Xatu (Update)

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120px-178Xatu.png

http://www.smogon.com/dp/pokemon/xatu

[Overview]

<p>Although this strange mystical bird seems outclassed, she has a few perks over fellow Psychic-types like Alakazam and Uxie. High Speed and Special Attack, along with a decent offensive movepool, turn Xatu into a respectable sweeper, and her good typing gives her a 4x resistance to Fighting-type attacks, making her a decent supporter as well. Xatu's movepool includes great supporting options, such as Wish, Roost, Haze, and Light Screen, and she even has access to Baton Pass to escape Pursuit users and/or pass Calm Mind and Substitute. While Xatu seems like an impeccable Pokemon, her weakness to Stealth Rock and Pursuit make it harder to switch her in, and she requires good prediction against Dark- and Ghost-types. All in all, Xatu will make a great addition to your team, just make sure she uses a set that isn't outclassed by anything else in UU.</p>

[SET]
name: Wannabe Jirachi
move 1: Wish
move 2: U-turn
move 3: Psychic
move 4: Protect / Reflect / Light Screen
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu is the Jirachi of UU, having access to Wish, U-turn, and STAB Psychic. The idea behind this set is to support Xatu's teammates with Wish and possibly one of the dual screens, then U-turn to another Pokemon who can take advantage of them. Psychic is used for STAB, hitting the likes of Venusaur and Hariyama super effectively. Protect is used in the last slot as it guarantees that Xatu will restore her health with Wish, all the while gaining Leftovers recovery. If you decide to use a screen in the last slot, you may consider Light Clay as Xatu's item to prolong the screen.</p>

[Additional Comments]

<p>224 Speed EVs allow Xatu to reach a Speed stat of 310, outrunning Timid Rotom and all base 90s like Moltres. Max HP gives Xatu the bulk she needs to support her teammates with Wish. The remaining EVs are placed into Defense, helping Xatu with her weaknesses to Pursuit and priority moves like Ice Shard and Shadow Sneak.</p>

<p>As this set will be switching a lot, Stealth Rock will take its toll on Xatu, meaning a Rapid Spinner is almost essential to keep her alive. Donphan is an excellent choice for this role as he can switch into Electric- and Rock-type attacks aimed at Xatu, has access to Assurance to hit Ghost-types, and benefits from Wish (as he has no reliable recovery of his own). Hitmontop is another good choice as he can use Foresight to hit Ghost-types, and can switch into Dark- and Rock-type attacks for Xatu.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Wish
move 4: U-turn
item: Light Clay
nature: Jolly
ability: Synchronize
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu is the only Pokemon in UU with access to Light Screen, Reflect, U-turn, and Wish all on the same moveset, making her an ideal dual screener. To make the most of this set, switch into a weak or resisted attack and proceed to set up dual screens, then use either Wish to support Xatu's teammates, or U-turn to escape the battle. Xatu's restistances to Grass- and Fighting-type attacks is very helpful, as is her immunity to Ground-type attacks. Light Clay is the most useful item for this set as it prolongs Xatu's dual screens and gives her teammates more time to set up.</p>

[Additional Comments]

<p>This set uses 224 Speed EVs, allowing Xatu to outrun Timid Rotom and all base 90 Pokemon. Maximum HP gives Xatu more bulk, increasing her ability to take hits. The remaining EVs are placed into Defense for extra bulk, which helps Xatu take common physical priority moves like Ice Shard and Shadow Sneak.</p>

<p>Setup sweepers can take advantage of the defenses provided by the dual screens, especially those who can boost their stats to dangerous levels in a short amount of time. Swords Dancers such as Scyther and Drapion are great options, as they are relatively frail and have massive Attack and high Speed. On the special side, Nasty Plot Mismagius and Calm Mind Alakazam are both dangerous sweepers who are difficult to wall after enough boosts. Dragon Dance Altaria is another good option as she can recover her health with Roost, and has Natural Cure to rid herself of status upon switching out. Alternatively, you may use this time to set up entry hazards with frail Pokemon like Qwilfiish, Cacturne, and Cloyster (who isn't frail on the physical side, though Light Screen helps with his poor Special Defense).</p>

[SET]
name: Baton Pass
move 1: Calm Mind
move 2: Baton Pass
move 3: Roost
move 4: Psychic
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu also has access to Baton Pass through Pokemon XD, turning her into a great Calm Mind passer. Her high Speed, access to Roost (which also temporarily removes Xatu's Electric-, Ice-, and Rock-type weakness), and her decent defenses also help. Psychic is useful as it provides good STAB, and gives Xatu something to do in case she gets Taunted. Substitute isn't really important to this set's success as Synchronize will (or should) discourage status users. The main idea of this set is to switch into a resisted attack, set up a boost or two with Calm Mind, and then escape with Baton Pass before the opponent has chance to hit Xatu.</p>

[Additional Comments]

<p>224 Speed EVs and a Timid nature allow Xatu to outrun positively natured Rotom, escaping before it has chance to hit Xatu with either of its STAB moves. Max HP makes Xatu more bulky, and helps her take hits much better. The remaining EVs are placed into Defense, which helps Xatu switch into physical attackers more easily, especially Fighting-types.</p>

<p>Recipients for the boosts are essential; you wouldn't want those boosts going to waste would you? Special attackers such as Milotic and Moltres are good choices as receivers as they are unable to boost their own Special Attack, though Moltres can raise its Speed with Agility. Be careful when using Moltres as it loses half its health upon switching into Stealth Rock, making a Rapid Spinner vital for success. Finally, while Octillery is a strange option, he can be an integral part of a Baton Pass chain; if you pass him some Speed and Special Attack, he'll be breaking through the opponent in no time. Octillery has the added benefit of Suction Cups, making it impossible for the opponent to phaze him out with Roar or Whirlwind.</p>

<p>As this set aims to gain as many stat boosts as possible, support from Reflect may be used to raise Xatu's Defense. Uxie, Alakazam, and Grumpig are all excellent options to set it up. Alternatively, Spiritomb and Mismagius may use Will-O-Wisp to cripple physical attackers and cut their Attack in half with a burn.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Heat Wave
move 4: Roost / Hidden Power Ground
item: Life Orb
ability: Synchronize
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[Set Comments]

