Ducklett Stare vs. Midou (Result: Tie by Disqualification)

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Rules:

Pokemon: 3v3
Format: Singles
DQ: 3 days
Items: None
Abilities: All
Switch: Ok
Recovery: 2
Partial Recovery: 5
Chills: 3

Arena:

That Awesome Hallway from Inception. If you haven't seen the movie, A. shame on you, and B., this may be tough to ref/battle in. The hallway appears just as it does in the film -- there are 3 doors on either side of the hall that lead into hotel rooms. They're locked shut, but a strong enough attack could break any one of them down. At the ref's discretion, the 'Dreamer' will cause the gravity in the room to shift, causing the Pokemon to loose their footing, gain momentum, etc; it's really up to the ref, which makes it fun.

Ducklett Stare's Team:
371.png

Bagon(*) Bellamy (M)
Nature: Naughty

Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: **
SpD: *(-)
Spe: 50

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw

Dragon Dance(*)
Hydro Pump(*)
Fire Fang(*)

Shadow Claw(*)
Rock Slide(*)
Roar(*)

133.png

Eevee(*) Victoire (F)
Nature: Mild

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: *(-)
SpA: ***(+)
SpD: ***
Spe: 55

EC: 2/6
MC: 1
DC: 1/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.

Anticipation (Dream World): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion. (Locked)

Attacks:
Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Detect(*)
Wish(*)
Fake Tears(*)

Shadow Ball(*)
Dig(*)
Attract(*)

559.png

Greebo(*) Scraggy (M)
Nature: Adamant

Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 2/6
MC: 0
DC: 1/5

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Innate)
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW): (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer(*)
Low Kick(*)
Sand Attack(*)
Faint Attack(*)
Headbutt(*)
Swagger(*)
Brick Break(*)
Payback(*)
Crunch

Dragon Dance(*)
Drain Punch(*)
Thunder Punch(*)

Dragon Claw(*)
Stone Edge(*)
Poison Jab(*)
Midou's Team:
60.png

Poliwag(*) Apollo (M)
Nature: Hardy (Neutral)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: ***
SpD: **
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Water Absorb (innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp (innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim (DW) (innate): The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Water Sport (*)
Bubble (*)
Hypnosis (*)
Water Gun (*)
Doubleslap (*)
Rain Dance (*)
Body Slam (*)
Bubblebeam (*)

Encore (*)
Ice Ball (*)
Haze (*)

Psychic (*)
Dig (*)
Scald (*)

133.png

Eevee(*) Teresa (F)
Nature: Adamant (Raises Atk by *, Lowers SpAtk by *)

Type: Normal
Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).


Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: ***
Speed: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (innate): The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) (innate): This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Quick Attack (*)

Wish (*)
Detect (*)
Yawn (*)

Return (*)
Dig (*)
Rest (*)

58.png

Growlithe (*) Red (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: ***
Def: * (-)
SpA: ***
SpD: **
Spe: 69 (60 x 1.15^)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Intimidate (Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Flash Fire (innate): This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Justified (DW) (innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Attacks:
Bite (*)
Roar (*)
Ember (*)
Leer (*)
Odor Sleuth (*)
Take Down (*)
Helping Hand (*)
Flame Wheel (*)
Reversal (*)

Close Combat (*)
Flare Blitz (*)
Morning Sun (*)

Flamethrower (*)
Flame Charge (*)
Wild Charge (*)
Turn Order:

Ducklett Stare sends out his 1 Pokemon.
Midou sends out his 1 Pokemon and issues actions.
Ducklett Stare issues actions.
REFEREE

I will post the next round's turn order in my referee post. Good luck to the participants!
 
Duck couldn't well remember how he'd got there -- all he knew was that he was standing in a warmly lit hallway, across from another person who he could only assume to be a rival Pokemon trainer. Doing what seemed the only natural thing under the circumstances, he whipped a Pokeball from his belt and let it fly across the room.

"Let's go, Victoire! Let's show this guy that he can only win in his dreams!

