Mr.Mime (Update)

Komodo

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200px-122Mr._Mime.png

http://www.smogon.com/dp/pokemon/mr_mime


[Overview]


<p>Although Mr. Mime doesn't look the part, he can make an excellent addition to any team. Whether he's passing stat boosts, Substitutes, or sweeping with Nasty Plot, he does his job well thanks to his wide movepool. Moves such as Taunt and Encore aid Mr. Mime in setting up, while his good offensive movepool helps him sweep. He also has abilities that are both quite useful in their own regard. Baton Pass sets in particular benefit from Soundproof to prevent the opponent from phazing him out with Roar, while Filter weakens the super effective attacks that may connect with Mr. Mime. It's not all good news though, as Mr. Mime's horrible physical defenses give him a terrible weakness to Pursuit users such as Spiritomb and Drapion, greatly limiting his supporting prowess.</p>

[SET]
name: Baton Pass
move 1: Nasty Plot / Calm Mind
move 2: Baton Pass
move 3: Taunt / Substitute / Encore
move 4: Psychic / Charge Beam
item: Leftovers
ability: Soundproof
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Mr. Mime makes a fine Baton Passer due to his above average Speed, great stat boosting moves (including the somewhat rare Nasty Plot), and an amazing ability. Soundproof renders Roar useless, making it harder for the opponent to remove Mr. Mime's stat boosts, although he's still affected by Whirlwind. Taunt makes it more difficult for opposing Pokemon to force Mr. Mime off the field, which is especially helpful against the common Milotic with Haze. Substitute helps Mr. Mime avoid status, and as an added bonus can be passed to other teammates, while Encore is great for crippling Pokemon who used a support move on the previous turn, such as Stealth Rock. Finally, Psychic and Charge Beam are listed so Mr. Mime isn't completely shut down by Taunt. Psychic is a reliable STAB move, and Charge Beam has a good chance to raise Mr. Mime's Special Attack, which is yet another possible boost for Mr. Mime to pass.</p>

[ADDITIONAL COMMENTS]

<p>252 Speed EVs ensure that Mr. Mime outruns Jolly Toxicroak, Nidoking, and Hitmonlee, while outrunning Timid Milotic and tying with Timid Moltres. You may choose to run a more defensive EV spread of 252 HP / 192 SpD / 64 Spe, though this requires support from another Pokemon who can pass Mr. Mime Speed; the best choice for this is Gorebyss, as it may also pass Defense and Special Defense boosts. 64 Speed EVs ensure that Mr. Mime outruns Choice Scarf Rotom after an Agility has been passed to him.</p>

<p>As Mr. Mime will be passing Special Attack boosts, a recipient to capitalize on these boosts is necessary. Moltres is an excellent choice, due to its high Special Attack and Speed, while its decent defenses allow it to switch in more easily, though the field must be free from Stealth Rock. Alakazam is another excellent recipient due to its massive Special Attack and Speed, though its low defenses may cause problems when switching in without a Substitute. It also shares the same typing as Mr. Mime, making it more vulnerable to a super effective move.</p>

<p>A dual screen user may be an effective teammate, allowing Mr. Mime to accumulate more boosts before he has to use Baton Pass. Uxie is an excellent choice as it can support the team with entry hazards, paralysis support, and even Memento. Alakazam is also a fine choice as it has the Speed to set up screens before the opponent can attack; it also has Taunt to stop the opponent from setting up. Other good Pokemon for this role include Ampharos and Clefable, as both have high defenses and excellent defensive synergy with Mr. Mime.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Thunderbolt
move 4: Focus Blast / Baton Pass / Shadow Ball
item: Choice Scarf / Choice Specs
ability: Filter
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set attempts to make Mr. Mime a revenge killer, using Choice Scarf for Speed and Choice Specs for power. Trick is listed in the first slot as it allows Mr. Mime to cripple an opposing wall that could potentially be problematic. For example, a Choice Scarf will make a Pokemon such as Registeel useless, locking it into only one move and barely boosting its pathetic Speed. Psychic is used as STAB, while Thunderbolt is used to provide coverage against Water-types such as Milotic. It also hits Spiritomb, who is immune to Mr. Mime's other attacking moves. The final slot is used for extra type coverage, or in the case of Baton Pass, to allow Mr. Mime to scout the opponent's team and escape Pursuit. Baton Pass is the main reason to use Mr. Mime over Alakazam, though Filter also makes him more difficult to KO than his spoon-holding rival. Focus Blast hits Steel-types like Registeel super effectively. Shadow Ball provides coverage against Ghost- and Psychic-types such as Mismagius and Uxie.</p>

[ADDITIONAL COMMENTS]

<p>When holding a Choice Scarf, Mr. Mime becomes one of the fastest Pokemon in UU, reaching 459 Speed and outrunning everything up to and including Choice Scarf Moltres, Timid Alakazam, Electrode, and many more. 252 Speed EVs ensure that, even without a Choice Scarf, Mr. Mime still reaches 306 Speed, outrunning base 85 Pokemon like Toxicroak and slower Pokemon like Timid Milotic. Filter is the better ability in this case, as Mr. Mime isn't going to pass any stat boosts, and he needs the extra insurance against super effective hits due to his low HP and Defense stats.</p>

<p>Spiritomb is a major threat if Mr. Mime isn't carrying Baton Pass, or is unable to use it; Pursuit against a fleeing Mr. Mime is sure to KO him. The best way to cripple Spiritomb is to set up Toxic Spikes, which will slowly drain its health. Qwilfish is a great Pokemon to set them up due to its high Speed and ability to Explode afterwards. Another way to cripple Spiritomb is to Trick a Choice item onto it; just beware that it isn't a Choice Band variant, as they usually have Trick on their own moveset. Registeel is a good counter to Spiritomb, as long as it doesn't get burned by Will-O-Wisp. Registeel's huge defenses and Steel-typing allow it to wall Spiritomb indefinitely.</p>

<p>Chansey and Clefable can be difficult to beat, though neither of them appreciate being Tricked a Choice item, or taking repeated hits from Choice Specs Focus Blast. The best way to overcome Chansey or Clefable is by using a Fighting-type like Hitmonlee who can hit them super effectively with its STAB attacks. Dugtrio is another interesting choice as it can trap the opponent's special wall with its Arena Trap ability, then hit them with STAB Earthquake. Dugtrio is also good for dealing with Houndoom (though beware of Sucker Punch) and Registeel.</p>

<p>If you opt for Focus Blast in the last slot, Mismagius becomes an excellent choice on your team. With Registeel and Houndoom removed from the match, Misumagius can freely set up Nasty Plot and sweep the opponent's team with boosted Shadow Ball and Hidden Power Fighting. Taunt is a good option for Mismagius as it prevents Chansey or Clefable from using healing or status moves, while Seismic Toss doesn't affect Mismagius due to its Ghost typing.</p>

