Bidoof (Analysis)

Approved: 2/2:
stamp3.png
(macle)
stamp3.png
(Heysup)

GP Checks: 2/2:
gp2.png
(Flora)
gp2.png
(Fizz)

Hi C&C, here is my Bidoof analysis. Special thanks to eric the espeon for helping me with the Unaware set, and Dracoyoshi8 for helping me with the Baton Pass Receiver set!
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http://www.smogon.com/dp/pokemon/bidoof

[OVERVIEW]
<p>Bidoof is often neglected as a generic in-game HM slave because of its poor stats all across the board. However, don't let this slave's ugly face fool you as it does have two very special abilities in Simple and Unaware, allowing it to set up twice as fast as other sweepers and hurt the opponent efficiently, or to easily counter stat uppers, respectively. These unusual gifts from Arceus are the only reasons Bidoof is not completely outclassed by other Normal-type Pokemon, so abuse them to their fullest.</p>

[SET]
name: Curse
move 1: Curse
move 2: Quick Attack
move 3: Return
move 4: Aqua Tail
item: Life Orb / Oran Berry
ability: Simple
nature: Adamant
evs: 204 HP / 236 Atk / 36 Def

[SET COMMENTS]
<p>This set utilizes Curse to its maximum potential to deal as much damage to the opponent as possible. With just one Curse, Bidoof gets to 30 Attack and 22 Defense, which are quite intimidating stats indeed. STAB Quick Attack is a must due to Curse lowering Bidoof's already-pitiful Speed, as its priority will remedy the Speed loss. While Return does not have priority, it is very strong after a Curse, and even Pokemon who resist it will be hit hard. The final slot should be Aqua Tail to hit Rock-type Pokemon for super effective damage and to strike Ghost-types neutrally; together, Normal- and Water-type moves also have perfect neutral coverage in Little Cup.</p>

[ADDITIONAL COMMENTS]
<p>Life Orb allows Bidoof to hit harder, while Oran Berry gives Bidoof more bulk, and may be helpful in setting up more Curses. The EVs maximize its HP and Attack, and the rest allow it to take physical hits a bit better. Bronzor can take some hits, even after a Curse, and 2HKO Bidoof back with Psychic (factoring in Life Orb recoil), so Magnemite is a good teammate for Bidoof to have as it can trap Bronzor and take it out with STAB Thunderbolt. Fast special attacking Ghost-types such as Gastly and Drifloon can be trouble for Bidoof with their Normal immunity, so having a Pursuit user such as Stunky can help trap and eliminate them for the rest of the match.</p>

[SET]
name: Special Attacker
move 1: Charge Beam
move 2: Thunderbolt
move 3: Ice Beam
move 4: Hidden Power Fighting
item: Oran Berry
ability: Simple
nature: Modest
evs: 204 HP / 40 Def / 240 SpA

[SET COMMENTS]
<p>This set focuses on boosting Bidoof’s Special Attack, and hitting the opponents hard with powerful moves that offer a wide range of coverage. Charge Beam has a 70% (63% when factoring in accuracy) chance of boosting Bidoof's Special Attack from 14 to 28, more than enough to allow it to wreak havoc from there. Thunderbolt hits Mantyke and other Water-type Pokemon for good damage, Ice Beam defeats Dragon-type Pokemon such as Dratini, and Hidden Power Fighting allows it to hit Steel-types such as Magnemite for super effective damage.</p>

[ADDITIONAL COMMENTS]
<p>The EVs maximize Bidoof’s HP and Special Attack stat, while giving it one Defense point. Oran Berry is the only suggested item because of Charge Beam's shakiness as it may not boost Bidoof's Special Attack or it could miss completely. Oran Berry will allow Bidoof to have more chances to set up. Once Bidoof has a boost, nothing can wall it; even 236 SpD Munchlax takes 53.3% - 66.7% from a boosted Hidden Power Fighting.</p>

[SET]
name: Unaware
move 1: Ice Beam
move 2: Thunderbolt
move 3: Quick Attack
move 4: Return
item: Oran Berry
ability: Unaware
nature: Quiet
evs: 204 HP / 196 Def / 36 SpD

[SET COMMENTS]
<p>Thanks to Unaware, which bypasses an opponent's stat boosts, Bidoof can easily counter dangerous threats such as Swords Dance Gligar and Krabby, Dragon Dance Bagon and Dratini, and many others. Ice Beam covers Gligar and other Dragon-types, while Thunderbolt destroys Pokemon such as Agility Mantyke and Swords Dance Krabby. Quick Attack is useful to finish off Pokemon that can survive the first attack. Finally, Return gives Bidoof a strong STAB move to deal more damage to specially-defensive Pokemon.</p>

