Espeon (Update)

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180px-196Espeon.png

http://www.smogon.com/dp/pokemon/espeon

[Overview]

<p>Espeon has high Speed and Special Attack, making her an excellent sweeper and Baton Passer. Access to great support moves such as Wish, Baton Pass, Reflect, Light Screen, and Trick make her an excellent teammate, especially when she can easily lure in special walls onto whom she can Trick her Choice item. Synchronize deters status users from attempting to cripple Espeon, as the same status will also be inflicted on them. Espeon's major downfall is her horrible Defense, making her vulnerable to physical Dark-type moves, particularly Pursuit and Sucker Punch. Although Espeon faces stiff competition from Alakazam, Baton Pass and Wish make her a unique Psychic-type who can support the team while still dishing out powerful attacks. When using Espeon, just be sure to cover her weaknesses and avoid Pursuit users, and you'll find you have a powerful and useful Pokemon on your hands.</p>

[SET]
name: EspyJump
move 1: Calm Mind
move 2: Psychic
move 3: Baton Pass
move 4: Substitute
item: Leftovers
nature: Timid
evs: 252 HP / 40 SpD / 216 Spe

[SET COMMENTS]

<p>This is Espeon's signature set, featuring the factors that set her apart from other Psychic-types such as Alakazam and Uxie. Calm Mind and Baton Pass, combined with Espeon's excellent Speed, make her an ideal Baton Pass user. Substitute protects her from status, while Psychic offers a way to hit the opposing Pokemon with a powerful STAB move. The idea behind this set is to switch into a Pokemon whom Espeon can force out and proceed to set up a Substitute. If the opponent sends in a wall Espeon cannot damage, simply pass the Substitute to a teammate. When the opponent runs out of Espeon counters, either attempt a sweep with Calm Mind boosts, or pass the boosts to a sweeper with better coverage.</p>

[ADDITIONAL COMMENTS]

<p>216 Speed EVs ensure that Espeon outspeeds positive-natured Scyther and Mismagius, allowing her to Baton Pass before taking a hit. Maximum HP is used to give Espeon more bulk, enabling her to sponge special hits more easily. The remaining EVs are placed into Special Defense, helping Espeon set up on weak special attackers such as Lanturn.</p>

<p>Ambipom and Drapion are both troublesome due to their high Speed, access to Taunt, and, in Drapion's case, immunity to Psychic-type attacks. Bulky Ground- and Rock-types such as Donphan and Rhyperior are good options to defeat these threats, as they can switch in with little difficulty and set up Stealth Rock; Rhyperior can even begin a potential sweep with Rock Polish or Swords Dance.</p>

<p>Chansey and Registeel are difficult to break through with this Espeon, making mixed sweepers and Fighting-types excellent partners. Magmortar and Blaziken can take advantage of Calm Mind, while Substitute grants them an easier time switching in. Fighting-types, such as Hariyama and Hitmonchan, appreciate Substitute, as it blocks status and helps them set up Focus Punch. Moltres is another good receiver of Calm Mind since it is unable to raise its own Special Attack, and its access to Agility turns Moltres into a dangerous threat who is difficult to revenge kill. Magneton is another option; it has great defensive synergy with Espeon, taking Dark-, Ghost-, and Bug-type attacks directed at her with ease.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Ground
move 4: Baton Pass / Shadow Ball / Signal Beam
item: Life Orb
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[SET COMMENTS]

<p>This set also utilizes Baton Pass, though it's played much more offensively, foregoing Substitute for a second attacking move. Espeon has enough power to 2HKO Registeel with Hidden Power Ground after a single Calm Mind boost, although Spikes support is needed to guarantee this. Hidden Power Ground is mainly used to KO Drapion and Houndoom, two dangerous Dark-types who threaten Espeon. Psychic is Espeon's best STAB attack, dealing immense damage to most opposing Pokemon after a boost or two. In the final slot, Baton Pass is used to escape Pursuit users while also passing Calm Mind boosts to Espeon's teammates. Two alternatives in the last slot are Shadow Ball, which hits Ghost- and Psychic-types super effectively, and Signal Beam, which hits Dark- and Psychic-types. Grass Knot is yet another option in the last slot and it deals more damage to heavy Pokemon, such as Milotic and Rhyperior.</p>

[ADDITIONAL COMMENTS]

<p>216 Speed EVs enable Espeon to outrun positive-natured Mismagius and Scyther, allowing her to hit them with a powerful attack or escape from them with Baton Pass before they can move. Max Special Attack is vital for a sweeper, making Espeon as deadly as possible. The remaining EVs are placed into HP to give Espeon a little more bulk. Espeon may use Substitute on this set, though she loses a valuable coverage move in doing this. If you do choose to go down that route, a spread of 8 HP / 248 SpA / 252 Spe with Leftovers instead of Life Orb is recommended, as it allows Espeon to make 5 Substitutes (provided she doesn't take any damage beforehand).</p>

<p>Entry hazards are helpful on this set, helping to weaken opponents and increase the chance of a KO. A good example of a target who is defeated more easily with entry hazard support is Registeel; with a single layer of Spikes, Espeon will 2HKO it with a +1 Hidden Power Ground. Stealth Rock is also helpful as it cripples Moltres and other Pokemon who are weak to it. Qwilfish and Cloyster are good choices to set up Spikes, while Donphan and Omastar are good options to supply Stealth Rock.</p>

<p>Although Espeon is boosting her Special Attack, she still has trouble with Chansey and her infinite fatness. Fighting-types, such as Hitmontop, are the easy answer to this problem because they hit Chansey super effectively with their STAB moves in her weaker defensive stat. Mixed sweepers are also effective, luring her in with special attacks and hitting her hard physically. Magmortar and Blaziken are both excellent mixed attackers who appreciate boosts from Calm Mind. Spiritomb is another dreadful counter to Espeon, as it is immune to Psychic and has access to Pursuit and Sucker Punch. To get past Spiritomb, Toxic Spikes may be set up to wear him down, while Fire-types can switch in rather freely, as they are immune to its Will-O-Wisp; Blaziken does especially well, as he even has a resistance to Dark-type attacks.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Wish
move 4: Psychic / Baton Pass
item: Light Clay
nature: Timid
evs: 252 HP / 40 Def / 216 Spe

[SET COMMENTS]

<p>Espeon's high Speed and access to Wish make her a great dual screen user. Since she's a Psychic-type, common Brick Break users (mostly Fighting-types) will avoid Espeon like the plague, as they risk eating a super effective Psychic if they attempt to shatter the screens. Reflect is usually the first move Espeon should make, raising Espeon's average Defense and helping her against Pursuit users. After Reflect, Espeon should proceed with Light Screen, then switch to a teammate who can set up. Psychic is used as a reliable STAB move, while Baton Pass allows Espeon to scout and escape from Pursuit users without taking damage.</p>

[ADDITIONAL COMMENTS]

<p>This Espeon runs enough Speed to beat positive-natured Mismagius and Scyther, hitting them or escaping from them with Baton Pass before they have the chance to attack. Maximum HP gives Espeon some much needed bulk, while the remaining EVs are placed into Defense, allowing Espeon to take physical hits better. Leftovers may be used in the item slot to restore health, though the extra turns of dual screens that Light Clay provides are preferred.</p>