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Psychic
move 3: Thunderbolt
move 4: Encore / Focus Blast / Baton Pass
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set uses Nasty Plot to raise Mr. Mime's Special Attack, while utilizing Encore or Baton Pass to support the team. Psychic is used as a reliable STAB move, while Thunderbolt is used to cover Steel- and Dark-types. Encore is a good choice if you wish to cripple an opponent, locking them into a support or non-attacking move, Focus Blast hits Steel-, Rock-, Normal-, and Dark-types super effectively, and Baton Pass is used to escape Pursuit users and pass Nasty Plot Boosts.</p>

[ADDITIONAL COMMENTS]

<p>This set may use both abilities, as they both have their good points. Soundproof is a good choice as it stops Pokemon with Roar from removing Mr. Mime's stat boosts, while Filter means that Mr. Mime takes less damage from super effective attacks. Soundproof is the superior choice when using Baton Pass, as this allows Mr. Mime to pass boosts to teammates without the risk of losing the boosts, while Filter is better when you use any other option as Mr. Mime doesn't have a way to escape Pursuit users, and this will weaken the blow.</p>

<p>Chansey and Clefable cause Mr. Mime problems due to their huge HP and Special Defense stats. A Fighting-type like Hitmontop is an excellent teammate due to its high Attack stat and STAB Close Combat. Mixed sweepers like Magmortar are also great as they can catch the aforementioned special walls off guard with special moves, then hit them with a super effective Cross Chop.</p>

<p>Again, Spiritomb walls this set well due to its huge defenses. Toxic Spikes are helpful to Mr. Mime as they drain Spiritomb's health. Qwilfish is a good lead to set these up due to its high Speed and access to Taunt and Explosion. Houndoom is usable as it resists Dark- and Ghost-type moves, and can switch into Will-O-Wisp thanks to Flash Fire. Spiritomb also has trouble getting past Chansey and Clefable due to their high defenses and access to status moves.</p>

[Team Options]

<p>Spiritomb is one of Mr. Mime's biggest obstacles, so a teammate who can remove it is important. Due to its typing and ability, Houndoom can take on most Spiritomb sets without Hidden Power Fighting, while it can hit Spiritomb with Flash Fire boosted Fire Blasts.
Spiritomb that lack Rest and Sleep Talk can be worn down by poison, which can be inflicted by Toxic Spikes or even the move Toxic. Registeel is another decent choice to beat Spiritomb as it resists all of its STAB moves, and its huge defenses mean it can take many hits. Mr. Mime also has trouble getting past special walls such as Chansey and Clefable. The best way to deal with them is to use a powerful physical sweeper such as Hitmonlee, Blaziken, and even Dugtrio. Alternatively, you may use a Taunt Mismagius with Nasty Plot and Hidden Power Fighting. After boosting its Special Attack with Nasty Plot, Mismagius can 2HKO Chansey with +6 Hidden Power Fighting.</p>

<p>Dark-types such as Houndoom, Drapion, and Absol also cause problems for Mr. Mime as they are immune to Psychic, and usually carry Sucker Punch and/or Pursuit. Fighting-types like Hitmontop and Hitmonlee are good teammates as they can hit Dark-types super effectively with their STAB attacks. Scyther is another good choice to tackle Dark-types due to its STAB Bug-type moves and high Attack stat. Steel-types such as Registeel are good defensive partners as they can switch into all of Mr. Mime's weaknesses and support teammates with Stealth Rock and Thunder Wave. Aggron is a more offensive option, capable of switching in and setting up Rock Polish or Substitute. Additional Baton Passers may be used alongside Mr. Mime to be part of a chain; some good options include Gorebyss, Leafeon, Ambipom, and Lopunny.</p>

[Optional Changes]

<p>Mr. Mime may utilize dual screens to support teammates, though he has better things to do with his time, and roles like this are better left to faster or bulkier Pokemon like Alakazam or Uxie. Psych Up is usable to copy the opponent's stat boosts, then pass them to a teammate, though it's unreliable. Grass Knot is an interesting option, as it is good against heavier opponents like Milotic and Rhyperior, though it should not be Mr. Mime's only attack. Barrier is a good choice to pass Defense boosts to a teammate, and helps Mr. Mime with his low Defense stat and Pursuit weakness. Finally, Teeter Dance and Thunder Wave may be used together to form a ParaFusion set, but this is very luck-based and unreliable.</p>

[Counters]

<p>Mr. Mime is always specially based, making Chansey and Clefable ideal counters to most sets, though they dislike being Tricked a Choice item. Their high HP and Special Defense stats, along with reliable recovery moves, make them very sturdy and difficult to take out with special attacks. Spiritomb is another excellent counter due to its Dark-typing, great defenses, and access to Pursuit, which is deadly against Mr. Mime's awful Defense. Claydol is an interesting option as it has a resistance to Psychic, an immunity to Thunderbolt, good Special Defense, and Earthquake, which hits Mr. Mime on its weaker Defense; although it must be wary of Grass Knot. Most Dark-types with decent Special Defense, such as Drapion and Skuntank, can take on Mr. Mime with a combination of Sucker Punch and Pursuit.</p>
 
While Soundproof is usually enough against phazers, you could probably slash in Taunt for the BP set so the only way to stop Mr Mime is to kill it, lol.
 
On the Baton Pass set, make mention of why this is a better NP Passer than Ambipom. Soundproof, Encore, and better SpD should suffice as reasons.
 
Just posting to say I'm almost done with my tests. Should have something by tomorrow, so I'll edit my post and PM you then.
 
Hi, why doesn't the first set run max Spe? I'm not seeing anything the 80 SpA does that's better than outrunning Milotic/base 85s/Hitmonlee and tying with Moltres.

Parafusion doesn't seem viable.

Choice and Sweeper have the same speed issues mentioned above. Also, boosting moves on a choice set, even one that will be Tricking soon, are a waste.

Those are just the quick comments I have, I think Bloo will agree after his testing.
 
I agree with pretty much everything FlareBlitz said. I'll test Parafusion a bit more because I don't like rejecting stuff out of the bat, but whenever I tried it I'd be met by a Pokemon who didn't care about paralysis at all and could wall me all day long such as Spiritomb, Registeel and Milotic (though Milo still cares a bit about para).