...

wait a minute"

133.png

Eevee(*) Victoire (F)
 
Not realizing anything is different, Midou gathers his thoughts. Teresa looks around lazily, slightly sensing something off-balance in this corridor. As usual not caring to stay in her pokeball. Looks like it's battle time. Weird place to do so though, some random hallway. This guy's using an Eevee, eh? Looks pretty meek to me, I'll show him how to use a real Eeevee.

sprite.php
Eevee(*) Teresa (F)

"You're up Teresa. Ready?" She replies with a confident nod and determination in her eyes. "Alright then, guess we'll start this party! Start off Running with a Quick Attack! Then while you're still close, Growl in her face. Then rub it in some more with Tail Whip!

Quick Attack - Growl - Tail Whip
 
"Alright Vic, we got this -- he may be fast, but you've got the reflexes to Detect that Quick Attack and dodge it. Follow that up with a Quick Attack of your own, before she can growl at ya -- then, cover your ass for next round and wrap up with a Growl of your own!"
 
Code:
    [IMG]http://www.serebii.net/blackwhite/pokemon/133.png[/IMG] [IMG]http://veekun.com/dex/media/black-white/133.png[/IMG]
     ------------|------------
NAME: Victoire   | Teresa
HP:   90         | 90
EN:   100        | 100
SPE:  55         | 55
NATR: Mild       | Adamant
STAT: N/A        | N/A
OTHR:            |




[COLOR=White].[/COLOR]
Arena Effects:

  • Constantly changing gravity. Every pair of actions, there is a 25% chance that gravity will shift before the actions take place. This may interrupt the skills used or may augment them, depending upon what they are.
  • Constantly changing gravity. The gravity also has bizarre effects on projectile attacks or motion-based attacks, and can throw them off course randomly or force them to hit depending on positioning. This effect is represented by a 30% chance at times to change stuff as described.
Action 1:

Arena Effect: Gravity Inverses

The two Eevee step out onto the floor and prepare their actions, but are both caught off guard by a complete shift in the gravity in the room. Both the trainers and the Eevee stumble and find themselves now on the roof of the hallway! Discombobulated by the sudden shift, neither Eevee successfully makes their action, and neither are accosted of energy for this action.

Action 2:

Arena Effect: Gravity Remains Constant

Victoire recovers first after the gravitational shift and immediately rushes toward Teresa with priority! (30% chance to miss with gravitation) However, as Victoire charged, he arced in a way he wasn't expecting and soared past Theresa. (30% chance to collide with wall) Fortunately, Victoire gathered himself just in time and catches himself safely on the wall behind Theresa. Victoire used Quick Attack! It missed!

Theresa, seeing what happened to Victoire, turns around and roars at the now standing Victoire, striking true! Theresa used Growl! Victoire's Attack was lowered.

Action 3:

Arena Effect: Gravity Remains Constant
Note: Victoire lost the Speed tie

Theresa immediately follows up her previous Growl with a quick whip of her tail to try to unnerve the opposing Eevee! Theresa used Tail Whip! Victoire's Defense was lowered.

Victoire, slightly bothered by what has transpired, growls back at Theresa ferociously! Victoire used Growl! Theresa's Attack was lowered.

Pokemon:

Code:
      [IMG]http://www.serebii.net/blackwhite/pokemon/133.png[/IMG] [IMG]http://veekun.com/dex/media/black-white/133.png[/IMG]
     --------------|------------
NAME: Victoire     | Teresa
HP:   90           | 90
EN:   93           | 92
SPE:  55           | 55
NATR: Mild         | Adamant
STAT: -1 Att,-1 Def| -1 Att
OTHR:              |




[COLOR=White].[/COLOR]
Move Order:

Ducklett Stare issues actions.
Midou issues actions.
REFEREE
 
Duck rubbed his forehead tenderly, nursing a wound sustained after an unpleasant encounter with a lighting fixture following the gravity shift. However, as an unknowing participant in the dream, he dismissed the phenomena as completely normal.

"Stupid me, Vic -- we forgot all about the wonky gravity in this hotel. Good job being light on your toes, but we're gonna have to be extra careful from here on. Let's soften him up first with a Tail Whip. Follow that up with a Quick Attack, and finish up with a Tackle. However, if at any point the gravity shifts, I want you to stop whatever you're doing, and instead use the new momentum to add some punch to a Quick Attack. Stay strong, girl!"
 