<p>With dual screen support, a variety of frail sweepers now have an easier time to shine. With boosted defenses, you may run more risky strategies like Belly Drum Linoone and Charizard; make sure you have Rapid Spin support when using Charizard, though. Nasty Plot Mismagius is another good choice, as she appreciates the boosted Defense from Reflect when using Nasty Plot to make her Special Attack skyrocket to insane levels. Finally, Swords Dance Drapion is a dangerous threat after a boost or two, and even survives Dugtrio's Earthquake behind Reflect. Bulky Substitute users are also excellent choices, as their Substitutes will be almost impossible to break behind screens. Hariyama, Poliwrath, and Azumarill are all fine choices.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic
move 3: Hidden Power Ground
move 4: Shadow Ball / Signal Beam / Grass Knot
item: Life Orb
nature: Timid
ivs: 29 HP
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon is fast, frail, and hits like a truck, so a Substitute + 3 Attacks set is a natural choice. Having three attacks instead of two upgrades Espeon's type coverage substantially, which alleviates the need to boost her Special Attack in order to beat bulkier Pokemon. Since Espeon forces many Pokemon to switch out, setting up a Substitute should always be her first priority. Substitute also helps to ease prediction, allowing Espeon to fire off the optimal attack twice against slower Pokemon. Furthermore, Substitute shields Espeon from Dark-type switch-ins eager to trap her with Pursuit or nail her with Sucker Punch. While Spiritomb remains a threat, Drapion and Houndoom who lack HP or Special Defense investment will be OHKOed by Hidden Power Ground after Stealth Rock, and Skuntank is likely to meet the same fate.</p>

[ADDITIONAL COMMENTS]

<p>Espeon has a number of viable attacks in her arsenal, but the combination of Psychic and Hidden Power Ground gives the best core type coverage. Unlike in the OU environment, STAB Psychic can steamroll many Pokemon in UU, where only a handful resist it. Hidden Power Ground 2HKOes Steelix, and scores OHKOs on Aggron and the aforementioned Dark-types after Stealth Rock damage. Shadow Ball is the preferred attack to round out the set, but Signal Beam is also a viable option depending on which Pokemon you want Espeon to hit. Shadow Ball roughs up Slowking, Uxie, and Mesprit, who would otherwise shrug off Espeon's attacks. It also allows Espeon to OHKO Mismagius, which she fails to do with Psychic even after Stealth Rock damage. Signal Beam allows Espeon to hit pure Dark-types such as Absol super effectively, though it doesn't have much use outside of that, as Shadow Ball covers all the same types. Grass Knot scores a very important 2HKO on all common Milotic variants, OHKOes Rhyperior and Donphan, and hits Spiritomb for 100 Base Power. All three options nail Slowbro and Claydol for super effective damage. As the above examples demonstrate, having Stealth Rock support is absolutely imperative for Espeon to achieve several key OHKOs.</p>

<p>In UU, this set struggles to avoid being overshadowed by Alakazam, whose higher Speed and access to Focus Blast give him an edge over Espeon. There are, however, several advantages to running this Espeon set. The most obvious difference is in defensive stats, as Espeon is significantly bulkier than Alakazam; however, this is strictly relative, since Espeon is still moderately fragile by objective standards. Another difference is that opponents will initially anticipate Espeon's trademark Baton Pass set, which may cause them to inadvertently put a Pokemon such as Encore Clefable or Haze Milotic in the line of fire. Additionally, using this set in tandem with Alakazam is also an option. Alakazam makes a great anti-lead whom can prevent entry hazards from being set up, and can also lure out Espeon's counters so that you can plot a way to destroy them before revealing Espeon.</p>

<p>Not many Pokemon can handle Espeon once she is hiding behind a Substitute; Registeel and Chansey are the two main exceptions to this. Standard Registeel avoids being 3HKOed by any attack, although it won't enjoy frequently switching in without reliable recovery, while Rest variants and Chansey can wall Espeon to Timbuktu and back with ease. Spiritomb can be added to the counters list under most circumstances, and is Espeon's most immediately threatening counter since it commonly carries Pursuit. However, Choice Band variants must be at full health to avoid a 2HKO from Grass Knot, and even then there is a small chance of it occurring. Specially defensive variants, especially those with Pursuit and a priority move, fare the best and will force Espeon to flee while she still has her Substitute up. Espeon's teammates should definitely aim to take advantage of these three Pokemon, as they are really the only three surefire counters to this Espeon in UU. Blaziken walks all over these Pokemon, and can set up with Swords Dance or Agility while Espeon's counter flees. Dugtrio makes an amazing partner as well, as he can trap and KO Registeel and Chansey, opening the door for Espeon to wreak havoc. Substitute Rhyperior can also set up on all three aforementioned counters and proceed to hammer the opposing team with its powerful STAB moves.</p>

<p>Between Substitute and Life Orb damage, Espeon won't be sticking around for long, so it is important to preserve what little health she does have. Entry hazards take their toll quickly, as do most attacks. Therefore, it is important to pair Espeon with Pokemon who can get her free switches. U-turn users, such as Scyther and Primeape, will lure out Pokemon like Weezing and Donphan, both of whom Espeon can set up on easily. If you can fit Wish support onto your team, do so by all means, as it will greatly increase Espeon's lifespan. Clefable can use Wish and torture Registeel and Chansey with Encore, making her a solid teammate.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Hidden Power Ground
move 3: Baton Pass / Shadow Ball / Signal Beam
move 4: Trick
item: Choice Specs / Choice Scarf
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon's high Speed and Special Attack make her a perfect candidate for Choice sets. Psychic is Espeon's main attack, providing a nice source of STAB. Hidden Power Ground hits Steel-types such as Aggron and Registeel, while also scoring super effective damage against Drapion and Houndoom. Baton Pass is a good scouting move which allows Espeon to escape Pursuit users such as Spiritomb and Drapion. Shadow Ball hits Psychic- and Ghost-types super effectively, while Signal Beam smashes Dark- and Psychic-types. Trick allows Espeon to cripple walls by giving them her Choice item; this can cause major problems for your opponent late-game when one of your sweepers attempts to set up.</p>

[ADDITIONAL COMMENTS]

<p>252 Speed allows Espeon to outrun positive-natured Mismagius and Scyther, giving her the opportunity to smack them with a powerful attack before they can move. Max Special Attack is used to deal as much damage as possible, and the remaining EVs are placed into HP. If Espeon is holding a Choice Scarf, 252 EVs and a Timid nature allow her to outspeed Adamant Kabutops in the rain. A Modest nature tends to work better with the Choice Scarf set, allowing Espeon to outrun Choice Scarf Rotom and crush it with Psychic.</p>

<p>Being a specially-based Choice user, Espeon should have partners who can deal with Dark-types and special walls, especially Chansey and Registeel. Fighting-types such as Hariyama are good choices for teammates due to their super effective STAB moves against the aforementioned Pokemon and high Attack stats. Hitmontop is another good choice; he also has Foresight, enabling him to hit Spiritomb with his Fighting-type attacks. Dugtrio is a good option as well, trapping Chansey and Registeel with his Arena Trap ability and KOing them with Beat Up and Earthquake, respectively.</p>

[Team Options]

<p>Support from entry hazards is recommended, as they assist in garnering certain KOs. Stealth Rock is an excellent option, as it severely damages Pokemon who are weak to it. Donphan, Claydol, and Registeel are excellent defensive Pokemon who can set up Stealth Rock; they also have a variety of other good support moves at their disposal. Spikes are also very helpful, as they assist with KOing Registeel; with one layer of Spikes, Espeon can 2HKO Registeel with +1 Hidden Power Ground. Qwilfish and Cloyster are good Pokemon to set up Spikes; Qwilfish is effective because of his high Speed, while Cloyster relies on his huge Defense stat. Finally, Toxic Spikes are useful to wear down bulky walls such as Chansey and Spiritomb; however, Guts users can take advantage of this tactic, so be careful. When using entry hazards, a spinblocker is a wonderful teammate, as they enable you to keep the entry hazards on the field much longer. Spiritomb is an excellent choice thanks to his massive defenses, access to a variety of support moves, and neutrality to Donphan's Assurance.</p>

