2v2 Singles: Deck Knight versus Its_A_Random! Reffed by Tortferngatr

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yes I get to host a battle with Deck Knight woot!
"Welcome, one and all, to the latest CAP ASB coverage-and boy is it hot over here! CAP ASB founder Deck Knight issued a challenge from the battle tower, and the arena he chose is barrages by a continuous sun!"

Deck Knight said:
Open Battle:

2vs2 Singles
DQ Time: 3 Days
Restricted Moves: 2 Rest/Recovery moves and 5 chills.

Arena: Crimson Plateau

The sun is always shining down on the Crimson Plateau. The wide expanse of elevated rock never sees rain, and indeed cannot, as a curse has been placed upon it. A battle was waged here long ago, and the blood spilled caused the riverbed to dry up in despair. All that remains is a shallow trench about 8 feet wide surrounded by rocks shaped like minature ramps on both sides. The place has a timeless quality to it, as if all time has stopped.

Summary: Sunny Day is in constant effect and Rain Dance or Hail cannot be summoned to the field. There is a shallow trench where the river was that is sourrounded on both sides by ramp-like structures.
"And here comes our challenger by helicopter- Its_A_Random has just come out, ready to respond to the challenge!"

Its_A_Random said:
Deck Knight, I'll take you on.

Switch=KO
One Ability
No Items
"Looks interesting-but what is the battle without Pokemon?" Here is each team:


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)


Stats: 48 / 50 / 68 / 62 / 40 / 60

HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

EC: 1/6
MC: 0
DC: 1/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle(*)
Growl(*)
Dragon Rage(*)
Charge(*)
Thundershock(*)
Rain Dance(*)
Sonicboom(*)
Twister(*)
Spark(*)
Slack Off
Gale

Hydro Pump(*)
Heal Bell(*)
Magnet Rise(*)

Thunderbolt(*)
Flamethrower(*)
Dragon Pulse(*)


Tepig(*) [Ifrit] (M)
Nature: Brave. Adds * to Atk; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).


Stats:

HP: 100
Atk: ****(+)
Def: **
SpA: **
SpD: **
Spe: 39(-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle(*)
Tail Whip(*)
Ember(*)
Odor Sleuth(*)
Defense Curl(*)
Nitro Charge(*)
Smog(*)
Rollout(*)
Take Down(*)

Superpower(*)
Curse(*)
Yawn(*)

Wild Charge(*)
Solarbeam(*)
Flamethrower(*)


Shellos(*) [AquaVelva] (F)
Nature: Quiet. Adds * to SpA; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: **
Def: **
SpA: ****(+)
SpD: ***
Spe: 29(-)

EC: 1/4
MC: 0
DC: 1/5

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.


Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power (Fire 7)(*)
Rain Dance(*)
Recover

Stockpile(*)
Clear Smog(*)
Yawn(*)

Ice Beam(*)
Boil Over(*)
Rest(*)



Hippopotas(*) Stortamus (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle*
Sand-Attack*
Bite*
Yawn*
Take Down*
Dig*
Sand Tomb*
Slack Off*
Curse*
Body Slam*
Roar*
Earthquake*
Rock Slide*


Gligar(*) Capers (M)
Nature: Impish

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ***
Def: ***** (+)
SpA: * (-)
SpD: ***
Spe: 85

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Immunity (DW): (Innate)This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Attacks:
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Night Slash*
Agility*
Baton Pass*
Earthquake*
Rock Slide*
Swords Dance*


"Each side will send out their first Pokemon and select its ability for the match-Deck Knight first, Its_A_Random second. Its_A_Random will then send his Pokemon's actions-followed by Deck Knight's actions. I'll post what happens after that. After that, this order occurs:

da turn order said:
1. Deck Knight moves.
2. Its_A_Random counterattacks.
3. I post.
4. Its_A_Random attacks.
5. Deck Knight counterattacks.
6. I post again.
7. Repeat steps 1-6 until the battle ends.
If a switch occurs at any time during the match, the Pokemon's ability must also be introduced with it.