<p>This set uses Calm Mind to boost Xatu's already decent Special Attack, turning her into a dangerous sweeper. Psychic is used for STAB, Heat Wave hits Steel-, Bug-, and Grass-types, and Roost is to recover any damage taken from Life Orb, Stealth Rock, and other extraneous damage. Hidden Power Ground is an option in the last slot as it takes care of Houndoom, Skuntank, and Drapion, who are dangerous threats and wall the rest of this set. The basic premise behind this set is to switch into an opponent who can't deal a lot of damage to Xatu and proceed with Calm Mind; her good typing gives her the opportunity to set up on most Grass-types and the occasional Choiced Fighting-type that lacks a super effective attack.</p>

[Additional Comments]

<p>Special walls like Chansey and Clefable give this set difficulty due to their high Special Defense and HP. A strong Fighting-type such as Hariyama is a good partner for Xatu as he can switch into Rock- and Dark-type moves aimed at Xatu, while Xatu switches into most Psychic-types pretty easily. Hariyama also doesn't mind status if he's running Guts as his ability. Blaziken, Hitmontop, and Toxicroak are good options too. Dark-types such as Spiritomb and Houndoom are also troublesome, making Hitmontop an ideal partner; its STAB Fighting-type attacks, along with priority, Foresight, and Intimidate, will scare away most Dark-type enemies.</p>

<p>Toxic Spikes are another answer to bulky walls like Milotic and Slowking, gradually draining them with worsening poison damage. Qwilfish, Nidoqueen, and Cloyster are all reliable users of Toxic Spikes; Nidoqueen is especially helpful as she can switch into Rock- and Electric-type attacks aimed at Xatu. When using any sort of entry hazard, support from a spinblocker is recommended to keep them on the field; this makes Ghost-types such as Mismagius, Spiritomb, and Rotom good choices as teammates; just watch out for overlapping weaknesses with Xatu.</p>

<p>Baton Pass is an option in the last slot as it allows Xatu to escape Pursuit users, and passing Calm Mind is always helpful.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Heat Wave
move 3: Hidden Power Ground
move 4: Trick / Shadow Ball
item: Choice Scarf / Choice Specs
ability: Synchronize
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[Set Comments]

<p>Xatu's good movepool and decent Special Attack make her an ideal user of Choice items, which can turn her into a great revenge killer. Psychic is used for STAB, severely damaging Fighting- and Poison-types, Heat Wave hits Steel-types like Registeel, and Hidden Power Ground hits Drapion, Skuntank, and Houndoom super effectively. Hidden Power Flying can be used for secondary STAB, hitting Grass- and Bug-types harder than Heat Wave, it also provides good neutral coverage. The last slot is reserved for Trick or Shadow Ball; Trick can cripple a troublesome wall and aid a teammate's setup, while Shadow Ball allows Xatu to hit Ghost- and Psychic-types super effectively. Be careful when firing off Psychic with a Choice item, as this gives Dark-types an easy switch in, and makes Xatu incredibly vulnerable to Pursuit and Sucker Punch.</p>

[Additional Comments]

<p>With 224 Speed EVs, a Timid nature, and a Choice Scarf, Xatu reaches 468 Speed; this is enough to outrun almost everything in UU, including Choice Scarf Rotom. When using Choice Specs, it's better to use maximum Speed, which allows Xatu to tie with other base 95 Pokemon. As for alternative move choices, Baton Pass may be used in the last slot as it allows Xatu to escape Pursuit users, and it also turns her into a scout Pokemon, revealing the opponent's team and easing prediction. U-turn may also be used to scout the opponent's switch-in, allowing you to switch to an appropriate counter.</p>

<p>Chansey and Spiritomb cause problems for Xatu, mainly because of their huge Special Defense and decent typing. Toxic Spikes help wear down both threats, weakening them more with every passing turn they stay in. Qwilfish and Nidoqueen are good choices to set them up, just make sure that your opponent doesn't have a Pokemon who can abuse Guts. Blaziken is another great partner as he is immune to Will-O-Wisp from Spiritomb, takes reduced damage from Dark-type attacks, and can scare Chansey away with Superpower. Finally, Dugtrio can trap Chansey and KO her with STAB Earthquake.</p>

[Other Options]

<p>Xatu may utilize Sucker Punch or Quick Attack for priority, which work well with her usable Attack stat. FeatherDance can be used on a more defensive set to weaken physical attackers, though Reflect is normally better as its effect isn't removed upon the foe switching out. Grass Knot deals more damage to heavy Pokemon like Milotic and Rhyperior, while Night Shade can be used for consistent damage against any opponent (bar Normal-types). Psycho Shift is a nifty option to bounce status conditions, such as burn and poison, back onto the opponent. This can be useful in some scenarios, such as burning Fighting-types with a self-inflicted burn from Flame Orb, but it is highly situational and none too reliable. Finally, Substitute and Pain Split can be used on a makeshift SubSplit set, though Xatu's weaknesses to Stealth Rock and common attacking types make it difficult to pull off.</p>

[Checks and Counters]

<p>Spiritomb is probably Xatu's biggest counter, its high Special Defense, immunity to Psychic-type moves, and STAB Pursuit and Sucker Punch make it very difficult to beat. In fact, most Dark-types give Xatu trouble; Houndoom can switch into Psychic and Heat Wave and has access to STAB Dark-type moves, while Drapion can Speed tie with Xatu and threaten her with Night Slash or Pursuit. Chansey and Clefable are both great counters, having huge HP and high Special Defense, a good support movepool, and reliable recovery in Wish and Softboiled. Registeel is another great counter, taking little damage from anything that isn't a boosted Heat Wave, and it has the ability to cripple Xatu with Thunder Wave, hit her with Ice Punch, or set up Stealth Rock to make switching in more difficult. Other specially defensive Water-types can take on Xatu with ease; Milotic, Slowking, and Lanturn have good defenses, high HP, and Ice Beam to hit Xatu super effectively. Basically anything with good Special Defense and a super effective attack can take on Xatu, just beware of Trick and boosted attacks.</p>
 
Not one mention of Roost?? Xatu actually has pretty good typing (4x resist on Fighting, yum)
 
>.< I knew I had forgotten something pretty important, was hoping nobody would notice until I read this over ._.
 
Xatu is cool.

I think Baton Pass deserves its own set with Calm Mind/Baton Pass/Psychic/Roost. Roost sets Xatu apart from Espeon, and Substitute isn't really needed since Synchronize discourages status.

