Granbull (Update)

Oglemi

Zoltraak
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Here's another one of my all-time favorite NU Pokes. Who couldn't love a face like that?

Granbull is such a forgotten Pokemon, that I doubt anybody knows its stats off-hand, so I'll just post them here so people know what I'm talking about:

90/120/75/60/60/45

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< <3 >

http://www.smogon.com/dp/pokemon/granbull

[Overview]

<p>Granbull is a victim of circumstance; that circumstance being the existence of Ursaring. Ursaring outclasses Granbull in almost every way, sporting a higher Attack stat, a higher Speed stat, access to both Guts and Quick Feet, and to top it all off, it has access to Swords Dance as well. While this in no way makes Granbull a bad Pokemon, it does make it so Granbull will almost never see the light of competitive play. However, it should be made clear that Granbull is every bit as threatening as Ursaring thanks to its monster Attack, STAB Facade, and great movepool. If planning on using Granbull, be sure to make use of its perks over Ursaring, namely its access to Intimidate, Heal Bell, and Thunder Wave. Or, simply use Granbull because it's adorable. Seriously, who couldn't love a face like that?</p>

[SET]
name: Support
move 1: Thunder Wave / Toxic
move 2: Heal Bell
move 3: Return / Body Slam
move 4: Crunch / Earthquake
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

<p>This set is pretty unique to Granbull, and is something Ursaring could never hope to accomplish. The main goal behind this set is to spread either paralysis or poison, and also to be a cleric to the rest of the team with Heal Bell. The fantastic thing about using Granbull as your supporter is that its Attack is actually so high it can threaten opponents with its auxiliary attacks, unlike its fellow Normal-types, such as Chansey, Clefable, and Miltank. Return and Crunch together provide decent neutral coverage, missing out only on Steel-types. Body Slam can be used over Return for the chance to paralyze opposing Ground-types, such as Rhyperior, Dugtrio, and Donphan. The power difference isn't much of an issue, considering there is no Attack investment on this set; however, Return's slightly higher damage output can be helpful when trying to eliminate crippled Pokemon, such as Moltres and Venusaur. Finally, Earthquake can be used over Crunch in the last slot to get a super effective hit on Steel-types, particularly Aggron and Registeel. However, Granbull will then be unable to damage Levitating Ghost-types, and they would be free to set up a Substitute and then do as they please in Granbull's face.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to take advantage of Granbull's decent physical bulk when combined with Intimidate. The Speed EVs allow Granbull to outspeed minimum base 50s, such as Chansey and Registeel. An alternative spread of 252 HP / 4 Def / 252 SpD with a Sassy nature can be used, but Granbull excels in physical defense, and its Special Defense is lackluster even with investment. Low Kick can be used in the last slot, as it damages Registeel and Rhyperior more than Earthquake and is nice for hitting opposing Normal-types such as Kangaskhan for super effective damage; however, Earthquake is better for specific opponents such as Omastar, Arcanine, and Spiritomb. In the end, it really just comes down to personal preference.</p>

<p>When fitting Granbull on a team, you should include teammates that can take advantage of the paralysis and cleric support Granbull provides. Rhyperior is an excellent example of such a Pokemon, as with a majority of the opposing team paralyzed, Rhyperior can easily set up a Substitute and begin wrecking the opposing team. As a bonus, Granbull's Heal Bell is the perfect remedy for one of SubPerior's biggest downfalls, Toxic. As a Normal-type, Granbull has a single weakness to Fighting-type attacks, so including teammates to absorb them is highly recommended. Ghost-types, such as Mismagius and Spiritomb, are the most pertinent answer and they also benefit from Granbull's paralysis and cleric support. Granbull lacks any form of recovery outside of Rest, which is a problem as Granbull is then limited in the number of times in can switch in to absorb physical attacks and provide support, so including Wish support to keep Granbull healthy is another good tactic. Xatu is an interesting teammate to provide Wish support as it is 4x resistant to Fighting-type attacks, and in return Granbull can switch into any Ghost-type attacks aimed at Xatu for free.</p>

<p>While Granbull is not the best physical wall in existence, it is a hard stop to a unique array of physical attackers in UU. Arcanine, Dragon Dance Feraligatr, Scyther, and Kangaskhan lacking Hammer Arm are all stopped cold and crippled by Granbull (assuming Granbull is switching into them with Intimidate). Having teammates who can capitalize on the insurance from Granbull against these Pokemon should definitely be considered for your team. Houndoom is a good example, as any sweep it may attempt is usually stopped cold by the aforementioned Pokemon. Just be extra sure to pack a Ghost-type to absorb any opposing STAB Fighting-type attacks if pairing these two together.</p>

