1v1 LC Flash; Another Bariyaado in the making.

1v1 LC Flash

Gerard
Emcee (Mime Jr.) {♀}
439.png
Nature: Modest (+1 SpA, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Soundproof / Filter / Technician
  • Soundproof: (Passive) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
  • Filter: (Passive) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
  • Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
HP: 80
Atk: 0 (-)
Def: 2
SpA: 4 (+)
SpD: 3
Spe: 60
SC: 1
WC: 2
BRT: 12

EC: 0/6
MC: 0
AC: 0/5

Attacks (21/---)

Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Teeter Dance
Hypnosis
Healing Wish

Psyshock
SolarBeam
Thunderbolt
Shadow Ball
Taunt


Waterwarrior
Monohm.png

Monomh (Cumulo) Female
Type: Electric/ Dragon
Nature: Modest (+1 SpA, -1 Atk)

Abilities: Shield Dust/ Static/ Overcoat (Locked)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Speed: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 1/5

Attacks (20 total):
Physical:
Dragon Rush
Tackle

Special:
Discharge
Dragon Pulse
Dragon Rage
Flamethrower
Hydro Pump
Power Gem
Sonic Boom
Thunderbolt
Thunder Shock
Twister

Status:
Charge
Growl
Heal Bell
Magnet Rise
Protect
Rain Dance
Substitute
Torment
679.gif

Honedge (Zanpakuto) Female
Type: Steel/Ghost
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Abilities: No Guard

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 24 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
AC: N/A

Attacks: (22/ 47 total moves)
Physical:
Aerial Ace
Brick Break
Frustration
Fury Cutter
Gyro Ball
Pursuit
Retaliate
Return
Rock Slide
Shadow Claw
Shadow Sneak
Tackle

Special:
Flash Cannon

Status:
Automatize
Destiny Bond
Metal Sound
Protect
Reflect
Substitute
Swords Dance
Toxic
Wide Guard

Gerard Sends out and Equips
Waterwarrior Sends out, Equips and Orders
Gerard Orders
Ref
 
Surprise motherfucker I'm counterteaming and honestly I wanted to train this guy more anyway so Honedge @ Lucky Egg

Gyro Ball -> Shadow Claw -> Gyro Ball
If Reflect is up when you would attack, change that action to Brick Break
If Encore, change that action to Dodge the first time, Protect the second, and Encore the third
 
I'm not afraid of a possessed Kitchen Knife, but you should be afraid of this baby clown...
439.png

Exp Share
Emcee: Barrier ~ Shadow Ball ~ Shadow Ball
 
Team Gerard:
439.png

Emcee (Mime Jr.) {♀}
Type: Psychic / Fairy
HP: 80
EN: 100%
Item: Exp Share
Stats: 0/2/4/3/60 SC: 1 WC: 2
Ability: Sound Proof / Filter / Technician
Status: Normal

Team Waterwarrior:

679.gif

Honedge (Zanpakuto) Female
Type: Steel/Ghost
HP: 90
EN: 100%
Item: Lucky Egg
Stats: 4/4/2/2/24 SC: 2 WC: 1
Abilities: No Guard
Status: -10% Evasion

Round 1: Regular racing with some stat changes!

Honedge vs Mime. Jr with a lot of make up. May not end up good for Emcee.

Speed Order: Mime. Jr, Honedge

Action 1:

Turn Order: Mime. Jr, Honedge

Mime. Jr uses Barrier!
EN Used: 6

Honedge uses Gyro Ball!
Blocked!
EN Used: 6

Action 2:

Turn Order: Mime. Jr, Honedge

Mime. Jr uses Shadow Ball!
Crit Check(625): 2926 (No)
Damage: (8 + 6 - 3)*1.5 = 16.5
Effect Chance(2000): 1460 (Yes)
EN Used: 6

Honedge uses Shadow Claw!
Crit Check(1250): 1904 (No)
Damage: (7 + 3 + 6 - 2 - 3)*1.5 - 4 = 12.5
EN Used: 6

Action 3:

Turn Order: Mime. Jr, Honedge

Mime. Jr uses Shadow Ball!
Crit Check(625): 2805 (No)
Damage: (8 + 6 - 3)*1.5 + 2 = 18.5
Effect Chance(2000): 7991 (No)
EN Used: 10

Honedge uses Gyro Ball!
Crit Check(625): 6041 (No)
Damage: (9 + 3 + 6 - 2 - 3)*1.5 - 4 = 15.5
EN Used: 6
Team Gerard:
439.png

