Zangoose (Placeholder)



http://www.serebii.net/pokedex-bw/335.shtml

I guess this one is done?
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[OVERVIEW]

- Swords Dance coupled with base 115 attack and large movepool consisting of Close Combat, Shadow Claw and the elemental punches make it capable of ripping holes in the opposition.
- Add Poison Rampage via Dream World to that and it just becomes more deadly.
- Fraility. It is very unlikely to be able to survive any decently powered attack.
- Lacklustre speed. Although base 90 may not be terrible, it fails to outspeed a lot of Pokemon, although Quick Attack may remedy this somewhat.

[SET]
~ Swords Dance
~ Facade
~ Close Combat
~ Quick Attack/Shadow Claw
Nature: Jolly
Ability: Poison Rampage
Held Item: Toxic Orb
EVs: 4 HP, 252 Atk, 252 Spe

[SET COMMENTS]
- Hard to get a Swords Dance off with the fraility, but once it does the opposition is likely to be in a world of pain.
- Facade is there to take advantage of the Toxic Orb, which boosts is attack via Poison Rampage, and is capable of OHKOing almost everything, if not everything, that doesn't resist it outright.
- Close Combat for Rocks and Steels, pretty self-explanatory.
- Quick Attack VS Shadow Claw is up to preference, Quick Attack allows you to hit fast, frail Pokemon for a lot of damage before they KO you first, but Shadow Claw allows you to slay Ghost types.

[ADDITIONAL COMMENTS]
- Adamant nature could be used for even more power but Jolly is usually the superior choice since the extra speed helps outspeed base 80 speed Pokemon and tie with base 90 speed Pokemon, as well as outspeeding neutral natured base 100 speed Pokemon.

[TEAM OPTIONS]
- Paralysis support of a Baton Passed Agility greatly aids Zangoose in sweeping.
- Entry Hazard support are also welcome, as it breaks Focus Sashes.
- Something that can take on priority attacks are also welcome. Skarmory does well since it can easily take Mach Punch, Ice Shard, ExtremeSpeed etc. as well as setting up Entry Hazards.
- A strong Pursuiter like Scizor and Tyranitar can be used to eliminate Ghost types, making Zangoose free to use Quick Attack over Shadow Claw, but be warned, using the latter will only kill Zangoose faster when coupled with Poison damage.

[OTHER OPTIONS]
- The elemental punches can work, but are illegal with Poison Rampage, and Zangoose does just fine without them.
- Zangoose has access to a wide special movepool which includes Ice Beam, Flamethrower and Thunderbolt but his low special attack makes them not worth using.
- Cheer Up can be used for a mixed sweeper, but Swords Dance is generally superior for the reasons stated above.

[COUNTERS]
- Skarmory, who can phaze it out, but even he gets seriously hurt from a +2 Close Combat boosted by Poison Rampage.
- It's much easier to prevent it from ever setting up Swords Dance in the first place, thanks to its fraility.
- While countering is hard, revenge killing is far from it, Zangoose's middling speed means he is at the mercy of anything faster if he is not packing Quick Attack.
- Priority moves just rip through Zangoose's poor defenses.
 
You're using the wrong spelling of "its." You put things like "it's frailty," which would read "it is frailty." Use "its" when referring to something possessive.

Under team options, strong Pursuiters like Tyranitar and Scizor should be mentioned. If you kill off your opponent's Ghosts, Zangoose is free to use Quick Attack over Shadow Claw.
 

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