Gastrodon (Update)

http://www.smogon.com/dp/pokemon/gastrodon

Removed the Counter set
Removed the Mixed Attacker, since Gastrodon received Earth Power.
Removed mentions of OU Pokemon.


[Overview]

<p>Like most of its fellow Water-types, Gastrodon has a good movepool and fairly decent stats in general. It also has a great defensive typing that leaves it with only one weakness - Grass-type moves - that can be easily played around with through proper team support. While powerful physical attacks may hurt Gastrodon, its resistances to Rock and Fire and immunity to Electric-type attacks grant it plenty of opportunities to switch in. Resistance to Stealth Rock and access to Recover make that task of switching in all the more easier in the long run. This, in addition to its decent attacking stats, allow Gastrodon to play a couple of roles effectively. All in all, despite not having a great ability such as Water Absorb or Marvel Scale, Gastrodon's unique assets allow it to function exceptionally well in UU.</p>

[SET]
name: Bulky Water
move 1: Surf
move 2: Ice Beam / Earth Power
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Sticky Hold
nature: Calm
evs: 212 HP / 252 Def / 44 SpD

[SET COMMENTS]

<p>Thanks to its great typing and decent attacking stats, Gastrodon can effectively play the role of a bulky Water while maintaining some form of offense. Surf is Gastrodon's primary and most powerful special attack that can keep Fire- and Ground-types, such as Donphan and Arcanine, at bay. In the second moveslot, you have a choice between Ice Beam or Earth Power. Ice Beam is the suggested option as it enables Gastrodon to OHKO Altaria after Stealth Rock damage, as well as hitting common Grass-type switch-ins, such as Venusaur and Leafeon, for super effective damage. Although it provides some redundant coverage alongside Surf, Earth Power hits Registeel, Kabutops, and Toxicroak for super effective damage and gets STAB. Toxic enables Gastrodon to get past common opposing bulky Waters, such as Milotic and Slowbro, which Gastrodon would otherwise be unable to scratch. Calm Mind Slowbro and non-RestTalk Milotic are easily beaten by the Toxic and Recover combo, as Gastrodon has high enough special bulk to shrug off their attacks, though it should be noted that some Milotic carry Hidden Power Grass, which will end Gastrodon's life quite quickly. Recover is probably the biggest asset that Gastrodon possesses, allowing it to consistently switch in on resisted attacks and heal off any damage, thereby dramatically increasing its longevity.</p>

[ADDITIONAL COMMENTS]

<p>252 EVs are dumped into Gastrodon's Defense - its lesser defensive stat - in order to take most resisted and neutral physical attacks with ease. 212 HP EVs give Gastrodon more all-around bulk, while the remaining EVs are invested in Special Defense, allowing Gastrodon to take boosted Surfs from offensive Milotic more easily. To demonstrate Gastrodon's physical bulk, Donphan fails to 2HKO it with Earthquake after Stealth Rock, meaning that Gastrodon can switch in on the attack, take another hit, and Recover off the damage.</p>

<p>One of the biggest obstacles that Gastrodon faces is its glaring weakness to Grass-type attacks. Therefore, having a teammate that can absorb such attacks is highly advised. Venusaur can more than compensate for Gastrodon's 4x weakness to Grass-type attacks, as it can switch in on other Grass-type Pokemon and immediately threaten them with its powerful STAB Sludge Bomb. Moltres has exceptional synergy with Gastrodon, as Gastrodon resists and is immune to both Rock- and Electric-type moves, respectively. In return, Moltres can massacre Registeel and Grass-types, both of which are immensely difficult for Gastrodon to take on.</p>

[SET]
name: Curse
move 1: Curse
move 2: Waterfall
move 3: Earthquake
move 4: Recover
item: Leftovers
ability: Sticky Hold
nature: Careful
evs: 252 HP / 56 Def / 200 SpD

[SET COMMENTS]

<p>Gastrodon's great physical movepool and access to Curse enable it to act as a dangerous boosting tank if used correctly. With only one weakness, solid defensive stats, a handful of resistances, an immunity to Trick, and the ever-useful Recover, Gastrodon can set up on many common Pokemon in the UU metagame, making it a solid bulky sweeper and "win-condition" Pokemon.</p>

<p>Despite Gastrodon's less-than-impressive Attack and Defense stats, it reaches a respectable 303 Attack and 279 Defense after a Curse, making it more than capable of taking several hits while striking back for significant damage. For instance, after a single Curse, Gastrodon can 2HKO both Registeel and offensive Rotom. While Curse does lower Gastrodon's Speed, this is essentially inconsequential, as Gastrodon is terribly slow to begin with. Waterfall and Earthquake offer somewhat decent coverage between them, granting Gastrodon the ability to hit most common threats for at least neutral damage. What makes Gastrodon stand out from almost all other Curse users (bar Quagsire) is its access to instant recovery, which ensures that it can set up properly when given the correct team support.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is very straightforward. 252 HP EVs are used to maximize Gastrodon's all-around bulk, while 200 Special Defense EVs and a Careful nature allow Gastrodon to take neutral and resisted special attacks with the utmost ease. The remaining EVs are dumped into Defense, allowing the sea slug to take almost any powerful physical attack after a Curse or two. A mono-attacker Curse set can be used with a moveset of Curse / Waterfall / Rest / Sleep Talk. With this set, Gastrodon has the advantage of becoming a status absorber, but this leaves Gastrodon walled by a large amount of common Pokemon, and easily set up on by others.</p>

