Ariados (Update)

Honko

he of many honks
is a Site Content Manager Alumnusis a Top Programmer Alumnusis a Top Contributor Alumnus
168ariadoso.png


http://www.smogon.com/dp/pokemon/ariados

[Overview]

<p>At first glance, Ariados appears nearly useless; its typing is both common and poor, giving it redundant STAB coverage and a weakness to Stealth Rock. Its stats are all mediocre except for its Attack, and even then it lacks the physical movepool to take advantage of it. It's hard to imagine why anyone would want to use Ariados given these flaws, but it does have one thing going for it: it is one of only two Pokemon in UU capable of Baton Passing a trapping move. Successfully trapping an opponent whom one of your Pokemon can set up on will often lead to an easy victory. Access to Toxic Spikes and a useful ability in Insomnia gives Ariados further value as a supporting Pokemon. It can't do much on its own, but on a team built around its strengths, Ariados is nigh-irreplaceable.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Spider Web
move 3: Agility
move 4: Bug Bite
item: Leftovers
ability: Insomnia
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Ariados is mostly known for its near-exclusive ability to Baton Pass a trapping move; other than Absol, who is frailer and usually better off attacking directly, Ariados is the only Pokemon in UU who is capable of executing this strategy. The goal is to trap an opponent with Spider Web, then Baton Pass to a teammate who can comfortably set up on the trapped Pokemon and sweep. Since opponents will often switch out of Ariados in fear of being trapped, it's usually best to use Agility first so Ariados can outspeed the switch-in. If they bring in a Pokemon who can't OHKO Ariados and whom one of your Pokemon can set up on, trap it with Spider Web. Otherwise, simply pass the Agility boost to a teammate and save Ariados for later. Bug Bite is mostly filler, but it does decent damage if Ariados is forced to attack and can occasionally steal a Salac or Liechi Berry boost from an opponent.</p>

[ADDITIONAL COMMENTS]

<p>If you find yourself not using Bug Bite, there are a few other decent options you can try. Poison Jab is an alternate STAB move with a much higher base power than Bug Bite; however, the lack of coverage is disappointing. Substitute eases prediction and can make your sweeper's set-up even easier, although the likelihood of successfully passing Substitute, Agility, and Spider Web all at once is rather low. Toxic Spikes is another alternative to provide team support if Ariados manages to trap a defensive Pokemon who doesn't directly threaten it.</p>

<p>Ariados needs teammates who can set up several offensive boosts against a variety of trapped Pokemon. Calm Mind Clefable is perhaps the best example; with good bulk, a pseudo-immunity to status, and Softboiled for healing, it should be able to get six Calm Mind boosts quite easily against nearly any special attacker. If Ariados passes it an Agility boost as well, it can sweep the opponent's entire team with +6 Special Attack, +2 Speed, and the near-perfect coverage provided by Thunderbolt and Ice Beam. Dragon Dance Altaria is another good option. It can set up on any Pokemon who lacks an Ice- or Rock-type attack, heal itself with Roost, protect itself from status with Heal Bell or Safeguard, and sweep with +6 Dragon Claw or Outrage.</p>

<p>Maximizing Speed should be your first priority, since Ariados wants to take as few hits as possible. A Jolly nature and 252 Speed EVs allow it to outspeed Swellow and neutral-natured Choice Scarf base 80s after an Agility boost. The rest of the EVs go towards improving Ariados's general bulk, but the last 8 EVs should go into Defense rather than HP to reduce the damage Ariados takes from Stealth Rock. Even with this investment in Speed and defenses, there are still many Pokemon who can prevent Ariados from being successful. Choice Scarf Moltres is the most dangerous example. It will outspeed Ariados even after an Agility, and either of its STAB attacks will easily OHKO. The same is true for Arcanine and Houndoom, although they aren't seen holding a Choice Scarf nearly as often. Almost any Choice Scarf Pokemon can 2HKO Ariados, so if Ariados thinks it's faster and tries to trap them, it will be KOed before it can use Baton Pass. Because of this, it is best not to attempt a trap-pass until you have scouted the opponent's team.</p>

[SET]
name: Toxic Spikes Lead
move 1: Toxic Spikes
move 2: Sucker Punch / Shadow Sneak
move 3: Poison Jab / Bug Bite
move 4: Protect
item: Focus Sash
ability: Insomnia
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While most people's first instinct when seeing Ariados is to assume it's a Baton Passer, it also has some useful tools that can make it a unique Toxic Spikes lead. Insomnia lets Ariados beat sleep leads such as Venusaur and Jumpluff, and access to priority attacks allows it to take down frail Focus Sash leads like Alakazam. It also has the element of surprise in its favor; since Ariados is mostly known as a trap-passer, many defensive leads will switch out of Ariados in fear of being trapped and set up on, giving Ariados a free turn to set up Toxic Spikes.</p>

<p>Setting up two layers of Toxic Spikes is this set's main objective. The rest of the moves are there to help Ariados take on some common UU leads. Sucker Punch is an excellent priority attack that lets Ariados defeat faster leads who would otherwise outspeed and 2HKO it. Shadow Sneak is significantly weaker, but it's still usable if you don't like the risk of an opponent setting up on Sucker Punch. Poison Jab is Ariados's most powerful STAB attack and does solid damage to a variety of leads. Bug Bite is another option to hit Psychic-type leads harder, but the lower Base Power causes Ariados to lose to some leads whom it could otherwise beat, such as Ambipom, and Sucker Punch hits opposing Psychic-types nearly as hard anyway. Protect prevents Fake Out users from breaking Ariados's Focus Sash and can be a useful scouting move later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Attack and Speed in order to beat as many common leads as possible. With maximum Attack, Ariados can 2HKO Ambipom with Poison Jab + Sucker Punch and Choice Scarf Mesprit with two Sucker Punches, while Focus Sash prevents them from OHKOing Ariados in return. Focus Sash also guarantees that Ariados will set up both layers of Toxic Spikes against slower leads before being KOed, which is why Speed is maximized, as Ariados won't be outspeeding much otherwise.</p>

<p>Ariados is completely shut down by Taunt leads and easily defeated by bulky leads who either outspeed it or have access to priority moves. Uxie is never 2HKOed even by Bug Bite and will always 2HKO Ariados with Psychic or Zen Headbutt. Spiritomb takes pitiful damage from any attack that Ariados has and can KO back with a combination of Shadow Ball and Shadow Sneak. Having a teammate such as Drapion or Spiritomb of your own who can deal with these leads is essential. Ariados is also helpless against the occasional Fire-type lead, such as Arcanine and Moltres, so Milotic or another bulky Water-type partner who can take them on is recommended. Houndoom and other Flash Fire Pokemon can also switch into a predicted Fire-type attack to grab a free boost.</p>

<p>As this set's primary purpose is to set up Toxic Spikes, it should be used on a team that appreciates the gradual damage they bring to the table. In general, Toxic Spikes are most useful to stall teams that rely on residual damage to wear down the opposition. Pokemon such as SubRoost Articuno and Wish Clefable can perform their job much more easily when Toxic Spikes are in play, as it frees up a moveslot and allows them to start stalling right away rather than taking a turn to poison the opposing Pokemon first. To ensure that your hazards remain on the field, a bulky Ghost-type such as Spiritomb is recommended to block Rapid Spin. Pokemon with powerful Ground- or Psychic-type attacks are also useful to discourage Poison-types from switching in and absorbing the Toxic Spikes.</p>

[Team Options]

<p>The best partners for the Baton Pass set are bulky sweepers who can boost their own offensive stats. Dragon Dance Altaria and Calm Mind Clefable are perhaps the best options, as they both have access to reliable recovery, are not crippled by status, and have excellent coverage with only two attacks. Calm Mind Slowbro is bulkier than either of them and becomes incredibly hard to take down after a few boosts, but its terrible Speed means it is vulnerable to status and Haze even if Ariados manages to pass an Agility boost to it. Swords Dance Venusaur can use Sleep Powder to make setting up even easier, but Ariados often attracts Pokemon with Fire-, Flying-, or Psychic-type attacks that will do significant damage to Venusaur as it comes in. Rhyperior and Mismagius lack reliable recovery, but they both can set up on a wide range of opponents and become incredibly dangerous after just one or two turns of set-up.</p>

<p>Ariados can also be an important part of a dedicated Baton Pass team. If it traps a Pokemon whom the rest of your team can set up on, you have essentially won the match. Gligar, Ambipom, and Mr. Mime are all great Baton Passers who can add offensive boosts and disrupt users of Taunt, Haze, and phazing moves that would threaten to ruin your chain. Drifblim can pass gigantic Substitutes that protect your team from status and critical hits, while Gorebyss can add Aqua Ring and Iron Defense to help keep your team healthy. For the final sweeper, Octillery is an excellent choice due to its wide attacking movepool and Suction Cups ability that prevents it from being phazed. Bibarel is another good option thanks to its unresisted STAB combo and its ability, Simple, which doubles every stat boost it receives.</p>

<p>No matter what kind of team it's on, Ariados greatly appreciates dual screen support. When behind screens, Ariados can pull off a trap-pass much more easily, succeeding against nearly anything except Choice Scarf Pokemon with STAB super effective moves. Assuming Light Clay is used, the screens should also last long enough to provide protection for your sweeper for the first few turns of its set-up as well. Uxie is the most reliable user of dual screens in UU thanks to its tremendous bulk. It can also use Stealth Rock to make your sweeper's job easier and Memento to give Ariados an even safer chance to set up. Since Ariados is weak to Stealth Rock, Rapid Spin support is also important. Donphan is an excellent Rapid Spinner and also helps Ariados by scaring off Fire-types with its STAB Earthquake. Claydol can provide both dual screens and Rapid Spin support, making it another great potential teammate.</p>

[Optional Changes]

