Avnomke vs Elevator Music
13v13 FE Singles
DQ: 1 Day
Substitutions: 1
Chills: 5 / Mon
Recoveries: 2 / Mon
Items: Training [Dual Wielding Megastones: ON]
Switch = KO
Megas: ∞
Arena: ASB Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
13v13 FE Singles
DQ: 1 Day
Substitutions: 1
Chills: 5 / Mon
Recoveries: 2 / Mon
Items: Training [Dual Wielding Megastones: ON]
Switch = KO
Megas: ∞
Arena: ASB Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Avnomke:


At a Glance:
90/4+/4/1-/3/45 2/3 16

Rock Head/Lightningrod/Battle Armor
Adamant Nature: -Special Attack, +Attack
Max HP: 90
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Type:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor:
This Pokemon's thick armor prevents it from taking critical hits.
Max HP: 90
Attack: 4 (+)
Defense: 4
Special Attack: 1 (-)
Special Defense: 3
Speed: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Type:
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod:
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor:
This Pokemon's thick armor prevents it from taking critical hits.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/104.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 45
[B]Stats:[/B] 4/4/1/3/45
[B]Other:[/B] None
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 4
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 45
[B]Stats:[/B] 4/4/1/3/45
[B]Other:[/B] None
6/5/0
Attacks: 29/99
Bone Club
Bonemerang
Bone Rush
Brick Break
Bulldoze
Counter
Detect
Dig
Double-Edge
Double Kick
Earthquake
Endeavor
Endure
Fire Punch
Fissure
Focus Energy
Growl
Headbutt
Iron Head
Knock Off
Leer
Perish Song
Protect
Rage
Retaliate
Rock Slide
Sandstorm
Skull Bash
Tail Whip
Thunder Punch


At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy
Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
NA/5/0
Attacks: 104(108)/617
Acid Spray
Aerial Ace
Agility
Ancient Power
Aura Sphere
Bide
Blizzard
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Conversion
Conversion2
Dazzling Gleam
Dig
Disable
Dive
Dragon Pulse
Dragon Tail
Drain Punch
Earth Power
Earthquake
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fire Punch
Fissure
Flame Burst
Focus Blast
Focus Energy
Focus Punch
Follow Me
Forest's Curse
Foul Play
Gastro Acid
Guillotine
Heal Bell
Heat Wave
Helping Hand
Hex
High Jump Kick
Hydro Pump
Ice Beam
Icy Wind
Imprison
Light Screen
Lock-On
Low Kick
King's Shield
Knock Off
Magic Coat
Mat Block
Me First
Metal Burst
Mirror Coat
Moonblast
Muddy Water
Pain Split
Perish Song
Protect
Psybeam
Psychic
Psyshock
Quick Guard
Razor Wind
Recover
Reflect
Reflect Type
Refresh
Relic Song
Rock Blast
Rock Slide
Sheer Cold
Shock Wave
Sketch x4
Skill Swap
Skull Bash
Sky Drop
Sludge Bomb
Snatch
Soak
Stealth Rock
Sucker Punch
Surf
Tail Glow
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Transform
Trick Room
Volt Switch
Waterfall
Wide Guard
Will-O-Wisp




At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24


Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy
Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy
Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
6/5/0
Attacks: 84/102
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt

Mollux F Jamie
Stats: 100/1-/3/6+/4/76 3/3 20


Abilities:
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate:
No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
MC/EC/AC
0/NA/5
Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Belch
Bide
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Dazzling Gleam
Ember
Eruption
Façade
Final Gambit
Fire Blast
Fire Spin
Flamethrower
Frustration
Gastro Acid
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Rain Dance
Rapid Spin
Recover
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Solar Beam
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Withdraw


At a Glance:
100/2-/4/4+/3/105 2/4 20


Persistent/Vital Spirit/Prankster
Modest Nature: -Attack, +Special Attack
Max HP: 100
Attack: 2 (-)
Defense: 4
Special Attack: 4 (+)
Special Defense: 3
Speed: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster:
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Max HP: 100
Attack: 2 (-)
Defense: 4
Special Attack: 4 (+)
Special Defense: 3
Speed: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Types:
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground:
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Persistent:
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit:
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster:
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
[IMG]http://i1135.photobucket.com/albums/m625/Its_A_Random/Fidgit_Front-1.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 2
[B]Defense:[/B] 4
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 105
[B]Stats:[/B] 2/4/4/3/105
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 2
[B]Defense:[/B] 4
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 105
[B]Stats:[/B] 2/4/4/3/105
[B]Other:[/B] None
6/5/0
Attacks: 43/110
Acid Spray
Air Slash
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Earth Power
Encore
Endure
Follow Me
Gastro Acid
Gravity
Gust
Heal Block
Heal Pulse
Helping Hand
Icy Wind
Knock Off
Light Screen
Magic Room
Me First
Misty Terrain
Protect
Quick Guard
Rapid Spin
Razor Wind
Reflect
Rock Slide
Rototiller
Shadow Ball
Sludge Bomb
Sludge Wave
Smack Down
Spikes
Stealth Rock
Sticky Web
Tailwind
Taunt
Toxic
Toxic Spikes
U-Turn
Whirlwind
Wide Guard
Wish
Wonder Room