So what are we waiting for?

LET THE BATTLE BEGIN!"
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I'll start this match off with Hi Jack!


Monohm(*) [Hi Jack!] (M)
Ability: Static
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay, I summon Stortamus the Hippopotas to the field in Defence mode, ability Sand Stream, which I'm not sure if it takes effect due to the field. Anyways, to kick of the match...

Yawn > Curse > Curse
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright Hi Jack! Time to get a move on.

Not sure if Sand Stream will work either. Regardless, drown out Stormamus's Yawn with a sound-breaking Sonicboom.

Follow up with Flamethrower. Even if a Sandstorm is active the sun should still be hot up above.

End the round with Magnet Rise.

Sonicboom ~ Flamethrower ~ Magnet Rise
 
Let's get this match started!


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 100
Boosts: N/A
Status: Normal.
Other: 2 Rest/Recovery moves and 5 chills.

Deck Knight decides to make this match match CAP 8 and send out Hi Jack! the Monohm!

Its_A_Random wastes no time in capitalizing on this, however. He sends out the Ground-typed Hippopotas Stortamus!


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 100
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 90 (10 energy taken for Sand Stream)
Boosts: N/A
Status: Normal.
Other: 2 Rest/Recovery moves and 5 chills.

"The sun is still shining-but it seems like Stortamus' Sand Stream is bypassing the curse of the land! It appears that we have sand and sun occurring at the same time!"

"Hi Jack! starts off the match with a SonicBoom-the wave of power travels towards Hippopotas rapidly. Stortamus, a bit too slow to avoid the assault, is hit as he more calmly Yawns. The wave easily absorbs the Yawn's sonic effect-it looks like things aren't going to be as easy for Stortamus as they seemed!"

"Stortamus Curses at Hi Jack! for how annoying having his Yawn interrupted was. This slows Hippopotas down while buffing its Attack and Defense-but Hi Jack! is unintimidated, and unleashes a long trail of fire through the sands at Hippopotas! The heat of the sun enriches the flame as it moves through the air-and Hippopotas can only Curse again at this new attack. Feeling sassy, Hi Jack! decides to float up and Magnet Rise over his opposition while unleashing a giggle slightly like a lamb's baa, with a slight draconic undertone. The sand constantly whips at it, but it can't take the smug grin off its face."

"Stortamus grunts-and awaits his trainer's orders. Hi Jack!, no matter how sassy it's feeling, is loyal to his trainer, and also awaits the orders of its trainer."

Deck Knight is issuing his orders next.


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 84
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 81
Boosts: N/A
Status: Normal.
Other: Magnet Rise (5 turns left), 2 Rest/Recovery moves and 5 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 75
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 67
Boosts: +2 Attack, +2 Defense, -2 Speed
Status: Normal.
Other: 2 Rest/Recovery moves and 5 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright Hi Jack!, excellent work.

Begin this round with another Flamethrower. After that summon a big Gale, and see if you can blow some of the sand away along with Stormamus. Finsh up with another Flamethrower.

If Stormamus orders Yawn, substitute SonicBoom.

Flamethrower ~ Gale ~ Flamethrower

Sub: Sonicboom if Stormamus Yawns.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
An Okay start for me...

Okay Stortamus, time to get sneaky. First, is the surface is diggable, go & Dig after taking the Flamethrower & come out after the Monohm uses Hurricane/Gale/Whatever its called & pop out right behind it & while its not looking, deliver a nasty +2 Rock Slide & give the floating dragon a nasty surprise. If the surface isn't diggable, Use Curse again, dodge the Gale & deliver a +3 Rock Slide.

Summary of Actions...
If surface is Diggable: Dig > Pop out behind Hi Jack! after Gale is used > Rock Slide
If surface isn't Diggable: Curse > Evade > Rock Slide

Let's hope this works...
 

Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 84
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 81
Boosts: N/A
Status: Normal.
Other: Magnet Rise (5 turns left), 2 Rest/Recovery moves and 5 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 75
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 67
Boosts: +2 Attack, +2 Defense, -2 Speed
Status: Normal.
Other: 2 Rest/Recovery moves and 5 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.


"And we're back!"

"Hi Jack! is happily floating on its own electromagnetic force-and it's so happy, it's firing off another Flamethrower at Stortamus! He's trying to dig, but it seems like he's in the rockier sections of the arena-and he Curses in frustration at his batshit luck."

"Filled with glee, Hi Jack! happily whips up a Gale, a tornado spinning in the middle of the sands. Stortamus tries to evade it-but he's kind of uttered one too many 'd'arvits' to really be able to get out of the way. Not that it matters, though: Hi Jack! forgot that the sun is still shining, and having to account for temperature when creating his tornado decreases the Monohm's ability to aim it at anything-and the Gale barely misses Stortamus!"

"Now a bit frustrated, Monohm uses Flamethrower again, spitting a long trail of fire and flammable liquid at Stortamus. This is far more successful, smacking the Hippopotas in the side. Roaring a expletive too weak to be considered a real curse followed by the word "you," Monohm suddenly finds himself facing many large hunks of rock like swiftly condensed sand coming from Stortamus' sand pile- Rocks slide towards Hi Jack!, and fueled by the raw rage of a potty-mouthed Hippopotas, they strike! Maybe not for massive damage-that requires a double weakness and a really powerful move-but definitely for some!

Hi Jack! is notably starting to sink back to the ground-its Magnet Rise is starting to wear off, and by the end of next round it will dissipate. Stortamus isn't liking all the fire and flames buffeting its relatively poor special defense stat, and it's starting to breathe more heavily, as though it's beginning to tire from the fight...it awaits its orders from the rockier sections of the plateau.

Hi Jack!, who is still doing pretty well despite the Rock Slide and is still floating near the riverbed, also awaits its orders.


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 64
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 59
Boosts: N/A
Status: Normal.
Other: Magnet Rise (2 turns left), 2 Rest/Recovery moves and 5 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 41
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 53
Boosts: +2 Attack, +2 Defense, -2 Speed
Status: Normal.
Other: 2 Rest/Recovery moves and 5 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.


Its_A_Random will go next.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Ouch, that hurt... Alright, first, I want you to recover some lost health by Slacking Off, then, whether the storm by Cursing up & finish off with a +1 Earthquake to cap off the round, or if he starts floating again, deliver a +1 Rock Slide.

Summary of Actions:
Slack Off > Curse > Earthquake or Rock Slide if Hi Jack uses Magnet Rise

Hope we can gain the upper hand here...
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Hi Jack!, Try another Gale and see if you can confuse Stormamus. It's a big risk but I think it will pay off. Then Slack Off for yourself, and Magnet Rise again.

Gale ~ Slack Off ~ Magnet Rise.
 
Round 3


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 64
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 59
Boosts: N/A
Status: Normal.
Other: Magnet Rise (2 turns left), 2 Rest/Recovery moves and 5 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 41
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 53
Boosts: +2 Attack, +2 Defense, -2 Speed
Status: Normal.
Other: 2 Rest/Recovery moves and 5 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.


Hi Jack! starts the round off by spinning, spinning, spinning...and unleashing a mighty GALE! The swirling winds spin around...and despite the harsh sunlight throwing off Hi Jack!'s aim, Deck Knight's gambit paid off, and the swirling winds have knocked over Stortamus and confused it!

Head still spinning, Stortamus manages to Slack Off and recover some health. Somehow, loafing around uses up some energy- but Stortamus curses in spite of its confusion, because Hi Jack! had the same idea to slack off and restore health. It begins to rejuvenate its magnetic flotation, rising into the air again. With little accomplished, Stortamus simply grunts, flips itself back over, and hurls another Rock Slide at Hi Jack!. The rocks barrage Monohm's fluffy body-but they do not do quite as much damage as the gale.

