Camerupt (Update)

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
STAMPS

Approvals: 3/3:

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(FlareBlitz)
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(Bluewind)
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(Bad Ass)

GP Checks: 2/2:

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(bugmaniacbob)
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(Snorlaxe)

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Changes from current:
  • Added Trick Room set
  • Removed ResTalk set (outclassed)
  • Sent all other sets to OC (outclassed)
  • Focused analysis to the offensive side

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http://www.smogon.com/dp/pokemon/camerupt

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[OVERVIEW]

<p>Camerupt arduously competes with his fellow Fire-types in almost every role he can play, but he is greatly let down by his terrible Speed, defensive stats, and 4x weakness to Water. However, unlike most other Fire-types, he can solve his Speed issues with Rock Polish, which together with his powerful STABs makes him a very intimidating offensive threat. That same Speed stat also allows him to thrive in an environment that no other UU Fire-type can survive in: Trick Room. With effective methods to overcome his Speed, an immunity Electric-type attacks, and a vast offensive movepool, which includes Explosion, unique dual STABs, and great attacking stats on both ends, Camerupt can make for a solid Pokemon on any team that is willing to support him, despite his shortcomings.</p>

[SET]
name: Special Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Explosion / Stone Edge
item: Life Orb
evs: 40 Atk / 252 SpA / 216 Spe
nature: Rash / Mild

[SET COMMENTS]

<p>This set aims to help Camerupt solve his Speed issues through the use of Rock Polish, which doubles it to respectable levels. Though this set may seem outclassed by Agility Blaziken, who has a higher Speed stat to work with and can split offensive EVs to cover more threats, Camerupt has a wonderful Electric-type immunity, and by extension, an immunity to Thunder Wave, which gets him some safe set-up oppurtunities that Blaziken would not, as well as access to Explosion to make sure nothing is ever safe switching into him.</p>

<p>Rock Polish is the crux of the set as it doubles Camerupt's otherwise horrific Speed stat, allowing him to outspeed the majority of UU. Fire Blast is Camerupt's most powerful attack on the special side, and it deals massive damage to anything that doesn't resist it, bar Chansey, and also hits Registeel, another prominent special wall in UU, super effectively. Earth Power is a strong secondary STAB that deals with opposing Rock- and Fire-types that resist Fire Blast, while also hitting Water-types for neutral damage. Explosion is recommended for the final slot, as without it, Chansey completely and utterly walls Camerupt. However, by running Stone Edge, Camerupt will have less trouble against Moltres and Altaria. The choice all comes down to what your team can deal with better, so make your decision accordingly.</p>

[ADDITIONAL COMMENTS]

<p>216 Speed EVs are used in order to outspeed everything up to positive-natured base 105s after a Rock Polish. After that, Special Attack is maximized so that Camerupt can deal as much damage as possible with its STAB attacks. The remaining EVs go into Attack for added oomph on Explosion. Maximizing Speed is an option to outspeed Swellow after a Rock Polish, but then Camerupt will lose the guaranteed OHKO on Milotic with Explosion. A Rash nature is preferred in order to take priority attacks, which are mostly physical, more easily, but Mild may be used to take advantage of Camerupt's slightly higher defensive stat.</p>

<p>Depending on the final moveslot, Pokemon that either benefit from the removal of bulky Water-types or check them effectively make great partners to Camerupt. Water- and Grass-types in general fit these roles perfectly, and also synergise very well with Camerupt. Stealth Rock supporters and Pokemon that can check the stronger priority users of UU make great partners for this set. Uxie is a fine example of such a Pokemon, and can also come in for free on Ground-type attacks that threaten Camerupt.</p>

[SET]
name: Trick Room Sweeper
move 1: Fire Blast
move 2: Earth Power
move 3: Stone Edge / Rock Slide / Hidden Power Ice
move 4: Explosion / Earthquake
item: Life Orb
evs: 4 HP / 252 Atk / 252 SpA
ivs: 2 Spe
nature: Quiet

[SET COMMENTS]

<p>Camerupt is the only Fire-type in UU that can effectively abuse Trick Room, thanks to his impressive mixed attacking stats, wide movepool, and most importantly, his low Speed. With minimum Speed, he will move before even base 30s that run hindering natures under Trick Room. This information becomes especially tasty when you realize the nearest viable competitor Camerupt has is Blaziken, who sits at base 80, and so can't even go lower than the many UU Pokemon that lurk around the base 55 range. With Camerupt's Speed issues solved, his offensive prowess skyrockets, and he becomes one very dangerous Pokemon.</p>

<p>Fire Blast and Earth Power are Camerupt’s most effective and stable STAB options, and together are only resisted in standard UU by Altaria and Moltres, both of which are KOed by Stone Edge with Stealth Rock support. Hidden Power Ice and Rock Slide may be used over Stone Edge if the accuracy is an issue for you, but the former will be useless against Moltres while the latter has much less power. With Explosion, Camerupt becomes an excellent lure for bulky Water-types, as he can OHKO even the bulkiest of them with it. Earthquake is a very practical replacement though, 2HKOing many of the special walls in the tier, including Chansey, without the need to sacrifice Camerupt. However, without Explosion, Camerupt is effectively walled by the aforementioned bulky Water-types and will need proper team support to deal with them.</p>

[ADDITIONAL COMMENTS]

<p>Since Camerupt does not have to worry about his Speed on this set, both attacking stats are maximized to give Camerupt the muscle to obtain many important KOs, with the remaining EVs going into HP. Attack EVs can be siphoned into HP for some added bulk, but this is not advisable as Camerupt really doesn't have that much natural bulk to play with, and would rather have those EVs adding to his strong points.</p>

<p>Reliable users of Trick Room are important teammates for this Camerupt to excel. Slowbro is able to set it up reliably, and also has decent synergy with Camerupt, capable of switching in on the Water-type moves that plague him, while he can come in for free on Electric-type attacks aimed at Slowbro. Other than that, the usual other Trick Room supporters such as Uxie and Mesprit work just fine. Stealth Rock is very useful for Camerupt, guaranteeing OHKOs on such Pokemon as 252/0 Donphan and 4/0 Mismagius with Fire Blast, as well as 252/216+ Altaria with Hidden Power Ice or Stone Edge. Unfortunately, reliable users of Stealth Rock that also pair up well with Camerupt are hard to find, as many of them share similar typings, and thus, common weaknesses. Torterra works well though, as its part Grass-typing complements Camerupt's Fire-typing nicely. Depending on the choice for the final moveslot, Pokemon that benefit from the removal of bulky Water-types (such as Rhyperior), or those who can check them (like Ampharos) also pair up well with Camerupt. Water- and Grass-types in general can perform these roles admirably, and synergise nicely with Camerupt as well.</p>

[SET]
name: Physical Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Fire Blast
move 4: Explosion / Stone Edge
item: Life Orb
evs: 252 Atk / 40 SpA / 216 Spe
nature: Naughty / Lonely