[ADDITIONAL COMMENTS]
<p>The EVs are all invested into bulk, because most stat-uppers take a ton of damage from Bidoof's attacks without investment anyway. For example, Thunderbolt deals 80% - 100% to 36 HP Krabby and 90.9% - 109.1% to 76 HP Mantyke; Ice Beam does 87% - 121.7% to 0 HP / 0 SpD Gligar, 57.1% - 76.2% to 28 HP / 36 SpD Dratini, and 66.7% - 85.7% to Bagon. In sum, a combination of Stealth Rock, super effective move, and Quick Attack will take all of those Pokemon out. Oran Berry allows Bidoof to replenish health and counter more threats, while a Relaxed nature allows it to take hits easier. Its EV spread maximizes HP and Defense, while boosting its Special Defense by one point.</p>

[SET]
name: Baton Pass Receiver
move 1: Substitute
move 2: Return
move 3: Quick Attack
move 4: Aqua Tail
item: Oran Berry
ability: Simple
nature: Jolly
evs: 44 HP / 236 Atk / 36 Def / 188 Spe

[SET COMMENTS]
<p>Thanks to Simple, Bidoof doubles all the stat boosts that it gets, including those Baton Passed to it, turning Bidoof into a terrifying Baton Pass receiver. Normal and Water get perfect neutral coverage, allowing Bidoof to hit every Pokemon extremely hard. Note that stat drops are doubled too, so Intimidate will lower Bidoof's Attack by two when Baton Passed. Therefore, Gligar is the perfect Baton Passer to Bidoof because of Hyper Cutter, which prevents Intimidate from taking effect, as well as having the bulk to set up. Gligar has access to both Swords Dance and Agility, and if each move if used once, Bidoof will have +4 Attack and +4 Speed upon receiving the Baton Pass, which allows it to easily sweep through many teams. Substitute allows Bidoof to scout for dangerous moves, and once it's behind a Substitute, Bidoof is almost impossible to take out. Return is a powerful STAB attack that can KO almost every Pokemon that does not resist or have an immunity to it. Quick Attack has priority, and allows Bidoof to finish off opposing priority users such as Croagunk, provided they've been weakened enough.</p>

[ADDITIONAL COMMENTS]
<p>Oran Berry is used so Bidoof has an easier time setting up a Substitute, and allows it to stay around longer. After one Swords Dance and Agility boost, Bidoof reaches 42 Attack and 39 Speed, and can easily demolish teams. The EV spread maximizes Attack and Speed, and boosts its HP and Defense stat by one point, allowing it to take hits more easily. Dual screen support is greatly appreciated, allowing Gligar to set up much more easily, while helping reduce the damage taken when Bidoof is sent in.</p>

[Team Options]
<p>Trick Room support allows Bidoof to outspeed and gravely damage many Pokemon, especially when given a boost. If Trick Room is used on the team, Bidoof should have a Brave nature on the Curse set, and a Quiet nature on the Special Attacker set, along with a 0 IV in Speed. Stealth Rock support greatly benefits Bidoof, netting many important KOs. Bronzor is a good teammate, being able to set up Stealth Rock as well as Trick Room. Ghost-type Pokemon that can switch into a Fighting-type attacks such as Close Combat, and then use Will-O-Wisp to cripple the user, will allow Bidoof to have a much easier time setting up.</p>

[Optional Changes]
<p>Unfortunately, Bidoof’s movepool is not very deep, meaning it does not have many other options to choose from. Shadow Ball can be used on the Special Attacker set to hit Psychic- and Ghost-type Pokemon, but does not have much utility otherwise. Thunder Wave allows Bidoof to cripple faster Pokemon, and Superpower can be used on the Unaware set to take out Steel-type Pokemon such as Aron. Rock Smash is an option over it that doesn't lower Bidoof's Attack and Defense, but keep in mind that Rock Smash has only 40 Base Power, which is not very strong, even after a boost.</p>

[Counters]
<p>Bronzor can somewhat counter Bidoof as it resists its STAB, is neutral to Aqua Tail, and is able to set up Stealth Rock to weaken Bidoof in the long run. Gastly can outspeed and defeat Bidoof with Sludge Bomb. Though not a true counter, Croagunk checks Bidoof very well. A combination of Fake Out and Vacuum Wave can easily knock out Bidoof. Croagunk also outspeeds every set but the Baton Pass Reciever, meaning that it can do these without fear of Quick Attack. Finally, Magnemite can come in on anything but a Fighting-type attack, and hit Bidoof hard with Thunderbolt.</p>
 
1. How'd I know you'd take Bidoof?

2. Lol where's unaware? It stops stat-uppers dead in their tracks! Ice beam and unaware easily beats RP/SD Gligar and DD/Agility Dratini, while Thunderbolt beats Krabby and Mantyke!

3. IV's shouldn't be listed on the second set.

4. In overview, it shouldn't say that simple should always be used (see point 2).
 
With bad defenses and bad defensive typing, what sweeper needs boost to kill BIDOOF?

IVs shouldn't be listed because Bidoof is not a legendary pokemon?
 
remove superpower; hitting ghosts is really important and in Gen 4 Water/Normal is perfect coverage.
 
