Chatot (Update)

Honko

he of many honks
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http://www.smogon.com/dp/pokemon/chatot

[Overview]

<p>At first glance, Chatot may appear to be another throwaway joke Pokemon in the vein of Farfetch'd and Delibird, but a closer look reveals some pleasant surprises: base 91 Speed makes Chatot faster than many of UU's biggest threats, and with Nasty Plot to boost its respectable Special Attack, Chatot can become a legitimate offensive threat. It can't take a hit to save its life and needs major support to succeed, but don't underestimate this musical bird.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Hyper Voice
move 3: Heat Wave
move 4: Encore / Hidden Power Grass
item: Life Orb
ability: Tangled Feet
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Chatot may not look like much of a threat, but if it manages to obtain a Nasty Plot boost, it will be dishing out some serious damage. A boosted STAB Hyper Voice will OHKO most offensive Pokemon, including Life Orb Venusaur and Arcanine, while 2HKOing even special walls such as Milotic and Clefable. Heat Wave provides solid coverage, hitting most of the Ghost- and Steel-types that resist Hyper Voice for at least a 2HKO after a boost. Encore is recommended in the last slot to help Chatot set up, as the frail bird will otherwise have difficulty finding an opportunity to use Nasty Plot. Hidden Power Grass is an alternative to hit Rock-types such as Rhyperior, Kabutops, and Omastar for 4x super effective damage, but it's usually unnecessary, as all three are 2HKOed by boosted Hyper Voice anyway.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard for a special sweeper, maximizing Chatot's offensive potential. A Timid nature is absolutely required, as Chatot simply cannot afford to take a hit; without the extra Speed, Chatot will be outsped and easily OHKOed by positive-natured base 80s such as Venusaur and Blaziken. Since Chatot is so frail, any Pokemon with higher Speed or a powerful priority attack can switch in as Chatot boosts and KO it immediately afterward. Therefore, it is essential that such Pokemon are taken care of before Chatot attempts to sweep. Dugtrio can trap and KO opposing sweepers, as well as the Steel- and Rock-types that resist Hyper Voice. Spiritomb and Drapion can use Pursuit to eliminate Alakazam, Mismagius, and Rotom. Many of UU's fastest Pokemon are weak to Stealth Rock, so simply setting it up will prevent them from repeatedly switching in on Chatot. Plenty of Pokemon have access to Stealth Rock, but Omastar is perhaps the best option; not only does it have access to multiple types of entry hazards, but it also lures in Ground-type attacks that Chatot can switch in on and Encore for a free turn.</p>

[SET]
name: Choice
move 1: Hyper Voice
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn / Chatter
item: Choice Specs / Choice Scarf
ability: Tangled Feet
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>A Choice set allows Chatot to take advantage of its nice offensive stats without needing to set up. Choice Specs boosts Chatot's decent Special Attack stat to an excellent 424, whereas a Choice Scarf makes it faster than any unboosted Pokemon in UU. Hyper Voice is Chatot's most powerful STAB move and has great neutral coverage. Heat Wave fries the Steel- and Ghost-types that resist Hyper Voice, while Hidden Power Grass rounds out the coverage by hitting Rock-types hard. In the last slot, U-turn is always a useful move on a Choice set to scout for counters and maintain momentum, although it won't be doing much damage off Chatot's pathetic Attack stat. If U-turn doesn't appeal to you, Chatot's signature move, Chatter, is also an option; although its low Base Power is disappointing, it hits Fighting-types harder than Chatot's other moves and packs a handy 31% confusion rate.</p>

[ADDITIONAL COMMENTS]

<p>With Choice Specs, a Timid nature is essential in order to outspeed the abundant threats between base 80 and 90 Speed. Modest becomes more viable when using a Choice Scarf, but even then Timid is still recommended to beat other Choice Scarf Pokemon. Rapid Spin support is critical for this set, as Chatot will want to switch in and out several times during the match; if Stealth Rock is up, it will greatly limit Chatot's freedom to do so. Hitmontop and Donphan are both reliable spinners that can defeat Ghost-type spinblockers, removing both Stealth Rock and the Pokemon that are immune to Hyper Voice. Donphan can also set up its own Stealth Rock, which Chatot greatly appreciates due to this set's lack of power.</p>

[Team Options]