Emcee (Mime Jr.) {♀}
Type: Psychic / Fairy
HP: 52
EN: 78%
Item: Exp Share
Stats: 0/2/4/3/60 SC: 1 WC: 2
Ability: Sound Proof / Filter / Technician
Status: +1 Def (1 R)

Team Waterwarrior:

679.gif

Honedge (Zanpakuto) Female
Type: Steel/Ghost
HP: 55
EN: 82%
Item: Lucky Egg
Stats: 4/4/2/2/24 SC: 2 WC: 1
Abilities: No Guard
Status: -10% Evasion, -1 SpD (1R)

Field Effects: None!

Gerard Orders
Waterwarrior Orders

Ref
 
Last edited:
Wow, that thing i stronger than I imagined. Let's see if we can pull this off.
439.png

Exp Share
Emcee: Shadow Ball ~ Shadow Ball ~ Shadow Ball
* If Honedge uses a Gyro Ball Combo then use Teteer Dance (once) & push actions
 
That SpD drop tho .-.

Ah well, time to smack that little clown into next week!

Gyro Ball -> Gyro Ball -> Shadow Claw + Shadow Sneak
 
Team Gerard:
439.png

Emcee (Mime Jr.) {♀}
Type: Psychic / Fairy
HP: 52
EN: 78%
Item: Exp Share
Stats: 0/2/4/3/60 SC: 1 WC: 2
Ability: Sound Proof / Filter / Technician
Status: +1 Def (1 R)

Team Waterwarrior:

679.gif

Honedge (Zanpakuto) Female
Type: Steel/Ghost
HP: 55
EN: 82%
Item: Lucky Egg
Stats: 4/4/2/2/24 SC: 2 WC: 1
Abilities: No Guard
Status: -10% Evasion, -1 SpD (1R)

Round 2: Possessed Kitchen Knife Triumphs!

As expected Honedge made quick work of Emcee in a damage race and the victory goes to Waterwarrior!

Speed Order: Mime. Jr, Honedge

Action 1:

Turn Order: Mime. Jr, Honedge

Mime. Jr uses Shadow Ball!
Crit Check(625): 4373 (No)
Damage: (8 + 6 - 3)*1.5 + 2 = 18.5
Effect Chance(2000): 9439 (No)
EN Used: 14

Honedge uses Gyro Ball!
Crit Check(625): 4674 (No)
Damage: (9 + 3 + 6 - 2 - 3)*1.5 - 2 = 17.5
EN Used: 10

Action 2:

Turn Order: Mime. Jr, Honedge

Mime. Jr uses Shadow Ball!
Crit Check(625): 8090 (No)
Damage: (8 + 6 - 3)*1.5 + 2 = 18.5
Effect Chance(2000): 1894 (Yes)
EN Used: 18

Honedge uses Gyro Ball!
Crit Check(625): 5562 (No)
Damage: (9 + 3 + 6 - 2 - 3)*1.5 - 2 = 17.5
EN Used: 14

Action 3:

Turn Order: Honedge(+1), Mime. Jr

Honedge uses Shadowy Sneaklaw!
Crit Check(1250): 2805 (No)
Damage: ([2 + 7] + 3 + 6 - 3)*1.5 - 2 = 17.5
Effect Chance(2000): 7991 (No)
EN Used: 12.5

Mime. Jr faints!
Team Gerard:
439.png

Emcee (Mime Jr.) {♀}
Type: Psychic / Fairy
HP: -1
EN: 46%
Item: Exp Share
Stats: 0/2/4/3/60 SC: 1 WC: 2
Ability: Sound Proof / Filter / Technician
Status: +1 Def (1 R), KO'd


Team Waterwarrior:

679.gif

Honedge (Zanpakuto) Female
Type: Steel/Ghost
HP: 18
EN: 45%
Item: Lucky Egg
Stats: 4/4/2/2/24 SC: 2 WC: 1
Abilities: No Guard
Status: -10% Evasion, -2 SpD (1R), +1 KOC (Mime. Jr)

Field Effects: None!

Waterwarrior wins and gets 1 CC
Honedge gets 1 EC, 2 MC, 1 Lucky Egg Counter and 1 KOC

Gerard gets 1 CC
Mime. Jr gets 1 EC, 3 MC, 1 AC

Gale Wing Srock gets 3 UC
 
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