Mewtwo15026839271 vs. -Charmander-: -Charmander- wins!

Athenodoros

Official Smogon Know-It-All
Mewtwo15026 said:
2v2
Singles
2 day DQ (although sooner is preferred, if possible)
2 recovery/5 chills per Pokemon
NO EVOLVED POKEMON ALLOWED!
Arena: Basic Colosseum

A 100-foot-diameter circular arena surrounded by solid Plexiglas crowd barriers. A chain-link ceiling prevents anything from flying higher than 100 feet, but weather can come in just fine. The ground is dirt, with unbreakable bedrock about 50 feet down. Nothing other than dirt exists in the stadium to start; however, reservoirs of materials hidden in the walls allow for any sort of attack to be conjured.

SUMMARY: 100 feet across, 100 foot ceiling, 50 feet diggable dirt. No restrictions or limiting factors on moves whatsoever (i.e. Surf and Rock Slide can be wielded freely even though there's no water/giant rocks in the arena). Weather moves affect the stadium.

-Charmander- said:
sure I'll do that^
Switch = KO
no items
one ability


SO:
We're in a stadium. Mewtwo15026 (hereafter Vladdy) and -Charmander- are battling, they each have two Pokemon and it is singles. Don't post until I say You Can Post which will happen later in the thread.

Vladdy, you send out a Pokemon.
Then -Charmander- sends one out and issues instructions.
Then Vladdy sends out instructions, and I ref.

-Charmander, I still need a PM from you.

EDIT: It may help to know that Gesundheit is a Naughty Female Pichu.
 
Would have been easier to tell me what Pokemon it was lol.
Well anyway, we're up against Pichu. I'll send out Cloud the Monohm!
Let's start this off with a nice, simple Dragon Rage! Follow up with Hydro Pump and another Dragon Rage!
 
All right, Gesu, Cloud looks tough, but we can take him.

Lead with a Sweet Kiss for confusion factor; get right in Cloud's face if you can. Then, follow up with a Nasty Plot. Finish the round with a Hidden Power (ICE 7)!
 
172.png

Pichu Gesundheit (F)
Nature: Naughty (Attack up by *, Sp. Def. down by *.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:

HP: 80
Atk: *** (+)
Def: *
SpA: **
SpD: * (-)
Spe: 60

EC: 0/4/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Volt Tackle(*)
Wish(*)
Encore(*)
Hidden Power Ice, 7 Power (*)
Grass Knot(*)
Volt Change(*)

Monohm.png

Monohm* [Cloud] (M)
Nature: Timid

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: * (-)
Def: ***
SpA: ***
SpD: **
Spe: 69 (+)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect

Attacks:
Tackle*
Growl*
Leer*
Charge*
Rain Dance*
Twister*
Spark*
Dragon Rage*
Sonicboom*
Signal Beam*
Hydro Pump*
Heal Bell*
Thunder*
Flamethrower*
Roar*

172.png

pokeball.png
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pokeball.png

Mewtwo15026's Gesundheit
HP - 80
Energy - 100%


vs.
Monohm.png

pokeball.png
pokeball.png
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-Charmander-'s Cloud
90 - HP
100% - Energy

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So with everyone finally in place and all mystery Pokemon identified, the battle finally comences. Cloud the Monohm leads off with a Dragon Rage, which hits Gesu square in the chest, but Gesu bounces back and up to Cloud and delivers a Sweet Kiss to Cloud. Cloud staggers back, confused, and then falls over as it tries to clear its head. It looks moderately confused, but it is still having trouble moving like it did before.

Nonetheless, it gets back up and tries to deliver a Hydro Pump. It directs huge volumes of water from inside the stadium walls, and moves them round in a ring above the stadium. It looks slightly confused for a second, but suddenly clears its head and directs all of the water straight at Gesundheit! But oh, no! The water missed Gesunheit by a hair's breadth, and Gesundheit uses the extra time to hatch a Nasty Plot and boost its attacking power for a bit.

