First of all, hi everybody, and welcome to my first RMT, or to my first post in a long while.
I've been playing Gen V since it's release on PO, and I've went through multiple stages of teambuilding. First, i tried to adapt my DP team to BW, failing miserably. Overcame by weather, i tried a SS team, and after much tinkering I think i've found my team, so I'm posting it here so i could get more info on how to improve it and make it more worthwile. I've caped at 165th in Smogon's server at 1285 rank points.
Anyways, going on with it.
Team Overview
In Depth
Eadgar (Hippowdon) (M) @ Leftovers Trait: Sand Stream
EVs: 188 HP / 160 Atk / 160 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Ice Fang
- Slack Off
Hippowdon is my usual lead, he sets up rocks and sandstorm and can take hits quite well. Slack Off is recovery of course, EQ is for stab and Ice Fang is for those pesky dragons. I've tinkered with tyranitar for a while, but i ended choosing Hippo due to better defences and more durability.
Primadonna (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 200 HP / 56 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Wish
- Trick
- Iron Head
Rachi is my backup lead. Trick cripples walls such as Blissey, Burungero and Skarmory who think they can come in scoff free. It also gives the middle finger to Evolution stone users. Thunder Wave is probably my team's biggest asset, lowering speeds dramaticly, essential for Latios or Landlos coming in later on and set up without much need for speed. Iron Head is here simply for lack of better support option. Wish grants my entire team some sort of recovery. Apart from these roles, Primadonna is also my team's special wall, in particular ice moves, my bane of existence.
Beyblade (Nattorei) (M) @ Leftovers
Trait: Iron Barbs
EVs: 100 HP / 252 Def / 156 SDef
Impish Nature (+Def, -SAtk)
- Power Whip
- Spikes
- Thunder Wave
- Leech Seed
Quite honestly my biggest player, Nattorei is quite simply amazing. I use it more as a leech seed annoyer and paralisis spreader rather than Spiker. Fire types tend to switch in a lot, and thanks to that i prefer to Thunder wave more often than leech seed and spikes. Only after i feel relatively safe do I start stacking them needles. Power Whip is there to counter even more water types and to break some balloons.
Legretta (Doryuuzu) (F) @ Chople Berry
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Frustration
- Swords Dance
I've tried to stay away from Dory, i really did. I've tried Garchomp, Heatran, Flygon, a toxic Spikes variation of Nidoking (which worked ok), hell even a Rhyperior was tested (with also surprising results). But in the end, i needed a rapid spinner and another Physical threat in my team. Dory was the obvious solution. Rapid Spin to send hazards away, since they hurt 4/6 pokes in my team. Swords Dance on the switch and wreck avoc from there. EQ is stab and Frustration is for neutral coverage. Now, i run a chople berry just in case a mach puncher appears, but since i haven't seen any recently, I've been thinking on running a different item, I'd like some feedback on this please.
John Cleese (Randorosu) (M) @ Choice Scarf
Trait: Sand Power
EVs: 4 HP / 252 Atk / 252 Spd
Lonely Nature (+Atk, -Def)
- Hidden Power [Ice]
- Earthquake
- U-turn
- Stone Edge
Since the beggining I've liked this guy, I used to run a Double Dance set with him, to great success, but i've found the scarf set more and more appealing overtime. EQ tears appart everything, U-Turn scouts and doesn't let Celebi loose. Stone Edge is for coverage and HP Ice is for Gliscor, who is increasingly popular. He is very frail however, so i need t rely on wish passing to keep him aline for extended periods.
MegaMan (Latios) (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psycho Shock
- Hidden Power [Fire]
- Draco Meteor
- Surf
Specs Latios is just too strong. No wonder he's called the blue bomber! DM kills everything not named blissey, tyranitar and Steel types (and even then you need some bulky ones). I tend to be conservative with this guy when i see a Tyranitar on the oposing team, and if any other pursuiter is at bay i use HP fire to scout. Surf is there for some very restricted situations, like Heatran and other Steels. I used to run Tbolt instead, btu skarmory is becoming scarcer the day it seems. Psycho Shock is to beat Blissey/Chancey, even though the last one needs to be tricked out of it's Stone.
