1v1 Singles
ASB Arena
Items: Training
Mega: NO
VirajVora:
Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Arm Thrust
Assurance
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Blaze Kick
Body Slam
Brave Bird
Brick Break
Bulldoze
Bullet Punch
Bullet Seed
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Cross Chop
Crunch
Crush Claw
Dig
Dragon Tail
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Feint
Feint Attack
Fire Fang
Fire Punch
Flame Wheel
Flare Blitz
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Giga Impact
Gyro Ball
Ice Shard
Head Smash
Headbutt
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Karate Chop
Knock Off
Low Kick
Mega Punch
Megahorn
Metal Burst
Meteor Mash
Night Slash
Outrage
Peck
Poison Fang
Poison Jab
Power Whip
Power-Up Punch
Psycho Cut
Pursuit
Quick Attack
Return
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Shadow Claw
Skull Bash
Slash
Smack Down
Steel Wing
Stone Edge
Storm Throw
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thrash
Thunder Fang
Thunder Punch
U-Turn
Vine Whip
Wake-Up Slap
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt
Special
Acid
Ancient Power
Blast Burn
Blizzard
Brine
Bug Buzz
Dazzling Gleam
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Earth Power
Ember
Final Gambit
Fire Blast
Flamethrower
Focus Blast
Freeze Dry
Frost Breath
Future Sight
Heal Pulse
Heat Wave
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Psychic
Relic Song
Scary Face
Sheer Cold
Sludge Bomb
Solar Beam
Stored Power
Struggle Bug
Surf
Thunderbolt
Trump Card
Venoshock
Volt Switch
Water Gun
Water Pulse
Zap Cannon
Other
Agility
Barrier
Charm
Confuse Ray
Copycat
Cotton Guard
Defog
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Fake Tears
Focus Energy
Foresight
Gastro Acid
Grassy Terrain
Gravity
Growl
Growth
Guard Swap
Hail
Haze
Heal Bell
Helping Hand
Iron Defense
Leech Seed
Leer
Light Screen
Magic Coat
Me First
Mimic
Mist
Morning Sun
Nature Power
Odor Sleuth
Pain Split
Perish Song
Poison Powder
Power Swap
Protect
Quash
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Screech
Sing
Sketch x 70
Skill Swap
Sleep Powder
Sleep Talk
Snatch
Splash
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Tail Glow
Tailwind
Taunt
Teleport
Thunder Wave
Tickle
Transform
Trick
Trick Room
Torment
Toxic
Whirlwind
Will-O-Wisp
Withdraw
Wish
Work Up
Yawn
KNBrisson:
Abra [Male] [Stein]
Types: Psychic
Abilities:: Synchronise/Inner Focus/Magic Guard (H)
Nature: Timid
Stats: HP: 80 Atk: 0 (-) Def: 1 SpA: 4 SpD: 2 Spe: 104(+) Size Class: #2 Weight Class: #2 Base Rank Total: 12 EC: 0/9 MC: 0 AC: 0/5
Attacks:
Level Up
Teleport
Egg
Encore
Skill Swap
Guard Split
Light Screen
Knock Off
TM/HM
Calm Mind
Psychic
Substitute
Shadow Ball
Reflect
VV equips and orders
KNB equips and orders
I ref
ASB Arena
Items: Training
Mega: NO
VirajVora:

Smeargle[Male]
Types: Normal
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities::
Own Tempo/Technician/Moody (Hidden Ability Unlocked)
Own Tempo (Passive) - This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive) - This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Passive) - This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 0
