it a decent supporter, alongside a few decent support moves movepool, which includes such as Aromatherapy, GrassWhistle, and Leech Seed. On the downside, Cherrim is pretty slow, making it limited as to what it can do in battle. Cherrim also has a pretty shallow movepool, making it good for only one thing, Sunny Day. Without this, Cherrim is nearly worthless.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Aromatherapy / GrassWhistle
move 3: Energy Ball
move 4: Hidden Power Fire / Hidden Power Ground
item: Heat Rock
nature: Modest
EVs: 4 HP / 252 SpA / 252 SpD

[Set Comments]

<p>Cherrim has the perfect ability and movepool for a Sunny Day Pokemon, making it an effective supporter. Aromatherapy is great for removing status, while GrassWhistle is great for slowing can slow down opponents and letting enable Cherrim to set up. The third slot is open to many Grass-type attacks reserved for a STAB attack, and Cherrim is not short of options to choose from. , the first being The main STAB move of choice is Energy Ball, providing reliable STAB and perfect accuracy. Another move you may consider is SolarBeam, having which has 180 Base Power when taking STAB into account,(comma) and when used in sunlight, it doesn't need a turn to charge. Grass Knot is also a good option as it deals more damage than Energy Ball to heavy opponents like Milotic, Slowking, and Rhyperior, and unlike SolarBeam is effective outside sunlight too. The Final Slot final moveslot is used for type coverage; Hidden Power Fire allows Cherrim to hit other Grass-types with a 105 Base Power attack in sunlight, and Hidden Power Ground deals with Fire-types like Houndoom and Arcanine.(full stop) , also hitting Both attacks also hit Registeel super effectively. Cherrim also gets Weather Ball, which has a great 150 Base Power in sunlight in sunlight becomes a 150 Base Power Fire-type attack, though it's rather pointless outside of sun. Heat Rock is the ideal item for this set as it prolongs sunlight for the team, and it isn't recommended you change it.</p>

[Additional Comments]

<p>The EVs on this set focus on Cherrim's special stats.(full stop) , using Using max Special Attack gives Cherrim some offensive power behind its STAB Grass-type move, and its Hidden Power of choice attacks. Max Special Defense along with Flower Gift gives Cherrim 381 Special Defense, making it more bulky on the special side. Alternatively you could use a Calm nature with a spread of 252 HP / 4 SpA / 252 SpD, making Cherrim a very specially bulky under sunlight. You could also focus on Cherrim's lower physical Defense, giving it a Bold nature with 252 HP / 252 Def / 4 SpA. In either of these cases, you should consider Leech Seed or Synthesis on the set as Cherrim will be sticking aiming to stick around for much longer.</p>

<p>Houndoom is an excellent partner for Cherrim,(comma) as it can switch into any Fire-type moves aimed at Cherrim, gaining a boost from its Flash Fire ability. Houndoom also eliminates the need for Cherrim to carry Hidden Power Fire for Grass-types,(comma) as it can defeat them with its STAB Fire-type attacks.</p>

<p>Registeel is also a good partner,(comma) as it can switch into Flying-type moves with ease. This is Helpful helpful against the likes of Swellow, Scyther, and even Drapion. Bulky Water-types are effective against both Fire- and Flying-types, especially with particular emphasis on Moltres. Milotic and Slowking are good examples. There is a downside however, since their Water-type moves are weakened by the sunlight.</p>

[Team Options]

<p>Pokemon with Flash Fire ability are almost a necessity when it comes to using Cherrim. Some good examples include Houndoom, Ninetales, and even Arcanine. Each Pokemon also has the benefit of the sunlight, boosting their STAB Fire-type moves. These Pokemon may also take advantage of having SolarBeam in their movepool to hit Water-types. Rock-types also make great partners as they provide excellent defensive synergy, resisting Poison-, Fire-, and Flying-type attacks aimed at Cherrim. There are a few reliable Rock-types in UU; your best bets are defensive Pokemon like Regirock and Omastar who can set up entry hazards, and offensive Pokemon like Kabutops and Rhyperior,(comma) who can set up with Swords Dance or Rock Polish.</p>

