Kecleon (Update)

Honko

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http://www.smogon.com/dp/pokemon/kecleon

[Overview]

<p>Kecleon is one of several Pokemon introduced in the third generation with a gimmicky ability that heavily influences their competitive value. Color Change takes what would have been just another underpowered Normal-type with a nice movepool and turns it into something unique; combined with its excellent Special Defense, Kecleon makes a great counter to Choiced special attackers or those with limited coverage. The cost is quite high, however, as opposing Pokemon with good coverage can easily take advantage of Color Change. Furthermore, its frequent type-changing prevents Kecleon from having a consistent STAB attack to rely on. Constant prediction is required in order to get the most out of Kecleon, but when used well, it can be a valuable asset indeed.</p>

[SET]
name: Support
move 1: Stealth Rock / Thunder Wave
move 2: Return
move 3: Aqua Tail
move 4: Recover
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Kecleon is surprisingly bulky on the special side, with defensive stats slightly superior to Clefable's. Color Change gives Kecleon a unique advantage over other special walls, as it often causes special attackers to hit it with resisted attacks. Every common special attacking type in UU resists itself, except Ghost, which Kecleon is naturally immune to, meaning it can come in on nearly any Choice-locked special attacker without being 2HKOed. Even Pokemon that don't use Choice items often lack wide enough coverage to land consecutive neutral hits on Kecleon. Life Orb Venusaur, for example, cannot even 3HKO Kecleon with any attack if it switches in on Sludge Bomb.</p>

<p>This set focuses on forcing out special attackers and supporting the team. Stealth Rock is an excellent addition to any type of team, limiting the opponent's ability to switch and giving your sweepers the ability to secure additional OHKOs and 2HKOs. If another Pokemon on your team has entry hazards covered, Thunder Wave is a great alternative option. Paralysis will cripple any special attacker foolish enough to stay in, and directly helps Kecleon by allowing it to outspeed many Pokemon it otherwise could not. Although Kecleon can't rely on a consistent STAB boost for Return, it is still a good move that combines with Aqua Tail to hit everything in UU, except Shedinja, for at least neutral damage. Recover gives Kecleon reliable recovery so it can continue walling special attackers throughout the match.</p>

[ADDITIONAL COMMENTS]

<p>With a Careful nature and 252 SpD EVs, Kecleon can switch in on almost any Choiced special attack not named Focus Blast with impunity. Modest Choice Specs Alakazam's Psychic and Timid Choice Specs Moltres's Fire Blast, two of the most powerful special attacks in UU, both fail to 2HKO because of Color Change, which allows Kecleon to resist the second hit. Even special attackers that don't use Choice items can have trouble breaking through; Life Orb Milotic cannot 2HKO Kecleon even by rotating between Hydro Pump, Hidden Power Grass, and Ice Beam, although Kecleon won't be able to do much in return.</p>

<p>While Kecleon rarely has trouble taking hits from special attackers, it is quite vulnerable on the physical side. Fighting-types are Kecleon's worst nightmare, as most of them can OHKO with STAB Close Combat. Hariyama and Hitmontop in particular can both switch in on any of Kecleon's moves and force it out. Hariyama can absorb even Thunder Wave for a Guts boost. Donphan can spin away Stealth Rock, is immune to Thunder Wave, and takes pitiful damage from Aqua Tail while striking back with powerful physical attacks. In order to get rid of these threats, a sturdy Psychic-type partner, such as Uxie, is recommended. In addition, bulky set-up sweepers like Curse Registeel and Calm Mind Slowbro can come in and set up on Kecleon with impunity. While they may not be immediately threatening, there is little Kecleon can do to stop them from setting up, so it's important to have a teammate that can prevent these Pokemon from sweeping. Milotic with Haze and Alakazam with Encore are both very capable of disrupting any Pokemon that attempts to boost its stats.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Aqua Tail
move 3: Low Kick
move 4: Trick
item: Choice Band
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]

<p>Thanks to Kecleon's usable Attack stat and excellent special bulk, a Choice Band set is viable. Return and Aqua Tail have good Base Power and perfect neutral coverage, meaning nothing can switch into this set for free. Low Kick provides extra power against some of UU's sturdiest Pokemon, 2HKOing both Registeel and Steelix. Trick is a great move for crippling Pokemon that Kecleon would otherwise have trouble with. Mismagius might try to sneak in on a predicted Return or Low Kick to set up a sweep, while Slowbro takes little damage from any of Kecleon's attacks; however, both will hate being stuck with a Choice Band for the rest of the match.</p>

[ADDITIONAL COMMENTS]

<p>The given Speed EVs allow Kecleon to outspeed minimum Speed base 60s. Attack is maximized to hit as hard as possible, and the remaining EVs are put into HP to make it easier for Kecleon to switch in. If you aren't concerned about Clefable and Weezing, a spread of 172 HP / 252 Atk / 84 Spe will increase Kecleon's bulk while still allowing it to beat minimum base 50s such as Chansey, Donphan, Aggron, and Registeel. Either way, a couple of extra points in Speed can be used as insurance against Speed creep.</p>