HP Flying deserves a mention for STAB on the offensive sets. Psychic/Heat Wave/HP Flying gives you neutral coverage (with at least 100 BP) on everything except Solrock and Lunatone. It's not a great option, but it prevents you from having to choose between being walled by Slowbro or Houndoom. OC worthy at least.

Wannabe Jirachi should use Psychic instead of Zen Headbutt, since even if you kept the Jolly nature it still hits harder from its Special Attack. Protect should also be the primary option in the 4th slot imo since Xatu is weak to Stealth Rock and isn't really bulky, so if it's going to do much scouting it's going to need to be able to guarantee recovery. A full dual screen set of Reflect/Light Screen/Wish/U-turn also deserves a mention though since Xatu's the only one in UU that learns that combo. Also a tiny note, 252 HP EVs doesn't give you an HP divisible by 4 so you can just max it without worrying about SR.
 
Xatu is cool.

I think Baton Pass deserves its own set with Calm Mind/Baton Pass/Psychic/Roost. Roost sets Xatu apart from Espeon, and Substitute isn't really needed since Synchronize discourages status.

Yes, in the process of this. Skeleton wasn't finished before people started posting >_>

HP Flying deserves a mention for STAB on the offensive sets. Psychic/Heat Wave/HP Flying gives you neutral coverage (with at least 100 BP) on everything except Solrock and Lunatone. It's not a great option, but it prevents you from having to choose between being walled by Slowbro or Houndoom. OC worthy at least.

Yes

Wannabe Jirachi should use Psychic instead of Zen Headbutt, since even if you kept the Jolly nature it still hits harder from its Special Attack.

I mentioned this in AC, but will work on it

Protect should also be the primary option in the 4th slot imo since Xatu is weak to Stealth Rock and isn't really bulky, so if it's going to do much scouting it's going to need to be able to guarantee recovery.

Yes

A full dual screen set of Reflect/Light Screen/Wish/U-turn also deserves a mention though since Xatu's the only one in UU that learns that combo. Also a tiny note, 252 HP EVs doesn't give you an HP divisible by 4 so you can just max it without worrying about SR.

Working on this too
 
tbh i would use roost over anything in that fourth slot on the cm lo set; hidden power fighting is useful for houndoom almost exclusively; steel types are hit harder by heat wave, dark types are few and far between (spiritomb is immune to hp fighting), and rock types take ~2 bp more from STAB psychic than from hp fighting. all in all it seems far more useful to be able to set up on milotic, venusaur once sleep clause is up, and i'm pretty sure it can set up on variants of spiritomb that don't run a lot of attack / shadow ball.

not much wrong with it, consider it stamped after you make the change
 
Baton Pass needs to be a bit faster; Rotom outruns you as-is. HP Fighting needs to be HP Ground, on Choice (skunktank/drapion/aggron > absol); also slash in HP Flying. Do that and this can be approved.
 
Well, you say to make sure to not use a set outclassed by anything in UU, yet you list Calm Mind first which is almost directly outclassed by Alakazam.

I'd actually vouch for flipping the set order, with the more unique sets being first. I'd go:

Wannabe Jirachi
Dual Screen
Baton Pass
Calm Mind
Choice

IMO

Calm Mind can probably go second or third, put I definitely think Wannabe Jirachi shouldn't be the last set.
 
That makes sense, just didn't think of that while writing. Since QC didn't mention it I thought it was fine.
 
Well the set order is supposed to be based by efficacy + usage stats, so it makes sense that Calm Mind and Choice should probably be placed first. But, imo (and Bluewind's) when dealing with Terribad NU Pokemon, a third uniqueness trait should come into play to determine set order so that the players aren't using something directly outclassed by something else.
 
Of course. Though I believe Baton Pass is more useful (and more unique for that matter) than dual screen, so the order would look like:

Wannabe Jirachi
Baton Pass
Dual Screen
Calm Mind
Choice
 
I still say Psychic should be the main attack for Wannabe Jirachi. Even with a SpA-hindering nature it still hits harder than Zen Headbutt.
 
Okay, slashing Psychic / Zen headbutt with a Timid nature (as U-turn will be the only physical attack), and moving the set order. Everybody happy now? xP
 
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[Overview]

<p>Although this strange bird seems outclassed, she has a few perks over fellow Psychic-types like Alakazam and Uxie. High Speed and Special Attack, along with a decent offensive move pool movepool, turn Xatu into a respectable sweeper, and her good typing gives her a 4x resistance to Fighting-type attacks, also making her a decent supporter. Xatu's move pool movepool consists of great supporting options, such as Wish, Roost, Haze, and Light Screen, all good supporting moves, and she also even has access to Baton Pass to escape Pursuit users and/or pass Calm Mind and Substitute. which can be used alongside Calm Mind or Substitute. Everything sounds good so far, though While Xatu seems like an impeccable Pokemon, its weakness to Xatu's Stealth Rock and Pursuit weakness make it harder to switch in, and she requires good prediction against Dark- and Ghost-types. All in all, Xatu is a great addition to your team, just make sure she uses a set which that isn't outclassed by anything else in UU.</p>

[SET]
name: Wannabe Jirachi
move 1: Wish
move 2: U-turn
move 3: Psychic
move 4: Protect / Reflect / Light Screen
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu is the Jirachi of UU, having access to Wish, U-turn, and STAB Zen Headbutt. The idea behind this set is to support Xatu's teammates with Wish and possibly one of the dual screens, then U-turn to another Pokemon who can take advantage of them. Zen Headbutt is used for STAB, hitting the likes of Venusaur and Hariyama super effectively. Protect is used in the last slot as it guarantees that Xatu will restore her health with Wish, all the while gaining Leftovers recovery. If you decide to use a screen in the last slot, you may consider Light Clay as Xatu's item, prolonging the screen.</p>

[Additional Comments]

<p>224 Speed EVs allow Xatu to reach a Speed stat of 310, outrunning Timid Rotom, (remove comma) and all base 90s like Moltres. Max HP gives Xatu the bulk she needs to support her teammates with Wish. The remaining EVs are placed into Defense, helping Xatu with her Pursuit weakness and against priority moves like Ice Shard and Shadow Sneak.</p>

