進め、進め!考えてちゃ遅いから かそくする思いは、でんこうせっかで 迷ってる暇なんてないでしょう?

Le Rules said:
1v1 LC Training Match Singles
36 Hour DQ
All Abilities
Training Items
2 Substitutions
Switch=KO
0 Chills / Recoveries
ASB Arena
nightblitz42

Sentret (Rosa) (F)

Types:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Run Away / Keen Eye / Frisk (H)

Nature: Adamant (+Attack, -Special Attack)

Stats:
HP:
90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 0/6
MC: 0
AC: 0/5

Attacks (19/??):
Level Up (9/16)

Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam

Egg (5/??)
Double-Edge
Focus Energy
Last Resort
Reversal
Substitute

TM/HM (5/??)
Toxic
Protect
U-Turn
Brick Break
Shadow Claw




P2X7

Volkritter [Emile] (M)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Attack)
Type: Water / Fire
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive diving reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to Burn status. Brighten Command.

Abilities:

Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Infiltrator: (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Unnerve (HA Locked): (Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 1
AC: 4/5

Moves:

Level-Up (29/58):
Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Power Gem
Heat Wave
Hydro Pump

Egg Moves:
Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

TM Moves:
Protect (*)
Fire Blast (*)
Torment (*)
Flash Cannon
U-Turn (*)
Substitute
Surf (*)

Tutor Moves:
Pain Split
Snatch



Embirch [Garet] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire / Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Stun Spore, Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Leaf Guard: (Passive) In bright sunlight, this Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil moves from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Chlorophyll (HA Locked): (Passive) During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (52.17) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Moves (19/??):

Level-Up:
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Egg Moves:
Aromatherapy
Blaze Kick
Counter
Grass Whistle
Sand Tomb

TM Moves:
Roar
Light Screen
Protect
Overheat
Flash Cannon



Numel [Numel] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)
Type: Fire / Ground
Fire: Fire STAB; immune to burn status. Brighten Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions for Dig and Seismic Attacks for Arenas where any land mass exists. Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Simple: (Passive) This Pokemon innately exaggerates the effects of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (HA Locked): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in its confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (30.43) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (19/??):

Level-Up:
Growl
Tackle
Ember
Focus Energy
Magnitude
Take Down
Flame Burst
Amnesia
Lava Plume

Egg Moves:
Ancient Power
Body Slam
Endure
Growth
Mud Bomb

TM Moves:
Protect
Overheat
Will-O-Wisp
Rock Smash
Nature Power


!pick night, p2
ASBot chooses... P2!

P2X7 Sends, Equips, and Orders
nightblitz42 Equips Sentret and order
I get some more UC for Sun/Moon!
 
Last edited:
Battle Tower said:
Match Seeker:

Chooses Number of Pokemon per side
Chooses Match Type (Singles/Doubles/Triples)
Chooses Disqualification (DQ) Time
Chooses Number of Permitted Substitutions
Chooses Restricted Moves
Chooses Arena
Sends Out Pokemon First
That's my cue :p.


Volkritter @ Exp. Share

nightblitz42, you're up.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
*gasp* A Volkritter?
Rosa: "OwO what's that"
Toxic ~ Double-Edge ~ Slam
IF Dive (Attack) AND (Volkritter started the action above water) THEN Protect first and third instances and Focus Energy second instance, pushing back actions each time.
IF Volkritter has a Reflect up THEN Brick Break, pushing actions back.
 
#Share
90/100
Anticipation/Infiltrator
1/2/3/2/81 (+15% Accuracy)
Status: OK

VS

#Nothing
90/100
Run Away/Keen Eye
3/2/1/2/20
Status: OK

Calcs said:
Crit is lower than (#), Hit is higher than %, effect is lower than %

A1:
Volkritter used FIRE BLAST
Crit: 9958>625 - no
Effect: 8400>1000 - no
Damage: 11 + 3 + 4.5 - 3 = 15.5
-7 EN

Sentret used TOXIC
Hit: 357<9000 - yes
- 7 EN

Volkritter was BADLY poisoned!

Volkritter wass hurt by poison!
- 1 HP

A2:
Volkritter used HYDRO PUMP
Hit: 8630<9500 - yes
Crit: 7801>625 - no
Damage: 11 + 3 + 4.5 - 3 = 15.5
-7 EN

Sentret used TAKE DOWN
Hit: 9618>8500 - no
But it missed...
-6 EN

Volkritter wass hurt by poison!
- 1 HP

A3:
Volkritter used FIRE BLAST
Crit: 8570>625 - no
Effect: 8648>1000 - no
Damage: 11 + 3 + 4.5 - 3 = 15.5
-7 EN

Sentret used SLAM
Hit: 9223>7500 - no
But it missed...
-5 EN

Volkritter wass hurt by poison!
- 1 HP

-

Volkritter: -3 HP, -21 EN
Sentret: -47 HP, -18 EN
#Share
87/79
Anticipation/Infiltrator
1/2/3/2/81 (+15% Accuracy)
Status: Badly Poisoned (Stage 2)

VS

#Nothing
43/82
Run Away/Keen Eye
3/2/1/2/20
Status: OK

Rosa, I'm so sorry....

