Other 1v1 RMT - Triple Threat (Peaked #1)

Hello there! I'm a big fan of the 1v1 ladder, the matches go by so quickly but there's actually a lot to it, contrary to what many may think. I've had great success with this team since the 1v1 change (from just one Pokemon to being able to carry three to choose from), and I thought it'd be good to share it with you, and maybe get some suggestions or comments! So, without further ado, let's introduce you all to my three superstars. :)

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The Team

First up is my main 'Mon, a bulky powerhouse that can take them as good as it gets!

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Swaggron (Aggron) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Metal Burst
- Iron Head
- Earthquake
- Thunder Punch​

Aggron is definitely one of my favorite Pokemon, because he just looks so impressive. Even though he's not necessary the most successful in OU or UU matches, he really shines in 1v1 like a true champion. The best part about Aggron is that he can fully utilize both of his forms. The standard form has Sturdy, an extremely useful ability in 1v1 that allows you to survive any hit, bar multi-hit attacks or Mold Breaker users. If you always survive with 1 HP, then it allows your signature move to instantly KO the opponent! Metal Burst is a move that, if you go second, you'll deal 1.5x the damage that you just took from your opponent if they used an attack move! This attack doesn't have negative priority like Counter or Mirror Coat, so you need to have as little speed as possible, hence the 0 IVs and Brave Nature. It's generally going to be the main move you use. Since Aggron is so physically bulky already, I put EVs in HP and Special Defense, with the spare 4 EVs in Attack. I gave it a Brave nature to give his attacks some more oomph. Speaking of, the other three moves we're using are Iron Head, Earthquake, and Thunder Punch. The first two seem fairly obvious, and I take Iron Head over Heavy Slam because 90% of the time, Iron Head is going to be more useful through its consistency (and flinch chance, if you're facing an even slower opponent). Though, here I take Thunderpunch, because without it, Aggron has a very hard time against enemy Water-types, and Flying-types to a lesser extent. Stone Edge is very strong in some situations, but just not what he needs, and if you should need to rely on having that, it's more likely one of Aggron's other teammates could defeat the opponent easier. In his Mega Form, Aggron's defenses become even more titanic, gaining the ability Filter to reduce the damage of super-effective attacks! This form is generally what you will use if the enemy won't be able to OHKO you (hence without the need for Sturdy anymore). Overall, Aggron is a very strong, defensive Pokemon that often takes advatange of the strengths of enemies, Metal Bursting many an opponent to their unsuspecting demise. However! Aggron does lack recovery. Fighting against someone that does have recovery is often a loss for Aggron, if they deal chip damage, such as Sableye. On the other hand, an enemy like Suicune just might end up getting Metal Bursted to death. Another problem Aggron tends to have is against boosters. Here, it becomes a prediction war. Aggron still has fairly strong physical attacks, and can defeat enemy Pokemon if they try for one too many boosts. Matchups against such enemies, like Mega Gyarados or Mega Mawile, often have varied results because of these prediction wars (although your other two teammates easily dispatch these two). Aggron will take on many of your 1v1 matches, due to his ability to cover a wide range of enemy Pokemon, so enjoy battling with him! I've added a (very) large section of calculations below to help with the more common matchups.


Our next Pokemon is honestly a much simpler one, but nonetheless scarily effective at what it does!
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Vee (Victini) @ Choice Band
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 Spe
Naughty Nature
- V-create
- Bolt Strike
- Zen Headbutt
- Blue Flare​

Alright! This cute fluffball sure can pack a massive punch, and it can also take them, too! Bulky Band Victini is quite potent in 1v1 matches, able to take so many hits and retaliate back with deadly OHKOs and 2HKOs. To be honest, he's one of the simplest Pokemon to use. Most of the time, you'll just be whacking the enemy with a V-create, and they'll just pop like a bubble. However, there are a few more things to know! Bolt Strike and Zen Headbutt are the other physical options for Victini. You usually won't use Zen Headbutt against anything except those that resist Fire and are weak to Psychic, since V-create just does SO much damage, but to be fair, the flinch hax has saved me quite a few times in very bad matchups (ones that I've gotten during the older times when you could only bring just the one Pokemon into a blind match). Blue Flare here is the reason why we have a Naughty nature instead of an Adamant one. It's sole purpose is getting around physical walls. Despite having full Attack investment with a Choice Band, it can still do heavy damage to those with weak Special Defense. I do run 8 Speed EVs on Victini, to outspeed other Victinis (and other base 100s) that run either 0 or 4, as gaining the speed advantage is crucial, while the loss of only 4 HP EVs is nothing. Victini is mostly matchup-based, you just pick a move based on the opponent and hope for the best! It's surprising how strong it is for such a simple Pokemon. Again, there are a long list of calculations at the bottom, so feel free to look at them.


Lastly, our third member of the team is the failsafe of the three, pulling out all the stops even in dire times!

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Trollosaur (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Sleep Powder
- Synthesis
- Sludge Bomb​


If the opponent can't 2HKO you, you pretty much win. The other two teammates tend to have trouble with Sturdy Pokemon or other difficult ones. However, Venusaur can deal with them all! In the 1v1 format, there is no switching out, so when Leech Seed hits, it's there until the enemy faints! Sleep Powder renders them unable to do anything while you're free to Leech Seed them, heal up with Synthesis, or just Sludge Bomb if both of the other two are taken care of. Venusaur is simply meant to soak up all the damage that the opponent can throw at you, and heal everything off. Stalling opponents to your victory often means a forfeit from the opponent if they see that they can't win, but the result is the same for you anyway! The real danger here is if you send Venusaur in against a threatening enemy, sometimes the based RNG gods can hate you, missing one or even two Sleep Powders. As unfortunate as that may be, it does happen sometimes and you'll just have to suck up the loss. However, 95% of the time, you'll get them asleep one way or another! The key with Venusaur is to make sure that you don't get low on HP. Healing yourself is prioritized above everything else. If you miss a Sleep Powder and the enemy gets a hit, you risk fainting with a second Sleep Powder miss, granted that they are faster than you and you risk a 3HKO. If they can 2HKO you, then you're better off sending out one of your other teammates who is more suited to handle them, but you can still win even if they do threaten, provided your Sleep Powder does not miss. If they can't 2HKO you, then Synthesis will outheal their damage output, and you can try again. Though, once you snag them with Leech Seed, their days are numbered. Keep them asleep with Sleep Powder as often as you can. If you are slower than your opponent, it might be best to just keep using Sleep Powder even when they are already asleep, to send them back off to dreamland in the same turn they wake up! Sludge Bomb is the last move choice, mostly for against other Grass types that cannot be affected by Sleep Powder or Leech Seed. It will nearly always win you the match in tandem with Synthesis. Against regular opponents though, stick with the slow drain, and you can use Sludge Bomb to finish off the last 30-40% or so. It's very frustrating for your opponents, but don't feel too bad about it. Venusaur is a very efficient and deadly Pokemon for those that cannot best its defenses. There are not nearly as many calculations below for Venusaur compared to the other two, as the strategy is essentially the same for every opponent. Live, sleep, and leech. If you can live, you can win.

