This is completely a placeholder for the electric spider, Denchura.
I am aware that there was a thread made for Denchura here however since it doesnt look as if it was approved and has not been touched in a while I would like to rewrite it for approval.
Denchura
[Overview]
<p>Denchura is one of the many fifth generation Pokemon sporting a unique type combination. Electric and Bug does cost Denchura a Stealth Rock weakness, however its dual STAB is resisted only by Pokemon such as Magnezone, Doryuuzu and Landlos. However these Pokemon can be dealt with by other moves in Denchura's decent special movepool. Combined with its ability Compoundeyes, its base 108 Speed and base 97 Special Attack, this allows Denchura to be a respectable special sweeper.</p>
[SET]
name: Choice Specs
ability: Compoundeyes
move 1: Thunder
move 2: Bug Buzz
move 3: Energy Ball/Hidden Power Ice
move 4: Volt Change/Charge Beam/Electra Ball
item: Choice Specs
nature: Modest/Timid
evs: 4Hp/252Sp.Atk/252Speed
[SET COMMENTS]
<p>This is one of Denchura's more effective sets, boosting its respectable Special Attack to much more impressive levels while relying on its higher-than-average base speed to outrun many of its competitors. Because of Compoundeyes, Denchura's most effective means of attacking is its 93% accurate Thunder, along with its 30% Paralysis rate. This allows Denchura to hit hard and stay fast. Bug Buzz is Denchura's secondary STAB move, which can cause quite a dent in the likes of Pokemon such as Hippowdon, which is immune to Thunder. Furthermore, it also allows Denchura to effectively hit Dark and Psychic types, like Sazandora, Zoroark and Rankurusu (the former two he outspeeds with a Timid nature and OHKOs with a Modest nature). The last two moveslots are your choice: For the first option, Energy Ball is a useful move to hit Swampert, as well as other Ground types like Mamoswine and Hippowdon. Hidden Power Ice on the other hand allows Denchura to hit a multitude of Dragons such as Ononokusu, Garchomp, Salamence and Crimgan. The final moveslot is another interesting choice. Volt Change, the U-Turn for Electric Types, is probably the best option because it allows Denchura to nail an opponent hard and then retreat to safety. Charge Beam is an option as well, with the very high chance of further boosting Denchura's Special Attack. Its PP is a bit small, however. Electra Ball is a final option, counting on Denchura's higher speed to smash many of the slower threats introduced in Black and White like Roopushin, Gigaiath, and Iwapaseru.</p>
[MODEST OR TIMID?]
<p> Denchura can run both Modest and Timid natures successfully. However, whichever one you choose can make an impact on Denchura's role on your team. Modest Denchura is the one to go to if you are not worried about being out sped by the likes of Speed+ nature Salamence or Garchomp. This allows Denchura to hit harder but still outspeed many Attack+ natured Pokemon, including the aforementioned Dragons. If you do want Denchura to be able to Outspeed the Speed+ Dragons, however, then Timid is the nature to use. Running a Timid nature also increases Electra Ball's power, so that is the best option for your final moveslot if you choose Timid.</p>
[SET]
name: Choice Scarf
ability: Compoundeyes
move 1: Electra Ball
move 2: Bug Buzz
move 3: Volt Change
move 4: Hidden Power Ice
item: Choice Scarf
nature: Timid
evs: 4HP / 252Sp.Atk / 252Speed
[SET COMMENTS]
<p>This set is similar to the one above, being another Choice Item set. However, the main attacking option on this set is Electra Ball, which will have an impressive base power when used in conjunction with a Timid nature, STAB and Choice Scarf. Bug Buzz is as always your most powerful Bug-Type STAB and should be used as needed, against Psychic types with high Speed. Volt Change should be used to escape from your opponent upon a bad switch-in, though bear in mind it will not work against Ground-Types. The last moveslot is reserved for Hidden Power Ice, which allows Denchura to not only hit Dragons like Salamence and Garchomp, but also Ground-Types like Hippowdon or Landlos, who would love to come in on a Volt Change and set up Stealth Rock and Swords Dance, respectively.</p>
[ADDITIONAL COMMENTS]
<p></p>
[SET]
name:
move 1:
move 2:
move 3:
move 4:
item:
nature:
evs:
[SET COMMENTS]
<p></p>
<p></p>
<p></p>
[ADDITIONAL COMMENTS]
<p></p>
[Team Options]