<p>This set is generally much harder to switch into, but it still has some solid counters. Defensive Hariyama is not 2HKOed by any of Kecleon's moves and doesn't particulary mind being Tricked a Choice Band. Weezing won't enjoy Trick, but it can take any of Kecleon's other attacks and cripple it with Will-O-Wisp. Slowbro is an excellent partner, as it reliably counters these Pokemon and can help Kecleon overcome its low Speed by providing paralysis support. Offensively, Swellow is a good teammate since it can sweep much more easily if the opponent's physical walls are weakened or Choice-locked; it also has no trouble taking out the Fighting-types that threaten Kecleon.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Return
move 4: Recover
item: Leftovers
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Kecleon's low Speed, excellent special bulk, and access to a reliable recovery move make it a natural choice to set up Trick Room, which turns slow, forgotten Pokemon into dangerous sweepers that can tear through unprepared teams. Stealth Rock helps such sweepers get their KOs more quickly, preventing valuable Trick Room turns from being wasted. Return does respectable damage if Kecleon is forced to attack, while Recover helps keep it healthy so it can continue setting up Trick Room throughout the battle.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Kecleon's special bulk while making it as slow as possible, since Trick Room will be inverting Speed. Once Trick Room is up, the only Pokemon that will be "faster" than Kecleon are other Pokemon designed for Trick Room (and Gyro Ball Steelix). For this set to be useful, your team should load up on slow, powerful attackers with good bulk and wide coverage. Rhyperior is perhaps the most fearsome Trick Room sweeper, as it has great physical bulk and reaches 832 Attack after a Swords Dance, allowing it to OHKO nearly everything with the fantastic STAB combination of Earthquake and Stone Edge. Strong users of priority, particularly Azumarill, are other excellent teammates to consider when using a Trick Room team. You will also want other Pokemon that can set up Trick Room in case Kecleon is incapacitated. Spiritomb is immune to the Fighting-type attacks that threaten Kecleon and possesses excellent overall bulk, allowing it to set up Trick Room multiple times. Slowking is another cool option, able to both set up Trick Room and sweep inside it with Nasty Plot.</p>

[Team Options]

<p>Kecleon isn't the kind of Pokemon you build a team around, but rather one that covers a specific need that certain teams may have. The support set is useful as a defensive pivot on balanced teams that need insurance against powerful Choice Specs attackers. Such teams should also have a physical wall that complements Kecleon. Slowbro and Weezing have excellent physical bulk, resist the Fighting-type attacks that Kecleon attracts, and provide useful status support to help cripple the opponent's sweepers. The Choice Band set is more useful on offensive teams that need the other team's physical walls weakened. Pokemon such as Blaziken and Rhyperior will have a much easier time setting up and sweeping if the opponent's walls are heavily damaged or locked into a single move. Finally, the Trick Room set belongs on a dedicated Trick Room team, with several slow heavy-hitters, such as Marowak or Octillery, and at least one other Pokemon that can set up Trick Room, such as Spiritomb or Slowking.</p>

[Optional Changes]

<p>Kecleon has a huge movepool with several other usable options. It can run a decent SubPunch set with Focus Punch and Sucker Punch, but Kangaskhan and many others are superior choices in this regard. Rock Slide, Shadow Claw, Shadow Sneak, and the elemental punches are alternate attacking options that can go on the Choice Band set to cover specific threats. Body Slam and Seismic Toss would seem to be attractive options on the support set; unfortunately, both are illegal with Recover. Body Slam could go on the Choice Band set if you are willing to sacrifice some power for the paralysis rate. Counter can be used to surprise physical attackers, but it too is illegal with Recover, making such a set very situational. Kecleon can learn Nasty Plot, and it has a great special movepool that includes Ice Beam, Thunderbolt, Grass Knot, and Fire Blast, but its low Speed makes pulling off a successful sweep nearly impossible. Trick Room and Nasty Plot could be used together, but Kecleon's Special Attack is mediocre even after the boost, so you'd be better off switching to a more powerful sweeper instead. Toxic and Knock Off are alternate supporting moves if you don't need Kecleon to set up Stealth Rock. Snatch is a very cool move that can steal a Substitute or stat boosts from your opponent, but it requires god-like prediction to use successfully. Protect can scout incoming attacks to see how the opponent plans on taking advantage of Color Change. Skill Swap can be used to rid Kecleon of its ability, but it will usually be a waste unless you manage to use it on Medicham or Azumarill.</p>

[Counters]

<p>Any physically bulky Pokemon that doesn't mind paralysis can set up on the support set with ease. Hariyama shrugs off even Choice Band Kecleon's attacks, doesn't mind being paralyzed, and can force Kecleon out with its STAB Fighting-type moves. Hitmontop won't like paralysis, but it can take any of Kecleon's other attacks and use Rapid Spin to remove Stealth Rock Kecleon may try to set up. Weezing and Spiritomb take little from Kecleon's attacks, and both can burn it with Will-O-Wisp. Slowbro has great physical bulk and can set up Calm Mind in Kecleon's face. Donphan completely shuts down Kecleon's support options and doesn't mind being Tricked a Choice Band, but it must beware of switching into Choice Band-boosted Aqua Tail. Some Pokemon can take advantage of Color Change to easily defeat Kecleon. Altaria's Dragon Claw will always do super effective damage after the first hit. Shadow Ball from Mismagius or Rotom will do the same, although they will have to hit Kecleon with some other attack first to remove Kecleon's Ghost immunity. Kecleon is not very threatening on its own, so switching in should not be particularly difficult as long as you avoid Trick and Thunder Wave.</p>
 
Hmm, finally. I've been waiting for somebody to do this. I have a suggestion to make about your TrickBand set. I think you should change it to a simple CB set:

Name: Choice Band
Item: Choice Band
Move 1: Return
Move 2: Aqua Tail / Trick
Move 3: Low Kick / Aqua Tail
Move 4: Sucker Punch / Recover
Nature: Adamant
EVs: 172 HP / 252 Atk / 84 Spe

I kept trick in there so it keeps the original purpose of the set, but I added more in order to make sure it can actually hurt things. Low Kick 2KOes all of the standard sets each of the regi's have (Leftovers included). It was chosen as the banded Aqua Tail fails to 3KO 252 HP Registeel and it only 3KOes Regirock.

Sucker Punch is simply useful priority for Kecleon, despite the fact the opponent needs to attack for it to be used. Return is obvious STAB. Although I don' think it would be much use, I included Recover to allow Kecleon to continue to be bulky if it tricks its band away.
 