<p>There honestly isn't much else Ariados can do. Attack is its highest stat, which might suggest that an offensive set would be possible, but its offensive movepool is tiny and most of the moves have overlapping coverage. Outside of its STAB attacks, its only remotely viable physical options are Sucker Punch, Shadow Sneak, Return, Pursuit, and Bounce. Any offensive set that Ariados tries will be completely walled by Steel-types, Rock-types, and essentially every Pokemon who invests in Defense, given the low Base Power and poor super effective coverage of the aforementioned moves. Night Shade could be useful for consistent damage on the Baton Pass set since Ariados has no Attack investment, although it is useless against Normal-types. Toxic, Swagger, and Disable are all options to cripple a trapped Pokemon, but it's generally better to simply pass the trap to a sweeper right away instead of wasting turns with moves like these.</p>

[Counters]

<p>Moltres is the best counter thanks to its super effective STAB moves and sky-high Special Attack. Even with Light Screen up, it can still OHKO Ariados with Fire Blast. Similarly, Arcanine can KO through Reflect with a combination of Flare Blitz and ExtremeSpeed. Without screens, almost any Choice Scarf Pokemon who can reach 397 Speed will outspeed and 2HKO Ariados, preventing it from pulling off a trap-pass. Any Pokemon who learns Taunt, Haze, or a phazing move, like Ambipom, Milotic, and Steelix, will also ruin the spider's fun. Barring all that, simply avoid switching a non-threatening Pokemon into Ariados, such as Registeel and Chansey, as its entire strategy revolves around the trapped Pokemon being set-up fodder.</p>
 
Even though you mention an offensive set in OC, you should also mention Ariados's worthwhile offensive options. To save you some time, here's my list: Return, Poison Jab, Pursuit, Shadow Sneak, Night Shade, and Bounce. Also, you might want to mention Substitute in the Baton Pass set, so Ariados can survive a bit longer, and it even has the (infinitely small) chance to BP an intact Sub with Spider Web. Finally, I would replace "bad typing" in the Overview with "weak to Stealth Rock". Ariados's typing actually provides it 4x resistances to Grass and Fighting, giving Ariados a little room to switch in. Other than that, good job!
 
Might wanna write about a Toxic Spikes lead with Bug Bite / Sucker Punch / Toxic Spikes / Protect; with max HP and Attack. I'll test this soon.
 
Bumping this to approve it and post the lead. Beedrill got a Lead set, and despite not being amazing, Ariados has a small niche setting up Toxic Spikes:

[SET]
name: Lead
move 1: Toxic Spikes
move 2: Bug Bite
move 3: Sucker Punch / Shadow Sneak
move 4: Protect
item: Focus Sash
ability: Insomnia
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

This isn't the cream of the crop, but can actually perform decently, and does surprisingly well against sleep leads (which ironically present themselves as Venusaur, who will absorb Tspikes anyways, but world isn't fair). Max Attack and Bug Bite actually put a decent hurt on Uxie; while max Speed allows you to setup two layers on slower leads like Omastar, Rhyperior, the odd Steelix and so on. Sucker Punch is a good priority move, but Shadow Sneak is more reliable. Protect for Ambipom. With that said:

stamp3z.png
 
Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>At first glance, Ariados appears nearly useless. Its typing is both common and poor, giving it redundant STAB coverage and a weakness to Stealth Rock. Its stats are all mediocre except Attack, and even then it lacks the physical movepool to take advantage of it. It's hard to imagine why anyone would want to use Ariados given these flaws, but it does have one thing going for it: it is one of only two Pokemon in UU capable of Baton Passing a trapping move. Successfully trapping an opponent that one of your Pokemon can set up on will often lead to an easy victory. Its useful ability, Insomnia, and access to Toxic Spikes give Ariados further value as a supporting Pokemon. It can't do much on its own, but on a team built around its strengths, Ariados is irreplaceable.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Spider Web
move 3: Agility
move 4: Bug Bite
item: Leftovers
ability: Insomnia
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Ariados is mostly known for its near-exclusive ability to Baton Pass Spider Web; other than Absol, who is frailer and usually better off just attacking directly, Ariados is the only Pokemon in UU capable of executing this strategy. The goal is to trap an opponent with Spider Web, then Baton Pass to a teammate who can comfortably set up on the trapped Pokemon and sweep. Since opponents will often switch out of Ariados in fear of being trapped, it's usually best to use Agility first so Ariados outspeeds whatever comes in. If the switch-in is something that can't OHKO Ariados and that one of your Pokemon can set up on, trap it with Spider Web. Otherwise, simply pass the Agility to a teammate and save Ariados for later. Bug Bite is mostly filler, but it does decent damage if Ariados is forced to attack and can occasionally steal a Salac or Liechi boost from an opponent.</p>

[ADDITIONAL COMMENTS]

<p>If you find yourself not using Bug Bite, there are a couple other decent options you can try. Substitute eases prediction even more and can make your sweeper's setup even easier, although the likelihood of successfully passing Substitute, Agility, and Spider Web all at once is rather low. Toxic Spikes is another alternative to provide team support if Ariados manages to trap a defensive Pokemon that doesn't directly threaten it.</p>

<p>Ariados needs teammates that can set up several offensive boosts against a variety of trapped Pokemon. Calm Mind Clefable is perhaps the best example; with good bulk, a pseudo-immunity to status, and Softboiled for healing, it should be able to get 6 Calm Mind boosts quite easily against nearly any special attacker. If Ariados passes it an Agility as well it can sweep the opponent's entire team with +6 Special Attack, +2 Speed, and BoltBeam. Dragon Dance Altaria is another good option. It can set up on anything that lacks an Ice- or Rock-type attack, heal itself with Roost, protect itself from status with Heal Bell or Safeguard, and sweep with +6 Dragon Claw or Outrage.</p>

<p>Maximizing Speed should be your first priority, since Ariados wants to take as few hits as possible. A Jolly nature and 252 Speed EVs allow it to outspeed Swellow and neutral-natured Choice Scarf base 80s after an Agility. The rest of the EVs go towards improving its general bulk, but the last 8 EVs go into Defense rather than HP so that Ariados can switch into Stealth Rock five times without fainting. Even with this investment in Speed and defenses, there are still many Pokemon who can prevent Ariados from being successful. Choice Scarf Moltres is the most dangerous example. It outspeeds Ariados even after an Agility and easily OHKOes with either of its STAB attacks. The same is true for Arcanine and Houndoom, although they aren't seen holding a Choice Scarf as often. Nearly any Choice Scarf Pokemon can 2HKO Ariados, so if Ariados tries to trap them thinking it will be faster it will be KOed before it can use Baton Pass. Because of this, it is best not to attempt a trap-pass until you have scouted the opponent's team.</p>

[SET]
name: Toxic Spikes Lead
move 1: Toxic Spikes
move 2: Sucker Punch / Shadow Sneak
move 3: Poison Jab / Bug Bite
move 4: Protect
item: Focus Sash
ability: Insomnia
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While most people's first instinct when seeing Ariados is to assume it's a Baton Passer, it also has some useful tools that can make it a unique Toxic Spikes lead. Insomnia lets Ariados beat sleep leads such as Jumpluff, and access to priority attacks allows it to take down frail Focus Sash leads like Alakazam. It also has the element of surprise in its favor; since Ariados is mostly known as a trap-passer, many defensive leads will switch out of Ariados in fear of being trapped and set up on, giving Ariados a free turn to set up Toxic Spikes.</p>

<p>Setting up two layers of Toxic Spikes is this set's main objective. The rest of the moves are there to help Ariados take on some common UU leads. Sucker Punch is an excellent priority attack that lets Ariados defeat faster leads who would otherwise outspeed and 2HKO. Shadow Sneak is significantly weaker but still usable if you don't like the risk of an opponent setting up on Sucker Punch. Poison Jab is Ariados's most powerful STAB attack and does solid damage to a variety of leads. Bug Bite is another option to hit Psychic-type leads harder, but the lower base power causes Ariados to lose to some leads it could otherwise beat, such as Ambipom, and Sucker Punch hits those Psychic-types nearly as hard anyway. Protect stops Fake Out and can be a useful scouting move later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Attack and Speed in order to beat as many common leads as possible. With maximum Attack, Ariados can 2HKO Ambipom with Poison Jab + Sucker Punch and Choice Scarf Mesprit with two Sucker Punches, while Focus Sash prevents them from OHKOing Ariados in return. Focus Sash also guarantees Ariados can set up both layers of Toxic Spikes against slower leads, which is why Speed is maximized, as Ariados won't be outspeeding much otherwise.</p>

<p>Ariados is easily defeated by bulky leads that either outspeed it or have access to priority. Uxie is never 2HKOed even by Bug Bite and will always 2HKO Ariados with Psychic or Zen Headbutt. Spiritomb takes pitiful damage from any attack Ariados has and can KO back with a combination of Shadow Ball and Shadow Sneak. Having a teammate such as Drapion or a Spiritomb of your own who can deal with these leads is essential. Ariados is also helpless against the occasional Fire-type lead, such as Arcanine or Moltres, so Milotic or another bulky Water-type partner who can take them on is recommended.</p>

<p>As this set's primary purpose is to set up Toxic Spikes, it should be used on a team that appreciates the gradual damage they bring to the table. In general, Toxic Spikes are most useful to stall teams that rely on residual damage to wear down the opposition. Pokemon such as SubRoost Articuno and Wish Clefable can perform their job much more easily when Toxic Spikes are in play, as it frees up a moveslot and allows them to start stalling right away rather than taking a turn to poison the opponent first. To make sure your hazards remain on the field, a bulky Ghost-type such as Spiritomb is recommended to block Rapid Spin. Pokemon with powerful Ground- or Psychic-type attacks are also useful to discourage Poison-types from switching in and absorbing the Toxic Spikes.</p>

[Team Options]

