1v1 at the Animation studio SWF v Someonelse

Smeargle's Animation Studio

Field Type: Neutral
Complexity: Simple to Driving-The-Referee-Batcrap-Crazy
Format: Singles
Restrictions: None


Summary:
When a Pokemon is first sent out, its Trainer can declare any number of specific abilities. That pokemon gains the declared abilities for the remainder of the battle at the cost of 5 EN per ability.

After selecting abilities, all Pokemon gain the Trace Ability.

If a Pokemon already has the Trace Ability, the duration of Traced abilities is extended from six (6) actions to nine (9) actions.

Pokemon cannot Trace Stack. Meaning that any ability gained in this arena cannot be duplicated on that particular pokemon.

Forecast does nothing.
Stance Change does nothing
Zen Mode does nothing.

1v1 FE mons
Items On
Switch = idiot
2 subs
5chills/2recoveries
etc.



201-a.png

Unown (n/a)
Types: Psychic
Abilities: Levitate
Nature: Modest

Stats:
Atk:
2 (-)
Def: 2
Spa: 4 (+)
Spd: 2
Spe: 48
Size: 1
Weight: 1
Total: 14

EC: n/a max
MC:
0
AC: n/a max

Moves:

Hidden Power super special unown edition (can be any power from 4-7, costs BAP-2 EN)
Code:
Hidden Power Type    Additional Effect
Bug                  Restores HP equal to 50% of the damage dealt
Dark                 Taunts the target for 6 actions
Dragon               Forces the target to switch out (or equivalent if Switch = KO)
Electric             30% chance of inflicting paralysis, targets all adjacent Pokemon
Fairy                20% chance of lowering Attack by 1 stage
Fighting             Calculates damage using Defense, 20% chance of lowering Defense by 1 stage
Fire                 30% chance of inflicting burn, targets all Pokemon except Unown
Flying               High critical hit chance, hits 3 adjacent opponents
Ghost                20% chance of lowering Special Defense by 1 stage
Grass                20% chance of inflicting sleep
Ground               20% chance of lowering Accuracy by 1 stage
Ice                  20% chance of inflicting freeze, hits 3 adjacent opponents
Poison               30% chance of inflicting bad poison
Psychic              20% chance of inflicting confusion
Rock                 20% chance of inflicting flinch, hits 3 adjacent opponents
Steel                20% chance of lowering Special Attack by 1 stage
Water                20% chance of lowering Speed by 1 stage, douses the target for 3 actions

609.png

Chandelure [Wisp] (F)
Nature: Modest
Type: Ghost / Fire

Abilities:
Flame Body (Passive)
Flash Fire (Passive)
Infiltrator (Passive) (H, unlocked)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
---
62 Moves


Someone Else sends out first and chooses abilities
SWF then chooses his abilities and orders
Someoneelse orders
I ref (Fingers crossed not more than 2 rounds)
 
Sending out Chandelure @ Exp. Share.
Extra Abilities:
Adaptability
Filter
Multiscale
Sheer Force
Shield Dust

=75EN
 
@ everstone
color change
protean
multiscale
sheer force [toggle on]
sturdy
solid rock
filter
adaptability
-40 EN
Water ~ Flying ~ Water (all 7) (all type change)
 
201-a.png
90/70/Nothing
609.png
90/75/Nothing


Action 1
Shadow Ball
To Crit: 8/16 No
[(8+3+10+4-3-5)*1.5]/2
13 Damage
-5 En

HP Water
To Crit: 12/16
[(7+6+3+4-4.5-2)*1.5]/2
10.125 Damage
-5 EN

Action 2
Shadow Ball
To Crit: 4/16
(8+3+10+4-3-5)/2
8.5 Damage
-8EN

HP Flying
To Crit 11/16
(7+3+6+4-4.5)/2
7.75
-5En

Action 3
Fire Blast
To Hit 60/100
To Crit 9/16
(11+3+6+4-4.5)/2
11.75 Damage
-7EN

HP water
To Crit: 8/16
[(7+6+3+4-4.5-2)*1.5]/2
10.125 Damage
-5 EN

201-a.png
57/55/Nothing
609.png
62/55/Nothing
 
Sheer Force: ON

Energy Ball > Fire Blast > Fire Blast
IF [Unown uses HP Water A1 or A2], THEN [use Energy Ball the next action].
IF [Unown uses HP Rock A1 or A2], THEN [use Energy Ball the next action].
 
201-a.png
57/55/Nothing
609.png
62/55/Nothing



Three Crits and one Miss

Action 1
Energy Ball
to crit: 9/16
(8+10+4-3-5)*1.5
21 damage
-7 EN

Flying
To crit 1/16 = Crit
(7+3+3+6+4-4.5)
17.5 Damage
-5 EN

Action 2
Fire Blast
To hit: 86 = Miss
-7 EN

Water
To Crit: 9/16
(7+6+3+4-4.5-2)*1.5
20.5 Damage
-5 En

Action 3
Energy Ball
To Crit: 1/16
(8+10+3+4-3-5)*1.5
25.5 damage
-7en

Flying
To Crit: 1/16 = Crit
(7+3+3+6+4-4.5)
17.5 Damage
-5 EN


201-a.png
10/40/Nothing
609.png
6/34/Nothing
 
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