At a Glance:
Normal: 100/3/2-/4/3/115+ +15% accuracy 3/4 20
Mega X: 100/5/3-/5/3/115+ +15% accuracy 3/5 24
Mega Y: 100/4/2-/7/4/115+ +15% accuracy 3/4 25



Blaze/Solar Power/Tough Claws (X only)/Drought (Y only)
Hasty Nature: -Defense, +Speed, +15% Accuracy
Max HP: 100
Attack: 3
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Blaze:
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power:
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
I really don't want to put up the two things for megazard for now I'll do that later.
Max HP: 100
Attack: 3
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Type:
Fire:
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Blaze:
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power:
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
I really don't want to put up the two things for megazard for now I'll do that later.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/6.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 115
[B]Stats:[/B] 3/2/4/3/115
[B]Other:[/B] +15% accuracy
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 115
[B]Stats:[/B] 3/2/4/3/115
[B]Other:[/B] +15% accuracy
9/5/1
Attacks: 49/119
Air Slash
Ancient Power
Bide
Brick Break
Counter
Crunch
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Growl
Heat Wave
Inferno
Iron Tail
Leer
Metal Claw
Overheat
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Sky Drop
Smokescreen
Solar Beam
Substitute
Tailwind
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack


At a Glance:
100/6+/3/4/3-/80 4/6 22


Inner Focus/Multiscale
Naughty Nature: -Special Defense, +Attack
Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 4
Special Defense: 3 (-)
Speed: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Types:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale:
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 4
Special Defense: 3 (-)
Speed: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22
Types:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale:
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/149.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 80
[B]Stats:[/B] 6/3/4/3/80
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 80
[B]Stats:[/B] 6/3/4/3/80
[B]Other:[/B] None
9/5/0
Attacks: 35/120
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Bide
Bind
Brick Break
Bulldoze
Defog
Dive
Draco Meteor
Dragon Claw
Dragon Rage
Dragon Pulse
Dragon Rush
Dragon Tail
Earthquake
Endure
Extreme Speed
Fire Punch
Flamethrower
Fly
Focus Punch
Hail
Haze
Heal Bell
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Head
Iron Tail
Leer
Light Screen
Outrage
Protect
Rain Dance
Razor Wind
Reflect
Rock Slide
Rock Tomb
Roost
Safeguard
Sleep Talk
Skull Bash
Sky Drop
Slam
Stone Edge
Substitute
Sunny Day
Superpower
Surf
Swagger
Tailwind
Thunderbolt
Thunder Punch
Thunder Wave
Twister
Waterfall
Whirlpool
Wrap


At a Glance:
100/5+/3/2-/4/65 3/3 20


Shed Skin/Air Lock/
Adamant Nature: -Special Attack, +Attack
Max HP: 100
Attack: 5 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock:
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Locked):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Max HP: 100
Attack: 5 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Ghost:
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Shed Skin:
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock:
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (Locked):
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
[img]http://i1135.photobucket.com/albums/m625/Its_A_Random/Revenankh_Front.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 65
[b]Stats:[/b] 5/3/2/4/65
[b]Other:[/b] None
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 65
[b]Stats:[/b] 5/3/2/4/65
[b]Other:[/b] None
NA/5/1
Attacks: 31/94
Arm Thrust
Bide
Brick Break
Counter
Destiny Bond
Earthquake
Endure
Focus Punch
Glare
Hammer Arm
Helping Hand
Ice Punch
Mach Punch
Mean Look
Moonlight
Phantom Force
Poison Jab
Power Whip
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Shadow Sneak
Smack Down
Taunt
Torment
Toxic
Vital Throw
Wide Guard
Wrap
Wring Out


At a Glance:
100/5+/3/2-/3/85 3/3 19


Anticipation/Dry Skin/Poison Touch
Adamant Nature: -Special Attack, +Attack
Max HP: 100
Attack: 5 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Anticipation:
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch:
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Max HP: 100
Attack: 5 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Poison:
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Anticipation:
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Dry Skin:
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch:
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/453.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 5/3/2/3/85
[B]Other:[/B] None
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 85
[B]Stats:[/B] 5/3/2/3/85
[B]Other:[/B] None
6/5/0
Attacks: 29/96
Astonish
Bounce
Counter
Dig
Drain Punch
Fake Out
Feint
Feint Attack
Focus Punch
Ice Punch
Knock Off
Low Kick
Low Sweep
Mud Bomb
Mud-Slap
Poison Jab
Poison Sting
Protect
Pursuit
Quick Guard
Revenge
Rock Slide
Role Play
Sludge Bomb
Snatch
Sucker Punch
Super Fang
Swagger
Taunt
Torment
Venoshock
X-Scissor




At a Glance:
100/4/3/1-/3/150+ +26% accuracy 4/4 20
100/5/3/2-/3/173+ +30% accuracy 4/4 23