<p>This set requires teammates that can switch in on Grass-type attacks with ease. Both Chansey and Registeel are good partners since they can cripple opposing Pokemon with Thunder Wave or Toxic. Fire-types such as Moltres and Arcanine are also great teammates that resist Grass-type attacks from the likes of Tangrowth's Power Whip and Leafeon's Leaf Blade and can retaliate back with super effective Fire-type attacks.</p>

[Team Options]

<p>One of Gastrodon's largest problems is its crippling 4x weakness to Grass-type moves. Common Grass-types, such as Venusaur and Leafeon, have no trouble switching in on Gastrodon and OHKOing it with their STAB attacks. For this reason, partners that can soak up Grass-type hits are welcome teammates to Gastrodon. Moltres and Registeel are superb choices since they can easily switch in on any Grass-type and proceed to either OHKO them with Fire Blast or cripple them with Thunder Wave, respectively. Venusaur is another great partner thanks to its 4x resistance to Grass-type attacks and powerful STAB Sludge Bomb. Since Gastrodon's Defense is inferior to its Special Defense, it is good to pack teammates that can take powerful physical attacks. Both Weezing and Tangrowth have good synergy with Gastrodon and great physical bulk, making them excellent teammates. Both of the aforementioned Pokemon have access to harmful status moves as well, the former being able to cripple powerful sweepers, such as Rhyperior and Absol, with Will-O-Wisp, while the latter can temporarily put an opposing Pokemon out of commission with Sleep Powder or spread paralysis with Stun Spore.</p>

<p>Entry hazard support also helps Gastrodon a great deal, as Gastrodon often forces a lot of switches due to its great bulk. Stealth Rock support can be provided by Registeel, as it has good synergy with Gastrodon. Uxie and Mespirit can not only set up Stealth Rock, but can also cripple the opponent's team with Thunder Wave. Unfortunately, most competent Spikes users lack defensive synergy with Gastrodon. Prime examples of such Pokemon are Cloyster and Omastar. Qwilfish, with its unique typing, has a slightly better time working with Gastrodon; it can set up both Spikes and Toxic Spikes, and takes neutral damage form Grass-type attacks. However it is quite fragile and will not like taking a boosted Leaf Storm in the face.</p>

[Optional Changes]

<p>Gastrodon has a few other options that it can utilize. Stone Edge is a worthy option on the Curse set, as it gives Gastrodon a weapon to use against Flying foes such as Altaria and Mantine; in addition to that, Grass-types that resist both of Gastrodon's STAB attacks are hit for neutral damage by Stone Edge. Yawn is a decent option that allows Gastrodon to put an opposing Pokemon to sleep or force switches. Interestingly, Gastrodon learns both Counter and Mirror Coat, which could potentially be used to nab a surprise KO on unsuspecting attackers. However, they will be a waste of a moveslot if you fail to predict correctly, and they lose their surprise element after they have been used once. Despite raising both Defense and Special Defense, Stockpile is not always effective, as opponents tend to switch in their Grass-types straight away, and the Defense boosts from Stockpile will not save Gastrodon from utter destruction by their STAB moves. Such a set is also very prone to critical hits overtime and doesn't really threaten the foe.</p>

[Counters]

<p>The most obvious counters for a Pokemon of Gastrodon's typing are Grass-types. Tangrowth and Venusaur are good examples, as they can switch in on almost all of the sea slug's attacks, save for Ice Beam, and proceed to OHKO it with their STAB moves. Bulky Water-types such as Milotic and Blastoise take little damage from Gastrodon's attacks, and can wear it down slowly with Toxic or hit it with Hidden Power Grass, although it is worth noting that certain Gastrodon variants also carry Toxic. Ludicolo can set up a Substitute or Swords Dance on Gastrodon, as it resists both of the sea slug's STAB attacks and takes pitiful damage from Ice Beam. Both Chansey and Clefable can easily take on the bulky Water set thanks to their sky-high Special Defense and HP stats, although without Toxic, both can do little to the Curse set without getting damaged themselves. Chansey's main form of offense against Gastrodon is to poison it, as Gastrodon too boasts excellent HP and can easily take several Seismic Toss before healing off the damage with Recover. Clefable, however, has access to Encore, which can lock Gastrodon into a single move for several turns, allowing a teammate (or even Clefable itself) to set up freely.</p>
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Curse set has to stay, it was deemed viable on Quagsire and Gastrodon just does that much better with higher SpD and HP. Simple 252 HP / 56 Def / 200 SpD (this gives you enough bulk to grab a Curse and then Recover on a max Attack Donphan's face, considering Gastrodon comes after a KO on SR, while netting you an extra SpD point); Curse / Recover / Waterfall / Earthquake should do. Will try some stuff on support and give some feedback (is there any reason for you to use those specific EVs btw?). Oh, and don't forget Block + Memento Gastrodon (http://www.smogon.com/forums/showthread.php?t=76477).
 
Added both sets Bluewind. Also for the Block+Memento set I replaced EQ with Earth Power.

@Oglemi: Sure thing.
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
Even when this passes QC, hold off on writing the Memento set until I get confirmation from Lee that you can write it, (it it his set afterall).
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
changes in bold
removals in red

[Overview]

<p>Gastrodon, like most of its fellow Water-types, has a good movepool and fairly decent stats in general. In addition to that, it also has a great typing that leaves it with only one weakness - Grass-type moves, which can be easily played around through proper team support. While powerful physical attacks may hurt Gastrodon somewhat, its resistances to Rock and Fire, as well as immunity to Electric-type attacks, still grant it plenty of opportunities to switch in. Taking little damage from Stealth Rock allows Gastrodon to switch in all that much easier and having access to a reliable recovery move in Recover make that task all the more easier in the long-run. This, in addition to decent attacking stats on both ends, allow it to play a variety of roles effectively. All in all, despite not having as great an ability as Water Absorb or Marvel Scale, Gastrodon's has plenty of advantages to make it an excellent choice to include on any UU team.</p>
 

Komodo

Huff
is a Site Content Manager Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
http://www.smogon.com/dp/pokemon/gastrodon

Removed the Counter set
Removed the Mixed Attacker, since Gastrodon received Earth Power.
Removed mentions of OU Pokemon.