Def: 2
SpA: 1
SpD: 2
Spe: 87
Size Class: 2
Weight Class: 4
Base Rank Total: 11
MC: 0
AC: 5/5
Attacks:
Physical
Aerial Ace
Arm Thrust
Assurance
Aqua Tail
Avalanche
Beat Up
Bide
Bite
Blaze Kick
Body Slam
Brave Bird
Brick Break
Bulldoze
Bullet Punch
Bullet Seed
Circle Throw
Close Combat
Comet Punch
Constrict
Counter
Cross Chop
Crunch
Crush Claw
Dig
Dragon Tail
Drain Punch
Earthquake
Endeavor
Facade
Fake Out
Feint
Feint Attack
Fire Fang
Fire Punch
Flame Wheel
Flare Blitz
Fly
Focus Punch
Force Palm
Foul Play
Frustration
Fury Attack
Giga Impact
Gyro Ball
Ice Shard
Head Smash
Headbutt
Horn Drill
Ice Fang
Ice Punch
Iron Tail
Karate Chop
Knock Off
Low Kick
Mega Punch
Megahorn
Metal Burst
Meteor Mash
Night Slash
Outrage
Peck
Poison Fang
Poison Jab
Power Whip
Power-Up Punch
Psycho Cut
Pursuit
Quick Attack
Return
Reversal
Rage
Rapid Spin
Razor Leaf
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Rollout
Sacred Sword
Sand Tomb
Scratch
Shadow Claw
Skull Bash
Slash
Smack Down
Steel Wing
Stone Edge
Storm Throw
Sucker Punch
Super Fang
Superpower
Tackle
Take Down
Thrash
Thunder Fang
Thunder Punch
U-Turn
Vine Whip
Wake-Up Slap
Wild Charge
Wing Attack
Wrap
X-Scissor
Zen Headbutt
Special
Acid
Ancient Power
Blast Burn
Blizzard
Brine
Bug Buzz
Dazzling Gleam
Draco Meteor
Dragon Breath
Dragon Pulse
Dragon Rage
Dream Eater
Earth Power
Ember
Final Gambit
Fire Blast
Flamethrower
Focus Blast
Freeze Dry
Frost Breath
Future Sight
Heal Pulse
Heat Wave
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Infestation
Lava Plume
Leaf Storm
Magma Storm
Mirror Coat
Misty Terrain
Moonblast
Psychic
Relic Song
Scary Face
Sheer Cold
Sludge Bomb
Solar Beam
Stored Power
Struggle Bug
Surf
Thunderbolt
Trump Card
Venoshock
Volt Switch
Water Gun
Water Pulse
Zap Cannon
Other
Agility
Barrier
Charm
Confuse Ray
Copycat
Cotton Guard
Defog
Detect
Destiny Bond
Disable
Double Team
Encore
Endure
Fake Tears
Focus Energy
Foresight
Gastro Acid
Grassy Terrain
Gravity
Growl
Growth
Guard Swap
Hail
Haze
Heal Bell
Helping Hand
Iron Defense
Leech Seed
Leer
Light Screen
Magic Coat
Me First
Mimic
Mist
Morning Sun
Nature Power
Odor Sleuth
Pain Split
Perish Song
Poison Powder
Power Swap
Protect
Quash
Quick Guard
Rain Dance
Reflect
Refresh
Rest
Roar
Role Play
Roost
Safeguard
Sandstorm
Screech
Sing
Sketch x 70
Skill Swap
Sleep Powder
Sleep Talk
Snatch
Splash
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Sweet Scent
Synthesis
Tail Glow
Tailwind
Taunt
Teleport
Thunder Wave
Tickle
Transform
Trick
Trick Room
Torment
Toxic
Whirlwind
Will-O-Wisp
Withdraw
Wish
Work Up
Yawn
KNBrisson:

Abra [Male] [Stein]
Types: Psychic
Abilities:: Synchronise/Inner Focus/Magic Guard (H)
Nature: Timid
Stats: HP: 80 Atk: 0 (-) Def: 1 SpA: 4 SpD: 2 Spe: 104(+) Size Class: #2 Weight Class: #2 Base Rank Total: 12 EC: 0/9 MC: 0 AC: 0/5
Attacks:
Level Up
Teleport
Egg
Encore
Skill Swap
Guard Split
Light Screen
Knock Off
TM/HM
Calm Mind
Psychic
Substitute
Shadow Ball
Reflect
VV equips and orders
KNB equips and orders
I ref