<p>Pokemon that can take advantage of the sunlight make great partners for Cherrim. Fire-types like Moltres, Houndoom and Arcanine can enjoy their STAB moves boosted by 50%, and most Grass-types have access to SolarBeam, which has no charging turn when in sunlight. Some Grass-types also enjoy the sunlight due to their abilities; Chlorophyll users such as Tangrowth, Exeggutor, Shiftry, and Victreebell Victreebel will benefit from the 50% Speed boost; and Leafeon will be immune from to status with Leaf Guard. If you decide to use Hidden Power Fire on Cherrim, a way to deal with Fire-types is important to your teams team's success. Bulky Water-types like Milotic and Slowking are excellent choices,(comma) as they have great HP stats and above average defenses, along with STAB Surf and decent Special Attack. Dugtrio is another great choice as it can trap the opponent with its ability, Arena Trap, and proceed with Earthquake to KO them with Earthquake. Regirock and Rhyperior are two other options as they can switch into Fire-types with relative ease and either set up entry hazards,(comma) in Regirock's case, or set up Rock Polish,(comma) for in the case of Rhyperior. Alternatively you can pummel the opponent with STAB Stone Edge. In case Cherrim is unable to set up Sunny Day, another Pokemon should carry the move just in case. Defensive Pokemon like Uxie and Mesprit make good choices as they can support the team with screens, Stealth Rock, and even paralysis support. You may also choose a more offensive, suicidal approach to this. Exeggutor can may set up Sunny Day, then sacrifice itself with Explosion, and Ambipom can may set up weather and escape with U-turn.</p>

<p>Chansey and Clefable are major problems for Cherrim as they have massive HP stats and decent defensive stats. The best way to deal with these are physical sweepers like Hitmontop with its STAB Fighting-type attacks, and Dugtrio with its Arena Trap ability. You may also choose to use Magmortar with Cross Chop to lure in Chansey with special moves and 2HKO her. Magmorar Magmortar also appreciates the sunlight to boost its STAB Fire-type moves. A Taunt Mismagius with Hidden Power Fighting and Nasty Plot is a good option as it is immune to Seismic Toss, and blocks status moves with Taunt. After boosting its Special Attack with Nasty Plot, Mismagius can 2HKO Chansey with +6 Hidden Power Fighting.</p>

[Optional Changes]

<p>Cherrim has access to Swords Dance, which may be appealing due to Flower Gift's Attack boost, though Cherrim's physical movepool is limited to Seed Bomb and Return. Also, Cherrim's low Speed doesn't help when it comes to sweeping. Cherrim also has Leech Seed, though it isn't recommended on sets not investing in huge amounts of HP and Defense/Special Defense.</p>

[Counters]

<p>Flying-types cause problems for Cherrim as they resist its STAB Grass-type moves, and some even resist Hidden Power Fire,(comma) and Ground like Altaria and Moltres. Altaria also has Natural Cure to heal itself in case of Cherrim's GrassWhistle. STAB Flying-type moves usually spell doom for Cherrim, especially physical ones like Brave Bird. Fire-types can switch into any of Cherrim's attacks and threaten it with a super effective hit. Arcanine and Houndoom can switch into Hidden Power Fire and hit Cherrim with a Flash Fire boosted attack. Chansey, Clefable, Registeel, and most specially defensive Pokemon that resist Grass-type moves can cause Cherrim problems due to their huge HP stat stats and decent typing. Chansey and Clefable being are generally the worst as they can recover freely with Wish or Softboiled, while using Aromatherapy to heal any status.</p>


 

Aeron Ee1

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Setting phazors on.. prose..