Rock Head/Pressure/Unnerve/Tough Claws (Mega)
Jolly Nature: -Special Attack, +Speed, +26% Accuracy
Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Max HP: 100
Attack: 4
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve:
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Jolly Nature: -Special Attack, +Speed, +30% Accuracy
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 173 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
Types:
Rock:
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure:
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (Locked):
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws:
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 150
[B]Stats:[/B] 4/3/1/3/150
[B]Other:[/B] +26% accuracy
Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/142-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 5
[B]Defense:[/B] 3
[B]Special Attack:[/B] 2
[B]Special Defense:[/B] 3
[B]Speed:[/B] 173
[B]Stats:[/B] 5/3/2/3/173
[B]Other:[/B] +30% accuracy
NA/5/0
Attacks: /90
Agility
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Crunch
Defog
Dragon Breath
Dragon Claw
Earthquake
Endure
Fire Fang
Fly
Giga Impact
Ice Fang
Iron Head
Iron Tail
Pursuit
Reflect
Roar
Rock Slide
Roost
Sandstorm
Smack Down
Sky Attack
Sky Drop
Stealth Rock
Steel Wing
Supersonic
Tailwind
Taunt
Thunder Fang
Toxic
Wide Guard
Wing Attack




Normal: 100/5/3/1-/4/94+ +10% accuracy 6/6 20
Mega: 100/7/4/2-/5/94+ +10% accuracy 6/7 25



Intimidate/Moxie/Mold Breaker (mega)
Jolly Nature: +Speed, +10% accuracy, -Special Attack
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
I should do mega data but bleh
HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 4
Speed: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
Types:
Water:
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Moxie:
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
I should do mega data but bleh
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/130.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 1
[b]Special Defense:[/b] 4
[b]Speed:[/b] 94
[b]Stats:[/b] 5/3/1/4/94
[b]Other:[/b] +10% accuracy
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 1
[b]Special Defense:[/b] 4
[b]Speed:[/b] 94
[b]Stats:[/b] 5/3/1/4/94
[b]Other:[/b] +10% accuracy
6/5/1
Moves: 32/???
Aqua Tail
Avalanche
Bide
Bite
Bounce
Bubble
Crunch
Dive
Dragon Rage
Dragon Tail
Earthquake
Endure
Flail
Hail
Hydro Pump
Hyper Beam
Ice Fang
Icy Wind
Iron Head
Protect
Rain Dance
Reversal
Roar
Splash
Stone Edge
Tackle
Taunt
Thrash
Thunder Wave
Torment
Toxic
Waterfall


100/4+/3/2-/3/118 2/3 20


Limber/Unburden/Mold Breaker
Adamant nature: +Attack, -Special Attack
HP: 100
Attack: 4 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Limber:
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
HP: 100
Attack: 4 (+)
Defense: 3
Special Attack: 2 (-)
Special Defense: 3
Speed: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Limber:
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Unburden:
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Mold Breaker (Locked):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/701.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 4
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 3
[b]Speed:[/b] 118
[b]Stats:[/b] 4/3/2/3/118
[b]Other:[/b] None
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 4
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 3
[b]Speed:[/b] 118
[b]Stats:[/b] 4/3/2/3/118
[b]Other:[/b] None
NA/0/0
Moves:
Acrobatics
Aerial Ace
Ally Switch
Detect
Dig
Encore
Entrainment
Fling
Hone Claws
Karate Chop
Me First
Mud Sport
Quick Guard
Rock Slide
Roost
Tackle
Taunt
X-Scissor
Wing Attack