<p>Set up sweepers appreciate walls who are crippled by Trick, since it gives them a much easier time setting up. Be careful when Tricking Espeon's item, as Espeon will typically only have one shot at successfully crippling a wall. Make sure you predict well, as otherwise one of the opponent's dangerous sweepers might gain the advantage of Espeon's Choice Scarf or Choice Specs. Alakazam and Mismagius are both great teammates for Espeon, as they can set up with Calm Mind or Nasty Plot and wreak havoc with their boosted attacks once their shared counters have been eliminated or crippled by Espeon.</p>

<p>Chansey and Registeel are big problems for Espeon due to her special attacking nature. Dugtrio is an excellent choice to defeat them, as his ability prevents the aforementioned Pokemon from escaping, allowing him to KO them with STAB Earthquake. Mixed Blaziken acts as a lure to special walls, pounding them with STAB Superpower. Nidoking may seem like a strange choice, though he does have immunity to Thunder Wave and resistance to Stealth Rock. Nidoking can KO Chansey and Registeel with STAB Earthquake or smack them with Superpower. Taunt Mismagius is also a good choice, as she is immune to Seismic Toss, blocks Thunder Wave with Taunt, and freely sets up Calm Mind boosts. After Mismagius has boosted her Special Attack enough, she has the ability to 2HKO Chansey with Hidden Power Fighting.</p>

<p>Switching in and out with U-turn can annoy your opponent, especially with Stealth Rock in play. You gain the advantage of being able to send in a counter and force out your opponent's Pokemon over and over again. For example, if you use U-turn with Ambipom, and they send out Hariyama, you can send out Espeon with your free switch from U-turn. You then use Baton Pass on Espeon, because Hariyama is forced out, and they send out Chansey, allowing you to go back to Ambipom. Rinse and repeat. This will wear your opponent's team out quickly thanks to Stealth Rock and U-turn damage. However, be sure that you're using a reliable spinblocker if you choose to utilize the described strategy, as the opponent's entry hazards will quickly wear you down as well.</p>

[Optional Changes]

<p>Most of Espeon's useful options have already been mentioned, though she can use a few other moves to some degree of success. Fake Tears is helpful for forcing switches, and Pokemon who stay in face a powerful hit from one of Espeon's coverage moves. Charm also forces switches, and lowering the opponent's Attack cushions Espeon on the physical side. Heal Bell may be used on any of the sets mentioned to remove status, though Espeon would have to sacrifice an essential move. Finally, Psych Up allows Espeon to steal the stat boosts of opposing Pokemon and then proceed to Baton Pass them to her teammates.</p>

[Counters]

<p>The best way to counter Espeon is with a Dark-type such as Spiritomb and Drapion, who are both immune to Espeon's STAB Psychic-type attacks and have STAB Dark-type moves like Pursuit at their disposal. Chansey and Registeel are both good options thanks to their huge Special Defense, good typing, and decent support movepools. If entry hazards are on the field, beware of boosted Hidden Power; in this case, a revenge killer such as Swellow is recommended to take out Espeon. Dugtrio can use its ability to trap Espeon and KO her with Night Slash, while faster versions of Espeon can be hit with Sucker Punch. Finally, Sucker Punch in general is a major problem for any Espeon, bypassing her Speed and hitting her super effectively. Common users of STAB Sucker Punch include mixed Houndoom and Absol.</p>
 
Just a comment on set order - I feel that the sets which aren't already being an inferior Alakazam should go first - so it would be good to shift Offensive Baton Pass and EspyJump to the first and second sets.
 
Just a comment on set order - I feel that the sets which aren't already being an inferior Alakazam should go first - so it would be good to shift Offensive Baton Pass and EspyJump to the first and second sets.

Nah, it should be what Espeon itself can utilize best without being compared to others like Alakazam. If Espeon can still do its job well with, say Choice, better than the other sets, then it should be first, despite being outclassed.

Speaking of Choice, I think it could be lowered. Calm Mind is possibly Espeon's best set offensively outside of Sub + 3 Attacks... and where's Baton Pass in that set anyway? It helps preserve Calm Mind boosts in troublesome scenarios and prevents being Pursuited. Even though EspyJump is the Baton Pass set, Calm Mind can still (and probably should) utilize a slash with Baton Pass too (probably would be the last slot). Mostly speaking in terms of what QC input had at my Girafarig update. My personal idea of the set order would be Sub + 3 Attacks, Calm Mind/Offensive Baton Pass, Choice, Dual Screens, and EspyJump, though Dual Screens and EspyJump could swap around.

edit: I didn't see Sub + 3 Attacks, lol. Editing that in.

... where did Offensive Baton Pass come from. >_> Okay, I think Offensive Calm Mind and Offensive Baton Pass can be merged together. They're pretty similar. Offensive Baton Pass's mention of Substitute should probably be omitted, as it'll basically become EspyJump with offensive EVs. Hmm... would making Espeon similar to Alakazam's on-site analysis be any good (including Baton Pass and excluding Encore/Taunt mentions of course)? Very similar array of attacks and stats, and Focus Blast would probably be Hidden Power Fighting (Ground for Drapion I guess).
 
Okay, I'm going to merge the offensive sets to become one like this. Shadow is an option for now, hitting Rotom, Mismagius etc. STAB Psychic is probably stronger so I'll leave it out on the main analysis.

[SET]
name: Offensive
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Fighting / Hidden Power Ground
move 4: Shadow Ball / Baton Pass / Signal Beam
item: Life Orb
nature: Timid
EVs: 36 HP / 252 SpA / 220 Spe

220 Speed because Hidden Power Fighing lowers Speed IV, reaches 341 outrunning Mismagius and Scyther. 252 isn't really neccessary is it? Espeon won't be outrunning anything beteen 341 and 350 Speed will it?

I'm unsure about the sets ordering, I moved it around a little, but I'm unsure about the Baton Pass sets. I'm going to leave that down to the Quality Control team. And Merry Christmas everybody :D
 
Max speed on Espeon only beats positive base 55 and neutral base 65ish Scarfers and Adamant Swellow, compared to 216 Spe. Probably not worth it.

I think Baton Pass should be the first slash on Offensive. Remove either Shadow Ball or Signal Beam (preferably Shadow Ball) and move to AC; also add Grass Knot to AC. HP Ground should be slashed in first with HP Fighting, imo...you lose out on Absol while gaining on Skunktank and Drapion, which are arguably more important, and you keep your speed. In fact I'd even argue that moving HP Fighting to AC would be better, but you should wait on other opinions as far as that goes.

Choice Scarf Espeon should ABSOLUTELY run max speed, because max Timid outruns max speed adamant kabutops and some slower qwilfish in the rain and max Modest ties with max speed Ludicolo. 220 Spe misses both of these benchmarks. Dual Screener looks fine.
 
Ok, let’s go. We have discussed Espeon a lot on IRC and that’s what the conclusion was:

First of all, we tried to prioritize all of its sets that are not outclasses by Alakazam, so the new order would be: EspyJump (most unique), Offensive (Baton Pass sets it apart), Dual Screen (Wish and Baton Pass), Sub LO (outclassed), Choice (outrageously outclassed, even with Baton Pass to scout, as Alakazam just hits like a truck anyways).