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Common Opponents and Calculations

Now! I've prepared calculations for the more common threats you'll find in 1v1. Odds are, if they aren't listed here, you can probably still defeat them. For example, Venusaur will always beat Chansey, Victini will always beat Mega Gardevoir, etc. Watch out for the gimmick-'Mons though, they can get you if you are caught off guard. Watch out for them, such as Protect-Disable users or Level 1 Sturdymons (which lose to Mega Venusaur). Mind you, Shedinja shouldn't bother you, as only Aggron cannot take it on, and the other two teammates can handle a wide range of opponents. Anyway, on to the lists.

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Kyurem-B

252 Atk Life Orb Teravolt Kyurem-B Outrage vs. 252 HP / 0 Def Victini: 312-368 (77.2 - 91%) -- guaranteed 2HKO

252 SpA Life Orb Teravolt Kyurem-B Earth Power vs. 252 HP / 0- SpD Victini: 268-317 (66.3 - 78.4%) -- guaranteed 2HKO

252+ Atk Choice Band Victini V-create vs. 0 HP / 0 Def Kyurem-B: 403-475 (103 - 121.4%) -- guaranteed OHKO

252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 0 Def Victini: 394-465 (97.5 - 115%) -- 81.3% chance to OHKO

252+ Atk Choice Band Victini V-create vs. 252 HP / 0 Def Kyurem-B: 403-475 (88.7 - 104.6%) -- 31.3% chance to OHKO

Victini should almost always win against Kyurem-B. He can take any attack and OHKO right back with V-create against all variants except one. Bulky Band Kyu-B uses the exact same strategy you do, except it works against you here as his health is just so much higher. Fast Band Kyu-B will defeat you as well due to outspeeding you. On the other hand, every other variant will not defeat Victini. Anything without 252 HP will be OHKOd, and anything without Choice Band can't OHKO you, and many Kyurem-B run either Life Orb or Choice Scarf.


4 SpA Teravolt Kyurem-B Earth Power vs. 252 HP / 252 SpD Mega Aggron: 138-164 (40.1 - 47.6%) -- guaranteed 3HKO

4 SpA Life Orb Teravolt Kyurem-B Earth Power vs. 252 HP / 252 SpD Mega Aggron: 179-213 (52 - 61.9%) -- guaranteed 2HKO

252 Atk Life Orb Teravolt Kyurem-B Outrage vs. 252 HP / 0 Def Mega Aggron: 74-88 (21.5 - 25.5%) -- 1% chance to 4HKO

4+ Atk Mega Aggron Iron Head vs. 252 HP / 0 Def Kyurem-B: 254-302 (55.9 - 66.5%) -- guaranteed 2HKO

Mega Aggron Metal Burst vs. 4 SpA Life Orb Teravolt Kyurem-B Earth Power: 269-320 (68.8 – 81.8%) – guaranteed 2HKO

The odds just aren't in your favor here. Teravolt allows Kyurem-B to bypass regular Aggron's Sturdy, and Mega Aggron's Filter. If it carries Earth Power as a Life Orb user, it will outspeed you and 2HKO you, and your Metal Burst will not OHKO. However, if it's a Choice variant, it can't land the 2HKO on Mega Aggron, while your Iron Head will. On the other hand, if he lacks Earth Power (most carry it, some don't), you'll win.


252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Venusaur: 246-291 (67.5 - 79.9%) -- guaranteed 2HKO

4 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Mega Venusaur: 252-299 (69.2 - 82.1%) -- guaranteed 2HKO

252 Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 252+ Def Mega Venusaur: 350-414 (96.1 - 113.7%) -- 75% chance to OHKO

0 SpA Mega Venusaur Sludge Bomb vs. 252 HP / 0 SpD Kyurem-B: 127-150 (27.9 - 33%) -- guaranteed 4HKO

0 SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Kyurem-B: 127-150 (32.4 - 38.3%) -- 98.4% chance to 3HKO

Mega Venusaur can't get OHKO'd by Kyurem-B unless it's running Power Herb Freeze Shock (Adamant guarantees the OHKO while non +Atk has a good chance), something I've only ever seen once. Still, it definitely risks the 2HKO, so don't miss and you should be alright. I've added the kill percentages for Sludge Bomb.

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Azumarill

252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 0 Def Mega Aggron: 114-135 (33.1 - 39.2%) -- 99.9% chance to 3HKO

252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 0 Def Filter Mega Aggron: 169-201 (49.1 - 58.4%) -- 98% chance to 2HKO

4+ Atk Mega Aggron Thunder Punch vs. 252 HP / 0 Def Azumarill: 192-226 (47.5 - 55.9%) -- 80.1% chance to 2HKO


252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 0 Def Victini: 476-564 (117.8 - 139.6%) -- guaranteed OHKO

252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 0 Def Azumarill: 468-552 (115.8 - 136.6%) -- guaranteed OHKO


0 SpA Mega Venusaur Sludge Bomb vs. 252 HP / 4 SpD Azumarill: 276-326 (68.3 - 80.6%) -- guaranteed 2HKO

All three of your Pokemon should have no problem with Azumarill, provided you don't miss on Victini.

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Mega Mawile

252+ Atk Huge Power Mega Mawile Fire Fang vs. 252 HP / 0 Def Filter Mega Aggron: 96-114 (27.9 - 33.1%) -- guaranteed 4HKO

+2 252+ Atk Huge Power Mega Mawile Fire Fang vs. 252 HP / 0 Def Filter Mega Aggron: 192-226 (55.8 - 65.6%) -- guaranteed 2HKO

Mega Aggron Metal Burst vs. +2 252+ Atk Huge Power Mega Mawile Fire Fang: 288-339 (94.7 – 111.5%) – 68.5% chance to OHKO

-1 4+ Atk Mega Aggron Earthquake vs. 252 HP / 0 Def Mega Mawile: 118-140 (38.8 - 46%) -- guaranteed 3HKO

It gets complicated for Aggron, since Mawile can choose to boost. It's just a matter of outplaying the opponent here.