[SET]
name: Quick Feet
move 1: Protect
move 2: Facade
move 3: Crunch
move 4: Close Combat / Low Kick
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>A monster Attack stat, STAB boosted Facade when inflicted by a status condition, and 310 Speed (enough to outpace neutral natured base 105 Speed Pokemon such as Mismagius) with a Jolly nature and Quick Feet activated, combine to make Granbull quite the menacing presence in UU. While Ursaring directly outclasses Granbull with the same exact set, it doesn't prevent Granbull from causing just as much mayhem. If you're gutsy enough, you could even use both Normal-types for a "Double Dragon"-style strategy, where one of the sweepers opens a hole in the opponent's team and the other finishes it off. Protect allows Granbull to activate its Toxic Orb scot-free and also allows it to scout the opponent's next move. STAB Facade is Granbull's main weapon, and even without any Attack boosts, it'll be putting the hurt on a lot of the UU metagame. Crunch crushes Rotom and Mismagius, and Close Combat breaks down Rock- and Steel-types, such as Registeel and Rhyperior. Low Kick is actually a stronger option for Registeel and Rhyperior and comes with the added benefit of not lowering Granbull's defenses; however, Granbull then loses the ability to blast straight through Normal-types, and it's a weaker attack for the lighter-set UU metagame as a whole.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is highly recommended because it allows Granbull to outspeed neutral-natured base 105s, most notably Mismagius, and crush them. An Adamant nature can be used for a little extra power, but Granbull's Attack is already good even with Jolly. Toxic Orb is the recommended item as it reliably inflicts the poison condition on Granbull and boosts its Speed with no other side effects beside the increasing loss in health. Flame Orb cannot be used because, unlike Guts, Quick Feet doesn't negate the Attack drop. It's important to note that, should the need arise, Granbull can switch into a paralyzing move, such as Thunder Wave, and still get the Speed boost from Quick Feet. Unfortunately, the chance to become fully paralyzed still exists. Granbull can also use Life Orb and try to switch into status attacks to activate Quick Feet; however, this strategy is very unreliable, and if Granbull fails to switch into a status move, it's left with just an unboosted Facade for a STAB attack.</p>

<p>Granbull is capable of outpacing a majority of the UU tier, but there are still a few threats that it needs some protection against. Registeel makes a great teammate as it can switch into Swellow, Sceptile, and Alakazam lacking Focus Blast, all of whom are faster than Granbull after Quick Feet, with ease and either eliminate them or paralyze them with Thunder Wave. Granbull can beat Milotic if it switches into both Stealth Rock and a boosted Facade, but is unable to defeat a myriad of other physical walls, such as Tangrowth, Leafeon, Uxie, and Slowbro. Therefore, Venusaur, who can blast the former two into oblivion with Sludge Bomb and defeat Milotic should the need arise with Leaf Storm, and Absol, who can beat the latter two with a boosted Night Slash, make great teammates. Granbull is actually capable of 2HKOing the aforementioned walls if it runs Bulk Up in place of Crunch. If using Bulk Up, Low Kick should be used in place of Close Combat so that the Defense boosts can amount to something and protect Granbull from the ubiquitous priority attacks in UU.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Crunch
move 3: Close Combat
move 4: Ice Punch / Stone Edge
item: Choice Band
ability: Intimidate / Quick Feet
nature: Adamant / Jolly
evs: 132 HP / 252 Atk / 124 Spe

[SET COMMENTS]

<p>Granbull is more than capable of running a bread and butter Choice Band set thanks to its massive base 120 Attack stat. The main idea is to switch in comfortably on a weak physical attack thanks to Granbull's respectable bulk, and then fire off the appropriate move. Return is for reliable STAB, Crunch demolishes any Ghost- and Psychic-types, and Close Combat blasts away any Rock- and Steel-types that stand in Granbull's way. The last slot is up to personal preference; Ice Punch nails Altaria and Torterra, while Stone Edge slices Altaria and Moltres.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow Granbull to outspeed minimum Speed Weezing and Clefable, as well as other slower walls, such as Donphan, Tangrowth, Omastar, Registeel, and Chansey. An alternative spread of 252 Atk / 4 Def / 252 Spe and a Jolly nature can be used if you decide to run Quick Feet over Intimidate. However, Intimidate is the recommended nature as Granbull makes a much more effective bulky Choice Bander. Earthquake can be used in the last slot, but Electric-types are extremely uncommon in UU, and Granbull will get much more mileage out of Ice Punch or Stone Edge.</p>

<p>Ghost-types, such as Rotom and Dusclops, are fantastic teammates to pair with Granbull as they can switch into Fighting-type moves aimed at it for free and proceed to wreak havoc on the opposing team. Even with a Choice Band, Granbull can never hope to break through Tangrowth and Weezing, so Vensaur and Mesprit make amazing teammates to clear the path for Granbull. Choice Band Granbull is pretty self-reliant, so including partners that can take advantage of the holes it creates in the opposing team is paramount. With the opponent's walls diminished, Dragon Dance Feraligatr and Swords Dance Scyther have a much easier time sweeping, just to name a couple.</p>

[Other Options]

<p>As a Normal-type, Granbull's movepool is literally out the wazoo. A Bulk Up set with Intimidate can be run, but Granbull is just too slow and easily countered by Fighting-types. Toxic can replace Thunder Wave on the Support set, but Granbull is a more effective paralysis spreader thanks to its ability to capitalize on the opposing team's loss in Speed. A Trick Room sweeper set with an EV spread of 252 HP / 252 Atk / 4 Def, a Brave nature, and 0 Spe IVs can be used, but Granbull has nothing over its competition in Trick Room and Ursaring will almost always be a better candidate.</p>