Suddenly, Stortamus's head felt very clear-it seemed like the Confusion nerf was taking effect. Both parties still feel rather healthy after slacking off a little-and both await their trainers' orders. Neither have moved very far from their initial positions this round, due to their consistent usage of ranged moves.

Deck Knight, you go next.


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 67
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 47
Boosts: N/A
Status: Normal.
Other: Magnet Rise (5 turns left), 1 Rest/Recovery moves and 5 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 47
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 31
Boosts: +2 Attack, +2 Defense, -2 Speed
Status: Normal.
Other: 1 Rest/Recovery moves and 5 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
OK Hi Jack! You're doing excellently so far.

We'll continue this round with some more offense. Get near the slowed Stormamus and hit it with Flamethrower. If it tries to Dig away, shoot straight down its hidey-hole, the field is solid rock and it has nothing to cover up its hole with.

Then I want you to preserve your energy and use up a Chill. Finish up the round with another Flamethrower, sending it down Stormamus' hole if it tries to Dig, same as last time.

If Stormamus Yawns, cancel it out with a Sonicboom.

Flamethrower (down hole if necessary) ~ Chill ~ Flamethrower (down hole if necessary)

Sub: Sonicboom to cancel out Yawn
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
We need to get creative...firstly, I want you to Rock Slide, then we'll Chill alongside Hi Jack! to regain some energy yourself. To finish it off, deliver a Sand Attack to see if we can cancel out the Flamethrower.

Summary of Actions:
Rock Slide > Chill > Sand Attack at Flamethrower
If this backfires, then we'll be at a huge disadvantage...
 
Round 4


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 67
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 47
Boosts: N/A
Status: Normal.
Other: Magnet Rise (5 turns left), 1 Rest/Recovery moves and 5 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 47
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 31
Boosts: +2 Attack, +2 Defense, -2 Speed
Status: Normal.
Other: 1 Rest/Recovery moves and 5 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.


"Welcome back!

Energized from last round, Hi Jack! unleashes another trail of thrown flames-and Stortamus is none too happy to take yet another Sun-boosted blast of power!

Of course, Hi Jack! doesn't like taking another Rock Slide from Stortamus.

Both parties Chill-they're starting to get tired. Hi Jack! glares at Stortamus as Stortamus glares back-the tension of the match remains high.

Hi Jack! breaks the tension first-throwing another stream of flame at Stortamus, it responds surprisingly with a Sand Attack, sending a large plume of dust from the arena. It's forced to scrape the rocks and use stored sand in order to even be able to launch the attack damaging it a bit, but it pays off-the huge flume of sand hits the Flamethrower, and after absorbing most of the raw heat of the Flamethrower (although a tiny amount gets through,) it forms tiny bits of molten glass that Hi Jack! can't stand! They get in his fluff. Hi Jack! barely avoids a damaging burn, but he sure isn't liking the feel of the glass in his fluff.

The heat seems to be weakening Hi Jack!'s ability to remain afloat, as well-he falls to the ground. As the heat is dissipating, he'll be able to use Magnet Rise again-he'll have to spend a turn to do it, though.

Both parties await their orders.


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 45
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 52
Boosts: N/A
Status: Glassed-This Pokemon has small shards of glass trapped in its body-the most common cause being molten sand from a Ground-typed move meeting a Fire-typed move. Each action used by this Pokemon takes 1 hitpoint away from this Pokemon from scrapes.
Other: 1 Rest/Recovery moves and 4 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 27
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 38
Boosts: +1 Attack, +1 Defense, -1 Speed
Status: Normal.
Other: 1 Rest/Recovery moves and 4 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.


Its_A_Random, you go next!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Great, that worked out really well, but we still have our work cut out for us. First, Deliver a powerful Earthquake, or Rock Slide if Hi Jack! renews Magnet Rise, then renew your health with Slack Off. Then your final move depends on what Hi Jack! does: Sand Attack if he uses Flamethrower, Roar if he uses any other attacking move, or Curse if he uses a non-attacking move.

