[Won by HD] Battle! HD vs Limewire (ref: Zarator)

3v3 singles
DQ: 3 days
Restricted moves: 2 uses of Recover/Rest, 5 chills
Arena: Shifting Arena (description below)

This is a special arena that changes every time a Pokemon faints. In addition, at the very start of the battle, the setting is chosen randomly. It is around 60 feet long and 40 feet wide. The arena is outdoors, and the sun is somewhat low.

The arena can change into these settings:

Grass: The battlefield is covered with grass about 5 feet high. The soil is soft, allowing the use of Dig. There is a stream of water running underground.

Water: The arena starts to split in the middle, creating a large channel that is 20 feet deep, 20 feet wide and 60 feet long. In addition, the sides of the arena start to sink in and are filled with water (so that, if you look at the arena from a bird's eye view, you will see a gigantic "H" filled with water).

Desert: Pipes start to erupt from the walls of the arena, filling the entire thing with 10 feet of sand. Large rocks up at random areas. At the end of every round, the referee should tell the trainers if their Pokemon are near these rocks or not.

Ice: Pipes erupt from the walls of the arena and flood the entire place with water. An Ice-type Pokemon owned by the arena master then uses Ice Beam on the water, freezing it. The ice is roughly 10 feet deep and can be melted with Fire-type attacks.
(Reffer's note: I will interpret this the following way. I'll tell you which form the arena is assuming BEFORE you issue your actions - otherwise you would be completely inhibited from issuing something rational. So, if a Pokémon goes KO, at the end of the round I'll tell you the new form assumed by the arena)

Clauses:
All Abilities
Items Disabled
Switch = KO

(note to Limewire: for the next time, remember that Item and Ability clause are up to the Match Challenger, just like the Switch clause - you can't decide them in your Match seeking post)

Now Limewire, please send out your Pokémon.
Then, HD please do the same AND issue your actions.
Then, Limewire please issue your actions.

Arena shifts to... GRASS!

Battle on heroes!
 
i'll send out Yeti, my cubchoo

start out with a dig, then a hone claws, then another dig. if thundah uses Thunder Wave or Flash Cannon during Hone Claws, switch Hone Claws with the last Dig.

Dig~Hone Claws~Dig
--if Thundah uses Thunder Wave or Flash Cannon during Hone Claws, switch Hone Claws with the second Dig
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Fuck GameFreak for not giving Magnemite levitate.

Anyways, use Flash Cannon as Yeti re-surfaces. Then, use Metal Sound as the polar bear uses Claw Sharpen. Finally, when Yeti re-surfaces again, hit it with Flash Cannon again!
 
Round 1



Magnemite
[Thundah] (Genderless)
Nature: Quiet
Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 80
Atk: **
Def: ***
SpA: **** (+1)
SpD: **
Spe: 39 (45 * 1.15)
EC: 0/6
MC: 0
DC: 0/5

Abilities:

Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)

Moves:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Electric Ball(*)
Lock-On(*)
Thunderbolt(*)
Flash Cannon(*)
Volt Change(*)



Cubchoo [Yeti] (Male)*
Nature: Adamant (Special Attack reduced by *; Attack increased by *.)

Type: Ice
Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. (Glalie/Froslass line, Regice, Baibanira line, Furijio, Glaceon and Cubchoo line ONLY: immunity to Sheer Cold, removal of Boiling water's Burn effect, and 50% reduction in burn chance from Fire moves.)

Stats:
HP: 90
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 40

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail.
Self-Conscious (DW): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:
Powder Snow*
Growl*
Bide*
Icy Wind*
Fury Swipes*
Brine*
Endure*
Avalanche*
Ice Punch*
Night Slash*
Hone Claws*
Blizzard*
Dig*


A blade of leaf dances with the wind...

Yeti doesn't waste time and suddendly burrows underground. Thundah quietly awaits the teddybear working its way onto him with Dig. The hit is devastating to the circuits of the metallic eye, but the Chubchoo doesn't get away with it harmless. Silver sparks gather on the iron edges of the Magnemite, and a glowing Flash Cannon blasts right into Yeti's face, leaving deep wounds into his soft, white skin.

His fur still dipped in red, Yeti angrily sharpens his claws, making them dreadfully lethal and accurate. As the little bear Hones his Claws, Thundah emits a weird noise, and produces a Metal Sound which enfeebles Yeti's mind.