<p>As a Flying-type, Chatot has an unfortunate Stealth Rock weakness that makes Rapid Spin support vital to its success. Donphan, Blastoise, and Hitmontop are all good options to provide this; Donphan can use Assurance to defeat Ghost-types, while Blastoise and Hitmontop both have Foresight to ensure Rapid Spin will be successful. Entry hazards of your own will help Chatot obtain additional KOs. Registeel and Steelix are both very capable of setting up Stealth Rock, which cripples many of the Pokemon that outspeed Chatot. Omastar and Kabutops are also interesting options. Omastar can set up Spikes in addition to Stealth Rock, and Kabutops can use both Stealth Rock and Rapid Spin while maintaining an offensive presence. All four of the aforementioned Pokemon also help Chatot by luring in Ground-type attacks it can switch in on for free.</p>

<p>Chatot has no way to defeat its faster counters on its own, so carrying a Pokemon that can trap and defeat them is recommended. Spiritomb and Drapion are both effective Pursuit users that can remove Mismagius, Alakazam, and Rotom from play. With Arena Trap, Dugtrio can trap and KO Arcanine and Houndoom with STAB Earthquake, while Stone Edge OHKOes Flying-types such as Scyther and Swellow. Dugtrio is also useful for taking out Chansey and the Rock- and Steel-types that wall Chatot's STAB attacks.</p>

<p>A Pokemon as frail as Chatot often has difficulty switching in and setting up. Dual screen support makes this much easier, allowing Chatot to survive a hit while it uses Nasty Plot. Uxie and Claydol are two solid dual screeners that can give Chatot a free switch-in with Memento and Explosion, respectively. Yawn also gives Chatot a free turn by forcing the opposing Pokemon to choose between switching out or falling asleep. Uxie and Blastoise are two solid users of Yawn. Other options for bringing Chatot in safely include Encoring a Ground- or Ghost-type move, or Baton Passing a Substitute to it.</p>

[Optional Changes]

<p>Chatot's movepool is rather barren; the only worthwhile attacks not already mentioned are other types of Hidden Power. Hidden Power Water provides perfect neutral coverage with Hyper Voice if Chatot is only using two attacks, but it is significantly less powerful than Heat Wave against Steel- and Ghost-types. Hidden Power Ground hits both Rock- and Steel-types, and is Chatot's best option against Aggron.</p>

<p>Substitute or Taunt can be used with Nasty Plot to protect Chatot from status, although neither is capable of generating free turns as reliably as Encore. Agility is an alternative boosting move, but Chatot's Speed is already very respectable, so boosting Chatot's power with Nasty Plot is generally more important. FeatherDance and Roost are nice moves on defensive Pokemon, but Chatot doesn't have nearly enough bulk to use them effectively. Tailwind would be a cool support move if it lasted longer, but with only two exploitable turns, it is essentially an inferior Agility. Sing can put a counter to sleep and give Chatot a free turn to set up, but its terrible accuracy makes it a huge risk that Chatot can rarely afford to take.</p>

[Counters]

<p>Unfortunately, Chatot is so frail that any faster Pokemon it can't OHKO is essentially a counter. Mismagius is immune to Hyper Voice, can survive a Nasty Plot-boosted Heat Wave, and easily OHKOes Chatot with Thunderbolt. Choice Band Spiritomb can do the same with Sucker Punch, although it must beware of Chatot Encoring and then setting up on Sucker Punch. Though rare, Life Orb Electrode can switch in on Hyper Voice freely thanks to Soundproof and wreck Chatot with its STAB Thunderbolt. Arcanine, Scyther, Sceptile, and any other offensive Pokemon that hits 310 Speed or above can come in as Chatot sets up and OHKO it before it gets the chance to attack. Chansey walls Chatot's attacks easily, but it must beware of being turned into set-up bait by Encore. Stealth Rock makes Chatot even easier to take down; after switching into Stealth Rock once, Chatot can be OHKOed by even neutral STAB attacks from defensive Pokemon.</p>
 

Oglemi

Borf
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Lol, I love how the onsite analysis has a SubBerry set.