On the the third slot of the Baton Pass set I'd make the order Taunt / Substitute / Encore, just because Haze Milotic is absurdely common and probably one of the biggest fuckers BP will ever face; so having a way to deal with it is pretty much necessary. Finally, you could add an alternative bukier spread that, in conjunction with an Agility passer like Gorebyss (which should be added to AC, as it is an amazing partner), works well on full BP teams. 252 HP / 192 SpD / 64 Spe wit a Calm nature is what I have in mind, as it allows you to outspeed Scarf Rotom (the fastest common Trick user) and setup on weaker super effective special attacks (I favored SpD because this guy will most likely be paired with something like Gorebyss that already passes it Def boosts through Iron Defense). Also, is there any reason for Thunderbolt to be used?

Choice set's premise looks pretty good, so I'll only change the order of slashes on the fourth slot. Not much springs to mind when I think of what Energy Ball will hit that Psychic and Thunderbolt don't already, so I think that slash should be removed. Instead, Focus Blast sounds like a very interesting option (to be honest I had no idea whether Mr.Mime got it or not, but it ends up it does =O) and an amazing way to bait Registeel and Houndoom so that other Pokemon like Mismagius can sweep freely; and Shadow Ball could see a slash as a third option just to hurt other Psychic-types and Spiritomb.

Finally, on the Nasty Plot sweeper, everything looks ok, so I'll just be advocating a change on the fourth slot to Encore / Focus Blast / Baton Pass. This is pretty much what I suggested on Girafarig's analysis, but Mr.Mime is way more apt to sweep by itself, so I prioritized his offensive characteristics over his support ones. Focus Blast deals with Drapion, Registeel, Chansey, Absol, Houndoom and the whole shitbang; which is way more notable than hitting Ghosts for like 20 more BP and Spiritomb for 65 more, as it still comfortably beats you. Mention how Dugtrio support is amazing if you're running Encore as Chansey and Registeel own you pretty bad and this seems good.

Ok this was very long and might look confusing, so feel free to ask anything I might not have made clear and disagree if your testing experiences gave you another impression. Will stamp this later today when I have a veredict for Tetter Dance.
 
Okay, these changes have been made, if you think the ParaFusion set is too questionable, it may be moved to optional changes?
 
Yeah IMO, Parafusion goes OC. It's not terrible, but luck based sets will always have questionable viability and it really fails against standart things. Also, don't forget to max Speed on the NP set; and when I said third option for Shadow Ball on the Choice set, I actually meant as a third slash on the 4th slot; sorry for not making myself clear. With that said:

QC Approved 1/2
 
Sorry, I'm not a qualified checker D: Here you go anyway :)

---

[Overview]

<p>Although Mr.Mime doesn't look the part, he makes an excellent addition to your team, whether he's passing stat boosts, Substitutes, or sweeping with Nasty Plot, he does his job well. Thanks to his wide movepool he can use moves like Taunt and Encore to cripple the opponent and set up boosts, and his good offensive movepool provides great type coverage in UU. Other good points about Mr.Mime are his abilities, both useful in their own regard. Baton Pass sets benefit from Soundproof, as the opponent is unable to Roar Mr.Mime off the field [probably a better way to say this], while Filter weakens the opponent's super effective attacks. The bad thing about Mr.Mime is his horrible HP and Defense stats, giving him a terrible weakness to Pursuit users such as Spiritomb and Drapion.</p>

[SET]
name: Baton Pass
move 1: Nasty Plot / Calm Mind
move 2: Baton Pass
move 3: Taunt / Substitute / Encore
move 4: Psychic / Charge Beam
item: Leftovers
ability: Soundproof
nature: Timid
EVs: 252 HP / 4 SpD / 252 Spe

[Set Comments]

<p>Mr.Mime makes a fine Baton Passer due to his above average Speed, great stat boosting moves (one of the few Pokemon who can pass Nasty Plot), and an amazing ability. Soundproof renders Roar useless, making it harder for the opponent to remove his stat boosts, although he's still affected by Whirlwind. Taunt makes it more difficult for Pokemon to force Mr.Mime off the field [rephrase] as it blocks the opponent's non-damaging moves, especially helpful against the common Milotic with Haze. Substitute helps Mr.Mime avoid status and as an added bonus they can also be passed to other teammates, while Encore is great for crippling Pokemon who used a support move on the previous turn. Finally, Psychic and Charge Beam are listed so Mr.Mime isn't complete Taunt bait [too informal?]. Psychic is a reliable STAB, and Charge Beam has a good chance to raise his Special Attack.</p>

[Additional Comments]

<p>252 Speed EVs ensure that Mr.Mime outruns Jolly Toxicroak, Nidoking, and Hitmonlee, also outrunning Timid Milotic and tying with Timid Moltres. You may choose to run a more defensive set of 252 HP / 192 SpD / 64 Spe, though this requires support from another Pokemon who can pass Mr.Mime Speed; the best choice being Gorebyss, as it may also pass Defense and Special Defense. 64 Speed EVs ensure that Mr.Mime outruns Choice Scarf Rotom after an Agility has been passed to him.</p>

<p>As Mr.Mime will be passing Special Attack boosts, a recipient to capitalize on these boosts is necessary. Moltres is an excellent choice, due to its high Special Attack and Speed, while its decent defenses grant it an easier switch in, though the field must be free from Stealth Rock. Alakazam is another excellent choice due to it's massive Special Attack and Speed, though its low defenses may cause problems when switching in without a substitute. It also shares the same typing as Mr.Mime, making it more vulnerable to a super effective move.</p>

<p>A dual screener may be effective, allowing Mr.Mime to accumulate more boosts before he has to use Baton Pass. Uxie is an excellent choice as it can support the team with entry hazards, paralysis support, and even access to Memento. Alakazam is also a fine choice as it has the Speed to set up screens before the opponent can attack, it also has Taunt to stop the opponent setting up.</p>

Most of the teammates you have suggested here share the same typing as Mr.Mime, which is a big detriment to synergy. Are there no better alternatives?

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Thunderbolt
move 4: Focus Blast / Baton Pass / Shadow Ball
item: Choice Scarf / Choice Specs
ability: Filter
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

<p>This set attempts to make Mr.Mime into a revenge killer, using Choice Scarf for Speed and Choice Specs for power. Trick is listed in the first slot as it allows Mr.Mime to cripple a wall that could be problematic. For example, a Choice Scarf onto Registeel will be useless due to its awful Speed, and locks Registeel into only one move. Psychic is used as STAB, being Mr.Mime's most powerful move, while Thunderbolt is used to provide coverage against Water-types, such as Milotic. It also hits Spiritomb, who is immune to Mr.Mime's other attacking moves. The final slot is used for extra type coverage, or in the case of Baton Pass, to allow Mr.Mime to scout the opponent's team and escape Pursuit. Baton Pass is the main reason to use Mr.Mime over Alakazam, though Filter also makes it more difficult to faint. Focus Blast hits Steel-types like Registeel super effectively, and also hits Cacturne [Is Cacturne really worth mentioning?]. Shadow Ball provides coverage against Ghost- and Psychic-types like Mismagius and Alakazam.</p>