Ha, those karate lessons about staying alert and nimble while expecting the unexpected paid off! Otherwise I'd be looking as ginger as Ducky is over there. Time to put some damage on the board.

"Not bad at all there, Teresa. Ignore Victoire's slly tail and instead pay special attention to the gravity. Start off running with Quick Attack staying close to the edge of a wall, don't be afraid to run along it if gravity shifts. Run past Victoire and double back off a wall. Combine the gathered speed and force with your mightiest full-body Return! After her attack, let's end the round with a Detect."
 
Code:
      [IMG]http://www.serebii.net/blackwhite/pokemon/133.png[/IMG] [IMG]http://veekun.com/dex/media/black-white/133.png[/IMG]
      --------------|------------
 NAME: Victoire     | Teresa
 HP:   90           | 90
 EN:   93           | 92
 SPE:  55           | 55
 NATR: Mild         | Adamant
 STAT: -1 Att,-1 Def| -1 Att
 OTHR:              |




[COLOR=White].[/COLOR]
Arena Effects:

  • Constantly changing gravity. Every pair of actions, there is a 25% chance that gravity will shift before the actions take place. This may interrupt the skills used or may augment them, depending upon what they are.
  • Constantly changing gravity. The gravity also has bizarre effects on projectile attacks or motion-based attacks, and can throw them off course randomly or force them to hit depending on positioning. This effect is represented by a 30% chance at times to change stuff as described.
Action 1:

Arena Effect: Gravity Constant

The battlers can hear loud rain on the roof of the building they're in for some reason.

Teresa leads off the round with a fast attack, bounding off a nearby wall to strike at Victoire. Because they're already at very close proximity to each other and the gravity is constant, the attack connects without worry due to strange arcing. Teresa used Quick Attack! Victoire takes 12 damage!

Victoire, slightly stunned by the attack but not deterred, decides to soften up Teresa's defenses a bit with a whip of his tail! Victoire used Tail Whip! Teresa's Defense was lowered.

Action 2:

Arena Effect: Gravity shifts at a medium rate, as though the room itself were being spun on a swivel about its long axis

Victoire leads this round off, attempting a fast lash out against the nearby Eevee. Just before doing so, he notices the gravity slightly shift and leans into it before attempting his assault! (30% chance to miss, +2 damage if connects) Unfortunately, Victoire didn't time the attack right in the new gravitational field and whizzes right past Teresa, narrowly missing the target. (30% chance to collide with a wall) The misalignment also causes Victoire to tumble a bit after missing, taking some damage. Victoire used Quick Attack! It missed! Victoire kept going and crashed! Victoire takes 2 damage.

Teresa, shocked by what just happened and noticing that Victoire went tumbling, tries to take advantage of the situation by spinning on its hind legs and leaping for a full-fledged body assault! (30% chance to miss) Having gauged just a little bit better than Victoire did, the attack connects! Teresa used Return! Victoire takes 18 damage.

Action 3:

Arena Effect: The room continues to 'spin'.

Teresa, sensing her own confusion and the strangeness of the gravity in the room, attempts to focus her inner energy to block any attacks as she tries to better understand the surroundings. Teresa used Detect!

Victoire, angry at his blunder turns around and attempts an aggressive return attack on Teresa. Backed by his anger, he leaps toward Theresa with all of his might! (30% chance to miss) The attack connects, but bounces off of an invisible field around the opposing Eevee, sending Victoire into the air in the middle of the room, where he will be at the beginning of the next round. Victoire used Quick Attack! It missed!

Pokemon:

Code:
      [IMG]http://www.serebii.net/blackwhite/pokemon/133.png[/IMG] [IMG]http://veekun.com/dex/media/black-white/133.png[/IMG]
       --------------|------------
  NAME: Victoire     | Teresa
  HP:   58           | 90
  EN:   79           | 71
  SPE:  55           | 55
  NATR: Mild         | Adamant
  STAT: -1 Att,-1 Def| -1 Att,-1 Def
  OTHR:              |




[COLOR=White].[/COLOR]
Move Order:

Midou issues actions.
Ducklett Stare issues actions.
REFEREE
 
Seems like we got lucky this round Teresa, but we can't rely on it. Good job staying on your toes. We're gonna need that this round. Start off with a nice Yawn while Victoire's still in the air. follow that by another one of your Quick Attacks rebounding off the walls! Finish off with a Return!
 