252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 0 Def Victini: 330-390 (81.6 - 96.5%) -- guaranteed 2HKO

-1 252+ Atk Choice Band Victini V-create vs. 252 HP / 0 Def Mega Mawile: 440-522 (144.7 - 171.7%) -- guaranteed OHKO

Victini will always beat Mega Mawile, try to get this matchup.


Venusaur can't hit Mawile with Sludge Bomb, but won't take too much damage. Just keep it asleep and Leech Seed will do the rest. If you don't spam Sleep Powder, it might boost high enough to wipe you out with Iron Head, so just don't let that happen.

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Greninja

252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 252 SpD Aggron: 156-185 (45.3 - 53.7%) -- 41.4% chance to 2HKO

252 SpA Life Orb Protean Greninja Ice Beam vs. 252 HP / 252 SpD Aggron: 87-104 (25.2 - 30.2%) -- guaranteed 4HKO

4+ Atk Mega Aggron Thunder Punch vs. 4 HP / 0 Def Greninja: 220-260 (76.9 - 90.9%) -- guaranteed 2HKO

252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252 SpD Mega Aggron: 181-214 (52.6 - 62.2%) -- guaranteed 2HKO

Mega Aggron Metal Burst vs. 252 SpA Life Orb Greninja Hydro Pump: 272-321 (94.8 – 112.2%) – guaranteed OHKO after Life Orb recoil

Aggron will wreck Greninja if he goes for the Hydro Pump, one Metal Burst and that thing is a goner. However, be careful, because smarter enemies may attack with a weaker attack first to break Sturdy, at which point you become vulnerable. A Dark Pulse into Hydro Pump is your loss, as unfortunately you most likely won't KO the frog on the first turn. Good for lower ratings, bad for higher ones.


252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 0- SpD Victini: 439-523 (108.6 - 129.4%) -- guaranteed OHKO

Victini will always get outsped and OHKO'd. You're pretty much screwed unless he misses, at which Bolt Strike can destroy him.


252 SpA Life Orb Protean Greninja Extrasensory vs. 252 HP / 4 SpD Mega Venusaur: 244-291 (67 - 79.9%) -- guaranteed 2HKO

252 SpA Choice Specs Protean Greninja Hyper Beam vs. 252 HP / 4 SpD Mega Venusaur: 265-313 (72.8 - 85.9%) -- guaranteed 2HKO

0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Greninja: 153-180 (53.4 - 62.9%) -- guaranteed 2HKO

This, unfortuntely, is your best tool for dealing with Greninja. You risk the 2HKO from Extrasensory, so a Sleep Powder miss is your loss. However, if it lands, you should be able to win. He can't OHKO you in any situation, not even with the Specs Hyper Beam nuke.

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Mega Gyarados

252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Aggron: 328-388 (95.3 - 112.7%) -- 75% chance to OHKO

252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Mega Aggron: 132-156 (38.3 - 45.3%) -- guaranteed 3HKO

+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Mega Aggron: 194-230 (56.3 - 66.8%) -- guaranteed 2HKO

Mega Aggron Metal Burst vs. 252+ Atk Mold Breaker Mega Gyarados Earthquake: 198-234 (58.4 – 70.5%) – guaranteed 2HKO

Mega Aggron Metal Burst vs. +1 252+ Atk Mold Breaker Mega Gyarados Earthquake: 297-351 (89.5 – 105.7%) – 35.2% chance to OHKO

-1 4+ Atk Mega Aggron Thunder Punch vs. 4 HP / 0 Def Mega Gyarados: 100-118 (30.1 - 35.5%) -- 26.7% chance to 3HKO

Like Mawile, this is a problem for Aggron because of the fact that Mega Gyarados can boost. Plus, he has Mold Breaker, so your Sturdy will not help you. There are more options that Mega Gyarados can take compared to Mawile, and it will take more luck/skill to beat this one, but it is possible. It mostly depends on how good the Mega Gyarados player is, concerning their boosts. Intimidate really hurts your chances of winning since Thunderpunch is unlikely to get the 3HKO.


252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 0 Def Victini: 326-386 (80.6 - 95.5%) -- guaranteed 2HKO

+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 0 Def Victini: 492-578 (121.7 - 143%) -- guaranteed OHKO

-1 252+ Atk Choice Band Victini Bolt Strike vs. 4 HP / 0 Def Mega Gyarados: 240-284 (72.2 - 85.5%) -- guaranteed 2HKO

Victini cannot OHKO, and Mega Gyarados will just boost up, live your attack, and OHKO you right back. You lose unless Bolt Strike paralyses and prevents Mega Gyarados from attacking the next turn (which has happened multiple times in the past, but don't get your hopes up).


252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Mega Venusaur: 112-132 (30.7 - 36.2%) -- 54% chance to 3HKO

+1 252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Mega Venusaur: 166-196 (45.6 - 53.8%) -- 46.9% chance to 2HKO

0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Mega Gyarados: 93-109 (28 - 32.8%) -- guaranteed 4HKO

Mega Gyarados has a very hard time with Mega Venusaur. You should win without much of a problem.

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Charizard*

Charizard is very tricky because it has two potential forms. It becomes much easier to defeat Charizard if you already know which Mega Evolution it has, such as if you're battling the same opponent multiple times.

Mega Charizard Y

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 0- SpD Victini in Sun: 174-205 (43 - 50.7%) -- 3.1% chance to 2HKO

252 SpA Mega Charizard Y Air Slash vs. 252 HP / 0- SpD Victini: 159-187 (39.3 - 46.2%) -- guaranteed 3HKO

252+ Atk Choice Band Victini Bolt Strike vs. 4 HP / 0 Def Mega Charizard Y: 476-562 (159.7 - 188.5%) -- guaranteed OHKO

Victini will wreck Mega Charizard Y. You OHKO him, while he needs to get two Air Slash flinches in order to beat you.