[Additional Comments]

<p>When holding a Choice Scarf, Mr.Mime becomes one of the fastest Pokemon in UU, reaching 459 Speed and outrunning everything up to and including Choice Scarf Moltres, Timid Alakazam, Electrode and many more. 252 Speed EVs ensure that, even without a Choice Scarf he still reachs 306 Speed, outrunning Base 85 Pokemon like Toxicroak and slower Pokemon like Timid Milotic. Filter is the better ability in this case, as Mr.Mime isn't going to pass any stat boosts, and he needs the extra safety from super effective hits due to his low HP and Defense.</p>

<p>Spiritomb is a major threat if you aren't carrying Baton Pass, or you're unable to use it; Pursuit against a fleeing Mr.Mime is deadly [understatement]. The best way to cripple Spiritomb is to set up Toxic Spikes, which slowly drain its health. Qwilfish is a great Pokemon to set them up due to its high Speed and ability to Explode afterwards. Another way to cripple Spiritomb is to Trick a Choice item onto it, just beware that it isn't a Choice Band varient, as they usually have Trick on their moveset. Registeel is a good counter to Spiritomb, as long as it doesn't get burned by Will-O-Wisp. Registeel's huge defenses and Steel-typing allow it to wall Spiritomb indefinitely.</p>

<p>Chansey and Clefable can be difficult to beat, though neither of them appreciate a Choice item, or taking repeated hits from Choice Specs Focus Blast. The best way to overcome Chansey or Clefable is by using a Fighting-type like Hitmonlee who can hit them super effectively with its STAB attacks. Dugtrio is another interesting choice as it can trap the opponent's special wall with its ability, then hit them with STAB Earthquake. Dugtrio is also good for dealing with Houndoom, though beware of Sucker Punch, and Registeel.</p>

<p>If you opt for Focus Blast in the last slot, Mismagius becomes an excellent choice on your team. Without Registeel and Houndoom, Misumagius can freely set up Nasty Plot and sweep the opponent's team with boosted Shadow Ball and Hidden Power Fighting. Taunt is a good option for Mismagius as it prevents Chansey or Clefable using healing or status moves, while Seismic Toss does nothing.</p>

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Psychic
move 3: Thunderbolt
move 4: Encore / Focus Blast / Baton Pass
item: Life Orb
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

<p>This set uses Nasty Plot to raise Mr.Mime's Special Attack, while utilizing Encore or Baton Pass to support the team. Psychic is used as reliable STAB, Thunderbolt is used to cover Steel- and Dark-types. Encore is a good choice if you wish to cripple an opponent, locking them into a support or non attacking move, Focus Blast hits Steel-, Rock-, Normal-, and Dark-types super effectively, and Baton Pass is used to escape Pursuit users and pass Nasty Plot Boosts.</p>

[Additonal Comments]

<p>252 Speed EVs ensure that Mr.Mime outruns Base 85 Speed Pokemon like Toxicroak, Nidoking, and Hitmonlee. It also gives enough Speed to outrun Timid Milotic. Max Special Attack gives Mr.Mime power behind his attacks, and the remaining EVs are placed into HP, giving Mr.Mime an extra HP point. [I don't think that this needs to be mentioned]</p>

<p>This set may use both abilities, as they both have their good points. Soundproof is a good choice as it stops Pokemon with Roar from removing Mr.Mime's stat boosts, while Filter means that Mr.Mime takes less damage from super effective attacks, for example Pursuit users [relatively sure that it would die anyway]. Soundproof is the superior choice when using Baton Pass, as this allows you to pass boosts to teammates without the risk of losing them, while Filter is better when you use any other option as you don't have a way to escape Pursuit users, and this will weaken the blow.</p>

<p>Chansey and Clefable cause problems due to their huge HP and Special Defense stats. A Fighting-type like Hitmontop is an excellent choice due to its high Attack stat and STAB Close Combat. Mixed sweepers like Magmortar are also great as they can catch special walls off guard with special moves, then hit them with a super effective Cross Chop.</p>

<p>Again, Spiritomb walls this set well due to its huge defenses. Toxic Spikes are helpful here as they drain Spiritomb's health, Qwilfish is a good lead to set these up due to its high Speed and access to Taunt and Explosion. Spiritomb also has trouble getting past Houndoom as it resists Dark- and Ghost-type moves, and is immune to Will-O-Wisp thanks to Flash Fire. [Spiritomb commonly carries HP Fighting and Rock, Houndoom is weak to both]</p>

[Team Options]

<p>Spiritomb is one of Mr.Mime's biggest obstacles, so a Pokemon to remove it is important. Due to its typing and ability, Houndoom can take on most Spiritomb sets without Hidden Power Fighting, while it can hit Spiritomb with Flash Fire Boosted (from Will-O-Wisp) moves. Non RestTalk Spiritomb can be worn down by poison, which can be caused by Toxic Spikes or even the move Toxic [not that uncommon - moreso than Toxic Spikes!]. Qwilfish is a good lead to set up Toxic Spikes due to its high Speed and access to Explosion. Registeel is another decent choice to beat Spiritomb as it resists all of its STAB moves, and its huge defenses mean it can take many hits. Mr.Mime also has trouble getting past special walls like Chansey and Clefable. The best way to deal with them is to use a powerful physical sweeper such as Hitmonlee, Blaziken, and even Dugtrio with its Arena Trap. Alternatively, you may use a Taunt Mismagius with Nasty Plot and Hidden Power Fighting. After boosting your Special Attack with Nasty Plot, Mismagius can 2HKO Chansey with +6 Hidden Power.</p>

<p>Dark-types like Houndoom, Drapion, and Absol also cause problems for Mr.Mime as they are immune to Psychic, and usually carry Sucker Punch and/or Pursuit. Fighting-types like Hitmontop and Hitmonlee are good options as they can hit Dark-types super effectively with their STAB attacks. Scyther is another good choice to tackle Dark-types due to its STAB Bug-type moves and high Attack stat.</p>

<p>Steel-types such as Registeel are good defensive partners as they can switch into all of Mr.Mime's weaknesses and support teammates with Stealth Rock and Thunder Wave. Aggron is a more offensive option, though it can switch in and set up Rock Polish or Substitute. Additional Baton Passers may be used alongside Mr.Mime to be part of a chain, some good options include Gorebyss, Leafeon, Ambipom, and Lopunny.</p>

[Optional Changes]