Sucker Punch is simply useful priority for Kecleon, despite the fact the opponent needs to attack for it to be used. Return is obvious STAB. Although I don' think it would be much use, I included Recover to allow Kecleon to continue to be bulky if it tricks its band away.

CB sucker punch is a no-no, even for something as slow as Kecleon. It lets nasty physical attackers (or other set up sweepers) a free switch in.
 
^ Seconded. I don't care how slow Keckleon is, CB Sucker Punch, unless it explicitly gets STAB (Like with Absol), is extremely stupid.
 
Yeah, I suppose the move is begging to be taken advantage of, especially by set up sweepers. That was a idiotic idea on my part. In that case, I suppose the better move would be either just Trick or possibly Seed Bomb, as it has a good chance to OHKO all the standard Water/Ground types of NU/UU, while return may fall short after leftovers.
 
Stealth Rock should be the primary slash on support set IMO. Aqua Tail is dumb also since kecleon sucks, just give it t-wave > aqua tail tbh or have aqua tail as a secondary slash. mention toxic over twave too in AC
 
I'd like Subpunch to be a set. Kecleon can pull it off, and Color Change lets it set up on choiced special attackers. And Milotic.

There was a really awesome warstory where a Substitute/Focus Punch/Sucker Punch/Snatch (or something, it's kinda fuzzy) Kecleon swept a team, but I don't know how viable that is.
 

Bluewind

GIVE EO WARSTORY
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Ok, on Support make SR the main option over TWave and this is good to go. Keep Aqua Tail for Ghost-types and awesome coverage. On the CB set, give it 164 Speed EVs for 0 Spe Clefable and Weezing, most Donphan, Azumarill, Regis etc etc. Also, Low Kick over Recover for stuff like Registeel, heavier Rock-types and because using Recover on a choice set, even with Trick, isn't the way to go. On matter of Trick Room, make this the main set:

name: Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Return
move 4: Recover
item: Leftovers
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

Slow as hell, bulky, able to setup SR, reliable recovery move. This thing just begs to use a bulky TR set. Looks messy but I'm in a bit of a hurry, so don't hesitate in asking me if there are doubts. Approved.
 

Eo Ut Mortus

Elodin Smells
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I think it's worth noting that Kecleon's first set is a pretty nice switch-in to LO Venusaur (Leaf Storm + Sludge Bomb doesn't KO, and switching in on Sludge Bomb will naturally do less). Other than that:

QC Approved 2/2
 

Aeron Ee1

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is a Top Contributor Alumnus
changes in bold
removals in red
comments in bold red

[Overview]

<p>Kecleon is one of several Pokemon introduced in the third generation with a gimmicky ability that heavily influences their competitive value. Color Change takes what would have been just another underpowered Normal-type with a nice movepool and turns it into something unique; combined with its excellent special defense, it makes Kecleon a great counter to Choiced special attackers, or those with limited coverage. The cost is quite high, however, as opponents with good coverage can easily take advantage of Color Change. Furthermore, its frequent type-changing prevents Kecleon from having a consistent STAB attack to rely on. Constant prediction is required in order to get the most out of Kecleon, but when used well it can be a valuable asset to a team indeed.</p>

[SET]
name: Support
move 1: Stealth Rock / Thunder Wave
move 2: Return
move 3: Aqua Tail
move 4: Recover
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Kecleon is surprisingly bulky on the special side, with defensive stats equal to Claydol's and slightly superior to Clefable's. Color Change gives Kecleon a unique advantage over other special walls, however, as it often causes special attackers to hit it with resisted attacks. Every common special attacking type in UU resists itself except Ghost, which Kecleon is naturally immune to, meaning it can come in on nearly any Choice-locked special attacker without being 2HKOed. Even Pokemon who don't use Choice items often lack wide enough coverage to land consecutive neutral hits on Kecleon. Life Orb Venusaur, for example, cannot even 3HKO Kecleon if it switches in on Sludge Bomb will resist both Grass and Poison attacks.</p>

<p>This set focuses on forcing out special attackers and supporting the team. Stealth Rock is an excellent addition to any type of team, limiting the opponent's ability to switch and giving your sweepers the ability to OHKO and 2HKO foes they normally could not. If another Pokemon on your team has entry hazards covered, Thunder Wave is a great alternative option. Paralysis will cripple any special attackers foolish enough to stay in, and directly affects Kecleon as well, allowing it to outspeed many Pokemon it would not otherwise. Although Kecleon can't rely on a consistent STAB boost for Return, it is still a good move that combines with Aqua Tail to hit everything in UU except Shedinja for at least neutral damage. Recover gives Kecleon reliable recovery so it can continue doing its job throughout the match.</p>

[ADDITIONAL COMMENTS]

<p>With a Careful nature and 252 SpD EVs, Kecleon can switch in on almost any Choiced attack not named Focus Blast. Modest Choice Specs Alakazam's Psychic and Timid Choice Specs Moltres's Fire Blast, two of the most powerful special attacks in UU, both fail to 2HKO because of Color Change, which allows Kecleon to resist the second hit. Even special attackers that aren't Choice-locked can have trouble breaking through; Life Orb Milotic cannot 2HKO Kecleon even by rotating between Hydro Pump, Hidden Power Grass, and Ice Beam, although Kecleon won't be able to do much in return.</p> (wow, best filler paragraph I've ever seen..)