252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252 SpD Aggron in Sun: 337-397 (97.9 - 115.4%) -- 87.5% chance to OHKO

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252 SpD Filter Mega Aggron in Sun: 429-505 (124.7 - 146.8%) -- guaranteed OHKO

4+ Atk Mega Aggron Thunder Punch vs. 4 HP / 0 Def Mega Charizard Y: 196-232 (65.7 - 77.8%) -- guaranteed 2HKO

Aggron has Sturdy, so he can survive a hit and wreck Mega Charizard Y with Metal Burst. However, in higher ratings, opponents will Air Slash you first to break Sturdy, and then you'll be screwed. Try not to take this matchup, as it's one you can easily lose. This is also the matchup that has made me most consider taking a Rock-type attack, but I find the other three more necessary.


252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Thick Fat Mega Venusaur in Sun: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO

252 SpA Mega Charizard Y Air Slash vs. 252 HP / 4 SpD Mega Venusaur: 242-288 (66.4 - 79.1%) -- guaranteed 2HKO

0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Mega Charizard Y: 102-121 (34.2 - 40.6%) -- guaranteed 3HKO

Again, this is simply the fact that you risk a 2HKO, so a Sleep Powder miss is lethal for you. On the plus side, Synthesis heals you for extra because of the sun. Land the Sleep Powder and you should be fine. Although, I have seen some Blast Burn variants running around, and they will OHKO you... watch out. Try to take Victini if you know they have Y.


Mega Charizard X

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Aggron: 171-202 (49.7 - 58.7%) -- 99.6% chance to 2HKO

252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Aggron: 288-340 (83.7 - 98.8%) -- guaranteed 2HKO

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Filter Mega Aggron: 204-243 (59.3 - 70.6%) -- guaranteed 2HKO

252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Filter Mega Aggron: 85-102 (24.7 - 29.6%) -- 100% chance to 4HKO

+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Filter Mega Aggron: 307-364 (89.2 - 105.8%) -- 31.3% chance to OHKO

+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Filter Mega Aggron: 129-153 (37.5 - 44.4%) -- guaranteed 3HKO

4+ Atk Aggron Earthquake vs. 4 HP / 0 Def Mega Charizard X: 158-186 (53 - 62.4%) -- guaranteed 2HKO

Aggron Metal Burst vs 252+ Atk Tough Claws Mega Charizard X Flare Blitz: 257-303 (86.2 – 101.7%) – guaranteed OHKO after recoil

Mega Aggron Metal Burst vs. 252+ Atk Tough Claws Mega Charizard X Flare Blitz: 306-365 (102.7 – 122.5%) – guaranteed OHKO

This is another one of those matches against boosters, but you HAVE to know what variant it is. However, both of you threaten 2HKOs, so the stakes for prediction are much higher. Odds are in your favor if you stay in non-Mega form, due to Sturdy, so spamming Metal Burst is the safest option. Don't get PP stalled, Dragon Dance has 32 while Metal Burst only has 16, so it still comes down to prediction.


252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Victini: 240-284 (59.4 - 70.2%) -- guaranteed 2HKO

+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Victini: 360-424 (89.1 - 104.9%) -- 31.3% chance to OHKO

252+ Atk Choice Band Victini Zen Headbutt vs. 4 HP / 0 Def Mega Charizard X: 165-195 (55.3 - 65.4%) -- guaranteed 2HKO

Victini gets wrecked here, unfortunately. He's faster and will just 2HKO you, though if he takes a turn to boost, you could still win. Unlikely, though.


252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 180-212 (49.4 - 58.2%) -- 98% chance to 2HKO

+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO

0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Mega Charizard X: 132-156 (44.2 - 52.3%) -- 14.8% chance to 2HKO

Again, just don't miss. Charizard is a very tough opponent to fight against, but enemies can always be overcome. This is why Venusaur is my failsafe.

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And that just about wraps it up. Thank you so much for reading! I hoped you liked my team, so please give ratings/reviews/tips and any other questions/feedback you may have for me! I peaked in 1v1 at 1780, but that was without the newer 3-man party. Decay unfortunately brought me down a lot, but I have adapted well to the new format and have been steadily climbing (all the way from 1400, eep). I'm sitting at 1662 as I write this (Rank #18), and have defeated many of the users at the top of the ladder as well. I look forward to advancing further!

Cheers,
Mystle~
 
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Hello there! I'm a big fan of the 1v1 ladder, the matches go by so quickly but there's actually a lot to it, contrary to what many may think. I've had great success with this team since the 1v1 change (from just one Pokemon to being able to carry three to choose from), and I thought it'd be good to share it with you, and maybe get some suggestions or comments! So, without further ado, let's introduce you all to my three superstars. :)

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The Team

First up is my main 'Mon, a bulky powerhouse that can take them as good as it gets!

5Ye3hJo.png

Swaggron (Aggron) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Metal Burst
- Iron Head
- Earthquake
- Thunder Punch​

Aggron is definitely one of my favorite Pokemon, because he just looks so impressive. Even though he's not necessary the most successful in OU or UU matches, he really shines in 1v1 like a true champion. The best part about Aggron is that he can fully utilize both of his forms. The standard form has Sturdy, an extremely useful ability in 1v1 that allows you to survive any hit, bar multi-hit attacks or Mold Breaker users. If you always survive with 1 HP, then it allows your signature move to instantly KO the opponent! Metal Burst is a move that, if you go second, you'll deal 1.5x the damage that you just took from your opponent if they used an attack move! This attack doesn't have negative priority like Counter or Mirror Coat, so you need to have as little speed as possible, hence the 0 IVs and Brave Nature. It's generally going to be the main move you use. Since Aggron is so physically bulky already, I put EVs in HP and Special Defense, with the spare 4 EVs in Attack. I gave it a Brave nature to give his attacks some more oomph. Speaking of, the other three moves we're using are Iron Head, Earthquake, and Thunder Punch. The first two seem fairly obvious, and I take Iron Head over Heavy Slam because 90% of the time, Iron Head is going to be more useful through its consistency (and flinch chance, if you're facing an even slower opponent). Though, here I take Thunderpunch, because without it, Aggron has a very hard time against enemy Water-types, and Flying-types to a lesser extent. Stone Edge is very strong in some situations, but just not what he needs, and if you should need to rely on having that, it's more likely one of Aggron's other teammates could defeat the opponent easier. In his Mega Form, Aggron's defenses become even more titanic, gaining the ability Filter to reduce the damage of super-effective attacks! This form is generally what you will use if the enemy won't be able to OHKO you (hence without the need for Sturdy anymore). Overall, Aggron is a very strong, defensive Pokemon that often takes advatange of the strengths of enemies, Metal Bursting many an opponent to their unsuspecting demise. However! Aggron does lack recovery. Fighting against someone that does have recovery is often a loss for Aggron, if they deal chip damage, such as Sableye. On the other hand, an enemy like Suicune just might end up getting Metal Bursted to death. Another problem Aggron tends to have is against boosters. Here, it becomes a prediction war. Aggron still has fairly strong physical attacks, and can defeat enemy Pokemon if they try for one too many boosts. Matchups against such enemies, like Mega Gyarados or Mega Mawile, often have varied results because of these prediction wars (although your other two teammates easily dispatch these two). Aggron will take on many of your 1v1 matches, due to his ability to cover a wide range of enemy Pokemon, so enjoy battling with him! I've added a (very) large section of calculations below to help with the more common matchups.