<p>Charm can be used in conjunction with Intimidate to really cripple any physical attacker brave enough to stay in on Granbull, but it's usually too situational. The Elemental Fangs can be used, but are too weak in comparison to Granbull's other moves. A SubPunch set can be used, but most times Granbull will be too slow. Superpower and Brick Break are alternative Fighting-type moves to Close Combat and Low Kick, but the latter two are better suited to Granbull's tactics. Payback is a great alternative to Crunch because Granbull will more often than not be slower than the opposition; however, if Granbull does outspeed its opponent, Crunch will be the better option. A RestTalk set is also viable, but, again, Granbull is too slow to use it effectively. Stone Edge and Rock Slide are good options to pair with Earthquake to form the infamous "QuakeEdge" combo, but without STAB on either move, Granbull will be better off using the other moves given. Taunt is a good way to prevent setup sweepers from taking advantage of the Support set, but there's simply no room for it on any of the sets. Finally, Granbull has a myriad of special moves, including Fire Blast, Flamethrower, Overheat, Focus Blast, Thunderbolt, and Shadow Ball; however, they can't be used effectively with Granbull's meager Special Attack stat.</p>

[Checks and Counters]

<p>Weezing, Tangrowth, and Uxie are never 2HKOed by any of Granbull's unboosted moves, and can either cripple it or simply eliminate it with their STAB moves. Fighting-types, such as Hariyama, Hitmonlee, and Hitmontop, will make quick work of Granbull with their STAB moves. Ghost-types are a hard stop to any Granbull lacking Crunch, and Steel-types block any Granbull lacking Close Combat or Earthquake. Typically, strong special attackers, such as Alakazam, Mismagius, and Venusaur, can easily defeat Granbull by hitting it on its weaker defense stat. However, they are unable to switch into any of Granbull's attacks, and the latter two are defeated by the Quick Feet set.</p>
 
A spread of 216 HP / 20 Def / 20 SpD gives better defenses on both sides compared to 252/0/0, and also gives a good residual damage number that takes the (percentage-wise) least damage from Stealth Rock (375), rather than full damage -.- like 384.
 
Wondering what the Granbull's Heal Bell set is offering that Miltank's doesn't? Granbull has a higher attack, but Miltank's defensive stats and speed are all higher and doesn't necessarily even have to run a second attack with Scrappy (although I think Thick Fat would be better for this sort of set). I guess Intimidate does give him better physical bulk, but I'd rather use Miltank :/
 
Not sure if this is worth it, but would something like Thunder Wave + 3 attacks be worth it?? I mean, he's good at spreading paralysis, and it would be nice to see him to good advantage of that by going on a late-game "clean" when he's paralysed everything.
 
Maybe mention Low Kick in the support set, if EQ's main purpose is to hit Regiperior (though you're worse off against Spiritomb, Arcanine, etc).
 
@ Aeron - that seems like a good idea, but I'll wait until Bluewind or whoever to come up with a better EV spread

@ Dan Dan - Doesn't matter if Miltank outclasses Granbull, they play differently, and if the set works, it deserves an analysis.

@ shrang - Maybe, but I have a feeling a set like that would need instant recovery, as it's kind of hard for a Poke to constantly switch in and paralyze things for himself, and then sweep later. If Granbull were to have teammates do the paralysis spreading, then he might as well use a Choice Band.

@ Honko - will add in AC

Thanks guys
 
Possibly mention Trick Room support / set somewhere? Granbull is SLOW, his Speed can be as low as 85 with base 45 Speed, and his movepool is pretty good.
 
Yeah, I'll mention Trick Room sweeper in OC, but just like Crawdaunt, Granbull may be good in it, he's not good enough to warrant an analysis.
 
you have t-wave on the support set as the main move, why use body slam? return should go there since body slam's only perk is paraylsis. also think that toxic should get a slash alongside t-wave, since once people see it's a defensive set they probably will go to milo / donphan / rhyperior / torterra, and toxic is a pretty useful move overall on defensive pokes. twave still in the first slot though.

thinks this looks ready to go, great job as always

*KOFFING*
 
Ok, let's make it quick and simple. I'm not a huge fan of min Speed on CB Granbull simply because you miss on otuspeeding so many Pokemon that hang around that Speed tier, such as Donphan, Tangrowth, Omastar, Clefable, Weezing, Azumarill and so much more. With that in mind, I'd give it 124 Speed EVs, which is enough for Weezing and Clefable (you'll get outrun by speed creep but who does Speed creep!?), and the whole shitbang I have mentioned before.

Support set looks nice, but I'd keep Body Slam there and just slash Return after it, as you'll be missing an easy paralysis when you simply need to attack and against Ground-types. To make it simple, what i have in mind is:

name: Support
move 1: Thunder Wave / Toxic
move 2: Heal Bell
move 3: Body Slam / Return
move 4: Crunch / Earthquake
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 212 Def / 44 Spe

Return can only go with Thunder Wave, otherwise this set is pointless. I have changed the order of Crunch and Earthquake because you really aren't doing much to Registeel, Rhyperior and Regirock; while you have the option of severely hurting Rotom and Mismagius (and they are much more dangerous setting up as well). I added enough Speed for base 50, but it isn't anything huge, so if you think it shouldn't be mentioned I'm ok with that. Outside of that, approved.