<p>As this set will be switching a lot, Stealth Rock will take its toll on Xatu, meaning a Rapid Spinner is almost essential to keep her alive. Donphan is an excellent choice for this role as he can switch into Electric- and Rock-type attacks aimed at Xatu, has access to Assurance to hit Ghost-types, and benefits from Wish (as he has no reliable recovery of his own). Hitmontop is another good choice as he can use Foresight to hit Ghost-types, and he can switch into Dark- and Rock-type attacks for Xatu.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Wish
move 4: U-turn
item: Light Clay
nature: Jolly
ability: Synchronize
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu is the only Pokemon in UU with access to Light Screen, Reflect, U-turn, and Wish all on the same moveset, making her an ideal dual screener. To make the most of this set, switch into a weak or resisted attack and proceed with to set up dual screens, then use either Wish to support her teammates, or U-turn to escape the battle. Xatu's restistance to Grass- and Fighting-type attacks is very helpful, as is her immunity to Ground-type attacks. Light Clay is the most useful item for this set as it prolongs Xatu's dual screens and gives her teammates longer more time to set up.</p>

[Additional Comments]

<p>This set uses 224 Speed EVs, allowing Xatu to outrun Timid Rotom and all base 90 Pokemon. Maximum HP gives Xatu more bulk, increasing her ability to take hits. Remaining The remaining EVs are placed into Defense for extra bulk, also helping which helps Xatu take against common physical priority moves like Ice Shard and Shadow Sneak.</p>

<p>Set up sweepers can take advantage of boosted defenses thanks to the dual screens, especially those who can boost their stats to dangerous levels in a short amount of time. Swords Dancers such as Scyther and Drapion are great options, having as they are relatively frail and have massive Attack and high Speed. On the special side, Nasty Plot Mismagius and Calm Mind Alakazam are both dangerous sweepers who are difficult to wall after enough boosts. Dragon Dance Altaria is another good option as she can recover her health with Roost, and has Natural cure to rid her of status upon switching out. Alternatively, you may use this time to set up entry hazards with frail Pokemon like Qwilfiish, Cacturne, and Cloyster (who isn't frail on the physical side, though Light Screen helps with his poor Special Defense).</p>

[SET]
name: Baton Pass
move 1: Calm Mind
move 2: Baton Pass
move 3: Roost
move 4: Psychic
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu also has access to Baton Pass through Pokemon XD, turning her into a great Calm Mind passer. Her high Speed, access to Roost (which also temporarily removes Xatu's Electric-, Ice-, and Rock-type weakness), and her decent defenses also help. Psychic is useful as it provides good STAB, also giving and also gives her something to do in case she gets Taunted. Substitute isn't really important to this set's success as Synchronize will (or should) discourage status users. The main idea of this set is to switch into a resisted attack, set up a boost or two with Calm Mind, then escape with Baton Pass before the opponent has chance to hit Xatu.</p>

[Additional Comments]

<p>224 Speed EVs and a Timid nature allow Xatu to outrun positively natured Rotom, escaping before it has chance to hit Xatu with either of its STAB moves. Max HP makes Xatu more bulky, and helps it her take hits much better. The remaining EVs are placed into Defense, which helps Xatu switch into physical attackers easier, especially Fighting-types.</p>

<p>Pokemon to receive the boosts are essential,; you wouldn't want those boosts going to waste would you? Special attackers such as Milotic, Venusaur, and Moltres are all good choices as receivers as they are unable to boost their own Special Attack, though Moltres can raise is Speed with Agility. Be careful when using Moltres as it loses half its health upon switching into Stealth Rock, making a Rapid Spinner is vital for success. Finally, while Octillery is a strange option, though he can be part of a Baton Pass chain, . (period) pass So, if you pass him some Speed and Special Attack, (comma) and he'll be breaking through the opponent in no time. Octillery has the added benefit of Suction Cups, making it impossible for the opponent to phaze him out with Roar or Whirlwind.</p>

<p>As this set aims to gain as many stat boosts as possible, support from Reflect may be used to raise Xatu's Defense. Uxie, Alakazam, and Grumpig are all excellent options to set it up. Alternatively, Spiritomb and Mismagius may use Will-O-Wisp to cripple physical attackers and cut their Attack in half with a burn.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Heat Wave
move 4: Roost / Hidden Power Ground
item: Life Orb
ability: Synchronize
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[Set Comments]

<p>This set uses Calm Mind to boost Xatu's already high decent Special Attack (I would consider base 100+ to be high), turning her into a dangerous sweeper. Psychic is used for STAB, Heat Wave hits Steel-, Bug-, and Grass-types, and Roost is to recover any damage taken from Life Orb, Stealth Rock, or otherwise and other extraneous damage. Hidden Power Ground is an option in the last slot as it takes care of Houndoom, Skuntank, and Drapion, who are a dangerous threats who walls and wall the rest of this set. Switch The basic premise behind this set is to switch into an opponent who can't deal a lot of damage to Xatu and proceed with Calm Mind,; her good typing gives her the opportunity to set up on most Grass-types and the occasional Choiced Fighting-type that lacks a super effective attack.</p>

[Additional Comments]

<p>Special walls like Chansey and Clefable give this set difficulty due to their high Special Defense and HP. A strong Fighting-type such as Hariyama is a good partner for Xatu as he can switch into Rock- and Dark-type moves aimed at Xatu, while Xatu switches into most Psychic-types pretty easily. Hariyama also doesn't mind status if he's running Guts as his ability. Blaziken, Hitmontop, and Toxicroak are other good options too. Dark-types such as Spiritomb and Houndoom are also troublesome, making Hitmontop an ideal partner; its STAB Fighting-type attacks, along with priority, Foresight, and Intimidate will scare away most Dark-type enemies.</p>

<p>Toxic Spikes are another answer to bulky walls like Milotic and Slowking, gradually draining them with poison damage. Qwilfish, Nidoqueen, and Cloyster are all reliable users of Toxic Spikes, especially Nidoqueen as she can switch into Rock- and Electric-type attacks aimed at Xatu. When using any sort of entry hazard, support from a spinblocker is reccommneded recommended to keep them on the field; this makes Ghost-types such as Mismagius, Spiritomb, and Rotom a good choice good choices as teammates; just, Just watch out for overlapping weaknesses.</p>

(You need to mention Baton Pass as an option for the last slot to escape Pursuit users and the fact that Baton Passing Calm Minds is always a cool thing.)