Now, angry that its last attack missed through confusion, Dratini funnels all of its rage into another Dragon Rage attack. It again looks like it will be too confused by the earlier kiss to complete the move, but it manages again, and this time its aim is dead on. It lands the attack, doing a lot of damage to Gesu like before. In responce, however, Gesu looks deep within itself and unleashes a huge burst of Hidden Power, which hits Cloud and sends it flying back. It hit very hard, but Cloud still appears to be going into the second round with the upper hand.
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172.png

pokeball.png
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Mewtwo15026's Gesundheit
HP - 70
Energy - 83%
+2 Special Attack


vs.
Monohm.png

pokeball.png
pokeball.png
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-Charmander-'s Cloud
76 - HP
85% - Energy
 
Hmmm....Okay Cloud, let's use Hydro Pump! Then, follow up with Rain Dance and another Hydro Pump!

edit: sorry I forgot to say that Cloud has Shield Dust for this battle.
 
You OK, Gesu? Cool.

Hey, let's see if we can get him stuck on Rain Dance! Use Hidden Power. Then, after he uses Rain Dance, Encore it, then finish with another Hidden Power!

HP Ice 7~Encore the Rain Dance~HP Ice 7
 
Sorry about the wait, I didn't see the second set of actions. You can just VM me and I should get to it quickly.

172.png

pokeball.png
pokeball.png
pokeball.png

Mewtwo15026's Gesundheit
HP - 70
Energy - 83%
+2 Special Attack



vs.
Monohm.png

pokeball.png
pokeball.png
pokeball.png

-Charmander-'s Cloud
76 - HP
85% - Energy


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So after a reasonably extended wait, the participants are ready and rearing to go for another round. Cloud springs to action with a huge Hydro Pump at Gesu, which hits it very hard indeed. In return, however, Gesu unleashes its Hidden Power again and directs all of it at Cloud. This hits too, and knocks Cloud back a fair way.

When he lands, he starts to peform a weird, mystical-looking dance. He sways back and forth, to the bewilderment of everyone around but -Charmander-, but it soon becomes clear as it starts to rain that it is a Rain Dance! Under the forming stormclouds, however, Gesu is doing some strange action and it seems to be doing something strange to Cloud! Cloud looks like it just can't stop dancing! In fact, it looks like it won't be able to stop until some of the way through the next round!

As Cloud continues (rather ironically) to Rain Dance, Gesu takes the opportunity to unleash its Hidden Power again. It hits Cloud hard, but not quite hard enough to knock it out of its dancing. It continues to dance uncontrollably, annoying everyone but mewtwo and Gesu, and leaving mewtwo with the upper hand this round!

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172.png

pokeball.png
pokeball.png
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Mewtwo15026's Gesundheit
HP - 56
Energy - 63%
+1 Special Attack



vs.
Monohm.png

pokeball.png
pokeball.png
pokeball.png

-Charmander-'s Cloud
54 - HP
67% - Energy
Encore - 1 action left
It is raining. It will continue to do so for another 5 turns, because Cloud will use Rain Dance once more next turn.
 
Okay, Gesu, that was awesome!

Start with another Sweet Kiss, then back up and use Nasty Plot while it's occupied. Finish the round with Hidden Power Ice 7!

Sweet Kiss~Nasty Plot~HP Ice 7

If it gets off a Charge or Roar, use Encore before your next action (i.e. SK~Encore~Nasty Plot), but only use it once, and make sure you fit in a Nasty Plot!
 
172.png

pokeball.png
pokeball.png
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Mewtwo15026's Gesundheit
HP - 56
Energy - 63%
+1 Special Attack



vs.
Monohm.png

pokeball.png
pokeball.png
pokeball.png

-Charmander-'s Cloud
54 - HP
67% - Energy
Encore - 1 action left​


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So Cloud continues to do his weird Rain Dance, which renews the rain for another few rounds. However, Gesu takes advantage of the reprieve and sidles up to Cloud and delivers a Sweet Kiss. Cloud looks kind of strange, and sort of teeters around a bit. It looks distracted, and clearly won't be able to dodge or move as quickly as it normally could. However, eventually it finishes up its Rain Dance and looks like it is ready for revenge for its forced dancing for the last few rounds.