<p>Mr.Mime may utilize dual screens to support teammates, though he has better things to do with his time, and things like this are better left to faster, or bulkier Pokemon like Alakazam or Uxie. Psych Up is usable to copy the opponent's stat boosts, then pass them to a teammate, though it's unreliable. Grass Knot is an interesting option, as it is good against heavier opponents like Milotic, though it should not be Mr.Mime's only attack. Barrier is a good choice to pass +2 Defense to a teammate, and helps Mr.Mime with his low Defense stat and Pursuit weakness. Finally, Teeter Dance and Thunder Wave may be used together to cause ParaFusion, but this is very luck based and unreliable.</p>

[Counters]

<p>Mr.Mime is always specially based, making Chansey and Clefable the ideal counters to most sets, though they dislike being Tricked a Choice item. Their high HP and Special Defense, along with reliable recovery moves, make them very sturdy and difficult to take out with special attacks. Spiritomb is another excellent counter due to its Dark-typing, great defenses, and access to Pursuit, which is deadly against Mr.Mime's awful Defense. Claydol is an interesting option as it has a resistance to Psychic, an immunity to Thunderbolt, good Special Defense, and Earthquake which hits Mr.Mime on its weak Defense. Grass Knot is a problem though. [That and it, once again, shares the Psychic typing of Mr.Mime]Most Dark-types with decent Special Defense can take on Mr.Mime with a combination of Sucker Punch and Pursuit. [or any Dark move really]</p>

---

Corrections and advice in bold.
 
Changes in bold
Removals in red

[Overview]

<p>Although Mr.(space)Mime doesn't look the part, he can make an excellent addition to any team. Whether he's passing stat boosts, Substitutes, or sweeping with Nasty Plot, he does his job rather well. thanks to his wide movepool; using moves such as Taunt and Encore to cripple the opponent and aid him in setting up, while using his good offensive movepool in sweeping. He also has abilities that are both quite useful in their own regard. Baton Pass sets in particular benefit from Soundproof to prevent the opponent from phazing with Roar, while Filter weakens the opponent's super effective attacks that may connect with Mr. Mime. It's not all good news though, Mr. Mime's horrible physical defenses, give him a terrible weakness to Pursuit users such as Spiritomb and Drapion, greatly limiting his supporting prowess.</p>
There is a space between mr. and mime.
 
Okay, all the spaces were added to Mr. Mime's analysis, and the overview edits are fixed up :) Ready for more :P
 
GP CHECK 1/2

blue is additions
red is removals

[Overview]

<p>Although Mr. Mime doesn't look the part, he can make an excellent addition to any team. Whether he's passing stat boosts, Substitutes, or sweeping with Nasty Plot, he does his job rather well thanks to his wide movepool; using moves movepool. Moves such as Taunt and Encore to aid him Mr. Mime in setting up, while using his good offensive movepool in sweeping helps him sweep. He also has abilities that are both quite useful in their own regard. Baton Pass sets in particular benefit from Soundproof to prevent the opponent from phazing with Roar, while Filter weakens the super effective attacks that may connect with Mr. Mime. It's not all good news though, as Mr. Mime's horrible physical defenses give him a terrible weakness to Pursuit users such as Spiritomb and Drapion, greatly limiting his supporting prowess.</p>

[SET]
name: Baton Pass
move 1: Nasty Plot / Calm Mind
move 2: Baton Pass
move 3: Taunt / Substitute / Encore
move 4: Psychic / Charge Beam
item: Leftovers
ability: Soundproof
nature: Timid
EVs evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Mr. Mime makes a fine Baton Passer due to his above average Speed, great stat boosting moves (one of the few Pokemon who can pass Nasty Plot including the somewhat rare Nasty Plot), and an amazing ability. Soundproof renders Roar useless, making it harder for the opponent to remove his Mr. Mime's
stat boosts, although he's still affected by Whirlwind. Taunt makes it more difficult for opposing Pokemon to force Mr. Mime off the field, especially helpful against the common Milotic with Haze. Substitute helps Mr. Mime avoid status, and as an added bonus they can also be passed to other teammates, while Encore is great for crippling Pokemon who used a support move on the previous turn. Finally, Psychic and Charge Beam are listed so Mr. Mime isn't complete completely shut down by Taunt. Psychic is a reliable STAB move, and Charge Beam has a good chance to raise his Mr. Mime's Special Attack.</p>

[ADDITIONAL COMMENTS]

<p>252 Speed EVs ensure that Mr. Mime outruns Jolly Toxicroak, Nidoking, and Hitmonlee, also while outrunning Timid Milotic and tying with Timid Moltres. You may choose to run a more defensive set EV spread of 252 HP / 192 SpD / 64 Spe, though this requires support from another Pokemon who can pass Mr. Mime Speed; the best choice being for this is Gorebyss, as it may also pass Defense and Special Defense boosts. 64 Speed EVs ensure that Mr. Mime outruns Choice Scarf Rotom after an Agility has been passed to him.</p>

<p>As Mr. Mime will be passing Special Attack boosts, a recipient to capitalize on these boosts is necessary. Moltres is an excellent choice, due to its high Special Attack and Speed, while its decent defenses grant it an easier switch in allow it to switch in more easily, though the field must be free from Stealth Rock. Alakazam is another excellent choice recepient due to it's its massive Special Attack and Speed, though its low defenses may cause problems when switching in without a substitute Substitute. It also shares the same typing as Mr. Mime, making it more vulnerable to a super effective move.</p>

<p>A dual screener may be an effective teammate, allowing Mr. Mime to accumulate more boosts before he has to use Baton Pass. Uxie is an excellent choice as it can support the team with entry hazards, paralysis support, and even access to Memento. Alakazam is also a fine choice as it has the Speed to set up screens before the opponent can attack, attack; it also has Taunt to stop the opponent from setting up. Other good Pokemon for this role include Ampharos and Clefable, having high defenses and they don't share any weaknesses excellent defensive synergy with Mr. Mime.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Thunderbolt
move 4: Focus Blast / Baton Pass / Shadow Ball
item: Choice Scarf / Choice Specs
ability: Filter
nature: Timid
EVs evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set attempts to make Mr. Mime into a revenge killer, using Choice Scarf for Speed and Choice Specs for power. Trick is listed in the first slot as it allows Mr. Mime to cripple an opposing wall that could potentially be problematic. For example, a Choice Scarf onto Registeel will be make a Pokemon such as Registeel useless due to its awful Speed, and locks Registeel useless, locking it into only one move and barely boosting its pathetic Speed. Psychic is used as STAB, being Mr. Mime's most powerful move, while Thunderbolt is used to provide coverage against Water-types, types such as Milotic. It also hits Spiritomb, who is immune to Mr. Mime's other attacking moves. The final slot is used for extra type coverage, or in the case of Baton Pass, to allow Mr. Mime to scout the opponent's team and escape Pursuit. Baton Pass is the main reason to use Mr. Mime over Alakazam, though Filter also makes it more difficult to faint KO. Focus Blast hits Steel-types like Registeel super effectively. Shadow Ball provides coverage against Ghost- and Psychic-types like such as Mismagius and Alakazam.</p>

