After rating so many teams, I finally decided to post my own. 95% of my teams are jokes (I have a team based off of cow-like Pokemon, for instance) so making a team that was actually good was a difficult concept for me. This team actually started out as a joke team too- every member had explosion (except for Tyranitar, who just killed the ghosts) and had a Lickilicky. It turned out to be the best team I had ever made, so I decided, what the hey, I guess I should actually make it good. So, without further ado, meet team Plammo! Changes are in red!
Mega Man (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Explosion
- Psychic
- Flamethrower
---
I first used azelf because it was a common lead that set up rocks reliably and also exploded (or at least it was common when I first made this team). It origionaly had taunt over flamethrower (I hate non-taunt leads) but having Psychic as my only non-suicidal attack left me wanting. Azelf has since more than pulled his wieght, frequently getting up stealth rock and taking out two people before dying (and rarely ever dying without blowing up.)
Fire Blast (Bronzong) @ Choice Band
Ability: Levitate
EVs: 252 HP/176 Atk/80 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Explosion
- Trick
- Gyro Ball
---
As silly as it sounds, bronzong is both my offensive and defensive MVP. Choice banded gyro ball does absolutely absurd damage to everything... including stuff that resists it. Earthquake is for everything slow or unsuspecting, catching Heatrans and Magnezones who think they can force me out for a quite unexpected surprise. Choice band and trick combine to form a stall-destroying combination, taking out the Hippos that this team hates so much. The best part is that no one seems to figure out it's choice banded until it gets tricked onto them. Bronzong is also always my go-to guy right after Azelf explodes and I have no clue what my opponent is going to switch in, as he can survive anything short of a Heatran's Specs Fire Blast and hit back for some usually deadly retaliation.
Beautiful (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/4 Def/252 SAtk
Modest nature (+Sp. Atk, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Toxic
---
Isn't she cute? Originally, this was an expert belt set named "scarfed" but that fooled no one and also kind of sucked. So behold, a set for Heatran that actually does useful things every match! It's a set I picked up (e.g., "stole") from another RMT. The idea is to come in on something that's scared of this monster and then set up a substitute as they switch to their counter, allowing me to deal some damage/status before she has to run away like the scared little girl she is. Toxic deals with the waters, earth power for the Heatrans and other fires, and fire blast for the idots who got their real Heatran counters all killed!
Scarfed (Flygon) (F) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- U-turn
- Fire Punch
---
Is it named scarfed because it's scarfed? Or because he's trying to fool me into thinking its scarfed? Or is it both? Well, it's scarfed, but I am a fan of making my opponent indecisive. He's the basic scarfgon, what is there to say? Beats set-up sweepers that plauged my old team. I'm trying out fire punch because stone edge misses and Scizor sucks!
Fuzz Hog (Shaymin) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/188 Spd/68 SAtk
Timid nature (+Spd, -Atk)
- Leech Seed
- Hidden Power [Fire]
- Protect
- Seed Flare
---
While it was sad to see Gengar go, Sheymin has become quite the boon to this team, leeching health from foes and/or murduring them with one of its two moves. Protect also helps me a TON against all the choice users I see flying around, and with my team's plethora of immunities it's a cinch to pick the appropriate counter. The only issue I find is that Sheymin makes me kinda bug-weak, with three weaknesses and only one resist, but so long as Heatran's live it's no issue.
5FeetTall (Tyranitar) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/60 Atk/20 Spd/176 SAtk
Quiet nature (+SAtk, -Spd)
- Crunch
- Substitute
- Flamethrower
- Focus Punch
---
I forget which game it was, but one of the Pokedex entries for Tyranitar says he's five feet tall (same height as your ten-year old main character) and I thought that was funny enough to warrant nicknaming. This guy started as a choice bander, switched to a dragon dancer, and now is spending his life as a quiet Tyraniboah in the hills, secluded from all society but the kind young boy who visits him every day, slowly warming his crusty old heart and giving him hope for the future. I originally wanted to get rid of this guy entirely, but everyone's like "Oh, hey! I remember 5FeetTall!" Or, "Hey! I saw your team on Smogon! Cool Tyranitar!" So I guess I'm taking the hint. The dragon dance sweeper just wasn't doing it for me, though, and then some team owned me with a Tyraniboah so I decided to try it out. (Kudos to whoever you were, by the way. Holy crap, dude.) I am pleasently suprised to say that it's working really well, but moveset changes are still up for discussion.