GP Check 1/2:
additions/changes in blue
removals in red
comments in purple

[OVERVIEW]
<p>Bidoof is often neglected as a generic in-game HM slave because it has of its poor stats all across the board. However, don't let the slave's ugly face fool you in Little Cup as it does have two very special abilities in Simple and Unaware, allowing it to set up twice as fast as than other sweepers, (remove comma) and hurt the opponent efficiently, or to easily counter stat uppers, respectively. Simple and Unaware are the only reasons Bidoof is not completely outclassed by other Normal-type Pokemon, (comma) so use them to their fullest advantages.</p>

(You don't have to take my flavor changes if you don't like them. I just thought "it's Bidoof, what harm could there be?")

[SET]
name: Curse
move 1: Curse
move 2: Quick Attack
move 3: Return
move 4: Aqua Tail
item: Life Orb / Oran Berry
ability: Simple
nature: Adamant
evs: 204 HP / 236 Atk / 36 Def

[SET COMMENTS]
<p>This set utilizes Curse to its maximum potential to deal as much damage as possible to opponents. In one turn, Curse brings you Bidoof to +2 30 Attack, (remove comma) and +2 22 Defense, and -2 Speed, (remove comma) meaning Bidoof which is quite scary for most opponents. STAB Quick Attack is a must due to Curse lowering Bidoof's already-pitiful Speed, priority, (remove comma) and as its priority will remedy the Speed downgrades. is very useful because of its very low Speed (especially after Curse), and it gains STAB. Return does not have priority, but is very strong after a Curse, and even Pokemon who resist it will be hit hard. The final slot should be Aqua Tail, (remove comma) to hit Rock-type Pokemon for super effective and to strike Ghost-types neutrally., (remove comma) as well as being able to hit Ghost-types. Normal- and Water-type attacks have perfect coverage together, allowing which means Bidoof to can hit everything Pokemon in the tier for at least neutral damage.</p>

(I felt like saying the exact number sounded more frightening and informative.)

[ADDITIONAL COMMENTS]
<p>Bronzor walls this set very well can take some hits, even after a Curse, and 2HKO Bidoof back with Psychic (with Life Orb recoil factored in) so Magnemite is a good teammate, (remove comma) being able to because it can trap Bronzor and take it out with a STAB Thunderbolt. 220 HP / 152 Def Relaxed Bronzor only takes a maximum of 48% 60% - 72% (Perhaps you can help me "factor in Oran Berry in calculation" here? If not, remove "only".) from a boosted Return Aqua Tail (I don't see why I'd use Return after a Curse when Bronzor switches in.). If you opt for Superpower, then Ghost-type Pokemon completely wall you, so Stunky makes a good teammate, being able to trap them with Pursuit, and eliminating them for the rest of the match. (No mention of Superpower, plus I don't think lowering my Attack and Defense by 2 stages is fun. Doesn't seem like a necessary move anyways.) Fast special attacking Ghost-types such as Gastly and Drifloon can be troubling to Bidoof due to their Normal immunity. Having a Pursuit user such as Stunky can help trap and eliminate them for the rest of the match. Life Orb allows Bidoof to hit harder, while Oran Berry gives Bidoof more bulk, and may be helpful in setting up more Curses. Its EVs maximize its HP and Attack, and also allows it to take physical hits a bit better.</p>

[SET]
name: Special Attacker
move 1: Charge Beam
move 2: Thunderbolt
move 3: Ice Beam
move 4: Hidden Power Fighting
item: Oran Berry
ability: Simple
nature: Modest
evs: 204 HP / 40 Def / 240 SpA

[SET COMMENTS]
<p>This set focuses on powering up Bidoof’s Special Attack, and hitting the opponents hard with powerful moves that offer a wide range of coverage. Charge Beam is simple, (remove comma) having has a 70% (63% when factoring in accuracy) chance of boosting your Bidoof's Special Attack from 14 to 28, allowing you it to wreak havoc from there. Thunderbolt allows you lets Bidoof to hit Mantyke, (remove comma) and other Water-type Pokemon for good damage. (period) With Ice Beam, (comma) allows you to Bidoof can defeat Dragon-type Pokemon such as Dratini, and while Hidden Power Fighting allows you it to hit Steel-types such as Magnemite for super effective damage.</p>

[ADDITIONAL COMMENTS]
<p>Once Bidoof has gain a boost, no Pokemon can wall it. Even 236 SpD Munchlax takes 53.3% - 66.7% from a boosted Hidden Power Fighting. Oran Berry is the only suggested item because Charge Beam is shaky due to the fact that it may might not get boosted boost Bidoof's Special Attack or it will could miss, so Oran Berry allows you Bidoof to have more chances to set up. The EVs max out Bidoof’s HP and Special Attack stat, while increasing its Defense by one point.</p>

[SET]
name: Unaware
move 1: Ice Beam
move 2: Thunderbolt
move 3: Quick Attack
move 4: Return
item: Oran Berry
ability: Unaware
nature: Quiet
evs: 204 HP / 196 Def / 36 SpD