Changes in bold
Removals in red
Comments in green

[Overview]

<p>What sets Cherrim apart from other Grass-types is its unique ability, Flower Gift, which raises its Attack and Special Defense in sunlight. This, alongside a few decent support moves such as Aromatherapy, GrassWhistle, and Leech Seed and Cherrim's above average defenses and average HP make it a decent Sunny Day supporter (moved). However, Cherrim is not as fast as it would like (it's not slow at all, base 85 outspeeds tons of stuff), and also has a pretty shallow movepool, greatly limiting its potential in battle, making it good for only one thing, Sunny Day. Honestly, if you don't use Cherrim with Sunny Day, don't use Cherrim, as it is otherwise worthless.(revised conclusion)</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Aromatherapy / GrassWhistle
move 3: Energy Ball
move 4: Hidden Power Fire / Hidden Power Ground
item: Heat Rock
nature: Modest
EVs: 4 HP / 252 SpA / 252 SpD

[Set Comments]

<p>Cherrim has the perfect ability and movepool to be an effective Sunny Day supporter. While Aromatherapy is great for removing status from the whole team, GrassWhistle can slow down opponents and allow Cherrim free set up if it hits. The third slot is reserved for a STAB attack, and Cherrim is not short of options to choose from. The main STAB move of choice is Energy Ball, providing reliable Base Power (all of them do, so that's not much of an argument) and perfect accuracy. Another move you may consider is SolarBeam, which has 180 Base Power when taking STAB into account, and its detrimental side effect is circumvented through the use of Sunny Day. Grass Knot is another a good option, as it will deal more damage than Energy Ball to heavier opponents like Milotic, Slowking, and Rhyperior, but unlike SolarBeam, is effective outside sunlight. The final moveslot is used for type coverage; Hidden Power Fire allows Cherrim to hit other Grass-types with a 105 Base Power attack in sunlight, and Hidden Power Ground deals with Fire-types like Houndoom and Arcanine. Both attacks also hit Registeel super effectively. Cherrim also gets Weather Ball, which becomes a 150 Base Power Fire-type attack in the sunlight, though it's rather useless outside of it, as it'll be a Normal-type attack, which doesn't provide much type coverage at all, with a measly 50 Base Power. Heat Rock is the ideal item for this set, as it prolongs the sunlight, and it is recommended you do not swap it for anything else.</p>

[Additional Comments]

<p>The EVs on this set focus on Cherrim's special stats; maximum Special Attack gives Cherrim some offensive power behind its attacks(if they're attacks, they're obviously offensive), while maximum Special Defense along with Flower Gift gives Cherrim 381 Special Defense in the sun, making it much bulkier on the special side. Alternatively, you could use a Calm nature with a spread of 252 HP / 4 SpA / 252 SpD, for maximum special bulk. You could also focus on Cherrim's lower physical Defense by giving it a Bold nature with 252 HP / 252 Def / 4 SpA. In either of these cases, you should consider Leech Seed or Synthesis on the set as Cherrim will be aiming to stick around for much longer.</p>

<p>Houndoom is an excellent partner for Cherrim, as it can switch into Fire-type moves to gain a boost from its Flash Fire ability. Houndoom also reduces the necessity for Hidden Power Fire on Cherrim, as it can defeat them with its own STAB Fire-type attacks.</p><p> Registeel is also a good partner, as it can switch into Flying-type moves with ease. This is helpful against the likes of Swellow, Scyther, and even Drapion. Bulky Water-types are effective against both Fire- and Flying-types, especially Moltres. Milotic and Slowking are good examples. Unfortunately, their STABs are weakened by the sunlight, which is never a good thing.</p>

[Team Options]

<p>Pokemon with Flash Fire ability are almost a necessity when it comes to using Cherrim as without an immunity, even resistors will feel the burn of Fire-type attacks in the sun. Some good examples include Houndoom, Ninetales, and even Arcanine; each of these Pokemon also has the benefit from sunlight to boost their STAB Fire-type moves. These Pokemon will also be able to run SolarBeam in their movesets to hit Water-types. Rock-types also make great partners as they provide excellent defensive synergy with Cherrim, resisting Poison-, Fire-, and Flying-type attacks aimed at it. There are a few reliable Rock-types in UU, but your best bets are the defensive ones like Regirock and Omastar, who can also set up entry hazards. Offensive ones such as Kabutops and Rhyperior, who can threaten to set up with Swords Dance or Rock Polish still make great partners though.</p>