Anyway, I would actually like to see Encore over HP Grass, simply because it helps Chatot absolutely fuck with some things, and if Chatot can get in on Rhyperior's Earthquake, it basically gives Chatot a free Nasty Plot. You're really only hitting Rhyperior, Omastar, and Kabutops (which doesn't even matter because Aqua Jet will pwn you) with HP Grass, and Encore simply has more utitlity. I would just keep it Hyper Voice and Heat Wave because Heat Wave lets you smack Registeel and Venusaur while HP Water doesn't.
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Chatot is one fine Pokemon, just give Dugtrio a special mention because you'll want to fuck with every Rock-type and Chansey. Oh, and mention how it's not advised to run Modest on Specs (base 80s) and how Timid is superior even on Scarf. Also, give his almost useless Tangled Feet ability the main slash I guess... With that said:

 

Zystral

めんどくさい、な~
is a Contributor Alumnusis a Top Smogon Media Contributor Alumnus
[Overview]

<p>At first glance, Chatot may appear to be another throwaway joke Pokemon in the vein of Farfetch'd and Delibird, but a closer look reveals some pleasant surprises: base 91 Speed makes Chatot faster than many of UU's biggest threats, and with Nasty Plot to boost its respectable Special Attack, Chatot can be a legitimate offensive threat. It can't take a hit and needs support to be successful, but don't underestimate this musical bird.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Hyper Voice
move 3: Heat Wave
move 4: Encore / Hidden Power Grass
item: Life Orb
ability: Tangled Feet
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Chatot may not look like much of a threat, but if it manages to set up a Nasty Plot, it will be dishing out some serious damage. A boosted STAB Hyper Voice will OHKO most offensive Pokemon, including Life Orb Venusaur and Arcanine, while 2HKOing even special walls such as Milotic and Clefable. Heat Wave provides solid coverage, hitting most of the Ghost- and Steel-types that resist Hyper Voice for at least a 2HKO after a boost. Encore is recommended in the last slot to help Chatot set up, as the frail bird will otherwise have difficulty finding an opportunity to boost. Hidden Power Grass is an alternative to hit Rock-types such as Rhyperior, Kabutops, and Omastar for 4x super effective damage, but it's usually unnecessary as all three are 2HKOed by boosted Hyper Voice anyway.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard for a special sweeper, maximizing Chatot's offensive potential. A Timid nature is absolutely required, as Chatot simply cannot afford to take a hit; without the extra Speed, positive-natured base 80s such as Venusaur and Blaziken will outspeed and easily OHKO Chatot. Since Chatot is so frail, any Pokemon with higher Speed or a priority attack can switch in as Chatot boosts and KO it. Therefore, it is essential that such Pokemon are defeated before Chatot attempts to sweep. Dugtrio can trap and KO many fast Pokemon, as well as the Steel- and Rock-types that resist Chatot's STAB. A Pursuit user such as Spiritomb or Drapion can eliminate Alakazam, Mismagius, and Rotom. Many of UU's fastest Pokemon are weak to Stealth Rock, so simply setting it up will prevent them from repeatedly switching in. Many Pokemon have access to Stealth Rock, but Omastar is perhaps the best option; not only does it have access to multiple types of entry hazards, but it also lures in Ground-type attacks that Chatot can switch in on and Encore for a free turn.</p>

[SET]
name: Choice
move 1: Hyper Voice
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn / Chatter
item: Choice Specs / Choice Scarf
ability: Tangled Feet
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>A Choice set allows Chatot to take advantage of its nice offensive stats without needing to set up. With Choice Specs, Chatot boasts an excellent 424 Special Attack, while a Choice Scarf makes it faster than any unboosted Pokemon in UU. Hyper Voice is Chatot's most powerful STAB and has excellent neutral coverage. Heat Wave fries the Steel- and Ghost-types that resist Hyper Voice, and Hidden Power Grass rounds out the set by hitting Rock-types hard. In the last slot, U-turn is always a useful move on a Choice set to scout for counters and maintain momentum, although it won't be doing much damage off Chatot's pathetic Attack stat. If U-turn doesn't appeal to you, Chatot's signature move, Chatter, can be used to hit Fighting-types slightly harder; while its low Base Power may be disappointing, it does have a nice 31% confusion rate.</p>

[ADDITIONAL COMMENTS]

<p>With Choice Specs, a Timid nature is essential in order to outspeed the abundant threats between base 80 and base 90 Speed. The extra power of Modest is more valuable when using a Choice Scarf, but even then Timid is still recommended to beat other Choice Scarf Pokemon. Rapid Spin support is critical for this set, as Chatot will want to switch in and out several times during the match; if Stealth Rock is up, it will greatly limit Chatot's freedom to do so. Hitmontop and Donphan are both reliable spinners that can defeat Ghost-type spinblockers, removing both Stealth Rock and the Pokemon that are immune to Hyper Voice. Donphan can also set up its own Stealth Rock, which Chatot greatly appreciates due to this set's lack of power.</p>

[Team Options]