[SET COMMENTS]
<p>Thanks to Unaware bypassing enemies' stat boosts, Bidoof can easily counter dangerous threats such as Swords Dance Gligar and Krabby, Dragon Dance Bagon and Dratini, and many others. Ice Beam allows you Bidoof to take out Gligar and other Dragon Dance users, (remove comma) bypassing their stat boosts thanks to Unaware. Thunderbolt takes out destroys Pokemon such as Agility Mantyke and Swords Dance Krabby. Quick Attack is useful because most of the Pokemon who survive the super effective attack will faint the next turn to Quick Attack. Finally, Return gives you Bidoof a stronger STAB move, allowing you it to hurt Pokemon deal more damage to specially-defensive Pokemon. Bidoof can easily come in on a Swords Dance or Dragon Dance from any of those Pokemon, and single-handily defeat them all.</p>

[ADDITIONAL COMMENTS]
<p>The EVs are all invested into bulk, because most stat-uppers take a ton of damage from Bidoof's attacks without investment anyway. For example, Thunderbolt deals 80% - 100% to 36 HP Krabby and 90.9% - 109.1% to 76 HP Mantyke; Ice Beam does 87% - 121.7% to 0 HP / 0 SpD Gligar, 57.1% - 76.2% to 28 HP / 36 SpD Dratini, and 66.7% - 85.7% to Bagon. 36 HP Krabby takes 80% - 100% from Thunderbolt, 76 HP Mantyke takes 90.9% - 109.1%. 0 HP / 0 SpD Gligar takes 87% - 121.7% from Ice Beam, 28 HP / 36 SpD Dratini takes 57.1% - 76.2%, and Bagon takes 66.7% - 85.7%. A combination of Stealth Rock + super effective move + Quick Attack will take all of those Pokemon out, which means Bidoof is effectively removing a dangerous threat from your opponent's team. Oran Berry allows you Bidoof to replenish health, (comma) allowing you to and counter more threats, while a Relaxed nature allows you it to take hits easier. Its EV spread maximizes HP and Defense, while boosting its Special Defense by one point.</p>

(IDK but I think Bagon, Krabby, and Mantyke want mentions of the "0 SpD" and whatnot, just to be sure.)

[SET]
name: Baton Pass Receiver
move 1: Substitute
move 2: Return
move 3: Quick Attack
move 4: Aqua Tail
item: Oran Berry
ability: Simple
nature: Jolly
evs: 44 HP / 236 Atk / 36 Def / 188 Spe

[SET COMMENTS]
<p>Thanks to Simple, Bidoof doubles all stat boosts that it gains, including boosts that are Baton Passed to it, turning Bidoof into a terrifying Baton Pass receiver. Normal- and Water-type attacks get perfect neutral coverage, allowing Bidoof to hit every Pokemon extremely hard. Note that stat drops are doubled too, meaning so Intimidate will lower your Bidoof's Attack by two when Baton Passed. Therefore, Gligar is the perfect Baton Passer to Bidoof, (remove comma) having because of Hyper Cutter, (comma) which prevents Intimidate from taking effect, as well as having the bulk to set up. Gligar has access to both Swords Dance and Agility, and if each move if used once, Bidoof will have +4 Attack and +4 Speed when Baton Passed to, (comma) Bidoof, (remove comma) Bidoof will have +4 Attack and +4 Speed, (remove comma) which allows it to easily sweeping sweep through many teams. Substitute allows you Bidoof to scout for dangerous moves, and once it's behind a Substitute, Bidoof is almost impossible to take out. Return is a powerful STAB attack that can KO almost every Pokemon that who does not resist or is immune to it. Quick Attack has priority, and allows you Bidoof to finish off other frail priority users such as Croagunk. Aqua Tail hits what Return doesn't, such as Rock-, Steel-, and Ghost-type Pokemon.</p>

[ADDITIONAL COMMENTS]
<p>Oran Berry is used so Bidoof has an easier time setting up a Substitute, and allows you it to stay in the battle longer without getting KOed. After one Swords Dance and Agility boost, Bidoof reaches 42 Attack and 39 Speed, and can easily demolish teams. The EV spread maximizes Attack and Speed, and boosts its HP and Defense stat by one point, allowing it to take hits easier. Dual screen support is greatly appreciated, allowing Gligar to set up much easier, and also helps reduce the damage taken when Bidoof is sent in.</p>

[Team Options]
<p>Trick Room allows Bidoof to reveal its true potential, (remove comma) outspeeding Trick Room support allows Bidoof to outspeed and gravely damage many Pokemon, (comma) especially when given a boost. and hitting them extremely hard. If Trick Room is used on the team, Bidoof should have a Brave nature on the Curse set, and a Quiet nature on the Special Attacker set, along with a 0 IV in Speed. Stealth Rock support greatly benefits Bidoof, turning some 2HKOs into OHKOs and 3HKOs to 2HKOs. Bronzor is a good teammate, being able to set up Stealth Rock as well as Trick Room. Ghost-type Pokemon can switch into a Fighting-type attack such as Close Combat, and use Will-O-Wisp to cripple them the user, allowing Bidoof to have a much easier time to set setting up Curses.</p>