110/4+/3/3/3/44- -10% evasion 4/4 18


Chlorophyll/Solar Power/Harvest
Brave nature: +Attack, -Speed, -10% Evasion
HP: 110
Attack: 4 (+)
Defense: 3
Special Attack: 3
Special Defense: 3
Speed: 44 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18
Types:
Grass:
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Chlorophyll:
Solar Power:
Harvest (Locked):
HP: 110
Attack: 4 (+)
Defense: 3
Special Attack: 3
Special Defense: 3
Speed: 44 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 18
Types:
Grass:
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying:
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Chlorophyll:
Solar Power:
Harvest (Locked):
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/357.png[/IMG]
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 3
[B]Speed:[/B] 44
[B]Stats:[/B] 4/3/3/3/44
[B]Other:[/B] -10% Evasion
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 3
[B]Special Attack:[/B] 3
[B]Special Defense:[/B] 3
[B]Speed:[/B] 44
[B]Stats:[/B] 4/3/3/3/44
[B]Other:[/B] -10% Evasion
NA/0/0
Moves:
Bestow
Bullet Seed
Earthquake
Fly
Grass Knot
Growth
Gust
Leaf Blade
Leaf Storm
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Protect
Razor Leaf
Razor Wind
Stomp
Sunny Day
Sweet Scent
Whirlwind
Elevator Music
Shuckle [Tsubotsubo] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Eva)
Type: Bug/Rock
Abilities: Sturdy / Gluttony / Contrary (Unocked)
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 24
MC: 0
AC: 5/5
Moves: (63/74)
Bide
Bug Bite
Constrict
Encore
Gastro Acid
Guard Split
Power Split
Power Trick
Rest
Rock Slide
Rock Throw
Rollout
Safeguard
Shell Smash
Sticky Web
Stone Edge
Struggle Bug
Withdraw
Wrap
Acid
Acupressure
Final Gambit
Helping Hand
Knock Off
Rock Blast
Sand Tomb
Attract
Bulldoze
Curse
Dig
Double Team
Earthquake
Endure
Facade
Flash
Gyro Ball
Hidden Power (Ice)
Infestation
Protect
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Venoshock
After You
Bind
Body Slam
Defense Curl
Earth Power
Mimic
Mud-Slap
String Shot
Glaceon [Gureishia] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ice
Abilities: Snow Cloak / Ice Body (Unocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: (75/84)
Baby-Doll Eyes
Barrier
Baton Pass
Bite
Blizzard
Charm
Covet
Double-Edge
Focus Energy
Growl
Hail
Helping Hand
Ice Fang
Ice Shard
Icy Wind
Last Resort
Mirror Coat
Quick Attack
Refresh
Sand Attack
Swift
Tackle
Tail Whip
Take Down
Trump Card
Endure
Fake Tears
Flail
Stored Power
Synchronoise
Tickle
Wish
Yawn
Attract
Avalanche
Bide
Curse
Detect
Dig
Double Team
Echoed Voice
Facade
Frost Breath
Giga Impact
Hidden Power (Ground)
Hyper Beam
Ice Beam
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Retaliate
Roar
Rock Smash
Secret Power
Shadow Ball
Skull Bash
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Water Pulse
Aqua Tail
Celebrate
Growth
Headbutt
Heal Bell
Hyper Voice
Mimic
Mud-Slap
Signal Beam
Snore
Drapion [Dorapion] (M)
Nature: Adamant (+1 Atk, -1 Def)
Typing: Poison/Dark
Abilities: Battle Armor / Sniper / Keen Eye (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves: (68/86)
Acupressure
Bite
Bug Bite
Cross Poison
Crunch
Fell Stinger
Fire Fang
Hone Claws
Ice Fang
Knock Off
Leer
Night Slash
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face
Thunder Fang
Toxic Spikes
Venoshock
Agility
Confuse Ray
Iron Tail
Poison Tail
Twineedle
Whirlwind
Aerial Ace
Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Earthquake
Endure
Facade
Flash
Fling
Hidden Power (Grass)
Hyper Beam
Giga Impact
Infestation
Payback
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Sleep Talk
Sludge Bomb
Snarl
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
X-Scissor
Aqua Tail
Reuniclus [Rankurusu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Typing: Psychic
Abilities: Overcoat / Magic Guard / Regenerator (Unlocked)
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (66/81)
Charm
Endeavor
Future Sight
Heal Block
Hidden Power (Ground)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Skill Swap
Snatch
Wonder Room
Acid Armor
Confuse Ray
Dizzy Punch
Helping Hand
Imprison
Night Shade
Attract
Calm Mind
Double Team
Dream Eater
Energy Ball
Embargo
Explosion
Facade
Flash
Flash Cannon
Focus Blast
Giga Impact
Grass Knot
Gyro Ball
Hyper Beam
Infestation
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Sleep Talk
Substitute
Swagger
Telekinesis
Thunder
Thunder Wave
Toxic
Trick Room
Drain Punch
Fire Punch
Focus Punch
Gravity
Ice Punch
Knock Off
Magic Coat
Shock Wave
Signal Beam
Superpower
Trick
Thunder Punch
Zen Headbutt
Heracross [Herakurosu] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Bug/Fighting
Abilities: Swarm / Guts / Moxie (Unlocked) / Skill Link (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type: Bug/Fighting
Stats (Mega):
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
AC: 5/5
Moves: (67/83)
Aerial Ace
Arm Thrust
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Endure
Feint
Fury Attack
Horn Attack
Leer
Megahorn
Night Slash
Pin Missile
Reversal
Tackle
Bide
Double-Edge
Flail
Focus Punch
Pursuit
Revenge
Rock Blast
Attract
Bulk Up
Bulldoze
Confide
Curse
Dig
Double Team
Earthquake
Facade
Focus Blast
Giga Impact
Hidden Power (Water)
Hyper Beam
Protect
Rain Dance
Rest
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Thief
Toxic
Venoshock
Body Slam
Bug Bite
Helping Hand
Iron Defense
Knock Off
Low Kick
Mimic
Rock Throw
Vacuum Wave
Lucario [Rukario] (M)
Nature: Jolly (+15% Spe, +12% Acc, -1 SpA)
Type: Fighting/Steel
Abilities: Steadfast / Inner Focus / Justified (Unocked) / Adaptability (Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type: Fighting/Steel
Stats (Mega):
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Moves: (78/102)
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extreme Speed
Feint
Final Gambit
Force Palm
Foresight
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Screech
Swords Dance
Agility
Bite
Blaze Kick
Bullet Punch
Circle Throw
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut
Attract
Brick Break
Dig
Double Team
Earthquake
Facade
Flash Cannon