<p>While Kecleon rarely has trouble taking hits from special attackers, it is quite vulnerable on the physical side; Fighting-types are Kecleon's worst nightmare, as most of them can OHKO with STAB Close Combat. Hariyama and Hitmontop, in particular, can both switch in on any of Kecleon's moves and force it out. Even Thunder Wave won't deter Hariyama, who can use it to gain a Guts boost, and is slow enough already that the negative effects aren't a major concern. In order to get rid of these threats, a sturdy Psychic-type partner like Uxie is recommended. In addition, bulky setup sweepers like Curse Registeel or Calm Mind Slowbro can come in and set up on Kecleon with impunity. While they may not be immediately threatening, there is little Kecleon can do to stop them from setting up, so it's important to have a teammate that can prevent these Pokemon from sweeping. Milotic with Haze and Alakazam with Encore are two examples of such Pokemon that will mess up stat boosters effectively.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Aqua Tail
move 3: Low Kick
move 4: Trick
item: Choice Band
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]

<p>Kecleon has a usable Attack stat and has many opportunities to switch in on special attackers, which makes a Choice Band set viable. Return and Aqua Tail have good Base Power and extremely good neutral coverage, meaning nothing can switch into this set for free. Low Kick provides extra power against some of UU's sturdiest Pokemon, 2HKOing both Registeel and Steelix. Trick is a great move that will cripple some Pokemon that Kecleon would have trouble with otherwise; Mismagius might try to sneak in on a predicted Return or Low Kick to set up a sweep, and Slowbro takes little damage from any of Kecleon's attacks, but both will hate being stuck with a Choice Band for the rest of the match.</p>

[ADDITIONAL COMMENTS]

<p>The given Speed EVs allow Kecleon to outspeed minimum Speed base 60s. Attack is maximized to hit as hard as possible, and the remaining EVs are put into HP to make it easier for Kecleon to switch in. If you aren't concerned about Clefable and Weezing, a spread of 172 HP / 252 Atk / 84 Spe will increase Kecleon's bulk while still beating minimum base 50s such as Chansey, Donphan, Aggron, and Registeel. Either way, a couple extra points in Speed can be used as insurance against Speed creep.</p>

<p>This set is generally much harder to switch into, but it still has some solid counters. Defensive Hariyama is not 2HKOed by any of Kecleon's moves and doesn't particulary mind being Tricked a Choice Band. Weezing won't enjoy Trick, but it can take any of Kecleon's other attacks and can burn it with Will-O-Wisp. Slowbro is an excellent partner, as it reliably counters these Pokemon and can help Kecleon overcome its low Speed by providing paralysis support. Offensively, Swellow is a good teammate that can sweep much more easily if the opponent's physical walls are weakened or Choice-locked, and it has no trouble taking out the Fighting-types that threaten Kecleon.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Return
move 4: Recover
item: Leftovers
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Kecleon's low Speed, excellent special bulk, and access to a reliable recovery move make it a natural choice to set up Trick Room, which can turn slow, forgotten Pokemon into dangerous sweepers that can tear through unprepared teams. Stealth Rock helps those sweepers get their KOs more quickly, preventing valuable Trick Room turns from being wasted. Return does respectable damage if Kecleon is forced to attack, while Recover helps keep it healthy so it can continue setting up Trick Room when the turns run out.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Kecleon's special bulk while making it as slow as possible, since Trick Room will be inverting Speed. Once Trick Room is up, the only Pokemon that will be "faster" than Kecleon are other Pokemon designed for Trick Room and Gyro Ball Steelix. For this set to be useful, your team should load up on slow, powerful attackers with good bulk and wide coverage. Rhyperior is perhaps the most fearsome Trick Room sweeper, as it has great physical bulk and reaches 832 Attack after a Swords Dance, allowing it to OHKO nearly everything with the fantastic STAB combination of Earthquake and Stone Edge. You will also want other Pokemon that can set up Trick Room in case Kecleon is incapacitated. Spiritomb is immune to the Fighting-type attacks that threaten Kecleon, and possesses excellent overall bulk with which to set up Trick Room. Slowking is another very cool option, able to both set up Trick Room and sweep inside it with Nasty Plot.</p>

[Team Options]

<p>Kecleon isn't the kind of Pokemon you build a team around, but rather each set covers a specific need that certain teams may have. The support set is useful as a defensive pivot on balanced teams that need insurance against powerful Choice Specs attackers. Such teams should also have a physical wall that complements Kecleon. Slowbro and Weezing have excellent physical bulk, resist the Fighting-type attacks that Kecleon attracts, and provide useful status support to help cripple the opponent's sweepers. The Choice Band set is more useful on offensive teams that need the other team's physical walls weakened. Pokemon such as Blaziken and Rhyperior will have a much easier time setting up and sweeping if the opponent's walls are heavily damaged or locked into a single move. Finally, the Trick Room set belongs on a dedicated Trick Room team, with several slow heavy-hitters like Marowak or Octillery, and at least one other Pokemon that can set up Trick Room, such as Spiritomb or Slowking.</p>

[Optional Changes]

<p>Kecleon has a huge movepool with several other usable options. It can run a decent SubPunch set with Focus Punch and Sucker Punch, but Kangaskhan and many others are superior choices in this regard. Rock Slide, Shadow Claw, Shadow Sneak, and the elemental punches are alternate attacking options that can go on the Choice Band set to cover specific threats. Body Slam and Seismic Toss would seem to be attractive options on the support set, but unfortunately both are illegal with Recover. Body Slam could go on the Choice Band set if you are willing to sacrifice some power for the paralysis chance. Counter can be used to surprise physical attackers, but it too is illegal with Recover, making such a set very situational. Kecleon can learn Nasty Plot, and it has a great special movepool that includes Ice Beam, Thunderbolt, Grass Knot, and Fire Blast, but its low Speed makes a successful sweep nearly impossible. Trick Room and Nasty Plot could be used together, but its Special Attack is mediocre even after the boost so you'd be better off switching to a more powerful sweeper instead. Toxic and Knock Off are alternate supporting moves if you don't need Kecleon to set up Stealth Rock. Snatch is a very cool move that can steal a Substitute or stat boosts from your opponent, but it requires godlike prediction to use successfully. Protect can scout incoming attacks to see how the opponent plans on taking advantage of Color Change. Skill Swap can be used to rid Kecleon of its ability, but it will usually be a waste unless you manage to use it on Medicham or Azumarill.</p>