Regarding choice on sets, we have discussed Hidden Power Fighting issues and it really doesn’t add much. The only thing you gain is a super effective move on Absol, while with HP Ground you have a perfect Speed, hits Drapion and Skuntank as FB said. Another thing is that Shadow Ball covers everything Signal beam does barring Absol, as he’s the only pure Dark-type Pokemon in UU that actually matters (lol Mightyena) and hits Psychic- and Ghost-types harder, so I’d just give it preference over Signal Beam on the slashes order. tl;dr: sets would look like this:

name: Offensive
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Ground
move 4: Baton Pass / Shadow Ball / Signal Beam
item: Life Orb
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

name: Choice
move 1: Psychic
move 2: Hidden Power Ground
move 3: Baton Pass / Shadow Ball / Signal Beam
move 4: Trick
item: Choice Specs / Choice Scarf
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic
move 3: Hidden Power Ground
move 4: Shadow Ball / Signal Beam / Grass Knot
item: Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

Finally, on the Dual Screen set, remove Calm Mind as you really aren’t going to setup both screens and Calm Mind up and pass it to another sweeper with something frail as Espeon. With that said:

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add mixed houndoom to the mention of problematic sucker punch users, other than that blueWind said everything that we discussed, good job on this.
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[Overview]

<p>Espeon has high Speed and Special Attack, making her an excellent sweeper and Baton Passer. Access to great support moves such as Wish, Baton Pass, Reflect, Light Screen, and Trick make her an excellent teammate, especially when she can easily lure in special walls onto whom she can Trick her Choice item is a magnet for special walls who she can Trick with a Choice item. Synchronize deters status users from attempting to cripple Espeon, as the same status will also be inflicted on status them, this is helpful when switching into special Venusaur's Sleep Powder [Synchronize doesn’t work on sleep]. Espeon's major downfall is her horrible Defense, making her vulnerable to physical Dark-type moves such as Pursuit and Sucker Punch. Although Espeon faces stiff competition from Alakazam, Baton Pass and Wish make her unique. , When using Espeon, just be sure to cover her weaknesses and avoid Pursuit users.</p>

[SET]
name: EspyJump
move 1: Calm Mind
move 2: Psychic
move 3: Baton Pass
move 4: Substitute
item: Leftovers
nature: Timid
evs: 252 HP / 40 SpD / 216 Spe

[Set Comments]

<p>This is Espeon's signature set, and features the factors that set her apart from other Psychic-types such as Alakazam and Uxie. Calm Mind and Baton Pass, combined with Espeon’s excellent Speed, make her an ideal Baton Pass user.,along withSubstitute to protects her from status, and Psychic to offers a way to hit the opponent with a powerful STAB move. The idea behind this set is to switch into a Pokemon whom Espeon threatens, and hopefully forces out, then and proceed to set up a Substitute. If the opponent sends in a wall Espeon cannot damage, simply pass the Substitute to a teammate. When the opponent runs out of Espeon counters, either proceed with Calm Mind to attempt a sweep with the Calm Mind boosts, or pass the boosts to a sweeper with better coverage.</p>

[Additional Comments]

<p>216 Speed EVs ensure that Espeon outspeeds positive-natured Scyther and Mismagius, allowing her to Baton Pass before taking a hit. Maximum HP is used to give Espeon more bulk, allowing her to sponge special hits more easily. The remaining EVs are placed into Special Defense, helping Espeon set up on weak special attackers.</p>

<p>Ambipom and Drapion are both troublesome due to their high Speed, access to Taunt, and, in Drapion's case, an immunity to Psychic-type attacks. Bulky Ground- and Rock-types such as Donphan and Rhyperior are good options to defeat these threats, as they can switch in with little difficulty,while using this time and then set up Stealth Rock or, in Rhyperior’s case, begin a potential sweep with Rock Polish.</p>

<p>Chansey and Registeel are difficult to break for this Espeon, making mixed sweepers and Fighting-types excellent partners. Magmortar and Blaziken take advantage of Calm Mind, while Substitute grants them an easier time switching in. Fighting-types such as Hariyama and Hitmonchan appreciate Substitute, as it blocks status, and helps them set up Focus Punch. Moltres is another good receiver of Calm Mind, as it is unable to raise its own Special Attack, and its access to Agility turns Moltres into a dangerous threat who is difficult to revenge kill. Magneton is another option; it has good defensive synergy with Espeon, taking Dark-, Ghost-, and Bug-type attacks with ease.</p>

[SET]
name: Offensive
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Ground
move 4: Baton Pass / Shadow Ball / Signal Beam
item: Life Orb
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[Set Comments]

<p>This set also utilizes Baton Pass, though it's played much more offensively, foregoing Substitute for a second attacking move. Espeon has enough power to 2HKO Registeel with Hidden Power Ground after a single Calm Mind, although Spikes are needed to guarantee this. Hidden Power Ground is mainly used to KO Drapion and Houndoom, two dangerous Dark-types who threaten Espeon. Psychic is used for a solid STAB attack, dealing immense damage after a boost or two to most opponents. In the final slot, Baton Pass is used to escape Pursuit users, while also passing Calm Mind boosts to Espeon's teammates. Two alternatives in the last slot are Shadow Ball, which hits Ghost- and Psychic-types super effectively, or Signal Beam, which hits Dark- and Psychic-types. Grass Knot is another option in the last slot, dealing more damage to heavy Pokemon like Milotic and Slowking.</p>

[Additional Comments]

<p>216 Speed EVs allow Espeon to outrun positive-natured Mismagius and Scyther, allowing Espeon to hit them with a powerful attack or escape from them with Baton Pass before they can move. Max Special Attack is vital for a sweeper, making Espeon hits as deadly as possible. The remaining EVs are placed into HP, giving Espeon a little more bulk. Espeon may use Substitute on this set, though she loses an attacking move in doing this. If you go down that route, a spread of 8 HP / 248 SpA / 252 Spe with Leftovers instead of Life Orb is recommended, allowing Espeon to make 5 Substitutes, provided she doesn't take any damage.</p>

<p>Entry hazards are helpful on this set, helping weaken opponents and increasing the chance of a KO. A good example of a target who is defeated more easily with entry hazard support is Registeel; with a single layer of Spikes, Espeon will 2HKO it with a +1 Hidden Power. Stealth Rock is also helpful, severely crippling Moltres and other Pokemon who are weak to it. Qwilfish and Cloyster are good choices to set up Spikes, while Donphan and Omastar are good options for Stealth Rock.</p>

<p>Although Espeon is boosting her Special Attack, she still has trouble with Chansey and her infinite fatness. [don’t let the second checker remove this sentence please] Fighting-types like Hitmontop are the easy answer, hitting Chansey super effectively with their STAB moves. Mixed sweepers are also effective, luring her in with special attacks, and hitting her hard physically. Magmortar and Blaziken are both excellent mixed attackers who appreciate boosts from Calm Mind. Spiritomb is another dreadful counter, being immune to Psychic, and having access to Pursuit and Sucker Punch. To get past Spiritomb, Toxic Spikes may be set up to wear him down, while Fire-types can switch in rather freely, as they are immune to Spiritomb's Will-O-Wisp; and Blaziken does especially well, as heeven has a resistance to Dark-type attacks.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Wish
move 4: Psychic / Baton Pass
item: Light Clay
nature: Timid
evs: 252 HP / 40 Def / 216 Spe

[Set Comments]

<p>Espeon's high Speed and access to Wish make her a great dual screener. Being a Psychic-type, common Brick Break users (mostly Fighting-types) will avoid Espeon like the plague, as they risk a super effective hit if they attempt to shatter the screens. Reflect is usually the first move Espeon will make, raising Espeon's average Defense and helping her against Pursuit users. After Reflect, Espeon should proceed with Light Screen and then switch to a teammate who can set up. Psychic is used as a reliable STAB move, while Baton Pass allows Espeon to scout and escape from Pursuit users without taking damage.</p>

[Additional Comments]

<p>This Espeon runs enough Speed to beat positive-natured Mismagius and Scyther, hitting them or escaping with Baton Pass before they have the chance to attack ,or escaping with Baton Pass. Maximum HP gives Espeon some much needed bulk, while the remaining EVs are placed into Defense, allowing Espeon to take physical hits better. Leftovers may be used in the item slot to restore health, though the extra turns of screens from Light Clay are preferred.</p>