[ADDITIONAL COMMENTS]

<p>When holding a Choice Scarf, Mr. Mime becomes one of the fastest Pokemon in UU, reaching 459 Speed and outrunning everything up to and including Choice Scarf Moltres, Timid Alakazam, Electrode, and many more. 252 Speed EVs ensure that, even without a Choice Scarf, he Mr. Mime still reachs reaches 306 Speed, outrunning Base base 85 Pokemon like Toxicroak and slower Pokemon like Timid Milotic. Filter is the better ability in this case, as Mr. Mime isn't going to pass any stat boosts, and he needs the extra safety from insurance against super effective hits due to his low HP and Defense stats.</p>

<p>Spiritomb is a major threat if you aren't Mr. Mime isn't carrying Baton Pass, or you're is unable to use it; Pursuit against a fleeing Mr. Mime is sure to KO it him. The best way to cripple Spiritomb is to set up Toxic Spikes, which slowly drain its health. Qwilfish is a great Pokemon to set them up due to its high Speed and ability to Explode afterwards. Another way to cripple Spiritomb is to Trick a Choice item onto it, it; just beware that it isn't a Choice Band varient variant, as they usually have Trick on their moveset. Registeel is a good counter to Spiritomb, as long as it doesn't get burned by Will-O-Wisp. Registeel's huge defenses and Steel-typing allow it to wall Spiritomb indefinitely.</p>

<p>Chansey and Clefable can be difficult to beat, though neither of them appreciate being Tricked a Choice item , item, or taking repeated hits from Choice Specs Focus Blast. The best way to overcome Chansey or Clefable is by using a Fighting-type like Hitmonlee who can hit them super effectively with its STAB attacks. Dugtrio is another interesting choice as it can trap the opponent's special wall with its Arena Trap ability, then hit them with STAB Earthquake. Dugtrio is also good for dealing with Houndoom, though Houndoom (though beware of Sucker Punch, Punch) and Registeel.</p>

<p>If you opt for Focus Blast in the last slot, Mismagius becomes an excellent choice on your team. Without With Registeel and Houndoom removed from the match, Misumagius can freely set up Nasty Plot and sweep the opponent's team with boosted Shadow Ball and Hidden Power Fighting. Taunt is a good option for Mismagius as it prevents Chansey or Clefable from using healing or status moves, while Seismic Toss does nothing doesn't affect Mismagius due to its Ghost typing.</p>

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Psychic
move 3: Thunderbolt
move 4: Encore / Focus Blast / Baton Pass
item: Life Orb
nature: Timid
EVs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set uses Nasty Plot to raise Mr. Mime's Special Attack, while utilizing Encore or Baton Pass to support the team. Psychic is used as a reliable STAB move, while Thunderbolt is used to cover Steel- and Dark-types. Encore is a good choice if you wish to cripple an opponent, locking them into a support or non-attacking move, Focus Blast hits Steel-, Rock-, Normal-, and Dark-types super effectively, and Baton Pass is used to escape Pursuit users and pass Nasty Plot Boosts.</p>

[ADDITIONAL COMMENTS]

<p>This set may use both abilities, as they both have their good points. Soundproof is a good choice as it stops Pokemon with Roar from removing Mr. Mime's stat boosts, while Filter means that Mr. Mime takes less damage from super effective attacks. Soundproof is the superior choice when using Baton Pass, as this allows you Mr. Mime to pass boosts to teammates without the risk of losing them the boosts, while Filter is better when you use any other option as you don't Mr. Mime doesn't have a way to escape Pursuit users, and this will weaken the blow.</p>

<p>Chansey and Clefable cause Mr. Mime problems due to their huge HP and Special Defense stats. A Fighting-type like Hitmontop is an excellent choice teammate due to its high Attack stat and STAB Close Combat. Mixed sweepers like Magmortar are also great as they can catch the aforementioned special walls off guard with special moves, then hit them with a super effective Cross Chop.</p>

<p>Again, Spiritomb walls this set well due to its huge defenses. Toxic Spikes are helpful here to Mr. Mime as they drain Spiritomb's health, health. Qwilfish is a good lead to set these up due to its high Speed and access to Taunt and Explosion. Houndoom is usable as it resists Dark- and Ghost-type moves, and can switch into Will-O-Wisp thanks to Flash Fire. Spiritomb also has trouble getting past Chansey and Clefable due to their high defenses and access to status moves.</p>

[Team Options]

<p>Spiritomb is one of Mr. Mime's biggest obstacles, so a Pokemon to teammate who can remove it is important. Due to its typing and ability, Houndoom can take on most Spiritomb sets without Hidden Power Fighting, while it can hit Spiritomb with Flash Fire Boosted (from Will-O-Wisp) moves boosted Fire Blasts. Non RestTalk Spiritomb can be worn down by poison, which can be caused inflicted by Toxic Spikes or even the move Toxic. Qwilfish is a good lead to set up Toxic Spikes due to its high Speed and access to Explosion. Registeel is another decent choice to beat Spiritomb as it resists all of its STAB moves, and its huge defenses mean it can take many hits. Mr. Mime also has trouble getting past special walls like such as Chansey and Clefable. The best way to deal with them is to use a powerful physical sweeper such as Hitmonlee, Blaziken, and even Dugtrio with its Arena Trap. Alternatively, you may use a Taunt Mismagius with Nasty Plot and Hidden Power Fighting. After boosting your its Special Attack with Nasty Plot, Mismagius can 2HKO Chansey with +6 Hidden Power Fighting.</p>

<p>Dark-types like such as Houndoom, Drapion, and Absol also cause problems for Mr. Mime as they are immune to Psychic, and usually carry Sucker Punch and/or Pursuit. Fighting-types like Hitmontop and Hitmonlee are good options teammates as they can hit Dark-types super effectively with their STAB attacks. Scyther is another good choice to tackle Dark-types due to its STAB Bug-type moves and high Attack stat.</p>

<p>Steel-types such as Registeel are good defensive partners as they can switch into all of Mr. Mime's weaknesses and support teammates with Stealth Rock and Thunder Wave. Aggron is a more offensive option, though it can switch in and set capable of switching in and setting up Rock Polish or Substitute. Additional Baton Passers may be used alongside Mr. Mime to be part of a chain, chain; some good options include Gorebyss, Leafeon, Ambipom, and Lopunny.</p>

[Optional Changes]

