Mawile (Update)

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303Mawile.png


http://www.smogon.com/dp/pokemon/mawile

[Overview]

<p>Despite possessing great defensive typing, an excellent ability in Intimidate, and an undeniable cool factor, Mawile is almost never seen on UU teams. A quick look at its stats will tell you why; its Attack and Defense are average at best, and the rest are terrible. Justifying a spot on your team for Mawile is difficult when other Steel-types with much better stats are available. Luckily, Mawile does have a few tricks up its sleeve that prevent it from being entirely outclassed by Registeel and Aggron, but only in very specific roles. If you're not catering to Mawile's few advantages, you're better off using another Pokemon.</p>

[SET]
name: Baton Pass
move 1: Swords Dance
move 2: Baton Pass
move 3: Taunt
move 4: Substitute / Iron Head
item: Leftovers
ability: Hyper Cutter / Intimidate
nature: Jolly
evs: 252 HP / 28 Def / 228 Spe

[SET COMMENTS]

<p>Baton Passing is one role Mawile can fill that no other UU Steel-type can. With its passable physical bulk and good defensive typing, Mawile should be able to find an opportunity to grab a Swords Dance boost and pass it on to a capable sweeper. Taunt prevents Mawile from being shut down by the opposing Pokemon's Taunt, Haze, or phazing moves, although if the opponent is faster, Mawile will have to Taunt it on the switch. In the last slot, Substitute is useful to provide a buffer from status, critical hits, and powerful attacks that would otherwise KO Mawile, and can also be Baton Passed to Mawile's teammates. However, a Pokemon with no damaging attacks can sometimes turn into dead weight, so Iron Head is a reasonable option instead as a reliable STAB attack.</p>

[ADDITIONAL COMMENTS]

<p>Either ability can be used with this set. Hyper Cutter prevents Mawile's boosts from being lost to Intimidate from Arcanine and Hitmontop, both of whom are common switch-ins to Mawile. On the other hand, Intimidate gives Mawile more opportunities to come in safely and set up against weaker physical attackers. The listed EVs allow Mawile to outspeed Adamant Torterra, who would otherwise OHKO with Earthquake, as well as most of UU's walls. A slower, bulkier spread could be used to try to keep Mawile alive longer and accumulate more boosts, but it leaves Mawile more vulnerable to Taunt, Haze, and other disruptive moves such as Encore.</p>

[Team Options]

<p>Since Mawile is primarily used as a Baton Passer, it should have teammates who appreciate the Attack boosts it can provide. Rhyperior, Blaziken, and Torterra can decimate teams with a Swords Dance boost, and all three have access to Agility or Rock Polish to patch up their sub-par Speed stats. Scyther is naturally faster than most of UU and can sweep with a Swords Dance-boosted Bug Bite, Aerial Ace, Brick Break, and Quick Attack. All of these Pokemon share weaknesses with Mawile, however, which makes passing to them somewhat risky. Altaria and Charizard resist all three of Mawile's weaknesses, making them excellent partners. Both can also boost their stats further with Dragon Dance to become nearly unstoppable.</p>

<p>Dual screen support helps any Baton Passer succeed, especially one as slow and frail as Mawile. The screens will also protect your sweeper as it comes in and accumulates its own additional boosts. Uxie's great bulk makes it a great dual screen user. While Mawile itself doesn't mind Stealth Rock too much, many of its ideal Baton Pass recipients are crippled by it, so it's a good idea to carry a Rapid Spinner on your team. Claydol can both set up screens and spin away entry hazards, making it an excellent partner.</p>

[Optional Changes]

<p>An offensive set that boosts Mawile's average Attack with Swords Dance or a Choice Band is the most obvious omission, but Mawile simply doesn't have the bulk, power, or Speed necessary to pull it off. A Swords Dance set will get one or two hits in at most before being KOed, while a Choice Band set just isn't powerful enough. However, if you are set on using Mawile offensively, its best attacking options are Iron Head, Focus Punch, Brick Break, Sucker Punch, Crunch, Payback, Rock Slide, and the elemental punches. Mawile can also act as a stallbreaker with a moveset of Taunt, Super Fang, Sucker Punch, and Rest. This set can consistently beat stalling Pokemon who rely on Seismic Toss and Toxic to do damage, such as Chansey and Registeel, but against most other Pokemon it will fail miserably, so it's usually not worth it.</p>