Our next Pokemon is honestly a much simpler one, but nonetheless scarily effective at what it does!
mXAh3AO.png

Vee (Victini) @ Choice Band
Ability: Victory Star
EVs: 248 HP / 252 Atk / 8 Spe
Naughty Nature
- V-create
- Bolt Strike
- Zen Headbutt
- Blue Flare​

Alright! This cute fluffball sure can pack a massive punch, and it can also take them, too! Bulky Band Victini is quite potent in 1v1 matches, able to take so many hits and retaliate back with deadly OHKOs and 2HKOs. To be honest, he's one of the simplest Pokemon to use. Most of the time, you'll just be whacking the enemy with a V-create, and they'll just pop like a bubble. However, there are a few more things to know! Bolt Strike and Zen Headbutt are the other physical options for Victini. You usually won't use Zen Headbutt against anything except those that resist Fire and are weak to Psychic, since V-create just does SO much damage, but to be fair, the flinch hax has saved me quite a few times in very bad matchups (ones that I've gotten during the older times when you could only bring just the one Pokemon into a blind match). Blue Flare here is the reason why we have a Naughty nature instead of an Adamant one. It's sole purpose is getting around physical walls. Despite having full Attack investment with a Choice Band, it can still do heavy damage to those with weak Special Defense. I do run 8 Speed EVs on Victini, to outspeed other Victinis (and other base 100s) that run either 0 or 4, as gaining the speed advantage is crucial, while the loss of only 4 HP EVs is nothing. Victini is mostly matchup-based, you just pick a move based on the opponent and hope for the best! It's surprising how strong it is for such a simple Pokemon. Again, there are a long list of calculations at the bottom, so feel free to look at them.


Lastly, our third member of the team is the failsafe of the three, pulling out all the stops even in dire times!

bGUVLlF.png

Trollosaur (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Leech Seed
- Sleep Powder
- Synthesis
- Sludge Bomb​


If the opponent can't 2HKO you, you pretty much win. The other two teammates tend to have trouble with Sturdy Pokemon or other difficult ones. However, Venusaur can deal with them all! In the 1v1 format, there is no switching out, so when Leech Seed hits, it's there until the enemy faints! Sleep Powder renders them unable to do anything while you're free to Leech Seed them, heal up with Synthesis, or just Sludge Bomb if both of the other two are taken care of. Venusaur is simply meant to soak up all the damage that the opponent can throw at you, and heal everything off. Stalling opponents to your victory often means a forfeit from the opponent if they see that they can't win, but the result is the same for you anyway! The real danger here is if you send Venusaur in against a threatening enemy, sometimes the based RNG gods can hate you, missing one or even two Sleep Powders. As unfortunate as that may be, it does happen sometimes and you'll just have to suck up the loss. However, 95% of the time, you'll get them asleep one way or another! The key with Venusaur is to make sure that you don't get low on HP. Healing yourself is prioritized above everything else. If you miss a Sleep Powder and the enemy gets a hit, you risk fainting with a second Sleep Powder miss, granted that they are faster than you and you risk a 3HKO. If they can 2HKO you, then you're better off sending out one of your other teammates who is more suited to handle them, but you can still win even if they do threaten, provided your Sleep Powder does not miss. If they can't 2HKO you, then Synthesis will outheal their damage output, and you can try again. Though, once you snag them with Leech Seed, their days are numbered. Keep them asleep with Sleep Powder as often as you can. If you are slower than your opponent, it might be best to just keep using Sleep Powder even when they are already asleep, to send them back off to dreamland in the same turn they wake up! Sludge Bomb is the last move choice, mostly for against other Grass types that cannot be affected by Sleep Powder or Leech Seed. It will nearly always win you the match in tandem with Synthesis. Against regular opponents though, stick with the slow drain, and you can use Sludge Bomb to finish off the last 30-40% or so. It's very frustrating for your opponents, but don't feel too bad about it. Venusaur is a very efficient and deadly Pokemon for those that cannot best its defenses. There are not nearly as many calculations below for Venusaur compared to the other two, as the strategy is essentially the same for every opponent. Live, sleep, and leech. If you can live, you can win.

======================​

Common Opponents and Calculations

Now! I've prepared calculations for the more common threats you'll find in 1v1. Odds are, if they aren't listed here, you can probably still defeat them. For example, Venusaur will always beat Chansey, Victini will always beat Mega Gardevoir, etc. Watch out for the gimmick-'Mons though, they can get you if you are caught off guard. Watch out for them, such as Protect-Disable users or Level 1 Sturdymons (which lose to Mega Venusaur). Mind you, Shedinja shouldn't bother you, as only Aggron cannot take it on, and the other two teammates can handle a wide range of opponents. Anyway, on to the lists.

======================​

Kyurem-B

252 Atk Life Orb Teravolt Kyurem-B Outrage vs. 252 HP / 0 Def Victini: 312-368 (77.2 - 91%) -- guaranteed 2HKO

252 SpA Life Orb Teravolt Kyurem-B Earth Power vs. 252 HP / 0- SpD Victini: 268-317 (66.3 - 78.4%) -- guaranteed 2HKO

252+ Atk Choice Band Victini V-create vs. 0 HP / 0 Def Kyurem-B: 403-475 (103 - 121.4%) -- guaranteed OHKO

252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 0 Def Victini: 394-465 (97.5 - 115%) -- 81.3% chance to OHKO

252+ Atk Choice Band Victini V-create vs. 252 HP / 0 Def Kyurem-B: 403-475 (88.7 - 104.6%) -- 31.3% chance to OHKO

Victini should almost always win against Kyurem-B. He can take any attack and OHKO right back with V-create against all variants except one. Bulky Band Kyu-B uses the exact same strategy you do, except it works against you here as his health is just so much higher. Fast Band Kyu-B will defeat you as well due to outspeeding you. On the other hand, every other variant will not defeat Victini. Anything without 252 HP will be OHKOd, and anything without Choice Band can't OHKO you, and many Kyurem-B run either Life Orb or Choice Scarf.


