Standard flash rules, you know them.
waterwarrior brings Jynx.
Electivire (von Karma) Male
Type: Electric
Nature: Rash (+1 SpA, -1 SpD)
Abilities: Motor Drive/ Vital Spirit (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks: (78/ 103 total moves)
Physical:
Bide
Body Slam
Brick Break
Bulldoze
Counter
Cross Chop
Dig
Dual Chop
DynamicPunch
Earthquake
Facade
Feint
Fire Punch
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Iron Tail
Low Kick
Low Sweep
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Slide
Rock Tomb
Skull Bash
Thunderpunch
Wild Charge
Special:
Charge Beam
Discharge
Electro Ball
Electroweb
Flamethrower
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Shock Wave
Signal Beam
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch
Zap Cannon
Status:
Attract
Barrier
Confide
Detect
Double Team
Electric Terrain
Endure
Flash
Follow Me
Helping Hand
Ion Deluge
Leer
Light Screen
Magnet Rise
Meditate
Metronome
Mimic
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Swagger
Taunt
Teleport
Thunder Wave
Torment
Toxic
waterwarrior brings Jynx.

Electivire (von Karma) Male
Type: Electric
Nature: Rash (+1 SpA, -1 SpD)
Abilities: Motor Drive/ Vital Spirit (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 1
AC: 5/5
Attacks: (78/ 103 total moves)
Physical:
Bide
Body Slam
Brick Break
Bulldoze
Counter
Cross Chop
Dig
Dual Chop
DynamicPunch
Earthquake
Facade
Feint
Fire Punch
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Iron Tail
Low Kick
Low Sweep
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Slide
Rock Tomb
Skull Bash
Thunderpunch
Wild Charge
Special:
Charge Beam
Discharge
Electro Ball
Electroweb
Flamethrower
Focus Blast
Hidden Power Grass
Hyper Beam
Mud-slap
Psychic
Shock Wave
Signal Beam
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch
Zap Cannon
Status:
Attract
Barrier
Confide
Detect
Double Team
Electric Terrain
Endure
Flash
Follow Me
Helping Hand
Ion Deluge
Leer
Light Screen
Magnet Rise
Meditate
Metronome
Mimic
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Swagger
Taunt
Teleport
Thunder Wave
Torment
Toxic
tavok read the guide to counterteaming. Horrible person.
Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (38/??)
- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Rain Dance
- Recycle
- Reflect
- Signal Beam
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon
Zic (Empoleon (M))
Nature: Relaxed (+Def, -Spe)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
- Defiant (Passive) (UNLOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (37/??)
- Agility
- Aqua Jet
- Aqua Ring
- Bide
- Blizzard
- Brick Break
- Brine
- Bubble
- Bubble Beam
- Dig
- Dive
- Earthquake
- Endure
- Fury Attack
- Grass Knot
- Growl
- Hidden Power (Fire)
- Hydro Cannon
- Hydropump
- Ice Beam
- Icy Wind
- Knock Off
- Metal Claw
- Mud Sport
- Peck
- Pound
- Protect
- Roar
- Scald
- Signal Beam
- Substitute
- Surf
- Swagger
- Swords Dance
- Tackle
- Toxic
- Water Sport
- Whirlpool
- Yawn
Not-so-weird sprite anymore.
Xenodoros (Bisarp (M))
Nature: Adamant (+Atk, -SpA)
Type:
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Pressure (Passive) (UNLOCKED): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (46/??)
- Aerial Ace
- Assurance
- Brick Break
- Dig
- Double Team
- Embargo
- Feint Attack
- Foul Play
- Fury Cutter
- Giga Impact
- Guillotine
- Iron Defense
- Iron Head
- Knock Off
- Leer
- Magnet Rise
- Mean Look
- Metal Burst
- Metal Claw
- Night Slash
- Low Kick
- Low Sweep
- Payback
- Protect
- Psycho Cut
- Pursuit
- Quick Guard
- Rain Dance
- Rest
- Revenge
- Rock Polish
- Role Play
- Scary Face
- Scratch
- Shadow Claw
- Sleep Talk
- Spite
- Substitute
- Sucker Punch
- Stealth Rock
- Swords Dance
- Taunt
- Thief
- Thunder Wave
- Torment
- X-Scissor

Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (38/??)
- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Rain Dance
- Recycle
- Reflect
- Signal Beam
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon

Zic (Empoleon (M))
Nature: Relaxed (+Def, -Spe)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
- Defiant (Passive) (UNLOCKED): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 52 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (37/??)
- Agility
- Aqua Jet
- Aqua Ring
- Bide
- Blizzard
- Brick Break
- Brine
- Bubble
- Bubble Beam
- Dig
- Dive
- Earthquake
- Endure
- Fury Attack
- Grass Knot
- Growl
- Hidden Power (Fire)
- Hydro Cannon
- Hydropump
- Ice Beam
- Icy Wind
- Knock Off
- Metal Claw
- Mud Sport
- Peck
- Pound
- Protect
- Roar
- Scald
- Signal Beam
- Substitute
- Surf
- Swagger
- Swords Dance
- Tackle
- Toxic
- Water Sport
- Whirlpool
- Yawn

Not-so-weird sprite anymore.
Xenodoros (Bisarp (M))
Nature: Adamant (+Atk, -SpA)
Type:
- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Defiant (Passive): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
- Inner Focus (Passive): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
- Pressure (Passive) (UNLOCKED): This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (46/??)
- Aerial Ace
- Assurance
- Brick Break
- Dig
- Double Team
- Embargo
- Feint Attack
- Foul Play
- Fury Cutter
- Giga Impact
- Guillotine
- Iron Defense
- Iron Head
- Knock Off
- Leer
- Magnet Rise
- Mean Look
- Metal Burst
- Metal Claw
- Night Slash
- Low Kick
- Low Sweep
- Payback
- Protect
- Psycho Cut
- Pursuit
- Quick Guard
- Rain Dance
- Rest
- Revenge
- Rock Polish
- Role Play
- Scary Face
- Scratch
- Shadow Claw
- Sleep Talk
- Spite
- Substitute
- Sucker Punch
- Stealth Rock
- Swords Dance
- Taunt
- Thief
- Thunder Wave
- Torment
- X-Scissor