[SET COMMENTS]

<p>While a specially based Camerupt is much less affected by common factors such as Intimidate, physically based Camerupt has a number of advantages to its name as well, such as a stronger Explosion and less trouble dealing with Altaria, Clefable, and Chansey. Camerupt still has his perks over Blaziken in his Electric-type immunity and access to Explosion, but you are advised to choose which offensive side to base Camerupt on depending on what Pokemon you feel your team can better deal with.</p>

<p>Once again, Rock Polish is the basis of the set, allowing Camerupt to outspeed much of UU after a single turn of set-up. Earthquake is the main STAB move here, packing quite the punch with investment, 2HKOing most of the special walls in the tier, most notably Chansey, while STAB Fire Blast covers many of the Pokemon that give other physical Speed boosters trouble, namely Leafeon, Steelix, and Tangrowth. Explosion is recommended in the final slot to separate Camerupt from Blaziken by giving him a way to deal with Water-types, of which even the bulkiest are KOed, but Stone Edge may be used to hit Altaria and Moltres without having to resign Camerupt for the rest of the match.</p>

[ADDITIONAL COMMENTS]

<p>The likeness of the EVs to the special Rock Polish set is not very surprising seeing as how both are attempting to boost their Speed and then sweep. The EVs maximize Attack, and provide sufficient Speed for Camerupt to outspeed positive-natured base 105s after a Rock Polish. The rest go into Special Attack for added power on Fire Blast, increasing the chance of outright OHKOing common physically defensive Grass- and Steel-types. A Naughty nature is preferred, as priority will otherwise be a tremendous hindrance to Camerupt's sweep, but Lonely may be used so as not to lower Camerupt's higher defensive stat.</p>

<p>Camerupt's perfect partners always stay the same. Depending on the final moveslot, Pokemon that either benefit from the removal of bulky Water-types or can check them well make great partners to Camerupt. Water- and Grass-types in general are able to fulfill these roles quite well, and also synergise very well with Camerupt. Stealth Rock supporters and Pokemon that can check the stronger priority users like Uxie are great teammates, especially if they are immune to or resist Ground.</p>

[Team Options]

<p>Offensively and defensively, outside or inside Trick Room, the teammates that pair well with Camerupt are always Water- and Grass-types, forming the infamous FWG core. Excellent examples of such Pokemon that also work well under Trick Room include Torterra, Azumarill, Tangrowth, Slowbro, Slowking, Lanturn, and maybe Venusaur, Milotic, and Ludicolo. Outside of direct synergy though, Pokemon that can check stronger priority users can also prove useful, as Camerupt is very much threatened by them. Fortunately, most Trick Room users in UU already do just that, which is quite convenient. Absol's Dark-type STAB may prove troublesome though, so packing a slow, bulky Fighting-type like Hariyama or Hitmontop to check it would not be a bad idea. Stealth Rock support is great for any sweeper, and Camerupt is no exception. Torterra and Uxie can both set it up reliably, but the latter also has access to dual screens that further aid Camerupt's sweep.</p>

[Optional Changes]

<p>Camerupt's movepool is quite large, and he has many options to choose from. In terms of other STAB moves, Flamethrower, Eruption, and Lava Plume are decent substitutes to Fire Blast, each having their own ups and downs; however, Fire Blast is generally the best for sweeping due to its perfect blend of power and reliability. Sunny Day augments Fire Blast, weakens Water-type attacks, and also makes the powerful SolarBeam viable, but requires a turn of set up that is hard to find with Camerupt's defenses, not to mention the coverage you may lose depending on what you replace with it. Speaking of set-up, Camerupt also has access to Charm, Stockpile, and Amnesia, which could help him survive just a bit longer, as well as Howl to boost his Attack. Finally, Toxic can be used to screw up the regular switch-ins to Camerupt, especially bulky Water-types, since his STABs are usually enough to send any Steel- or Poison-type running. However, keep in mind that running any of these support moves will result in lost coverage that Camerupt really can't afford.</p>

<p>Outside of the above sets, there are many other viable ones that Camerupt can run, but there he faces uphill competition from his fellow Fire-types, who simply have better stats. A special Choice set with STAB Eruption is viable, but Typhlosion can pull this off better. Going physical, Camerupt will have Arcanine and Blaziken, both of which get the powerful Flare Blitz, to grapple with. On the defensive supporter route, Camerupt will have to go up against higher defenses, instant recovery, and trials like Arcanine's Intimidate, or the awesome pallet of resistances brought forth by Moltres. Camerupt isn't completely outclassed in these aspects as he does have that valuable Electric immunity, as well as neutrality and access to Stealth Rock, but in most cases, you're better off using the aformentioned Fire-types in these roles.</p>

<p>Both of Camerupt’s abilities are fairly useless on him, but you’ll want to go with Solid Rock most of the time, as it is more reliable. However, with his frail defenses, the added resistance will only be useful against weaker Earthquakes from the likes of Registeel, which are quite rare. This makes Magma Armor more viable by comparison, to make freeze hax a thing of the past. All in all, your final choice of ability won’t really affect Camerupt’s performance in the long run, so don't think too hard about it; it’s more of a guessing game on what unlikely event will happen first.</p>

[Counters]

<p>Camerupt's sweeper sets are incredibly versatile, and very deadly. With Explosion, there are technically no safe switch-ins to them; you could predict around Camerupt and send in a Ghost-type on an Explosion, but this is far from reliable. Instead, you ought to focus on removing him with strong priority, not giving him the chance to do anything; Aqua Jet will quickly send even Solid Rock Camerupt smashing into the ground, and so will boosted Fake Out and Sucker Punch. Faster Scarf users such as Primeape are also great, easily knocking out Rock Polish Camerupt with their powerful STAB attacks.</p>

<p>Camerupt will have a hard time getting past certain Pokemon depending on the attack that he doesn't have. Bulky Water-types can handle him when he is without Explosion, as they are not close to OHKOed by anything else he may carry (except SolarBeam), and can retaliate with Surf for an assured KO. Altaria and Moltres can deal with those without a boosted Hidden Power Ice or Stone Edge, and Chansey can wall any Camerupt without Explosion or Earthquake.</p>

<p>If you manage to find any of the sets mentioned in the Optional Changes section, setting up on Camerupt is an easy way of making your opponent regret using him. The Defensive Dancer Altaria is perfect, as it resists almost all of Camerupt's movepool and can block any status with Safeguard before setting up Dragon Dances with impunity, using its natural bulk and Roost to shrug off anything but a boosted Hidden Power Ice. Milotic can come in on any move bar Explosion, sponge status with Marvel Scale, and swiftly KO any Camerupt with ease, making it another excellent check to him. These sets are just generally much easier to wall either due to lack of coverage, investment, being locked onto an attack, or some combination of the three; so just be smart with your switching and you should be in the green.</p>

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Post-critique changes (a la bmb)
  • Revamped Special Rock Polish set - Oglemi
  • Added Charm, Stockpile, Amnesia, and Howl to OC - Flashrider57
  • Changed main rock polish set from special to physical - FlareBlitz
  • Evened out both rock polish sets - Bluewind
  • Rearranged sets to SRP / TR / PRP - Bad Ass
  • GP Check 1 - bugmaniacbob
  • GP Check 2 - Snorlaxe
 
I don't think Rock Polish should be removed, it's an effective set and certainly isn't outclassed by Blaziken due to Explosion, STAB Earthquake and the Electric immunity. I don't really have any experience with other sets but keep in mind that being outclassed isn't a reason to ignore a set from analyses anymore.
 
