The Last SandStorm Stall ~ OU RMT

The Last Sandstorm Stall
With the arrival of Gen 5 and a whole host of new Pokemon, I have decided to post my final OU RMT, right here, on Smogon. The team is a SandStall team, based around Cradlily and using his weakness to my teams advantages.

Well, lets talk about how this team came together.
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After being destroyed by one of these on my last team, I decided to make a Sandstorm team involving it.
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Then I needed two pokemon that could cover Cradily's weaknesses and still be bulky, hit hard, and have a resist to Sandstorm. Swampert and Heatran fit the bill to perfection, and also creates a Grass/Fire/Water defensive core.
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Since this was a stall team, I knew Spikes and Toxic Spikes would be essential to this teams success, and who better than Forretress to put BOTH of them up, before Exploding into oblivion.
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I needed a lead that could set up permanent Sandstorm and Stealth Rock, while being able to phaze away pokemon. Only one possible pokemon, Hippowdon, could be used here, as its overall bulk is put to much better use on a stall team that the Tyrant would.
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Now came my biggest problem. I needed a swift and reliable counter to ScarfTran and MixApe, but could also remove the opponents entry hazards with Rapid Spin. I finally settled on Starmie, but replacing Life Orb for Leftovers, to further increase its survivability.
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It was then decided that I replace Swampert for a Bulky Gyarados, as it had access to taunt and allowed me to take all the fighting attacks aimed at my team, and maybe set-up abd atempt a sweep. Starmie was replaced by Rotom-F, as it too could take Fighting, Grass, and several other types on with athority, and provide my team with support through screens and status.
Heres some pro's and con's to the team before I go "In-Depth" on it.
PRO'S
  • Has all entry hazards
  • Has several resists to entry hazards and Sandstorm
  • Has a Rapid Spinner
  • Has Both kind of walls and both kinds of sweepers.
  • Has a check to Infernape and Heatran
  • Has a Taunt user
CON'S
  • Overall, the team is slow
  • Relys on Entry Hazards to have an effect
  • Some Pokemon are set-up fodder
  • Taunt wrecks some strategy

And now for the "In-depth" on each Pokemon.
Changes are in Bold

The Lead
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Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/170 Def/88 SDef
Impish nature (+Def, -SAtk)
- Slack Off
- Earthquake
- Stealth Rock
- Roar
Hippowdon gets sandstorm going for cradily, which is vital, and helps a bit against other weather teams. Stealth Rock asap, if I suspect my opponent to have Taunt, I either Earthquake or switch. Slack Off is for recovery, and Roar is to phaze. She is amazing late game when I have spikes and/or Toxic Spikes down, as he can just roar to her heart's content. The EV's give her bulkyness on both sides of the spectrum.

The Spinning Spiker
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Forretress @ Leftovers/Shed Shell
Ability: Sturdy
IVs: 0 Spd
EVs: 252 HP/52 Atk/206 Def
Relaxed nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Payback
- Rapid Spin
Now this is just a brilliant Pokemon to set up both kinds of Spikes. His overall bulk and brilliant stalling ability makes him an excellent pokemon for this team. He can set up both kinds of spikes, then either attack with Rapid Spin to remove entry hazards, or can deal out some Super-effective damage on the spin blockers/Ghosts that think they can switch in on him. Otherwise, if I suspect a fire type move coming at Forretress, I switch to Heatran for a boost, and potential sweep.

The Sandstorm Wall
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Cradily @ Leftovers
Ability: Suction Cups
EVs: 252 HP/6 Def/252 SDef
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Curse
- Rock Slide
The king of the Sand Castle. In Sandstorm, he is almost impossible to OHKO with a Special Attack, and when the same goes for the Physical side after its used a Curse or two as well. It can absorb status and continue to Attack and/or raise its mediocre defense and attack with Curse while sleeping, and is unstoppable after it has enough boosts under its belt. Only problem is, that this thing is both set-up fodder, and ruined my taunt. But I only reveal this late game if possible, when all of its counters are eliminated. This thing cause soooo many switches, so it works great with entry hazards.

The Bulky Water
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Gyarados @ Leftovers
Ability: Intimidate
EVs: 156HP/72Atk/96Def/184Spe
Adamant nature (+Atk, -SpAtk)
- Dragon Dance
- Taunt
- Waterfall
- Roar
Bulky Gyarados is a brilliant addition to this team. His overall defence's and ability allow him to soak up physical hits, and with Taunt, he can beat all the pokemon that think they can set up on it, and use Dragon Dance to atempt a sweep. Waterfall is for powerful STAB, and Roar is for when the opponent has either taunted me, or for when I just want to rack up damage for Spikes and Stealth Rock.