Focus Blast
Giga Impact
Hidden Power (Grass)
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Psychic
Rain Dance
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sleep Talk
Stone Edge
Substitute
Toxic
Bonemerang
Drain Punch
Dual Chop
Focus Punch
Helping Hand
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Mud-Slap
Role Play
Thunder Punch
Vacuum Wave
Zen Headbutt
Ferrothorn [Nattorei] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Grass/Steel
Abilities: Iron Barbs / Anticipation (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves: (58/67)
Curse
Explosion
Flash Cannon
Gyro Ball
Harden
Ingrain
Iron Defense
Iron Head
Metal Claw
Mirror Shot
Payback
Pin Missile
Power Whip
Rock Climb
Rollout
Self-Destruct
Tackle
Acid Spray
Bullet Seed
Gravity
Leech Seed
Spikes
Aerial Ace
Bulldoze
Double Team
Energy Ball
Facade
Flash
Giga Impact
Grass Knot
Hidden Power (Water)
Hone Claws
Hyper Beam
Nature Power
Poison Jab
Protect
Rest
Rock Smash
Round
Sandstorm
Shadow Claw
Sleep Talk
Solar Beam
Substitute
Swords Dance
Thunder
Thunder Wave
Thunderbolt
Toxic
Block
Endeavor
Giga Drain
Knock Off
Magnet Rise
Seed Bomb
Snore
Stealth Rock
Worry Seed
Wigglytuff [Pukurin] (F)
Nature: Quiet (+1 Atk, -15% Spe, -10% Eva)
Type: Normal/Fairy
Abilities: Cute Charm / Competitive / Frisk (Unlocked)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
Moves: (85/128)
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double Slap
Double-Edge
Gyro Ball
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Heal Pulse
Misty Terrain
Perish Song
Punishment
Wish
Attract
Bide
Blizzard
Brick Break
Dazzling Gleam
Dig
Double Team
Dream Eater
Echoed Voice
Facade
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Light Screen
Protect
Psych Up
Psychic
Rage
Rain Dance
Reflect
Safeguard
Shadow Ball
Skull Bash
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Bounce
Counter
Covet
Drain Punch
Endeavor
Endure
Fire Punch
Focus Punch
Gravity
Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Magic Coat
Magic Room
Nightmare
Pain Split
Petal Dance
Recycle
Role Play
Snatch
Stealth Rock
Lopunny [Mimiroppu] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Abilities: Cute Charm / Klutz / Limber (Unlocked) / Scrappy (Mega)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Fighting
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Moves: (58/94)
After You
Agility
Baby-Doll Eyes
Baton Pass
Bounce
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash
Circle Throw
Copycat
Double Hit
Encore
Fake Out
Flail
Mud Sport
Sky Uppercut
Switcheroo
Dig
Facade
Giga Impact
Low Sweep
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Rock Smash
Secret Power
Sleep Talk
Substitute
Sunny Day
Thunder Wave
Toxic
Covet
Drain Punch
Endeavor
Fire Punch
Focus Punch
Heal Bell
Helping Hand
Ice Punch
Iron Tail
Last Resort
Low Kick
Thunder Punch
Regirock (Rejirokku) (N)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Abilities: Clear Body / Sturdy (Unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 24
MC: 0
AC: 5/5
Moves: (65/76)
Ancient Power
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Iron Defense
Lock-On
Rock Throw
Stomp
Stone Edge
Superpower
Zap Cannon
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Focus Blast
Focus Punch
Giga Impact
Natural Gift
Power-Up Punch
Protect
Psych Up
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Sleep Talk
Smack Down
Substitute
Sunny Day
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Block
Body Slam
Counter
Defense Curl
Double-Edge
Drain Punch
Dynamic Punch
Endure
Fire Punch
Gravity
Headbutt
Ice Punch
Iron Head
Mega Punch
Mimic
Rollout
Seismic Toss
Self-Destruct
Stealth Rock
Thunder Punch
Registeel (Rejisuchiru) (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel
Abilities: Clear Body / Light Metal (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 (-)
Size Class: 3
Weight Class: 6 [5 Light Metal]
Base Rank Total: 23
MC: 0
AC: 5/5
Moves: (48/77)
Amnesia
Ancient Power
Charge Beam
Curse
Explosion
Flash Cannon
Hammer Arm
Hyper Beam
Iron Defense
Iron Head
Lock-On
Metal Claw
Stomp
Superpower
Zap Cannon
Aerial Ace
Brick Break
Bulldoze
Earthquake
Facade
Focus Blast
Giga Impact
Hidden Power (Water)
Power-Up Punch
Protect
Rain Dance
Rest
Rock Slide
Rock Tomb
Safeguard
Sandstorm
Shadow Claw
Sleep Talk
Thunder
Thunder Wave
Toxic
Block
Counter
Dynamic Punch
Endure
Focus Punch
Gravity
Ice Punch
Magnet Rise
Mimic
Shock Wave
Stealth Rock
Thunder Punch
Regigigas [Rejigigasu] (N)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Abilities: Slow Start
Stats:
HP: 110
Atk: Rank 8 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 100
Size Class: 6
Weight Class: 8
Base Rank Total: 26
MC: 0
Moves: (49/70)
Confuse Ray
Crush Grip
Dizzy Punch
Fire Punch
Foresight
Giga Impact
Heavy Slam
Ice Punch
Knock Off
Mega Punch
Payback
Revenge
Stomp
Superpower
Thunder Punch
Wide Guard
Zen Headbutt
Aerial Ace
Avalanche
Brick Break
Bulldoze
Double Team
Earthquake
Endure
Facade
Nature Power
Psych Up
Rain Dance
Rock Slide
Rock Tomb
Round
Safeguard
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Thunder Wave
Thunderbolt
Toxic
Ancient Power
Block
Drain Punch
Focus Punch
Gravity
Headbutt
Icy Wind
Iron Head
Mud-Slap
Azelf [Agunomu] (N)
Nature: Timid (+15% Spe, +20% Acc, -1 Atk)
Type: Psychic
Abilities: Levitate
Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 133 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 23
MC: 0
Moves: (73/81)
Confusion
Detect
Explosion
Extrasensory
Future Sight
Imprison
Last Resort
Nasty Plot
Natural Gift
Rest
Swift
Uproar
Acrobatics
Calm Mind
Charge Beam
Dazzling Gleam
Double Team
Endure
Energy Ball
Facade
Fire Blast
Flamethrower
Flash
Giga Impact
Grass Knot
Hidden Power (Fighting)
Hyper Beam
Incinerate
Light Screen
Payback
Power-Up Punch
Protect
Psychic
Psyshock
Psych Up
Rain Dance
Reflect
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
U-turn
Fire Punch
Helping Hand
Ice Punch
Iron Tail
Knock Off
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Signal Beam
Skill Swap
Stealth Rock
Thunder Punch
Trick
Water Pulse
Wonder Room
Zen Headbutt