4 SpA Teravolt Kyurem-B Earth Power vs. 252 HP / 252 SpD Mega Aggron: 138-164 (40.1 - 47.6%) -- guaranteed 3HKO

4 SpA Life Orb Teravolt Kyurem-B Earth Power vs. 252 HP / 252 SpD Mega Aggron: 179-213 (52 - 61.9%) -- guaranteed 2HKO

252 Atk Life Orb Teravolt Kyurem-B Outrage vs. 252 HP / 0 Def Mega Aggron: 74-88 (21.5 - 25.5%) -- 1% chance to 4HKO

4+ Atk Mega Aggron Iron Head vs. 252 HP / 0 Def Kyurem-B: 254-302 (55.9 - 66.5%) -- guaranteed 2HKO

Mega Aggron Metal Burst vs. 4 SpA Life Orb Teravolt Kyurem-B Earth Power: 269-320 (68.8 – 81.8%) – guaranteed 2HKO

The odds just aren't in your favor here. Teravolt allows Kyurem-B to bypass regular Aggron's Sturdy, and Mega Aggron's Filter. If it carries Earth Power as a Life Orb user, it will outspeed you and 2HKO you, and your Metal Burst will not OHKO. However, if it's a Choice variant, it can't land the 2HKO on Mega Aggron, while your Iron Head will. On the other hand, if he lacks Earth Power (most carry it, some don't), you'll win.


252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Venusaur: 246-291 (67.5 - 79.9%) -- guaranteed 2HKO

4 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 4 SpD Mega Venusaur: 252-299 (69.2 - 82.1%) -- guaranteed 2HKO

252 Atk Teravolt Kyurem-B Freeze Shock vs. 252 HP / 252+ Def Mega Venusaur: 350-414 (96.1 - 113.7%) -- 75% chance to OHKO

0 SpA Mega Venusaur Sludge Bomb vs. 252 HP / 0 SpD Kyurem-B: 127-150 (27.9 - 33%) -- guaranteed 4HKO

0 SpA Mega Venusaur Sludge Bomb vs. 0 HP / 0 SpD Kyurem-B: 127-150 (32.4 - 38.3%) -- 98.4% chance to 3HKO

Mega Venusaur can't get OHKO'd by Kyurem-B unless it's running Power Herb Freeze Shock (Adamant guarantees the OHKO while non +Atk has a good chance), something I've only ever seen once. Still, it definitely risks the 2HKO, so don't miss and you should be alright. I've added the kill percentages for Sludge Bomb.

======================​

Azumarill

252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 0 Def Mega Aggron: 114-135 (33.1 - 39.2%) -- 99.9% chance to 3HKO

252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 0 Def Filter Mega Aggron: 169-201 (49.1 - 58.4%) -- 98% chance to 2HKO

4+ Atk Mega Aggron Thunder Punch vs. 252 HP / 0 Def Azumarill: 192-226 (47.5 - 55.9%) -- 80.1% chance to 2HKO


252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 0 Def Victini: 476-564 (117.8 - 139.6%) -- guaranteed OHKO

252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 0 Def Azumarill: 468-552 (115.8 - 136.6%) -- guaranteed OHKO


0 SpA Mega Venusaur Sludge Bomb vs. 252 HP / 4 SpD Azumarill: 276-326 (68.3 - 80.6%) -- guaranteed 2HKO

All three of your Pokemon should have no problem with Azumarill, provided you don't miss on Victini.

======================​

Mega Mawile

252+ Atk Huge Power Mega Mawile Fire Fang vs. 252 HP / 0 Def Filter Mega Aggron: 96-114 (27.9 - 33.1%) -- guaranteed 4HKO

+2 252+ Atk Huge Power Mega Mawile Fire Fang vs. 252 HP / 0 Def Filter Mega Aggron: 192-226 (55.8 - 65.6%) -- guaranteed 2HKO

Mega Aggron Metal Burst vs. +2 252+ Atk Huge Power Mega Mawile Fire Fang: 288-339 (94.7 – 111.5%) – 68.5% chance to OHKO

-1 4+ Atk Mega Aggron Earthquake vs. 252 HP / 0 Def Mega Mawile: 118-140 (38.8 - 46%) -- guaranteed 3HKO

It gets complicated for Aggron, since Mawile can choose to boost. It's just a matter of outplaying the opponent here.


252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 0 Def Victini: 330-390 (81.6 - 96.5%) -- guaranteed 2HKO

-1 252+ Atk Choice Band Victini V-create vs. 252 HP / 0 Def Mega Mawile: 440-522 (144.7 - 171.7%) -- guaranteed OHKO

Victini will always beat Mega Mawile, try to get this matchup.


Venusaur can't hit Mawile with Sludge Bomb, but won't take too much damage. Just keep it asleep and Leech Seed will do the rest. If you don't spam Sleep Powder, it might boost high enough to wipe you out with Iron Head, so just don't let that happen.

======================​

Greninja

252 SpA Life Orb Greninja Dark Pulse vs. 252 HP / 252 SpD Aggron: 156-185 (45.3 - 53.7%) -- 41.4% chance to 2HKO

252 SpA Life Orb Protean Greninja Ice Beam vs. 252 HP / 252 SpD Aggron: 87-104 (25.2 - 30.2%) -- guaranteed 4HKO

4+ Atk Mega Aggron Thunder Punch vs. 4 HP / 0 Def Greninja: 220-260 (76.9 - 90.9%) -- guaranteed 2HKO

252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252 SpD Mega Aggron: 181-214 (52.6 - 62.2%) -- guaranteed 2HKO

Mega Aggron Metal Burst vs. 252 SpA Life Orb Greninja Hydro Pump: 272-321 (94.8 – 112.2%) – guaranteed OHKO after Life Orb recoil

Aggron will wreck Greninja if he goes for the Hydro Pump, one Metal Burst and that thing is a goner. However, be careful, because smarter enemies may attack with a weaker attack first to break Sturdy, at which point you become vulnerable. A Dark Pulse into Hydro Pump is your loss, as unfortunately you most likely won't KO the frog on the first turn. Good for lower ratings, bad for higher ones.