<p>Body Slam can go over Iron Head if you like the 30% paralysis rate, as Mawile won't be doing much damage anyway. Pain Split provides instant recovery, but it is unreliable and Mawile won't be surviving long regardless. Sing can take out a counter and give Mawile a extra turn to set up, but its accuracy is horrible and Mawile cannot afford to miss. Stockpile increases both defenses and gives Mawile another type of boost to pass, but offensive boosts are generally more useful and Mawile will rarely have time to set up both types at once. Charge Beam is even worse, since the boost isn't guaranteed, and Mawile doesn't directly benefit from increased Special Attack in any way, but it's still theoretically an option.</p>

[Counters]

<p>Mawile has a rather long list of counters. Blaziken, Moltres, Arcanine, Houndoom, Hitmonlee, and Primeape all outspeed Mawile and easily OHKO it with STAB Fire Blast, Flare Blitz, or Close Combat. Drapion and Gligar are faster than Mawile and can use Taunt to prevent it from passing its boosts. They also have enough physical bulk to take a boosted Iron Head if Mawile chooses to attack rather than switch out. Alakazam and Jumpluff have a fast Encore that will force Mawile to either switch or become set-up fodder. Mawile is slow and rather frail, especially on the special side, so any offensive Pokemon with a neutral or super effective STAB attack should be able to take it down without much trouble.</p>
 
I think you should de-slash Pain Split on the SD set. As you said, it's unreliable.

Also I think Hyper Cutter is worth consideration on the BP set so you don't lose attack boosts from random intimidates and the like.

On the Stallbreaker set I think you should run an EV spread of 252 HP / 72 Atk / 184 Spe with a Jolly nature to outspeed standard Milotic. The leftover EVs really can go anywhere, it doesn't matter too much.
 
Moved Pain Split to OC.

Mentioned Hyper Cutter in AC for Baton Pass set, but I think it really needs Intimidate to have a chance at setting up.

The EVs for Stallbreaker are definitely open for debate, but I don't think you gain much from outspeeding Milotic, since Surf 2HKOs you. It's not a matchup you can win.
 
Okay, I said this on Beedrill as well, but I think Baton Pass at least needs a mention on the Swords Dance set, if not a slash. Baton Pass allows Mawile to scout for counters before setting up pointlessly and getting forced out, and allows Mawile to be more flexible with it's boost. It looks like Mawile is going to have issues sweeping, so Baton Passing gives it something else it can do. Admittedly, the loss of coverage is saddening, but Mawile is going to have issues sweeping in the first place. While you might not want to add Baton Pass since it already has a separate set, that set's more of a pure Baton Passer than anything, while adding Baton Pass onto the Swords Dance set would serve as a scouting tool and another option, not the point of the set.

Regarding Baton Pass, I think it deserves a mention on the Choice Band set, but not a slash. Like on the Swords Dance set, it acts as an excellent scouting tool, and keeps the momentum of the game in your favor. Dry-passing isn't amazing, but it's still decent at scouting. I'm not too sure if it needs a slash though, since Mawile needs the coverage, and the last slot might be open for something like Sucker Punch.
 
I'm questioning the viability of the CB set. Firstly, it has a mediocre STAB, secondly, it doesn't hit all that hard, and thirdly, it's got crappy Speed and average-looking defenses. On top of that, why would you use Mawile and not Aggron, or even Steelix if you want a CB set??
 
@SilentVerse: Agreed on both.

@shrang: Yeah CB is questionable and worth some debate over. It is pretty much outclassed by things like Steelix who don't do it that well either, but honestly it will probably end up doing more damage with CB than the SD set. Mawile is so frail without Intimidate that it almost has to be a hit and run Pokemon, which makes CB a good offensive option. The SD set is playing around its counters until the very late game anyway, so why not actually do some respectable damage to them instead with a CB Focus Punch or Payback?

Basically, it's outclassed, but Mawile is an offensive Pokemon and CB is probably its best shot at having any success in that role.
 