Wait, why did we just cut out like every single set?? Camerupt is actually much more versatile than this. You should really go test the other sets more thoroughly.

Things I think should be included:
-Support
-RestTalk (Special is probably better)
These two sets are not outclassed at the least. His unique resistances and Solid Rock allows him to differentiate himself from other Pokemon. His defenses are so-so, but like Magcargo, has his unique set of resistances, and Solid Rock boosts him further. Remember, this (and Steelix) was the thing that forced Raikou to run stupid things like HP Water. Takes on pretty much every Electric-type apart from Lanturn, who'd never switch in anyway.
-Rock Polish - Immunity to WoW, Thunder Wave and packing decent STABs and Explosion makes Camerupt a fine offensive Pokemon. I don't know why you would want to get rid of this.
-Choice Specs - Decent Special Attack, movepool and passable bulk allows Camerupt to be a great hit and run Pokemon. What separates Camerupt from other Fire-type Specs users is lack of weakness to Stealth Rock. Yeah, yeah Blaziken can too, but Camerupt has nicer looking resistances, Solid Rock and he doesn't have to worry about Speed.

So, here's what I think should be up as well as TR:

[SET]
name: Support
move 1: Stealth Rock
move 2: Lava Plume
move 3: Earthquake / Explosion
move 4: Roar / Explosion
item: Leftovers
evs: 252 HP / 4 SpA / 252 SpD (May be a better spread out there)
nature: Quiet

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Lava Plume
move 4: Roar / Earthquake
item: Leftovers
evs: 252 HP / 4 SpA / 252 SpD (May be a better spread out there)
nature: Calm / Sassy

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Explosion / Hidden Power Grass
item: Life Orb
evs: 4 HP / 252 SpA / 252 Spe
nature: Hasty / Timid

[SET]
name: Choice Specs
move 1: Fire Blast / Overheat
move 2: Earth Power
move 3: Hidden Power Grass
move 4: Explosion
item: Choice Specs
evs: 252 HP / 252 SpA / 4 SpD
nature: Quiet
 
He is very versatile. But his defenses suck, and Solid Rock won't help against all the powerful Ground- and Water-types around honestly. He also is freakishly slow. Still, appreciate the comments. We'll see what the QC members say, I'll get skeletons ready either way. Thanks.

EDIT: Looking through Bulbapedia, how does Camerupt have a nicer set of resistances than Blaziken? He has that Electric immunity, yes, but Blaziken has further resistances to Dark, Ice, and Bug. Which combined, I'm pretty sure are more common than just Electric. O_o. Also, Blaziken has better base defenses than Camerupt, if he wanted to, he could not worry about Speed and still be better than Camerupt bulk and power-wise. Camerupt doesn't doesn't have to worry about Speed, he can't.
 
Well, here are some comments from Komodo's old update that you've seen to have taken over.

Whistle's comments:
i have doubts about the effectiveness of the physical attacker set since while camerupt's typing is unique, it doesn't afford him too many chances to switch in (when coupled with middling defenses) with cb while it doesnt really hit hard at all without a boost since its attack stat isnt too great.

i was thinking about changing the special attacker to a normal attacking set, probably to be used in trick room since the rock polish set works better outside of it. i don't like eruption because (a) hazards and you're not super fast, not taking into account tr, which can weaken its power (b) a boosting item helps get many more kills than the extra power of eruption - lo fire blast is more powerful than regular eruption. this set would probably be mixed. i'm thinking of something along these lines right now:

camerupt @ life orb (mild or rash)
252 spa / some atk / rest in hp
- fire blast
- hp grass
- earthquake
- stone edge

i made this around fire blast. it's your most powerful attack, so you want the other moves to cover the things that it doesn't hit. hp grass for water pokemon, earthquake for other grounded fire resists (arcanine/houndoom) and chansey, and stone edge for moltres. could use ancientpower or something over stone edge i guess. uu qc people can prolly figure out the optimal spread for this in terms of how much atk is needed but i think something along these lines is camerupt's most viable non-rp set.

the support set could maybe have status moves slashed in over one of the attacks (probably earth power).

to be clear, the only sets i think are more or less ok are the support and rock polish sets.

My commments:
I have to vouch for the Rock Polish set. It is frail and is stopped hard-core by Milotic, but it is effective. And instead of Explosion I found Stone Edge or Ancientpower to be suitable replacements for nailing Moltres if nothing else. Camerupt is capable of pulling a physical based Rock Polish set, but the lack of Fire STAB hurts, and is generally outclassed by Torterra or Aggron.

As for the support set... I just found Camerupt to be too frail to use it. If I was going to use a Fire-type support Poke, I think I would rather consider using Magcargo. They are both utterly stopped by Water-types and take neutral damage from Grass attacks, but Magcargo has a base 120 defense stat compared to Camerupt's 70, and has Reflect and Light Screen along with Stealth Rock and Will-o-wisp.

Eo:
Agreeing with Oglemi in regards to the support set. Horrible defenses mean that practically the only things you wall are Electric-types. Rock Polish is fine, I believe - don't really have much of an impression on most of the other sets.

tl;dr: Drop Support set, add Rock Polish, both Physical and Special, keep Trick Room. Everything else goes to OC.

EDIT: I would do some major testing before adding the RestTalk and Choice Specs sets. Just from a theorymonning standpoint they seem horrible. Utterly walled by Water-types and not even that good against the Pokemon it's supposed to beat, (Fire-, Electric-, and Grass-types).
 
Oglemi said:
I would do some major testing before adding the RestTalk and Choice Specs sets. Just from a theorymonning standpoint they seem horrible. Utterly walled by Water-types and not even that good against the Pokemon it's supposed to beat, (Fire-, Electric-, and Grass-types).
I know.. I thought that too, but shrang seems to feel differently, and he usually knows his stuff.. O_o Anyways, thanks partner-in-crime ;) (works both ways, see?).
 