<p>The best partners for the Baton Pass set are bulky sweepers that can boost their own offensive stats. Dragon Dance Altaria and Calm Mind Clefable are perhaps the best options, as they both have access to reliable recovery, aren't crippled by status, and have excellent coverage with only two attacks. Calm Mind Slowbro is bulkier than either of them and becomes incredibly hard to take down after a few boosts, but its terrible Speed means it is vulnerable to status and Haze even if Ariados manages to pass an Agility to it. Swords Dance Venusaur can use Sleep Powder to make setting up even easier, but Ariados often attracts Pokemon with Fire-, Flying-, or Psychic-type attacks that will do significant damage to Venusaur as it comes in. Rhyperior and Mismagius lack reliable recovery, but they both can set up on a wide range of opponents and become incredibly dangerous after just one or two turn(s).</p>

<p>Ariados can also be an important part of a dedicated Baton Pass team. If it traps something that the rest of your team can set up on, you have essentially won the match. Gligar, Ambipom, and Mr. Mime are all great Baton Passers that can add offensive boosts and can disrupt users of Taunt, Haze, and phazing moves that would try to ruin your chain. Drifblim can pass gigantic Substitutes that protect your team from status and critical hits, while Gorebyss can add Aqua Ring and Iron Defense to help keep your team healthy. For the final sweeper, Octillery is an excellent choice due to its wide attacking movepool and Suction Cups ability that prevents it from being phazed. Bibarel is another good option thanks to its unresisted STAB combo and ability, Simple, which that doubles every boost it receives.</p>

<p>No matter what kind of team it's on, Ariados greatly appreciates dual screen support. From behind the screens, Ariados can pull off a trap-pass much more easily, succeeding against nearly anything except Choice Scarfed Pokemon with STAB super effective moves. Assuming Light Clay is used, the screens should last long enough to also provide protection for your sweeper for the first few turns of its setup as well. Uxie is the most reliable user of dual screens in UU thanks to its tremendous bulk. It can also use Stealth Rock to make your sweeper's job easier, and can use Memento to give Ariados an even easier time setting up. Since Ariados is weak to Stealth Rock, Rapid Spin support is also important. Donphan is an excellent Rapid Spinner and also helps Ariados by scaring off Fire-types with its STAB Earthquake. Claydol can provide both dual screens and Rapid Spin support, making it another great potential teammate.</p>

[Optional Changes]

There honestly isn't very much else Ariados can do. Attack is its highest stat, which might suggest an offensive set would be possible, but its offensive movepool is tiny and most of it has overlapping coverage. Outside of STAB, its only remotely viable physical attacks are Sucker Punch, Shadow Sneak, Return, Pursuit, and Bounce. Any offensive set would be completely walled by Steel-types, Rock-types, and essentially every Pokemon that invests in Defense given the low Base Power of all these moves. Night Shade could be useful for consistent damage on the Baton Pass set since Ariados isn't investing in Attack, although it is worthless against Normal-types. Toxic, Swagger, and Disable are all options to cripple a trapped Pokemon, but it's generally better to simply pass the trap to a sweeper right away instead of wasting turns with moves like these.</p>

[Counters]

<p>Moltres is the best counter thanks to its super effective STABs and sky-high Special Attack. Even with Light Screen up, it can still OHKO Ariados with Fire Blast. Similarly, Arcanine can KO through Reflect with a combination of Flare Blitz and Extremespeed. If screens aren't up, almost any Choice Scarf Pokemon that can reach 397 Speed will outspeed and 2HKO Ariados, preventing it from pulling off a trap-pass. Any Pokemon that learns Taunt, Haze, or a phazing move will also ruin the spider's fun. Barring all that, simply avoid switching a non-threatening Pokemon into Ariados, as its entire strategy revolves around the trapped Pokemon being something that can be set up on.</p>

Excellent job again, Honko (even better actually). =] Very minor changes.

Notes: dual screens aren't capitalized
 
[Overview]

<p>At first glance, Ariados appears nearly useless; its typing is both common and poor, giving it redundant STAB coverage and a weakness to Stealth Rock. Its stats are all mediocre except Attack, and even then it lacks the physical movepool to take advantage of it. It's hard to imagine why anyone would want to use Ariados given these flaws, but it does have one thing going for it: it is one of only two Pokemon in UU capable of Baton Passing a trapping move. Successfully trapping an opponent that one of your Pokemon can set up on will often lead to an easy victory. A useful ability in Insomnia and access to Toxic Spikes give Ariados further value as a supporting Pokemon. It can't do much on its own, but on a team built around its strengths, Ariados is irreplaceable.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Spider Web
move 3: Agility
move 4: Bug Bite
item: Leftovers
ability: Insomnia
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Ariados is mostly known for its near-exclusive ability to Baton Pass Spider Web; other than Absol, who is frailer and usually better off just attacking directly, Ariados is the only Pokemon in UU capable of executing this strategy. The goal is to trap an opponent with Spider Web, then Baton Pass to a teammate who can comfortably set up on the trapped Pokemon and sweep. Since opponents will often switch out of Ariados in fear of being trapped, it's usually best to use Agility first so Ariados outspeeds whatever comes in. If the switch-in is something that can't OHKO Ariados and that one of your Pokemon can set up on, trap it with Spider Web. Otherwise, simply pass the Agility to a teammate and save Ariados for later. Bug Bite is mostly filler, but it does decent damage if Ariados is forced to attack and can occasionally steal a Salac or Liechi boost from an opponent.</p>

[ADDITIONAL COMMENTS]

<p>If you find yourself not using Bug Bite, there are a couple few other decent options you can try. Substitute eases prediction and can make your sweeper's setup even easier, although the likelihood of successfully passing Substitute, Agility, and Spider Web all at once is rather low. Toxic Spikes is another alternative to provide team support if Ariados manages to trap a defensive Pokemon that doesn't directly threaten it.</p>

<p>Ariados needs teammates that can set up several offensive boosts against a variety of trapped Pokemon. Calm Mind Clefable is perhaps the best example; with good bulk, a pseudo-immunity to status, and Softboiled for healing, it should be able to get 6 Calm Mind boosts quite easily against nearly any special attacker. If Ariados passes it an Agility as well it can sweep the opponent's entire team with +6 Special Attack, +2 Speed, and BoltBeam. Dragon Dance Altaria is another good option. It can set up on anything that lacks an Ice- or Rock-type attack, heal itself with Roost, protect itself from status with Heal Bell or Safeguard, and sweep with +6 Dragon Claw or Outrage.</p>

<p>Maximizing Speed should be your first priority, since Ariados wants to take as few hits as possible. A Jolly nature and 252 Speed EVs allow it to outspeed Swellow and neutral-natured Choice Scarf base 80s after an Agility. The rest of the EVs go towards improving its general bulk, but the last 8 EVs go into Defense rather than HP so that Ariados can switch into Stealth Rock four (it faints on the fifth)times without fainting. Even with this investment in Speed and defenses, there are still many Pokemon who can prevent Ariados from being successful. Choice Scarf Moltres is the most dangerous example; It outspeeds Ariados even after an Agility and easily OHKOes with either of its STAB attacks. The same is true for Arcanine and Houndoom, although they aren't seen holding a Choice Scarf as often. Nearly any Choice Scarf Pokemon can 2HKO Ariados, so if Ariados tries to trap them thinking it will be faster, it will be KOed before it can use Baton Pass. Because of this, it is best not to attempt a trap-pass until you have scouted the opponent's team.</p>

[SET]
name: Toxic Spikes Lead
move 1: Toxic Spikes
move 2: Sucker Punch / Shadow Sneak
move 3: Poison Jab / Bug Bite
move 4: Protect
item: Focus Sash
ability: Insomnia
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While most people's first instinct when seeing Ariados is to assume it's a Baton Passer, it also has some useful tools that can make it a unique Toxic Spikes lead. Insomnia lets Ariados beat sleep leads such as Jumpluff, and access to priority attacks allows it to take down frail Focus Sash leads like Alakazam. It also has the element of surprise in its favor; since Ariados is mostly known as a trap-passer, many defensive leads will switch out of Ariados in fear of being trapped and set up on, giving Ariados a free turn to set up Toxic Spikes.</p>

<p>Setting up two layers of Toxic Spikes is this set's main objective. The rest of the moves are there to help Ariados take on some common UU leads. Sucker Punch is an excellent priority attack that lets Ariados defeat faster leads who would otherwise outspeed and 2HKO it. Shadow Sneak is significantly weaker but still usable if you don't like the risk of an opponent setting up on Sucker Punch. Poison Jab is Ariados's most powerful STAB attack and does solid damage to a variety of leads. Bug Bite is another option to hit Psychic-type leads harder, but the lower Base Power causes Ariados to lose to some leads it could otherwise beat, such as Ambipom, and Sucker Punch hits those Psychic-types nearly as hard anyway. Protect stops Fake Out and can be a useful scouting move later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Attack and Speed in order to beat as many common leads as possible. With maximum Attack, Ariados can 2HKO Ambipom with Poison Jab + Sucker Punch and Choice Scarf Mesprit with two Sucker Punches, while Focus Sash prevents them from OHKOing Ariados in return. Focus Sash also guarantees Ariados can set up both layers of Toxic Spikes against slower leads, which is why Speed is maximized, as Ariados won't be outspeeding much otherwise.</p>

<p>Ariados is easily defeated by bulky leads that either outspeed it or have access to priority. Uxie is never 2HKOed even by Bug Bite and will always 2HKO Ariados with Psychic or Zen Headbutt. Spiritomb takes pitiful damage from any attack Ariados has and can KO back with a combination of Shadow Ball and Shadow Sneak. Having a teammate such as Drapion or a Spiritomb of your own who can deal with these leads is essential. Ariados is also helpless against the occasional Fire-type lead, such as Arcanine or Moltres, so Milotic or another bulky Water-type partner who can take them on is recommended.</p> (mention a Flash Fire user?)