Unphazed in his intent, Yeti burrows underground once again, and erupts from his Dig in a lethal whirlwind of claws, putting a large dent in Thundah's metallic hide. The Magnemite, however, concentrates another blinding sphere of argent energy, launching off a Flash Cannon. The Chubchoo's mind is still confused and unclear due to the metal waves still echoing in his head. He doesn't manage to be able to dodge correctly the explosion and get hit right in the face, resulting in a critical hit.




Thundah (Magnemite)
HP 42
Energy 89
Item: None
Other: None


Yeti (Chubchoo)
HP 42
Energy 82
Item: None
Other: +1 Atk, -2 SpD, +1 Acc


Limewire issue his orders first now.
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Yes! Good work Thundah! Use Flash Cannon three times!

Flash Cannon ~ Flash Cannon ~ Flash Cannon
 
zarator as a reminder repeated moves have their energy fees increased, keep that in mind for limewire's moves

Yeti, your directions are clear and simple - use evasive Digging x2 to dodge the first and last Flash Cannons, and throw in an offensive Dig in the middle.

Dig - Dodge~Dig - Attack~Dig - Dodge
 
Round 2


Thundah (Magnemite)
HP 42
Energy 89
Item: None
Other: None


Yeti (Chubchoo)
HP 42
Energy 82
Item: None
Other: +1 Atk, -2 SpD, +1 Acc


Wounded but yet steady and strong, Yeti burrows underground again. Thundah tries to hit him with Flash Cannon, but the lil' bear is already in the depths of the arena.

After a while, Yeti finally surges back and strikes the Magnemite from his Dig, leaving the iron eye severely damaged. However, this time Magnemite doesn't waste time and conjures a deadly silver ball to strike his opponent. The Flash Cannon devastates Yeti, leaving him panting and suffering.

Before Thundah can follow up with another blast, though, the Chubchoo find cover underground, making the Flash Cannon miss again. Now Thundah looks around nervous, waiting to see where Yeti is going to erupt from...



Thundah (Magnemite)
HP 22
Energy 74
Item: None
Other: None


Yeti (Chubchoo)
HP 18
Energy 58
Item: None
Other: None

HD issues his actions first now.
 
dig~dig~dig
---if thundah uses Flash Cannon or basically any other attacking move, use evasive dig
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Evasive dig, eh? Well then, Thundah, use Lock On on Yeti the first time it pops up. Then, use Flash Cannon twice. Yeti will try to dodge them by using evasive dig, but Lock On will always ensure that they hit. Hehehe.....
 
Round 3


Thundah (Magnemite)
HP 22
Energy 74
Item: None
Other: None


Yeti (Chubchoo)
HP 18
Energy 58
Item: None
Other: None


Yeti burrows underground once again, a tad too fast for Thundah to intercept him with his Lock On. He manages to do so once Yeti re-emerges again, but not before taking a nasty hit from Dig.

The Chubchoo goes underground once again (geez, this Arena has more holes than Swiss cheese...), while the Magnemite prepares his attack. However, the damage taken from the second Dig proves fatal for the steel eyeball, which rolls over fainted.


Thundah (Magnemite)
HP 0
Energy N/A
Item: None
Other: Fainted


Yeti (Chubchoo)
HP 18
Energy 44
Item: None
Other: None

Now Limewire has to send out his next Pokémon and issue his actions.

EDIT: my bad^^

Arena turns to... ICE! (cheers up for the Delibirds freezing the battlefield!)
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Goddamnit. I want a refund for this Pokemon >:O

Anyways, I send out Shuriken! (Staryu)

Before I issue my actions though, Zarator, will you tell us what new form the arena takes place before or after HD and I issue our actions?
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
sorry about the wait

Alright, since we can outspeed this bastard it shouldn't be too hard to take down. Now, if Yeti uses Dig, I want you either use Camoflauge if your HP is above 50 or Recover if it is under. If he digs twice and you already used Camoflauge (and your HP is still > 50), use Minimize instead.

For now, fire off a Bubblebeam, then a Thunderbolt, then another Bubblebeam.
 
Round 4


Staryu
[Shuriken] (Genderless)
Nature: Timid

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

HP: 90
Atk: * (-1)
Def: **
SpA: ***
SpD: **
Spe: 98 (85 * 1.15^)

EC: 0/4
MC: 0
DC: 0/5

Abilities:

Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Minimize(*)
Gyro Ball(*)
Ice Beam(*)
Thunderbolt(*)
Surf(*)



Yeti (Chubchoo)
HP 18
Energy 44
Item: None
Other: None


The newly entered Shuriken opens with a cloud of shiny baubles - err, bubbles. The Bubblebeam engulfs Yeti in water, lowering its speed. The Chubchoo shrugs off the foam and summons a frigid breeze to turn the Staryu into a frozen star. However, while it lowers its speed, the Icy Wind barely scratches Shuriken.