<p>Denchura's biggest problems are its frailty and the fact that is is affected by entry hazards. Therefore, Pokemon that use Light Screen, Reflect and Rapid Spin are some of its most valuable teammates. Some possible options include</p>
<p></p>
<p></p>
[Optional Changes]
<p>One of Denchura's problems is what Hidden Power type to use, if it decides to carry it. Hidden Power Ice seems almost immediately to be the better option, hitting Dragons, Landlos, Hippowdon and many others for coverage other moves in Denchura's movepool can't offer. On the other hand, Hidden Power Ground allows Denchura to nail Magnezone, a Pokemon which resists any other attack Denchura can carry. It also allows Denchura to hit Metagross, Doryuuzu and Heatran (post-Balloon).</p>
[Counters]
<p>Being a frail little bug, Denchura can be heavily damaged by hard-hitting attacks like Earthquake, Brave Bird, etc. Hippowdon loves coming in on a Choiced Electric attack to set up Sandstorms risk-free, followed by the inevitable Landlos or Doryuuzu having similar pleasures with Swords Dance. Fire types like Heatran and Infernape can have a fun time coming in on Choiced Bug Buzzes then returning with a Fire Blast or Flamethrower. As always, Blissey (and now its younger version Chansey, with an Evolution Stone) can absorb Denchura's attacks like no tomorrow and can Seismic Toss away. Denchura without Hidden Power Ground is heavily troubled by Magnezone, who resists both of its STABs, as well as every other move in its arsenal, and can 2HKO with Hidden Power Fire.</p>
[Dream World]
<p>Denchura's Dream World Ability, Swarm, is better than Tension but worse than Compoundeyes. It is possible to run a Swarm Denchura with Substitute/Bug Buzz/Electra Ball/Hidden Power Ice, however it would be difficult due to the lack of pinch Berries to give it that extra boost when it needs it, its frailty, as well as the fact that it is effected by every entry hazard.</p>
I am aware that there was a thread made for Denchura here however since it doesnt look as if it was approved and has not been touched in a while I would like to rewrite it for approval.
Denchura
[Overview]
<p>Denchura is one of the many fifth generation Pokemon sporting a unique type combination. Electric and Bug does cost Denchura a Stealth Rock weakness, however its dual STAB is resisted only by Pokemon such as Magnezone, Doryuuzu and Landlos. However these Pokemon can be dealt with by other moves in Denchura's decent special movepool. Combined with its ability Compoundeyes, its base 108 Speed and base 97 Special Attack, this allows Denchura to be a respectable special sweeper.</p>
[SET]
name: Choice Specs
ability: Compoundeyes
move 1: Thunder
move 2: Bug Buzz
move 3: Energy Ball/Hidden Power Ice
move 4: Volt Change/Charge Beam/Electra Ball
item: Choice Specs
nature: Modest/Timid
evs: 4Hp/252Sp.Atk/252Speed
[SET COMMENTS]
<p>This is one of Denchura's more effective sets, boosting its respectable Special Attack to much more impressive levels while relying on its higher-than-average base speed to outrun many of its competitors. Because of Compoundeyes, Denchura's most effective means of attacking is its 93% accurate Thunder, along with its 30% Paralysis rate. This allows Denchura to hit hard and stay fast. Bug Buzz is Denchura's secondary STAB move, which can cause quite a dent in the likes of Pokemon such as Hippowdon, which is immune to Thunder. Furthermore, it also allows Denchura to effectively hit Dark and Psychic types, like Sazandora, Zoroark and Rankurusu (the former two he outspeeds with a Timid nature and OHKOs with a Modest nature). The last two moveslots are your choice: For the first option, Energy Ball is a useful move to hit Swampert, as well as other Ground types like Mamoswine and Hippowdon. Hidden Power Ice on the other hand allows Denchura to hit a multitude of Dragons such as Ononokusu, Garchomp, Salamence and Crimgan. The final moveslot is another interesting choice. Volt Change, the U-Turn for Electric Types, is probably the best option because it allows Denchura to nail an opponent hard and then retreat to safety. Charge Beam is an option as well, with the very high chance of further boosting Denchura's Special Attack. Its PP is a bit small, however. Electra Ball is a final option, counting on Denchura's higher speed to smash many of the slower threats introduced in Black and White like Roopushin, Gigaiath, and Iwapaseru.</p>
[MODEST OR TIMID?]