P2X7 orders
nightblitz42 orders
I feel sorry for Rosa ;~;
 
Flamethrower - Fire Blast - Fire Blast
IF Sentret is Burned when you would act, use Surf the first instance and Flamethrower the second.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Gosh dang it Sentret would you please hit this thing..
**>A<** I'm trying~
Endure ~ Double-Edge ~ Reversal

Also, facepalming because I forgot to equip
 
Last edited:
#Share
87/79
Anticipation/Infiltrator
1/2/3/2/81 (+15% Accuracy)
Status: Badly Poisoned (Stage 2)

VS

#Nothing
43/82
Run Away/Keen Eye
3/2/1/2/20
Status: OK

Crit is lower than (#), Hit is higher than %, effect is lower than %

A1:
Sentret used ENDURE!
Sentret braced itself!
-15 EN

Vokritter used FLAMETHROWER
Crit: 1262>625 - no
Effect: 2675>1000 - no
Damage: 9 + 3 + 4.5 - 3 = 13.5
-6 EN

Volkritter is hurt by it's poison!
-2 HP

A2:

Volkritter used FIRE BLAST
Crit: 525<625 - yes
Effect: 4201>1000 - no
Damage: 11 + 3 + 4.5 - 3 + 3 = 18.5
-7 EN

Sentret used DOUBLE-EDGE
Crit: 4185>625 - no
Damage: 11 + 3 + 4.5 - 3 = 15.5
Recoil: 15.5 / 3 = 6.4
-6 EN

Volkritter is hurt by it's poison!
-2 HP

A3:
Volkritter used FIRE BLAST
Crit: 378<625 - yes
Effect: 8785>1000 - no
Damage: 11 + 3 + 4.5 - 3 + 3 = 18.5
-11 EN

Sentret endured the hit!

Sentret used REVERSAL
Crit: 7381<625 - no
Damage: 20 + 4.5 - 3 = 21.5
-13 EN

Volkritter is hurt by it's poison!
-2 HP

-

Volkritter: -43 HP, -24 EN
Sentret: -42 HP, -34 EN
#Share
44/55
Anticipation/Infiltrator
1/2/3/2/81 (+15% Accuracy)
Status: Badly Poisoned (Stage 3)

VS

#Nothing
1/48
Run Away/Keen Eye
3/2/1/2/20
Status: Can't Endure (6a)

nightblitz42 orders (and equips if you want)
P2X7 orders
I ref for 1 action!
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
If it's okay with all of you, I'll equip an Exp. Share.
T^T It's all over....
[ Quick Attack + Quick Attack ] ~ Cooldown (Quick Attack) ~ Quick Attack
IF Volkritter is under P/E THEN Chill, pushing actions back.
IF damaging priority combination THEN Protect, pushing actions back.
 
#Share
44/55
Anticipation/Infiltrator
1/2/3/2/81 (+15% Accuracy)
Status: Badly Poisoned (Stage 3)

VS

#Share
1/48
Run Away/Keen Eye
3/2/1/2/20
Status: Can't Endure (6a)

Crit is lower than (#), Hit is higher than %, effect is lower than %

A1:

Sentret used MACH 2 TACKLE
Crit: 7005>625 - no
Damage: (4 * 2.25) + 3 + 4.5 - 3 = ... 13.5...
-14 EN

Volkritter used Ember
I don't need to calc this
-3 EN

Sentret fainted!

Volkritter is hurt by it's poison!
-3 HP

-

Volkritter: -17 HP, -3 EN
Sentret: -1 HP, -14 EN
#Share
27/52
Anticipation/Infiltrator
1/2/3/2/81 (+15% Accuracy)
Status: Badly Poisoned (Stage 3)

VS

#Share
K0/34
Run Away/Keen Eye
3/2/1/2/20
Status: KO'd

Rewards:
P2X7 : 1 CC
Emile the Volkritter: 1 EC/3 MC/1 AC/1 KOC

nightblitz42 : 1 CC
Rosa the Sentret: 1 EC/3 MC/1 AC/ a hug

Me: 3 UC
 

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