CREDITS FOR OGLEMI FOR GETTING THIS PAST QC
http://www.smogon.com/dp/pokemon/scyther
[SET]
name: Baton Pass
move 1: Swords Dance
move 2: Baton Pass
move 3: Aerial Ace
move 4: Substitute / Roost
item: Leftovers / Salac Berry
ability: Technician
nature: Jolly
evs: 224 HP / 68 Def / 216 Spe
[SET COMMENTS]
<p>This set's main goal is to rely on Scyther's good bulk to pass Swords Dance boosts to a dangerous sweeper, and its effectiveness is thanks mostly to the great success of the Swords Dance set; many opponents will switch their walls into Scyther, not expecting it to be bulky enough to set up on them or pass its boost to something else. Swords Dance and Baton Pass are the most important moves as they allow Scyther to set up and pass the boosts to a sweeper. Aerial Ace is the third move to avoid being shut down by fast Taunt users such as Mismagius and Ambipom, and is a powerful STAB move with good coverage. When taking into account the Attack boosts Scyther will grab, it will dent everything that doesn't resist it, being able to grab a few KOs should the opportunity arise. The last slot offers a choice between two moves, but Substitute is often the preferred option as it protects Scyther from status moves, as well as Trick, and allows the recipient of the boosts to switch in unscratched. Leftovers is the superior item for the extra set-up turn it may grant Scyther with.</p>
[ADDITIONAL COMMENTS]
<p>A Jolly nature with 216 Speed EVs lets Scyther outspeed base 100 Speed Pokemon such as Charizard and Entei. The 224 HP EVs provide Scyther with more bulk while minimizing the damage it suffers from Stealth Rock, and the rest goes to Defense to let it take physical hits better. Agility can be used instead of Swords Dance to help slower hard-hitters. Roost is an alternative over Substitute and it helps Scyther with its 4x Stealth Rock weakness, as well as setting up on weak offensive Pokemon. Salac Berry is an alternative item and, if the plan works, Scyther will find itself passing +2 Attack / +1 Speed, which is often enough for any sweeper to destroy the opponent's team. However, this is a very risky situation because in order to activate Salac Berry, Scyther will have to be at less than 25% health and, at that point, any attack will KO it.</p>
<p>The best teammates are Pokemon that benefit from the boosts Scyther will be grabbing. Tauros, Sceptile (even though Sceptile and Scyther have very poor synergy), and Azumarill are examples of Pokemon that can destroy unprepared teams when armed with a Swords Dance boost: the former two have great Speed and therefore become nearly unstoppable, while the latter possesses good bulk and a very strong priority attack. On the other hand, Rhyperior, Octillery, and Blaziken are perhaps the three most prominent Pokemon that, with an Agility boost, can wreak havoc thanks to very high-powered STAB moves and adequate coverage. Finally, Scyther appreciates Rapid Spin support, so Pokemon such as Hitmontop and Donphan are also good teammates thanks to great bulk and good synergy.</p>
Sprite.png)
http://www.smogon.com/dp/pokemon/scyther
[SET]
name: Baton Pass
move 1: Swords Dance
move 2: Baton Pass
move 3: Aerial Ace
move 4: Substitute / Roost
item: Leftovers / Salac Berry
ability: Technician
nature: Jolly
evs: 224 HP / 68 Def / 216 Spe
[SET COMMENTS]
<p>This set's main goal is to rely on Scyther's good bulk to pass Swords Dance boosts to a dangerous sweeper, and its effectiveness is thanks mostly to the great success of the Swords Dance set; many opponents will switch their walls into Scyther, not expecting it to be bulky enough to set up on them or pass its boost to something else. Swords Dance and Baton Pass are the most important moves as they allow Scyther to set up and pass the boosts to a sweeper. Aerial Ace is the third move to avoid being shut down by fast Taunt users such as Mismagius and Ambipom, and is a powerful STAB move with good coverage. When taking into account the Attack boosts Scyther will grab, it will dent everything that doesn't resist it, being able to grab a few KOs should the opportunity arise. The last slot offers a choice between two moves, but Substitute is often the preferred option as it protects Scyther from status moves, as well as Trick, and allows the recipient of the boosts to switch in unscratched. Leftovers is the superior item for the extra set-up turn it may grant Scyther with.</p>
[ADDITIONAL COMMENTS]
<p>A Jolly nature with 216 Speed EVs lets Scyther outspeed base 100 Speed Pokemon such as Charizard and Entei. The 224 HP EVs provide Scyther with more bulk while minimizing the damage it suffers from Stealth Rock, and the rest goes to Defense to let it take physical hits better. Agility can be used instead of Swords Dance to help slower hard-hitters. Roost is an alternative over Substitute and it helps Scyther with its 4x Stealth Rock weakness, as well as setting up on weak offensive Pokemon. Salac Berry is an alternative item and, if the plan works, Scyther will find itself passing +2 Attack / +1 Speed, which is often enough for any sweeper to destroy the opponent's team. However, this is a very risky situation because in order to activate Salac Berry, Scyther will have to be at less than 25% health and, at that point, any attack will KO it.</p>
<p>The best teammates are Pokemon that benefit from the boosts Scyther will be grabbing. Tauros, Sceptile (even though Sceptile and Scyther have very poor synergy), and Azumarill are examples of Pokemon that can destroy unprepared teams when armed with a Swords Dance boost: the former two have great Speed and therefore become nearly unstoppable, while the latter possesses good bulk and a very strong priority attack. On the other hand, Rhyperior, Octillery, and Blaziken are perhaps the three most prominent Pokemon that, with an Agility boost, can wreak havoc thanks to very high-powered STAB moves and adequate coverage. Finally, Scyther appreciates Rapid Spin support, so Pokemon such as Hitmontop and Donphan are also good teammates thanks to great bulk and good synergy.</p>