<p>With dual screen support, a variety of frail sweepers now have their time to shine. With boosted defenses, you may run more risky strategies like Belly Drum Linoone and Charizard; make sure you have Rapid Spin support when using Charizard, though. Nasty Plot Mismagius is another good choice, as she appreciates the boosted Defense from Reflect, and when boosting her Special Attack to insane levels. Finally, Swords Dance Drapion is a dangerous threat after a boost or two, and even survives Dugtrio's Earthquake behind Reflect. Bulky Substitute users are also good choices, as their Substitutes will be almost impossible to break behind screens. Hariyama and Azumarill Registeel [I’m blanking on another example, but Registeel isn’t a Sub user] are both fine choices.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic
move 3: Hidden Power Ground
move 4: Shadow Ball / Signal Beam / Grass Knot
item: Life Orb
nature: Timid
ivs: 29 HP
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon is fast, frail, and hits like a truck, so a Substitute + 3 Attacks set is a natural choice. Having three attacks instead of two attacks upgrades Espeon's type coverage substantially, which alleviates the need to boost her Special Attack in order to beat bulkier Pokemon. Since Espeon forces many Pokemon to switch out, setting up a Substitute should always be her first priority. Substitute helps to ease prediction, allowing Espeon to fire off the optimal attack twice against slower Pokemon. Furthermore, Substitute shields Espeon from Dark-type switch-ins eager to trap her with Pursuit or nail her with Sucker Punch. While Spiritomb remains a threat, min / min Drapion and Houndoom who lack HP or Special Defense investment will be OHKOed by Hidden Power Ground after Stealth Rock, and Skuntank is likely to meet the same fate.</p>

[ADDITIONAL COMMENTS]

<p>Espeon has a number of viable attacks in its arsenal, but the combination of Psychic and Hidden Power Ground gives the best core type coverage. Unlike in the OU environment, STAB Psychic can steamroll many Pokemon in UU, where only a handful resist it. Hidden Power Ground 2HKOes Steelix, and scores OHKOs on Aggron and the aforementioned Dark-types after Stealth Rock damage. Shadow Ball is the preferred attack to round out the set, but Signal Beam is also a viable option, depending on which Pokemon you want Espeon to hit. Shadow Ball roughs up Exeggutor, Uxie, and Mesprit, who would otherwise shrug off Espeon's attacks. It also allows Espeon to OHKO Mismagius, which she fails to do with Psychic even after Stealth Rock. Signal Beam allows Espeon to hit pure Dark-types like Absol super effectively, though it doesn't have much use outside of that, as Shadow Ball covers all the same types. Grass Knot scores a very important 2HKO on all common Milotic variants, OHKOes Rhyperior and Donphan, and hits Spiritomb for 100 Base Power. All three options nail Slowbro and Claydol for super effective damage. As these examples demonstrate, having Stealth Rock support is absolutely imperative for Espeon to achieve several key OHKOs.</p>

<p>In UU, this set struggles to avoid being overshadowed by Alakazam, whose higher Speed and access to Focus Blast give him an edge over Espeon. There are, however, several advantages to running this Espeon set. The most obvious difference is in defensive stats, as Espeon is significantly bulkier than Alakazam; however, this is strictly relative, since Espeon is still moderately fragile by objective standards. Another difference is that opponents will initially anticipate Espeon's trademark Baton Pass set, which may cause them to inadvertently put something like Encore Clefable or Haze Milotic in the line of fire. Additionally, using this set in tandem with Alakazam is also an option. Alakazam makes a great anti-lead whom can prevent entry hazards from being set up and lure out Espeon's counters so that you can plot a way to destroy them before revealing Espeon.</p>

<p>Not many Pokemon can handle Espeon once she is hiding behind a Substitute; Registeel and Chansey are the two main exceptions to this. Standard Registeel avoids being 3HKOed, although it won't enjoy frequently switching in without reliable recovery, while Rest variants and Chansey can wall Espeon with ease. Spiritomb can be added to the list under most circumstances, and is Espeon's most threatening counter since it commonly carries Pursuit. However, Choice Band variants must be at full health to avoid a 2HKO from Grass Knot, and even then there is a small chance of it occurring. Specially defensive variants, especially those with Pursuit and a priority move, fare the best, and will force Espeon to flee while she still has her Substitute up. Espeon's teammates should definitely aim to take advantage of these three Pokemon, as they are really the only three surefire counters to Espeon in UU. Blaziken walks all over these Pokemon, and can set up with Swords Dance or Agility while Espeon's counter flees. Dugtrio makes an amazing partner as well, as he can trap and KO Registeel and Chansey, opening the door for Espeon to wreak havoc. Substitute Rhyperior can also set up on all three aforementioned counters and proceed to hammer the opposing team with its massive offensive power.</p>

<p>Between Substitute and Life Orb damage, Espeon won't be sticking around for long, so it is important to preserve what little health she does have. Entry hazards take their toll quickly, as do most attacks. Therefore, it is important to pair Espeon with Pokemon who can get her free switches. U-turn users, such as Scyther and Primeape, will lure out Pokemon like Weezing and Donphan, both of whom Espeon can set up on easily. If you can fit Wish support onto your team, do so by all means, as it will greatly increase Espeon's lifespan. Clefable can use Wish and torture Registeel and Chansey with Encore, making her a solid teammate.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Hidden Power Ground
move 3: Baton Pass / Shadow Ball / Signal Beam
move 4: Trick
item: Choice Specs / Choice Scarf
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

<p>Espeon's high Speed and Special Attack make her a perfect candidate for Choice sets. Psychic is Espeon's main attack and provides a powerful STAB attack. Hidden Power Ground hits Steel-types like Aggron and Registeel, while also scoring super effective damage against Drapion and Houndoom. Baton Pass is a good scouting move, which also allows Espeon to escape Pursuit users such as Spiritomb and Drapion. Shadow Ball hits Psychic- and Ghost-types super effectively, while Signal Beam hits Dark- and Psychic-types. Trick allows Espeon to cripple walls, by giving them switching her Choice item; with them, this can cause major problems for your opponent late-game when one of your sweepers wants to set up.</p>

[Additional Comments]

<p>252 Speed allows Espeon to outrun positive-natured Mismagius and Scyther, avoiding damage with Baton Pass or giving her the opportunity to smack them with a powerful attack before they can move. Max Special Attack is used to deal as much damage as possible, the remaining EVs are placed into HP. If Espeon is holding a Choice Scarf, 252 EVs and a Timid nature also allow her to outspeed Adamant Kabutops in the rain. The same EVs should be applied for a Choice Scarf set along with A Modest nature tends to work better with the Choice Scarf set, allowing Espeon to outrun Choice Scarf Rotom.</p>

<p>Being a specially-based Choice user, Espeon should have partners who can deal with Dark-types, and special walls like Chansey and Registeel. Fighting-types such as Hariyama are good choices due to their super effective STAB moves and high Attack stats. Hitmontop is another good choice; he also has Foresight in order to hit Spiritomb with his Fighting-type attacks. Dugtrio is a good option as well, trapping Chansey and Registeel with his Arena Trap ability and KOing them with Beat Up and Earthquake, respectively.</p>

[Team Options]