<p>As a Flying-type, Chatot has an unfortunate Stealth Rock weakness that makes Rapid Spin support vital to its success. Donphan, Blastoise, and Hitmontop are all good options; Donphan can use Assurance to defeat Ghost-types, while Blastoise and Hitmontop both have Foresight to ensure Rapid Spin will be successful. Entry hazards of your own will help Chatot guarantee additional KOs. Registeel and Steelix are both very capable of setting up Stealth Rock, which cripples many of the Pokemon that outspeed Chatot. Omastar and Kabutops are also interesting options. Omastar can set up Spikes in addition to Stealth Rock, and Kabutops can use both Stealth Rock and Rapid Spin while maintaining an offensive presence. All four of these Pokemon also help Chatot by luring in Ground-type attacks it can switch in on for free.</p>

<p>Chatot has no way to defeat its faster counters on its own, so carrying a Pokemon that can trap and defeat them is recommended. Spiritomb and Drapion are both effective Pursuit users that can remove Mismagius, Alakazam, and Rotom from play. With Arena Trap, Dugtrio can trap and KO Arcanine and Houndoom with STAB Earthquake, while Stone Edge hits Flying-types such as Scyther and Swellow for OHKOs. Dugtrio is also useful for taking out Chansey and the Rock- and Steel-types that wall Chatot's STAB attacks.</p>

<p>A Pokemon as frail as Chatot often has difficulty switching in and setting up. Dual screen support makes this much easier, allowing Chatot to survive a hit while it sets up. Uxie and Claydol are two solid dual screeners that can give Chatot a free switch-in with Memento and Explosion, respectively. Yawn also gives Chatot a free turn by forcing the opposing Pokemon to choose between switching out or falling asleep. Uxie and Blastoise are two solid users of Yawn. Other options for bringing Chatot in safely include Encoring a Ground- or Ghost-type move or Baton Passing a Substitute to Chatot.</p>

[Optional Changes]

<p>Chatot's movepool is rather barren; the only worthwhile attacks not already mentioned are other types of Hidden Power. Hidden Power Water provides perfect neutral coverage with Hyper Voice if Chatot is only using two attacks, but it is significantly less powerful than Heat Wave against Steel- and Ghost-types. Hidden Power Ground hits both Rock- and Steel-types, and is Chatot's best option against Aggron.</p>

<p>Substitute or Taunt can be used with Nasty Plot to protect Chatot from status, although neither is capable of generating free turns as well as Encore. Agility is an alternative boosting move, but Chatot's Speed is already very respectable, so boosting its power with Nasty Plot is generally more important. FeatherDance and Roost are nice moves on defensive Pokemon, but Chatot doesn't have nearly enough bulk to use them effectively. Magic Coat can reflect status effects, but most opponents will simply opt to KO Chatot rather than waste time trying to poison or paralyze it. Tailwind would be a cool support move if it lasted longer, but with only two exploitable turns, it is essentially an inferior Agility. Sing can put a counter to sleep and give Chatot a free turn to set up, but its terrible accuracy makes it a huge risk that Chatot can rarely afford to take.</p>

[Counters]

<p>Unfortunately, Chatot is so frail that any faster Pokemon it can't OHKO is essentially a counter. Mismagius is immune to Hyper Voice, can survive a Nasty Plot-boosted Heat Wave, and easily OHKOs Chatot with Thunderbolt. Choice Band Spiritomb can do the same with Sucker Punch, although it must beware of Chatot setting up on Sucker Punch. Though rare, Life Orb Electrode can switch in on Hyper Voice freely thanks to Soundproof and wreck Chatot with its STAB. Arcanine, Scyther, Sceptile, and any other offensive Pokemon that hits 310 Speed or above can come in as Chatot sets up and OHKO it before it gets the chance to attack. Chansey walls Chatot's attacks easily, but it must beware of being turned into set-up bait by Encore. Stealth Rock makes Chatot even easier to take down; after switching into Stealth Rock once, Chatot can be OHKOed by even neutral STAB attacks from defensive Pokemon.</p>
pretty well written, although I'm not entirely sure on a few things. I'd suggest giving this another read over yourself and trying to spot your own errors after implementing my changes. This still needs a second check anyway, but try to make life easier for the second guy if you can. it wasn't that bad on the first check anyway, but there's just a voice in the back of my head.

in any instance,
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]