[Overview]

<p>Gastrodon, Like most of its fellow Water-types, Gastrodon has a good movepool and fairly decent stats in general. In addition to that, it also has a great typing that leaves it with only one weakness - Grass-type moves, which can be easily played around through proper team support. While powerful physical attacks may hurt Gastrodon somewhat, its resistances to Rock and Fire, as well as and immunity to Electric-type attacks, still grant it plenty of opportunities to switch in. Taking little from Stealth Rock and having access to a reliable recovery move in Recover make that task all the more easier in the long-run. This, in addition to decent attacking stats on both ends,allow it to play a variety of roles effectively. All in all, despite not having as great an ability such as Water Absorb or Marvel Scale, Gastrodon's advantages to make it an excellent choice include on any UU team.</p>

[SET]
name: Standard
move 1: Surf
move 2: Ice Beam / Earth Power
move 3: Toxic
move 4: Recover
ability: Sticky Hold
item: Leftovers
nature: Calm
evs: 212 HP / 252 Def / 44 SpD

[SET COMMENTS]

<p>Thanks to its great typing, and decent attacking stats and moves, Gastrodon can play the role of a bulky Water whilst maintaining some form of offense. Surf is Gastrodon's primary and most powerful special attack, and keeps Donphan, physically defensive Weezing, Arcanine, and the numerous other Fire- and Ground-types, at bay. It is followed by an option of either Ice Beam or Earth Power. Ice Beam is the primary option as it enables Gastrodon to OHKO Altaria after Stealth Rock damage as well as hitting common Grass-type switch-ins such as Venusaur and Leafeon for super effective damage. Earth Power is Gastrodon's secondary STAB move and although it has good coverage alongside Surf, both moves hit the same targets for super effective damage,(comma)hence Ice Beam is the superior option. Despite that, Earth Power hits the infamous Registeel, Kabutops,(comma) and,(comma) Omastar,(comma) and Electric-types for super effective damage as well. Gastrodon cannot do much to other bulky Water-types such as Milotic and Slowking, therefore Toxic is needed for it to have a chance at beating the aforementioned Pokemon. Calm Mind Slowbro is easily beaten by the Toxic and Recover combo as Gastrodon has high HP and decent Special Defense,(comma) while non-RestTalk Milotic variants are also beaten in a similar fashion,(comma) although it should be noted that some carry Hidden Power Grass. Recover is probably the biggest asset Gastrodon holds as a tank, allowing it to consistently switch-in on resisted attacks and heal of any damage, thereby dramatically increasing its longevity.</p>

[ADDITIONAL COMMENTS]

<p>252 EVs are dumped into Gastrodon's Defense, (comma) allowing it to take most resisted and neutral physical attacks with ease, as it is particularly inferior to its Special Defense. Donphan fails to 2HKO Gastrodon after Stealth Rock damage with Earthquake after Stealth Rock, meaning it can switch in on the attack, take another hit,(comma) and Recover off the damage. 212 HP EVs give Gastrodon more all-around bulk,(comma) while the remaining EVs are deposited into its Special Defense, allowing it to take boosted Surf from offensive Milotic more easily.</p>

<p>One of the biggest obstacles Gastrodon faces is its glaring weakness to Grass-type attacks. Therefore, having a teammate that can absorb those type of attacks them is highly advised. Venusaur can more than compensate for Gastrodon's 4x weakness to Grass-type attacks, switching into other Grass-type Pokemon and immediately threatening them with Sludge Bomb. Moltres has exceptionally awesome synergy with Gastrodon, as Gastrodon resists and is immune to both Rock- and Electric-type moves, respectively. that Moltres is weak to. Moltres can also return the favour by easily massacring Registeel and Grass-types who are a trouble pain for Gastrodon.</p>

[SET]
name: Curse
move 1: Curse
move 2: Waterfall
move 3: Earthquake
move 4: Recover
ability: Sticky Hold
item: Leftovers
nature: Careful
evs: 252 HP / 56 Def / 200 SpD

[SET COMMENTS]

<p>With access to Curse and a great physical movepool, Gastrodon can be a dangerous boosting tank if used correctly. With only one weakness, solid defensive stats, and a handful of resistances and instant recovery, Gastrodon can set up on many common Pokemon in the UU metagame, making it a solid choice for the role of a bulky sweeper.</p>

<p>Little investment is required into for Gastrodon's Defense as after a Curse or two it can take any physical attack that is not super effective with ease. Despite Gastrodon's not so impressive Attack stat, after a Curse it reaches a respectable 303 Attack and 279 Defense,(comma) making it more than capable of taking several hits while hitting back for significant damage. For instance after a single Curse, Gastrodon can 2HKO both Registeel and offensive Venusaur variants. While Curse does lower Gastrodon's Speed, this is usually inconsequential, as it isn't exactly fast to begin with. Waterfall and Earthquake have a somewhat decent amount of coverage between them, granting Gastrodon the ability to hit most common threats for at least neutral damage. What makes Gastrodon stand out from almost all other cursers bar Quagsire, is that it has access to instant recovery which ensures it can set up properly given the correct team support of course.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread on this set is very straightforward. 252 HP EVs are used to maximize Gastrodon's all-around bulk. 200 Special Defense EVs and a Careful nature allow Gastrodon to take neutral and resisted special attacks with utmost ease. The remaining EVs are dumped into Defense, allowing the sea slug to take powerful physical attacks after a Curse or two easily.<p>