252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 0- SpD Victini: 439-523 (108.6 - 129.4%) -- guaranteed OHKO

Victini will always get outsped and OHKO'd. You're pretty much screwed unless he misses, at which Bolt Strike can destroy him.


252 SpA Life Orb Protean Greninja Extrasensory vs. 252 HP / 4 SpD Mega Venusaur: 244-291 (67 - 79.9%) -- guaranteed 2HKO

252 SpA Choice Specs Protean Greninja Hyper Beam vs. 252 HP / 4 SpD Mega Venusaur: 265-313 (72.8 - 85.9%) -- guaranteed 2HKO

0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Greninja: 153-180 (53.4 - 62.9%) -- guaranteed 2HKO

This, unfortuntely, is your best tool for dealing with Greninja. You risk the 2HKO from Extrasensory, so a Sleep Powder miss is your loss. However, if it lands, you should be able to win. He can't OHKO you in any situation, not even with the Specs Hyper Beam nuke.

======================​

Mega Gyarados

252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Aggron: 328-388 (95.3 - 112.7%) -- 75% chance to OHKO

252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Mega Aggron: 132-156 (38.3 - 45.3%) -- guaranteed 3HKO

+1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Mega Aggron: 194-230 (56.3 - 66.8%) -- guaranteed 2HKO

Mega Aggron Metal Burst vs. 252+ Atk Mold Breaker Mega Gyarados Earthquake: 198-234 (58.4 – 70.5%) – guaranteed 2HKO

Mega Aggron Metal Burst vs. +1 252+ Atk Mold Breaker Mega Gyarados Earthquake: 297-351 (89.5 – 105.7%) – 35.2% chance to OHKO

-1 4+ Atk Mega Aggron Thunder Punch vs. 4 HP / 0 Def Mega Gyarados: 100-118 (30.1 - 35.5%) -- 26.7% chance to 3HKO

Like Mawile, this is a problem for Aggron because of the fact that Mega Gyarados can boost. Plus, he has Mold Breaker, so your Sturdy will not help you. There are more options that Mega Gyarados can take compared to Mawile, and it will take more luck/skill to beat this one, but it is possible. It mostly depends on how good the Mega Gyarados player is, concerning their boosts. Intimidate really hurts your chances of winning since Thunderpunch is unlikely to get the 3HKO.


252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 0 Def Victini: 326-386 (80.6 - 95.5%) -- guaranteed 2HKO

+1 252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 0 Def Victini: 492-578 (121.7 - 143%) -- guaranteed OHKO

-1 252+ Atk Choice Band Victini Bolt Strike vs. 4 HP / 0 Def Mega Gyarados: 240-284 (72.2 - 85.5%) -- guaranteed 2HKO

Victini cannot OHKO, and Mega Gyarados will just boost up, live your attack, and OHKO you right back. You lose unless Bolt Strike paralyses and prevents Mega Gyarados from attacking the next turn (which has happened multiple times in the past, but don't get your hopes up).


252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Mega Venusaur: 112-132 (30.7 - 36.2%) -- 54% chance to 3HKO

+1 252+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Mega Venusaur: 166-196 (45.6 - 53.8%) -- 46.9% chance to 2HKO

0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Mega Gyarados: 93-109 (28 - 32.8%) -- guaranteed 4HKO

Mega Gyarados has a very hard time with Mega Venusaur. You should win without much of a problem.

======================​

Charizard*

Charizard is very tricky because it has two potential forms. It becomes much easier to defeat Charizard if you already know which Mega Evolution it has, such as if you're battling the same opponent multiple times.

Mega Charizard Y

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 0- SpD Victini in Sun: 174-205 (43 - 50.7%) -- 3.1% chance to 2HKO

252 SpA Mega Charizard Y Air Slash vs. 252 HP / 0- SpD Victini: 159-187 (39.3 - 46.2%) -- guaranteed 3HKO

252+ Atk Choice Band Victini Bolt Strike vs. 4 HP / 0 Def Mega Charizard Y: 476-562 (159.7 - 188.5%) -- guaranteed OHKO

Victini will wreck Mega Charizard Y. You OHKO him, while he needs to get two Air Slash flinches in order to beat you.


252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252 SpD Aggron in Sun: 337-397 (97.9 - 115.4%) -- 87.5% chance to OHKO

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 252 SpD Filter Mega Aggron in Sun: 429-505 (124.7 - 146.8%) -- guaranteed OHKO

4+ Atk Mega Aggron Thunder Punch vs. 4 HP / 0 Def Mega Charizard Y: 196-232 (65.7 - 77.8%) -- guaranteed 2HKO

Aggron has Sturdy, so he can survive a hit and wreck Mega Charizard Y with Metal Burst. However, in higher ratings, opponents will Air Slash you first to break Sturdy, and then you'll be screwed. Try not to take this matchup, as it's one you can easily lose. This is also the matchup that has made me most consider taking a Rock-type attack, but I find the other three more necessary.


252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Thick Fat Mega Venusaur in Sun: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO

252 SpA Mega Charizard Y Air Slash vs. 252 HP / 4 SpD Mega Venusaur: 242-288 (66.4 - 79.1%) -- guaranteed 2HKO

0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Mega Charizard Y: 102-121 (34.2 - 40.6%) -- guaranteed 3HKO

Again, this is simply the fact that you risk a 2HKO, so a Sleep Powder miss is lethal for you. On the plus side, Synthesis heals you for extra because of the sun. Land the Sleep Powder and you should be fine. Although, I have seen some Blast Burn variants running around, and they will OHKO you... watch out. Try to take Victini if you know they have Y.


Mega Charizard X

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Aggron: 171-202 (49.7 - 58.7%) -- 99.6% chance to 2HKO

252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Aggron: 288-340 (83.7 - 98.8%) -- guaranteed 2HKO

252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Filter Mega Aggron: 204-243 (59.3 - 70.6%) -- guaranteed 2HKO

252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Filter Mega Aggron: 85-102 (24.7 - 29.6%) -- 100% chance to 4HKO

+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Filter Mega Aggron: 307-364 (89.2 - 105.8%) -- 31.3% chance to OHKO

+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Filter Mega Aggron: 129-153 (37.5 - 44.4%) -- guaranteed 3HKO

4+ Atk Aggron Earthquake vs. 4 HP / 0 Def Mega Charizard X: 158-186 (53 - 62.4%) -- guaranteed 2HKO

Aggron Metal Burst vs 252+ Atk Tough Claws Mega Charizard X Flare Blitz: 257-303 (86.2 – 101.7%) – guaranteed OHKO after recoil

Mega Aggron Metal Burst vs. 252+ Atk Tough Claws Mega Charizard X Flare Blitz: 306-365 (102.7 – 122.5%) – guaranteed OHKO

This is another one of those matches against boosters, but you HAVE to know what variant it is. However, both of you threaten 2HKOs, so the stakes for prediction are much higher. Odds are in your favor if you stay in non-Mega form, due to Sturdy, so spamming Metal Burst is the safest option. Don't get PP stalled, Dragon Dance has 32 while Metal Burst only has 16, so it still comes down to prediction.