I do acknowledge that Camerupt is only slightly average in the support and RestTalk departments, but he does have his own niche, and as I said, he can still be bulky enough to one side if you EV him that way, so he's worth testing (Not sure if he's completely viable yet). If it turns out that he sucks, just drop him again. He has such a nice support movepool though o_0.
 
Niche + Uniqueness + Good movepool =/= worthy of analysis though. I remember using the Support set and just getting pissed every battle because Milotic, Slowking, Chansey, Clefable, and Altaria can all just waltz in and shit all over Camerupt if they so choose. When Camerupt's offensive, he at least has a chance to bypass some of them. I really don't see the RestTalk set being much better than the Support one.

This is just past experience and theorymon though, so don't take it for granted. I could be wrong.

EDIT: Oh, and Aeron, I would refrain from writing anymore unless you're finished. This still has to pass QC after all, and the sets are subject to change. P.S., please get rid of the bolded text underneath each paragraph. It is soooo distracting. :)
 
I don't see many problems with this update. However, I would mention that Camerupt is immune to both Will-O-Wisp and Thunder Wave, two status conditions that usually mess up other sweepers. Also, for OC mentions, Camerupt has Will-O-Wisp, Toxic, Yawn, and Roar as supporting options (you already have Stealth Rock in OC), while Charm, Stockpile, and Amnesia could help Camerupt survive longer. Howl could also be mentioned to make Camerupt even more dangerous on the physical side. Other than that, great job!
 
OK, while I agree that Camerupt is the only viable Fire-type that can abuse Trick Room in UU, it's not because of his low Speed, (Torkoal and Magcargo have him beat there). It's his great movepool and attacking stats. So, for the Overview and Trick Room set, be sure to say, "Camerupt is the only viable Fire-type to abuse Trick Room in UU due to its horrid Speed and awesome mixed attacking stats + movepool.", or something of the sort.
 
I think a more physically-oriented rock polish set deserves a bit of a mention, Camerupt has that great Fire-type STAB to eliminate some Pokemon that cause normal RPers some issue (Leafeon, Torterra, Tangrowth, Steelix) so something like RP/EQ/Fire Blast/Explosion with just enough SpA to get some important KOs would be great (especially as a bulky water lure). Physical EQ is also a lot better at handling things like Chansey and Clefable than the other RP set.

Besides that, the other two sets you have on here look fine.
 
Hmm, I don't know. It's too good to be OC, really; personally I think it's better than the pure special one. But including it as its own set seems...wasteful. Maybe make the physical variant the primary set and move the special one to OC? Or if other QC members disagree after their tests, make them two sets.
 
Ok, I actually have very mixed feelings on this thing. Both those sets look almost the same, play exactly the same, which means they shouldn't get two different sets; but having a physical EQ and stronger Explosion has its advantages and disadvantages. With EQ and a physically offensive spread you won't hit levitating Ghosts, Hitmontop, Claydol, Omastar, Donphan, Rhyperior, Miltank, Slowbro and Weezing so hard; but with Earth Power and a specially offensive spread you won't hit SpDef Spiritomb, Clefable, Chansey, Altaria and the most breaking part, will have Explosion severely nerfed.

To be honest, I saw there were more occasions in which a SpAtk spread is preferred over a physical one. In my opinion, the specially offensive RP set should be the main option and Stone Edge should get a slash with Explosion; and the physical RP is mentioned on set's comments or OC; but with FlareBlitz saying otherwise I really don't know how to proceed in this case. You can consider this as stamped, but with some controversy going on, maybe you should wait for another QC member to weigh in.
 
i'd make the set order special rp - trick room - physical rp. special rp is by far his best set. the order of the last two is negotiable.

QCstamp.png
 
And there is the tie-breaker, people, I'm gonna put this into Copyediting then.. =] Thank you, Bad_Ass!

EDIT: Methinks this is ready for GP Checks then =D
 
STEALING MY FORMAT???

GP Check [1/2]

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[OVERVIEW]

<p>Camerupt arduously competes with his fellow Fire-types in almost every role he can play goes in for, but he is greatly let down by his terrible Speed, defensive stats, and quad 4x weakness to Water. However, unlike most Fire-types, he can seek to solve his Speed issues with Rock Polish, to become which together with his powerful STABs makes him a very intimidating offensive threat. That same Speed stat also allows him to viably serve become viable in a niche an environment that no other UU Fire-type can survive in: Trick Room. With effective methods to overcome his Speed, an immunity to the very potent Electric type Electric-type attacks, and a vast offensive movepool, including which includes Explosion, unique dual STABs, and great attacking stats on both ends, Camerupt can make for a solid player on any team that is willing to support him, despite his shortcomings.</p>

[SET]
name: Special Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Explosion / Stone Edge
item: Life Orb
evs: 40 Atk / 252 SpA / 216 Spe
nature: Rash / Mild

[SET COMMENTS]

<p>In this set, Camerupt attempts to solve his Speed issues himself through the use of Rock Polish, which doubles it to respectable levels of decency. Though it this set may seem outclassed by Agility Blaziken, who has a higher Speed stat to work with and can split offensive EVs to cover more threats, Camerupt has that ever great Electric-type immunity, and by extension, immunity to Thunder Wave, that which gets him some safe set-up brackets opportunities that Blaziken would not, as well as access to Explosion to go out with a bang and make sure nothing is ever safe switching into him.</p>

<p>Rock Polish is the crux of the set, obviously, and it doubles Camerupt's otherwise horrific Speed stat, allowing him to outspeed the majority of UU. Fire Blast is Camerupt's strongest attack on the special side, and it deals massive damage to anything that doesn't resist it, bar Chansey, and also hits Registeel, another prominent special wall in UU, super effectively. Earth Power is a strong secondary STAB that deals with opposing Rock- and Fire-types that resist Fire Blast, while also hitting Water-types for neutral damage. Explosion is recommended for the final slot, as without it, Chansey completely and utterly walls this Camerupt. However, by running Stone Edge, Camerupt will have less trouble against Moltres and Altaria. It all comes down to what your team can deal with better, so make your decision accordingly.</p>

[ADDITIONAL COMMENTS]

<p>216 Speed EVs are recommended in order to outspeed everything up to positive-natured base 105s after a Rock Polish. After that, Special Attack is maximized as this Camerupt is primarily a special sweeper.(full stop) this time around, and the The rest go into Attack for added oomph on Explosion. Maximizing Speed is an option to outspeed Swellow, but then Camerupt will lose the guaranteed OHKO to Milotic with Explosion. A Rash nature is preferred for whatever help it may give in taking priority attacks in order to take priority attacks more easily, as most of these attacks are physical, but Mild may be used to take advantage of Camerupt's slightly higher defensive stat.</p>​

<p>Depending on the final moveslot, Pokemon that either benefit from the removal of bulky Water-types or check them effectively make great partners to Camerupt. Water- and Grass-types in general fit these roles perfectly, and also synergise very well with him. Stealth Rock supporters and Pokemon that can check the stronger priority users of UU still make great partners here. Uxie makes a fine example of such a Pokemon, and can also come in for free on Ground-type attacks that threaten Camerupt for free.</p>