Not sure if this is worth a mention, but shouldn't the 4 Speed EVs on the Swords Dance set be Special Defense to watch out for Moltres? Not like Mawile is gonna be outspeeding anything, and like the set says, it has Sucker Punch for priority.
 
OK, I hate to say it, but I'm utterly opposed to the SD and CB sets. Mawile, while offensive in nature, can't accomplish anything because of the lack of sheer Attack + Speed + bulk. It has none of the above, and so that usually regulates a Pokemon to rely on its movepool for any kind of solace, and Mawile has a barely usable movepool.

Here's the Pokemon that outright beat the SD and CB sets, even if the Mawile user has good prediction:

Altaria
Arcanine
Azumarill
Blastoise
Blaziken
Claydol
Donphan
Drapion
Hariyama
Hitmons
Houndoom
Kanghaskan
Milotic
Miltank
Moltres
Nidoking
Primeape
Registeel
Rhyperior
Slowbro
Spiritomb
Steelix
Tangrowth
Torterra
Toxicroak
Weezing

That's a pretty extensive list. And yeah, SD Sucker Punch or CB Focus Punch, but all of these Pokemon are capable of surviving one or both and OHKOing Mawile in return.

Honestly it should only be the Baton Pass and Stallbreaker sets.
 
I've never understood why there isn't a Trick Room set. Mawile is fast enough to benefit from the aid of Trick Room, with its 112 minimum Speed and with its pure Steel-typing and Intimidate, this would give Mawile more than enough opportunities to rack up an SD or two and it can really begin to go to town. And, it has Sucker Punch, a priority move, which a lot of Trick Room users lack giving it a great niche of being able to preform well even without Trick Room. Albeit, while there are better candidates for Trick Room I still feel it deserves to be tested as it is a very viable set for Mawile. I used it a lot in NU, not sure how it would fair out in UU, I could only imagine it'd be decent. It can also pull of a slow Baton Pass if push comes to shove, meaning Baton Passing is far more reliable than the EndureSalacPass strategy.
Even with its shallow movepool it can still prove usable in the UU metagame; Steel, Dark and Fighting is resisted by nothing, as far as I am aware, plus it has Rock Slide to better deal with Moltres, Scyther and Heracross.

name: Trick Room
move 1: Swords Dance
move 2: Iron Head
move 3: Sucker Punch / Crunch
move 4: Brick Break / Rock Slide / Baton Pass
item: Life Orb
ability: Intimidate
nature: Adamant
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
 
The thing about Trick Room is, Mawile still doesn't beat any of its counters that I listed with the set. Sure, it makes it easier to beat the Pokemon it could normally beat, but outside of that, it doesn't help it too much. Plus, TR + SD + BP = too much shit going on. Mawile makes a much better straight up Baton Passer.
 
Ah, you ninja'd me with that list of yours.

OK, looking over at that list I do agree Mawiles' ability to handle most of the common UU threats is lessened, mainly because it lacks a powerful STAB. But if it was Fighting/Steel, then we'd see improvement. Alas.

But, that doesn't lessen its potential to do well in a Trick Room team over all. Out of your list, it can handle: Altaria, Arcanine, Claydol, Houndoom, Kanghaskan, Miltank, Moltres, Primeape, Registeel and Rhyperior, assuming it is at + 2 Attack and under a Trick Room.

But its movepool really hinders its viability, I agree, but...
 
Not sure if this is worth a mention, but shouldn't the 4 Speed EVs on the Swords Dance set be Special Defense to watch out for Moltres? Not like Mawile is gonna be outspeeding anything, and like the set says, it has Sucker Punch for priority.
There are a lot of things that sit at base 50 and don't invest in Speed, so 4 EVs can actually be useful. You can get an extra hit in against things like Azumarill, Donphan, and Tangrowth.

OK, I hate to say it, but I'm utterly opposed to the SD and CB sets. Mawile, while offensive in nature, can't accomplish anything because of the lack of sheer Attack + Speed + bulk. It has none of the above, and so that usually regulates a Pokemon to rely on its movepool for any kind of solace, and Mawile has a barely usable movepool.
Yeah I realized afterwards that my argument for the CB set was basically "well maybe this isn't viable but neither is SD!" So they both probably belong in OC. I'll move them now.