[Counters]

<p>Any physically bulky Pokemon that doesn't mind paralysis can set up on the support set with ease. Hariyama shrugs off even Choice Band Kecleon's attacks, doesn't mind being paralyzed, and can force Kecleon out with its STAB Fighting attacks. Hitmontop won't like paralysis, but it can take any of Kecleon's other attacks and use Rapid Spin to remove Stealth Rock Kecleon may try to set up. Weezing and Spiritomb both take little from Kecleon's attacks and can burn it with Will-O-Wisp. Slowbro has great physical bulk and can set up Calm Mind in Kecleon's face. Some Pokemon can take advantage of Color Change to easily defeat Kecleon. Altaria's Dragon Claw will always do super effective damage after the first hit. Shadow Ball from Mismagius or Rotom will do the same, although they will have to hit Kecleon with some other attack first to remove its Ghost immunity. Kecleon is not very threatening on its own, so switching in should not be particularly difficult as long as you avoid Trick.</p>
 

Komodo

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http://www.smogon.com/dp/pokemon/kecleon

[Overview]

<p>Kecleon is one of several Pokemon introduced in the third generation with a gimmicky ability that heavily influences their competitive value. Color Change takes what would have been just another underpowered Normal-type with a nice movepool and turns it into something unique; combined with its excellent Special Defense, it makes a great counter to Choiced special attackers or those with limited coverage. The cost is quite high, however, as opponents with good coverage can easily take advantage of Color Change. Furthermore, its frequent type-changing prevents Kecleon from having a consistent STAB attack to rely on. Constant prediction is required in order to get the most out of Kecleon, but when used well it can be a valuable asset indeed.</p>

[SET]
name: Support
move 1: Stealth Rock / Thunder Wave
move 2: Return
move 3: Aqua Tail
move 4: Recover
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Kecleon is surprisingly bulky on the special side, with defensive stats slightly superior to Clefable's. Color Change gives Kecleon a unique advantage over other special walls, however, as it often causes special attackers to hit it with resisted attacks. Every common special attacking type in UU resists itself except Ghost, which Kecleon is naturally immune to, meaning it can come in on nearly any Choice-locked special attacker without being 2HKOed. Even Pokemon who don't use Choice items often lack wide enough coverage to land consecutive neutral hits on Kecleon. Life Orb Venusaur, for example, cannot even 3HKO Kecleon if it switches in on Sludge Bomb.</p>

<p>This set focuses on forcing out special attackers and supporting the team. Stealth Rock is an excellent addition to any type of team, limiting the opponent's ability to switch and giving your sweepers the ability to OHKO and 2HKO foes they normally could not. If another Pokemon on your team has entry hazards covered, Thunder Wave is a great alternative option. Paralysis will cripple any special attacker foolish enough to stay in,(comma) and directly helps Kecleon as well, allowing it to outspeed many Pokemon it would not otherwise. Although Kecleon can't rely on a consistent STAB boost for Return, it is still a good move that combines with Aqua Tail to hit everything in UU except Shedinja for at least neutral damage. Recover gives Kecleon reliable recovery so it can continue doing its job throughout the match.</p>

[ADDITIONAL COMMENTS]

<p>With a Careful nature and 252 SpD EVs, Kecleon can switch in on almost any Choiced special attack not named Focus Blast. Modest Choice Specs Alakazam's Psychic and Timid Choice Specs Moltres's Fire Blast, two of the most powerful special attacks in UU, both fail to 2HKO because of Color Change, which allows Kecleon to resist the second hit. Even special attackers that aren't Choice-locked can have trouble breaking through; Life Orb Milotic cannot 2HKO Kecleon even by rotating between Hydro Pump, Hidden Power Grass, and Ice Beam, although Kecleon won't be able to do much in return.</p>

<p>While Kecleon rarely has trouble taking hits from special attackers, it is quite vulnerable on the physical side. Fighting-types are Kecleon's worst nightmare, as most of them can OHKO with STAB Close Combat. Hariyama and Hitmontop in particular can both switch in on any of Kecleon's moves and force it out. Even Thunder Wave won't deter Hariyama, who can use it to gain a Guts boost and is slow enough already that the negative effects aren't a major concern. In order to get rid of these threats, a sturdy Psychic-type partner like such as Uxie is recommended. In addition, bulky setup sweepers like Curse Registeel or Calm Mind Slowbro can come in and set up on Kecleon with impunity. While they may not be immediately threatening, there is little Kecleon can do to stop them from setting up, so it's important to have a teammate that can prevent these Pokemon from sweeping. Milotic with Haze and Alakazam with Encore are two examples of Pokemon that will disrupt Pokemon opponents that attempt to boost their stats.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Aqua Tail
move 3: Low Kick
move 4: Trick
item: Choice Band
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]

<p>Kecleon has a usable Attack stat and has many opportunities to switch in on special attackers, which makes a Choice Band set viable. Return and Aqua Tail have good Base Power and extremely good neutral coverage, meaning nothing can switch into this set for free. Low Kick provides extra power against some of UU's sturdiest Pokemon, 2HKOing both Registeel and Steelix. Trick is a great move that will cripple some Pokemon that Kecleon would have trouble with otherwise. Mismagius might try to sneak in on a predicted Return or Low Kick to set up a sweep, and Slowbro takes little damage from any of Kecleon's attacks, but both will hate being stuck with a Choice Band for the rest of the match.</p>