<p>At first glance, Chatot may appear to be another throwaway joke Pokemon in the vein of Farfetch'd and Delibird, but a closer look reveals some pleasant surprises: base 91 Speed makes Chatot faster than many of UU's biggest threats, and with Nasty Plot to boost its respectable Special Attack, Chatot can become a legitimate offensive threat. It can't take a hit and needs support to succeed, but don't underestimate this musical bird.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Hyper Voice
move 3: Heat Wave
move 4: Encore / Hidden Power Grass
item: Life Orb
ability: Tangled Feet
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Chatot may not look like much of a threat, but if it manages to set up obtain a Nasty Plot boost, it will be dishing out some serious damage. A boosted STAB Hyper Voice will OHKO most offensive Pokemon, including Life Orb Venusaur and Arcanine, while 2HKOing even special walls such as Milotic and Clefable. Heat Wave provides solid coverage, hitting most of the Ghost- and Steel-types that resist Hyper Voice for at least a 2HKO after a boost. Encore is recommended in the last slot to help Chatot set up, as the frail bird will otherwise have difficulty finding an opportunity to boost use Nasty Plot. Hidden Power Grass is an alternative to hit Rock-types such as Rhyperior, Kabutops, and Omastar for 4x super effective damage, but it's usually unnecessary, as all three are 2HKOed by boosted Hyper Voice anyway.</p>

[ADDITIONAL COMMENTS]

<p>The EVs are standard for a special sweeper, maximizing Chatot's offensive potential. A Timid nature is absolutely required, as Chatot simply cannot afford to take a hit; without the extra Speed, Chatot will be outsped and easily OHKOed by positive-natured base 80s such as Venusaur and Blaziken. Since Chatot is so frail, any Pokemon with higher Speed or a powerful priority attack can switch in as Chatot boosts and KO it immediately afterwards. Therefore, it is essential that such Pokemon are defeated taken care of before Chatot attempts to sweep. Dugtrio can trap and KO opposing sweepers, as well as the Steel- and Rock-types that resist Chatot's STAB Hyper Voice. Spiritomb and Drapion can use Pursuit to eliminate Alakazam, Mismagius, and Rotom. Many of UU's fastest Pokemon are weak to Stealth Rock, so simply setting it up will prevent them from repeatedly switching in on Chatot. Plenty of Pokemon have access to Stealth Rock, but Omastar is perhaps the best option; not only does it have access to multiple types of entry hazards, but it also lures in Ground-type attacks that Chatot can switch in on and Encore for a free turn.</p>

[SET]
name: Choice
move 1: Hyper Voice
move 2: Heat Wave
move 3: Hidden Power Grass
move 4: U-turn / Chatter
item: Choice Specs / Choice Scarf
ability: Tangled Feet
nature: Timid / Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>A Choice set allows Chatot to take advantage of its nice offensive stats without needing to set up. With Choice Specs, Specs boosts Chatot's already decent Special Attack stat to a whopping 424, Chatot boasts an excellent 424 Special Attack, whereas a Choice Scarf makes it faster than any unboosted Pokemon in UU. Hyper Voice is Chatot's most powerful STAB move, and has excellent neutral coverage. Heat Wave fries the Steel- and Ghost-types that resist Hyper Voice, while Hidden Power Grass rounds out the coverage by hitting Rock-types hard. In the last slot, U-turn is always a useful move on a Choice set to scout for counters and maintain momentum, although it won't be doing much damage off Chatot's pathetic Attack stat. If U-turn doesn't appeal to you, Chatot's signature move, Chatter, is also an option; although its low Base Power is disappointing, it hits Fighting-types harder than Chatot's other moves and packs a handy 31% confusion rate.</p>

[ADDITIONAL COMMENTS]

<p>With Choice Specs, a Timid nature is essential in order to outspeed the abundant threats between base 80 and base 90 Speed. Modest becomes more viable when using a Choice Scarf, but even then Timid is still recommended to beat other Choice Scarf Pokemon. Rapid Spin support is critical for this set, as Chatot will want to switch in and out several times during the match; if Stealth Rock is up, it will greatly limit Chatot's freedom to do so. Hitmontop and Donphan are both reliable spinners that can defeat Ghost-type spinblockers, removing both Stealth Rock and the Pokemon that are immune to Hyper Voice. Donphan can also set up its own Stealth Rock, which Chatot greatly appreciates due to this set's lack of power.</p>

[Team Options]