<p>Camerupt technically does not have any counters, as nothing can take two hits from Camerupt as well as survive an Explosion. So instead, you should aim to defeat Camerupt by not allowing it to attack at all, with priority or fast Choice Scarf users. Aqua Jet Jets will quickly send even Solid Rock Camerupt into the ground, while Technician Hitmontop, Ambipom,(comma) and Absol can use their respective priority moves to deal massive damage to him as well. Choice Scarfers like Heracross [I'm pretty sure Heracross shouldn't be mentioned in these analyses until AFTER the UU Council has concluded] and Primeape can also threaten Camerupt greatly with their powerful STABs. You could also force Camerupt to use Explosion early on, before it can deal out all its potential damage,(comma) with bulkier Pokemon such as Chansey and Milotic.</p>

[SET]
name: Trick Room Sweeper
move 1: Fire Blast
move 2: Earth Power
move 3: Stone Edge / Rock Slide / Hidden Power Ice
move 4: Explosion / Earthquake
item: Life Orb
evs: 4 HP / 252 Atk / 252 SpA
ivs: 2 Spe
nature: Quiet

[SET COMMENTS]

<p>Camerupt is the only Fire-type in UU that can effectively abuse Trick Room, thanks to his impressive mixed attacking stats, wide movepool, and most importantly, his low Speed. With minimum Speed, he will move before even base 30s that run hindering natures under Trick Room. This information becomes especially tasty when you realize the nearest viable competitor Camerupt has is Blaziken, who sits at base 80, and so can't even go lower than the many UUs that lurk around the base 55 range. With Camerupt's Speed issues solved, his offensive prowess skyrockets, and he becomes one very dangerous Pokemon.</p>

<p>Fire Blast and Earth Power are Camerupt’s most effective STABs for sweeping, and together are only resisted in standard UU by Altaria and Moltres, both of which are KOed by Stone Edge with Stealth Rock support. Hidden Power Ice and Rock Slide may be used over Stone Edge if the accuracy is an issue for you, but the former will be useless against Moltres while the latter has much less power. With Explosion, Camerupt becomes an excellent lure for bulky Water-types, as he can OHKO even the bulkiest of them with it. Earthquake is a very practical replacement though, 2HKOing many of the special walls in the tier, including Chansey, without the need to sacrifice Camerupt. However, without Explosion, Camerupt is effectively walled by the aforementioned bulky Water-types and will need team support to deal with them.</p>

[ADDITIONAL COMMENTS]

<p>252 Atk Attack EVs give Earthquake and Explosion the muscle to attain many important KOs. Special Attack is obviously also maximized as Camerupt is a special sweeper, and the remainder go into HP for whatever they’re worth. Attack EVs can be siphoned into HP for some added bulk, but this is not advisable as Camerupt really doesn't have that much natural bulk to play with, and would rather have those EVs in adding to his strong points.</p>

<p>Reliable users of Trick Room are pretty important for this Camerupt, a Trick Room sweeper, to excel. Slowbro is able to set it up reliably, and also has decent synergy with Camerupt; switching in on the Water-type moves that plague him, while he can come in for free on Electric-type attacks aimed at Slowbro. Other than that, the usual,(remove) ol' faithfuls such as Uxie and Mesprit work just fine. Stealth Rock is very useful for Camerupt, guaranteeing OHKOs on such Pokemon as 252/0 Donphan and 4/0 Mismagius with Fire Blast, as well as 252/216+ Altaria with Hidden Power Ice or Stone Edge. Unfortunately, reliable users of the move Stealth Rock that also pair up well with Camerupt are hard to find, as many of them share similar typings, and thus, common weaknesses. Torterra works well though, as its part Grass typing complements Camerupt's one of Fire-type [Maybe mention Claydol here? access to Trick Room, Stealth Rock, and immune to Ground are all pretty big plus points IMO. If you don't like the shared Ground-type then Uxie and Mesprit do pretty much the same thing.]. Depending on the choice for the final moveslot, Pokemon that benefit from the removal of bulky Water-types (e.g. Rhyperior), or those who can check them (e.g. Ampharos) also pair up well with Camerupt. Water- and Grass-types in general can perform these roles admirably, and synergise very well with Camerupt as well.</p>

<p>Switching into this Camerupt safely is very difficult, and it is much easier to simply eliminate him with strong priority moves before he even has a chance to attack. All the common users of Aqua Jet (Kabutops, Feraligatr, and Azumarill) will easily OHKO Camerupt through Solid Rock. Technician Hitmontop can Fake Out, then Mach Punch, to always KO Camerupt after Stealth Rock, while Absol can Sucker Punch to deal a roughly equal amount of damage, assuming Life Orb for both. Priority in general should be a decent check to Camerupt as even if it's not fatal, it will certainly help in taking him out when he's weakened.</p>

[May be worth mentioning some common Trick Room sweepers as well, who would make good partners once Camerupt has blown through the opposing team. Stuff like Rhyperior, Armaldo, and Marowak who dislike bulky Water- and Grass-types.]

[SET]
name: Physical Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Fire Blast
move 4: Explosion / Stone Edge
item: Life Orb
evs: 252 Atk / 40 SpA / 216 Spe
nature: Naughty / Lonely

[SET COMMENTS]

<p>Camerupt is able to run a potent Rock Polish set based on either side of the attacking spectrum. While specially based Camerupt the special one is much less affected by common things such as Intimidate, Levitate, and their holders, thisvariant sports physically based Camerupt has a number of advantages to its name, such as a stronger Explosion and less trouble dealing with Altaria, Clefable,(comma) and Chansey, which enables it to run a potent Rock Polish set based on physical attacks. Camerupt still has his perks over Blaziken in thanks to his Electric-type immunity and access to Explosion, but you are advised to choose which offensive side to base Camerupt on depending on what you feel your team can better deal with, the appropriate Camerupt should be used.</p>

<p>Once again, Rock Polish is the basis of the set, allowing Camerupt to outspeed much of UU after a single turn of set-up. Earthquake is the main STAB move here, packing quite the punch with the investment, 2HKOing most of the special walls in the tier, most notably Chansey, while STAB Fire Blast covers many of the Pokemon that give other physical Speed boosters trouble, namely Leafeon, Steelix,(comma) and Tangrowth, like a charm. Explosion is recommended in the final slot to separate Camerupt from Blaziken by giving him a way to deal with Water-types, of which even the bulkiest are KOed, but Stone Edge may be used to hit Altaria and Moltres without having to resign Camerupt for the rest of the match.</p>

[ADDITIONAL COMMENTS]