Shuckle [Tsubotsubo] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Eva)
Type: Bug/Rock
Abilities: Sturdy / Gluttony / Contrary (Unocked)
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 10
SpA: Rank 1
SpD: Rank 10
Spe: 4 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 24
MC: 0
AC: 5/5
Moves: (63/74)
Bide
Bug Bite
Constrict
Encore
Gastro Acid
Guard Split
Power Split
Power Trick
Rest
Rock Slide
Rock Throw
Rollout
Safeguard
Shell Smash
Sticky Web
Stone Edge
Struggle Bug
Withdraw
Wrap
Acid
Acupressure
Final Gambit
Helping Hand
Knock Off
Rock Blast
Sand Tomb
Attract
Bulldoze
Curse
Dig
Double Team
Earthquake
Endure
Facade
Flash
Gyro Ball
Hidden Power (Ice)
Infestation
Protect
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Venoshock
After You
Bind
Body Slam
Defense Curl
Earth Power
Mimic
Mud-Slap
String Shot

Glaceon [Gureishia] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ice
Abilities: Snow Cloak / Ice Body (Unocked)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Moves: (75/84)
Baby-Doll Eyes
Barrier
Baton Pass
Bite
Blizzard
Charm
Covet
Double-Edge
Focus Energy
Growl
Hail
Helping Hand
Ice Fang
Ice Shard
Icy Wind
Last Resort
Mirror Coat
Quick Attack
Refresh
Sand Attack
Swift
Tackle
Tail Whip
Take Down
Trump Card
Endure
Fake Tears
Flail
Stored Power
Synchronoise
Tickle
Wish
Yawn
Attract
Avalanche
Bide
Curse
Detect
Dig
Double Team
Echoed Voice
Facade
Frost Breath
Giga Impact
Hidden Power (Ground)
Hyper Beam
Ice Beam
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Retaliate
Roar
Rock Smash
Secret Power
Shadow Ball
Skull Bash
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Water Pulse
Aqua Tail
Celebrate
Growth
Headbutt
Heal Bell
Hyper Voice
Mimic
Mud-Slap
Signal Beam
Snore

Drapion [Dorapion] (M)
Nature: Adamant (+1 Atk, -1 Def)
Typing: Poison/Dark
Abilities: Battle Armor / Sniper / Keen Eye (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
AC: 5/5
Moves: (68/86)
Acupressure
Bite
Bug Bite
Cross Poison
Crunch
Fell Stinger
Fire Fang
Hone Claws
Ice Fang
Knock Off
Leer
Night Slash
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face
Thunder Fang
Toxic Spikes
Venoshock
Agility
Confuse Ray
Iron Tail
Poison Tail
Twineedle
Whirlwind
Aerial Ace
Attract
Brick Break
Bulldoze
Cut
Dig
Double Team
Earthquake
Endure
Facade
Flash
Fling
Hidden Power (Grass)
Hyper Beam
Giga Impact
Infestation
Payback
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Shadow Ball
Sleep Talk
Sludge Bomb
Snarl
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Torment
Toxic
X-Scissor
Aqua Tail