<p>As this set's primary purpose is to set up Toxic Spikes, it should be used on a team that appreciates the gradual damage they bring to the table. In general, Toxic Spikes are most useful to stall teams that rely on residual damage to wear down the opposition. Pokemon such as SubRoost Articuno and Wish Clefable can perform their job much more easily when Toxic Spikes are in play, as it frees up a moveslot and allows them to start stalling right away rather than taking a turn to poison the opponent first. To make sure your hazards remain on the field, a bulky Ghost-type such as Spiritomb is recommended to block Rapid Spin. Pokemon with powerful Ground- or Psychic-type attacks are also useful to discourage Poison-types from switching in and absorbing the Toxic Spikes.</p>

[Team Options]

<p>The best partners for the Baton Pass set are bulky sweepers that can boost their own offensive stats. Dragon Dance Altaria and Calm Mind Clefable are perhaps the best options, as they both have access to reliable recovery, aren't crippled by status, and have excellent coverage with only two attacks. Calm Mind Slowbro is bulkier than either of them and becomes incredibly hard to take down after a few boosts, but its terrible Speed means it is vulnerable to status and Haze even if Ariados manages to pass an Agility to it. Swords Dance Venusaur can use Sleep Powder to make setting up even easier, but Ariados often attracts Pokemon with Fire-, Flying-, or Psychic-type attacks that will do significant damage to Venusaur as it comes in. Rhyperior and Mismagius lack reliable recovery, but they both can set up on a wide range of opponents and become incredibly dangerous after just one or two turns.</p>

<p>Ariados can also be an important part of a dedicated Baton Pass team. If it traps something that the rest of your team can set up on, you have essentially won the match. Gligar, Ambipom, and Mr. Mime are all great Baton Passers that can add offensive boosts and can disrupt users of Taunt, Haze, and phazing moves that would try to ruin your chain. Drifblim can pass gigantic Substitutes that protect your team from status and critical hits, while Gorebyss can add Aqua Ring and Iron Defense to help keep your team healthy. For the final sweeper, Octillery is an excellent choice due to its wide attacking movepool and Suction Cups ability that prevents it from being phazed. Bibarel is another good option thanks to its unresisted STAB combo and its ability, Simple, which doubles every boost it receives.</p>

<p>No matter what kind of team it's on, Ariados greatly appreciates dual screen support. From When behind screens, Ariados can pull off a trap-pass much more easily, succeeding against nearly anything except Choice Scarfed Pokemon with STAB super effective moves. Assuming Light Clay is used, the screens should also last long enough to provide protection for your sweeper for the first few turns of its setup as well. Uxie is the most reliable user of dual screens in UU thanks to its tremendous bulk. It can also use Stealth Rock to make your sweeper's job easier and Memento to give Ariados an even safer chance to set up. Since Ariados is weak to Stealth Rock, Rapid Spin support is also important. Donphan is an excellent Rapid Spinner and also helps Ariados by scaring off Fire-types with its STAB Earthquake. Claydol can provide both dual screens and Rapid Spin support, making it another great potential teammate.</p>

[Optional Changes]

<p>There honestly isn't very much else Ariados can do. Attack is its highest stat, which might suggest an offensive set would be possible, but its offensive movepool is tiny and most of it has overlapping coverage. Outside of STAB, its only remotely viable physical attacks are Sucker Punch, Shadow Sneak, Return, Pursuit, and Bounce. Any offensive set would be completely walled by Steel-types, Rock-types, and essentially every Pokemon that invests in Defense given the low Base Power and poor super effective coverage of these moves. Night Shade could be useful for consistent damage on the Baton Pass set since Ariados isn't investing in Attack, although it is worthless against Normal-types. Toxic, Swagger, and Disable are all options to cripple a trapped Pokemon, but it's generally better to simply pass the trap to a sweeper right away instead of wasting turns with moves like these.</p>

[Counters]

<p>Moltres is the best counter thanks to its super effective STABs and sky-high Special Attack. Even with Light Screen up, it can still OHKO Ariados with Fire Blast. Similarly, Arcanine can KO through Reflect with a combination of Flare Blitz and Extremespeed. If screens aren't up, almost any Choice Scarf Pokemon that can reach 397 Speed will outspeed and 2HKO Ariados, preventing it from pulling off a trap-pass. Any Pokemon that learns Taunt, Haze, or a phazing move will also ruin the spider's fun. Barring all that, simply avoid switching a non-threatening Pokemon into Ariados, as its entire strategy revolves around the trapped Pokemon being something that can be set up on.</p>

Red is removal
Blue is changes
Bold is comments
 
The rest of the EVs go towards improving its general bulk, but the last 8 EVs go into Defense rather than HP so that Ariados can switch into Stealth Rock four (it faints on the fifth)times without fainting.

Damnit >_< haha, sorry..
 
The rest of the EVs go towards improving its general bulk, but the last 8 EVs go into Defense rather than HP so that Ariados can switch into Stealth Rock four times before fainting on the fifth switch-in.
I think this ought to be clear enough...
 
It doesn't faint on the fifth switch-in though because of Leftovers.

1) 343 -> 258 -> 279
2) 279 -> 194 -> 215
3) 215 -> 130 -> 151
4) 151 -> 66 -> 87
5) 87 -> 2

:D
 
I decided to just reword that sentence to avoid the confusion. All that matters is that the Stealth Rock damage is reduced; it's not like anyone actually switches a SR-weak Pokemon in and out of a match five times without ever taking damage from anything else, especially when it's something as slow as Ariados.

The rest of Komodo's changes I already made, so now I'm just waiting for some GP checks.
 
168ariadoso.png


http://www.smogon.com/dp/pokemon/ariados

[Overview]

<p>At first glance, Ariados appears nearly useless; its typing is both common and poor, giving it redundant STAB coverage and a weakness to Stealth Rock. Its stats are all mediocre except its Attack, and even then it lacks the physical movepool to take advantage of it. It is hard to imagine why anyone would want to use Ariados given these flaws, but it does have one thing going for it: it is one of only two Pokemon in UU capable of Baton Passing a trapping move. Successfully trapping an opponent that one of your Pokemon can set up on will often lead to an easy victory. Access to a useful ability in Insomnia and Toxic Spikes gives Ariados further value as a supporting Pokemon. It cannot do much on its own, but on a team built around its strengths, Ariados is irreplaceable.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Spider Web
move 3: Agility
move 4: Bug Bite
item: Leftovers
ability: Insomnia
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Ariados is mostly known for its near-exclusive ability to Baton Pass Spider Web; other than Absol, who is frailer and usually better off attacking directly, Ariados is the only Pokemon in UU capable of executing this strategy. The goal is to trap an opponent with Spider Web, then Baton Pass to a teammate who can comfortably set up on the trapped Pokemon and sweep. Since opponents will often switch out of Ariados in fear of being trapped, it is usually best to use Agility first so Ariados outspeeds whatever comes in. If the switch-in is something that cannot OHKO Ariados and that one of your Pokemon can set up on, trap it with Spider Web. Otherwise, simply pass the Agility to a teammate and save Ariados for later. Bug Bite is mostly filler, but it does decent damage if Ariados is forced to attack and can occasionally steal a Salac or Liechi boost from an opponent.</p>

[ADDITIONAL COMMENTS]

<p>If you find yourself not using Bug Bite, there are a few other decent options you can try. Substitute eases prediction and can make your sweeper's setup even easier, although the likelihood of successfully passing Substitute, Agility, and Spider Web all at once is rather low. Toxic Spikes is another alternative to provide team support if Ariados manages to trap a defensive Pokemon that does not directly threaten it.</p>

<p>Ariados needs teammates that can set up several offensive boosts against a variety of trapped Pokemon. Calm Mind Clefable is perhaps the best example; with good bulk, a pseudo-immunity to status, and Softboiled for healing, it should be able to get 6 Calm Mind boosts quite easily against nearly any special attacker. If Ariados passes it an Agility as well it can sweep the opponent's entire team with +6 Special Attack and +2 Speed in its pocket, while using Thunderbolt and Ice Beam in conjunction to create a nearly unresisted combination. Dragon Dance Altaria is another good option. It can set up on anything that lacks an Ice- or Rock-type attack, heal itself with Roost, protect itself from status with Heal Bell or Safeguard, and sweep with +6 Dragon Claw or Outrage.</p>

<p>Maximizing Speed should be your first priority, since Ariados wants to take as few hits as possible. A Jolly nature and 252 Speed EVs allow it to outspeed Swellow and neutral-natured Choice Scarf base 80s after an Agility. The rest of the EVs go towards improving its general bulk, but the last 8 EVs go into Defense rather than HP to reduce the damage Ariados takes from Stealth Rock. Even with this investment in Speed and defenses, there are still many Pokemon who can prevent Ariados from being successful. Choice Scarf Moltres is the most dangerous example. It outspeeds Ariados even after an Agility and easily OHKOes with either of its STAB attacks. The same is true for Arcanine and Houndoom, although they are not seen holding a Choice Scarf nearly as often. Nearly any Choice Scarf Pokemon can 2HKO Ariados, so if Ariados tries to trap them thinking it will be faster, it will be KOed before it can use Baton Pass. Because of this, it is best not to attempt a trap-pass until you have scouted the opponent's team.</p>

[SET]
name: Toxic Spikes Lead
move 1: Toxic Spikes
move 2: Sucker Punch / Shadow Sneak
move 3: Poison Jab / Bug Bite
move 4: Protect
item: Focus Sash
ability: Insomnia
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While most people's first instinct when seeing Ariados is to assume it is a Baton Passer, it also has some useful tools that can make it a unique Toxic Spikes lead. Insomnia lets Ariados beat sleep leads such as Jumpluff, and access to priority attacks allows it to take down frail Focus Sash leads like Alakazam. It also has the element of surprise in its favor; since Ariados is mostly known as a trap-passer, many defensive leads will switch out of Ariados in fear of being trapped and set up on, giving Ariados a free turn to set up Toxic Spikes.</p>