<p>A mono-attacker Curse set can be used with a moveset of Curse / Waterfall / Rest / Sleep Talk, but this leaves Gastrodon walled by many Pokemon, and easily set up on by others. Good teammates for this set include Pokemon who can switch in on powerful special attacks, such as Venusaur's Leaf Storm, which would otherwise KO Gastrodon. Both Chansey and Registeel make good teammates for this reason, and can also cripple members of the opposing team with Thunder Wave or Toxic. Fire-types Pokemon, such as Moltres and Arcanine, are also great teammates, as they pack resistances to the special attacks Gastrodon simply cannot take, namely Tangrowth's Power Whip and Leafeon's Leaf Blade.</p>

[Team Options]

<p>One of Gastrodon's largest problems is its crippling 4x weakness to Grass-type moves. Common Grass-types, like Venusaur and Leafeon, have no trouble switching in on Gastrodon and OHKOing it with their STAB attacks. For this reason, partners who can soak up Grass-type hits are welcome teammates to Gastrodon. Moltres and Registeel are superb choices since they can easily switch in any Grass-type attack and proceed to either OHKO them with Fire Blast or cripple them with Thunder Wave,(comma) respectively. Venusaur is another great partner thanks to its 4x resistance to Grass-type attacks,(comma) and is able to out the likes of Tangrowth and Leafeon with STAB Sludge Bomb will take out the likes of Tangrowth and Leafeon. Gastrodon's Defense is inferior to its Special Defense,(comma) bulk therefore it is good to pack teammates who can take powerful physical attacks. Both Weezing and Tangrowth have good synergy with Gastrodon and have great physical bulk, making them excellent teammates. They also have status moves in their disposal, the former being able to cripple powerful sweepers such as Rhyperior and Absol with Will-O-Wisp,(comma) while the latter former can temporarily keep an opposing Pokemon at bay with Sleep Powder or spread paralysis with Stun Spore.</p>

<p>Entry hazard support can also helps Gastrodon a great deal, as it often forces a lot of switches with its superior bulk. Stealth Rock support can be provided by Registeel as it has good synergy with Gastrodon. Uxie and Mespirit can not only set up Stealth Rock, but can also cripple the opponent's team with Thunder Wave. Unfortunately,(comma) most Pokemon that can set up Spikes lack synergy with Gastrodon. Prime examples of these Pokemon are Cloyster and Omastar.</p>

[Optional Changes]

<p>Gastrodon has a small amount of viable moves it can use within its movepool. Stone Edge is a worthy option on the Curse set, as it gives Gastrodon something to hit foes like Altaria and Mantine for super effective damage;(semi colon) in addition to that, Grass-types who resist both of Gastrodon's STAB attacks are hit for neutral damage by Stone Edge. Yawn is a decent option to attempt to put an opposing Pokemon to sleep or to force switches. Rest and Sleep Talk can be used to rid Gastrodon of status,(comma) although that very much limits its two other move options,(comma) not to mention that Recover is the superior recovery option in general. Something interesting to note is that Gastrodon learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a moveslot if you fail to predict correctly, and lose their surprise element after they have been used once. Stockpile, despite raising both Defense and Special Defense, is not always very effective as opponent's tend to switch in their Grass-types straight away.</p>

[Counters]

<p>The obvious counters for a Pokemon of Gastrodon's typing are Grass-types. Tangrowth and Venusaur are good examples as they can switch in on almost all of the sea slug's attacks and proceed to OHKO it with their STAB moves. Bulky Water-types such as Milotic and Blastoise take little from Gastrodon's attacks and can wear it down slowly with Toxic or hit it with Hidden Power Grass, although it is worth remembering that certain Gastrodon variants also carry Toxic. Ludicolo can set up a Substitute or Swords Dance on Gastrodon as it resists both its STAB attacks and takes pitiful damage from Ice Beam. Both Chansey and Clefable can easily take on the support set thanks to their sky high Special Defense and HP stats, although they both can do little to the Curse set without getting damaged themselves. Chansey's main form of offense against Gastrodon is to intoxicate it as Gastrodon too boasts excellent HP and can easily take several Seismic Toss before healing off the damage with Recover. Clefable however, has several tricks up its sleeve. Trick variants can easily hand over a Choice item to Gastrodon, rendering it pretty much useless while Encore can lock it into a move for several turns,(comma) allowing a fellow teammate or even Clefable itself to set up.</p>


Red is remove
Blue is changes / additions
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 1/2

blue is additions
red is removals

[Overview]

<p>Like most of its fellow Water-types, Gastrodon has a good movepool and fairly decent stats in general. In addition to that, it It also has a great defensive typing that leaves it with only one weakness - Grass-type moves, which can be easily played around through proper team support. While powerful physical attacks may hurt Gastrodon somewhat, its resistances to Rock and Fire and immunity to Electric-type attacks grant it plenty of opportunities to switch in. Taking little damage from Stealth Rock and having access to Recover make that task all the more easier in the long-run long run. This, in addition to decent attacking stats, allow it Gastrodon to play a variety of roles effectively. All in all, despite not having a great ability such as Water Absorb or Marvel Scale, Gastrodon's advantages unique assets make it an excellent choice on any UU team.</p>

[SET]
name: Standard
move 1: Surf
move 2: Ice Beam / Earth Power
move 3: Toxic
move 4: Recover
ability: Sticky Hold
item: Leftovers
nature: Calm
evs: 212 HP / 252 Def / 44 SpD