<p>Support from entry hazards is recommended, as they assist in certain KOs. Stealth Rock is an excellent option, as it severely damages Pokemon who are weak to it. Donphan, Claydol, and Registeel are excellent defensive Pokemon who can set up Stealth Rock; they also have a variety of good support moves. Spikes are also very helpful, as they assist with KOing Registeel; with one layer of Spikes, Espeon can 2HKO Registeel with +1 Hidden Power Ground. Qwilfish and Cloyster are good Pokemon to set up Spikes; Qwilfish is effective because of his high Speed, while Cloyster relies on his insane Defense stat. Finally, Toxic Spikes are useful to wear down bulky walls like Chansey and Spiritomb; however, Guts users can take advantage of this tactic, so be careful. When using entry hazards, a spinblocker is a good choice, as you can keep the entry hazards on the field much longer, blocking Rapid Spin users. Spiritomb is an excellent choice as it has thanks to his massive defenses, access to a variety of support moves, and isn't hit super effectively byneutrality to Donphan's Assurance.</p>

<p>Set up sweepers appreciate walls who are crippled by Trick, since it gives them a much easier time setting up. Be careful when Tricking Espeon’s item, as usually Espeon will only have one shot at successfully crippling a wall. Make sure you predict well, as otherwise one of the opponent's dangerous sweepers might gain the advantage of Espeon's Choice Scarf or Choice Specs. Alakazam and Mismagius are both great choices to pair with Espeon, as they can set up with Calm Mind or Nasty Plot, and wreak havoc with their boosted attacks once their shared counters have been eliminated or crippled by Espeon.</p>

<p>Chansey and Registeel are big problems for Espeon due to her special nature. Dugtrio is an excellent choice to defeat them, as his ability stops them escaping, allowing him to KO them with STAB Earthquake. Mixed Blaziken acts as a lure to special walls, and then pounds them with STAB Superpower. Nidoking may seem like a strange choice, though he does have an immunity to Thunder Wave and resistance to Stealth Rock. Nidoking can KO Chansey and Registeel with STAB Earthquake. Taunt Mismagius is also a good choice, as she is immune to Seismic Toss, blocks Thunder Wave with Taunt, and freely sets up Calm Mind boosts. After Mismagius has boosted its Special Attack enough, she has the ability to 2HKO Chansey with Hidden Power Fighting.</p>

<p>Going back and forth with U-turn can annoy your opponent, especially with Stealth Rock in play. With your opponent always having to send a Pokemon in first,You gain the advantage of being able to send in a counter and force out your opponent’s Pokemon over and over again. For example, you use U-turn with Ambipom, and they send out Hariyama, so you send out Espeon with your free switch from U-turn. You then use Baton Pass on Espeon, because Hariyama is forced out, and they send out Chansey, allowing you to go back to Ambipom. Rinse and repeat. This will wear your opponent’s team out quickly, thanks to Stealth Rock and U-turn damage.</p>

[Optional Changes]

<p>Most of Espeon's useful options are already mentioned, though she can use a few other moves to some degree of success. Fake Tears is helpful for forcing switches, and Pokemon who stay in face a powerful hit. Charm also forces switches, and lowering the opponent's Attack cushions Espeon on the physical side. Heal Bell may be used on the Dual Screen set to remove status, though Espeon would have to sacrifice an essential move. Finally, Psych Up allows Espeon to steal boosts and pass them to her teammates.</p>

[Counters]

<p>The best way to counter Espeon is with a Dark-type like Spiritomb and Drapion, who are both immune to Espeon's STAB Psychic-type attacks and have STAB Dark-type moves like Pursuit at their disposal. Chansey and Registeel are both good options, with their huge Special Defense, good typing, and a decent support movepools. Access to Seismic Toss wears down Espeon, while they both have access to support moves like Stealth Rock and Thunder Wave. If entry hazards are on the field, beware of boosted Hidden Power; in this case, a revenge killer like Swellow is recommended to take out Espeon. Dugtrio can use its ability to trap Espeon and KO her with Night Slash, while faster versions can be hit with Sucker Punch. Finally, Sucker Punch is a major problem for Espeon, bypassing her Speed and hitting her super effectively. Common users of Sucker Punch include mixed Houndoom and Absol.</p>

nice job, lots and lots of he/she/it inconsistency and who/that inconsistency and comma issues, but awesome writeup overall :)

GP CEHCK 1/2
*ZAM*
 
GP CHECK 2/2

additions
removals

[Overview]

<p>Espeon has high Speed and Special Attack, making her an excellent sweeper and Baton Passer. Access to great support moves such as Wish, Baton Pass, Reflect, Light Screen, and Trick make her an excellent teammate, especially when she can easily lure in special walls onto whom she can Trick her Choice item. Synchronize deters status users from attempting to cripple Espeon, as the same status will also be inflicted on them. Espeon's major downfall is her horrible Defense, making her vulnerable to physical Dark-type moves such as Pursuit and Sucker Punch. Although Espeon faces stiff competition from Alakazam, Baton Pass and Wish make her a unique Psychic-type who can support the team while still dishing out powerful attacks. When using Espeon, just be sure to cover her weaknesses and avoid Pursuit users, and you'll find you have a powerful and useful Pokemon on your hands.</p>

[SET]
name: EspyJump
move 1: Calm Mind
move 2: Psychic
move 3: Baton Pass
move 4: Substitute
item: Leftovers
nature: Timid
evs: 252 HP / 40 SpD / 216 Spe

[Set Comments]

<p>This is Espeon's signature set, and features featuring the factors that set her apart from other Psychic-types such as Alakazam and Uxie. Calm Mind and Baton Pass, combined with Espeon’s excellent Speed, make her an ideal Baton Pass user. Substitute protects her from status, and while Psychic offers a way to hit the opponent opposing Pokemon with a powerful STAB move. The idea behind this set is to switch into a Pokemon whom Espeon threatens, and hopefully forces can force out, and proceed to set up a Substitute. If the opponent sends in a wall Espeon cannot damage, simply pass the Substitute to a teammate. When the opponent runs out of Espeon counters, either proceed to attempt a sweep with the Calm Mind boosts, or pass the boosts to a sweeper with better coverage.</p>

[Additional Comments]

<p>216 Speed EVs ensure that Espeon outspeeds positive-natured Scyther and Mismagius, allowing her to Baton Pass before taking a hit. Maximum HP is used to give Espeon more bulk, allowing enabling her to sponge special hits more easily. The remaining EVs are placed into Special Defense, helping Espeon set up on weak special attackers such as Lanturn.</p>

<p>Ambipom and Drapion are both troublesome due to their high Speed, access to Taunt, and, in Drapion's case, immunity to Psychic-type attacks. Bulky Ground- and Rock-types such as Donphan and Rhyperior are good options to defeat these threats, as they can switch in with little difficulty andthen set up Stealth Rock or, in Rhyperior’s case, Rock; Rhyperior can even begin a potential sweep with Rock Polish.</p>

<p>Chansey and Registeel are difficult to break for this Espeon, making mixed sweepers and Fighting-types excellent partners. Magmortar and Blaziken can take advantage of Calm Mind, while Substitute grants them an easier time switching in. Fighting-types such as Hariyama and Hitmonchan appreciate Substitute, as it blocks status, status and helps them set up Focus Punch. Moltres is another good receiver of Calm Mind, as Mind since it is unable to raise its own Special Attack, and its access to Agility turns Moltres into a dangerous threat who is difficult to revenge kill. Magneton is another option; it has good defensive synergy with Espeon, taking Dark-, Ghost-, and Bug-type attacks directed at her with ease.</p>

[SET]
name: Offensive
move 1: Calm Mind
move 2: Psychic
move 3: Hidden Power Ground
move 4: Baton Pass / Shadow Ball / Signal Beam
item: Life Orb
nature: Timid
evs: 40 HP / 252 SpA / 216 Spe

[Set Comments]