<p>Setting up two layers of Toxic Spikes is this set's main objective. The rest of the moves are there to help Ariados take on some common UU leads. Sucker Punch is an excellent priority attack that lets Ariados defeat faster leads who would otherwise outspeed and 2HKO it. Shadow Sneak is significantly weaker but still usable if you do not like the risk of an opponent setting up on Sucker Punch. Poison Jab is Ariados's most powerful STAB attack and does solid damage to a variety of leads. Bug Bite is another option to hit Psychic-type leads harder, but the lower Base Power causes Ariados to lose to some leads it could otherwise beat, such as Ambipom, and Sucker Punch hits those Psychic-types nearly as hard anyway. Protect stops Fake Out and can be a useful scouting move later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Attack and Speed in order to beat as many common leads as possible. With maximum Attack, Ariados can 2HKO Ambipom with Poison Jab + Sucker Punch and Choice Scarf Mesprit with two Sucker Punches, while Focus Sash prevents them from OHKOing Ariados in return. Focus Sash also guarantees that Ariados will set up both layers of Toxic Spikes against slower leads, which is why Speed is maximized, as Ariados won't be outspeeding much otherwise.</p>

<p>Ariados is easily defeated by bulky leads that either outspeed it or have access to priority moves. Uxie is never 2HKOed even by Bug Bite and will always 2HKO Ariados with Psychic or Zen Headbutt. Spiritomb takes pitiful damage from any attack Ariados has and can KO back with a combination of Shadow Ball and Shadow Sneak. Having a teammate such as Drapion or a Spiritomb of your own who can deal with these leads is essential. Ariados is also helpless against the occasional Fire-type lead, such as Arcanine or Moltres, so Milotic or another bulky Water-type partner who can take them on is recommended. Houndoom and other Flash Fire Pokemon can also switch into a predicted Fire-type attack to grab a free boost.</p>

<p>As this set's primary purpose is to set up Toxic Spikes, it should be used on a team that appreciates the gradual damage they bring to the table. In general, Toxic Spikes are most useful to stall teams that rely on residual damage to wear down the opposition. Pokemon such as SubRoost Articuno and Wish Clefable can perform their job much more easily when Toxic Spikes are in play, as it frees up a moveslot and allows them to start stalling right away rather than taking a turn to poison the opponent first. To make sure your hazards remain on the field, a bulky Ghost-type such as Spiritomb is recommended to block Rapid Spin. Pokemon with powerful Ground- or Psychic-type attacks are also useful to discourage Poison-types from switching in and absorbing the Toxic Spikes.</p>

[Team Options]

<p>The best partners for the Baton Pass set are bulky sweepers that can boost their own offensive stats. Dragon Dance Altaria and Calm Mind Clefable are perhaps the best options, as they both have access to reliable recovery, are not crippled by status, and have excellent coverage with only two attacks. Calm Mind Slowbro is bulkier than either of them and becomes incredibly hard to take down after a few boosts, but its terrible Speed means it is vulnerable to status and Haze even if Ariados manages to pass an Agility to it. Swords Dance Venusaur can use Sleep Powder to make setting up even easier, but Ariados often attracts Pokemon with Fire-, Flying-, or Psychic-type attacks that will do significant damage to Venusaur as it comes in. Rhyperior and Mismagius lack reliable recovery, but they both can set up on a wide range of opponents and become incredibly dangerous after just one or two turns.</p>

<p>Ariados can also be an important part of a dedicated Baton Pass team. If it traps something that the rest of your team can set up on, you have essentially won the match. Gligar, Ambipom, and Mr. Mime are all great Baton Passers that can add offensive boosts and can disrupt users of Taunt, Haze, and phazing moves that would try to ruin your chain. Drifblim can pass gigantic Substitutes that protect your team from status and critical hits, while Gorebyss can add Aqua Ring and Iron Defense to help keep your team healthy. For the final sweeper, Octillery is an excellent choice due to its wide attacking movepool and Suction Cups ability that prevents it from being phazed. Bibarel is another good option thanks to its unresisted STAB combo and its ability, Simple, which doubles every boost it receives.</p>

<p>No matter what kind of team it is on, Ariados greatly appreciates dual screen support. When behind screens, Ariados can pull off a trap-pass much more easily, succeeding against nearly anything except Choice Scarfed Pokemon with STAB super effective moves. Assuming Light Clay is used, the screens should also last long enough to provide protection for your sweeper for the first few turns of its setup as well. Uxie is the most reliable user of dual screens in UU thanks to its tremendous bulk. It can also use Stealth Rock to make your sweeper's job easier and Memento to give Ariados an even safer chance to set up. Since Ariados is weak to Stealth Rock, Rapid Spin support is also important. Donphan is an excellent Rapid Spinner and also helps Ariados by scaring off Fire-types with its STAB Earthquake. Claydol can provide both dual screens and Rapid Spin support, making it another great potential teammate.</p>

[Optional Changes]

<p>There honestly is not very much else Ariados can do. Attack is its highest stat, which might suggest an offensive set would be possible, but its offensive movepool is tiny and most of it has overlapping coverage. Outside of its STAB moves, its only remotely viable physical attacks are Sucker Punch, Shadow Sneak, Return, Pursuit, and Bounce. Any offensive set of Ariados would be completely walled by Steel-types, Rock-types, and essentially every Pokemon that invests in Defense given the low Base Power and poor super effective coverage of these moves. Night Shade could be useful for consistent damage on the Baton Pass set since Ariados does not invest in its Attack, although it is worthless against Normal-types. Toxic, Swagger, and Disable are all options to cripple a trapped Pokemon, but it is generally better to simply pass the trap to a sweeper right away instead of wasting turns with moves like these.</p>

[Counters]

<p>Moltres is the best counter thanks to its super effective STABs and sky-high Special Attack. Even with Light Screen up, it can still OHKO Ariados with Fire Blast. Similarly, Arcanine can KO through Reflect with a combination of Flare Blitz and Extremespeed. If screens are not up, almost any Choice Scarf Pokemon that can reach 397 Speed will outspeed and 2HKO Ariados, preventing it from pulling off a trap-pass. Any Pokemon that learns Taunt, Haze, or a phazing move will also ruin the spider's fun. Barring all that, simply avoid switching a non-threatening Pokemon into Ariados, as its entire strategy revolves around the trapped Pokemon being something that can be set up on.</p>

Great write up, little grammatical mistakes.
 
Thanks for the check Eraddd. I made most of the changes, but is it really necessary to eliminate all contractions? It feels a little too formal to me. I'd like a second opinion on that before I get rid of them all.
 
Did a proofread. Not an official GPer though, sorry. Didn't see much though that might just be because I'm inexperienced. :P

[Overview]

<p>At first glance, Ariados appears nearly useless; its typing is both common and poor, giving it redundant STAB coverage and a weakness to Stealth Rock. Its stats are all mediocre except its Attack, and even then it lacks the physical movepool to take advantage of it. It's hard to imagine why anyone would want to use Ariados given these flaws, but it does have one thing going for it: It is one of only two Pokemon in UU capable of Baton Passing a trapping move. Successfully trapping an opponent that one of your Pokemon can set up on will often lead to an easy victory. Access to Toxic Spikes and a useful ability in Insomnia gives Ariados further value as a supporting Pokemon. It can't do much on its own, but on a team built around its strengths, Ariados is irreplaceable.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Spider Web
move 3: Agility
move 4: Bug Bite
item: Leftovers
ability: Insomnia
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Ariados is mostly known for its near-exclusive ability to Baton Pass Spider Web; other than Absol, who is frailer and usually better off attacking directly, Ariados is the only Pokemon in UU capable of executing this strategy. The goal is to trap an opponent with Spider Web, then Baton Pass to a teammate who can comfortably set up on the trapped Pokemon and sweep. Since opponents will often switch out of Ariados in fear of being trapped, it's usually best to use Agility first so Ariados outspeeds whatever comes in. If the switch-in is something that can't OHKO Ariados and that one of your Pokemon can set up on, trap it with Spider Web. Otherwise, simply pass the Agility to a teammate and save Ariados for later. Bug Bite is mostly filler, but it does decent damage if Ariados is forced to attack and can occasionally steal a Salac or Liechi boost from an opponent.</p>

[ADDITIONAL COMMENTS]

<p>If you find yourself not using Bug Bite, there are a few other decent options you can try. Substitute eases prediction and can make your sweeper's setup even easier, although the likelihood of successfully passing Substitute, Agility, and Spider Web all at once is rather low. Toxic Spikes is another alternative to provide team support if Ariados manages to trap a defensive Pokemon that doesn't directly threaten it.</p>

<p>Ariados needs teammates that can set up several offensive boosts against a variety of trapped Pokemon. Calm Mind Clefable is perhaps the best example; with good bulk, a pseudo-immunity to status, and Softboiled for healing, it should be able to get 6 Calm Mind boosts quite easily against nearly any special attacker. If Ariados passes it an Agility as well, it can sweep the opponent's entire team with +6 Special Attack, +2 Speed, and the near-perfect coverage of Thunderbolt and Ice Beam. Dragon Dance Altaria is another good option. It can set up on anything that lacks an Ice- or Rock-type attack, heal itself with Roost, protect itself from status with Heal Bell or Safeguard, and sweep with +6 Dragon Claw or Outrage.</p>

<p>Maximizing Speed should be your first priority, since Ariados wants to take as few hits as possible. A Jolly nature and 252 Speed EVs allow it to outspeed Swellow and neutral-natured Choice Scarf base 80s after an Agility. The rest of the EVs go towards improving its general bulk, but the last 8 EVs go into Defense rather than HP to reduce the damage Ariados takes from Stealth Rock. Even with this investment in Speed and defenses, there are still many Pokemon who can prevent Ariados from being successful. Choice Scarf Moltres is the most dangerous example. It outspeeds Ariados even after an Agility and easily OHKOes with either of its STAB attacks. The same is true for Arcanine and Houndoom, although they aren't seen holding a Choice Scarf nearly as often. Nearly any Choice Scarf Pokemon can 2HKO Ariados, so if Ariados tries to trap them thinking it will be faster it will be KOed before it can use Baton Pass. Because of this, it is best not to attempt a trap-pass until you have scouted the opponent's team.</p>