<p>Pokemon that can take advantage of the sunlight make obvious partners for Cherrim. Fire-types like Moltres, Houndoom and Arcanine can enjoy their STAB moves boosted by 50%, and refined access to SolarBeam, which has no charging turn when in sunlight. Some Grass-types also enjoy the sunlight due to their abilities; Chlorophyll Pokemon such as Tangrowth, Exeggutor, Shiftry, and Victreebel would greatly benefit from the 50% Speed boost, while Leaf Guard-ers like Leafeon and Tangrowth will likewise with the status immunity. If you decide to use Hidden Power Fire on Cherrim, a way to deal with opposing Fire-types is very important to your team's success. Bulky Water-types like Milotic and Slowking are excellent choices, as they have great HP stats and above average defenses, along with STAB Surf and decent Special Attack with which to deal with them. Dugtrio is another great choice as it can trap the opponent with its ability, Arena Trap, and proceed to KO the grounded ones with Earthquake. Regirock and Rhyperior are two other options as they can switch into Fire-types with relative ease and either set up entry hazards, in Regirock's case, or set up Rock Polish, in the case of Rhyperior. Alternatively, you can pummel the opponent with STAB Stone Edge. If Cherrim is unable to set up Sunny Day, another Pokemon should carry the move just in case. Defensive Pokemon like Uxie and Mesprit make good choices as they can further support the team with screens, Stealth Rock, and even paralysis support. You may also choose a more offensive, suicidal approach to this. Exeggutor can set up Sunny Day, then sacrifice itself with Explosion, while Ambipom can set up weather and escape with U-turn.</p>

<p>Chansey and Clefable are major problems for Cherrim as they have massive bulk. The best way to deal with these are with physical attackers like Hitmontop, that have STAB Fighting attacks to threaten it with, and Dugtrio, with its Arena Trap ability. You may also choose to use Magmortar with Cross Chop to lure in Chansey with special moves and then surprise 2HKO it. Magmortar also appreciates the sunlight to boost its STAB Fire-type moves. A Taunt Nasty Plot Mismagius with Hidden Power Fighting and Nasty Plot is a good option as it can actually set up on Chansey with its immunity to Seismic Toss, and ability to block status with Taunt or Substitute. Once at +6 Special Attack, Mismagius will be able to 2HKO Chansey with +6 Hidden Power Fighting.</p>

[Optional Changes]

<p>Cherrim has access to Swords Dance, which may be appealing due to Flower Gift's Attack boost, but Cherrim's physical movepool is limited to just Seed Bomb and Return, which get extremely bad coverage. Cherrim's lesser (it's not low!) Speed stat also doesn't help when it comes to sweeping. Cherrim also has Leech Seed, though it isn't recommended on sets not investing in huge amounts of HP and Defense/Special Defense. (already mentioned)</p>

[Counters]

<p>Flying-types cause problems for Cherrim as they resist its STAB Grass-type moves, and some even resist Hidden Power Fire, like Altaria and Moltres. Altaria also has Natural Cure to heal itself in case of Cherrim's GrassWhistle. STAB Flying-type moves usually spell doom for Cherrim, especially physical ones like Brave Bird. Fire-types can switch into any of Cherrim's attacks and threaten it with a super effective hit. Arcanine and Houndoom can switch into Hidden Power Fire and hit Cherrim with a Flash Fire boosted attack. Be wary of Hidden Power Ground though. Chansey, Clefable, Registeel, and most specially defensive Pokemon that resist Grass-type moves can cause Cherrim problems with their massive amounts of bulk. Chansey and Clefable are generally the worst as they can recover freely with Wish or Softboiled, while using Aromatherapy to heal any status.</p>

Also, generalized stuff, added commas, information, the usual.