[SET COMMENTS]

<p>Thanks to its great typing, typing and decent attacking stats, Gastrodon can play the role of a bulky Water whilst maintaining some form of offense. Surf is Gastrodon's primary and most powerful special attack, and keeps Donphan, physically defensive Weezing, Arcanine, and the numerous other Fire- and Ground-types, Ground-types of the UU tier at bay. It is followed by an option of In the second moveslot, you have your choice of either Ice Beam or Earth Power. Ice Beam is the primary option as it enables Gastrodon to OHKO Altaria after Stealth Rock damage, as well as hitting common Grass-type switch-ins such as Venusaur and Leafeon for super effective damage. Earth Power is Gastrodon's secondary STAB move, and although it has good coverage alongside Surf, both moves hit the same targets for super effective damage, hence damage; for this reason, Ice Beam is usually the superior option. Despite that, Earth Power hits the infamous Registeel, Kabutops, Omastar, and Electric-types for super effective damage, making it a solid choice as well. Gastrodon cannot do much to other bulky Water-types such as Milotic and Slowking, therefore Toxic is needed for it to have a chance at beating the aforementioned Pokemon enables Gastrodon to get past common bulky Waters such as Milotic and Slowbro, who Gastrodon would otherwise be unable to scratch. Calm Mind Slowbro is easily beaten by the Toxic and Recover combo, as Gastrodon has high HP and decent Special Defense, while non-RestTalk Milotic are is beaten in a similar fashion, though it should be noted that some carry Hidden Power Grass. Recover is probably the biggest asset Gastrodon holds as a tank possesses, allowing it to consistently switch-in switch in on resisted attacks and heal off any damage, thereby dramatically increasing its longevity.</p>

[ADDITIONAL COMMENTS]

<p>252 EVs are dumped into Gastrodon's Defense - its lesser defensive stat - allowing it to take most resisted and neutral physical attacks with ease, as it is particularly inferior to its Special Defense. ease. Donphan fails to 2HKO Gastrodon with Earthquake after Stealth Rock, meaning it Gastrodon can switch in on the attack, take another hit, and Recover off the damage. 212 HP EVs give Gastrodon more all-around bulk, while the remaining EVs are deposited into its invested in Special Defense, allowing it Gastrodon to take boosted Surf from offensive Milotic more easily.</p>

<p>One of the biggest obstacles Gastrodon faces is its glaring weakness to Grass-type attacks. Therefore, having a teammate that can absorb them such attacks is highly advised. Venusaur can more than compensate for Gastrodon's 4x weakness to Grass-type attacks, switching into other Grass-type Pokemon and immediately threatening them with its powerful STAB Sludge Bomb. Moltres has exceptional synergy with Gastrodon, as Gastrodon resists and is immune to both Rock- and Electric-type moves, respectively. that Moltres is weak to. Moltres can also return the favour by massacring In return, Moltres can massacre Registeel and Grass-types, who are a pain both of whom are immensely difficult for Gastrodon to take on.</p>


[SET]
name: Curse
move 1: Curse
move 2: Waterfall
move 3: Earthquake
move 4: Recover
ability: Sticky Hold
item: Leftovers
nature: Careful
evs: 252 HP / 56 Def / 200 SpD

[SET COMMENTS]

<p>With access to Curse and a great physical movepool, Gastrodon's great physical movepool and access to Curse enable it to act as a can be dangerous boosting tank if used correctly. With only one weakness, solid defensive stats, and a handful of resistances, and instant recovery the ever-useful Recover, Gastrodon can set up on many common Pokemon in the UU metagame, making it a solid choice for the role of a bulky sweeper.</p>

<p>Little investment is required for Gastrodon's Defense, as after a Curse or two it can take any non-super effective physical attack that is not super effective with ease. Despite Gastrodon's not so impressive less-than-impressive Attack stat, after a Curse it reaches a respectable 303 Attack and 279 Defense, making it more than capable of taking several hits while hitting striking back for significant damage. For instance, after a single Curse, Gastrodon can 2HKO both Registeel and offensive Venusaur variants. While Curse does lower Gastrodon's Speed, this is usually essentially inconsequential, as it isn't fast Gastrodon is terribly slow to begin with. Waterfall and Earthquake have a somewhat decent amount of coverage between them, granting Gastrodon the ability to hit most common threats for at least neutral damage. What makes Gastrodon stand out from almost all other cursers Curse users (bar Quagsire, Quagsire) is that it has its access to instant recovery, which ensures it can set up properly given the correct team support.</p>



[ADDITIONAL COMMENTS]

<p>The EV spread is very straightforward. 252 HP EVs are used to maximize Gastrodon's all-around bulk. bulk, while 200 Special Defense EVs and a Careful nature allow Gastrodon to take neutral and resisted special attacks with the utmost ease. The remaining EVs are dumped into Defense, allowing the sea slug to take almost any powerful physical attacks attack after a Curse or two.<p></p>

<p>A mono-attacker Curse set can be used with a moveset of Curse / Waterfall / Rest / Sleep Talk, but this leaves Gastrodon walled by many a large amount of common Pokemon, and easily set up on by others. Good teammates for this set include Pokemon who can switch in on powerful special attacks, attacks such as Venusaur's Leaf Storm, which would otherwise KO is a surefire OHKO on Gastrodon. Both Chansey and Registeel make are good teammates partners for this reason, and cripple members of the opposing team reason; additionally, these walls can cripple opposing Pokemon with Thunder Wave or Toxic. Fire-types such as Moltres and Arcanine are also great teammates, as they pack resistances to special physical attacks Gastrodon simply cannot take, namely Tangrowth's Power Whip and Leafeon's Leaf Blade.</p>