PS: Confirming what uragg said, except for the fact he said my sig sucks. He's also awful.
 
bluewind's sig sucks

ok, agree with speed ev addition, mention the 252/252 spread in ac though for more bulk etc etc. for support, i'd say return + twave as first slots and then body slam + toxic as 1st slashes, then telling the reader to use return with twave and body slam with toxic. twave + body slam is kind of redundant in my opinion, and the stuff that you would paralyze with it don't really mind being paralyzed.

so just reverse the order of body slam and return from bluewind's post, bluewind said on irc that while he doesn't agree completely, he doesn't disagree and that this change is fine.
 
I think you should mention that 310 Speed outspeeds only neutral natured base 105s. Also, as far as I'm concerned, there's very little neutral Speed natured Mismagius.
 
GP check on request

GP Check [1/2]

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[Overview]

<p>Granbull is a victim of circumstance; that circumstance being the existence of Ursaring. Ursaring outclasses Granbull in almost every way, sporting a higher Attack stat, a higher Speed stat, access to both Guts and Quick Feet, andto top it all off, it has access to Swords Dance as well to top it all off. While this in no way makes Granbull a bad Pokemon, it does make it so Granbull will almost never see the light of competitive play. However, it should be made clear that ; Granbull is every bit as threatening as Ursaring thanks to its monster Attack, STAB Facade, and great movepool ; it does make it so Granbull will almost never see the light of competitive play. If planning on using Granbull, be sure to make full use of its perks over Ursaring, namely its access to Intimidate, Heal Bell, and Thunder Wave. Or, simply use Granbull because it's adorable. Seriously, who couldn't love a face like that?</p>

[SET]
name: Support
move 1: Thunder Wave / Toxic
move 2: Heal Bell
move 3: Return / Body Slam
move 4: Crunch / Earthquake
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

<p>This set is pretty unique to Granbull, and is something Ursaring could never hope to accomplish. The main goal behind this set is to either spread either paralysis or poison, Toxic and also to be a cleric to the rest of the team with Heal Bell. The fantastic thing about using Granbull as your supporter,(remove) is that its Attack is actually so high it can threaten opponents with its auxilliary auxiliary attacks, unlike its fellow Normal-types Chansey, Clefable, and Miltank. Return and Crunch together provide decent neutral coverage, missing out only on Steel-types. Body Slam can be used over Return for the chance to paralyze opposing Ground-types, such as Rhyperior, Dugtrio, and Donphan. The power difference isn't much of an issue, considering there is no Attack investment on this set; however, Return's slightly higher damage output can be helpful when trying to eliminate crippled Pokemon, such as Moltres and Venusaur. Finally, Earthquake can be used over Crunch in the last slot to get a super effective hit on Steel-types, particularly Aggron and Registeel. However, Granbull will then be unable to damage Levitating Ghost-types, and they would be free to set up a Substitute and then do as they please in Granbull's face.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to take advantage of Granbull's decent physical bulk when combined with Intimidate. The Speed EVs allow Granbull to outspeed minimum base 50s, such as Chansey and Registeel. An alternative spread of 252 HP / 4 Def / 252 SpD with a Sassy nature can be used, but Granbull excels in physical defense, and its Special Defense is lackluster even with investment. Low Kick can be used in the last slot, as it damages Registeel and Rhyperior moreso more than Earthquake and is nice to hit for hitting opposing Normal-types such as Kangaskhan for super effective damage; however, Earthquake is better for specific opponents such as Omastar, Kabutops, Spiritomb, Arcanine, Blaziken, and Drapion [Maybe shorten this list a bit?]. In the end, it really just comes down to personal preference.</p>

<p>When fitting Granbull on a team, you should include teammates that can take advantage of the paralysis and cleric support Granbull provides. Rhyperior is an excellent example of such a Pokemon, as with a majority of the opposing team paralyzed, Rhyperior can easily set up a Substitute and begin wrecking the opposing team. As a bonus, Granbull's Heal Bell is the perfect remedy for one of SubPerior's biggest downfalls, Toxic. As a Normal-type, Granbull has a single weakness to Fighting-type attacks, so including teammates to absorb them is highly recommended. Ghost-types, such as Mismagius and Spiritomb, are the most pertinent answer and they also benefit from Granbull's paralysis and cleric support. Granbull lacks any form of recovery outside of Rest, which is a problem as Granbull is then limited in the number of times in can switch in to absorb physical attacks and provide support, so including Wish support to keep Granbull healthy is another good tactic. Xatu is an interesting and great teammate to provide Wish support as it is 4x resistent resistant to Fighting-type attacks, and in return Granbull can switch into any Ghost-type attacks aimed at Xatu for free.</p>

<p>While Granbull is not the best physical wall in existence, it is a hard stop to a unique array of physical attackers in UU. Arcanine, Dragon Dance Feraligatr, Scyther, and Kangaskhan lacking Hammer Arm are all stopped cold and crippled by Granbull (assuming Granbull is switching into them with Intimidate). Having teammates who can capitalize on the insurance from Granbull against these Pokemon should definitely be considered for your team. Houndoom is a good example, as ExtremeSpeed and Aqua Jet from the former two usually spell death for the hellhound, Scyther can outspeed and smash Houndoom with Brick Break, and Kangaskhan can survive any unboosted attack from Houndoom and KO it in return with Earthquake [what exactly are you trying to say here? Please elaborate]. Just be extra sure to pack a Ghost-type to absorb any opposing STAB Fighting-type attacks if pairing these two together.</p>