[SET]
name: Choice
move 1: Psychic
move 2: Heat Wave
move 3: Hidden Power Ground / Hidden Power Flying
move 4: Trick / Shadow Ball
item: Choice Scarf / Choice Specs
ability: Synchronize
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[Set Comments]

<p>Xatu's good movepool and high decent Special Attack make her an ideal user of Choice items, also turning which turn her into a great revenge killer. Psychic is used for STAB, severely damaging Fighting- and Poison-types, Heat Wave hits Steel-types like Registeel, and Hidden Power Ground hits Drapion, Skuntank, and Houndoom super effectively. Hidden Power Flying is can be used for another STAB move, hitting and it hits Grass- and Bug-types harder than Heat Wave. The last slot is reserved for Trick or Shadow Ball; Trick can cripple a troublesome wall and aid a teammate's set up, while Shadow Ball allows Xatu to hit Ghost- and Psychic-types super effectively. Be careful when firing off Psychic with a Choice item, as this gives Dark-types an easy switch in, and making makes Xatu vulnerable to Pursuit and Sucker Punch. Heat Wave is also Risky as Flash Fire Pokemon like Arcanine or Houndoom can switch in.</p>

[Additional Comments]

<p>With 224 Speed EVs, a Timid nature, and a Choice Scarf, Xatu reaches 468 Speed; this is enough to ourun almost everything in UU, (comma) including Choice Scarf Rotom. When using Choice Specs, it's better to use maximum Speed, allowing Xatu to tie with other base 95 Pokemon. As for alternative move choices, Baton Pass may be used in the last slot as it allows Xatu to escape Pursuit users, and it also turns her into a scout Pokemon, revealing the opponent's team and easing prediction. U-turn may also be used to scout the opponent's switch-in, allowing you to switch to an appropriate counter.</p>

<p>Chansey and Spiritomb cause problems for Xatu, mainly because of their huge Special Defense and decent typing. Toxic Spikes help wear down Chansey and Spiritomb, becoming weakening them more damaging every turn they are in. Qwilfish and Nidoqueen are good choices to set them up, just watch that your opponent doesn't have a Pokemon who can abuse Guts. Blaziken is another great partner as he is immune to Will-O-Wisp from Spiritomb, takes reduced damage from Dark-type attacks, and can scare Chansey away with Superpower. Finally, Dugtrio can trap Chansey and KO her with STAB Earthquake.</p>

(I don't agree with HP Flying getting a slash on this set. If anything, it should be mentioned as a slash over Heat Wave, and that if one opts for HP Flying, they get hard core walled by Registeel (as that's Heat Wave's main perk over HP Flying as you so described. Dropping HP Ground means losing to Skuntank, Houndoom, and Drapion, which isn't good since HP Flying and Heat Wave have overlapping coverage. Also, Spiritomb needs a bigger mention as a hard counter to Xatu and teammates need to be listed and stressed for taking him out. Don't focus too much on Chansey. You could mention Clefable too while you're at it.)

[Team Options]

<p>Entry hazards are very important when using Xatu; Toxic Spikes cause worsening poison damage against Chansey, Milotic, and Lanturn, helping Xatu drain their health and making them much easier to KO. Qwilfish, Nidoqueen, and Drapion are all excellent choices to set them up as they can switch into many of Xatu's weaknesses; Qwilfish can switch into Ice-type attacks, Nidoqueen can switch into Rock- and Electric-type attacks, and Drapion can switch into Dark-type attacks. Spikes are also helpful for grounded Steel- and Poison-types who are unaffected by Toxic Spikes,; these include Venusaur, Registeel, and Drapion. Cacturne, Omastar, and Cloyster are all good choices to lay down Spikes, each one having good defensive synergy with Xatu. Finally, Stealth Rock is always helpful as it can severely weaken Pokemon who switch in, especially Fire-types like Houndoom and Moltres. There are so many Pokemon who can set up Stealth Rock; Donphan, Omastar, Claydol are good options due to their huge defensive stats and decent support movepools. Registeel is probably the best option to set up Stealth Rock as he resists Rock-, Ice-, Dark-, and Ghost-type moves, and can support while supporting the team with Toxic and Thunder Wave as well. When using any entry hazard, including a spinblocker on your team is always a smart idea,; Rotom, Mismagius, and Spiritomb all make fine choices. On the subject of entry hazards, Xatu is severely crippled by Stealth Rock, losing a quarter of her health upon switching in; a Rapid Spinner like Donphan and Hitmontop is recommended to remove them. Both of these them are good choices as they are immune to or resist at least two of Xatu's weaknesses.</p>

<p>Fighting-types make excellent partners as they can beat down common threats to Xatu like Houndoom, Chansey, Clefable, Registeel and many more. Hariyama is a good option due to Thick Fat, giving him a resistance to Ice-type attacks, (comma) and having access to Whirlwind allows him to reveal the opponent's team and rack up damage from entry hazards. Blaziken is another fine option as he can trick the opponent into thinking he's specially based with Fire Blast, then pound their special wall with Superpower. Blaziken is also good at taking on Spiritomb, being immune to Will-O-Wisp, and having a resistance to Dark-type attacks thanks to his immunity to Will-O-Wisp and resistance to Dark-type attacks.</p>

<p>Dugtrio is another good choice to deal with Chansey, Clefable, and Houndoom, trapping them with his ability and KOing them with STAB Earthquake. Taunt Mismagius is a good partner to set up on Chansey, having an immunity to Seismic Toss, and blocking status moves with Taunt. thanks to her immunity to Seismic Toss and ability to block status with Taunt. From there, Mismagius can then proceeds with Nasty Plot or Calm Mind to boost her Special Attack, 2HKOing Chansey with Hidden Power Fighting when at +6. then has the chance to 2HKO Chansey with +6 Hidden Power Fighting.</p>

(These two paragraphs can be merged into one.)