Battle Strategy
Really simple in fact. Check the oponent's team and decide optimal lead. Anything weak to ground or that Hippo can take and i lead with him, otherwise Rachi gets loose. On very rare ocasions, i lead with Latios to net a free kill (abcence of Steels/blissey) or with Landlos (scouting). From there on, i try to set up rocks and spread paralisis in the best way possible. After enough is spread, time to bring the big guns. Latios forces a lot of switches racking up entry damage. Landlos demolishes whatever comes in if predicted correctly, and works wonders as a cleaner. Dory clears the field and is a strong Set-upper and Rachi likes to flinch a lot. Nattorei also forces switches, and with some prediction i can score free Leech Seeds. Very rarely i tend to use Natto as a pseudo shield due to iron barbs, but it's really situational. (rxamples include Flinchachi).
Counters/Problematic pokes
Rankuruso
I. Hate. Ranku. He sets up very easily, and rarely can i beat him. That is, unless my rachi has it's scarf, cause if that's the case i end up going to town with hi, due to greedy players spamming calm minds. Still, it's quite a nuisance.
Doryuuzu
Again, this thing i very hard to take down. Life orbed variants can take down Landlos from full health and has a chance of OHKO'ing hippo at 2+. If hippo i down and/or Landlos is weak, i ca already say GG because i've already lost.
Bulky Waters
Bulky waters are a problem not only because of my team's typing, but because of one attack: Boiling Water. If they maneage to burn my Nattorei, I'm in deep trouble. Without proper LS healing and with Power Whip crippled, It's only a matter of time until go down. Still, Latios and Landlos can take some head on, so it's kind of 50/50 on this one.
Ice Beams/Random HP Fire/Ice
Ice bea ruins my team apart from Nattorei and Rachi (and dory, to an extent). I need to play carefully around these attacks, and random HP fires murder my nattorei, which i never like.
So, i guess this is it. Sorry if it's a bit short or lacking in content, it's my first time doing a RMT, so i appreaciate any healpfull criticism both on the ost as in the team. Thanks in advance.
I've been playing Gen V since it's release on PO, and I've went through multiple stages of teambuilding. First, i tried to adapt my DP team to BW, failing miserably. Overcame by weather, i tried a SS team, and after much tinkering I think i've found my team, so I'm posting it here so i could get more info on how to improve it and make it more worthwile. I've caped at 165th in Smogon's server at 1285 rank points.
Anyways, going on with it.
Team Overview
In Depth
Eadgar (Hippowdon) (M) @ Leftovers Trait: Sand Stream
EVs: 188 HP / 160 Atk / 160 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Ice Fang
- Slack Off
Hippowdon is my usual lead, he sets up rocks and sandstorm and can take hits quite well. Slack Off is recovery of course, EQ is for stab and Ice Fang is for those pesky dragons. I've tinkered with tyranitar for a while, but i ended choosing Hippo due to better defences and more durability.
Primadonna (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 200 HP / 56 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Thunder Wave
- Wish
- Trick
- Iron Head
Rachi is my backup lead. Trick cripples walls such as Blissey, Burungero and Skarmory who think they can come in scoff free. It also gives the middle finger to Evolution stone users. Thunder Wave is probably my team's biggest asset, lowering speeds dramaticly, essential for Latios or Landlos coming in later on and set up without much need for speed. Iron Head is here simply for lack of better support option. Wish grants my entire team some sort of recovery. Apart from these roles, Primadonna is also my team's special wall, in particular ice moves, my bane of existence.
Beyblade (Nattorei) (M) @ Leftovers
Trait: Iron Barbs
EVs: 100 HP / 252 Def / 156 SDef
Impish Nature (+Def, -SAtk)
- Power Whip
- Spikes
- Thunder Wave
- Leech Seed
Quite honestly my biggest player, Nattorei is quite simply amazing. I use it more as a leech seed annoyer and paralisis spreader rather than Spiker. Fire types tend to switch in a lot, and thanks to that i prefer to Thunder wave more often than leech seed and spikes. Only after i feel relatively safe do I start stacking them needles. Power Whip is there to counter even more water types and to break some balloons.