[Optional Changes]
<p>Unfortunately, Bidoof’s movepool is not very versatile, meaning it does not have many other options to choose from. Rock Smash is a good option on the Curse set, (remove comma) hitting to hit Steel-type Pokemon for super effective damage without having its Bidoof's Attack and Defense stats lowered. Keep in mind that Rock Smash is not very strong, even after a boost. Shadow Ball can be used on the Special Attacker set, (remove comma) allowing you to hit to attack Psychic- and Ghost-type Pokemon, but does not have much utility otherwise. Thunder Wave allows you Bidoof to cripple faster Pokemon, allowing which lets your teammates to counter them easier. Superpower can be used on the Unaware set to take out Steel-type Pokemon such as Aron.</p>

[Counters]
<p>Bronzor can easily somewhat counter Bidoof, (remove comma) being as it has resistances to able to take every move except Aqua Tail and can proceed to set up Stealth Rock to weaken Bidoof in the long run. Gastly can outspeed and defeat Bidoof with Sludge Bomb, (remove comma) and defeat it with Sludge Bomb. Though not a true counter, Croagunk checks Bidoof very well. A combination of Fake Out and Vacuum Wave can easily knock out Bidoof. Finally, Magnemite can come in on anything attack but a Fighting-type attack, and hit Bidoof hard with Thunderbolt.</p>

Remember that the reader isn't doing the action, but the Pokemon (Bidoof) is. You're definitely improving though, so keep it up!
gp2.png
 
Changes in bold
Removals in red
Comments in bold red brackets

[OVERVIEW]
<p>Bidoof is often neglected as a generic in-game HM slave because of its poor stats all across the board. However, don't let this slave's ugly face fool you in the Little Cup as it does have two very special abilities in Simple and Unaware, allowing it to set up twice as fast as other sweepers and hurt the opponent efficiently, or to easily counter stat uppers, respectively. These unusual gifts from Arceus are the only reasons Bidoof is not completely outclassed by other Normal-type Pokemon, so abuse them to their fullest advantages.</p>

[SET]
name: Curse
move 1: Curse
move 2: Quick Attack
move 3: Return
move 4: Aqua Tail
item: Life Orb / Oran Berry
ability: Simple
nature: Adamant
evs: 204 HP / 236 Atk / 36 Def

[SET COMMENTS]
<p>This set utilizes Curse to its maximum potential to deal as much damage to the opponent as possible. With just one Curse, Bidoof gets to 30 Attack and 22 Defense, which are quite intimidating stats indeed. STAB Quick Attack is a must due to Curse lowering Bidoof's already-pitiful Speed, as its priority will remedy the Speed downgrades. While Return does not have priority, it is very strong after a Curse, and even Pokemon who resist it will be hit hard. The final slot should be Aqua Tail to hit Rock-type Pokemon for super effective and to strike Ghost-types neutrally; Normal + Water also have perfect neutral coverage in Little Cup which means Bidoof can hit every Pokemon in the tier for at least neutral damage.</p>

[ADDITIONAL COMMENTS]
<p>Life Orb allows Bidoof to hit harder, while Oran Berry gives Bidoof more bulk, and may be helpful in setting up more Curses. The EVs maximize its HP and Attack, and the rest allow it to take physical hits a bit better. (moved) Bronzor can take some hits, even after a Curse, and 2HKO Bidoof back with Psychic (factoring in Life Orb recoil), so Magnemite is a good teammate for Bidoof to have as it can trap Bronzor and take it out with STAB Thunderbolt. 220 HP / 152 Def Relaxed Bronzor takes 60% - 72% from a boosted Aqua Tail. (what's the point of this sentence?)Fast special attacking Ghost-types such as Gastly and Drifloon can be trouble Bidoof with their Normal immunity, so having a Pursuit user such as Stunky can help trap and eliminate them for the rest of the match.</p>

[SET]
name: Special Attacker
move 1: Charge Beam
move 2: Thunderbolt
move 3: Ice Beam
move 4: Hidden Power Fighting
item: Oran Berry
ability: Simple
nature: Modest
evs: 204 HP / 40 Def / 240 SpA

[SET COMMENTS]
<p>This set focuses on boosting Bidoof’s Special Attack, and hitting the opponents hard with powerful moves that offer a wide range of coverage. Charge Beam has a 70% (63% when factoring in accuracy) chance of boosting Bidoof's Special Attack from 14 to 28, more than enough to allow it to wreak havoc from there. Thunderbolt hits Mantyke and other Water-type Pokemon for good damage, Ice Beam defeats Dragon-type Pokemon such as Dratini, and Hidden Power Fighting allows it to hit Steel-types such as Magnemite for super effective damage.</p>