[ADDITIONAL COMMENTS]

<p>The given Speed EVs allow Kecleon to outspeed minimum Speed base 60s. Attack is maximized to hit as hard as possible, and the remaining EVs are put into HP to make it easier for Kecleon to switch in. If you aren't concerned about Clefable and Weezing, a spread of 172 HP / 252 Atk / 84 Spe will increase Kecleon's bulk while still beating minimum base 50s such as Chansey, Donphan, Aggron, and Registeel. Either way, a couple of extra points in Speed can be used as insurance against Speed creep.</p>

<p>This set is generally much harder to switch into, but it still has some solid counters. Defensive Hariyama is not 2HKOed by any of Kecleon's moves and doesn't particulary mind being Tricked a Choice Band. Weezing won't enjoy Trick, but it can take any of Kecleon's other attacks and can burn it with Will-O-Wisp. Slowbro is an excellent partner, as it reliably counters these Pokemon and can help Kecleon overcome its low Speed by providing paralysis support. Offensively, Swellow is a good teammate that can sweep much more easily if the opponent's physical walls are weakened or Choice-locked, and it has no trouble taking out the Fighting-types that threaten Kecleon.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Return
move 4: Recover
item: Leftovers
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Kecleon's low Speed, excellent special bulk, and access to a reliable recovery move make it a natural choice to set up Trick Room, which turns slow, forgotten Pokemon into dangerous sweepers that can tear through unprepared teams. Stealth Rock helps those sweepers get their KOs more quickly, preventing valuable Trick Room turns from being wasted. Return does respectable damage if Kecleon is forced to attack, while Recover helps keep it healthy so it can continue setting up Trick Room when the turns run out.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Kecleon's special bulk while making it as slow as possible, since Trick Room will be inverting Speed. Once Trick Room is up, the only Pokemon that will be "faster" than Kecleon are other Pokemon designed for Trick Room and Gyro Ball Steelix. For this set to be useful, your team should load up on slow, powerful attackers with good bulk and wide coverage. Rhyperior is perhaps the most fearsome Trick Room sweeper, as it has great physical bulk and reaches 832 Attack after a Swords Dance, allowing it to OHKO nearly everything with the fantastic STAB combination of Earthquake and Stone Edge. You will also want other Pokemon that can set up Trick Room in case Kecleon is incapacitated. Spiritomb is immune to the Fighting-type attacks that threaten Kecleon and possesses excellent overall bulk with which to set up Trick Room. Slowking is another very cool option, able to both set up Trick Room and sweep inside it with Nasty Plot.</p>

[Team Options]

<p>Kecleon isn't the kind of Pokemon you build a team around, but rather each set covers a specific need that certain teams may have. The support set is useful as a defensive pivot on balanced teams that need insurance against powerful Choice Specs attackers. Such teams should also have a physical wall that complements Kecleon. Slowbro and Weezing have excellent physical bulk, resist the Fighting-type attacks that Kecleon attracts, and provide useful status support to help cripple the opponent's sweepers. The Choice Band set is more useful on offensive teams that need the other team's physical walls weakened. Pokemon such as Blaziken and Rhyperior will have a much easier time setting up and sweeping if the opponent's walls are heavily damaged or locked into a single move. Finally, the Trick Room set belongs on a dedicated Trick Room team, with several slow heavy-hitters, such as Marowak or Octillery, and at least one other Pokemon that can set up Trick Room, such as Spiritomb or Slowking.</p>

[Optional Changes]

<p>Kecleon has a huge movepool with several other usable options. It can run a decent SubPunch set with Focus Punch and Sucker Punch, but Kangaskhan and many others are superior choices in this regard. Rock Slide, Shadow Claw, Shadow Sneak, and the elemental punches are alternate attacking options that can go on the Choice Band set to cover specific threats. Body Slam and Seismic Toss would seem to be attractive options on the support set, but unfortunately both are illegal with Recover. Body Slam could go on the Choice Band set if you are willing to sacrifice some power for the paralysis rate chance. Counter can be used to surprise physical attackers, but it too is illegal with Recover, making such a set very situational. Kecleon can learn Nasty Plot, and it has a great special movepool that includes Ice Beam, Thunderbolt, Grass Knot, and Fire Blast, but its low Speed makes a successful sweep nearly impossible. Trick Room and Nasty Plot could be used together, but its Special Attack is mediocre even after the boost so you'd be better off switching to a more powerful sweeper instead. Toxic and Knock Off are alternate supporting moves if you don't need Kecleon to set up Stealth Rock. Snatch is a very cool move that can steal a Substitute or stat boosts from your opponent, but it requires godlike prediction to use successfully. Protect can scout incoming attacks to see how the opponent plans on taking advantage of Color Change. Skill Swap can be used to rid Kecleon of its ability, but it will usually be a waste unless you manage to use it on Medicham or Azumarill.</p>

[Counters]

<p>Any physically bulky Pokemon that doesn't mind paralysis can set up on the support set with ease. Hariyama shrugs off even Choice Band Kecleon's attacks, doesn't mind being paralyzed, and can force Kecleon out with its STAB attacks. Hitmontop won't like paralysis, but it can take any of Kecleon's other attacks and use Rapid Spin to remove Stealth Rock Kecleon may try to set up. Weezing and Spiritomb both take little from Kecleon's attacks and can burn it with Will-O-Wisp. Slowbro has great physical bulk and can set up Calm Mind in Kecleon's face. Some Pokemon can take advantage of Color Change to easily defeat Kecleon. Altaria's Dragon Claw will always do super effective damage after the first hit. Shadow Ball from Mismagius or Rotom will do the same, although they will have to hit Kecleon with some other attack first to remove its Ghost immunity. Kecleon is not very threatening on its own, so switching in should not be particularly difficult as long as you avoid Trick.</p>