[SET]
name: Quick Feet
move 1: Protect
move 2: Facade
move 3: Crunch
move 4: Close Combat / Low Kick
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>A monster Attack stat, STAB boosted Facade when inflicted by a status condition, and 310 Speed (enough to outpace neutral natured base 105s such as Mismagius), with a Jolly nature and Quick Feet activated, combine to make Granbull quite the menacing presence in UU. While Ursaring directly outclasses Granbull with the same exact set, it doesn't prevent Granbull from causing just as much mayhem. If you're gutsy enough, you could even use both Normal-types for a "Double Dragon"-style strategy, where one of the sweepers opens a hole in the opponent's team and the other finishes it off. Protect allows Granbull to activate its Toxic Orb scot-free and also allows it to scout the opponent's next move. STAB Facade is Granbull's main weapon, and even without any Attack boosts, it'll be putting the hurt on a lot of the UU metagame. Crunch crushes Rotom and Mismagius, and Close Combat breaks down any Rock- and Steel-types, such as Registeel and Rhyperior. Low Kick is actually a stronger option for Registeel and Rhyperior and comes with the added benefit of not lowering Granbull's defenses; however, Granbull then loses the ability to blast straight through Normal-types,(comma) and it's a weaker attack for the lighter-set UU metagame as a whole.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is highly recommended because it allows Granbull to outspeed neutral natured base 105s, particularly most notably Mismagius, and crush them. An Adamant nature can be used for a little extra power, but Granbull's Attack is already good even with Jolly. Toxic Orb is the recommended item as it reliably inflicts the poison condition on Granbull and boosts its Speed with no other side effects beside the increasing loss in health. Flame Orb cannot be used because, unlike Guts, Quick Feet doesn't negate the Attack drop. It's important to note that, should the need arise, Granbull can switch into a paralyzing move, such as Thunder Wave, and still get the Speed boost from Quick Feet. Unfortunately, the chance to become fully paralyzed still exists. Granbull can also use Life Orb and try to switch into status attacks to activate Quick Feet; however, this strategy is very unreliable, and if Granbull fails to switch into a status move, it's left with just an unboosted Facade for a STAB attack.</p>

<p>Granbull is capable of outpacing a majority of the UU tier, but there are still a few threats that it needs some protection against. Registeel makes a great teammate as it can switch into Swellow, Sceptile, and Alakazam lacking Focus Blast, all of whom are faster than Granbull after Quick Feet, with ease and either eliminate them or paralyze them with Thunder Wave. Granbull can beat Milotic if it switches into both Stealth Rock and a boosted Facade, but is unable to defeat a myriad of other physical walls, such as Tangrowth, Leafeon, Uxie, and Slowbro. Therefore, Venusaur, who can blast the former two into oblivion with Slude Sludge Bomb and defeat Milotic should the need arise with Leaf Storm, and Absol, who can beat the latter two with a boosted Night Slash, make great teammates. Granbull is actually capable of 2HKOing the aforementioned walls if it runs Bulk Up in place of Crunch. If using Bulk Up, Low Kick should be used in place of Close Combat so that the Defense boosts can amount to something and protect Granbull from the abundance of ubiquitous priority attacks in UU.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Crunch
move 3: Close Combat
move 4: Ice Punch / Stone Edge
item: Choice Band
ability: Intimidate / Quick Feet
nature: Adamant / Jolly
evs: 132 HP / 252 Atk / 124 Spe

[SET COMMENTS]

<p>Granbull is more than capable of running a bread and butter Choice Band set thanks to its massive base 120 Attack stat. The main idea is to switch in comfortably on a weak physical attack thanks to Granbull's respectable bulk, and then fire off the appropriate move. Return is for reliable STAB, Crunch demolishes any Ghost- and Psychic-types, and Close Combat blasts away any Rocks Rock- and Steel-types that stand in Granbull's way. The last slot is up to your personal preference; Ice Punch nails Altaria and Torterra, while Stone Edge slices Altaria and Moltres.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow Granbull to outspeed minimum Speed Weezing and Clefable, as well as other slower walls, such as Donphan, Tangrowth, Omastar, Registeel, and Chansey. An alternative spread of 252 Atk / 4 Def / 252 Spe and a Jolly nature can be used if you decide to run Quick Feet over Intimidate. However, Intimidate is the recommended nature as Granbull makes a much more effective bulky Choice Bander. Earthquake can be used in the last slot, but Electric-types are extremely uncommon in UU, and Granbull will get much more mileage out of Ice Punch or Stone Edge.</p>

<p>Ghost-types, such as Rotom and Dusclops, are fantastic teammates to pair with Granbull as they can switch into Fighting-type moves aimed at it for free and proceed to wreak havoc on the opposing team. Even with a Choice Band, Granbull can never hope to break through Tangrowth and Weezing, so Vensaur and Mesprit make amazing teammates to clear the path for Granbull. Choice Band Granbull is pretty self-reliant, so including partners that can take advantage of the holes it creates in the opposing team is paramount. With the opponent's walls diminished, Dragon Dance Feraligatr and Swords Dance Scyther have a much easier time sweeping, just to name a couple.</p>

[Other Options]