It jumps up and lets off a huge Hydro Pump, which is boosted a lot by the rain and the pent-up frustration of three action's worth of forced dancing. Gesu only just has enough time to hatch a Nasty Plot before the torrent of water hits. Gesu is knocked back a long way by the blast.

Then, with all the agility you wouldn't expect of a Pokemon who had been battling and dancing for all this time, Cloud jumps up and lets off another huge Hydro Pump at Gesu while it is down, which, while not particularly sporting, is very effective and knocks it back even further, beating it down to a very bruised and beaten little mouse. It just manages to get up though, and again releases its Hidden Power in a wave of energy, which hits Cloud.

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172.png

pokeball.png
pokeball.png
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Mewtwo15026's Gesundheit
HP - 20
Energy - 46%
+2 Special Attack



vs.
Monohm.png

pokeball.png
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-Charmander-'s Cloud
43 - HP
51% - Energy


It is raining. It will continue to do so for another 4 turns
 
You're going to survive at least one Hydro Pump. Try to dodge to increase that number.

HP Ice 7
until you go down.

I really ought to teach this gal Protect... XD
 
172.png

pokeball.png
pokeball.png
pokeball.png

Mewtwo15026's Gesundheit
HP - 20
Energy - 46%
+2 Special Attack



vs.
Monohm.png

pokeball.png
pokeball.png
pokeball.png

-Charmander-'s Cloud
43 - HP
51% - Energy


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Gesu looks like it is on its last legs, and will probably not survive too many more of these huge rain-boosted hits. It lets off another Hidden Power at Cloud, which responds by letting off another huge Hydro Pump at Gesu. Despite Gesu's best efforts, it hits and Gesu goes flying backwards, looking ready to let off one final attack.

It lets off another Hidden Power one more time, and it does a bit of damage, before it is blasted to kingdom come by a final Hydro Pump. It is blown away from the stage, and Mewtwo15026 has only just enough time to recall it to its Pokeball before it is completely out of sight.

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172.png

pokeball.png
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Mewtwo15026's Gesundheit
HP - 0
Energy - 0%
+2 Special Attack



vs.
Monohm.png

pokeball.png
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-Charmander-'s Cloud
15 - HP
21% - Energy

There are a couple of things which I think need to be pointed out. Firstly, vague commands like dodge and let off attacks really don't cut it. I am very liberal with what I will accept, but you should be more specific. Something like "Use half your hidden power to project yourself off the ground, dodging the attack and damaging your opponent" is better. Also, energy use is increased by two every time you use an attack, and -Charmander- actually would not have had enough energy for another one. You could have finished it off much more easily. At any rate, Mewtwo will now send out a Pokemon, after which the standard pattern of attacks will resume, starting with -Charmander-.


It is raining. It will continue to do so for another 4 turns
 
Mirror Coat~Avalanche~Mirror Coat

If Cloud goes down, change your remaining actions to Chill. If you hit full energy, stop chilling.
 
258.png

Mudkip(*) Vladdy (M)
Nature: Relaxed

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: *** (+ nature)
SpA: **
SpD: **
Spe: 34


RELAXED: Adds * to Defense; a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

EC: 3/9
MC: 1
DC: 2/5

Abilities:


Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)


Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:

(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
(*)Counter
(*)Mirror Coat
(*)Avalanche
(*)Dig
(*)Boiling Water
(*)Rock Slide
Waterfall


258.png


pokeball.png
pokeball.png
dark_pokeball.png

Mewtwo15026's Vladdy
HP - 90
Energy - 100%



vs.
Monohm.png

pokeball.png
pokeball.png
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-Charmander-'s Cloud
15 - HP
21% - Energy


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So with Gesundheit gone and a Pokemon with a reasonable nickname in its place on Mewtwo15026's side of the field, the battle can begin again. Vladdy teh Mudkipz looks confident as it eyes down Cloud, who seems to be on his last legs. It an attempt to get some damage on Vladdy, it lets off a huge Thunder attack at Vladdy. Vladdy surrounds itself with a strange shield-like thing, but it gets fried by the lightning bolt anyway. However, the shield appears to be helping it stay upright, and it lets off a huge amount of energy at Cloud, which is recognisable now as countering the damage of the thunderbolt in a Mirror Coat attack! It fries Cloud, who doesn't even stand a chance in the face of such a powerful attack.