Conclusion:
I don't have a conclusion. Please help rate my team, and be nice! Thanks!
Mega Man (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Explosion
- Psychic
- Flamethrower
---
I first used azelf because it was a common lead that set up rocks reliably and also exploded (or at least it was common when I first made this team). It origionaly had taunt over flamethrower (I hate non-taunt leads) but having Psychic as my only non-suicidal attack left me wanting. Azelf has since more than pulled his wieght, frequently getting up stealth rock and taking out two people before dying (and rarely ever dying without blowing up.)
Fire Blast (Bronzong) @ Choice Band
Ability: Levitate
EVs: 252 HP/176 Atk/80 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Explosion
- Trick
- Gyro Ball
---
As silly as it sounds, bronzong is both my offensive and defensive MVP. Choice banded gyro ball does absolutely absurd damage to everything... including stuff that resists it. Earthquake is for everything slow or unsuspecting, catching Heatrans and Magnezones who think they can force me out for a quite unexpected surprise. Choice band and trick combine to form a stall-destroying combination, taking out the Hippos that this team hates so much. The best part is that no one seems to figure out it's choice banded until it gets tricked onto them. Bronzong is also always my go-to guy right after Azelf explodes and I have no clue what my opponent is going to switch in, as he can survive anything short of a Heatran's Specs Fire Blast and hit back for some usually deadly retaliation.
Beautiful (Heatran) (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP/4 Def/252 SAtk
Modest nature (+Sp. Atk, -Atk)
- Fire Blast
- Earth Power
- Substitute
- Toxic
---
Isn't she cute? Originally, this was an expert belt set named "scarfed" but that fooled no one and also kind of sucked. So behold, a set for Heatran that actually does useful things every match! It's a set I picked up (e.g., "stole") from another RMT. The idea is to come in on something that's scared of this monster and then set up a substitute as they switch to their counter, allowing me to deal some damage/status before she has to run away like the scared little girl she is. Toxic deals with the waters, earth power for the Heatrans and other fires, and fire blast for the idots who got their real Heatran counters all killed!
Scarfed (Flygon) (F) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- U-turn
- Fire Punch
---
Is it named scarfed because it's scarfed? Or because he's trying to fool me into thinking its scarfed? Or is it both? Well, it's scarfed, but I am a fan of making my opponent indecisive. He's the basic scarfgon, what is there to say? Beats set-up sweepers that plauged my old team. I'm trying out fire punch because stone edge misses and Scizor sucks!
Fuzz Hog (Shaymin) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/188 Spd/68 SAtk
Timid nature (+Spd, -Atk)
- Leech Seed
- Hidden Power [Fire]
- Protect
- Seed Flare
---
While it was sad to see Gengar go, Sheymin has become quite the boon to this team, leeching health from foes and/or murduring them with one of its two moves. Protect also helps me a TON against all the choice users I see flying around, and with my team's plethora of immunities it's a cinch to pick the appropriate counter. The only issue I find is that Sheymin makes me kinda bug-weak, with three weaknesses and only one resist, but so long as Heatran's live it's no issue.
5FeetTall (Tyranitar) (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/60 Atk/20 Spd/176 SAtk
Quiet nature (+SAtk, -Spd)
- Crunch
- Substitute
- Flamethrower
- Focus Punch
---
I forget which game it was, but one of the Pokedex entries for Tyranitar says he's five feet tall (same height as your ten-year old main character) and I thought that was funny enough to warrant nicknaming. This guy started as a choice bander, switched to a dragon dancer, and now is spending his life as a quiet Tyraniboah in the hills, secluded from all society but the kind young boy who visits him every day, slowly warming his crusty old heart and giving him hope for the future. I originally wanted to get rid of this guy entirely, but everyone's like "Oh, hey! I remember 5FeetTall!" Or, "Hey! I saw your team on Smogon! Cool Tyranitar!" So I guess I'm taking the hint. The dragon dance sweeper just wasn't doing it for me, though, and then some team owned me with a Tyraniboah so I decided to try it out. (Kudos to whoever you were, by the way. Holy crap, dude.) I am pleasently suprised to say that it's working really well, but moveset changes are still up for discussion.
Conclusion:
I don't have a conclusion. Please help rate my team, and be nice! Thanks!