[Team Options]

<p>One of Gastrodon's largest problems is its crippling 4x weakness to Grass-type moves. Common Grass-types, like such as Venusaur and Leafeon, have no trouble switching in on Gastrodon and OHKOing it with their STAB attacks. For this reason, partners who can soak up Grass-type hits are welcome teammates to Gastrodon. Moltres and Registeel are superb choices since they can easily switch in any Grass-type attack and proceed to either OHKO them with Fire Blast or cripple them with Thunder Wave, respectively. Venusaur is another great partner thanks to its 4x resistance to Grass-type attacks, attacks and powerful STAB Sludge Bomb will take out the likes of Tangrowth and Leafeon. Since Gastrodon's Defense is inferior to its Special Defense, therefore it is good to pack teammates who can take powerful physical attacks. Both Weezing and Tangrowth have good synergy with Gastrodon and have great physical bulk, making them excellent teammates. They also have status moves in their disposal Both of the aforementioned Pokemon each have access to harmful status moves as well, the former being able to cripple powerful sweepers such as Rhyperior and Absol with Will-O-Wisp, while the latter can temporarily keep an opposing Pokemon at bay with Sleep Powder or spread paralysis with Stun Spore.</p>

<p>Entry hazard support also helps Gastrodon a great deal, as it often forces a lot of switches with due to its superior bulk. Stealth Rock support can be provided by Registeel, as it has good synergy with Gastrodon. Uxie and Mespirit can not only set up Stealth Rock, but can also cripple the opponent's team with Thunder Wave. Unfortunately, most Pokemon that can set up competent Spikes users lack defensive synergy with Gastrodon. Prime examples of these such Pokemon are Cloyster and Omastar.</p>

[Optional Changes]

<p>Gastrodon has a small amount of viable moves it can use within its movepool few other options that it can utilize. Stone Edge is a worthy option on the Curse set, as it gives Gastrodon something to hit foes like a weapon to use against foes such as Altaria and Mantine for super effective damage; in addition to that, Grass-types who resist both of Gastrodon's STAB attacks are hit for neutral damage by Stone Edge. Yawn is a decent option to attempt that allows Gastrodon to put an opposing Pokemon to sleep or to force switches. Rest and Sleep Talk can be used to rid Gastrodon of status, although that very much limits its two other move options, not to mention that Recover is the superior recovery option in general. Something interesting to note is that Gastrodon learns both Counter and Mirror Coat. While these could potentially be used to nab a surprise KO on unsuspecting attackers, they will be a waste of a moveslot if you fail to predict correctly, and lose their surprise element after they have been used once. Stockpile, despite Despite raising both Defense and Special Defense, Stockpile is not always very effective, as opponent's opponents tend to switch in their Grass-types straight away.</p>


[Counters]

<p>The obvious counters for a Pokemon of Gastrodon's typing are Grass-types. Tangrowth and Venusaur are good examples, as they can switch in on almost all of the sea slug's attacks and proceed to OHKO it with their STAB moves. Bulky Water-types such as Milotic and Blastoise take little from Gastrodon's attacks, and can wear it down slowly with Toxic or hit it with Hidden Power Grass, although it is worth remembering noting that certain Gastrodon variants also carry Toxic. Ludicolo can set up a Substitute or Swords Dance on Gastrodon, as it resists both its STAB attacks and takes pitiful damage from Ice Beam. Both Chansey and Clefable can easily take on the support set thanks to their sky-high Special Defense and HP stats, although they both can do little to the Curse set without getting damaged themselves. Chansey's main form of offense against Gastrodon is to intoxicate poison it, as Gastrodon too boasts excellent HP and can easily take several Seismic Toss before healing off the damage with Recover. Clefable, however, has several tricks up its sleeve. Trick variants can easily hand over a Choice item to Gastrodon send Gastrodon a crippling Choice item, while Encore can lock it into a move for several turns, allowing a fellow teammate (or even Clefable itself) to set up.</p>


sorry that this took a while, i've been pretty busy lately

 

Flora

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[Overview]

<p>Like most of its fellow Water-types, Gastrodon has a good movepool and fairly decent stats in general. It also has a great defensive typing that leaves it with only one weakness - Grass-type moves - that can be easily played around with through proper team support. While powerful physical attacks may hurt Gastrodon somewhat ("may" is enough to indicate shakiness), its resistances to Rock and Fire and immunity to Electric-type attacks grant it plenty of opportunities to switch in. Taking little damage from Resistance to Stealth Rock and having access to Recover make that task switching in all the more easier in on the long run. This, in addition to its decent attacking stats, allow Gastrodon to play a variety couple (i spy 2 sets; variety imo would indicate a bit more than that) of roles effectively. All in all, despite not having a great ability such as Water Absorb or Marvel Scale, Gastrodon's unique assets make allow it an excellent choice on any to function exceptionally well in UU team. (okay i know it's a wrap-up sentence, but really, don't sell us by that much; gastrodon's in the depths of nu for a reason.)</p>

[SET]
name: Standard
move 1: Surf
move 2: Ice Beam / Earth Power
move 3: Toxic
move 4: Recover
ability: Sticky Hold
item: Leftovers
nature: Calm
evs: 212 HP / 252 Def / 44 SpD

[SET COMMENTS]