Summary of Actions:
Earthquake/Rock Slide* > Slack Off > Sand Attack/Roar/Curse**
*: Rock Slide if opponent uses Magnet Rise, Otherwise, Earthquake
**: Sand Attack if opponent uses Flamethrower, Roar if opponent uses any other attacking move, or Curse if opponent uses a non-attacking move.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Hi Jack! you've been doing great work.

Begin again with Magnet Rise, then use Flamethrower, I'm sure Stormamus won't like that glass on his body being heated up again, and finish the round with a Chill. Your opponent has ordered his poor Pokemon to do so many things, it'll probably end up doing nothing.

Magnet Rise ~ Flamethrower ~ Chill
 
Round 5

Sorry I'm late.


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP:
45
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 52
Boosts: N/A
Status: Glassed-This Pokemon has small shards of glass trapped in its body-the most common cause being molten sand from a Ground-typed move meeting a Fire-typed move. Each action used by this Pokemon takes 1 hitpoint away from this Pokemon from scrapes.
Other: 1 Rest/Recovery moves and 4 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 27
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy:
38
Boosts: +1 Attack, +1 Defense, -1 Speed
Status: Normal.
Other: 1 Rest/Recovery moves and 4 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.


"Welcome back!

Ignoring the sharp glass caught in its fluff, Hi Jack! rises on magnetism again. As Stortamus cannot Earthquake the Monohm for massive damage, he uses a rock slide instead.

Stortamus is feeling like Slacking Off again, and he does so, recovering a bit of health...as Hi Jack! uses Flamethrower again-the burst of fire streams at Stortamus-and it hits, prompting him to Curse loudly again. Hi Jack! simply chills off.

Stortamus is getting tired-and if he doesn't chill off soon, he'll faint from exhaustion, no matter how good his physical health is. He awaits his trainer's orders-but he seriously is hoping for time to chill. Hi Jack! on the other hand is still feeling very energetic, yet he's panting heavily-his physical strength is starting to give; a small static burst appears where he's starting to lose control.

Both await their trainers' orders."

Deck Knight, you order first!


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 29

Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 60
Boosts: N/A
Status: Glassed-This Pokemon has small shards of glass trapped in its body-the most common cause being molten sand from a Ground-typed move meeting a Fire-typed move. Each action used by this Pokemon takes 1 hitpoint away from this Pokemon from scrapes.
Other: Magnet Rise (3 turns left), 1 Rest/Recovery moves and 3 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 47
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 16
Boosts: +1 Attack, +1 Defense, -1 Speed
Status: Normal.
Other: 0 Rest/Recovery moves left and 4 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Back from the trip.

Alright Hi Jack!

Start this round off with Dragon Pulse, then Slack Off, then restore your Magnet Rise.

If Stormamus uses Yawn, hit it with Sonicboom to cancel it out again.

Dragon Pulse ~ Slack Off ~ Magnet Rise

Sub: Sonicboom if Stormamus Yawns.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Nice to see you back.

Anyways, Stortamus, start out by just chilling out, taking the Dragon Pulse. Then, use Rock Slide, but aim it precisely so that you can fling Hi Jack! into that trench to your left. Then finish off by chilling again.

Summary of Actions:
Chill > Precise Rock Slide > Chill

Let's hope it gets flung into the trench...
 

Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 29

Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 60
Boosts: N/A
Status: Glassed-This Pokemon has small shards of glass trapped in its body-the most common cause being molten sand from a Ground-typed move meeting a Fire-typed move. Each action used by this Pokemon takes 1 hitpoint away from this Pokemon from scrapes.
Other: Magnet Rise (3 turns left), 1 Rest/Recovery moves and 3 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 47
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 16
Boosts: +1 Attack, +1 Defense, -1 Speed
Status: Normal.
Other: 0 Rest/Recovery moves left and 4 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.


"Welcome back! Again!