<p>Mr. Mime may utilize dual screens to support teammates, though he has better things to do with his time, and things roles like this are better left to faster, faster or bulkier Pokemon like Alakazam or Uxie. Psych Up is usable to copy the opponent's stat boosts, then pass them to a teammate, though it's unreliable. Grass Knot is an interesting option, as it is good against heavier opponents like Milotic, though it should not be Mr. Mime's only attack. Barrier is a good choice to pass +2 Defense Defense boosts to a teammate, and helps Mr. Mime with his low Defense stat and Pursuit weakness. Finally, Teeter Dance and Thunder Wave may be used together to cause ParaFusion, but this is very luck-based and unreliable.</p>

[Counters]

<p>Mr. Mime is always specially based, making Chansey and Clefable the ideal counters to most sets, though they dislike being Tricked a Choice item. Their high HP and Special Defense stats, along with reliable recovery moves, make them very sturdy and difficult to take out with special attacks. Spiritomb is another excellent counter due to its Dark-typing Dark typing, great defenses, and access to Pursuit, which is deadly against Mr. Mime's awful Defense. Claydol is an interesting option as it has a resistance to Psychic, an immunity to Thunderbolt, good Special Defense, and Earthquake, which hits Mr. Mime on its weak Defense. Grass Knot is a problem, though. Most Dark-types with decent Special Defense can take on Mr. Mime with a combination of Sucker Punch and Pursuit.</p>

some odd prose and grammar in some places, but solid analysis overall!

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[Overview]

<p>Although Mr. Mime doesn't look the part, he can make an excellent addition to any team. Whether he's passing stat boosts, Substitutes, or sweeping with Nasty Plot, he does his job well thanks to his wide movepool. Moves such as Taunt and Encore aid Mr. Mime in setting up, while his good offensive movepool helps him sweep. He also has abilities that are both quite useful in their own regard. Baton Pass sets in particular benefit from Soundproof to prevent the opponent from phazing with Roar, while Filter weakens the super effective attacks that may connect with Mr. Mime. It's not all good news though, as Mr. Mime's horrible physical defenses give him a terrible weakness to Pursuit users such as Spiritomb and Drapion, greatly limiting his supporting prowess.</p>

[SET]
name: Baton Pass
move 1: Nasty Plot / Calm Mind
move 2: Baton Pass
move 3: Taunt / Substitute / Encore
move 4: Psychic / Charge Beam
item: Leftovers
ability: Soundproof
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p>Mr. Mime makes a fine Baton Passer due to his above average Speed, great stat boosting moves (including the somewhat rare Nasty Plot), and an amazing ability. Soundproof renders Roar useless, making it harder for the opponent to remove Mr. Mime's stat boosts, although he's still affected by Whirlwind. Taunt makes it more difficult for opposing Pokemon to force Mr. Mime off the field, especially helpful against the common Milotic with Haze. Substitute helps Mr. Mime avoid status, and as an added bonus can be passed to other teammates, while Encore is great for crippling Pokemon who used a support move on the previous turn. Finally, Psychic and Charge Beam are listed so Mr. Mime isn't completely shut down by Taunt. Psychic is a reliable STAB move, and Charge Beam has a good chance to raise Mr. Mime's Special Attack.</p>

[ADDITIONAL COMMENTS]

<p>252 Speed EVs ensure that Mr. Mime outruns Jolly Toxicroak, Nidoking, and Hitmonlee, while outrunning Timid Milotic and tying with Timid Moltres. You may choose to run a more defensive EV spread of 252 HP / 192 SpD / 64 Spe, though this requires support from another Pokemon who can pass Mr. Mime Speed; the best choice for this is Gorebyss, as it may also pass Defense and Special Defense boosts. 64 Speed EVs ensure that Mr. Mime outruns Choice Scarf Rotom after an Agility has been passed to him.</p>

<p>As Mr. Mime will be passing Special Attack boosts, a recipient to capitalize on these boosts is necessary. Moltres is an excellent choice, due to its high Special Attack and Speed, while its decent defenses allow it to switch in more easily, though the field must be free from Stealth Rock. Alakazam is another excellent recepient due to its massive Special Attack and Speed, though its low defenses may cause problems when switching in without a Substitute. It also shares the same typing as Mr. Mime, making it more vulnerable to a super effective move.</p>

<p>A dual screener may be an effective teammate, allowing Mr. Mime to accumulate more boosts before he has to use Baton Pass. Uxie is an excellent choice as it can support the team with entry hazards, paralysis support, and even Memento. Alakazam is also a fine choice as it has the Speed to set up screens before the opponent can attack; it also has Taunt to stop the opponent from setting up. Other good Pokemon for this role include Ampharos and Clefable, having high defenses and excellent defensive synergy with Mr. Mime.</p>

[SET]
name: Choice
move 1: Trick
move 2: Psychic
move 3: Thunderbolt
move 4: Focus Blast / Baton Pass / Shadow Ball
item: Choice Scarf / Choice Specs
ability: Filter
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set attempts to make Mr. Mime into a revenge killer, using Choice Scarf for Speed and Choice Specs for power. Trick is listed in the first slot as it allows Mr. Mime to cripple an opposing wall that could potentially be problematic. For example, a Choice Scarf will make a Pokemon such as Registeel useless, locking it into only one move and barely boosting its pathetic Speed. Psychic is used as STAB, while Thunderbolt is used to provide coverage against Water-types such as Milotic. It also hits Spiritomb, who is immune to Mr. Mime's other attacking moves. The final slot is used for extra type coverage, or in the case of Baton Pass, to allow Mr. Mime to scout the opponent's team and escape Pursuit. Baton Pass is the main reason to use Mr. Mime over Alakazam, though Filter also makes it more difficult to KO. Focus Blast hits Steel-types like Registeel super effectively. Shadow Ball provides coverage against Ghost- and Psychic-types such as Mismagius and Alakazam.</p>

[ADDITIONAL COMMENTS]

<p>When holding a Choice Scarf, Mr. Mime becomes one of the fastest Pokemon in UU, reaching 459 Speed and outrunning everything up to and including Choice Scarf Moltres, Timid Alakazam, Electrode, and many more. 252 Speed EVs ensure that, even without a Choice Scarf, Mr. Mime still reaches 306 Speed, outrunning base 85 Pokemon like Toxicroak and slower Pokemon like Timid Milotic. Filter is the better ability in this case, as Mr. Mime isn't going to pass any stat boosts, and he needs the extra insurance against super effective hits due to his low HP and Defense stats.</p>

<p>Spiritomb is a major threat if Mr. Mime isn't carrying Baton Pass, or is unable to use it; Pursuit against a fleeing Mr. Mime is sure to KO him. The best way to cripple Spiritomb is to set up Toxic Spikes, which will slowly drain its health. Qwilfish is a great Pokemon to set them up due to its high Speed and ability to Explode afterwards. Another way to cripple Spiritomb is to Trick a Choice item onto it; just beware that it isn't a Choice Band variant, as they usually have Trick on their moveset. Registeel is a good counter to Spiritomb, as long as it doesn't get burned by Will-O-Wisp. Registeel's huge defenses and Steel-typing allow it to wall Spiritomb indefinitely.</p>