[ADDITIONAL COMMENTS]
<p>The EVs maximize Bidoof’s HP and Special Attack stat, while giving it one Defense point. Oran Berry is the only suggested item because of Charge Beam's shakiness as it may not boost Bidoof's Special Attack or it could miss completely. Oran Berry will allow Bidoof to have more chances to set up. (moved) Once Bidoof has gain a boost, nothing can wall it; even 236 SpD Munchlax takes 53.3% - 66.7% from a boosted Hidden Power Fighting.</p>

[SET]
name: Unaware
move 1: Ice Beam
move 2: Thunderbolt
move 3: Quick Attack
move 4: Return
item: Oran Berry
ability: Unaware
nature: Quiet
evs: 204 HP / 196 Def / 36 SpD

[SET COMMENTS]
<p>Thanks to Unaware, which bypasses an opponent's stat boosts, Bidoof can easily counter dangerous threats such as Swords Dance Gligar and Krabby, Dragon Dance Bagon and Dratini, and many others. Ice Beam covers Gligar and other Dragon-types (not Larvitar ;), while Thunderbolt destroys Pokemon such as Agility Mantyke and Swords Dance Krabby. Quick Attack is useful to finish off Pokemon that can survive the first attack. Finally, Return gives Bidoof a stronger STAB move, allowing it to deal more damage to specially-defensive Pokemon.</p>

[ADDITIONAL COMMENTS]
<p>The EVs are all invested into bulk, because most stat-uppers take a ton of damage from Bidoof's attacks without investment anyway. For example, Thunderbolt deals 80% - 100% to 36 HP Krabby and 90.9% - 109.1% to 76 HP Mantyke; Ice Beam does 87% - 121.7% to 0 HP / 0 SpD Gligar, 57.1% - 76.2% to 28 HP / 36 SpD Dratini, and 66.7% - 85.7% to Bagon. So basically, a combination of Stealth Rock + super effective move + Quick Attack will take all of those Pokemon out, which means Bidoof is effectively removing a dangerous threat from your opponent's team. Oran Berry allows Bidoof to replenish health and counter more threats, while a Relaxed nature allows it to take hits easier. Its EV spread maximizes HP and Defense, while boosting its Special Defense by one point.</p>

[SET]
name: Baton Pass Receiver
move 1: Substitute
move 2: Return
move 3: Quick Attack
move 4: Aqua Tail
item: Oran Berry
ability: Simple
nature: Jolly
evs: 44 HP / 236 Atk / 36 Def / 188 Spe

[SET COMMENTS]
<p>Thanks to Simple, Bidoof doubles all the stat boosts that it gets, including those Baton Passed to it, turning Bidoof into a terrifying Baton Pass receiver. Normal + Water get perfect neutral coverage, allowing Bidoof to hit every Pokemon extremely hard. Note that stat drops are doubled too, so Intimidate will lower Bidoof's Attack by two when Baton Passed. Therefore, Gligar is the perfect Baton Passer to Bidoof because of Hyper Cutter, which prevents Intimidate from taking effect, as well as having the bulk to set up. Gligar has access to both Swords Dance and Agility, and if each move if used once, Bidoof will have +4 Attack and +4 Speed when Baton Passed to, which allows it to easily sweep through many teams. Substitute allows Bidoof to scout for dangerous moves, and once it's behind a Substitute, Bidoof is almost impossible to take out. Return is a powerful STAB attack that can KO almost every Pokemon that does not resist or is immune to it. Quick Attack has priority, and allows Bidoof to finish off opposing frail priority users such as Croagunk, provided they've been weakened enough of course. Aqua Tail hits what Return doesn't, such as Rock-, Steel-, and Ghost-type Pokemon.</p>

[ADDITIONAL COMMENTS]
<p>Oran Berry is used so Bidoof has an easier time setting up a Substitute, and allows it to stay around longer. After one Swords Dance and Agility boost, Bidoof reaches 42 Attack and 39 Speed, and can easily demolish teams. The EV spread maximizes Attack and Speed, and boosts its HP and Defense stat by one point, allowing it to take hits easier. Dual screen support is greatly appreciated, allowing Gligar to set up much easier, and also helps reduce the damage taken when Bidoof is sent in.</p>

[Team Options]
<p>Trick Room support allows Bidoof to outspeed and gravely damage many Pokemon, especially when given a boost. If Trick Room is used on the team, Bidoof should have a Brave nature on the Curse set, and a Quiet nature on the Special Attacker set, along with a 0 IV in Speed. Stealth Rock support greatly benefits Bidoof, netting many important KOs. Bronzor is a good teammate, being able to set up Stealth Rock as well as Trick Room. Ghost-type Pokemon that can switch into a Fighting-type attacks such as Close Combat, and then use Will-O-Wisp to cripple the user, will allow Bidoof to have a much easier time setting up Curses.</p>

[Optional Changes]
<p>Unfortunately, Bidoof’s movepool is not very deep, meaning it does not have many other options to choose from. Shadow Ball can be used on the Special Attacker set to hit Psychic- and Ghost-type Pokemon, but does not have much utility otherwise. Thunder Wave allows Bidoof to cripple faster Pokemon, which lets your teammates counter them easier. and Superpower can be used on the Unaware set to take out Steel-type Pokemon such as Aron. Rock Smash is an option over it that doesn't lower Bidoof's Attack and Defense, but keep in mind that Rock Smash has only 40 Base Power, which is not very strong, even after a boost. (moved)</p>