Legretta (Doryuuzu) (F) @ Chople Berry
Trait: Sand Throw
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Frustration
- Swords Dance
I've tried to stay away from Dory, i really did. I've tried Garchomp, Heatran, Flygon, a toxic Spikes variation of Nidoking (which worked ok), hell even a Rhyperior was tested (with also surprising results). But in the end, i needed a rapid spinner and another Physical threat in my team. Dory was the obvious solution. Rapid Spin to send hazards away, since they hurt 4/6 pokes in my team. Swords Dance on the switch and wreck avoc from there. EQ is stab and Frustration is for neutral coverage. Now, i run a chople berry just in case a mach puncher appears, but since i haven't seen any recently, I've been thinking on running a different item, I'd like some feedback on this please.
John Cleese (Randorosu) (M) @ Choice Scarf
Trait: Sand Power
EVs: 4 HP / 252 Atk / 252 Spd
Lonely Nature (+Atk, -Def)
- Hidden Power [Ice]
- Earthquake
- U-turn
- Stone Edge
Since the beggining I've liked this guy, I used to run a Double Dance set with him, to great success, but i've found the scarf set more and more appealing overtime. EQ tears appart everything, U-Turn scouts and doesn't let Celebi loose. Stone Edge is for coverage and HP Ice is for Gliscor, who is increasingly popular. He is very frail however, so i need t rely on wish passing to keep him aline for extended periods.
MegaMan (Latios) (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psycho Shock
- Hidden Power [Fire]
- Draco Meteor
- Surf
Specs Latios is just too strong. No wonder he's called the blue bomber! DM kills everything not named blissey, tyranitar and Steel types (and even then you need some bulky ones). I tend to be conservative with this guy when i see a Tyranitar on the oposing team, and if any other pursuiter is at bay i use HP fire to scout. Surf is there for some very restricted situations, like Heatran and other Steels. I used to run Tbolt instead, btu skarmory is becoming scarcer the day it seems. Psycho Shock is to beat Blissey/Chancey, even though the last one needs to be tricked out of it's Stone.
Battle Strategy
Really simple in fact. Check the oponent's team and decide optimal lead. Anything weak to ground or that Hippo can take and i lead with him, otherwise Rachi gets loose. On very rare ocasions, i lead with Latios to net a free kill (abcence of Steels/blissey) or with Landlos (scouting). From there on, i try to set up rocks and spread paralisis in the best way possible. After enough is spread, time to bring the big guns. Latios forces a lot of switches racking up entry damage. Landlos demolishes whatever comes in if predicted correctly, and works wonders as a cleaner. Dory clears the field and is a strong Set-upper and Rachi likes to flinch a lot. Nattorei also forces switches, and with some prediction i can score free Leech Seeds. Very rarely i tend to use Natto as a pseudo shield due to iron barbs, but it's really situational. (rxamples include Flinchachi).
Counters/Problematic pokes
Rankuruso
I. Hate. Ranku. He sets up very easily, and rarely can i beat him. That is, unless my rachi has it's scarf, cause if that's the case i end up going to town with hi, due to greedy players spamming calm minds. Still, it's quite a nuisance.
Doryuuzu
Again, this thing i very hard to take down. Life orbed variants can take down Landlos from full health and has a chance of OHKO'ing hippo at 2+. If hippo i down and/or Landlos is weak, i ca already say GG because i've already lost.
Bulky Waters
Bulky waters are a problem not only because of my team's typing, but because of one attack: Boiling Water. If they maneage to burn my Nattorei, I'm in deep trouble. Without proper LS healing and with Power Whip crippled, It's only a matter of time until go down. Still, Latios and Landlos can take some head on, so it's kind of 50/50 on this one.
Ice Beams/Random HP Fire/Ice
Ice bea ruins my team apart from Nattorei and Rachi (and dory, to an extent). I need to play carefully around these attacks, and random HP fires murder my nattorei, which i never like.
So, i guess this is it. Sorry if it's a bit short or lacking in content, it's my first time doing a RMT, so i appreaciate any healpfull criticism both on the ost as in the team. Thanks in advance.