<p>As a Normal-type, Granbull's movepool is literally out the wazoo [I have not the faintest idea what this means. Is it a good or a bad thing?]. A Bulk Up set with Intimidate can be run, but Granbull is just too slow and easily countered by Fighting-types. Toxic can replace Thunder Wave on the Support set, but Granbull is a great more effective paralysis spreader thanks to its ability to capitalize on the opposing team's loss in Speed. A Trick Room sweeper set with an EV spread of 252 HP / 252 Atk / 4 Def, a Brave nature, and 0 Spe IVs can be used, but Granbull has nothing over its competition in Trick Room and Ursaring will almost always be a better candidate.</p>

<p>Charm can be used in conjunction with Intimidate to really cripple any physical attacker brave enough to stay in on Granbull, but it's usually too situational. The Elemental Fangs can be used, but are too weak in comparison to Granbull's other moves. A SubPunch set can be used, but most times Granbull will be too slow. Superpower and Brick Break are alternative Fighting-type moves to Close Combat and Low Kick, but the latter two are better suited to Granbull's tactics. Payback is a great alternative to Crunch because Granbull will more often than not be slower than the opposition; however, if Granbull does outspeed its opponent, Crunch will be the better option. A RestTalk set is also viable, but, again, Granbull is too slow to use it effectively. Stone Edge and Rock Slide are good options to pair with Earthquake to form the infamous "QuakeEdge" combo, but without STAB on either move, Granbull will be better off using the other moves given. Taunt is a good way to prevent setup sweepers from taking advantage of the Support set, but there's simply no room for it on any of the sets. Finally, Granbull has a myriad of special moves, including Fire Blast, Flamethrower, Overheat, Focus Blast, Thunderbolt, and Shadow Ball; however, they can't be used effectively with Granbull's meager Special Attack stat.</p>

[Checks and Counters]

<p>Weezing, Tangrowth, and Uxie are never 2HKOed by any of Granbull's unboosted moves, and can either cripple it or simply eliminate it with their STAB moves. Fighting-types, such as Hariyama, Hitmonlee, and Hitmontop, will make quick work of Granbull with their STAB moves. Ghost-types are a hard stop to any Granbull lacking Crunch, and Steel-types block any Granbull lacking Close Combat and or Earthquake. Typically, strong special attackers, such as Alakazam, Mismagius, and Venusaur, can easily defeat Granbull by hitting it on its weaker defense stat. However, they are unable to switch into any of Granbull's attacks, and the latter two are defeated by the Quick Feet set.</p>

Just about perfect, honestly

unless I'm missing something

contrib_gp.png
 
Thanks a bajillion bmb!

Lol, out the wazoo is a silly American term that is a layman's term for ad infinitum.

EDIT: lol, now that I think about it, it probably comes from Dr. Seuss
 
[Overview]

<p>Granbull is a victim of circumstance; that circumstance being the existence of Ursaring. Ursaring outclasses Granbull in almost every way, sporting a higher Attack stat, a higher Speed stat, access to both Guts and Quick Feet, and to top it all off, it has access to Swords Dance as well. While this in no way makes Granbull a bad Pokemon, it does make it so Granbull will almost never see the light of competitive play. However, it should be made clear that Granbull is every bit as threatening as Ursaring thanks to its monster Attack, STAB Facade, and great movepool. If planning on using Granbull, be sure to make use of its perks over Ursaring, namely its access to Intimidate, Heal Bell, and Thunder Wave. Or, simply use Granbull because it's adorable. Seriously, who couldn't love a face like that?</p>

[SET]
name: Support
move 1: Thunder Wave / Toxic
move 2: Heal Bell
move 3: Return / Body Slam
move 4: Crunch / Earthquake
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 212 Def / 44 Spe

[SET COMMENTS]

<p>This set is pretty unique to Granbull, and is something Ursaring could never hope to accomplish. The main goal behind this set is to spread either paralysis or poison, and also to be a cleric to the rest of the team with Heal Bell. The fantastic thing about using Granbull as your supporter is that its Attack is actually so high it can threaten opponents with its auxiliary attacks, unlike its fellow Normal-types, such as Chansey, Clefable, and Miltank. Return and Crunch together provide decent neutral coverage, missing out only on Steel-types. Body Slam can be used over Return for the chance to paralyze opposing Ground-types, such as Rhyperior, Dugtrio, and Donphan. The power difference isn't much of an issue, considering there is no Attack investment on this set; however, Return's slightly higher damage output can be helpful when trying to eliminate crippled Pokemon, such as Moltres and Venusaur. Finally, Earthquake can be used over Crunch in the last slot to get a super effective hit on Steel-types, particularly Aggron and Registeel. However, Granbull will then be unable to damage Levitating Ghost-types, and they would be free to set up a Substitute and then do as they please in Granbull's face.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are designed to take advantage of Granbull's decent physical bulk when combined with Intimidate. The Speed EVs allow Granbull to outspeed minimum base 50s, such as Chansey and Registeel. An alternative spread of 252 HP / 4 Def / 252 SpD with a Sassy nature can be used, but Granbull excels in physical defense, and its Special Defense is lackluster even with investment. Low Kick can be used in the last slot, as it damages Registeel and Rhyperior more than Earthquake and is nice for hitting opposing Normal-types such as Kangaskhan for super effective damage; however, Earthquake is better for specific opponents such as Omastar, Arcanine, and Spiritomb. In the end, it really just comes down to personal preference.</p>