The latter decides therefore that it's time to end games (or at least, the first part of them) and zaps Yeti in its place with a powerful Thunderbolt. The Chubchoo barks a last wail before fainting.


Staryu (Shuriken)
HP 84
Energy 89
Item: none
Other: none


Yeti (Chubchoo)
HP 0
Energy N/A
Item: None
Other: Knocked Out

Now HD has to send out a new Pokémon and issue his actions first.

Note to HD: the speed drop from Bubblebeam was inconsequential, since Staryu outspeeds even at -1
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
doesn't the arena change again?

Anyways, that puny bug does not scare me at all. Use Ice Beam, then BubbleBeam. As BlackWidow uses Thunderbolt as her last action, use your own Thunderbolt to cancel the two attack out.
 
Damn you're right :-( I can't really remember changing the arena, apparently...

Arena turns into... WATER!

Please issue your actions again, in same order (HD first, Limewire later). You can post "I keep same actions" if you don't wish to change them.
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Change of plans. Shuriken, dodge the Thunderbolt by jumping into the water. Then, launch two powerful Surfs and try to knock it into the water.

Dodge Tbolt and jump in water ~ Surf ~ Surf
 
Round 5


Joltik [Black Widow] (Female)*
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

Type: Bug/Electric
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
HP: 90
Atk: *(-)
Def: **
SpA: ***
SpD: **
Spe: 75(65*1.15^)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)


Attacks:
String Shot*
Leech Life*
Spider Web*
Thunder Wave*
Screech*
Fury Cutter*
Electric Net*
Bug Bite*
Gastro Acid*
Poison Sting*
Disable*
Cross Poison*
Thunderbolt*
Bug Repellent*
Rain Dance*



Staryu (Shuriken)
HP 84
Energy 89
Item: none
Other: none


Shuriken spins on himself, eager to throw himself into the fight without esitation. With blinding speed, he jumps into the nearby water, but with such celerity a Thunderbolt reach him and zaps him.

The Staryu reacts by summoning, one after the other, two huge tidal waves to submerge Joltik into a watery grave. The lil' spider however is not afraid of the confrontation, and after emerging from the first wave
he emits a weak signal which lowers Shuriken's mind resilience. The Bug Opposition prepares the grounds for a second Thunderbolt, which goes through the wall of water and hit the Staryu without fail.


Joltik (Black Widow)
HP 62
Energy 84
Item: None
Other: None


Staryu (Shuriken)
HP 32
Energy 89
Item: none
Other: -1 Special Attack

Limewire goes first now.

@limewire: I don't think water is the best cover from electricity. That's why I made Thunderbolt hit anyway
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Yeah I'm not very bright nor creative.

Recover ~ Surf ~ Surf

If it disables the first Surf, use Ice Beam in for your third action. If it tries to Twave you during Recover use Surf instead.
 
uhhh

ty for the free moves?

thunderbolt~bug repellent/opposition/w.e~thunderbolt

ALSO ZARATOR READ

limewire's staryu should be at -1 special attack from the bug repellent/opposition/w.e. also if this changes the damage from the previous round thats cool too!
 
Round 6

@HD: My bad, I calculated it as a SpD drop by mistake. Fixed.


Joltik (Black Widow)
HP 62
Energy 84
Item: None
Other: None


Staryu (Shuriken)
HP 32
Energy 89
Item: none
Other: -1 Special Attack


Shocked and damaged by the lightning bolts, Shuriken attempts to regenerate some of his wounds with Recover. However, the Joltik exploits the opening and fires another Thunderbolt, which basically takes away the effects of the Recover.

The Staryu tries to react to the assault by summoning another two tidal waves and make them Surf towards the electric tarantula. Black Widow can't do much to avoid the hits, but rather opts to first weaken the offense with his Bug Repellant, which further enfeebles the Staryu's mental focus. Then, he strikes Shuriken as hard as he can with Thunderbolt, zapping the poor lil' star and finally turrning his red light off, knocking him out.


Joltik (Black Widow)
HP 37
Energy 68
Item: None
Other: None


Staryu (Shuriken)
HP 0
Energy N/A
Item: none
Other: Knocked Out

Arena turns to... ICE! (Another cheers up for the Delibirds!)

Limewire, send out your next Pokémon. Then HD issue your 3 actions (Limewire will do the same afterwards).
 

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