Sayonara






Introduction:
Sayonara means ‘Goodbye’ and that is really why I’m posting this team. Unlike other teams this is not a goodbye to gen4, this is a goodbye to the game of competitive pokemon. I have found this game ‘stale’ for a long time and I no longer get enjoyment out of battling. As I played this game I set out achievements for myself and that is what has kept me going for the past 6 months. However, after a steady climb to success, I have now achieved more than I ever thought I could achieve. Alas, with no more goals and no enjoyment after more than two years of playing this game, I must say goodbye.
The team itself is what I would consider classic ‘geo offense’, using a compilation of what I consider the top threats in this Metagame to create a solid offensive team. The team uses the standard FWG, Flygon, Ghost, Steel backbone which seems to be popular at the moment. I’m not one for using unreliable ‘gimmick’ sets, so this is just a fairly standard offensive team. In a few places this team sacrifices an average match-up vs every single team, to gain a better match-up vs most teams. I have actually found this to be more reliable as the teams record shows, but I would prefer to have a 'solid' match-up against every threat. This team is not as effective as it once was and has trouble with non standard teams so I am wondering if there are any quick fixes that can patch this.
Sayonara is my most successful team to date:
- No.1 on Pokemon Online server
- No.1 on Smogon server
- 100% win record in the 7th annual Smogon tournament (ST7).

Teambuilding:
Some people disagree with showing a teambuilding section because no team is, or should, be made in such a simple step by step process. However, I think that it is a great way to show why each member has made onto the team and helps you (the reader) understand my thought process. It's also good for lazy people (like me) who cannot be bothered to read the whole thread xD.


The essential core of the team is the Lucario/Suicune combo. They are both extremely deadly sweepers capable of crushing unprepared or weakened teams and work well together due to their offensive synergy. Lucario can set up on Pokemon like Blissey and Snorlax who wall Suicune. Suicune can set up on Physical walls like Gyarados and Hippowdon who wall lucario. Suicune also has the ability to lure in and weaken/take out pokemon like Shaymin and the Rotom forms that check lucario.



Sp.def Roserade was also new to me when I originally started making the team, but has great synergy with the Lucario Suicune combo. Roserade resists both of Suicunes weaknesses (grass and electric) and can set up layers of spikes on these pokemon. Spikes are really useful for Lucario allowing him to break through many of his grounded counters. Roserade can also switch into pokemon like Suicune, Rotom, Shaymin etc. who counter Lucario. Finally Roserade absorbs toxic spikes that would otherwise prevent a Suicune sweep.




It is odd in OU to complete a FWG core with a fire type. Heatran is chosen for being a key member vs Stall teams, Luring in and taking out Blissey can be really useful. Heatran is one of the few effective SR users for offensive teams and also has a good lead matchup. With the amassing set of resistances it’s no wonder this is the most used pokemon in the game.





Gengar has great synergy with Lucario, being immune to fighting and Ground, while having a weakness to dark and ghosts. Gengar can also switch into physical walls such as Hippowdon and Gliscor who can't touch Gengar back. Gengar is also really useful vs Stall teams, and can be used as a great lure for choiced dark and ghosts attacks, which helps Lucario set up.






I chose Flygon because I needed a revenge killer and Flygon is one of the best pokemon for keeping many OU threats in 'check'. Flygon being a dragon type brings loads of resistances to the team, which makes it easy to bring him in. Flygon also works extremely well with spikes, forcing extra switches with the use of U-turn, but also makes an effective Outrage sweeper with spikes support.
Sayonara









Heatran (F) @ Life Orb
Trait: Flash Fire
EVs: 32 Hp / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Hidden Power [Grass]
- Stealth Rock
- Explosion
When I made the team there were 2 types of leads in the metagame:
- Lead Machamp
- Leads that beat Machamp
Originally specs Heatran became a dominant lead, having a good matchup vs both of the above. However a desire came for a Heatran set that was not choiced by spectacles and could also beat Machamp , in came life orb modest Heatran. With this set Heatran nets some nice OHKO's on Occa metagross (98.1% - 115.4%), 252hp Hippowdon (101.7% - 120%) and Machamp (96.1% - 113.4%). The lead Metagame has changed and this Heatran set is not as effective as it was in its prime. Hidden power grass is for the sneaky OHKO on Swamperts. Explosion is a great move on Heatran, especially when powered by a life orb. Heatran is a key member for the team, setting up stealth rocks and ripping holes in the opponent’s team.