Red
is remove
Blue is an edit

Very good writing Honko, though you may wish to add Donphan to counters; it is immune to Thunder Wave, has high Defense, Rapid Spin, doesn't mind a Choice Band, and can take out Kecleon with Stone Edge + Earthquake, or even Earthquake + Ice Shard/Seed Bomb.
 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
Many thanks Komodo. Changes made and I added a bit about Donphan to the support set and the main Counters section. Good catch.
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]

<p>Kecleon is one of several Pokemon introduced in the third generation with a gimmicky ability that heavily influences their competitive value. Color Change takes what would have been just another underpowered Normal-type with a nice movepool and turns it into something unique; combined with its excellent Special Defense, it Kecleon makes a great counter to Choiced special attackers or those with limited coverage. The cost is quite high, however, as opponents opposing Pokemon with good coverage can easily take advantage of Color Change. Furthermore, its frequent type-changing prevents Kecleon from having a consistent STAB attack to rely on. Constant prediction is required in order to get the most out of Kecleon, but when used well, it can be a valuable asset indeed.</p>

[SET]
name: Support
move 1: Stealth Rock / Thunder Wave
move 2: Return
move 3: Aqua Tail
move 4: Recover
item: Leftovers
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Kecleon is surprisingly bulky on the special side, with defensive stats slightly superior to Clefable's. Color Change gives Kecleon a unique advantage over other special walls, however, as it often causes special attackers to hit it with resisted attacks. Every common special attacking type in UU resists itself except Ghost, which Kecleon is naturally immune to, meaning it can come in on nearly any Choice-locked special attacker without being 2HKOed. Even Pokemon that don't use Choice items often lack wide enough coverage to land consecutive neutral hits on Kecleon. Life Orb Venusaur, for example, cannot even 3HKO Kecleon if it switches in on Sludge Bomb.</p>

<p>This set focuses on forcing out special attackers and supporting the team. Stealth Rock is an excellent addition to any type of team, limiting the opponent's ability to switch and giving your sweepers the ability to secure several key OHKOs and 2HKOs. OHKO and 2HKO foes they normally could not. If another Pokemon on your team has entry hazards covered, Thunder Wave is a great alternative option. Paralysis will cripple any special attacker foolish enough to stay in, and directly helps Kecleon by allowing it to outspeed many Pokemon it could not otherwise not. Although Kecleon can't rely on a consistent STAB boost for Return, it is still a good move that combines with Aqua Tail to hit everything in UU except Shedinja for at least neutral damage. Recover gives Kecleon reliable recovery so it can continue doing its job walling special attackers throughout the match.</p>

[ADDITIONAL COMMENTS]

<p>With a Careful nature and 252 SpD EVs, Kecleon can switch in on almost any Choiced special attack not named Focus Blast. Modest Choice Specs Alakazam's Psychic and Timid Choice Specs Moltres's Fire Blast, two of the most powerful special attacks in UU, both fail to 2HKO because of Color Change, which allows Kecleon to resist the second hit. Even special attackers that aren't Choice-locked don't utilize Choice items can have trouble breaking through; Life Orb Milotic cannot 2HKO Kecleon even by rotating between Hydro Pump, Hidden Power Grass, and Ice Beam, although Kecleon won't be able to do much in return.</p>

<p>While Kecleon rarely has trouble taking hits from special attackers, it is quite vulnerable on the physical side. Fighting-types are Kecleon's worst nightmare, as most of them can OHKO with STAB Close Combat. Hariyama and Hitmontop in particular can both switch in on any of Kecleon's moves and force it out. Even Thunder Wave won't deter Hariyama, which it can use it to gain a Guts boost; additionally, it is and slow enough already that the negative effects aren't a major concern. Donphan can spin away Stealth Rock, is immune to Thunder Wave, and takes pitiful damage from Aqua Tail while striking back with powerful physical attacks. In order to get rid of these the aforementioned threats, a sturdy Psychic-type partner such as Uxie is recommended. In addition, bulky set-up sweepers like Curse Registeel and Calm Mind Slowbro can come in and set up on Kecleon with impunity. While they may not be immediately threatening, there is little Kecleon can do to stop them from setting up, so it's important to have a teammate that can prevent these Pokemon from sweeping. Milotic with Haze and Alakazam with Encore are two examples of Pokemon that will disrupt any opponent Pokemon that attempts to boost its stats.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Aqua Tail
move 3: Low Kick
move 4: Trick
item: Choice Band
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]

<p>Kecleon has a usable Attack stat and can find many opportunities to switch in on special attackers, which makes Thanks to Kecleon's usable Attack stat and great special bulk, a Choice Band set is viable. Return and Aqua Tail have good Base Power and perfect neutral coverage, meaning nothing can switch into this set for free. Low Kick provides extra power against some of UU's sturdiest Pokemon, 2HKOing both Registeel and Steelix. Trick is a great move that which will cripple some Pokemon that Kecleon would otherwise have trouble with otherwise. Mismagius might try to sneak in on a predicted Return or Low Kick to set up a sweep, and while Slowbro takes little damage from any of Kecleon's attacks, but attacks; however, both will hate being stuck with a Choice Band for the rest of the match.</p>

[ADDITIONAL COMMENTS]

<p>The given Speed EVs allow Kecleon to outspeed minimum Speed base 60s. Attack is maximized to hit as hard as possible, and the remaining EVs are put into HP to make it easier for Kecleon to switch in. If you aren't concerned about Clefable and Weezing, a spread of 172 HP / 252 Atk / 84 Spe will increase Kecleon's bulk while still allowing it to beat beating minimum base 50s such as Chansey, Donphan, Aggron, and Registeel. Either way, a couple of extra points in Speed can be used as insurance against Speed creep.</p>