[SET]
name: Toxic Spikes Lead
move 1: Toxic Spikes
move 2: Sucker Punch / Shadow Sneak
move 3: Poison Jab / Bug Bite
move 4: Protect
item: Focus Sash
ability: Insomnia
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While most people's first instinct when seeing Ariados is to assume it's a Baton Passer, it also has some useful tools that can make it a unique Toxic Spikes lead. Insomnia lets Ariados beat sleep leads such as Jumpluff, and access to priority attacks allows it to take down frail Focus Sash leads like Alakazam. It also has the element of surprise in its favor; since Ariados is mostly known as a trap-passer, many defensive leads will switch out of Ariados in fear of being trapped and set up on, giving Ariados a free turn to set up Toxic Spikes.</p>

<p>Setting up two layers of Toxic Spikes is this set's main objective. The rest of the moves are there to help Ariados take on some common UU leads. Sucker Punch is an excellent priority attack that lets Ariados defeat faster leads who would otherwise outspeed and 2HKO it. Shadow Sneak is significantly weaker but still usable if you don't like the risk of an opponent setting up on Sucker Punch. Poison Jab is Ariados's most powerful STAB attack and does solid damage to a variety of leads. Bug Bite is another option to hit Psychic-type leads harder, but the lower Base Power causes Ariados to lose to some leads it could otherwise beat, such as Ambipom, and Sucker Punch hits those Psychic-types nearly as hard anyway. Protect stops Fake Out and can be a useful scouting move later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Attack and Speed in order to beat as many common leads as possible. With maximum Attack, Ariados can 2HKO Ambipom with Poison Jab + Sucker Punch and Choice Scarf Mesprit with two Sucker Punches, while Focus Sash prevents them from OHKOing Ariados in return. Focus Sash also guarantees that Ariados will set up both layers of Toxic Spikes against slower leads before being knocked out, which is why Speed is maximized, as Ariados won't be outspeeding much otherwise.</p>

<p>Ariados is easily defeated by bulky leads that either outspeed it or have access to priority moves. Uxie is never 2HKOed even by Bug Bite and will always 2HKO Ariados with Psychic or Zen Headbutt. Spiritomb takes pitiful damage from any attack Ariados has and can KO back with a combination of Shadow Ball and Shadow Sneak. Having a teammate such as Drapion or a Spiritomb of your own who can deal with these leads is essential. Ariados is also helpless against the occasional Fire-type lead, such as Arcanine or Moltres, so Milotic or another bulky Water-type partner who can take them on is recommended. Houndoom and other Flash Fire Pokemon can also switch into a predicted Fire-type attack to grab a free boost.</p>

<p>As this set's primary purpose is to set up Toxic Spikes, it should be used on a team that appreciates the gradual damage they bring to the table. In general, Toxic Spikes are most useful to stall teams that rely on residual damage to wear down the opposition. Pokemon such as SubRoost Articuno and Wish Clefable can perform their job much more easily when Toxic Spikes are in play, as it frees up a moveslot and allows them to start stalling right away rather than taking a turn to poison the opponent first. To make sure your hazards remain on the field, a bulky Ghost-type such as Spiritomb is recommended to block Rapid Spin. Pokemon with powerful Ground- or Psychic-type attacks are also useful to discourage Poison-types from switching in and absorbing the Toxic Spikes.</p>

[Team Options]

<p>The best partners for the Baton Pass set are bulky sweepers that can boost their own offensive stats. Dragon Dance Altaria and Calm Mind Clefable are perhaps the best options, as they both have access to reliable recovery, are not crippled by status, and have excellent coverage with only two attacks. Calm Mind Slowbro is bulkier than either of them and becomes incredibly hard to take down after a few boosts, but its terrible Speed means it is vulnerable to status and Haze even if Ariados manages to pass an Agility to it. Swords Dance Venusaur can use Sleep Powder to make setting up even easier, but Ariados often attracts Pokemon with Fire-, Flying-, or Psychic-type attacks that will do significant damage to Venusaur as it comes in. Rhyperior and Mismagius lack reliable recovery, but they both can set up on a wide range of opponents and become incredibly dangerous after just one or two turns.</p>

<p>Ariados can also be an important part of a dedicated Baton Pass team. If it traps something that the rest of your team can set up on, you have essentially won the match. Gligar, Ambipom, and Mr. Mime are all great Baton Passers that can add offensive boosts and can disrupt users of Taunt, Haze, and phazing moves that would try to ruin your chain. Drifblim can pass gigantic Substitutes that protect your team from status and critical hits, while Gorebyss can add Aqua Ring and Iron Defense to help keep your team healthy. For the final sweeper, Octillery is an excellent choice due to its wide attacking movepool and Suction Cups ability that prevents it from being phazed. Bibarel is another good option thanks to its unresisted STAB combo and its ability, Simple, which doubles every boost it receives.</p>

<p>No matter what kind of team it's on, Ariados greatly appreciates dual screen support. When behind screens, Ariados can pull off a trap-pass much more easily, succeeding against nearly anything except Choice scarfed Pokemon with STAB super effective moves. Assuming Light Clay is used, the screens should also last long enough to provide protection for your sweeper for the first few turns of its setup as well. Uxie is the most reliable user of dual screens in UU thanks to its tremendous bulk. It can also use Stealth Rock to make your sweeper's job easier and Memento to give Ariados an even safer chance to set up. Since Ariados is weak to Stealth Rock, Rapid Spin support is also important. Donphan is an excellent Rapid Spinner and also helps Ariados by scaring off Fire-types with its STAB Earthquake. Claydol can provide both dual screens and Rapid Spin support, making it another great potential teammate.</p>

[Optional Changes]

<p>There honestly isn't very much else Ariados can do. Attack is its highest stat, which might suggest an offensive set would be possible, but its offensive movepool is tiny and most of it has overlapping coverage. Outside of its STAB moves, its only remotely viable physical attacks are Sucker Punch, Shadow Sneak, Return, Pursuit, and Bounce. Any offensive set Ariados tries will be completely walled by Steel-types, Rock-types, and essentially every Pokemon that invests in Defense, given the low Base Power and poor super effective coverage of these moves. Night Shade could be useful for consistent damage on the Baton Pass set since Ariados has no Attack investment, although it is worthless against Normal-types. Toxic, Swagger, and Disable are all options to cripple a trapped Pokemon, but it's generally better to simply pass the trap to a sweeper right away instead of wasting turns with moves like these.</p>

[Counters]

<p>Moltres is the best counter thanks to its super effective STABs and sky-high Special Attack. Even with Light Screen up, it can still OHKO Ariados with Fire Blast. Similarly, Arcanine can KO through Reflect with a combination of Flare Blitz and Extremespeed. Without screens, almost any Choice Scarf Pokemon that can reach 397 Speed will outspeed and 2HKO Ariados, preventing it from pulling off a trap-pass. Any Pokemon that learns Taunt, Haze, or a phazing move will also ruin the spider's fun. Barring all that, simply avoid switching a non-threatening Pokemon into Ariados, as its entire strategy revolves around the trapped Pokemon being something that can be set up on.</p>

Blue is additions/changes.
Red is removals.
Bold is comments.
 
Thanks for the check. I'm pretty sure the first word after a colon doesn't need to be capitalized, but I made the other changes.
 
GP CHECK 1/2

blue is additions
red is removals

[Overview]

<p>At first glance, Ariados appears nearly useless; its typing is both common and poor, giving it redundant STAB coverage and a weakness to Stealth Rock. Its stats are all mediocre except its Attack, and even then it lacks the physical movepool to take advantage of it. It's hard to imagine why anyone would want to use Ariados given these flaws, but it does have one thing going for it: it is one of only two Pokemon in UU capable of Baton Passing a trapping move. Successfully trapping an opponent that one of your Pokemon can set up on will often lead to an easy victory. Access to Toxic Spikes and a useful ability in Insomnia gives Ariados further value as a supporting Pokemon. It can't do much on its own, but on a team built around its strengths, Ariados is irreplaceable.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Spider Web
move 3: Agility
move 4: Bug Bite
item: Leftovers
ability: Insomnia
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Ariados is mostly known for its near-exclusive ability to Baton Pass Spider Web; other than Absol, who is frailer and usually better off attacking directly, Ariados is the only Pokemon in UU capable of executing this strategy. The goal is to trap an opponent with Spider Web, then Baton Pass to a teammate who can comfortably set up on the trapped Pokemon and sweep. Since opponents will often switch out of Ariados in for fear of being trapped, it's usually best to use Agility first so Ariados outspeeds can outspeed whatever comes in. If the switch-in is something that can't OHKO Ariados and that one of your Pokemon can set up on, trap it with Spider Web. Otherwise, simply pass the Agility to a teammate and save Ariados for later. Bug Bite is mostly filler, but it does decent damage if Ariados is forced to attack and can occasionally steal a Salac or Liechi Berry boost from an opponent.</p>

[ADDITIONAL COMMENTS]

<p>If you find yourself not using Bug Bite, there are a few other decent options you can try. Substitute eases prediction and can make your sweeper's setup even easier, although the likelihood of successfully passing Substitute, Agility, and Spider Web all at once is rather low. Toxic Spikes is another alternative to provide team support if Ariados manages to trap a defensive Pokemon that doesn't directly threaten it.</p>

<p>Ariados needs teammates that can set up several offensive boosts against a variety of trapped Pokemon. Calm Mind Clefable is perhaps the best example; with good bulk, a pseudo-immunity to status, and Softboiled for healing, it should be able to get 6 Calm Mind boosts quite easily against nearly any special attacker. If Ariados passes it an Agility as well, it can sweep the opponent's entire team with +6 Special Attack, +2 Speed, and the near-perfect coverage of provided by Thunderbolt and Ice Beam. Dragon Dance Altaria is another good option. It can set up on anything that lacks an Ice- or Rock-type attack, heal itself with Roost, protect itself from status with Heal Bell or Safeguard, and sweep with +6 Dragon Claw or Outrage.</p>