<p>The likeness of the EVs to the special Rock Polish set is not very surprising seeing as how both are attempting to set-up a Speed boost and then sweep. Anyway, The EVs maximize Attack, and are enough provide sufficient Speed for Camerupt to outspeed positive-natured base 105s after a Rock Polish. The rest go into Special Attack for added power on Fire Blast, increasing the chance of outright OHKOing those physically defensive Grass- and Steel-types. A Naughty nature is preferred, as Camerupt wants to take as little damage from priority as possible, but Lonely may be used so as not to lower Camerupt's higher defensive stat.</p>

<p>Camerupt's perfect partners always stay the same. Depending on the final moveslot, Pokemon that either benefit from the removal of bulky Water-types or can check them well make great partners to Camerupt. Water- and Grass-types in general fit these roles perfectly, and also synergise very well with him. Stealth Rock supporters and Pokemon that can check the stronger priority users like Uxie are great, especially if they are immune to Ground like it is.</p>

<p>Camerupt's STABs perfectly complement Explosion, making it so that absolutely nothing (in UU, at least) can safely switch into or wall it. So instead, your opponent will try to beat Camerupt by denying him the opportunity to even do anything; Aqua Jets Jet, Fake Outs Out, Sucker Punches Punch, and Quick Attacks Attacks all bypass Camerupt's Speed boost and will most certainly prove very useful in bringing Camerupt down, as will powerful STAB attacks from faster Choice Scarf Pokemon. Pressuring Camerupt into using Explosion with bulkier Pokemon such as Milotic or Slowbro is also a viable last resort option, as though you will lose a Pokemon, at least Camerupt's owner will too.</p>

[Team Options]

<p>Offensively and defensively, outside or inside Trick Room, the teammates that pair well with Camerupt are always Water- and Grass-types, forming the infamous FWG core. Excellent examples of such Pokemon that also work well under Trick Room include Torterra, Azumarill, Tangrowth, Slowbro, Slowking, Lanturn, and maybe Venusaur, Milotic and Ludicolo. Outside of blatant direct synergy though, Pokemon that can check stronger priority users can also prove useful, as Camerupt, as a sweeper, is very much threatened by them. Fortunately, most Trick Room users in UU already do just that, which is quite convenient actually. Absol's Dark-type STAB may prove troublesome though, so packing a slow, bulky Fighting-type like Hariyama or Hitmontop to check it would not be a bad idea. Stealth Rock support is great for any sweeper, and Camerupt is no exception. Uxie can set it up very well, and also has access to dual screens that further aid Camerupt's cause.</p>

[Optional Changes]

<p>Camerupt's movepool is quite large, and he has many options to choose from. In terms of other STAB moves, Flamethrower, Eruption and Lava Plume are decent substitutes to Fire Blast, each having their own ups and downs; however, Fire Blast is generally the best for sweeping, with its perfect blend of power and reliability. Sunny Day augments Fire Blast, hoses down weakens Water-type attacks, and also makes the powerful SolarBeam viable, but requires a turn of set up that is hard to find with Camerupt's defenses, and Trick Room's short timer, not to mention the coverage you may lose depending on what you replace with it. Speaking of set-up, Camerupt also has access to Charm, Stockpile, and Amnesia, which could help him survive just a bit longer, as well as Howl to boost his Attack. Finally, Toxic can be run to screw up the regular switch-ins to Camerupt, especially bulky Water-types, since his STABs are usually enough to send any Steel- or Poison-type running. These all have the same problem though, in that they all will result in lost coverage that Camerupt really can't afford.</p>

<p>Outside of the above sets, there are many other viable ones that Camerupt can run, but there he faces uphill competition with his fellow Fire-types, who simply have better stats for the job. A special Choice set with STAB Eruption is viable, but Typhlosion does that one better. Going physical, Camerupt will have Arcanine and Blaziken, both of which get the powerful Flare Blitz, to grapple with. On the defensive supporter route, Camerupt will have to go up against higher defenses, instant recovery, and stuff like Arcanine‘s Intimidate, or the awesome pallet of resistances brought forth by Moltres. Camerupt isn't completely outclassed in these aspects as he does have that valuable Electric immunity, as well as neutrality and access to Stealth Rock, but in most cases, you're better off using these other Fire-types in these roles.</p>

<p>Both of Camerupt’s abilities are fairly useless on him, but you’ll want to go with Solid Rock most of the time, as it is more reliable. Though with his frail defenses, the added resistance will only be useful against weaker Earthquakes from the likes of Registeel, which is are quite rare. This makes Magma Armor more viable by comparison, to make Freeze freeze hax a thing of the past. All in all, your final choice of ability won’t really affect Camerupt’s performance in the long run anyway, so don't think too hard about it; it’s more of a guessing game on what unlikely event will happen first.</p>

[Counters]

<p>Camerupt's sweeper sets are incredibly versatile, and very deadly. With Explosion, there are technically no safe switch-ins to them; you could predict around him and send in a Ghost-type on an Explosion, but this is far from reliable. Instead, you ought to focus on removing him with strong priority, not giving him the chance to do anything. However, depending on the attack Camerupt doesn't have, he will have a hard time getting past certain Pokemon. Bulky Water-types can handle him when he is without Explosion, as they are not close to OHKOed by anything else he may carry (except Solarbeam), and can retaliate with Surf for an assured KO. Altaria and Moltres can deal with those without a boosted Hidden Power Ice or Stone Edge, and Chansey can wall any Camerupt without a Explosion or Earthquake.</p>

<p>If you manage to find any of the sets mentioned in the Optional Changes section, setting up on Camerupt is an easy way of making your opponent regret using him. The Defensive Dancer Altaria is perfect, as it resists almost all of Camerupt's movepool and can block any status with Safeguard, before setting up Dragon Dances with impunity, using its natural bulk and Roost to shrug off anything but a boosted Hidden Power Ice. Milotic can come in on any move bar Explosion, sponge status with Marvel Scale, and swiftly KO any Camerupt with ease, making it another excellent check to him. These sets are just generally much easier to wall either due to lack of coverage, investment, being locked onto an attack, or some combination of the three; so just be smart with your switching and you should be in the green.</p>
One thing I noticed is that you seemed to include mini "counters" sections in all the analysis descriptions. While this is not incorrect per se, it is a bit of a waste of space if you aren't using it to back up Team Options (ie. suggesting how to counter these threats), so you may consider removing those bits, since they aren't all that relevant if the analysis is directed at the person using Camerupt rather than the opponent.