[Optional Changes]

<p>Xatu may utilize Sucker Punch or Quick Attack for priority, which work well with her high OK Attack stat. Featherdance can be used on a more defensive set to weaken physical attackers, though Reflect is normally better as it isn't removed upon switching out. Grass Knot deals more damage to heavy Pokemon like Milotic and Rhyperior, and Night Shade can be used for consistent damage against any opponent (bar Normal-types). Psycho Shift can be used to switch status, works pretty well with Early Bird and RestTalk (Did you seriously read this sentence after you wrote it, lol.). Psycho Shift is a nifty option to switch status conditions, such as burn and poison, back onto the opponent. This can be useful, such as burning Fighting-types with a self-inflicted burn from Flame Orb, but it is highly situational and none too reliable. Finally, Substitute and Pain Split can be used on a makeshift SubSplit set, though Xatu's weakness to Stealth Rock and weakness to common attacking types make it difficult to pull off.</p>

[Counters]

<p>Spiritomb is probably Xatu's biggest counter, his high Special Defense, immunity to Psychic-type moves, and STAB Pursuit and Sucker Punch make it very difficult to beat. In fact, most Dark-types give Xatu trouble; Houndoom can switch into Psychic and Heat Wave and has access to STAB Dark-type moves, while Drapion can speed tie with Xatu and threaten her with Night Slash or Pursuit.</p>

<p>Chansey and Clefable are both great counters, having huge HP and decent high Special Defense, a good support movepool, and reliable recovery in Wish and Softboiled. Registeel is another great counter, taking little damage from anything that isn't a boosted Heat Wave, and the ability to cripple Xatu with Thunder Wave, hit her with Ice Punch, or set up Stealth Rock to make switching in more difficult.</p>

<p>Other specially defensive Water-types can take on Xatu with ease,; Milotic, Slowking, and Lanturn have good defenses, high HP, and Ice Beam to hit Xatu super effectively. Basically anything with good Special Defense and a super effective attack can take on Xatu, just beware of Trick and boosted attacks.</p>

I hate mini-pargraphs... rawr. Merge please.

I hate Psychic-types and their immense movepools and long analyses >.<

GP 1/2

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I don't agree with HP Flying getting a slash on this set. If anything, it should be mentioned as a slash over Heat Wave, and that if one opts for HP Flying, they get hard core walled by Registeel (as that's Heat Wave's main perk over HP Flying as you so described. Dropping HP Ground means losing to Skuntank, Houndoom, and Drapion, which isn't good since HP Flying and Heat Wave have overlapping coverage.
I find HP Flying useful as a spammable STAB, since all of Xatu's other attacks have fairly common immunities that make them risky. If it's early in the game and I want to play it safe, I want HP Flying. HP Ground doesn't actually OHKO Skuntank, Houndoom, or Drapion anyway, and all of them are 2HKOed by HP Flying. Ground's still probably superior, but Flying deserves to stay slashed imo.
 
Houndoom is OHKOed with Stealth Rock, and Skuntank and Drapion are with Stealth Rock and one layer of Spikes. By HP Ground. (Skuntank and Drapion are actually OHKOed with Stealth Rock most of the time.)

Also, like I said. I would rather have it next to Heat Wave than HP Ground as they have a lot of overlapping coverage.

EDIT: This is Specs btw, with Scarf SR and Spikes are needed for all of them.
 
If it's next to Heat Wave you have to put something else next to HP Ground, since you can't run both HPs at once. In the end you're still choosing between the two Hidden Powers.
 
Would it satisfy both of you to remove the slash and mention HP Flying in set comments? I'll make a mention of how it provides neutral coverage against MOST Pokemon, but doesn't hit Skuntank and Registeel super effectively etc.
 
XATU IS A BOSS FROM MEXICO

GP CHECK TWO


gone
here

[Overview]

<p>Although this strange mystical bird seems outclassed, she has a few perks over fellow Psychic-types like Alakazam and Uxie. High Speed and Special Attack, along with a decent offensive movepool, turn Xatu into a respectable sweeper, and her good typing gives her a 4x resistance to Fighting-type attacks, also making her a decent supporter as well. Xatu's movepool consists of includes great supporting options, such as Wish, Roost, Haze, and Light Screen, and she even has access to Baton Pass to escape Pursuit users and/or pass Calm Mind and Substitute. While Xatu seems like an impeccable Pokemon, her weakness to Stealth Rock and Pursuit make it harder to switch her in, and she requires good prediction against Dark- and Ghost-types. All in all, Xatu is will make a great addition to your team, just make sure she uses a set that isn't outclassed by anything else in UU.</p>

[SET]
name: Wannabe Jirachi
move 1: Wish
move 2: U-turn
move 3: Psychic
move 4: Protect / Reflect / Light Screen
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu is the Jirachi of UU, having access to Wish, U-turn, and STAB Zen Headbutt Psychic. The idea behind this set is to support Xatu's teammates with Wish and possibly one of the dual screens, then U-turn to another Pokemon who can take advantage of them. Zen Headbutt Psychic is used for STAB, hitting the likes of Venusaur and Hariyama super effectively. Protect is used in the last slot as it guarantees that Xatu will restore her health with Wish, all the while gaining Leftovers recovery. If you decide to use a screen in the last slot, you may consider Light Clay as Xatu's item to prolong prolonging the screen.</p>

[Additional Comments]

<p>224 Speed EVs allow Xatu to reach a Speed stat of 310, outrunning Timid Rotom and all base 90s like Moltres. Max HP gives Xatu the bulk she needs to support her teammates with Wish. The remaining EVs are placed into Defense, helping Xatu with her weaknesses to Pursuit weakness and against priority moves like Ice Shard and Shadow Sneak.</p>

<p>As this set will be switching a lot, Stealth Rock will take its toll on Xatu, meaning a Rapid Spinner is almost essential to keep her alive. Donphan is an excellent choice for this role as he can switch into Electric- and Rock-type attacks aimed at Xatu, has access to Assurance to hit Ghost-types, and benefits from Wish (as he has no reliable recovery of his own). Hitmontop is another good choice as he can use Foresight to hit Ghost-types, and he can switch into Dark- and Rock-type attacks for Xatu.</p>

[SET]
name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Wish
move 4: U-turn
item: Light Clay
nature: Jolly
ability: Synchronize
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu is the only Pokemon in UU with access to Light Screen, Reflect, U-turn, and Wish all on the same moveset, making her an ideal dual screener. To make the most of this set, switch into a weak or resisted attack and proceed to set up dual screens, then use either Wish to support her Xatu's teammates, or U-turn to escape the battle. Xatu's restistances to Grass- and Fighting-type attacks is very helpful, as is her immunity to Ground-type attacks. Light Clay is the most useful item for this set as it prolongs Xatu's dual screens and gives her teammates more time to set up.</p>