I'll also mention Trick Room support as a possibility.
 
name: Baton Pass
move 1: Swords Dance
move 2: Baton Pass
move 3: Taunt
move 4: Substitute / Iron Head
item: Leftovers
ability: Hyper Cutter / Intimidate
nature: Jolly
evs: 252 HP / 28 Def / 228 Spe

Enough Speed for Torterra, which is the last thing on that speedline that OHKOes you. Hyper Cutter preferred due to the common Hitmontop / Arcanine switch-in.

Me uragg Eo and Oglemi decided to test the Stallbreaker set together as well, and we really think it's not good. Milotic and Omastar 2HKO it (even with investment on SpD), Arcanine owns it, so do Cloyster (and sets up all over it), Hitmontop, Hariyama, RestTalk Rotom and pretty much every other stall staple. You do beat Chansey, but that's pretty much it...

So yeah, change BP set, remove Stallbreaker and consider it approved.
 
GP CHECK 1/2

blue is additions
red is removals

[Overview]

<p>Despite a great defensive typing, excellent ability, and undeniable cool factor, Mawile is almost never seen on UU teams. A quick look at its stats will tell you why; its Attack and Defense are average at best, and the rest are terrible. Justifying a spot on your team for Mawile is difficult when other Steel-types with much better stats are available. Luckily, Mawile does have a few tricks up its sleeve that prevent it from being entirely outclassed by Registeel and Aggron, but only in very specific roles. If you're not catering to Mawile's few advantages, you're better off using something else another Pokemon.</p>

[SET]
name: Baton Pass
move 1: Swords Dance
move 2: Baton Pass
move 3: Taunt
move 4: Substitute / Iron Head
item: Leftovers
ability: Hyper Cutter / Intimidate
nature: Jolly
evs: 252 HP / 28 Def / 228 Spe

[SET COMMENTS]

<p>Baton Passing is one thing Mawile can do that no other UU Steel-type can. With its passable physical bulk and good defensive typing, Mawile should be able to find an opportunity to grab a Swords Dance boost and pass it on to a capable sweeper. Taunt prevents Mawile from being shut down by an enemy's the opposing Pokemon's Taunt, Haze, or phazing moves, although if the opponent is faster than Mawile, you'll have to hit it on the switch. In the last slot, Substitute is useful to provide a buffer from status, critical hits, and powerful attacks that would otherwise KO Mawile, and can also be Baton Passed to Mawile's teammates. However, a Pokemon with no damaging attacks can sometimes turn into dead weight, so Iron Head is a reasonable option instead as a reliable STAB attack.</p>

[ADDITIONAL COMMENTS]

<p>Either ability can be used with this set. Hyper Cutter prevents Mawile's boosts from being lost to Intimidate from Arcanine or Hitmontop, both of which are common switch-ins to Mawile. On the other hand, Intimidate gives Mawile more opportunities to come in safely and set up against weaker physical attackers. The listed EVs allow Mawile to outspeed Adamant Torterra, who would otherwise OHKO with Earthquake, along with most of UU's walls. A slower, bulkier spread could be used to try to keep Mawile alive longer and accumulate more boosts, but it leaves Mawile more open vulnerable to Taunt, Haze, and other disruptive moves like such as Encore.</p>

[Team Options]

<p>Since Mawile is primarily a Baton Passer, it should have teammates that appreciate the Attack boosts it can provide. Rhyperior, Blaziken, and Torterra can all decimate teams with a Swords Dance boost, and have access to Agility or Rock Polish to patch up their sub-par Speed stats. Scyther is naturally faster than most of UU and can sweep with a Swords Dance-boosted Bug Bite, Aerial Ace, Brick Break, and Quick Attack. All of these Pokemon share weaknesses with Mawile, however, which makes passing to them somewhat risky. Altaria and Charizard have excellent defensive synergy with Mawile, resisting all three of its weaknesses, which makes them excellent partners. Both can also further boost their stats further with Dragon Dance, making them nearly unstoppable.</p>