Stortamus has decided to chill at the beginning-he needs to recover a little energy after all the energy he's spent this match. Meanwhile, Hi Jack! decides to shake things up a little bit- he fires off a volatile Dragon Pulse, which bursts like a grenade at Stortamus.

Feeling contented, Hi Jack! decides to Slack Off and catnap a little to recover his health-yet this is quite the disadvantage for Hi Jack!, as it gives Stortamus time to aim a precise Rock Slide at the Monohm. Monohm is rudely awoken-he doesn't heal quite as much as he wishes, and he is knocked near the deepest part of the river basin.

This thankfully knocks the glass shards out of Hi Jack!'s fluff, and he Magnet Rises back into the air above the pit with relief. Stortamus simply chills again-he needs to recover the energy.

As he floats above the basin, Hi Jack! awaits his trainer's commands-he's still breathing heavily, and Stortamus, who is also waiting for new orders, is also starting to get tired.

It's_A_Random orders next.


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 26
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 40
Boosts: N/A
Status: N/A
Other: Magnet Rise (5 turns left), 0 Rest/Recovery moves and 3 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 33
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 36
Boosts: N/A
Status: Normal.
Other: 0 Rest/Recovery moves left and 2 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay Stortamus, let's start out by bellowing an almighty ROAR!!! After that, Curse up & deliver a Rock Slide. If Hi Jack! decides to use Flamethrower, use Sand Attack to cancel it out & hopefully glass him again.

Summary of Actions:
ROAR!!! > Curse > Rock Slide
Sub appropriate action for Sand Attack if Hi Jack! uses Flamethrower.

The end is nigh for you & Hi Jack! Let's go 2-1 up in the next few turns...
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright Hi Jack! Time to wrap this up I think.

Dragon Pulse ~ Dragon Pulse ~ Chill

This should get Stormamus down to a quick KO range.
 
Round 7

I haven't forgotten...


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 26
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 40
Boosts: N/A
Status: N/A
Other: Magnet Rise (5 turns left), 0 Rest/Recovery moves and 3 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 33
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 36
Boosts: N/A
Status: Normal.
Other: 0 Rest/Recovery moves left and 2 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.


"Smiling with enjoyment, Hi Jack! fires a wave of energy from his mouth. The draconic pulse slams into Stortamus, and he is none too pleased by it.

But Hippopotas are not Pokemon and Stortamus easily responds with a mighty to be taken lightly, ROAR! This shakes up Monohm badly, and forces him to the ground, cancelling out his Magnet Rise.

Despite the setbacks, the annoyed Monohm unleashes another Dragon Pulse at Stortamus, who simply Curses back at the cloud dragon.

Tired by everything so far yet confident he can defeat Stortamus, Hi Jack! simply chills for a bit-as Stortamus responds to the complacent cloud with a Rock Slide!"

"Both Pokemon are getting VERY tired...yet both await their next commands."

Deck Knight, you order first.


Monohm(*) [Hi Jack!] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Ability: Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Stats:
HP: 8
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)
Energy: 36
Boosts: N/A
Status: N/A
Other: 0 Rest/Recovery moves and 2 chills.


Hippopotas(*) Stortamus (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ability: Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Force, or Sand Rush Abilities.
Stats:
HP: 6
Atk: ***
Def: **** (+)
SpA: * (-)
SpD: **
Spe: 32
Energy: 18
Boosts: +1 Attack, +1 Defense, -1 Speed
Status: Normal.
Other: 0 Rest/Recovery moves left and 2 chills.

Sand and Sun are somehow coexisting. The effects of both will be counted this match.
 

Deck Knight

Blast Off At The Speed Of Light! That's Right!
is a Forum Moderator Alumnusis a Top CAP Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright Hi Jack! you've done a great job. Time to prep the field.

Use Tackle, then Dragon Rage, finish with Dragon Pulse.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Well, Stortamus, just use Earthquake until Hi Jack! faints...That is, if it doesn't faint you first. Let's see who wins...
 
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