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GP CHECK 2/2

blue is additions
red is removals

[OVERVIEW]

<p>Camerupt arduously competes with his fellow Fire-types in almost every role he can play, but he is greatly let down by his terrible Speed, defensive stats, and 4x weakness to Water. However, unlike most other Fire-types, he can solve his Speed issues with Rock Polish, which together with his powerful STABs makes him a very intimidating offensive threat. That same Speed stat also allows him to thrive in an environment that no other UU Fire-type can survive in: Trick Room. With effective methods to overcome his Speed, an immunity Electric-type attacks, and a vast offensive movepool, which includes Explosion, unique dual STABs, and great attacking stats on both ends, Camerupt can make for a solid player Pokemon on any team that is willing to support him, despite his shortcomings.</p>

[SET]
name: Special Rock Polish
move 1: Rock Polish
move 2: Fire Blast
move 3: Earth Power
move 4: Explosion / Stone Edge
item: Life Orb
evs: 40 Atk / 252 SpA / 216 Spe
nature: Rash / Mild

[SET COMMENTS]

<p>In this set, Camerupt attempts to This set aims to help Camerupt solve his Speed issues himself through the use of Rock Polish, which doubles it to respectable levels. Though this set may seem outclassed by Agility Blaziken, who has a higher Speed stat to work with and can split offensive EVs to cover more threats, Camerupt has that ever great a wonderful Electric-type immunity, and by extension, an immunity to Thunder Wave, which gets him some safe set-up oppurtunities that Blaziken would not, as well as access to Explosion to go out with a bang and make sure nothing is ever safe switching into him.</p>

<p>Rock Polish is the crux of the set, and set as it doubles Camerupt's otherwise horrific Speed stat, allowing him to outspeed the majority of UU. Fire Blast is Camerupt's strongest attack on the special side, and it deals massive damage to anything that doesn't resist it, bar Chansey, and also hits Registeel, another prominent special wall in UU, super effectively. Earth Power is a strong secondary STAB move that deals with opposing Rock- and Fire-types that resist Fire Blast, while also hitting Water-types for neutral damage. Explosion is recommended for the final slot, as without it, Chansey completely and utterly walls this Camerupt. However, by running Stone Edge, Camerupt will have less trouble against Moltres and Altaria. It The choice all comes down to what your team can deal with better, so make your decision accordingly.</p>

[ADDITIONAL COMMENTS]

<p>216 Speed EVs are used in order to outspeed everything up to positive-natured base 105s after a Rock Polish. After that, Special Attack is maximized as this Camerupt is primarily a special sweeper so that Camerupt can deal as much damage as possible with its STAB attacks. The rest remaining EVs go into Attack for added oomph on Explosion. Maximizing Speed is an option to outspeed Swellow after a Rock Polish, but then Camerupt will lose the guaranteed OHKO on Milotic with Explosion. A Rash nature is preferred in order to take priority attacks, which are mostly physical, more easily, but Mild may be used to take advantage of Camerupt's slightly higher defensive stat.</p>

<p>Depending on the final moveslot, Pokemon that either benefit from the removal of bulky Water-types or check them effectively make great partners to Camerupt. Water- and Grass-types in general fit these roles perfectly, and also synergise very well with him Camerupt. Stealth Rock supporters and Pokemon that can check the stronger priority users of UU still make great partners here for this set. Uxie makes is a fine example of such a Pokemon, and can also come in for free on Ground-type attacks that threaten Camerupt.</p>

[SET]
name: Trick Room Sweeper
move 1: Fire Blast
move 2: Earth Power
move 3: Stone Edge / Rock Slide / Hidden Power Ice
move 4: Explosion / Earthquake
item: Life Orb
evs: 4 HP / 252 Atk / 252 SpA
ivs: 2 Spe
nature: Quiet

[SET COMMENTS]

<p>Camerupt is the only Fire-type in UU that can effectively abuse Trick Room, thanks to his impressive mixed attacking stats, wide movepool, and most importantly, his low Speed. With minimum Speed, he will move before even base 30s that run hindering natures under Trick Room. This information becomes especially tasty when you realize the nearest viable competitor Camerupt has is Blaziken, who sits at base 80, and so can't even go lower than the many UUs UU Pokemon that lurk around the base 55 range. With Camerupt's Speed issues solved, his offensive prowess skyrockets, and he becomes one very dangerous Pokemon.</p>

<p>Fire Blast and Earth Power are Camerupt’s most effective STABs for sweeping and powerful STAB options, and together are only resisted in standard UU by Altaria and Moltres, both of which are KOed by Stone Edge with Stealth Rock support. Hidden Power Ice and Rock Slide may be used over Stone Edge if the accuracy is an issue for you, but the former will be useless against Moltres while the latter has much less power. With Explosion, Camerupt becomes an excellent lure for bulky Water-types, as he can OHKO even the bulkiest of them with it. Earthquake is a very practical replacement though, 2HKOing many of the special walls in the tier, including Chansey, without the need to sacrifice Camerupt. However, without Explosion, Camerupt is effectively walled by the aforementioned bulky Water-types and will need proper team support to deal with them.</p>

[ADDITIONAL COMMENTS]

<p>Since Camerupt does not have to worry about his Speed on this set, both attacking stats are maximized to give Camerupt the muscle to attain obtain many important KOs, with the remainder remaining EVs going into HP. Attack EVs can be siphoned into HP for some added bulk, but this is not advisable as Camerupt really doesn't have that much natural bulk to play with take advantage of, and would rather have those EVs adding to his strong points.</p>

<p>Reliable users of Trick Room are pretty important teammates for this Camerupt to excel. Slowbro is able to set it up reliably, and also has decent synergy with Camerupt; Camerupt, capable of switching in on the Water-type moves that plague him, while he can come in for free on Electric-type attacks aimed at Slowbro. Other than that, the usual ol' faithfuls reliable Trick Room supporters such as Uxie and Mesprit work just fine. Stealth Rock is very useful for Camerupt, guaranteeing OHKOs on such Pokemon as 252/0 Donphan and 4/0 Mismagius with Fire Blast, as well as 252/216+ Altaria with Hidden Power Ice or Stone Edge. Unfortunately, reliable users of Stealth Rock that also pair up well with Camerupt are hard to find, as many of them share similar typings, and thus, common weaknesses. Torterra works well though, as its part Grass-typing complements Camerupt's Fire-typing nicely. Depending on the choice for the final moveslot, Pokemon that benefit from the removal of bulky Water-types (e.g. such as Rhyperior), or those who can check them (e.g. like Ampharos) also pair up well with Camerupt. Water- and Grass-types in general can perform these roles admirably, and synergise very well nicely with Camerupt as well.</p>

[SET]
name: Physical Rock Polish
move 1: Rock Polish
move 2: Earthquake
move 3: Fire Blast
move 4: Explosion / Stone Edge
item: Life Orb
evs: 252 Atk / 40 SpA / 216 Spe
nature: Naughty / Lonely

[SET COMMENTS]

<p>While a specially based Camerupt is much less affected by common things factors such as Intimidate, physically based Camerupt has a number of advantages to its name as well, such as a stronger Explosion and less trouble dealing with Altaria, Clefable, and Chansey. Camerupt still has his perks over Blaziken in his Electric-type immunity and access to Explosion, but you are advised to choose which offensive side to base Camerupt on depending on what Pokemon you feel your team can better deal with.</p>

