Emboar (Analysis)

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
QC Checked: 2/2
GP Checked: 2/2


Emboar

[Overview]

<p>Emboar is a fantastic Trick Room Pokemon, and with its sky-high Attack and low Speed, it can sweep through teams with ease. Its weakness to Water is a severe hindrance, as a Water Spout from Jellicent or a Surf from Hydregion will easily take it out, but despite this, Emboar is a great pick for any Trick Room team, and has great staying power with its high HP.</p>

[SET]
name: Physical Attacker
move 1: Flare Blitz
move 2: Hammer Arm
move 3: Rock Slide
move 4: Protect / Wild Charge
item: Life Orb
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Flare Blitz is Emboar's main STAB attack, dealing lots of damage at the cost of 1/3 recoil damage. Hammer Arm is Emboar's other STAB move, and comes with the added boon of lowering Emboar's Speed by one stage, which is very useful under Trick Room. Rock Slide is used for coverage and hits Thundurus and Tornadus, who can otherwise OHKO Emboar with their STAB Flying-type attacks, for super effective damage. Rock Slide also covers Chandelure, who resists both of Emboar's STABs. In the last slot, Protect is used to allow Emboar to stay alive long enough for its partner to KO an opposing threat or get Trick Room set up. Wild Charge can be used to hit Jellicent, but Protect is usually the superior option.</p>

[ADDITIONAL COMMENTS]

<p>Emboar dies quickly, despite its bulk, due to its common weaknesses and Flare Blitz recoil, and while Life Orb compounds the problem, it grants a very welcome offensive boost to enhance Emboar's destructive performance during its limited time.</p>

<p>Emboar needs Trick Room support to really do anything, otherwise it can be easily outsped and OHKOed. Common Trick Room users like Jellicent, Reuniclus, and Musharna are helpful. Anything that can handle Jellicent is a welcome partner, as Jellicent stops Emboar cold. Musharna is excellent with Emboar, as it can use Helping Hand to give Emboar even more power.</p>

[Other Options]

<p>Brick Break can be used if you don't like Hammer Arm's 90% accuracy, but the power drop is usually not worth the slight accuracy increase. If the recoil from Flare Blitz turns you away, Heat Crash has no recoil, though its damage varies on the target's weight, only making it as powerful as Flare Blitz in the case of very light-weight Pokemon such as Amoonguss. This variable damage output makes Flare Blitz the decidedly more attractive option. Head Smash is an option instead of Rock Slide for an immense power increase but the at the cost of much lower accuracy and recoil. Furthermore, Head Smash only hits one opponent. A specially oriented set could be viable, utilizing Emboar's wide special movepool, but Emboar's middling Special Attack makes this a decidedly unattractive option.</p>

<p>If the slow, bulky, hard-hitting Pokemon of Trick Room is not your style, Emboar could be used on a team with Tailwind support, attempting to quickly attack and KO the opposition before they get a chance to move. When utilizing a faster set, Superpower should be used over Hammer Arm so as not to lower Emboar's Speed. Concern over Superpower's Attack and Defense drop should be dismissed, as Emboar is likely not living long enough for the drops to matter.</p>

[Checks and Counters]

<p>Jellicent is a hard counter for Emboar without Wild Charge, as Emboar can't touch Jellicent and is easily defeated with either Water Spout or Surf in return. Even with Wild Charge, Emboar struggles to 2HKO Jellicent. Hydreigon can outspeed and OHKO Emboar with Surf if Trick Room is not up.</p>
 

Huy

INSTANT BALLS
is a Community Leader Alumnusis a Smogon Discord Contributor Alumnus
Made me hungry for bacon, but it was a fun TR sweeper to use with some unique coverage.

QC Approved 2/2
 
Needs more Mix Set. With Boil Over (or Scald, or whatever) and Flare Blitz, and Wild Volt, and Grass Knot.

With fantastic coverage, the mix set wouldn't suck horribly. Or, something. I dunno. It could be interesting. Or something. Could also go with Focus Blast, or something.

With base 100 SpA, and 123 Attack, Mix is, in my mind, valid.
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
A mixed set simply does not hit hard enough. With perfect coverage in its dual STAB moves, both of which come from a significantly higher stat than its Special Attack, along with the split in EVs necessary to effectively use a mixed set, it's simply not worth it, nor is it anywhere near as useful as a pure physical set.
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Like Terrakion, go through this and replace the Japanese names with English names.
Fixed, I think I got it all unless I overlooked one or two.