<p>This set is generally much harder to switch into, but it still has some solid counters. Defensive Hariyama is not 2HKOed by any of Kecleon's moves, and doesn't particulary mind being Tricked a Choice Band. Weezing won't enjoy Trick, but it can take any of Kecleon's other attacks and can burn it with Will-O-Wisp, essentially crippling it. Slowbro is an excellent partner, as it reliably counters these Pokemon and can help Kecleon overcome its low Speed by providing paralysis support. Offensively, Swellow is a good teammate that since it can sweep much more easily if the opponent's physical walls are weakened or Choice-locked, and locked; additionally, it has no trouble taking out the Fighting-types that threaten Kecleon.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Return
move 4: Recover
item: Leftovers
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Kecleon's low Speed, excellent special bulk, and access to a reliable recovery move make it a natural choice to set up Trick Room, which turns slow, forgotten Pokemon into dangerous sweepers that can tear through unprepared teams. Stealth Rock helps those such sweepers get their KOs more quickly, preventing valuable Trick Room turns from being wasted. Return does respectable damage if Kecleon is forced to attack, while Recover helps keep it healthy so it can continue setting up Trick Room when the turns run out throughout the duration of the battle.</p>

[ADDITIONAL COMMENTS]

<p>The EVs maximize Kecleon's special bulk while making it as slow as possible, since Trick Room will be inverting Speed. Once Trick Room is up, the only Pokemon that will be "faster" than Kecleon are other Pokemon designed for Trick Room (and Gyro Ball Steelix). For this set to be useful, your team should load up on slow, powerful attackers with good bulk and wide coverage. Rhyperior is perhaps the most fearsome Trick Room sweeper, as it has great physical bulk and reaches 832 Attack after a Swords Dance, allowing it to OHKO nearly everything with the fantastic STAB combination of Earthquake and Stone Edge. You will also want other Pokemon that can set up Trick Room in case Kecleon is incapacitated. Spiritomb is immune to the Fighting-type attacks that threaten Kecleon, and possesses excellent overall bulk, to letting it set up Trick Room several times during the battle. Slowking is another very cool option, able to both set up Trick Room and sweep inside it with Nasty Plot.</p>

[Team Options]

<p>Kecleon isn't the kind of Pokemon you build a team around, but rather each set one that covers a specific need that certain teams may have. The support set is useful as a defensive pivot on balanced teams that need insurance against powerful Choice Specs attackers. Such teams should also have a physical wall that complements Kecleon. Slowbro and Weezing have excellent physical bulk, resist the Fighting-type attacks that Kecleon attracts, and provide useful status support to help cripple the opponent's sweepers. The Choice Band set is more useful on offensive teams that need the other team's physical walls weakened. Pokemon such as Blaziken and Rhyperior will have a much easier time setting up and sweeping if the opponent's walls are heavily damaged or locked into a single move. Finally, the Trick Room set belongs on a dedicated Trick Room team, with several slow heavy-hitters, such as Marowak or Octillery, and at least one other Pokemon that can set up Trick Room, such as Spiritomb or Slowking.</p>

[Optional Changes]

<p>Kecleon has a huge movepool with several other usable options. It can run a decent SubPunch set with Focus Punch and Sucker Punch, but Kangaskhan and many others are superior choices in this regard. Rock Slide, Shadow Claw, Shadow Sneak, and the elemental punches are alternate attacking options that can go on the Choice Band set to cover specific threats. Body Slam and Seismic Toss would seem to be attractive options on the support set, but unfortunately, both are illegal with Recover. Body Slam could go on the Choice Band set if you are willing to sacrifice some power for the paralysis rate. Counter can be used to surprise physical attackers, but it too is illegal with Recover, making such a set very situational. Kecleon can learn Nasty Plot, and it has a great special movepool that includes Ice Beam, Thunderbolt, Grass Knot, and Fire Blast, but its low Speed makes pulling off a successful sweep nearly impossible. Trick Room and Nasty Plot could be used together, but its Kecleon's Special Attack is mediocre even after the boost, so you'd be better off switching to a more powerful sweeper instead. Toxic and Knock Off are alternate supporting moves if you don't need Kecleon to set up Stealth Rock. Snatch is a very cool move that can steal a Substitute or stat boosts from your opponent, but it requires god-like prediction to use successfully. Protect can scout incoming attacks to see how the opponent plans on taking advantage of Color Change. Skill Swap can be used to rid Kecleon of its ability, but it will usually be a waste unless you manage to use it on Medicham or Azumarill.</p>

[Counters]

<p>Any physically bulky Pokemon that doesn't mind paralysis can set up on the support set with ease. Hariyama shrugs off even Choice Band Kecleon's attacks, doesn't mind being paralyzed, and can force Kecleon out with its STAB attacks Fighting-type moves. Hitmontop won't like paralysis, but it can take any of Kecleon's other attacks and use Rapid Spin to remove Stealth Rock Kecleon may try to set up. Weezing and Spiritomb both take little from Kecleon's attacks, and can burn it with Will-O-Wisp. Slowbro has great physical bulk and can set up Calm Mind in Kecleon's face. Donphan completely shuts down Kecleon's support options and doesn't mind being Tricked a Choice Band, but it must beware of switching into Choice Band-boosted Aqua Tail. Some Pokemon can take advantage of Color Change to easily defeat Kecleon. Altaria's Dragon Claw will always do super effective damage after the first hit. Shadow Ball from Mismagius or Rotom will do the same, although they will have to hit Kecleon with some other attack first to remove its Ghost immunity. Kecleon is not very threatening on its own, so switching in should not be particularly difficult as long as you avoid Trick.</p>


nearly flawless. great job as usual

 

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