<p>Thanks to its great typing and decent attacking stats, Gastrodon can effectively play the role of a bulky Water while maintaining some form of offense. Surf is Gastrodon's primary and most powerful special attack, and keeps Donphan, physically defensive Weezing (kinda a shaky example so i'm excluding it, plus it's kinda an outlier in this case and i don't like it), Arcanine, and the numerous other Fire- and Ground-types of the UU tier that can keep Fire- and Ground-types, such as Donphan and Arcanine, at bay. In the second moveslot, you have your a choice of either between Ice Beam or Earth Power. Ice Beam is the primary suggested option as it enables Gastrodon to OHKO Altaria after Stealth Rock damage, as well as hitting common Grass-type switch-ins such as Venusaur and Leafeon for super effective damage. Earth Power is Gastrodon's secondary STAB move, and although it has good coverage alongside Surf, both moves hit the same targets for super effective damage (that was kinda contradictory); for this reason, Ice Beam is usually the superior option. Despite that, Earth Power hits Registeel, Kabutops, Omastar, and Electric-types for super effective damage, making it a solid choice. Although it provides some redundant coverage alongside Surf, Earth Power hits Registeel, Kabutops, and Toxicroak (better example imo; excluded Electric-types because there's rotom... maybe you can put Lanturn there specifically if you feel like it though) for super effective damage. Toxic enables Gastrodon to get past common bulky Waters such as Milotic and Slowbro, who which Gastrodon would otherwise be unable to scratch. Calm Mind Slowbro and non-RestTalk Milotic is are easily beaten by the Toxic and Recover combo, as Gastrodon has high enough special bulk to shrug off their attacks HP and decent Special Defense, while non-RestTalk Milotic is beaten in a similar fashion, though it should be noted that some Milotic carry Hidden Power Grass. Recover is probably the biggest asset that Gastrodon possesses, allowing it to consistently switch in on resisted attacks and heal off any damage, thereby dramatically increasing its longevity.</p>

[ADDITIONAL COMMENTS]

<p>252 EVs are dumped into Gastrodon's Defense - its lesser defensive stat - allowing it in order to take most resisted and neutral physical attacks with ease. Donphan fails to 2HKO Gastrodon with Earthquake after Stealth Rock, meaning Gastrodon can switch in on the attack, take another hit, and Recover off the damage. 212 HP EVs give Gastrodon more all-around bulk, while the remaining EVs are invested in Special Defense, allowing Gastrodon to take boosted Surf from offensive Milotic more easily. To demonstrate Gastrodon's physical bulk, Donphan fails to 2HKO it with Earthquake after Stealth Rock, meaning that Gastrodon can switch in on the attack, take another hit, and Recover off the damage.</p>

<p>One of the biggest obstacles that Gastrodon faces is its glaring weakness to Grass-type attacks. Therefore, having a teammate that can absorb such attacks is highly advised. Venusaur can more than compensate for Gastrodon's 4x weakness to Grass-type attacks, switching into as it can switch in on other Grass-type Pokemon and immediately threatening threaten them with its powerful STAB Sludge Bomb. Moltres has exceptional synergy with Gastrodon, as Gastrodon resists and is immune to both Rock- and Electric-type moves, respectively. In return, Moltres can massacre Registeel and Grass-types, both of whom which are immensely difficult for Gastrodon to take on.</p>

[SET]
name: Curse
move 1: Curse
move 2: Waterfall
move 3: Earthquake
move 4: Recover
ability: Sticky Hold
item: Leftovers
nature: Careful
evs: 252 HP / 56 Def / 200 SpD

[SET COMMENTS]

<p>Gastrodon's great physical movepool and access to Curse enable it to act as a dangerous boosting tank if used correctly. With only one weakness, solid defensive stats, a handful of resistances, an immunity to Trick, (good niche that should be emphasized a little bit imo) and the ever-useful Recover, Gastrodon can set up on many common Pokemon in the UU metagame, making it a solid choice for the role of a bulky sweeper.</p>

<p>Little investment is required for Gastrodon's Defense, as after a Curse or two it can take any non-super effective physical attack with ease. Despite Gastrodon's less-than-impressive Attack and Defense stats, after a Curse it reaches a respectable 303 Attack and 279 Defense after a Curse, making it more than capable of taking several hits while striking back for significant damage. For instance, after a single Curse, Gastrodon can 2HKO both Registeel and offensive Venusaur (bad example imo; it's just going to leaf storm on the curse) offensive Rotom. While Curse does lower Gastrodon's Speed, this is essentially inconsequential, as Gastrodon is terribly slow to begin with. Waterfall and Earthquake have a offer somewhat decent amount of coverage between them, granting Gastrodon the ability to hit most common threats for at least neutral damage. What makes Gastrodon stand out from almost all other Curse users (bar Quagsire) is its access to instant recovery, which ensures that it can set up properly when given the correct team support.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread is very straightforward. 252 HP EVs are used to maximize Gastrodon's all-around bulk, while 200 Special Defense EVs and a Careful nature allow Gastrodon to take neutral and resisted special attacks with the utmost ease. The remaining EVs are dumped into Defense, allowing the sea slug to take almost any powerful physical attack after a Curse or two. A mono-attacker Curse set can be used with a moveset of Curse / Waterfall / Rest / Sleep Talk. With this set, Gastrodon has the advantage of becoming a status absorber, but this leaves Gastrodon walled by a large amount of common Pokemon, and easily set up on by others.</p>

<p>A mono-attacker Curse set can be used with a moveset of Curse / Waterfall / Rest / Sleep Talk, but this leaves Gastrodon walled by a large amount of common Pokemon, and easily set up on by others. As with the first set, this set requires teammates that can switch in on Grass-type attacks with ease. Good teammates for this set include Pokemon who can switch in on powerful special attacks such as Venusaur's Leaf Storm, which is a surefire OHKO on Gastrodon. Both Chansey and Registeel are good partners for this reason; additionally, these walls since they can cripple opposing Pokemon with Thunder Wave or Toxic. Fire-types such as Moltres and Arcanine are also great teammates, as they pack resistances to physical attacks Gastrodon simply cannot take, namely that resist Grass-type attacks from the likes of Tangrowth's Power Whip and Leafeon's Leaf Blade and can retaliate back with super effective Fire-type attacks.</p>