Duck grimaces and pulls at his long hair in frustration.

"We're getting pummeled out there, girl! Pull yourself together, I know you can do better than this! So first, let's try something a little tricky -- you can Detect your enemy's movements, but maybe you can also Detect the room's behavior, too! Try that on for size -- it may not work, but thinking outside the box is probably our best shot right now. Detect when you think the gravity is going to shift, and use that knowledge to position yourself for a Quick Attack. Let these commands override any others if you sense a gravity shift coming on. Otherwise, start with a Growl, and follow up with a Quick Attack and a Tackle."
 
Code:
     [IMG]http://www.serebii.net/blackwhite/pokemon/133.png[/IMG]   [IMG]http://veekun.com/dex/media/black-white/133.png[/IMG]
     --------------|------------
NAME: Victoire     | Teresa
HP:   58           | 90
EN:   79           | 71
SPE:  55           | 55
NATR: Mild         | Adamant
STAT: -1 Att,-1 Def| -1 Att,-1 Def
OTHR:              |
 
 
 
 
 [COLOR=White].[/COLOR]
Arena Effects:

  • Constantly changing gravity. Every pair of actions, there is a 25% chance that gravity will shift before the actions take place. This may interrupt the skills used or may augment them, depending upon what they are.
  • Constantly changing gravity. The gravity also has bizarre effects on projectile attacks or motion-based attacks, and can throw them off course randomly or force them to hit depending on positioning. This effect is represented by a 30% chance at times to change stuff as described.
Action 1:

Arena Effect: The room continues to 'spin'.
Note: Teresa wins the Speed tie.

Teresa, seizing the momentum for this action, raises from the defensive posture and yawns lazily in Victoire's direction! Because Victoire is spinning in the air, however, there is a 25% chance that he will be facing a direction that prevents him from hearing the Yawn. Unfortunately for Victoire, he was not so lucky, and the move connects! Teresa used Yawn! Victoire became drowsy!

Victoire, momentarily shaking off the drowsiness, uses his proper facing to fire off a Growl at Teresa! (This would've failed if Yawn had failed) Victoire, following his attack, lands safely on the floor from his flight thanks to gravity remaining constant. Victoire used Growl! Teresa's Attack fell.

Action 2:

Arena Effect: The room continues to 'spin'.
Note: Victoire wins the Speed tie.

Victoire, now grounded and adjusted to the rotating nature of the gravitational field, strikes first with a blazing Quick Attack! Victoire used Quick Attack! Teresa takes 9 damage!

Teresa, not to be forgotten, returns fire with an only slightly slower Quick Attack of her own! The speed with which the duo is dashing around is breathtaking! Teresa used Quick Attack! Victoire takes 10 damage!

Action 3:

Arena Effect: The room continues to 'spin'.
Note: Victoire wins the Speed tie.

Victoire, wanting to keep up the pressure, bounds back at Teresa after suffering the last Quick Attack to Tackle her hard. Victoire used Tackle! Teresa takes 10 damage.

Teresa, shaking off the attack, fires back with an even more powerful and crushing Return! Teresa used Return! Victoire takes 12 damage.

Pokemon:

Code:
     [IMG]http://www.serebii.net/blackwhite/pokemon/133.png[/IMG]   [IMG]http://veekun.com/dex/media/black-white/133.png[/IMG]
     --------------|------------
NAME: Victoire     | Teresa
HP:   36           | 71
EN:   69           | 54
SPE:  55           | 55
NATR: Mild         | Adamant
STAT:              | -1 Att,-1 Def
OTHR:              |




[COLOR=White].[/COLOR]
Move Order:

Ducklett Stare issues actions.
Midou issues actions.
REFEREE
 
I am calling this match on inactivity. I PMed both participants 3 days after my last refereeing, which was nearly a month ago now. Neither has responded to my efforts to contact them. For this reason, I am closing the match now.
 
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