[Counters]
<p>Bronzor can somewhat counter Bidoof as it resists its STAB, is neutral to Aqua Tail, and able to set up Stealth Rock to weaken Bidoof in the long run. Gastly can outspeed and defeat Bidoof with Sludge Bomb. Though not a true counter, Croagunk checks Bidoof very well. A combination of Fake Out and Vacuum Wave can easily knock out Bidoof. Croagunk also outspeeds every set but the Baton Pass Reciever, meaning that it can do these without fear of Quick Attack. Finally, Magnemite can come in on anything but a Fighting-type attack, and hit Bidoof hard with Thunderbolt.</p>
Not much to change after Flora's check. =]
 
GP Check 2/2
Changes
Removals

[OVERVIEW]
<p>Bidoof is often neglected as a generic in-game HM slave because of its poor stats all across the board. However, don't let this slave's ugly face fool you in the Little Cup as it does have two very special abilities in Simple and Unaware, allowing it to set up twice as fast as other sweepers and hurt the opponent efficiently, or to easily counter stat uppers, respectively. These unusual gifts from Arceus are the only reasons Bidoof is not completely outclassed by other Normal-type Pokemon, so abuse them to their fullest.</p>

[SET]
name: Curse
move 1: Curse
move 2: Quick Attack
move 3: Return
move 4: Aqua Tail
item: Life Orb / Oran Berry
ability: Simple
nature: Adamant
evs: 204 HP / 236 Atk / 36 Def

[SET COMMENTS]
<p>This set utilizes Curse to its maximum potential to deal as much damage to the opponent as possible. With just one Curse, Bidoof gets to 30 Attack and 22 Defense, which are quite intimidating stats indeed. STAB Quick Attack is a must due to Curse lowering Bidoof's already-pitiful Speed, as its priority will remedy the Speed loss. While Return does not have priority, it is very strong after a Curse, and even Pokemon who resist it will be hit hard. The final slot should be Aqua Tail to hit Rock-type Pokemon for super effective damage and to strike Ghost-types neutrally; Together, Normal- and Water-type moves also have perfect neutral coverage in Little Cup.</p>

[ADDITIONAL COMMENTS]
<p>Life Orb allows Bidoof to hit harder, while Oran Berry gives Bidoof more bulk, and may be helpful in setting up more Curses. The EVs maximize its HP and Attack, and the rest allow it to take physical hits a bit better. Bronzor can take some hits, even after a Curse, and 2HKO Bidoof back with Psychic (factoring in Life Orb recoil), so Magnemite is a good teammate for Bidoof to have as it can trap Bronzor and take it out with STAB Thunderbolt. Fast special attacking Ghost-types such as Gastly and Drifloon can be trouble for Bidoof with their Normal immunity, so having a Pursuit user such as Stunky can help trap and eliminate them for the rest of the match.</p>

[SET]
name: Special Attacker
move 1: Charge Beam
move 2: Thunderbolt
move 3: Ice Beam
move 4: Hidden Power Fighting
item: Oran Berry
ability: Simple
nature: Modest
evs: 204 HP / 40 Def / 240 SpA

[SET COMMENTS]
<p>This set focuses on boosting Bidoof’s Special Attack, and hitting the opponents hard with powerful moves that offer a wide range of coverage. Charge Beam has a 70% (63% when factoring in accuracy) chance of boosting Bidoof's Special Attack from 14 to 28, more than enough to allow it to wreak havoc from there. Thunderbolt hits Mantyke and other Water-type Pokemon for good damage, Ice Beam defeats Dragon-type Pokemon such as Dratini, and Hidden Power Fighting allows it to hit Steel-types such as Magnemite for super effective damage.</p>

[ADDITIONAL COMMENTS]
<p>The EVs maximize Bidoof’s HP and Special Attack stat, while giving it one Defense point. Oran Berry is the only suggested item because of Charge Beam's shakiness as it may not boost Bidoof's Special Attack or it could miss completely. Oran Berry will allow Bidoof to have more chances to set up. Once Bidoof has a boost, nothing can wall it; even 236 SpD Munchlax takes 53.3% - 66.7% from a boosted Hidden Power Fighting.</p>

[SET]
name: Unaware
move 1: Ice Beam
move 2: Thunderbolt
move 3: Quick Attack
move 4: Return
item: Oran Berry
ability: Unaware
nature: Quiet
evs: 204 HP / 196 Def / 36 SpD

[SET COMMENTS]
<p>Thanks to Unaware, which bypasses an opponent's stat boosts, Bidoof can easily counter dangerous threats such as Swords Dance Gligar and Krabby, Dragon Dance Bagon and Dratini, and many others. Ice Beam covers Gligar and other Dragon-types, while Thunderbolt destroys Pokemon such as Agility Mantyke and Swords Dance Krabby. Quick Attack is useful to finish off Pokemon that can survive the first attack. Finally, Return gives Bidoof a strong STAB move to deal more damage to specially-defensive Pokemon.</p>