<p>Chansey and Clefable can be difficult to beat, though neither of them appreciate being Tricked a Choice item, or taking repeated hits from Choice Specs Focus Blast. The best way to overcome Chansey or Clefable is by using a Fighting-type like Hitmonlee who can hit them super effectively with its STAB attacks. Dugtrio is another interesting choice as it can trap the opponent's special wall with its Arena Trap ability, then hit them with STAB Earthquake. Dugtrio is also good for dealing with Houndoom (though beware of Sucker Punch) and Registeel.</p>

<p>If you opt for Focus Blast in the last slot, Mismagius becomes an excellent choice on your team. With Registeel and Houndoom removed from the match, Misumagius can freely set up Nasty Plot and sweep the opponent's team with boosted Shadow Ball and Hidden Power Fighting. Taunt is a good option for Mismagius as it prevents Chansey or Clefable from using healing or status moves, while Seismic Toss doesn't affect Mismagius due to its Ghost typing.</p>

[SET]
name: Nasty Plot Sweeper
move 1: Nasty Plot
move 2: Psychic
move 3: Thunderbolt
move 4: Encore / Focus Blast / Baton Pass
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set uses Nasty Plot to raise Mr. Mime's Special Attack, while utilizing Encore or Baton Pass to support the team. Psychic is used as a reliable STAB move, while Thunderbolt is used to cover Steel- and Dark-types. Encore is a good choice if you wish to cripple an opponent, locking them into a support or non-attacking move, Focus Blast hits Steel-, Rock-, Normal-, and Dark-types super effectively, and Baton Pass is used to escape Pursuit users and pass Nasty Plot Boosts.</p>

[ADDITIONAL COMMENTS]

<p>This set may use both abilities, as they both have their good points. Soundproof is a good choice as it stops Pokemon with Roar from removing Mr. Mime's stat boosts, while Filter means that Mr. Mime takes less damage from super effective attacks. Soundproof is the superior choice when using Baton Pass, as this allows Mr. Mime to pass boosts to teammates without the risk of losing the boosts, while Filter is better when you use any other option as Mr. Mime doesn't have a way to escape Pursuit users, and this will weaken the blow.</p>

<p>Chansey and Clefable cause Mr. Mime problems due to their huge HP and Special Defense stats. A Fighting-type like Hitmontop is an excellent teammate due to its high Attack stat and STAB Close Combat. Mixed sweepers like Magmortar are also great as they can catch the aforementioned special walls off guard with special moves, then hit them with a super effective Cross Chop.</p>

<p>Again, Spiritomb walls this set well due to its huge defenses. Toxic Spikes are helpful to Mr. Mime as they drain Spiritomb's health. Qwilfish is a good lead to set these up due to its high Speed and access to Taunt and Explosion. Houndoom is usable as it resists Dark- and Ghost-type moves, and can switch into Will-O-Wisp thanks to Flash Fire. Spiritomb also has trouble getting past Chansey and Clefable due to their high defenses and access to status moves.</p>

[Team Options]

<p>Spiritomb is one of Mr. Mime's biggest obstacles, so a teammate who can remove it is important. Due to its typing and ability, Houndoom can take on most Spiritomb sets without Hidden Power Fighting, while it can hit Spiritomb with Flash Fire boosted Fire Blasts. Non RestTalk Spiritomb which are lacking Rest and Sleep Talk can be worn down by poison, which can be inflicted by Toxic Spikes or even the move Toxic. Qwilfish is a good lead to set up Toxic Spikes due to its high Speed and access to Explosion. Registeel is another decent choice to beat Spiritomb as it resists all of its STAB moves, and its huge defenses mean it can take many hits. Mr. Mime also has trouble getting past special walls such as Chansey and Clefable. The best way to deal with them is to use a powerful physical sweeper such as Hitmonlee, Blaziken, and even Dugtrio. Alternatively, you may use a Taunt Mismagius with Nasty Plot and Hidden Power Fighting. After boosting its Special Attack with Nasty Plot, Mismagius can 2HKO Chansey with +6 Hidden Power Fighting.</p>

"Qwilfish can set up Toxic Spikes due to its high Speed and access to Explosion" you repeat this like four times throughout the whole thing lol

<p>Dark-types such as Houndoom, Drapion, and Absol also cause problems for Mr. Mime as they are immune to Psychic, and usually carry Sucker Punch and/or Pursuit. Fighting-types like Hitmontop and Hitmonlee are good teammates as they can hit Dark-types super effectively with their STAB attacks. Scyther is another good choice to tackle Dark-types due to its STAB Bug-type moves and high Attack stat.</p>

<p>Steel-types such as Registeel are good defensive partners as they can switch into all of Mr. Mime's weaknesses and support teammates with Stealth Rock and Thunder Wave. Aggron is a more offensive option, capable of switching in and setting up Rock Polish or Substitute. Additional Baton Passers may be used alongside Mr. Mime to be part of a chain; some good options include Gorebyss, Leafeon, Ambipom, and Lopunny.</p>

[Optional Changes]

<p>Mr. Mime may utilize dual screens to support teammates, though he has better things to do with his time, and roles like this are better left to faster or bulkier Pokemon like Alakazam or Uxie. Psych Up is usable to copy the opponent's stat boosts, then pass them to a teammate, though it's unreliable. Grass Knot is an interesting option, as it is good against heavier opponents like Milotic, though it should not be Mr. Mime's only attack. Barrier is a good choice to pass Defense boosts to a teammate, and helps Mr. Mime with his low Defense stat and Pursuit weakness. Finally, Teeter Dance and Thunder Wave may be used together as a form of ParaFusion, but this is very luck-based and unreliable.</p>

[Counters]

<p>Mr. Mime is always specially based, making Chansey and Clefable ideal counters to most sets, though they dislike being Tricked a Choice item. Their high HP and Special Defense stats, along with reliable recovery moves, make them very sturdy and difficult to take out with special attacks. Spiritomb is another excellent counter due to its Dark-typing, great defenses, and access to Pursuit, which is deadly against Mr. Mime's awful Defense. Claydol is an interesting option as it has a resistance to Psychic, an immunity to Thunderbolt, good Special Defense, and Earthquake, which hits Mr. Mime on its weaker Defense; although it must be wary of Grass Knot Grass Knot is a problem, though. Most Dark-types with decent Special Defense can take on Mr. Mime with a combination of Sucker Punch and Pursuit.</p>

Snorlaxe the great checker.
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