EDIT: O__O I think you made some spaces to even it out that I accidentally deleted, I didn't know they had been placed in there by you and thought I had messed up, sorry. :/
 

Chou Toshio

Over9000
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Emboar

[Overview]

<p>Emboar is a fantastic Trick Room Pokemon, and with it's its sky high attack and low Speed it can sweep through teams with ease. However, its weakness to Water is a bane severe hindrance to for Emboar, as a Water Spout from Burungeru Jellicent or a Surf from Sazandora will easily take it out. Despite this, Emboar is a great pick for Trick Room teams, and has great staying power with it's high HP.</p>

[SET]
Name: Physical Attacker
Move 1: Flare Blitz
Move 2: Hammer Arm
Move 3: Rock Slide
Move 4: Protect / Wild Volt
Nature: Brave
Item: Life Orb
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 0 Spe

[SET COMMENTS]

<p>Flare Blitz is Emboar's main STAB attack, dealing lots of damage, but at the cost of 1/3 of the damage given hitting Emboar as well recoil damage. Hammer Arm is Emboar's other STAB move, and comes with the added boon of lowering Emboar's Speed by one stage, which is very useful when under Trick Room is up. Rock Slide is there used for coverage, and hits Thundurus and Tornadus for Super Effective damage, Pokemon that otherwise can OHKO Emboar with a Flying move. Rock Slide also covers Chandelure, which resists both of Emboar's STABs. Head Smash can be used for a significant power increase, but at comes with the cost of accuracy and taking recoil damage. In the last slot Protect is used so that to allow Emboar to stay could alive long enough for it's partner to KO an opposing threat or get Trick Room set up. Wild Volt can be used to for hit Jellicent, but Protect is usually the superior option.</p>

[ADDITIONAL COMMENTS]

<p>Emboar is dying dies quickly due to common weaknesses and recoil, so and while Life Orb compounds the problem, it grants a very welcome offensive boost to enhance Emboar's destructive performance during its limited time gives it an extra punch before dying.</p>

<p>Emboar needs Trick Room support to really do anything, otherwise he it can easily be OHKOed. Common Trick Room users like Jellicent, Reuniclus, and Musharna are helpful. Anything that can handle Burungeru Jellicent is much needed a welcome partner, as Jellicent stops Emboar cold. Musharna is excellent for non-LO with Emboar not using Life Orb, as it can use Helping Hand to give Emboar the boost it lacks.</p>

[Other Options]

<p>Brick Break can be used if you don't like Hammer Arm's 90 accuracy, but the power drop is usually not worth it the accuracy increase. Head Smash is an option instead of Rock Slide, for an immense power increase but the at the cost of much lower accuracy and recoil damage. In addition Furthermore, Head Smash only hits one opponent. A Specially-oriented set could be viable, due utilizing to Emboar's wide special movepool, but is not recommended because of Emboar's middling Special Attack Emboar's middling Special Attack makes this a decidedly unattractive option.</p>

[Checks and Counters]

<p>Jellicent is a hard counter for Emboar without Wild Volt, as Emboar can't touch Jellicent and gets OHKOed is easily defeated by Water Spout or Surf in return. Even with Wild Volt, Emboar struggles to 2HKO Jellicent. Hydreigon with Surf can outspeed and OHKO Emboar if Trick Room is not up.</p>

1/2
 

Ace Emerald

Cyclic, lunar, metamorphosing
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I hate to be so unspecific, but isn't there a better spread then 252 hp for defenses? It's hp is high, so a more effective spread would raise the defenses. I'm pretty sure there's an applet to do that somewhere...
 
[Overview]

<p>Emboar is a fantastic Trick Room Pokemon, and with it's its sky high attack and low Speed, it can sweep through teams with ease. However, its weakness to Water is a severe hindrance to Emboar, as a Water Spout from Jellicent or a Surf from Sazandora will easily take it out. Despite this, Emboar is a great pick for Trick Room teams, and has great staying power with it's its high HP.</p>

[SET]
Name: Physical Attacker
Move 1: Flare Blitz
Move 2: Hammer Arm
Move 3: Rock Slide
Move 4: Protect / Wild Volt
Nature: Brave
Item: Life Orb
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 0 Spe

[SET COMMENTS]

<p>Flare Blitz is Emboar's main STAB attack, dealing lots of damage, but at the cost of 1/3 recoil damage. Hammer Arm is Emboar's other STAB move, and comes with the added boon of lowering Emboar's Speed by one stage, which is very useful under Trick Room. Rock Slide is used for coverage and hits Thundurus and Tornadus for Super Effective damage, Pokemon that otherwise can OHKO Emboar with a Flying move who can otherwise OHKO Emboar with their Flying-type moves. Rock Slide also covers Chandelure, which resists both of Emboar's STABs. Head Smash can be used for a significant power increase, but comes with the cost of accuracy and recoil damage. In the last slot, Protect is used to allow Emboar to stay alive long enough for it's its partner to KO an opposing threat or get Trick Room set up. Wild Volt can be used to hit Jellicent, but Protect is usually the superior option.</p>

[ADDITIONAL COMMENTS]

<p>Emboar dies quickly due to common weaknesses and recoil, and while Life Orb compounds the problem, it grants a very welcome offensive boost to enhance Emboar's destructive performance during its limited time.</p>

<p>Emboar needs Trick Room support to really do anything, otherwise it can easily be outsped and OHKOed. Common Trick Room users like Jellicent, Reuniclus, and Musharna are helpful. Anything that can handle Jellicent is a welcome partner, as Jellicent stops Emboar cold. Musharna is excellent for with Emboar not using Life Orb, as it can use Helping Hand to give Emboar the boost it lacks.</p>

