The goal of this team is have 5 very potent offensive threats that share no common weaknesses, it accomplishes just that with the following:
Caffeine (Azelf) @ Colbur Berry Trait: Levitate
EVs: 8 HP / 140 Atk / 144 SDef / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- U-turn
- Explosion
This lead is apparently becoming a standard, it appears to be a pretty good lead, standing up to common threats of the standard Azelf. It can get Stealth Rocks out against anything that it's faster than and usually guarantee that they do not. If it sees a Taunt from a faster lead, U-turn to anything that can dispose of it.
Nicknamed "Caffeine" because he gets the team going.
Crack (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor has always been one of my favorite sweepers. Jolly nature allows it to always outspeed a nonscarfed Magnezone and OHKO it with Superpower. The rest of the moves are pretty self explanatory. U-turn for scouting, Pursuit for Ghosts that are revenge killed with this beast, Bullet Punch is STAB+Priority. It is no surprise that this little bug has held the number 1 spot in OU for quite some time until that lavadome passed it.
Nicknamed "Crack" because he's a rock.
LSD (Starmie) @ Life Orb Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Grass Knot
- Recover
Naturally bulky sweeper: Starmie. Hydro Pump is for STAB of course. Thunderbolt can deal with Gyarados, Grass Knot for Swampert. I think the combonation of Recover and Life Orb is the optimal balance between power and survivability. Really not much to say here. I chose not to use Rapid Spin because I could not find a spot to put it in.
Nicknamed "LSD" because he is trippy to say the least
Opium (Dragonite) (M) @ Life Orb Trait: Inner Focus
EVs: 252 HP / 52 Atk / 204 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
This is most sweeping oriented Dragonite that I could warrant using. Dragonite is possibly the bulkiest Pokemon on this team, barring Starmie. He is my switch in for Heatrans which run rampant, and he can set up with ease against them as long as they don't have Dragon Pulse... If they do, I'm pretty screwed. Roost allows me to get as many Dragon Dances in without fearing the Life Orb's damage. Dragon Dance and Earthquake provide perfect coverage except for Levitating/Flying Steel Types.
Nicknamed "Opium" because there is a slang term of Chasing the Dragon which means to do opium.
Xenical (Snorlax) (M) @ Leftovers Trait: Thick Fat
EVs: 188 HP / 104 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Body Slam
- Fire Punch
- Rest
Slowest of my team of sweepers. He is bulky enough to get away with it. Snorlax doubles as a Special Wall which counters Suicune (who he walls) and other threats to my team that Starmie doesn't quite dispose of. He should be my last out, so he can get as many Curses in as possible until he is near invincible. Rest should allow him to clear himself of whatever status the enemy tried to throw. Body Slam and Fire Punch provide good coverage. Body Slam has a chance at Paralyzing the enemy which makes the kill even simpler. Fire Punch hits the Steel that resist Body Slam. Heatran seems to wall this, but cannot kill it under normal circumstances.
Nicknamed "Xenical" beacuse Xenical is a weight loss drug.
Pot (Infernape) (M) @ Life Orb Trait: Blaze
EVs: 248 Atk / 64 SAtk / 196 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Mach Punch
- Stone Edge
Infernape always swept my old teams, so I decided to try it out. He's great, but fragile... as are most of my Pokemon. Infernape is more or less my last resort sweeper before Snorlax is sent out, if all else fails Infernape goes out. I haven't used an Infernape in quite a while (last time was around 2007/2008). I decided on the Mixed varient after a rater suggested it. It allows me to take out Bronzong/Skarmory with ease. The remaining 3 attacks are physical and can take care of Blisseys, Tyranitars, Gyarados, etc.
Nicknamed "Pot" because his ability is Blaze.
Well that's my team...
Switches
Lead Zapdos -> Lead Azelf
NP Azelf -> SpecsStarmie
NP Porygon-Z -> CurseSnorlax
SpecsStarmie -> LOStarmie
LOScizor -> CBScizor
Extremespeed->Roost (Dragonite)
Return/Thunderpunch/Crunch -> Body Slam/Fire Punch/Rest (Snorlax)
SDInfernape -> MixInfernape
Retired Members
Meth (Zapdos) @ Leftovers Trait: Pressure
EVs: 248 HP / 140 Def / 88 SAtk / 32 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Agility
- Substitute
- Thunderbolt
Acid (Azelf) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Psychic
- Flamethrower
- Grass Knot
Extacy (Porygon-Z) @ Life Orb
Trait: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]







Caffeine (Azelf) @ Colbur Berry Trait: Levitate
EVs: 8 HP / 140 Atk / 144 SDef / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- U-turn
- Explosion
This lead is apparently becoming a standard, it appears to be a pretty good lead, standing up to common threats of the standard Azelf. It can get Stealth Rocks out against anything that it's faster than and usually guarantee that they do not. If it sees a Taunt from a faster lead, U-turn to anything that can dispose of it.
Nicknamed "Caffeine" because he gets the team going.