[Team Options]

<p>One of Gastrodon's largest problems is its crippling 4x weakness to Grass-type moves. Common Grass-types, such as Venusaur and Leafeon, have no trouble switching in on Gastrodon and OHKOing it with their STAB attacks. For this reason, partners who that can soak up Grass-type hits are welcome teammates to Gastrodon. Moltres and Registeel are superb choices since they can easily switch in on any Grass-type and proceed to either OHKO them with Fire Blast or cripple them with Thunder Wave, respectively. Venusaur is another great partner thanks to its 4x resistance to Grass-type attacks and powerful STAB Sludge Bomb. Since Gastrodon's Defense is inferior to its Special Defense, it is good to pack teammates who that can take powerful physical attacks. Both Weezing and Tangrowth have good synergy with Gastrodon and have great physical bulk, making them excellent teammates. Both of the aforementioned Pokemon each have access to harmful status moves as well, the former being able to cripple powerful sweepers such as Rhyperior and Absol with Will-O-Wisp, while the latter can temporarily keep put an opposing Pokemon at bay out of commission with Sleep Powder or spread paralysis with Stun Spore.</p>

<p>Entry hazard support also helps Gastrodon by a great deal, as it often forces a lot of switches due to its superior great bulk. Stealth Rock support can be provided by Registeel, as it has good synergy with Gastrodon. Uxie and Mespirit can not only set up Stealth Rock, but can also cripple the opponent's team with Thunder Wave. Unfortunately, most competent Spikes users lack defensive synergy with Gastrodon. Prime examples of such Pokemon are Cloyster and Omastar.</p>

(Qwilfish probably deserves a mention much more than those two. Roselia and Cacturne would be good... but they kinda "suck"... so not sure about the mention. Oglemi/someone else should comment unless you want to put it in regardless.)

[Optional Changes]

<p>Gastrodon has a few other options that it can utilize. Stone Edge is a worthy option on the Curse set, as it gives Gastrodon a weapon to use against foes such as Altaria and Mantine; in addition to that, Grass-types who that resist both of Gastrodon's STAB attacks are hit for neutral damage by Stone Edge. Yawn is a decent option that allows Gastrodon to put an opposing Pokemon to sleep or to force switches. Rest and Sleep Talk can be used to rid Gastrodon of status, although that very much limits its two other move options, not to mention that Recover is the superior recovery option in general. (in Curse's AC unless you're talking about something else like restalk/surf/toxic, then maybe state it along that line?) Something interesting to note is that Interestingly, Gastrodon learns both Counter and Mirror Coat, which could potentially be used to nab a surprise KO on unsuspecting attackers. While these could potentially be used to nab a surprise KO on unsuspecting attackers However, they will be a waste of a moveslot if you fail to predict correctly, and lose their surprise element after they have been used once. Despite raising both Defense and Special Defense, Stockpile is not always effective, as opponents tend to switch in their Grass-types straight away. Such a set is also very prone to critical hits overtime and doesn't really threaten the foe.</p>

[Counters]

<p>The most obvious counters for a Pokemon of Gastrodon's typing are Grass-types. Tangrowth and Venusaur are good examples, as they can switch in on almost all of the sea slug's attacks and proceed to OHKO it with their STAB moves. Bulky Water-types such as Milotic and Blastoise take little damage from Gastrodon's attacks, and can wear it down slowly with Toxic or hit it with Hidden Power Grass, although it is worth noting that certain Gastrodon variants also carry Toxic. Ludicolo can set up a Substitute or Swords Dance on Gastrodon, as it resists both its of the sea slug's STAB attacks and takes pitiful damage from Ice Beam. Both Chansey and Clefable can easily take on the support set thanks to their sky-high Special Defense and HP stats, although without Toxic, they both can do little to the Curse set without getting damaged themselves. Chansey's main form of offense against Gastrodon is to poison it, as Gastrodon too boasts excellent HP and can easily take several Seismic Toss before healing off the damage with Recover. (IDK about you, but toxicing that curse gastrodon is basically crippling it, amazingly well i should add; hp doesn't affect toxic either, but yeah, it does for seismic toss) Clefable, however, has access to several tricks up its sleeve. Trick variants can easily send Gastrodon a crippling Choice item (sticky hold yo), while Encore, which can lock it Gastrodon into a single move for several turns, allowing a teammate (or even Clefable itself) to set up freely.</p>


"Who" should be accompanied by "he/she", so they've been changed to "that/which" in your analysis. Otherwise, not bad, just some issues with the information.
 
Thank you Flora, Regarding the last paragraph, I meant to say that after a Curse or two Chansey will not like taking a Waterfall to the face. I'll rearrange that sentence to make it clearer.

edit: Can a GP member check this sentence before I change the title of this analysis to DONE:

Qwilfish with its unique typing, has a slightly better time working with Gastrodon; it being able to set up both Spikes and Toxic Spikes while also taking neutral damage form Grass-type attacks. However it is quite fragile and will not like taking a boosted Leaf Storm in the face.

edit 2: Checked by user Jumpluff. Thanks.

So the sentence now reads:
Qwilfish, with its unique typing, has a slightly better time working with Gastrodon; it can set up both Spikes and Toxic Spikes, and takes neutral damage form Grass-type attacks. However it is quite fragile and will not like taking a boosted Leaf Storm in the face.
 

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