<p>When fitting Granbull on a team, you should include teammates that can take advantage of the paralysis and cleric support Granbull provides. Rhyperior is an excellent example of such a Pokemon, as with a majority of the opposing team paralyzed, Rhyperior can easily set up a Substitute and begin wrecking the opposing team. As a bonus, Granbull's Heal Bell is the perfect remedy for one of SubPerior's biggest downfalls, Toxic. As a Normal-type, Granbull has a single weakness to Fighting-type attacks, so including teammates to absorb them is highly recommended. Ghost-types, such as Mismagius and Spiritomb, are the most pertinent answer and they also benefit from Granbull's paralysis and cleric support. Granbull lacks any form of recovery outside of Rest, which is a problem as Granbull is then limited in the number of times in can switch in to absorb physical attacks and provide support, so including Wish support to keep Granbull healthy is another good tactic. Xatu is an interesting teammate to provide Wish support as it is 4x resistant to Fighting-type attacks, and in return Granbull can switch into any Ghost-type attacks aimed at Xatu for free.</p>

<p>While Granbull is not the best physical wall in existence, it is a hard stop to a unique array of physical attackers in UU. Arcanine, Dragon Dance Feraligatr, Scyther, and Kangaskhan lacking Hammer Arm are all stopped cold and crippled by Granbull (assuming Granbull is switching into them with Intimidate). Having teammates who can capitalize on the insurance from Granbull against these Pokemon should definitely be considered for your team. Houndoom is a good example, as any sweep it may attempt is usually stopped cold by the aforementioned Pokemon. Just be extra sure to pack a Ghost-type to absorb any opposing STAB Fighting-type attacks if pairing these two together.</p>

[SET]
name: Quick Feet
move 1: Protect
move 2: Facade
move 3: Crunch
move 4: Close Combat / Low Kick
item: Toxic Orb
ability: Quick Feet
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>A monster Attack stat, STAB boosted Facade when inflicted by a status condition, and 310 Speed (enough to outpace neutral natured base 105 Speed Pokemon such as Mismagius), with a Jolly nature and Quick Feet activated, combine to make Granbull quite the menacing presence in UU. While Ursaring directly outclasses Granbull with the same exact set, it doesn't prevent Granbull from causing just as much mayhem. If you're gutsy enough, you could even use both Normal-types for a "Double Dragon"-style strategy, where one of the sweepers opens a hole in the opponent's team and the other finishes it off. Protect allows Granbull to activate its Toxic Orb scot-free and also allows it to scout the opponent's next move. STAB Facade is Granbull's main weapon, and even without any Attack boosts, it'll be putting the hurt on a lot of the UU metagame. Crunch crushes Rotom and Mismagius, and Close Combat breaks down Rock- and Steel-types, such as Registeel and Rhyperior. Low Kick is actually a stronger option for Registeel and Rhyperior and comes with the added benefit of not lowering Granbull's defenses; however, Granbull then loses the ability to blast straight through Normal-types, and it's a weaker attack for the lighter-set UU metagame as a whole.</p>

[ADDITIONAL COMMENTS]

<p>A Jolly nature is highly recommended because it allows Granbull to outspeed neutral-natured base 105s, most notably Mismagius, and crush them. An Adamant nature can be used for a little extra power, but Granbull's Attack is already good even with Jolly. Toxic Orb is the recommended item as it reliably inflicts the poison condition on Granbull and boosts its Speed with no other side effects beside the increasing loss in health. Flame Orb cannot be used because, unlike Guts, Quick Feet doesn't negate the Attack drop. It's important to note that, should the need arise, Granbull can switch into a paralyzing move, such as Thunder Wave, and still get the Speed boost from Quick Feet. Unfortunately, the chance to become fully paralyzed still exists. Granbull can also use Life Orb and try to switch into status attacks to activate Quick Feet; however, this strategy is very unreliable, and if Granbull fails to switch into a status move, it's left with just an unboosted Facade for a STAB attack.</p>

<p>Granbull is capable of outpacing a majority of the UU tier, but there are still a few threats that it needs some protection against. Registeel makes a great teammate as it can switch into Swellow, Sceptile, and Alakazam lacking Focus Blast, all of whom are faster than Granbull after Quick Feet, with ease and either eliminate them or paralyze them with Thunder Wave. Granbull can beat Milotic if it switches into both Stealth Rock and a boosted Facade, but is unable to defeat a myriad of other physical walls, such as Tangrowth, Leafeon, Uxie, and Slowbro. Therefore, Venusaur, who can blast the former two into oblivion with Sludge Bomb and defeat Milotic should the need arise with Leaf Storm, and Absol, who can beat the latter two with a boosted Night Slash, make great teammates. Granbull is actually capable of 2HKOing the aforementioned walls if it runs Bulk Up in place of Crunch. If using Bulk Up, Low Kick should be used in place of Close Combat so that the Defense boosts can amount to something and protect Granbull from the ubiquitous priority attacks in UU.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Crunch
move 3: Close Combat
move 4: Ice Punch / Stone Edge
item: Choice Band
ability: Intimidate / Quick Feet
nature: Adamant / Jolly
evs: 132 HP / 252 Atk / 124 Spe