Crack (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor has always been one of my favorite sweepers. Jolly nature allows it to always outspeed a nonscarfed Magnezone and OHKO it with Superpower. The rest of the moves are pretty self explanatory. U-turn for scouting, Pursuit for Ghosts that are revenge killed with this beast, Bullet Punch is STAB+Priority. It is no surprise that this little bug has held the number 1 spot in OU for quite some time until that lavadome passed it.
Nicknamed "Crack" because he's a rock.

LSD (Starmie) @ Life Orb Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Grass Knot
- Recover
Naturally bulky sweeper: Starmie. Hydro Pump is for STAB of course. Thunderbolt can deal with Gyarados, Grass Knot for Swampert. I think the combonation of Recover and Life Orb is the optimal balance between power and survivability. Really not much to say here. I chose not to use Rapid Spin because I could not find a spot to put it in.
Nicknamed "LSD" because he is trippy to say the least

Opium (Dragonite) (M) @ Life Orb Trait: Inner Focus
EVs: 252 HP / 52 Atk / 204 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost
This is most sweeping oriented Dragonite that I could warrant using. Dragonite is possibly the bulkiest Pokemon on this team, barring Starmie. He is my switch in for Heatrans which run rampant, and he can set up with ease against them as long as they don't have Dragon Pulse... If they do, I'm pretty screwed. Roost allows me to get as many Dragon Dances in without fearing the Life Orb's damage. Dragon Dance and Earthquake provide perfect coverage except for Levitating/Flying Steel Types.
Nicknamed "Opium" because there is a slang term of Chasing the Dragon which means to do opium.

Xenical (Snorlax) (M) @ Leftovers Trait: Thick Fat
EVs: 188 HP / 104 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Curse
- Body Slam
- Fire Punch
- Rest
Slowest of my team of sweepers. He is bulky enough to get away with it. Snorlax doubles as a Special Wall which counters Suicune (who he walls) and other threats to my team that Starmie doesn't quite dispose of. He should be my last out, so he can get as many Curses in as possible until he is near invincible. Rest should allow him to clear himself of whatever status the enemy tried to throw. Body Slam and Fire Punch provide good coverage. Body Slam has a chance at Paralyzing the enemy which makes the kill even simpler. Fire Punch hits the Steel that resist Body Slam. Heatran seems to wall this, but cannot kill it under normal circumstances.
Nicknamed "Xenical" beacuse Xenical is a weight loss drug.

Pot (Infernape) (M) @ Life Orb Trait: Blaze
EVs: 248 Atk / 64 SAtk / 196 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Close Combat
- Mach Punch
- Stone Edge
Infernape always swept my old teams, so I decided to try it out. He's great, but fragile... as are most of my Pokemon. Infernape is more or less my last resort sweeper before Snorlax is sent out, if all else fails Infernape goes out. I haven't used an Infernape in quite a while (last time was around 2007/2008). I decided on the Mixed varient after a rater suggested it. It allows me to take out Bronzong/Skarmory with ease. The remaining 3 attacks are physical and can take care of Blisseys, Tyranitars, Gyarados, etc.
Nicknamed "Pot" because his ability is Blaze.
Well that's my team...
Switches
Lead Zapdos -> Lead Azelf
NP Azelf -> SpecsStarmie
NP Porygon-Z -> CurseSnorlax
SpecsStarmie -> LOStarmie
LOScizor -> CBScizor
Extremespeed->Roost (Dragonite)
Return/Thunderpunch/Crunch -> Body Slam/Fire Punch/Rest (Snorlax)
SDInfernape -> MixInfernape
Retired Members

Meth (Zapdos) @ Leftovers Trait: Pressure
EVs: 248 HP / 140 Def / 88 SAtk / 32 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Agility
- Substitute
- Thunderbolt

Acid (Azelf) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Psychic
- Flamethrower
- Grass Knot

Extacy (Porygon-Z) @ Life Orb
Trait: Adaptability
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]