( ͡° ͜ʖ ͡°) Tim forever. (1v1 NFE Singles, Someoneelse vs. AWailOfATail)

Standard 1v1 NFE Singles Flash

some other alakazam/someoneelse
533.png

Gurdurr [Tim #1] (M)
Nature: Adamant
Type: Fighting

Abilities:
Guts (Passive)
Sheer Force (Toggle)
Iron Fist (Passive) (H, locked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 5/9
MC: 0
AC: 3/5

Attacks:
Bide
Brick Break
Chip Away
Counter
Dig
Drain Punch
Endure
Focus Energy
Hammer Arm
Leer
Low Kick
Mach Punch
Payback
Pound
Protect
Rock Slide
Rock Throw
Stone Edge
Substitute
Superpower
Taunt
Wake-Up Slap
Wide Guard
---
23 Moves


Whale/AWailOfATail
Duohm.png

Monohm [Female] [Flow]
Types: Electric/Dragon

Abilities::
Shield Dust / Static / Overcoat (H)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/9
MC: 8
AC: 4/5

Attacks:
Level Up
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonic Boom
Twister

Egg
Heal Bell
Magnet Rise
Hydro Pump
Mud Slap
Power Gem

TM/HM
Light Screen
Substitute
Protect
Double Team
Flamethrower

AWailOfATail orders
Someoneelse orders
I ref
 
Duclohm @ Amulet Coin
Flamethrower ~ Thundershock ~ Flamethrower
IF Gurdurr uses Dig AND you are not Taunted, use Magnet Rise and push back, but only once.
IF Gurdurr uses a successful P/E attack AND you are not Taunted, use Charge the first time and Chill the second time.
 
Gurdurr: 100/100/5/3/1/2/40/2/3/16/L.Egg/Normal
Duclohm: 100/100/1/3/4/2/60/2/3/15/Amulet/Normal

Duclohm's Flamethrower! (-7)
(crit = 9639 no) (eff = 7433 no) Damage = (9+3) = 12 to Gurdurr
Gurdurr's Hammer Arm! (-6)
(hit = 3748 yes) (crit = 8878 no) (static = 7459 no) Damage = (10+3+3) = 16 to Duclohm
-
Duclohm's Thundershock! (-2)
(crit = 4346 no) (eff = 8305 no) Damage = (4+3+3) = 10 to Gurdurr
Gurdurr's Brick Break! (-5)
(crit = 3480 no) (static = 8674 no) Damage = (8+3+3) = 14 Duclohm
-
Duclohm's Flamethrower! (-7)
(crit = 9855 no) (eff = 7080 no) Damage = 12 to Gurdurr
Gurdurr's Drain Punch! (-11)
(crit = 8847 no) (static = 9687 no) Damage = (8+3+3) = 14 to Duclohm (+7 G)
-
END:
Gurdurr: -27 HP, -22 EN
Duclohm: -44 HP, -16 EN

Gurdurr: 73/78/5/3/1/2/40/2/3/16/L.Egg/Normal
Duclohm: 56/84/1/3/4/2/60/2/3/15/Amulet/Normal

Someoneelse
AWailOfATail
 
Hammer Arm > Brick Break > Drain Punch
[ONCE] IF [Duclohm uses a successful P/E move], THEN [Use Focus Energy].
IF [Duclohm has Double Team clones up when you would act], THEN [Use Rock Slide].
 