[Other Options]

<p>Brick Break can be used if you don't like Hammer Arm's 90 accuracy, but the power drop is usually not worth the accuracy increase. Head Smash is an option instead of Rock Slide for an immense power increase, but the at the cost of much lower accuracy and recoil damage. Furthermore, Head Smash only hits one opponent. A Specially oriented set could be viable, utilizing Emboar's wide special movepool, but Emboar's middling Special Attack makes this a decidedly unattractive option.</p>

[Checks and Counters]

<p>Jellicent is a hard counter for Emboar without Wild Volt, as Emboar can't touch Jellicent and is easily defeated by Water Spout or Surf in return. Even with Wild Volt, Emboar struggles to 2HKO Jellicent. Hydreigon with Surf can outspeed OHKO and Emboar if Trick Room is not up.</p>
Hello
Bye
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Changes in bold
Removals in red
Comments in bold red

[Overview]

<p>Emboar is a fantastic Trick Room Pokemon, and with its sky-high Attack and low Speed, (comma) it can sweep through teams with ease. However, Its weakness to Water is a severe hindrance to Emboar, as a Water Spout from Jellicent or a Surf from Sazandora will easily take it out, but despite this, Emboar is a great pick for any Trick Room team, and has great staying power with its high HP.</p>

[SET]
Name: Physical Attacker
Move 1: Flare Blitz
Move 2: Hammer Arm
Move 3: Rock Slide
Move 4: Protect / Wild Volt
Nature: Brave
Item: Life Orb
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 0 Spe

[SET COMMENTS]

<p>Flare Blitz is Emboar's main STAB attack, dealing lots of damage, but at the cost of 1/3 recoil damage. Hammer Arm is Emboar's other STAB move, and comes with the added boon of lowering Emboar's Speed by one stage, which is very useful under Trick Room. Rock Slide is used for coverage and hits Thundurus and Tornadus for Super Effective damage, who could otherwise OHKO Emboar with their STAB Flying-type attacks, for super effective damage. Rock Slide also covers Chandelure, who resists both of Emboar's STABs. In the last slot, Protect is used to allow Emboar to stay alive long enough for its partner to KO an opposing threat or get Trick Room set up. Wild Volt can be used to hit Jellicent, but Protect is usually the superior option.</p>

[ADDITIONAL COMMENTS]

<p>Emboar dies quickly, despite its bulk, due to its common weaknesses and Flare Blitz's recoil, and while Life Orb compounds the problem, it grants a very welcome offensive boost to enhance Emboar's destructive performance during its limited time.</p>

<p>Emboar needs Trick Room support to really do anything, otherwise it can be easily outsped and OHKOed. Common Trick Room users like Jellicent, Reuniclus, and Musharna are helpful. Anything that can handle Jellicent is a welcome partner, as Jellicent stops Emboar cold. Musharna is excellent with Emboar not using Life Orb, as it can use Helping Hand to give Emboar even more power.</p>

[Other Options]

<p>Brick Break can be used if you don't like Hammer Arm's 90% accuracy, but the power drop is usually not worth the slight accuracy increase. Head Smash is an option instead of Rock Slide for an immense power increase but the at the cost of much lower accuracy and recoil damage. Furthermore, Head Smash only hits one opponent. A specially oriented set could be viable, utilizing Emboar's wide special movepool, but Emboar's middling Special Attack makes this a decidedly unattractive option.</p>

[Checks and Counters]

<p>Jellicent is a hard counter for Emboar without Wild Volt, as Emboar can't touch Jellicent and is easily defeated with either Water Spout or Surf in return. Even with Wild Volt, Emboar struggles to 2HKO Jellicent. Hydreigon with Surf can outspeed and OHKO Emboar with Surf if Trick Room is not up.</p>


(2/2)
 

sandman

Bum bum bum bum
is a Forum Moderator Alumnus
Its weakness to Water is a severe hindrance, as a Water Spout from Jellicent or a Surf from Sazandora will easily take it out
Wild Volt -> Wild Charge

BTW congrats on the badge
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Shouldn't Heat Crash, Flame Charge, and Superpower at least get AC mention?
Heat Crash: only useful against really light Pokemon such as Amoonguss (21.1 lbs vs Emboar's 330.7), and it's not consistent enough to be very useful. If you're afraid of recoil I guess you could use it, so I'll go ahead and put it in Other Options.

Flame Charge: takes up a moveslot and Speed boosting is a really bad idea in Doubles (as in just boosting one Pokemon's Speed, Tailwind is very effective), especially VGC 11. If you want Emboar to be fast Tailwind support is generally a better idea.

Superpower: Hammer Arm lowers Emboar's Speed making it more effective in Trick Room, however I suppose with Tailwind support it would be used, although Brick Break doesn't drop Attack and Defense. I'll give it a mention in Other Options.
 

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