[SET COMMENTS]

<p>Granbull is more than capable of running a bread and butter Choice Band set thanks to its massive base 120 Attack stat. The main idea is to switch in comfortably on a weak physical attack thanks to Granbull's respectable bulk, and then fire off the appropriate move. Return is for reliable STAB, Crunch demolishes any Ghost- and Psychic-types, and Close Combat blasts away any Rock- and Steel-types that stand in Granbull's way. The last slot is up to personal preference; Ice Punch nails Altaria and Torterra, while Stone Edge slices Altaria and Moltres.</p>

[ADDITIONAL COMMENTS]

<p>The EVs allow Granbull to outspeed minimum Speed Weezing and Clefable, as well as other slower walls, such as Donphan, Tangrowth, Omastar, Registeel, and Chansey. An alternative spread of 252 Atk / 4 Def / 252 Spe and a Jolly nature can be used if you decide to run Quick Feet over Intimidate. However, Intimidate is the recommended nature as Granbull makes a much more effective bulky Choice Bander. Earthquake can be used in the last slot, but Electric-types are extremely uncommon in UU, and Granbull will get much more mileage out of Ice Punch or Stone Edge.</p>

<p>Ghost-types, such as Rotom and Dusclops, are fantastic teammates to pair with Granbull as they can switch into Fighting-type moves aimed at it for free and proceed to wreak havoc on the opposing team. Even with a Choice Band, Granbull can never hope to break through Tangrowth and Weezing, so Vensaur and Mesprit make amazing teammates to clear the path for Granbull. Choice Band Granbull is pretty self-reliant, so including partners that can take advantage of the holes it creates in the opposing team is paramount. With the opponent's walls diminished, Dragon Dance Feraligatr and Swords Dance Scyther have a much easier time sweeping, just to name a couple.</p>

[Other Options]

<p>As a Normal-type, Granbull's movepool is literally out the wazoo. A Bulk Up set with Intimidate can be run, but Granbull is just too slow and easily countered by Fighting-types. Toxic can replace Thunder Wave on the Support set, but Granbull is a more effective paralysis spreader thanks to its ability to capitalize on the opposing team's loss in Speed. A Trick Room sweeper set with an EV spread of 252 HP / 252 Atk / 4 Def, a Brave nature, and 0 Spe IVs can be used, but Granbull has nothing over its competition in Trick Room and Ursaring will almost always be a better candidate.</p>

<p>Charm can be used in conjunction with Intimidate to really cripple any physical attacker brave enough to stay in on Granbull, but it's usually too situational. The Elemental Fangs can be used, but are too weak in comparison to Granbull's other moves. A SubPunch set can be used, but most times Granbull will be too slow. Superpower and Brick Break are alternative Fighting-type moves to Close Combat and Low Kick, but the latter two are better suited to Granbull's tactics. Payback is a great alternative to Crunch because Granbull will more often than not be slower than the opposition; however, if Granbull does outspeed its opponent, Crunch will be the better option. A RestTalk set is also viable, but, again, Granbull is too slow to use it effectively. Stone Edge and Rock Slide are good options to pair with Earthquake to form the infamous "QuakeEdge" combo, but without STAB on either move, Granbull will be better off using the other moves given. Taunt is a good way to prevent setup sweepers from taking advantage of the Support set, but there's simply no room for it on any of the sets. Finally, Granbull has a myriad of special moves, including Fire Blast, Flamethrower, Overheat, Focus Blast, Thunderbolt, and Shadow Ball; however, they can't be used effectively with Granbull's meager Special Attack stat.</p>

[Checks and Counters]

<p>Weezing, Tangrowth, and Uxie are never 2HKOed by any of Granbull's unboosted moves, and can either cripple it or simply eliminate it with their STAB moves. Fighting-types, such as Hariyama, Hitmonlee, and Hitmontop, will make quick work of Granbull with their STAB moves. Ghost-types are a hard stop to any Granbull lacking Crunch, and Steel-types block any Granbull lacking Close Combat or Earthquake. Typically, strong special attackers, such as Alakazam, Mismagius, and Venusaur, can easily defeat Granbull by hitting it on its weaker defense stat. However, they are unable to switch into any of Granbull's attacks, and the latter two are defeated by the Quick Feet set.</p>

2/2
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The first two sentences of the Overview could use some improvement. The semicolon in the first sentence doesn't work since the second half is not an independent clause, and the second sentence is just kind of long and awkward.
Granbull is a victim of circumstance, that circumstance being the existence of Ursaring. Ursaring outclasses Granbull in almost every way, sporting higher Attack and Speed stats, access to both Guts and Quick Feet, and Swords Dance to top it all off, it has access to Swords Dance as well.
That flows a little better imo. Not gonna check the rest since I know you're a solid writer and I trust the GP crew (and also I'm tired), but you might wanna give it another readthrough just in case there's any other sticky parts.
 
I think the second sentence is fine the way it is, but in all honesty the best way to change that sentence is by messing with the list order. Perhaps
Granbull is outclassed by Ursaring in almost every way; Ursaring has higher Attack, higher Speed, can use Swords Dance, and has access to both Guts and Quick Feet.

However, I agree with your first sentence semicolon removal.
 
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