EDIT:
easy c/p version (if you take all the suggestions of course..):
[Overview]

<p>What sets Cherrim apart from other Grass-types is its unique ability, Flower Gift, which raises its Attack and Special Defense in sunlight. This, alongside a few decent support moves such as Aromatherapy, GrassWhistle, and Leech Seed and Cherrim's above average defenses make it a decent Sunny Day supporter. However, Cherrim is not as fast as it would like, and also has a pretty shallow movepool, greatly limiting its potential in battle, making it good for only one thing, Sunny Day. Honestly, if you don't use Cherrim with Sunny Day, don't use Cherrim, as it is otherwise worthless.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Aromatherapy / GrassWhistle
move 3: Energy Ball
move 4: Hidden Power Fire / Hidden Power Ground
item: Heat Rock
nature: Modest
EVs: 4 HP / 252 SpA / 252 SpD

[Set Comments]

<p>Cherrim has the perfect ability and movepool to be an effective Sunny Day supporter. While Aromatherapy is great for removing status from the whole team, GrassWhistle can slow down opponents and allow Cherrim free set up if it hits. The third slot is reserved for a STAB attack, and Cherrim is not short of options to choose from. The STAB move of choice is Energy Ball, providing reliable Base Power and perfect accuracy. Another move you may consider is SolarBeam, which has 180 Base Power when taking STAB into account, and its detrimental side effect is circumvented through the use of Sunny Day. Grass Knot is another a good option, as it will deal more damage than Energy Ball to heavier opponents like Milotic, Slowking, and Rhyperior, but unlike SolarBeam, is effective outside sunlight. The final moveslot is for type coverage; Hidden Power Fire allows Cherrim to hit other Grass-types with a 105 Base Power attack in sunlight, and Hidden Power Ground deals with Fire-types like Houndoom and Arcanine. Both attacks also hit Registeel super effectively. Cherrim also gets Weather Ball, which becomes a 150 Base Power Fire-type attack in the sunlight, though it's rather useless outside of it, as it'll be a Normal-type attack, which doesn't provide much type coverage at all, with a measly 50 Base Power. Heat Rock is the ideal item for this set, as it prolongs the sunlight, and it is recommended you do not swap it for anything else.</p>

[Additional Comments]

<p>The EVs on this set focus on Cherrim's special stats; maximum Special Attack gives Cherrim some power behind its attacks(if they're attacks, they're obviously offensive), while maximum Special Defense with Flower Gift gives Cherrim 381 Special Defense in the sun, making it much bulkier on the special side. Alternatively, you could use a Calm nature with a spread of 252 HP / 4 SpA / 252 SpD, for maximum special bulk. You could also focus on Cherrim's lower physical Defense by giving it a Bold nature with 252 HP / 252 Def / 4 SpA. In either of these cases, you should consider Leech Seed or Synthesis on the set as Cherrim will be aiming to stick around for much longer.</p>

<p>Houndoom is an excellent partner for Cherrim, as it can switch into Fire-type moves to gain a boost from its Flash Fire ability. Houndoom also reduces the necessity for Hidden Power Fire on Cherrim, as it can defeat them with its own STAB Fire-type attacks. Registeel is also a good partner, as it can switch into Flying-type moves with ease. This is helpful against the likes of Swellow, Scyther, and even Drapion. Bulky Water-types are effective against both Fire- and Flying-types, especially Moltres. Milotic and Slowking are good examples. Unfortunately, their STABs are weakened by the sunlight, which is never a good thing.</p>

[Team Options]