This leaves just Vladdy on the field, waiting for -Charmander- to send out his next Pokemon.

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258.png


pokeball.png
pokeball.png
dark_pokeball.png

Mewtwo15026's Vladdy
HP - 65
Energy - 81%



vs.
Monohm.png

pokeball.png
pokeball.png
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-Charmander-'s Cloud
0 - HP
0% - Energy

I should point out that the round ends once there are no more Pokemon on one side, the round ends. You do not get to just chill twice.

In addition, that Mirror Coat would have done 38 points of damage. lol. And you may want to think twice about reflecting that much damage. It takes a lot of energy.


It is raining. It will continue to do so for another 3 turns

EDIT:

From the Data Audit Thread said:
If you enter a battle and your Evolution Counter increases to the necessary amount, or you get a KO and want to use your KO bonus to evolve immediately, you may do so at the cost of 20% of your Pokemon's energy. Evolution is the only counter that can be increased and applied to evolve mid-battle. If a Pokemon's Maximum HP increases when it evolves to its next form, it gains the increase in HP (ex. A Pokemon with 90 Maximum HP and 37 Current HP gets a KO and can evolve with the KO Bonus into a Pokemon with 100 Maximum HP, will lose 20% of its Energy, evolve, and its new Current HP will be 47 when it resumes battle.)

So if you want.​

EDIT2: Also, I recall that you get all moves up to level 25 when you evolve, although for some reason I can't find it anywhere in the forum. However, I am sure that that is how it works.

EDIT3:
From the Data Audit thread said:
Each Pokemon starts with their Level-up moves from every generation up through Level 25, 3 Egg Moves, and 3 BW TMs. When Pokemon evolve, they retain all moves learned by their previous form in addition to any of their own, differering level-up moves (ex. Magneton has Tri-Attack as a Level 0 move, and will have all of Magnemite's moves up to level 25 plus any it learned in the battles it fought before evolving into Magneton. Likewise Magnezone keeps Tri Attack but also adds its Level 0 moves of Barrier and Mirror Coat.)
 
Go Breeze the Misdreavusmagius!
On a side note, Breeze's EC is 5/6, so when I send her out, it will becomes 6/6 and she will evolve, right?

edit: thanks for pointing that out. I'll edit my team
 
Wait... I'm fighting a freakin' MISMAGIUS?!?

God dammit. XD

ACE IN THE HOLE: After that, Vladdy got a KO Counter. I request to apply it to his Evolution Counters (giving him 5) and evolve him into Marshtomp.

Next, I think he'll fire off a Waterfall and an Avalanche.

What will happen to his moveset if I do? Marshtomp gets some moves before L25 that Mudkip doesn't have.
 
Marshtomp(*) Vladdy (M)
Nature: Relaxed

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

HP: 100
Atk: ***Def: **** (+ nature)
SpA: ***
SpD: ***
Spe: 43 (- nature)

Abilities:


Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)


Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:

(*)Tackle
(*)Growl
(*)Mud-Slap
(*)Water Gun
(*)Bide
(*)Foresight
(*)Mud Sport
(*)Counter
(*)Mirror Coat
(*)Avalanche
(*)Dig
(*)Boiling Water
(*)Rock Slide
Waterfall
Mud Shot (Marshtomp Lv16
Mud Bomb (Marshtomp Lv25)
 
Thanks for that Mewtwo. I'll update when I get home tonight. Just letting you know. It's been a long round.
 
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