<p>This set also utilizes Baton Pass, though it's played much more offensively, foregoing Substitute for a second attacking move. Espeon has enough power to 2HKO Registeel with Hidden Power Ground after a single Calm Mind boost, although Spikes support is are needed to guarantee this. Hidden Power Ground is mainly used to KO Drapion and Houndoom, two dangerous Dark-types who threaten Espeon. Psychic is used for a solid Espeon's best STAB attack, dealing immense damage to most opposing Pokemon after a boost or two to most opponents. In the final slot, Baton Pass is used to escape Pursuit users, users while also passing Calm Mind boosts to Espeon's teammates. Two alternatives in the last slot are Shadow Ball, which hits Ghost- and Psychic-types super effectively, or Signal Beam, which hits Dark- and Psychic-types. Grass Knot is another option in the last slot, dealing more damage to heavy Pokemon like such as Milotic and Slowking.</p>

[Additional Comments]

<p>216 Speed EVs allow enable Espeon to outrun positive-natured Mismagius and Scyther, allowing Espeon her to hit them with a powerful attack or escape from them with Baton Pass before they can move. Max Special Attack is vital for a sweeper, making Espeon as deadly as possible. The remaining EVs are placed into HP, giving Espeon a little more bulk. Espeon may use Substitute on this set, though she loses an attacking a valuable coverage move in doing this. If you go down that route, a spread of 8 HP / 248 SpA / 252 Spe with Leftovers instead of Life Orb is recommended, allowing Espeon to make 5 Substitutes, Substitutes (provided she doesn't take any damage beforehand).</p>

<p>Entry hazards are helpful on this set, helping to weaken opponents and increasing increase the chance of a KO. A good example of a target who is defeated more easily with entry hazard support is Registeel; with a single layer of Spikes, Espeon will 2HKO it with a +1 Hidden Power Ground. Stealth Rock is also helpful, severely crippling Moltres and other Pokemon who are weak to it. Qwilfish and Cloyster are good choices to set up Spikes, while Donphan and Omastar are good options for Stealth Rock.</p>

<p>Although Espeon is boosting her Special Attack, she still has trouble with Chansey and her infinite fatness. Fighting-types like such as Hitmontop are the easy answer to this problem, hitting Chansey super effectively with their STAB moves. Mixed sweepers are also effective, luring her in with special attacks, attacks and hitting her hard physically. Magmortar and Blaziken are both excellent mixed attackers who appreciate boosts from Calm Mind. Spiritomb is another dreadful counter, being immune to Psychic and having access to Pursuit and Sucker Punch. To get past Spiritomb, Toxic Spikes may be set up to wear him down, while Fire-types can switch in rather freely, as they are immune to Spiritomb's Will-O-Wisp; Blaziken does especially well, as he even has a resistance to Dark-type attacks.</p>

[SET]
name: Dual Screen
move 1: Reflect
move 2: Light Screen
move 3: Wish
move 4: Psychic / Baton Pass
item: Light Clay
nature: Timid
evs: 252 HP / 40 Def / 216 Spe

[Set Comments]

<p>Espeon's high Speed and access to Wish make her a great dual screener. Being Since she's a Psychic-type, common Brick Break users (mostly Fighting-types) will avoid Espeon like the plague, as they risk eating a super effective hit Psychic if they attempt to shatter the screens. Reflect is usually the first move Espeon will make, raising Espeon's average Defense and helping her against Pursuit users. After Reflect, Espeon should proceed with Light Screen, and then switch to a teammate who can set up. Psychic is used as a reliable STAB move, while Baton Pass allows Espeon to scout and escape from Pursuit users without taking damage.</p>

[Additional Comments]

<p>This Espeon runs enough Speed to beat positive-natured Mismagius and Scyther, hitting them or escaping with Baton Pass before they have the chance to attack. Maximum HP gives Espeon some much needed bulk, while the remaining EVs are placed into Defense, allowing Espeon to take physical hits better. Leftovers may be used in the item slot to restore health, though the extra turns of screens from that Light Clay provides are preferred.</p>

<p>With dual screen support, a variety of frail sweepers now have their time to shine. With boosted defenses, you may run more risky strategies like Belly Drum Linoone and Charizard; make sure you have Rapid Spin support when using Charizard, though. Nasty Plot Mismagius is another good choice, as she appreciates the boosted Defense from Reflect whenboosting her using Nasty Plot to make her Special Attack skyrocket to insane levels. Finally, Swords Dance Drapion is a dangerous threat after a boost or two, and even survives Dugtrio's Earthquake behind Reflect. Bulky Substitute users are also good choices, as their Substitutes will be almost impossible to break behind screens. Hariyama and Azumarill are both fine choices.</p>

[SET]
name: Substitute + 3 Attacks
move 1: Substitute
move 2: Psychic
move 3: Hidden Power Ground
move 4: Shadow Ball / Signal Beam / Grass Knot
item: Life Orb
nature: Timid
ivs: 29 HP
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Espeon is fast, frail, and hits like a truck, so a Substitute + 3 Attacks set is a natural choice. Having three attacks instead of two upgrades Espeon's type coverage substantially, which alleviates the need to boost her Special Attack in order to beat bulkier Pokemon. Since Espeon forces many Pokemon to switch out, setting up a Substitute should always be her first priority. Substitute helps to ease prediction, allowing Espeon to fire off the optimal attack twice against slower Pokemon. Furthermore, Substitute shields Espeon from Dark-type switch-ins eager to trap her with Pursuit or nail her with Sucker Punch. While Spiritomb remains a threat, Drapion and Houndoom who lack HP or Special Defense investment will be OHKOed by Hidden Power Ground after Stealth Rock, and Skuntank is likely to meet the same fate.</p>

[ADDITIONAL COMMENTS]

<p>Espeon has a number of viable attacks in its her arsenal, but the combination of Psychic and Hidden Power Ground gives the best core type coverage. Unlike in the OU environment, STAB Psychic can steamroll many Pokemon in UU, where only a handful resist it. Hidden Power Ground 2HKOes Steelix, and scores OHKOs on Aggron and the aforementioned Dark-types after Stealth Rock damage. Shadow Ball is the preferred attack to round out the set, but Signal Beam is also a viable option, option depending on which Pokemon you want Espeon to hit. Shadow Ball roughs up Exeggutor, Uxie, and Mesprit, who would otherwise shrug off Espeon's attacks. It also allows Espeon to OHKO Mismagius, which she fails to do with Psychic even after Stealth Rock damage. Signal Beam allows Espeon to hit pure Dark-types like such as Absol super effectively, though it doesn't have much use outside of that, as Shadow Ball covers all the same types. Grass Knot scores a very important 2HKO on all common Milotic variants, OHKOes Rhyperior and Donphan, and hits Spiritomb for 100 Base Power. All three options nail Slowbro and Claydol for super effective damage. As these the above examples demonstrate, having Stealth Rock support is absolutely imperative for Espeon to achieve several key OHKOs.</p>

<p>In UU, this set struggles to avoid being overshadowed by Alakazam, whose higher Speed and access to Focus Blast give him an edge over Espeon. There are, however, several advantages to running this Espeon set. The most obvious difference is in defensive stats, as Espeon is significantly bulkier than Alakazam; however, this is strictly relative, since Espeon is still moderately fragile by objective standards. Another difference is that opponents will initially anticipate Espeon's trademark Baton Pass set, which may cause them to inadvertently put something like a Pokemon such as Encore Clefable or Haze Milotic in the line of fire. Additionally, using this set in tandem with Alakazam is also an option. Alakazam makes a great anti-lead whom can prevent entry hazards from being set up, and can also lure out Espeon's counters so that you can plot a way to destroy them before revealing Espeon.</p>