<p>Maximizing Speed should be your first priority, since Ariados wants to take as few hits as possible. A Jolly nature and 252 Speed EVs allow it to outspeed Swellow and neutral-natured Choice Scarf base 80s after an Agility boost. The rest of the EVs go towards improving its Ariados's general bulk, but the last 8 EVs go into Defense rather than HP to reduce the damage Ariados takes from Stealth Rock. Even with this investment in Speed and defenses, there are still many Pokemon who can prevent Ariados from being successful. Choice Scarf Moltres is the most dangerous example. It outspeeds Ariados even after an Agility, and easily OHKOes with either of its STAB attacks. The same is true for Arcanine and Houndoom, although they aren't seen holding a Choice Scarf nearly as often. Nearly any Choice Scarf Pokemon can 2HKO Ariados, so if Ariados tries to trap them thinking it will be faster, it will be KOed before it can use Baton Pass. Because of this, it is best not to attempt a trap-pass until you have scouted the opponent's team.</p>

[SET]
name: Toxic Spikes Lead
move 1: Toxic Spikes
move 2: Sucker Punch / Shadow Sneak
move 3: Poison Jab / Bug Bite
move 4: Protect
item: Focus Sash
ability: Insomnia
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While most people's first instinct when seeing Ariados is to assume it's a Baton Passer, it also has some useful tools that can make it a unique Toxic Spikes lead. Insomnia lets Ariados beat sleep leads such as Jumpluff, and access to priority attacks allows it to take down frail Focus Sash leads like Alakazam. It also has the element of surprise in its favor; since Ariados is mostly known as a trap-passer, many defensive leads will switch out of Ariados in fear of being trapped and set up on, giving Ariados a free turn to set up Toxic Spikes.</p>

<p>Setting up two layers of Toxic Spikes is this set's main objective. The rest of the moves are there to help Ariados take on some common UU leads. Sucker Punch is an excellent priority attack that lets Ariados defeat faster leads who would otherwise outspeed and 2HKO it. Shadow Sneak is significantly weaker, but still usable if you don't like the risk of an opponent setting up on Sucker Punch. Poison Jab is Ariados's most powerful STAB attack and does solid damage to a variety of leads. Bug Bite is another option to hit Psychic-type leads harder, but the lower Base Power causes Ariados to lose to some leads it could otherwise beat, such as Ambipom, and Sucker Punch hits those opposing Psychic-types nearly as hard anyway. Protect stops Fake Out and can be a useful scouting move later in the mat
hch.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Attack and Speed in order to beat as many common leads as possible. With maximum Attack, Ariados can 2HKO Ambipom with Poison Jab + Sucker Punch and Choice Scarf Mesprit with two Sucker Punches, while Focus Sash prevents them from OHKOing Ariados in return. Focus Sash also guarantees that Ariados will set up both layers of Toxic Spikes against slower leads before being knocked out KOed, which is why Speed is maximized, as Ariados won't be outspeeding much otherwise.</p>

<p>Ariados is easily defeated by bulky leads that either outspeed it or have access to priority moves. Uxie is never 2HKOed even by Bug Bite, and will always 2HKO Ariados with Psychic or Zen Headbutt. Spiritomb takes pitiful damage from any attack Ariados has and can KO back with a combination of Shadow Ball and Shadow Sneak. Having a teammate such as Drapion or a Spiritomb of your own who can deal with these leads is essential. Ariados is also helpless against the occasional Fire-type lead, such as Arcanine or Moltres, so Milotic or another bulky Water-type partner who can take them on is recommended. Houndoom and other Flash Fire Pokemon can also switch into a predicted Fire-type attack to grab a free boost.</p>

<p>As this set's primary purpose is to set up Toxic Spikes, it should be used on a team that appreciates the gradual damage they bring to the table. In general, Toxic Spikes are most useful to stall teams that rely on residual damage to wear down the opposition. Pokemon such as SubRoost Articuno and Wish Clefable can perform their job much more easily when Toxic Spikes are in play, as it frees up a moveslot and allows them to start stalling right away rather than taking a turn to poison the opponent opposing Pokemon first. To make sure your hazards remain on the field, a bulky Ghost-type such as Spiritomb is recommended to block Rapid Spin. Pokemon with powerful Ground- or Psychic-type attacks are also useful to discourage Poison-types from switching in and absorbing the Toxic Spikes.</p>

[Team Options]

<p>The best partners for the Baton Pass set are bulky sweepers that can boost their own offensive stats. Dragon Dance Altaria and Calm Mind Clefable are perhaps the best options, as they both have access to reliable recovery, are not crippled by status, and have excellent coverage with only two attacks. Calm Mind Slowbro is bulkier than either of them and becomes incredibly hard to take down after a few boosts, but its terrible Speed means it is vulnerable to status and Haze even if Ariados manages to pass an Agility to it. Swords Dance Venusaur can use Sleep Powder to make setting up even easier, but Ariados often attracts Pokemon with Fire-, Flying-, or Psychic-type attacks that will do significant damage to Venusaur as it comes in. Rhyperior and Mismagius lack reliable recovery, but they both can set up on a wide range of opponents and become incredibly dangerous after just one or two turns boost.</p>

<p>Ariados can also be an important part of a dedicated Baton Pass team. If it traps something that the rest of your team can set up on, you have essentially won the match. Gligar, Ambipom, and Mr. Mime are all great Baton Passers that can add offensive boosts and disrupt users of Taunt, Haze, and phazing moves that would try to ruin your chain. Drifblim can pass gigantic Substitutes that protect your team from status and critical hits, while Gorebyss can add Aqua Ring and Iron Defense to help keep your team healthy. For the final sweeper, Octillery is an excellent choice due to its wide attacking movepool and Suction Cups ability that prevents it from being phazed. Bibarel is another good option thanks to its unresisted STAB combo and its ability, Simple, which doubles every stat boost it receives.</p>

<p>No matter what kind of team it's on, Ariados greatly appreciates dual screen support. When behind screens, Ariados can pull off a trap-pass much more easily, succeeding against nearly anything except scarfed Choice Scarf Pokemon with STAB super effective moves. Assuming Light Clay is used, the screens should also last long enough to provide protection for your sweeper for the first few turns of its setup as well. Uxie is the most reliable user of dual screens in UU thanks to its tremendous bulk. It can also use Stealth Rock to make your sweeper's job easier, and Memento to give Ariados an even safer chance to set up. Since Ariados is weak to Stealth Rock, Rapid Spin support is also important. Donphan is an excellent Rapid Spinner, and also helps Ariados by scaring off Fire-types with its STAB Earthquake. Claydol can provide both dual screens and Rapid Spin support, making it another great potential teammate.</p>

[Optional Changes]

<p>There honestly isn't very much else Ariados can do. Attack is its highest stat, which might suggest an offensive set would be possible, but its offensive movepool is tiny and most of it has overlapping coverage. Outside of its STAB moves, its only remotely viable physical attacks are Sucker Punch, Shadow Sneak, Return, Pursuit, and Bounce. Any offensive set Ariados tries will be completely walled by Steel-types, Rock-types, and essentially every Pokemon that invests in Defense, given the low Base Power and poor super effective coverage of these the aforementioned moves. Night Shade could be useful for consistent damage on the Baton Pass set since Ariados has no Attack investment, although it is worthless against Normal-types. Toxic, Swagger, and Disable are all options to cripple a trapped Pokemon, but it's generally better to simply pass the trap to a sweeper right away instead of wasting turns with moves like these.</p>

[Counters]

<p>Moltres is the best counter thanks to its super effective STABs and sky-high Special Attack. Even with Light Screen up, it can still OHKO Ariados with Fire Blast. Similarly, Arcanine can KO through Reflect with a combination of Flare Blitz and Extremespeed ExtremeSpeed. Without screens, almost any Choice Scarf Pokemon that can reach 397 Speed will outspeed and 2HKO Ariados, preventing it from pulling off a trap-pass. Any Pokemon that learns Taunt, Haze, or a phazing move will also ruin the spider's fun. Barring all that, simply avoid switching a non-threatening Pokemon into Ariados, as its entire strategy revolves around the trapped Pokemon being something that can be set up on.</p>

i really like your writing style! :)

gp2.png
 
GP Check: 2/2
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>At first glance, Ariados appears nearly useless; its typing is both common and poor, giving it redundant STAB coverage and a weakness to Stealth Rock. Its stats are all mediocre except for its Attack, and even then it lacks the physical movepool to take advantage of it. It's hard to imagine why anyone would want to use Ariados given these flaws, but it does have one thing going for it: it is one of only two Pokemon in UU capable of Baton Passing a trapping move. Successfully trapping an opponent that whom one of your Pokemon can set up on will often lead to an easy victory. Access to Toxic Spikes and a useful ability in Insomnia gives Ariados further value as a supporting Pokemon. It can't do much on its own, but on a team built around its strengths, Ariados is irreplaceable.</p>

[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Spider Web
move 3: Agility
move 4: Bug Bite
item: Leftovers
ability: Insomnia
nature: Jolly
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]

<p>Ariados is mostly known for its near-exclusive ability to Baton Pass Spider Web; other than Absol, who is frailer and usually better off attacking directly, Ariados is the only Pokemon in UU capable of executing this strategy. The goal is to trap an opponent with Spider Web, then Baton Pass to a teammate who can comfortably set up on the trapped Pokemon and sweep. Since opponents will often switch out of Ariados in fear of being trapped, it's usually best to use Agility first so Ariados can outspeed whatever comes in the switch-in. If the switch-in is something that a Pokemon who can't OHKO Ariados and that whom one of your Pokemon can set up on, trap it with Spider Web. Otherwise, simply pass the Agility to a teammate and save Ariados for later. Bug Bite is mostly filler, but it does decent damage if Ariados is forced to attack and can occasionally steal a Salac or Liechi Berry boost from an opponent.</p>

[ADDITIONAL COMMENTS]