<p>Once again, Rock Polish is the basis of the set, allowing Camerupt to outspeed much of UU after a single turn of set-up. Earthquake is the main STAB move here, packing quite the punch with the investment, 2HKOing most of the special walls in the tier, most notably Chansey, while STAB Fire Blast covers many of the Pokemon that give other physical Speed boosters trouble, namely Leafeon, Steelix, and Tangrowth, like a charm. Tangrowth. Explosion is recommended in the final slot to separate Camerupt from Blaziken by giving him a way to deal with Water-types, of which even the bulkiest are KOed, but Stone Edge may be used to hit Altaria and Moltres without having to resign Camerupt for the rest of the match.</p>

[ADDITIONAL COMMENTS]

<p>The likeness of the EVs to the special Rock Polish set is not very surprising seeing as how both are attempting to set-up obtain a Speed boost and then sweep. The EVs maximize Attack, and provide sufficient Speed for Camerupt to outspeed positive-natured base 105s after a Rock Polish. The rest go into Special Attack for added power on Fire Blast, increasing the chance of outright OHKOing those common physically defensive Grass- and Steel-types. A Naughty nature is preferred, as Camerupt wants to take as little damage from priority as possible priority moves will otherwise be a tremendous hinderance to Camerupt, but Lonely may be used so as not to lower Camerupt's higher defensive stat.</p>

<p>Camerupt's perfect partners always stay the same. Depending on the final moveslot, Pokemon that either benefit from the removal of bulky Water-types or can check them well make great partners to Camerupt. Water- and Grass-types in general fit these roles perfectly are able to do this quite well, and also synergise very well with him Camerupt. Stealth Rock supporters and Pokemon that can check the stronger priority users like Uxie are great teammates, especially if they are immune to or resist Ground.</p>

[Team Options]

<p>Offensively and defensively, outside or inside Trick Room, the teammates that pair well with Camerupt are always Water- and Grass-types, forming the infamous FWG core. Excellent examples of such Pokemon that also work well under Trick Room include Torterra, Azumarill, Tangrowth, Slowbro, Slowking, Lanturn, and maybe Venusaur, Milotic, and Ludicolo. Outside of direct synergy though, Pokemon that can check stronger priority users can also prove useful, as Camerupt, as a sweeper, Camerupt is very much threatened by them. Fortunately, most Trick Room users in UU already do just that, which is quite convenient. Absol's Dark-type STAB may prove troublesome though, so packing a slow, bulky Fighting-type like Hariyama or Hitmontop to check it would not be a bad idea. Stealth Rock support is great for any sweeper, and Camerupt is no exception. Torterra and Uxie can both set it up reliably, but the latter also has access to dual screens that further aid Camerupt's cause sweep.</p>

[Optional Changes]

<p>Camerupt's movepool is quite large, and he has many options to choose from. In terms of other STAB moves, Flamethrower, Eruption, and Lava Plume are decent substitutes to Fire Blast, each having their own ups and downs; however, Fire Blast is generally the best for sweeping, with sweeping due to its perfect blend of power and reliability. Sunny Day augments Fire Blast, weakens Water-type attacks, and also makes the powerful SolarBeam viable, but requires a turn of set up that is hard to find with Camerupt's defenses, not to mention the coverage you may lose depending on what you replace with it. Speaking of set-up, Camerupt also has access to Charm, Stockpile, and Amnesia, which could help him survive just a bit longer, as well as Howl to boost his Attack. Finally, Toxic can be run used to screw up the regular switch-ins to Camerupt, especially bulky Water-types, since his STABs are usually enough to send any Steel- or Poison-type running. These all have the same problem though, in that they all However, keep in mind that running these support moves will result in lost coverage that Camerupt really can't afford.</p>

<p>Outside of the above sets, there are many other viable ones that Camerupt can run, but there he faces uphill competition with from his fellow Fire-types, who simply have better stats. A special Choice set with STAB Eruption is viable, but Typhlosion does that one can pull this off better. Going physical, Camerupt will have Arcanine and Blaziken, both of which get the powerful Flare Blitz, to grapple with. On the defensive supporter route, Camerupt will have to go up against higher defenses, instant recovery, and stuff challenges like Arcanine‘s Arcanine's Intimidate, or the awesome pallet of resistances brought forth by Moltres. Camerupt isn't completely outclassed in these aspects as he does have that valuable Electric immunity, as well as neutrality and access to Stealth Rock, but in most cases, you're better off using these other the aforementioned Fire-types in these roles.</p>

<p>Both of Camerupt’s abilities are fairly useless on him, but you’ll want to go with Solid Rock most of the time, as it is more reliable. Though However, with his frail defenses, the added resistance will only be useful against weaker Earthquakes from the likes of Registeel, which are quite rare. This makes Magma Armor more viable by comparison, to make freeze hax a thing of the past. All in all, your final choice of ability won’t really affect Camerupt’s performance in the long run anyway, so don't think too hard about it; it’s more of a guessing game on what unlikely event will happen first.</p>

[Counters]

<p>Camerupt's sweeper sets are incredibly versatile, and very deadly. With Explosion, there are technically no safe switch-ins to them; you could predict around him Camerupt and send in a Ghost-type on an Explosion, but this is far from reliable. So instead Instead, you ought to focus on removing him with strong priority, not giving him the chance to do anything; Aqua Jet will quickly send even Solid Rock Camerupt smashing into the ground, and so will boosted Fake Out and Sucker Punch. Faster Choice Scarfers Scarf users such as Primeape are also great, easily knocking out Rock Polish Camerupt with their powerful STAB attacks.</p>

<p>Camerupt will have a hard time getting past certain Pokemon depending on the attack that he doesn't have. Bulky Water-types can handle him when he is without Explosion, as they are not close to OHKOed by anything else he may carry (except Solarbeam SolarBeam), and can retaliate with Surf for an assured KO. Altaria and Moltres can deal with those without a boosted Hidden Power Ice or Stone Edge, and Chansey can wall any Camerupt without Explosion or Earthquake.</p>

<p>If you manage to find any of the sets mentioned in the Optional Changes section, setting up on Camerupt is an easy way of making your opponent regret using him. The Defensive Dancer Altaria is perfect, as it resists almost all of Camerupt's movepool and can block any status with Safeguard, Safeguard before setting up Dragon Dances with impunity, using its natural bulk and Roost to shrug off anything but a boosted Hidden Power Ice. Milotic can come in on any move bar Explosion, sponge status with Marvel Scale, and swiftly KO any Camerupt with ease, making it another excellent check to him. These sets are just generally much easier to wall either due to lack of coverage, investment, being locked onto an attack, or some combination of the three; so just be smart with your switching and you should be in the green.</p>

shaky in some parts, but good overall!

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