Reuniclus [Rankurusu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Typing: Psychic
Abilities: Overcoat / Magic Guard / Regenerator (Unlocked)
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Moves: (66/81)
Charm
Endeavor
Future Sight
Heal Block
Hidden Power (Ground)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Skill Swap
Snatch
Wonder Room
Acid Armor
Confuse Ray
Dizzy Punch
Helping Hand
Imprison
Night Shade
Attract
Calm Mind
Double Team
Dream Eater
Energy Ball
Embargo
Explosion
Facade
Flash
Flash Cannon
Focus Blast
Giga Impact
Grass Knot
Gyro Ball
Hyper Beam
Infestation
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Sleep Talk
Substitute
Swagger
Telekinesis
Thunder
Thunder Wave
Toxic
Trick Room
Drain Punch
Fire Punch
Focus Punch
Gravity
Ice Punch
Knock Off
Magic Coat
Shock Wave
Signal Beam
Superpower
Trick
Thunder Punch
Zen Headbutt

Heracross [Herakurosu] (M)
Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)
Type: Bug/Fighting
Abilities: Swarm / Guts / Moxie (Unlocked) / Skill Link (Mega)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Nature: Jolly (+15% Spe, +9% Acc, -1 SpA)
Type: Bug/Fighting
Stats (Mega):
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
AC: 5/5
Moves: (67/83)
Aerial Ace
Arm Thrust
Brick Break
Bullet Seed
Chip Away
Close Combat
Counter
Endure
Feint
Fury Attack
Horn Attack
Leer
Megahorn
Night Slash
Pin Missile
Reversal
Tackle
Bide
Double-Edge
Flail
Focus Punch
Pursuit
Revenge
Rock Blast
Attract
Bulk Up
Bulldoze
Confide
Curse
Dig
Double Team
Earthquake
Facade
Focus Blast
Giga Impact
Hidden Power (Water)
Hyper Beam
Protect
Rain Dance
Rest
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Thief
Toxic
Venoshock
Body Slam
Bug Bite
Helping Hand
Iron Defense
Knock Off
Low Kick
Mimic
Rock Throw
Vacuum Wave

Lucario [Rukario] (M)
Nature: Jolly (+15% Spe, +12% Acc, -1 SpA)
Type: Fighting/Steel
Abilities: Steadfast / Inner Focus / Justified (Unocked) / Adaptability (Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Nature: Jolly (+15% Spe, +19% Acc, -1 SpA)
Type: Fighting/Steel
Stats (Mega):
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
MC: 0
AC: 5/5
Moves: (78/102)
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Counter
Dark Pulse
Detect
Dragon Pulse
Endure
Extreme Speed
Feint
Final Gambit
Force Palm
Foresight
Heal Pulse
Me First
Metal Claw
Metal Sound
Nasty Plot
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Screech
Swords Dance
Agility
Bite
Blaze Kick
Bullet Punch
Circle Throw
Crunch
Follow Me
High Jump Kick
Mind Reader
Sky Uppercut
Attract
Brick Break
Dig
Double Team
Earthquake
Facade
Flash Cannon
Focus Blast
Giga Impact
Hidden Power (Grass)
Hone Claws
Hyper Beam
Low Sweep
Payback
Poison Jab
Psychic
Rain Dance
Rest
Roar
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sleep Talk
Stone Edge
Substitute
Toxic
Bonemerang
Drain Punch
Dual Chop
Focus Punch
Helping Hand
Ice Punch
Iron Defense
Iron Tail
Low Kick
Magnet Rise
Mud-Slap
Role Play
Thunder Punch
Vacuum Wave
Zen Headbutt

Ferrothorn [Nattorei] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Grass/Steel
Abilities: Iron Barbs / Anticipation (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Moves: (58/67)
Curse
Explosion
Flash Cannon
Gyro Ball
Harden
Ingrain
Iron Defense
Iron Head
Metal Claw
Mirror Shot
Payback
Pin Missile
Power Whip
Rock Climb
Rollout
Self-Destruct
Tackle
Acid Spray
Bullet Seed
Gravity
Leech Seed
Spikes
Aerial Ace
Bulldoze
Double Team
Energy Ball
Facade
Flash
Giga Impact
Grass Knot
Hidden Power (Water)
Hone Claws
Hyper Beam
Nature Power
Poison Jab
Protect
Rest
Rock Smash
Round
Sandstorm
Shadow Claw
Sleep Talk
Solar Beam
Substitute
Swords Dance
Thunder
Thunder Wave
Thunderbolt
Toxic
Block
Endeavor
Giga Drain
Knock Off
Magnet Rise
Seed Bomb
Snore
Stealth Rock
Worry Seed

Wigglytuff [Pukurin] (F)
Nature: Quiet (+1 Atk, -15% Spe, -10% Eva)
Type: Normal/Fairy
Abilities: Cute Charm / Competitive / Frisk (Unlocked)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17
EC: 9/9
MC: 0
AC: 5/5
Moves: (85/128)
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double Slap
Double-Edge
Gyro Ball
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Heal Pulse
Misty Terrain
Perish Song
Punishment
Wish
Attract
Bide
Blizzard
Brick Break
Dazzling Gleam
Dig
Double Team
Dream Eater
Echoed Voice
Facade
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Light Screen
Protect
Psych Up
Psychic
Rage
Rain Dance
Reflect
Safeguard
Shadow Ball
Skull Bash
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Bounce
Counter
Covet
Drain Punch
Endeavor
Endure
Fire Punch
Focus Punch
Gravity
Heal Bell
Helping Hand
Hyper Voice
Ice Punch
Icy Wind
Knock Off
Magic Coat
Magic Room
Nightmare
Pain Split
Petal Dance
Recycle
Role Play
Snatch
Stealth Rock