252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Victini: 240-284 (59.4 - 70.2%) -- guaranteed 2HKO

+1 252+ Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Victini: 360-424 (89.1 - 104.9%) -- 31.3% chance to OHKO

252+ Atk Choice Band Victini Zen Headbutt vs. 4 HP / 0 Def Mega Charizard X: 165-195 (55.3 - 65.4%) -- guaranteed 2HKO

Victini gets wrecked here, unfortunately. He's faster and will just 2HKO you, though if he takes a turn to boost, you could still win. Unlikely, though.


252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 180-212 (49.4 - 58.2%) -- 98% chance to 2HKO

+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 270-318 (74.1 - 87.3%) -- guaranteed 2HKO

0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Mega Charizard X: 132-156 (44.2 - 52.3%) -- 14.8% chance to 2HKO

Again, just don't miss. Charizard is a very tough opponent to fight against, but enemies can always be overcome. This is why Venusaur is my failsafe.

======================​

And that just about wraps it up. Thank you so much for reading! I hoped you liked my team, so please give ratings/reviews/tips and any other questions/feedback you may have for me! I peaked in 1v1 at 1780, but that was without the newer 3-man party. Decay unfortunately brought me down a lot, but I have adapted well to the new format and have been steadily climbing (all the way from 1400, eep). I'm sitting at 1662 as I write this (Rank #18), and have defeated many of the users at the top of the ladder as well. I look forward to advancing further!

Cheers,
Mystle~
For a 1v1 rmt this is surprisingly long.
 
I could've added my 4 subs for when the ladder shrinks enough to have the same handful of people, for when everyone starts switching their teams around to counter each other, but that would've possibly tripled the length of it. .-.

Also, I'll have to edit the calcs seeing as meta has shifted around to include Perish Song Azumarill and bulky Specs Kyu-B, with various other things.

So I'm probably going to just leave this as is.

Ladder Rank Update: #4 at 1738 (most recent peak at Rank #2 1765 about 2 weeks ago), people have gotten worse since I originally posted. Plus decay is a bish.
 
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Before I give my actual rate, I'd like to point out a huge threat you've missed:

I've seen this team before, and there's a poke I use that beats ALL THREE things on this team:

Kyurem-Black @ Choice Specs
Ability: Teravolt
EVs: 252 HP / 48 Def / 192 SpA / 16 Spe
Modest Nature
- Earth Power
- Ice Beam
- Draco Meteor
- Focus Blast

48 Defense EVs live the banded v-create from victini and KO back with earth power; Focus blast OHKOs mega aggron (teravolt for sturdy), and Venusaur is OHKO'd by ice beam (again, teravolt).

Anyways, I'll try to rate this team.

First off, something I could recommend is putting 144+ speed EVs and 112 Defense EVs on Venusaur. Although this does mean you now are weak to the scarfed kyube, you can still beat scarfed haxorus, in addition to beating stuff like bulky victini, bulky zard X, bulky gyarados, bulky Dragonite, etc. I've done this before, and it puts in a lot of work vs most teams.

Another thing I recommend is using trick on victini. With trick, you can slowly whittle away at Deoxys-D with Zen Headbutt, get your choice band back, and hit it with a V-Create to finish it off. Also lets you beat air balloon heatran more easily.

Mega Aggron looks pretty solid, except maybe slash in rock slide to deal with zardY and normal Zard, although thunderpunch is pretty important at times.

Overall a pretty nice team, although you really should do something about specs Kyube, the thing is getting more popular and more popular by the day. (I've actually started using that victini set instead of the max speed variant; it's sooo much better)
 
I've noticed. As I stated, I made this team a while ago, and the meta has since evolved. I still see my team on the ladder sometimes, and it's funny when I beat them.

I suppose I should give an update to the team, into the one I'm currently using.

Aggron has had major consistency issues, especially concerning boosters/chip-damagers, and lacks recovery, losing to walls as well as the Mold Breakers. I have several subsitutes for my 1v1 team (including Chansey, whom I now consider a direct upgrade to Aggron, and the main 'mon I tend to swap in if need be), and my current starter is Specs Noivern.

Sonicboom (Noivern) (F) @ Choice Specs
Ability: Frisk
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Boomburst
- Air Slash
- Flamethrower

The primary reason I added Noivern is because it easily defeats both Charizard forms with Draco Meteor, able to OHKO non-mega/X Zard while still being able to 2HKO Y when it cannot OHKO in return. However, it's also able to defeat almost all variants of Kyu-B (save for the somewhat uncommon Scarf and Haban berry) as well as nuke slower Specs users such as Greninja. I've dabbled in Scarf Latios, but deemed it overall weaker and less useful.

Also, I have since edited my Victini set and am currently using Brick Break, which has a guaranteed 2HKO on bulky Specs Kyu-B while living the Earth Power, which at that point is a matter of guessing the set (as you lose to the glass cannon Kyu-B sets with Brick Break while beating them with V-Create), which is the reason I have not added Trick yet even though I've considered it.

As a note to Venusaur, provided it does not miss Sleep Powder, it does not have a problem with any of the 'mons you mentioned. I will give the spread a try though, there does not seem to be much difference so there should be no harm, except for one thing. Only while using a high defense spread can Venusaur survive Band Slaking, at which you can use Leech Seed turn 1 then Synthesis stall, as two turns of Leech Seed + Synthesis ensures full recovery to 100% thanks to Slaking's massive HP, and I don't believe only 112 EVs is enough. The other two members fall to Slaking, so if Venusaur can't survive, it's a guaranteed loss, and I've actually been seeing it on occasion too.

Thank you very much for the feedback! My apologies for not updating, but I hope this will help. :)

Also, thank you for providing the EV spread on that Kyurem, I wasn't aware of the exact numbers, so hey, one more thing learned. :P

Ladder Rank Update: #3 @ 1743
 
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