The Fire type that's always Cold
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Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252SpAtk/252Spe/6SpDef
Naive nature (+Spe, -SpDef)
- Flamethrower
- Earth Power
- Explosion
- Hidden Power Grass 70
Always cold...'cus he wears a scarf...oh, lame joke ftw. This is my standard ScarfTran. He's basically essential to the survival of this team, as it holds up the Grass/Fire/Water core, and also takes all Fire (aimed at Forretress) and Grass (aimed at the rest) moves, before attempting to revenge kill al the pokemon that have been worn down my poison and Entry Hazards. HP Grass is for Water Types and Swampert, and Explosion lets him go out with a bang. Not much else to say really, other than he is a beast late game.

The Spin-Blocking Spirit
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Rotom-A @ Leftovers
Ability: Levitate
EVs: 252HP/120Def/136SpDef
Bold nature(+Def -Atk)
- Thunderbolt
- Blizzard
- Shadow Ball
- Light Screen
Here is my saving grace against all the pesky Water, Fighting and Ground types that try to ruin my day. He has excellent coverage and a great bulk, allowing him to be a great Spin-Blocker. This is my own unique take on the standard Sleep-talk set, using the same EV's, but 3 attacking moves and One of the screens for support. He really is better than Starmie at keeping Infernape, Dragonite and several bulky waters and Fighting types in check. I've decided to keep blizzard for a powerful STAB move that is useful on the variety of dragons and Grass types in OU, and Light Screen over Reflect as Most of my team have a high enough defence, and could use the added support to set up, or even sweep. Thank you Rhadfii for suggesting him to me.

Well, thats the team. I'm open to all criticism as long as it isn't mean or stupid. I've found this team to be very successful in the current OU metagame, and with some minor changes, I am sure it can be the best Sandstorm stall team there ever was, ever is, or ever will be.
Thanks for your time. :)
 
I think switching the roles of Rotom and Heatran would be a viable choice, and switching your Rotom form. A utility RestTalk Heatran could be even nicer for stall, something like this:

Heatran @ Leftovers / Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Bold nature (+Def, -Atk)
- Lava Plume
- Rest
- Sleep Talk
- Roar

Lots of phasing, residual damage with burn.

Could replace Roar with Earth Power.

Then for Rotom:

Rotom-f @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 Spe / 252 SAtk
Timid / Modest nature (+Spd, -Atk) (+SAtk, -Atk)
- Blizzard
- Thunderbolt
- Shadow Ball
- Trick

Again, all about preference. Rotom hits more sweepers as a revenge killer than heatran, and heatran is a superior bulky poke imo. Also spinblocking Rotom scarfed works wonders, switch in on their spinner and cripple it with Trick. Either that or cripple whichever specal wall they switch in.

Just things to consider. Good luck.
 
Hey I got your message, cool team. I definitely agree with the rate above me, but with some minour changes. For Rotom, try this set instead.

252 Spe / 252 HP / 4 SpDef
Timid
-Thunderbolt
-Hydro Pump
-Will-o-wisp
-Trick

HP EVs allow you to withstand Starmie a lot longer so that he/she doesn't get a spin on you without some serious effort, and also come in handy against Suicune, Gyarados, Infernape etc. Blizzard doesn't really help with much except Dragonite (who I'm getting to in a sec) and has been replaced by Hydro Pump, to hit Infernape, Heatran etc. Shadow ball isn't very useful and is just tyranitar set up fodder, so will o wisp is used to revenge in general a variety of offensive threats, like Dragonite, Lucario, Metagross, and even Tyranitar in a pinch.

The only other change I'd make would be a full-on Rest-Talk Gyarados over your current set. I realize that this gives you 3 rest-talkers, but this isn't necessarily bad and he is definitely a stall classic for a reason. He can stay alive longer to take on the threats you need covered, and roar with entry hazards is of course awesome. If you really want to keep the dragon dancing aspects of you Gyarados, try the Mono-attacker set, which is almost the same but with DD > Roar, giving you a combination of defense and potential offensive prowess.

That's all the advice I got, cool team. I hope this helps!
 
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