[Additional Comments]

<p>This set uses 224 Speed EVs, allowing Xatu to outrun Timid Rotom and all base 90 Pokemon. Maximum HP gives Xatu more bulk, increasing her ability to take hits. The remaining EVs are placed into Defense for extra bulk, which helps Xatu take common physical priority moves like Ice Shard and Shadow Sneak.</p>

<p>Setup sweepers can take advantage of boosted defenses thanks to the defenses provided by the dual screens, especially those who can boost their stats to dangerous levels in a short amount of time. Swords Dancers such as Scyther and Drapion are great options, as they are relatively frail and have massive Attack and high Speed. On the special side, Nasty Plot Mismagius and Calm Mind Alakazam are both dangerous sweepers who are difficult to wall after enough boosts. Dragon Dance Altaria is another good option as she can recover her health with Roost, and has Natural Cure to rid her herself of status upon switching out. Alternatively, you may use this time to set up entry hazards with frail Pokemon like Qwilfiish, Cacturne, and Cloyster (who isn't frail on the physical side, though Light Screen helps with his poor Special Defense).</p>

[SET]
name: Baton Pass
move 1: Calm Mind
move 2: Baton Pass
move 3: Roost
move 4: Psychic
item: Leftovers
ability: Synchronize
nature: Timid
evs: 252 HP / 32 Def / 224 Spe

[Set Comments]

<p>Xatu also has access to Baton Pass through Pokemon XD, turning her into a great Calm Mind passer. Her high Speed, access to Roost (which also temporarily removes Xatu's Electric-, Ice-, and Rock-type weakness), and her decent defenses also help. Psychic is useful as it provides good STAB, and also gives Xatu her something to do in case she gets Taunted. Substitute isn't really important to this set's success as Synchronize will (or should) discourage status users. The main idea of this set is to switch into a resisted attack, set up a boost or two with Calm Mind, and then escape with Baton Pass before the opponent has chance to hit Xatu.</p>

[Additional Comments]

<p>224 Speed EVs and a Timid nature allow Xatu to outrun positively natured Rotom, escaping before it has chance to hit Xatu with either of its STAB moves. Max HP makes Xatu more bulky, and helps her take hits much better. The remaining EVs are placed into Defense, which helps Xatu switch into physical attackers easier more easily, especially Fighting-types.</p>

<p>Pokemon to receive Recipients for the boosts are essential; you wouldn't want those boosts going to waste would you? Special attackers such as Milotic, Venusaur, and Moltres are all good choices as receivers as they are unable to boost their own Special Attack, though Moltres can raise is its Speed with Agility. Be careful when using Moltres as it loses half its health upon switching into Stealth Rock, making a Rapid Spinner vital for success. Finally, while Octillery is a strange option, he can be an integral part of a Baton Pass chain; So, if you pass him some Speed and Special Attack, he'll be breaking through the opponent in no time. Octillery has the added benefit of Suction Cups, making it impossible for the opponent to phaze him out with Roar or Whirlwind.</p>

<p>As this set aims to gain as many stat boosts as possible, support from Reflect may be used to raise Xatu's Defense. Uxie, Alakazam, and Grumpig are all excellent options to set it up. Alternatively, Spiritomb and Mismagius may use Will-O-Wisp to cripple physical attackers and cut their Attack in half with a burn.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Heat Wave
move 4: Roost / Hidden Power Ground
item: Life Orb
ability: Synchronize
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[Set Comments]

<p>This set uses Calm Mind to boost Xatu's already decent Special Attack, turning her into a dangerous sweeper. Psychic is used for STAB, Heat Wave hits Steel-, Bug-, and Grass-types, and Roost is to recover any damage taken from Life Orb, Stealth Rock, and other extraneous damage. Hidden Power Ground is an option in the last slot as it takes care of Houndoom, Skuntank, and Drapion, who are dangerous threats and wall the rest of this set. The basic premise behind this set is to switch into an opponent who can't deal a lot of damage to Xatu and proceed with Calm Mind; her good typing gives her the opportunity to set up on most Grass-types and the occasional Choiced Fighting-type that lacks a super effective attack.</p>

[Additional Comments]

<p>Special walls like Chansey and Clefable give this set difficulty due to their high Special Defense and HP. A strong Fighting-type such as Hariyama is a good partner for Xatu as he can switch into Rock- and Dark-type moves aimed at Xatu, while Xatu switches into most Psychic-types pretty easily. Hariyama also doesn't mind status if he's running Guts as his ability. Blaziken, Hitmontop, and Toxicroak are other good options too. Dark-types such as Spiritomb and Houndoom are also troublesome, making Hitmontop an ideal partner; its STAB Fighting-type attacks, along with priority, Foresight, and Intimidate, will scare away most Dark-type enemies.</p>

<p>Toxic Spikes are another answer to bulky walls like Milotic and Slowking, gradually draining them with worsening poison damage. Qwilfish, Nidoqueen, and Cloyster are all reliable users of Toxic Spikes; especially Nidoqueen is especially helpful as she can switch into Rock- and Electric-type attacks aimed at Xatu. When using any sort of entry hazard, support from a spinblocker is recommended to keep them on the field; this makes Ghost-types such as Mismagius, Spiritomb, and Rotom good choices as teammates; just watch out for overlapping weaknesses with Xatu.</p>

<p>Baton Pass is an option in the last slot as it allows Xatu to escape Pursuit users, and passing Calm Mind is always helpful.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Heat Wave
move 3: Hidden Power Ground
move 4: Trick / Shadow Ball
item: Choice Scarf / Choice Specs
ability: Synchronize
nature: Timid
evs: 32 HP / 252 SpA / 224 Spe

[Set Comments]

<p>Xatu's good movepool and decent Special Attack make her an ideal user of Choice items, which can turn her into a great revenge killer. Psychic is used for STAB, severely damaging Fighting- and Poison-types, Heat Wave hits Steel-types like Registeel, and Hidden Power Ground hits Drapion, Skuntank, and Houndoom super effectively. Hidden Power Flying can be used for secondary STAB, and it hits hitting Grass- and Bug-types harder than Heat Wave, it also provides good neutral coverage. The last slot is reserved for Trick or Shadow Ball; Trick can cripple a troublesome wall and aid a teammate's setup, while Shadow Ball allows Xatu to hit Ghost- and Psychic-types super effectively. Be careful when firing off Psychic with a Choice item, as this gives Dark-types an easy switch in, and makes Xatu incredibly vulnerable to Pursuit and Sucker Punch.</p>