<p>Not many Pokemon can handle Espeon once she is hiding behind a Substitute; Registeel and Chansey are the two main exceptions to this. Standard Registeel avoids being 3HKOed, although it won't enjoy frequently switching in without reliable recovery, while Rest variants and Chansey can wall Espeon with ease. Spiritomb can be added to the list under most circumstances, and is Espeon's most threatening counter since it commonly carries Pursuit. However, Choice Band variants must be at full health to avoid a 2HKO from Grass Knot, and even then there is a small chance of it occurring. Specially defensive variants, especially those with Pursuit and a priority move, fare the best and will force Espeon to flee while she still has her Substitute up. Espeon's teammates should definitely aim to take advantage of these three Pokemon, as they are really the only three surefire counters to this Espeon in UU. Blaziken walks all over these Pokemon, and can set up with Swords Dance or Agility while Espeon's counter flees. Dugtrio makes an amazing partner as well, as he can trap and KO Registeel and Chansey, opening the door for Espeon to wreak havoc. Substitute Rhyperior can also set up on all three aforementioned counters and proceed to hammer the opposing team with its massive offensive power powerful STAB moves.</p>

<p>Between Substitute and Life Orb damage, Espeon won't be sticking around for long, so it is important to preserve what little health she does have. Entry hazards take their toll quickly, as do most attacks. Therefore, it is important to pair Espeon with Pokemon who can get her free switches. U-turn users, such as Scyther and Primeape, will lure out Pokemon like Weezing and Donphan, both of whom Espeon can set up on easily. If you can fit Wish support onto your team, do so by all means, as it will greatly increase Espeon's lifespan. Clefable can use Wish and torture Registeel and Chansey with Encore, making her a solid teammate.</p>

[SET]
name: Choice
move 1: Psychic
move 2: Hidden Power Ground
move 3: Baton Pass / Shadow Ball / Signal Beam
move 4: Trick
item: Choice Specs / Choice Scarf
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[Set Comments]

<p>Espeon's high Speed and Special Attack make her a perfect candidate for Choice sets. Psychic is Espeon's main attack, and provides a powerful STAB attack providing a nice source of STAB. Hidden Power Ground hits Steel-types like such as Aggron and Registeel, while also scoring super effective damage against Drapion and Houndoom. Baton Pass is a good scouting move, move which also allows Espeon to escape Pursuit users such as Spiritomb and Drapion. Shadow Ball hits Psychic- and Ghost-types super effectively, while Signal Beam hits smashes Dark- and Psychic-types. Trick allows Espeon to cripple walls by giving them her Choice item; this can cause major problems for your opponent late-game when one of your sweepers wants attempts to set up.</p>

[Additional Comments]

<p>252 Speed allows Espeon to outrun positive-natured Mismagius and Scyther, giving her the opportunity to smack them with a powerful attack before they can move. Max Special Attack is used to deal as much damage as possible, and the remaining EVs are placed into HP. If Espeon is holding a Choice Scarf, 252 EVs and a Timid nature allow her to outspeed Adamant Kabutops in the rain. AModest nature tends to work better with the Choice Scarf set, allowing Espeon to outrun Choice Scarf Rotom and crush it with Psychic.</p>

<p>Being a specially-based Choice user, Espeon should have partners who can deal with Dark-types, Dark-types and special walls like Chansey and Registeel. Fighting-types such as Hariyama are good choices due to their super effective STAB moves and high Attack stats. Hitmontop is another good choice; he also has Foresight, enabling him in order to hit Spiritomb with his Fighting-type attacks. Dugtrio is a good option as well, trapping Chansey and Registeel with his Arena Trap ability and KOing them with Beat Up and Earthquake, respectively.</p>

[Team Options]

<p>Support from entry hazards is recommended, as they assist in certain KOs. Stealth Rock is an excellent option, as it severely damages Pokemon who are weak to it. Donphan, Claydol, and Registeel are excellent defensive Pokemon who can set up Stealth Rock; they also have a variety of other good support moves at their disposal. Spikes are also very helpful, as they assist with KOing Registeel; with one layer of Spikes, Espeon can 2HKO Registeel with +1 Hidden Power Ground. Qwilfish and Cloyster are good Pokemon to set up Spikes; Qwilfish is effective because of his high Speed, while Cloyster relies on his insane Defense stat. Finally, Toxic Spikes are useful to wear down bulky walls like such as Chansey and Spiritomb; however, Guts users can take advantage of this tactic, so be careful. When using entry hazards, a spinblocker is a good choice wonderful teammate, as you can they enable you to keep the entry hazards on the field much longer. Spiritomb is an excellent choice thanks to his massive defenses, access to a variety of support moves, and neutrality to Donphan's Assurance.</p>

<p>Set up sweepers appreciate walls who are crippled by Trick, since it gives them a much easier time setting up. Be careful when Tricking Espeon’s item, as usually Espeon will typically only have one shot at successfully crippling a wall. Make sure you predict well, as otherwise one of the opponent's dangerous sweepers might gain the advantage of Espeon's Choice Scarf or Choice Specs. Alakazam and Mismagius are both great choices to pair with teammates for Espeon, as they can set up with Calm Mind or Nasty Plot and wreak havoc with their boosted attacks once their shared counters have been eliminated or crippled by Espeon.</p>

<p>Chansey and Registeel are big problems for Espeon due to her special nature. Dugtrio is an excellent choice to defeat them, as his ability stops prevents the aforementioned Pokemon from escaping, allowing him to KO them with STAB Earthquake. Mixed Blaziken acts as a lure to special walls, pounding them and then pounds with STAB Superpower. Nidoking may seem like a strange choice, though he does have immunity to Thunder Wave and resistance to Stealth Rock. Nidoking can KO Chansey and Registeel with STAB Earthquake. Taunt Mismagius is also a good choice, as she is immune to Seismic Toss, blocks Thunder Wave with Taunt, and freely sets up Calm Mind boosts. After Mismagius has boosted its her Special Attack enough, she has the ability to 2HKO Chansey with Hidden Power Fighting.</p>

<p>Going back and forth Switching in and out with U-turn can annoy your opponent, especially with Stealth Rock in play. You gain the advantage of being able to send in a counter and force out your opponent’s Pokemon over and over again. For example, if you use U-turn with Ambipom, and they send out Hariyama, so you can send out Espeon with your free switch from U-turn. You then use Baton Pass on Espeon, because Hariyama is forced out, and they send out Chansey, allowing you to go back to Ambipom. Rinse and repeat. This will wear your opponent’s team out quickly, quickly thanks to Stealth Rock and U-turn damage. However, be sure that you're using a reliable spinblocker if you choose to utilize the described strategy, as the opponent's entry hazards will quickly wear you down, as well.</p>

[Optional Changes]

<p>Most of Espeon's useful options are have already been mentioned, though she can use a few other moves to some degree of success. Fake Tears is helpful for forcing switches, and Pokemon who stay in face a powerful hit. Charm also forces switches, and lowering the opponent's Attack cushions Espeon on the physical side. Heal Bell may be used on the Dual Screen set to remove status, though Espeon would have to sacrifice an essential move. Finally, Psych Up allows Espeon to steal the stat boosts of opposing Pokemon and pass them to her teammates.</p>

[Counters]

<p>The best way to counter Espeon is with a Dark-type like such as Spiritomb and Drapion, who are both immune to Espeon's STAB Psychic-type attacks and have STAB Dark-type moves like Pursuit at their disposal. Chansey and Registeel are both good options, with options thanks to their huge Special Defense, good typing, and decent support movepools. Access to Seismic Toss wears down Espeon, while they both have access to support moves like Stealth Rock and Thunder Wave. If entry hazards are on the field, beware of boosted Hidden Power; in this case, a revenge killer like such as Swellow is recommended to take out Espeon. Dugtrio can use its ability to trap Espeon and KO her with Night Slash, while faster versions can be hit with Sucker Punch. Finally, Sucker Punch is a major problem for Espeon, bypassing her Speed and hitting her super effectively. Common users of Sucker Punch include mixed Houndoom and Absol.</p>

<3333333333 ESPEON <3333333333

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