<p>Dual screen support helps any Baton Passer succeed, especially one as slow and frail as Mawile. The screens will also protect your sweeper as it comes in and sets up accumulates its own additional boosts. Uxie's great bulk makes it a great dual screen user. While Mawile itself doesn't mind Stealth Rock too much, many of its ideal Baton Pass recipients are crippled by it, so it's a good idea to carry a Rapid Spinner on your team. Claydol can both set up screens and spin away hazards, making it an excellent partner.</p>

[Optional Changes]

<p>An offensive set that boosts Mawile's average Attack with Swords Dance or a Choice Band is the most obvious omission, but sadly Mawile simply doesn't have the bulk, power, or speed necessary to pull it off. A Swords Dance set will get one or two hits in at most before being KOed, and while a Choice Band set simply just isn't powerful enough. However, if you are set on using Mawile offensively, its best options are Iron Head, Focus Punch, Brick Break, Sucker Punch, Crunch, Payback, Rock Slide, and the elemental punches. Mawile can also act as a Stallbreaker with a moveset of Taunt, Super Fang, Sucker Punch, and Rest. This set can reliably beat stalling Pokemon who rely on Seismic Toss and Toxic to do damage, like such as Chansey or Registeel, but against anything else it will fail miserably, so it's usually not worth it.</p>

<p>Body Slam can go over Iron Head if you like the 30% chance to paralyze things paralysis rate, since Mawile won't be doing much damage anyway. Pain Split provides instant recovery, but it is unreliable, and Mawile won't be surviving long regardless. Sing can take out a counter and give Mawile a extra turn to set up, but its accuracy is horrible and Mawile cannot afford to miss. Stockpile can be used if you want to pass defensive boosts, although these are generally less useful, and Mawile will rarely get the chance to set up two types of boosts. Charge Beam is even worse, since the boost isn't guaranteed and it doesn't help Mawile directly in any way, but it's still theoretically an option.</p>

[Counters]

<p>Mawile has a rather long list of counters. Blaziken, Moltres, Arcanine, Houndoom, Hitmonlee, and Primeape all outspeed Mawile and easily OHKO it with STAB Fire Blast, Flare Blitz, or Close Combat. Drapion and Gligar are faster than Mawile and can use Taunt to prevent it from passing its boosts. They also have enough physical bulk to take a boosted Iron Head if Mawile chooses to attack instead of switching switch out. Alakazam and Jumpluff have a fast Encore that will force Mawile to switch or become setup fodder. Mawile is slow and rather frail, especially on the special side, so any offensive Pokemon with a neutral or super effective STAB attack should be able to take it down without much trouble.</p>

great analysis as usual

gp2.png
 
GP Check: 2/2
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>Despite a great defensive typing, an excellent ability in Intimidate (Was actually confusing without specifying it. Unless, Hyper Cutter is excellent as well, so you could put "abilities". Your call.), and undeniable cool factor, Mawile is almost never seen on UU teams. A quick look at its stats will tell you why; its Attack and Defense are average at best, and the rest are terrible. Justifying a spot on your team for Mawile is difficult when other Steel-types with much better stats are available. Luckily, Mawile does have a few tricks up its sleeve that prevent it from being entirely outclassed by Registeel and Aggron, but only in very specific roles. If you're not catering to Mawile's few advantages, you're better off using another Pokemon.</p>

[SET]
name: Baton Pass
move 1: Swords Dance
move 2: Baton Pass
move 3: Taunt
move 4: Substitute / Iron Head
item: Leftovers
ability: Hyper Cutter / Intimidate
nature: Jolly
evs: 252 HP / 28 Def / 228 Spe

[SET COMMENTS]

<p>Baton Passing is one thing role Mawile can do that no other UU Steel-type can. With its passable physical bulk and good defensive typing, Mawile should be able to find an opportunity to grab a Swords Dance boost and pass it on to a capable sweeper. Taunt prevents Mawile from being shut down by the opposing Pokemon's Taunt, Haze, or phazing moves, although if the opponent is faster than Mawile, you'll it will have to hit it Taunt the opponent on the switch. In the last slot, Substitute is useful to provide a buffer from status, critical hits, and powerful attacks that would otherwise KO Mawile, and can also be Baton Passed to Mawile's teammates. However, a Pokemon with no damaging attacks can sometimes turn into dead weight, so Iron Head is a reasonable option instead as a reliable STAB attack.</p>