Flygon (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Stone Edge
- U-turn
I rely on the reliable. Flygon is widely considered the best revenge killer in OU, his speed allows him to outpace all the current dragon dancers. His amassing typing not only gives him easy switch-ins, but is also a potent offensive stab combo. Flygon works really well on this team because he abuses spikes so well. U-turn allows me to scout the opponent’s team and rack up spikes damage. I maxed out speed because I win so many speed tie’s vs other Flygons (probably because they are not actually speed ties xD). Flygon holds the team together and once the opponent’s steels have been worn down by spikes he makes a great outrage sweeper. Stone edge is a nice filler move, covering Gyarados, Dragonite and Zapdos, but also can be used to finish off pokemon like Gengar, when I don't want to outrage.



Roserade (F) @ Black Sludge
Trait: Natural Cure
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Energy Ball
- Hidden Power [Fire]
- Spikes
- Stun Spore
Roserade is a key member defensively helping check pokemon like Vaporeon, Suciune, Rotom-A etc. and finds it very easy to switch in and spikes up. Vaporeon and Rotom are the reason I chose energy ball, as they are not 2hkoed by grass knot. Hp fire is for coverage, and with 8 speed ev's I out speed other Roserades, which is really useful. I use max sp.def because Roserade is never at full hp, so the standard defense ev's were not helping me against Scizors. Spikes are extremely useful for this team, every member enjoys there presence and helps me bulldoze my way through teams late game. I am using stun spore because my team is offensive and it appreciates the speed loss more than rest or leech seed. Finally, I only have black sludge because I have a Gengar as well, so I don't mind too much if my opponent tries to trick it back onto my team.



Gengar (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Substitute
- Focus Blast
- Pain Split
The king of this metagame, this set crushes everything. He has the most useful typing he could ask for offensively, with 3 immunities and plenty of choiced pokemon in the metagame its easy to get a free sub up and tear some holes in the oposing team. Gengar also makes a perfect counter to Gliscor who would otherwise trouble my team.
Now the key question here, is why not use a rotom form?
1) Offensive starmie 1hko's both Gengar and Rotom
2) Defensive starmie fails to 1hko either
3) Gengar outspeeds infernape
4) Gengar walls gliscor
5) Gengar is a better pokemon offensively i.e. he causes more pain to other teams than a Rotom form would do
Rotom may be more bulky, but for spin blocking he is just as useless as Gengar. I use a touch and go spin block stratergy, so in comes gengar on the predicted rapid spin, then out to a counter. Then I try to situate the game so they won't get there spinner back in. Heavily prediction based and highly unreliable, but Rotom doesn't work as well with my team and Gengar does his job. Gengar is also bait for Pursuit/Outrage/Stone edge etc. with make great set up fodder for Lucario.



Suicune @ Leftovers
Trait: Pressure
EVs: 176 Hp / 112 SpA / 224 Spe
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
This is one of the hardest things to check/counter for offensive teams, a lot of people say FWG is an unhealthy concept, but F/W is fairly standard and a grass type is the easiest way for an offensive team to be covered against this thing. There is no commonly used set that can OHKO Suicune after a calm mind, which means Suicune is causing pretty much guaranteed to cause damage against anything on an offensive team. Suicune also pairs up well with Lucario, the famous combo are very effective at sweeping through teams. I play this Suicune very aggressively as it's not too important defensively for this team. So if the cost is clear, Suicune is going sailing. Due to the teams aggressive use of Suicune and the suggestions from various people I have chosen Hydro pump over Surf, Hydro pump also does slightly more in the long run (including misses) but the difference is basically insignificant between the two.



Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- ExtremeSpeed
- Bullet Punch
Lucario, Lucario, Lucario. I don't actually use this pokemon as much as my previous RMT's would suggest. Lucario is the best sword dance sweeper in OU, with a 120 base power stab move and the best priority move in the game which also offers perfect covereage vs non ghosts. You may wonder why I'm using bullet punch, well the extreme speed + bullet punch combo is something that has been popular since the rise of scarf tar. Crunch is only commonly needed for Rotom forms, as defensive celebi, dusknoir etc. are not very common anymore. I chose bullet punch because Rotom is already well covered, while scarf tar and Gengar not so much. I have also found on friendcodes.com where i do most of my battling alot of people use shuca dd tyranitar, and Lucario helps revenge kill that. Sadly bullet punch forces me to use an adamant nature to get the garunteed KO on both Tyranitar and Gengar, however I only loose out vs Suicune really. Adamant also has it's uses vs denfesive teams and gets Ko's vs pokemon like Flygon that Jolly would not.
Thanks for reading