Gurdurr: 73/78/5/3/1/2/40/2/3/16/L.Egg/-1 Speed, but does it really matter?
Duclohm: 56/84/1/3/4/2/60/2/3/15/Amulet/Normal

Duclohm's Substitute (20)! (-18)
Gurdurr's Hammer Arm! (-6)
(hit = 1244 yes) (crit = 3535 no) (static = 4665 no) Damage = 16 to Duclohm
-
Duclohm's Rain Dance! (-10)
Gurdurr's Brick Break! (-5)
(crit = 6745 no) (static = 383 yes) Duclohm's Substitute faded!
Gurdurr was paralyzed (20%)!
-
Duclohm's Hydro Pump! (-8)
(hit = 4704 yes) (crit = 8900 no) Damage = (11 + 3 + 3) = 17 to Gurdurr
(para = 8421 yes)
-
END:
Gurdurr: -17 HP, -11 EN
Duclohm: -20 HP, -36 EN

Rain 3r
Gurdurr: 56/67/5/3/1/2/40/2/3/16/L.Egg/-2 Spe, Paralyzed (10%)
Duclohm: 36/48/1/3/4/2/60/2/3/15/Amulet/Normal

AWailOfATail
Someoneelse
 
Well, we gave it a good run.

Hydro Pump ~ Twister ~ Hydro Pump
IF Gurdurr uses a successful P/E move, Chill and push back.
 
Brick Break > Hammer Arm + Hammer Arm > Cooldown (Hammer Arm + Hammer Arm)
IF [You are fully paralysed], THEN [Push actions back].
 
Rain 3r
Gurdurr: 56/67/5/3/1/2/40/2/3/16/L.Egg/-2 Spe, Paralyzed (10%)
Duclohm: 36/48/1/3/4/2/60/2/3/15/Amulet/Normal

Duclohm's Hydro Pump! (-12)
(hit = 2476 yes) (crit = 2576 no) Damage = 17 to Gurdurr
(para = 399 no) Gurdurr's Brick Break! (-5)
(crit = 9877 no) Damage = 14 to Duclohm
-
Duclohm's Twister! (-2)
(crit = 3527 no) (eff = 2548 no) Damage = (4+3+3) = 10 to Gurdurr
(para = 5235 no) Gurdurr's Hammer Arm^2! (-30.5)
(hit = 8108 ...)
-
Duclohm's Hydro Pump! (-8)
(hit = 3969 yes) (crit = 9509 no) Damage = 17 to Gurdurr
-
Gurdurr: -44 HP, -35.5 EN
Duclohm: -14 HP, -22 EN

Gurdurr: 12/31/5/3/1/2/40/2/3/16/L.Egg/-4 Spe, Paralyzed (5%)
Duclohm: 22/26/1/3/4/2/60/2/3/15/Amulet/Normal

Someoneelse rages
AWailOfATail does a victory dance
Canis Majoris laughs
 
Sorry...
Now why don't I have Toxic...
Dragon Rage ~ Protect ~ Chill
IF Gurdurr is Fully Paralyzed A1, use Dragon Rage A2
 
Gurdurr: 12/31/5/3/1/2/40/2/3/16/L.Egg/-4 Spe, Paralyzed (5%)
Duclohm: 22/26/1/3/4/2/60/2/3/15/Amulet/Normal

(para = 4245 no) Gurdurr's Endure! (-15)
Duclohm's Dragon Rage! (-4)
Damage = 10 to Gurdurr
-
Duclohm's Protect! (-12.6)
(para = 6136 no) Gurdurr's Drain Punch! (-11)
"Damage" = 14 to Duclohm
-
Duclohm chills! (+12)
(para = 9831 yes)
-
END:
Gurdurr: -10 HP, -26 EN
Duclohm: -5.6 EN

Rain 1r
Gurdurr: 2/5/5/3/1/2/40/2/3/16/L.Egg/-3 Spe, Can't Endure (1r)
Duclohm: 22/20/1/3/4/2/60/2/3/15/Amulet/Normal

AWailOfATail
Someoneelse
 
Dragon Rage ~ Dragon Rage ~ Dragon Rage
IF Gurdurr uses Mach Punch in a combo, Protect and push back.

Again, sorry about the hax.
 
I had a plan to salvage myself from this mess. It went something like this:
Protect > Mach Punch + Superpower > Cooldown

But then I realised that I have 5 energy.

Chill > Protect > Mach Punch + Superpower

Also, whoever is stealing my luck (IAR), give it back please.
 
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