<p>If you find yourself not using Bug Bite, there are a few other decent options you can try. Substitute eases prediction and can make your sweeper's set-up even easier, although the likelihood of successfully passing Substitute, Agility, and Spider Web all at once is rather low. Toxic Spikes is another alternative to provide team support if Ariados manages to trap a defensive Pokemon that who doesn't directly threaten it.</p>

<p>Ariados needs teammates that who can set up several offensive boosts against a variety of trapped Pokemon. Calm Mind Clefable is perhaps the best example; with good bulk, a pseudo-immunity to status, and Softboiled for healing, it should be able to get 6 six Calm Mind boosts quite easily against nearly any special attacker. If Ariados passes it an Agility as well, it can sweep the opponent's entire team with +6 Special Attack, +2 Speed, and the near-perfect coverage provided by Thunderbolt and Ice Beam. Dragon Dance Altaria is another good option. It can set up on anything that Pokemon who lacks an Ice- or Rock-type attack, heal itself with Roost, protect itself from status with Heal Bell or Safeguard, and sweep with +6 Dragon Claw or Outrage.</p>

<p>Maximizing Speed should be your first priority, since Ariados wants to take as few hits as possible. A Jolly nature and 252 Speed EVs allow it to outspeed Swellow and neutral-natured Choice Scarf base 80s after an Agility boost. The rest of the EVs go towards improving Ariados's general bulk, but the last 8 EVs should go into Defense rather than HP to reduce the damage Ariados takes from Stealth Rock. Even with this investment in Speed and defenses, there are still many Pokemon who can prevent Ariados from being successful. Choice Scarf Moltres is the most dangerous example. It will outspeed Ariados even after an Agility, and either of its STAB attacks will easily OHKO. The same is true for Arcanine and Houndoom, although they aren't seen holding a Choice Scarf nearly as often. Nearly any Choice Scarf Pokemon can 2HKO Ariados, so if Ariados tries to trap them while thinking it will be faster, it will be KOed before it can use Baton Pass. Because of this, it is best not to attempt a trap-pass until you have scouted the opponent's team.</p>

[SET]
name: Toxic Spikes Lead
move 1: Toxic Spikes
move 2: Sucker Punch / Shadow Sneak
move 3: Poison Jab / Bug Bite
move 4: Protect
item: Focus Sash
ability: Insomnia
nature: Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>While most people's first instinct when seeing Ariados is to assume it's a Baton Passer, it also has some useful tools that can make it a unique Toxic Spikes lead. Insomnia lets Ariados beat sleep leads such as Jumpluff, and access to priority attacks allows it to take down frail Focus Sash leads like Alakazam. It also has the element of surprise in its favor; since Ariados is mostly known as a trap-passer, many defensive leads will switch out of Ariados in fear of being trapped and set up on, giving Ariados a free turn to set up Toxic Spikes.</p>

<p>Setting up two layers of Toxic Spikes is this set's main objective. The rest of the moves are there to help Ariados take on some common UU leads. Sucker Punch is an excellent priority attack that lets Ariados defeat faster leads who would otherwise outspeed and 2HKO it. Shadow Sneak is significantly weaker, but it's still usable if you don't like the risk of an opponent setting up on Sucker Punch. Poison Jab is Ariados's most powerful STAB attack and does solid damage to a variety of leads. Bug Bite is another option to hit Psychic-type leads harder, but the lower Base Power causes Ariados to lose to some leads whom it could otherwise beat, such as Ambipom, and Sucker Punch hits opposing Psychic-types nearly as hard anyway. Protect stops Fake Out and can be a useful scouting move later in the match.</p>

[ADDITIONAL COMMENTS]

<p>The EVs focus on Attack and Speed in order to beat as many common leads as possible. With maximum Attack, Ariados can 2HKO Ambipom with Poison Jab + Sucker Punch and Choice Scarf Mesprit with two Sucker Punches, while Focus Sash prevents them from OHKOing Ariados in return. Focus Sash also guarantees that Ariados will set up both layers of Toxic Spikes against slower leads before being KOed, which is why Speed is maximized, as Ariados won't be outspeeding much otherwise.</p>

<p>Ariados is easily defeated by bulky leads that who either outspeed it or have access to priority moves. Uxie is never 2HKOed even by Bug Bite and will always 2HKO Ariados with Psychic or Zen Headbutt. Spiritomb takes pitiful damage from any attack that Ariados has and can KO back with a combination of Shadow Ball and Shadow Sneak. Having a teammate such as Drapion or Spiritomb of your own who can deal with these leads is essential. Ariados is also helpless against the occasional Fire-type lead, such as Arcanine or and Moltres, so Milotic or another bulky Water-type partner who can take them on is recommended. Houndoom and other Flash Fire Pokemon can also switch into a predicted Fire-type attack to grab a free boost.</p>

<p>As this set's primary purpose is to set up Toxic Spikes, it should be used on a team that appreciates the gradual damage they bring to the table. In general, Toxic Spikes are most useful to stall teams that rely on residual damage to wear down the opposition. Pokemon such as SubRoost Articuno and Wish Clefable can perform their job much more easily when Toxic Spikes are in play, as it frees up a moveslot and allows them to start stalling right away rather than taking a turn to poison the opposing Pokemon first. To make sure that your hazards remain on the field, a bulky Ghost-type such as Spiritomb is recommended to block Rapid Spin. Pokemon with powerful Ground- or Psychic-type attacks are also useful to discourage Poison-types from switching in and absorbing the Toxic Spikes.</p>

[Team Options]

<p>The best partners for the Baton Pass set are bulky sweepers that who can boost their own offensive stats. Dragon Dance Altaria and Calm Mind Clefable are perhaps the best options, as they both have access to reliable recovery, are not crippled by status, and have excellent coverage with only two attacks. Calm Mind Slowbro is bulkier than either of them and becomes incredibly hard to take down after a few boosts, but its terrible Speed means it is vulnerable to status and Haze even if Ariados manages to pass an Agility to it. Swords Dance Venusaur can use Sleep Powder to make setting up even easier, but Ariados often attracts Pokemon with Fire-, Flying-, or Psychic-type attacks that will do significant damage to Venusaur as it comes in. Rhyperior and Mismagius lack reliable recovery, but they both can set up on a wide range of opponents and become incredibly dangerous after just one or two turns of turns of set-up.</p>

<p>Ariados can also be an important part of a dedicated Baton Pass team. If it traps something that a Pokemon who the rest of your team can set up on, you have essentially won the match. Gligar, Ambipom, and Mr. Mime are all great Baton Passers that who can add offensive boosts and disrupt users of Taunt, Haze, and phazing moves that would try to ruin your chain. Drifblim can pass gigantic Substitutes that protect your team from status and critical hits, while Gorebyss can add Aqua Ring and Iron Defense to help keep your team healthy. For the final sweeper, Octillery is an excellent choice due to its wide attacking movepool and Suction Cups ability that prevents it from being phazed. Bibarel is another good option thanks to its unresisted STAB combo and its ability, Simple, which doubles every stat boost it receives.</p>

<p>No matter what kind of team it's on, Ariados greatly appreciates dual screen support. When behind screens, Ariados can pull off a trap-pass much more easily, succeeding against nearly anything except Choice Scarf Pokemon with STAB super effective moves. Assuming Light Clay is used, the screens should also last long enough to provide protection for your sweeper for the first few turns of its set-up as well. Uxie is the most reliable user of dual screens in UU thanks to its tremendous bulk. It can also use Stealth Rock to make your sweeper's job easier and Memento to give Ariados an even safer chance to set up. Since Ariados is weak to Stealth Rock, Rapid Spin support is also important. Donphan is an excellent Rapid Spinner and also helps Ariados by scaring off Fire-types with its STAB Earthquake. Claydol can provide both dual screens and Rapid Spin support, making it another great potential teammate.</p>

[Optional Changes]

<p>There honestly isn't much else Ariados can do. Attack is its highest stat, which might suggest that an offensive set would be possible, but its offensive movepool is tiny and most of it has the other moves have overlapping coverage. Outside of its STAB moves, its only remotely viable physical attacks are Sucker Punch, Shadow Sneak, Return, Pursuit, and Bounce. Any offensive set that Ariados tries will be completely walled by Steel-types, Rock-types, and essentially every Pokemon that who invests in Defense, given the low Base Power and poor super effective coverage of the aforementioned moves. Night Shade could be useful for consistent damage on the Baton Pass set since Ariados has no Attack investment, although it is worthless useless against Normal-types. Toxic, Swagger, and Disable are all options to cripple a trapped Pokemon, but it's generally better to simply pass the trap to a sweeper right away instead of wasting turns with moves like these.</p>

[Counters]

<p>Moltres is the best counter thanks to its super effective STABs and sky-high Special Attack. Even with Light Screen up, it can still OHKO Ariados with Fire Blast. Similarly, Arcanine can KO through Reflect with a combination of Flare Blitz and ExtremeSpeed. Without screens, almost any Choice Scarf Pokemon that who can reach 397 Speed will outspeed and 2HKO Ariados, preventing it from pulling off a trap-pass. Any Pokemon that who learns Taunt, Haze, or a phazing move, like Ambipom, Milotic, and Steelix, will also ruin the spider's fun. Barring all that, simply avoid switching a non-threatening Pokemon into Ariados, as its entire strategy revolves around the trapped Pokemon being something that can be set-up fodder on.</p>

Was inconsistent with "who" "that" so changed all to "who" due to being more common. I was just really nitpicking the "something"s because they bother me for not being "specific enough" while adding in "that" at times (personal thing). Otherwise, superb analysis!
gp2.png
 
Thanks Flora! I'll try to be more consistent with who/that in the future. Made the changes and gave it a final look-through, so this should be ready for upload.
 
Great Job. Some missing info like no mention of Poison Jab on the Baton Pass set and no mention of Taunt shutting down Ariados in the Toxic Spikes lead, but other than that it was flawless.

Uploaded.
 
Back
Top