[Additional Comments]

<p>With 224 Speed EVs, a Timid nature, and a Choice Scarf, Xatu reaches 468 Speed; this is enough to ourun outrun almost everything in UU, including Choice Scarf Rotom. When using Choice Specs, it's better to use maximum Speed, allowing which allows Xatu to tie with other base 95 Pokemon. As for alternative move choices, Baton Pass may be used in the last slot as it allows Xatu to escape Pursuit users, and it also turns her into a scout Pokemon, revealing the opponent's team and easing prediction. U-turn may also be used to scout the opponent's switch-in, allowing you to switch to an appropriate counter.</p>

<p>Chansey and Spiritomb cause problems for Xatu, mainly because of their huge Special Defense and decent typing. Toxic Spikes help wear down Chansey and Spiritomb both threats, weakening them more with every passing turn they are stay in. Qwilfish and Nidoqueen are good choices to set them up, just watch that make sure that your opponent doesn't have a Pokemon who can abuse Guts. Blaziken is another great partner as he is immune to Will-O-Wisp from Spiritomb, takes reduced damage from Dark-type attacks, and can scare Chansey away with Superpower. Finally, Dugtrio can trap Chansey and KO her with STAB Earthquake.</p>

[Team Options]

<p>Entry hazards are very important when using Xatu; Toxic Spikes cause worsening poison damage against Chansey, Spiritomb, and Lanturn, helping Xatu drain their health and making them much easier to KO. Qwilfish, Nidoqueen, and Drapion are all excellent choices to set them up as they can switch into many of Xatu's weaknesses; Qwilfish can switch into Ice-type attacks, Nidoqueen can switch into Rock- and Electric-type attacks, and while Drapion can switch into Dark-type attacks. Spikes are also helpful for grounded Steel- and Poison-types who are unaffected by Toxic Spikes; these include Venusaur, Registeel, and Drapion. Cacturne, Omastar, and Cloyster are all good choices to lay down Spikes, each one having good defensive synergy with Xatu. Finally, Stealth Rock is always helpful as it can severely weaken Pokemon who switch in tend to switch a lot, especially Fire-types like Houndoom and Moltres. There are so many Pokemon who can set up Stealth Rock; Donphan, Omastar, and Claydol are good options due to their huge defensive stats and decent support movepools. Registeel is probably the best option to set up Stealth Rock for Xatu as he resists Rock-, Ice-, Dark-, and Ghost-type moves, and can support the team with Toxic and Thunder Wave as well. When using any entry hazard, including a spinblocker on your team is always a smart idea; Rotom, Mismagius, and Spiritomb all make fine choices. On the subject of entry hazards, Xatu is severely crippled by Stealth Rock, losing a quarter of her health upon switching in; a Rapid Spinner like Donphan and Hitmontop is recommended to remove them therefore would not go amiss. Both of them are good choices as they are immune to or resist at least two of Xatu's weaknesses.</p>

<p>Fighting-types make excellent partners as they can beat down common threats to Xatu like Houndoom, Chansey, Clefable, Registeel, and many more. Hariyama is a good option due to Thick Fat, giving which gives him a resistance to Ice-type attacks, and having his access to Whirlwind allows him to reveal the opponent's team and rack up damage from entry hazards. Blaziken is another fine option as he can trick the opponent into thinking he's specially based with Fire Blast, then pound their special wall with Superpower. Blaziken is also good at taking on Spiritomb thanks to his immunity to Will-O-Wisp and resistance to Dark-type attacks.</p>

<p>Dugtrio is another good choice to deal with Chansey, Clefable, and Houndoom, trapping them with his Arena Trap ability and KOing them with STAB Earthquake. Taunt Mismagius is a good partner to set up on Chansey thanks to her immunity to Seismic Toss and ability to block status with Taunt. From there, Mismagius can then proceed with Nasty Plot or Calm Mind to boost her Special Attack, 2HKOing Chansey with Hidden Power Fighting when at +6.</p>

[Optional Changes]

<p>Xatu may utilize Sucker Punch or Quick Attack for priority, which work well with her usable Attack stat. FeatherDance can be used on a more defensive set to weaken physical attackers, though Reflect is normally better as it its effect isn't removed upon the foe switching out. Grass Knot deals more damage to heavy Pokemon like Milotic and Rhyperior, and while Night Shade can be used for consistent damage against any opponent (bar Normal-types). Psycho Shift is a nifty option to bounce switch status conditions, such as burn and poison, back onto the opponent. This can be useful in some scenarios, such as burning Fighting-types with a self-inflicted burn from Flame Orb, but it is highly situational and none too reliable. Finally, Substitute and Pain Split can be used on a makeshift SubSplit set, though Xatu's weaknesses to Stealth Rock and weakness to common attacking types make it difficult to pull off.</p>

[Counters]

<p>Spiritomb is probably Xatu's biggest counter, his its high Special Defense, immunity to Psychic-type moves, and STAB Pursuit and Sucker Punch make it very difficult to beat. In fact, most Dark-types give Xatu trouble; Houndoom can switch into Psychic and Heat Wave and has access to STAB Dark-type moves, while Drapion can Speed tie with Xatu and threaten her with Night Slash or Pursuit. Chansey and Clefable are both great counters, having huge HP and high Special Defense, a good support movepool, and reliable recovery in Wish and Softboiled. Registeel is another great counter, taking little damage from anything that isn't a boosted Heat Wave, and it has the ability to cripple Xatu with Thunder Wave, hit her with Ice Punch, or set up Stealth Rock to make switching in more difficult. Other specially defensive Water-types can take on Xatu with ease; Milotic, Slowking, and Lanturn have good defenses, high HP, and Ice Beam to hit Xatu super effectively. Basically anything with good Special Defense and a super effective attack can take on Xatu, just beware of Trick and boosted attacks.</p>

sorry fo the lateness

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Just a minor nitpick, but aren't we supposed to not use custom nicknames? I'm pretty much talking about Wannabe Jirachi.
 
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