[ADDITIONAL COMMENTS]

<p>Either ability can be used with this set. Hyper Cutter prevents Mawile's boosts from being lost to Intimidate from Arcanine or and Hitmontop, both of which whom are common switch-ins to Mawile. On the other hand, Intimidate gives Mawile more opportunities to come in safely and set up against weaker physical attackers. The listed EVs allow Mawile to outspeed Adamant Torterra, who would otherwise OHKO with Earthquake, along with most of UU's walls. A slower, bulkier spread could be used to try to keep Mawile alive longer and accumulate more boosts, but it leaves Mawile more vulnerable to Taunt, Haze, and other disruptive moves such as Encore.</p>

[Team Options]

<p>Since Mawile is primarily used as a Baton Passer, it should have teammates who appreciate the Attack boosts it can provide. Rhyperior, Blaziken, and Torterra can decimate teams with a Swords Dance boost, and all three have access to Agility or Rock Polish to patch up their sub-par Speed stats. Scyther is naturally faster than most of UU and can sweep with a Swords Dance-boosted Bug Bite, Aerial Ace, Brick Break, and Quick Attack. All of these Pokemon share weaknesses with Mawile, however, which makes passing to them somewhat risky. Altaria and Charizard have excellent defensive synergy with Mawile, resisting all three of its weaknesses, which makes them excellent partners. Both can also boost their stats further with Dragon Dance, making them nearly unstoppable.</p>

<p>Dual screen support helps any Baton Passer succeed, especially one as slow and frail as Mawile. The screens will also protect your sweeper as it comes in and accumulates its own additional boosts. Uxie's great bulk makes it a great dual screen user. While Mawile itself doesn't mind Stealth Rock too much, many of its ideal Baton Pass recipients are crippled by it, so it's a good idea to carry a Rapid Spinner on your team. Claydol can both set up screens and spin away hazards, making it an excellent partner.</p>

[Optional Changes]

<p>An offensive set that boosts Mawile's average Attack with Swords Dance or a Choice Band is the most obvious omission, but Mawile simply doesn't have the bulk, power, or Speed necessary to pull it off. A Swords Dance set will get one or two hits in at most before being KOed, while a Choice Band set just isn't powerful enough. However, if you are set on using Mawile offensively, its best options are Iron Head, Focus Punch, Brick Break, Sucker Punch, Crunch, Payback, Rock Slide, and the elemental punches. Mawile can also act as a stallbreaker with a moveset of Taunt, Super Fang, Sucker Punch, and Rest. This set can reliably beat stalling Pokemon who rely on Seismic Toss and Toxic to do damage, such as Chansey or Registeel, but against any other Pokemon it will fail miserably, so it's usually not worth it.</p>

<p>Body Slam can go over Iron Head if you like the 30% paralysis rate, since Mawile won't be doing much damage anyway. Pain Split provides instant recovery, but it is unreliable, and Mawile won't be surviving long regardless. Sing can take out a counter and give Mawile a extra turn to set up, but its accuracy is horrible and Mawile cannot afford to miss. Stockpile can be used if you want Mawile to pass defensive boosts, although these boosts are generally less useful, and Mawile will rarely get the chance to set up two types of boosts. Charge Beam is even worse, since the boost isn't guaranteed and it doesn't help Mawile directly in any way, but it's still theoretically an option.</p>

[Counters]

<p>Mawile has a rather long list of counters. Blaziken, Moltres, Arcanine, Houndoom, Hitmonlee, and Primeape all outspeed Mawile and easily OHKO it with STAB Fire Blast, Flare Blitz, or Close Combat. Drapion and Gligar are faster than Mawile and can use Taunt to prevent it from passing its boosts. They also have enough physical bulk to take a boosted Iron Head if Mawile chooses to attack rather than switch out. Alakazam and Jumpluff have a fast Encore that will force Mawile to either switch or become set-up fodder. Mawile is slow and rather frail, especially on the special side, so any offensive Pokemon with a neutral or super effective STAB attack should be able to take it down without much trouble.</p>

Nice job on this!
gp2.png
 
Thanks Flora. Made your changes and fixed up a couple other awkward sentences so this should be ready for upload.
 
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