<p>As a Flying-type, Chatot has an unfortunate Stealth Rock weakness that makes Rapid Spin support vital to its success. Donphan, Blastoise, and Hitmontop are all good options to provide this; Donphan can use Assurance to defeat Ghost-types, while Blastoise and Hitmontop both have Foresight to ensure Rapid Spin will be successful. Entry hazards of your own will help Chatot guarantee obtain additional KOs. Registeel and Steelix are both very capable of setting up Stealth Rock, which cripples many of the Pokemon that outspeed Chatot. Omastar and Kabutops are also interesting options. Omastar can set up Spikes in addition to Stealth Rock, and Kabutops can use both Stealth Rock and Rapid Spin while maintaining an offensive presence. All four of these the aforementioned Pokemon also help Chatot by luring in Ground-type attacks it can switch in on for free.</p>

<p>Chatot has no way to defeat its faster counters on its own, so carrying a Pokemon that can trap and defeat them is recommended. Spiritomb and Drapion are both effective Pursuit users that can remove Mismagius, Alakazam, and Rotom from play. With Arena Trap, Dugtrio can trap and KO Arcanine and Houndoom with STAB Earthquake, while Stone Edge hits OHKOes Flying-types such as Scyther and Swellow. for OHKOs. Dugtrio is also useful for taking out Chansey and the Rock- and Steel-types that wall Chatot's STAB attacks.</p>

<p>A Pokemon as frail as Chatot often has difficulty switching in and setting up. Dual screen support makes this much easier, allowing Chatot to survive a hit while it sets up. Uxie and Claydol are two solid dual screeners that can give Chatot a free switch-in with Memento and Explosion, respectively. Yawn also gives Chatot a free turn by forcing the opposing Pokemon to choose between switching out or falling asleep. Uxie and Blastoise are two solid users of Yawn. Other options for bringing Chatot in safely include Encoring a Ground- or Ghost-type move, or Baton Passing a Substitute to Chatot.</p>

[Optional Changes]

<p>Chatot's movepool is rather barren; the only worthwhile attacks not already mentioned are other types of Hidden Power. Hidden Power Water provides perfect neutral coverage with Hyper Voice if Chatot is only using two attacks, but it is significantly less powerful than Heat Wave against Steel- and Ghost-types. Hidden Power Ground hits both Rock- and Steel-types, and is Chatot's best option against Aggron.</p>

<p>Substitute or Taunt can be used with Nasty Plot to protect Chatot from status, although neither is capable of generating free turns as reliably as Encore. Agility is an alternative boosting move, but Chatot's Speed is already very respectable, so boosting its power with Nasty Plot is generally more important. FeatherDance and Roost are nice moves on defensive Pokemon, but Chatot doesn't have nearly enough bulk to use them effectively. Magic Coat can reflect status effects, but most opponents will simply opt to KO Chatot rather than waste time trying to poison or paralyze it. Tailwind would be a cool support move if it lasted longer, but with only two exploitable turns, it is essentially an inferior Agility. Sing can put a counter to sleep and give Chatot a free turn to set up, but its terrible accuracy makes it a huge risk that Chatot can rarely afford to take.</p>

[Counters]

<p>Unfortunately, Chatot is so frail that any faster Pokemon it can't OHKO is essentially a counter. Mismagius is immune to Hyper Voice, can survive a Nasty Plot-boosted Heat Wave, and easily OHKOes Chatot with Thunderbolt. Choice Band Spiritomb can do the same with Sucker Punch, although it must beware of Chatot setting up on Sucker Punch. Though rare, Life Orb Electrode can switch in on Hyper Voice freely thanks to Soundproof and wreck Chatot with its STAB Thunderbolt. Arcanine, Scyther, Sceptile, and any other offensive Pokemon that hits 310 Speed or above can come in as Chatot sets up and OHKO it before it gets the chance to attack. Chansey walls Chatot's attacks easily, but it must beware of being turned into set-up bait by Encore. Stealth Rock makes Chatot even easier to take down; after switching into Stealth Rock once, Chatot can be OHKOed by even neutral STAB attacks from defensive Pokemon.</p>


awesome analysis as always, honko; very few minor issues throughout.

 

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
All four of these the aforementioned Pokemon also help Chatot by luring in Ground-type attacks it can switch in on for free.
Haha, when I wrote that I actually thought "I bet Snorlaxe will tell me to use aforementioned here." I usually try to work around it because I hate that word, but I'll give it to you this time. :P

Anyway, made the changes, so this should be done. Only took 4 days!
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
Honestly Honko, your writing is some of the best in Smogon. Where have you been all my life????

Uploaded.
 

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