[ADDITIONAL COMMENTS]
<p>The EVs are all invested into bulk, because most stat-uppers take a ton of damage from Bidoof's attacks without investment anyway. For example, Thunderbolt deals 80% - 100% to 36 HP Krabby and 90.9% - 109.1% to 76 HP Mantyke; Ice Beam does 87% - 121.7% to 0 HP / 0 SpD Gligar, 57.1% - 76.2% to 28 HP / 36 SpD Dratini, and 66.7% - 85.7% to Bagon. In sum, a combination of Stealth Rock, super effective move, and Quick Attack will take all of those Pokemon out. Oran Berry allows Bidoof to replenish health and counter more threats, while a Relaxed nature allows it to take hits easier. Its EV spread maximizes HP and Defense, while boosting its Special Defense by one point.</p>

[SET]
name: Baton Pass Receiver
move 1: Substitute
move 2: Return
move 3: Quick Attack
move 4: Aqua Tail
item: Oran Berry
ability: Simple
nature: Jolly
evs: 44 HP / 236 Atk / 36 Def / 188 Spe

[SET COMMENTS]
<p>Thanks to Simple, Bidoof doubles all the stat boosts that it gets, including those Baton Passed to it, turning Bidoof into a terrifying Baton Pass receiver. Normal and Water get perfect neutral coverage, allowing Bidoof to hit every Pokemon extremely hard. Note that stat drops are doubled too, so Intimidate will lower Bidoof's Attack by two when Baton Passed. Therefore, Gligar is the perfect Baton Passer to Bidoof because of Hyper Cutter, which prevents Intimidate from taking effect, as well as having the bulk to set up. Gligar has access to both Swords Dance and Agility, and if each move if used once, Bidoof will have +4 Attack and +4 Speed upon receiving the Baton Pass, which allows it to easily sweep through many teams. Substitute allows Bidoof to scout for dangerous moves, and once it's behind a Substitute, Bidoof is almost impossible to take out. Return is a powerful STAB attack that can KO almost every Pokemon that does not resist or have an immunity to it. Quick Attack has priority, and allows Bidoof to finish off opposing priority users such as Croagunk, provided they've been weakened enoughof course.</p>

[ADDITIONAL COMMENTS]
<p>Oran Berry is used so Bidoof has an easier time setting up a Substitute, and allows it to stay around longer. After one Swords Dance and Agility boost, Bidoof reaches 42 Attack and 39 Speed, and can easily demolish teams. The EV spread maximizes Attack and Speed, and boosts its HP and Defense stat by one point, allowing it to take hits more easily. Dual screen support is greatly appreciated, allowing Gligar to set up much more easily, while helping reduce the damage taken when Bidoof is sent in.</p>

[Team Options]
<p>Trick Room support allows Bidoof to outspeed and gravely damage many Pokemon, especially when given a boost. If Trick Room is used on the team, Bidoof should have a Brave nature on the Curse set, and a Quiet nature on the Special Attacker set, along with a 0 IV in Speed. Stealth Rock support greatly benefits Bidoof, netting many important KOs. Bronzor is a good teammate, being able to set up Stealth Rock as well as Trick Room. Ghost-type Pokemon that can switch into a Fighting-type attacks such as Close Combat, and then use Will-O-Wisp to cripple the user, will allow Bidoof to have a much easier time setting up.</p>

[Optional Changes]
<p>Unfortunately, Bidoof’s movepool is not very deep, meaning it does not have many other options to choose from. Shadow Ball can be used on the Special Attacker set to hit Psychic- and Ghost-type Pokemon, but does not have much utility otherwise. Thunder Wave allows Bidoof to cripple faster Pokemon, and Superpower can be used on the Unaware set to take out Steel-type Pokemon such as Aron. Rock Smash is an option over it that doesn't lower Bidoof's Attack and Defense, but keep in mind that Rock Smash has only 40 Base Power, which is not very strong, even after a boost.</p>

[Counters]
<p>Bronzor can somewhat counter Bidoof as it resists its STAB, is neutral to Aqua Tail, and is able to set up Stealth Rock to weaken Bidoof in the long run. Gastly can outspeed and defeat Bidoof with Sludge Bomb. Though not a true counter, Croagunk checks Bidoof very well. A combination of Fake Out and Vacuum Wave can easily knock out Bidoof. Croagunk also outspeeds every set but the Baton Pass Reciever, meaning that it can do these without fear of Quick Attack. Finally, Magnemite can come in on anything but a Fighting-type attack, and hit Bidoof hard with Thunderbolt.</p>
[/QUOTE]

Nice writeup as always.
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The final slot should be Aqua Tail to hit Rock-type Pokemon for super effective damage and to strike Ghost-types neutrally; together, Normal- and Water-type moves also have perfect neutral coverage in Little Cup.</p>
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