Lopunny [Mimiroppu] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Abilities: Cute Charm / Klutz / Limber (Unlocked) / Scrappy (Mega)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Fighting
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22
MC: 0
AC: 5/5
Moves: (58/94)
After You
Agility
Baby-Doll Eyes
Baton Pass
Bounce
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash
Circle Throw
Copycat
Double Hit
Encore
Fake Out
Flail
Mud Sport
Sky Uppercut
Switcheroo
Dig
Facade
Giga Impact
Low Sweep
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Rock Smash
Secret Power
Sleep Talk
Substitute
Sunny Day
Thunder Wave
Toxic
Covet
Drain Punch
Endeavor
Fire Punch
Focus Punch
Heal Bell
Helping Hand
Ice Punch
Iron Tail
Last Resort
Low Kick
Thunder Punch

Regirock (Rejirokku) (N)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Rock
Abilities: Clear Body / Sturdy (Unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 6
Base Rank Total: 24
MC: 0
AC: 5/5
Moves: (65/76)
Ancient Power
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Iron Defense
Lock-On
Rock Throw
Stomp
Stone Edge
Superpower
Zap Cannon
Brick Break
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Focus Blast
Focus Punch
Giga Impact
Natural Gift
Power-Up Punch
Protect
Psych Up
Rest
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Secret Power
Sleep Talk
Smack Down
Substitute
Sunny Day
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Block
Body Slam
Counter
Defense Curl
Double-Edge
Drain Punch
Dynamic Punch
Endure
Fire Punch
Gravity
Headbutt
Ice Punch
Iron Head
Mega Punch
Mimic
Rollout
Seismic Toss
Self-Destruct
Stealth Rock
Thunder Punch

Registeel (Rejisuchiru) (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel
Abilities: Clear Body / Light Metal (Unlocked)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 (-)
Size Class: 3
Weight Class: 6 [5 Light Metal]
Base Rank Total: 23
MC: 0
AC: 5/5
Moves: (48/77)
Amnesia
Ancient Power
Charge Beam
Curse
Explosion
Flash Cannon
Hammer Arm
Hyper Beam
Iron Defense
Iron Head
Lock-On
Metal Claw
Stomp
Superpower
Zap Cannon
Aerial Ace
Brick Break
Bulldoze
Earthquake
Facade
Focus Blast
Giga Impact
Hidden Power (Water)
Power-Up Punch
Protect
Rain Dance
Rest
Rock Slide
Rock Tomb
Safeguard
Sandstorm
Shadow Claw
Sleep Talk
Thunder
Thunder Wave
Toxic
Block
Counter
Dynamic Punch
Endure
Focus Punch
Gravity
Ice Punch
Magnet Rise
Mimic
Shock Wave
Stealth Rock
Thunder Punch

Regigigas [Rejigigasu] (N)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal
Abilities: Slow Start
Stats:
HP: 110
Atk: Rank 8 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 100
Size Class: 6
Weight Class: 8
Base Rank Total: 26
MC: 0
Moves: (49/70)
Confuse Ray
Crush Grip
Dizzy Punch
Fire Punch
Foresight
Giga Impact
Heavy Slam
Ice Punch
Knock Off
Mega Punch
Payback
Revenge
Stomp
Superpower
Thunder Punch
Wide Guard
Zen Headbutt
Aerial Ace
Avalanche
Brick Break
Bulldoze
Double Team
Earthquake
Endure
Facade
Nature Power
Psych Up
Rain Dance
Rock Slide
Rock Tomb
Round
Safeguard
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Thunder Wave
Thunderbolt
Toxic
Ancient Power
Block
Drain Punch
Focus Punch
Gravity
Headbutt
Icy Wind
Iron Head
Mud-Slap

Azelf [Agunomu] (N)
Nature: Timid (+15% Spe, +20% Acc, -1 Atk)
Type: Psychic
Abilities: Levitate
Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 133 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 23
MC: 0
Moves: (73/81)
Confusion
Detect
Explosion
Extrasensory
Future Sight
Imprison
Last Resort
Nasty Plot
Natural Gift
Rest
Swift
Uproar
Acrobatics
Calm Mind
Charge Beam
Dazzling Gleam
Double Team
Endure
Energy Ball
Facade
Fire Blast
Flamethrower
Flash
Giga Impact
Grass Knot
Hidden Power (Fighting)
Hyper Beam
Incinerate
Light Screen
Payback
Power-Up Punch
Protect
Psychic
Psyshock
Psych Up
Rain Dance
Reflect
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
U-turn
Fire Punch
Helping Hand
Ice Punch
Iron Tail
Knock Off
Magic Coat
Magic Room
Recycle
Role Play
Shock Wave
Signal Beam
Skill Swap
Stealth Rock
Thunder Punch
Trick
Water Pulse
Wonder Room
Zen Headbutt
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