<p>Pokemon with Flash Fire are almost a necessity when it comes to using Cherrim as without an immunity, even resistors will feel the burn of Fire-type attacks in the sun. Some good examples include Houndoom, Ninetales, and Arcanine; each of these Pokemon also benefit from sunlight to boost their STAB. These Pokemon will also be able to run SolarBeam in their movesets to hit Water-types. Rock-types also make great partners as they provide excellent defensive synergy with Cherrim, resisting Poison-, Fire-, and Flying-type attacks aimed at it. There are a few reliable Rock-types in UU, but your best bets are the defensive ones like Regirock and Omastar, who can also set up entry hazards. Offensive ones such as Kabutops and Rhyperior, who can threaten to set up still make great partners though.</p>

<p>Pokemon that can take advantage of the sunlight make obvious partners for Cherrim. Fire-types like Moltres, Houndoom and Arcanine can enjoy their STAB moves boosted by 50%, and refined access to SolarBeam, which has no charging turn when in sunlight. Some Grass-types also enjoy the sunlight due to their abilities; Chlorophyll Pokemon such as Tangrowth, Exeggutor, Shiftry, and Victreebel would greatly benefit from the Speed boost, while Leaf Guard-ers like Leafeon and Tangrowth will likewise with the status immunity. If you decide to use Hidden Power Fire on Cherrim, a way to deal with opposing Fire-types is very important to your team's success. Bulky Water-types like Milotic and Slowking are excellent choices, as they have great HP stats and above average defenses, along with STAB Surf and decent Special Attack with which to deal with them. Dugtrio is another great choice as it can trap the opponent with its ability, Arena Trap, and proceed to KO the grounded ones with Earthquake. Regirock and Rhyperior are two other options as they can switch into Fire-types with relative ease and either set up entry hazards, in Regirock's case, or Rock Polish, in the case of Rhyperior. Alternatively, you can pummel the opponent with STAB Stone Edge. If Cherrim is unable to set up Sunny Day, another Pokemon should carry the move just in case. Defensive Pokemon like Uxie and Mesprit make good choices as they can further support the team with screens, Stealth Rock, and paralysis. You may also choose a more offensive, suicidal approach to this. Exeggutor can set up Sunny Day, then sacrifice itself with Explosion, while Ambipom can set up weather and escape with U-turn.</p>

<p>Chansey and Clefable are major problems for Cherrim as they have massive bulk. The best way to deal with these are with physical attackers like Hitmontop, that have STAB Fighting attacks to threaten it with, and Dugtrio, with its Arena Trap ability. You may also choose to use Magmortar with Cross Chop to lure in Chansey with special moves and then surprise 2HKO it. Magmortar also appreciates the sunlight to boost its STAB Fire-type moves. Nasty Plot Mismagius with Hidden Power Fighting and Nasty Plot is a good option as it can actually set up on Chansey with its immunity to Seismic Toss, and ability to block status with Taunt or Substitute. Once at +6 Special Attack, Mismagius will be able to 2HKO Chansey with Hidden Power Fighting.</p>

[Optional Changes]

<p>Cherrim has access to Swords Dance, which may be appealing due to Flower Gift's Attack boost, but Cherrim's physical movepool is limited to just Seed Bomb and Return, which get extremely bad coverage. Cherrim's lesser Speed stat also doesn't help when it comes to sweeping.</p>

[Counters]

<p>Flying-types cause problems for Cherrim as they resist its STAB Grass-type moves, and some even resist Hidden Power Fire, like Altaria and Moltres. Altaria also has Natural Cure to heal itself in case of Cherrim's GrassWhistle. STAB Flying-type moves usually spell doom for Cherrim, especially physical ones like Brave Bird. Fire-types can switch into any of Cherrim's attacks and threaten it with a super effective hit. Arcanine and Houndoom can switch into Hidden Power Fire and hit Cherrim with a Flash Fire boosted attack. Be wary of Hidden Power Ground though. Chansey, Clefable, Registeel, and most specially defensive Pokemon that resist Grass-type moves can cause Cherrim problems with their massive amounts of bulk. Chansey and Clefable are generally the worst as they can recover freely with Wish or Softboiled, while using Aromatherapy to heal any status.</p>
 

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