<p> Denchura can run both Modest and Timid natures successfully. However, whichever one you choose can make an impact on Denchura's role on your team. Modest Denchura is the one to go to if you are not worried about being out sped by the likes of Speed+ nature Salamence or Garchomp. This allows Denchura to hit harder but still outspeed many Attack+ natured Pokemon, including the aforementioned Dragons. If you do want Denchura to be able to Outspeed the Speed+ Dragons, however, then Timid is the nature to use. Running a Timid nature also increases Electra Ball's power, so that is the best option for your final moveslot if you choose Timid.</p>
[SET]
name: Choice Scarf
ability: Compoundeyes
move 1: Electra Ball
move 2: Bug Buzz
move 3: Volt Change
move 4: Hidden Power Ice
item: Choice Scarf
nature: Timid
evs: 4HP / 252Sp.Atk / 252Speed
[SET COMMENTS]
<p>This set is similar to the one above, being another Choice Item set. However, the main attacking option on this set is Electra Ball, which will have an impressive base power when used in conjunction with a Timid nature, STAB and Choice Scarf. Bug Buzz is as always your most powerful Bug-Type STAB and should be used as needed, against Psychic types with high Speed. Volt Change should be used to escape from your opponent upon a bad switch-in, though bear in mind it will not work against Ground-Types. The last moveslot is reserved for Hidden Power Ice, which allows Denchura to not only hit Dragons like Salamence and Garchomp, but also Ground-Types like Hippowdon or Landlos, who would love to come in on a Volt Change and set up Stealth Rock and Swords Dance, respectively.</p>
[ADDITIONAL COMMENTS]
<p></p>
[SET]
name:
move 1:
move 2:
move 3:
move 4:
item:
nature:
evs:
[SET COMMENTS]
<p></p>
<p></p>
<p></p>
[ADDITIONAL COMMENTS]
<p></p>
[Team Options]
<p>Denchura's biggest problems are its frailty and the fact that is is affected by entry hazards. Therefore, Pokemon that use Light Screen, Reflect and Rapid Spin are some of its most valuable teammates. Some possible options include</p>
<p></p>
<p></p>
[Optional Changes]
<p>One of Denchura's problems is what Hidden Power type to use, if it decides to carry it. Hidden Power Ice seems almost immediately to be the better option, hitting Dragons, Landlos, Hippowdon and many others for coverage other moves in Denchura's movepool can't offer. On the other hand, Hidden Power Ground allows Denchura to nail Magnezone, a Pokemon which resists any other attack Denchura can carry. It also allows Denchura to hit Metagross, Doryuuzu and Heatran (post-Balloon).</p>
[Counters]
<p>Being a frail little bug, Denchura can be heavily damaged by hard-hitting attacks like Earthquake, Brave Bird, etc. Hippowdon loves coming in on a Choiced Electric attack to set up Sandstorms risk-free, followed by the inevitable Landlos or Doryuuzu having similar pleasures with Swords Dance. Fire types like Heatran and Infernape can have a fun time coming in on Choiced Bug Buzzes then returning with a Fire Blast or Flamethrower. As always, Blissey (and now its younger version Chansey, with an Evolution Stone) can absorb Denchura's attacks like no tomorrow and can Seismic Toss away. Denchura without Hidden Power Ground is heavily troubled by Magnezone, who resists both of its STABs, as well as every other move in its arsenal, and can 2HKO with Hidden Power Fire.</p>
[Dream World]
<p>Denchura's Dream World Ability, Swarm, is better than Tension but worse than Compoundeyes. It is possible to run a Swarm Denchura with Substitute/Bug Buzz/Electra Ball/Hidden Power Ice, however it would be difficult due to the lack of pinch Berries to give it that extra boost when it needs it, its frailty, as well as the fact that it is effected by every entry hazard.</p>