1v1 Resources Thread

You need to out speed the opp to spore/imprison/transform first

After transforming, it doesn't matter though

Dark void isn't worth it, the only defensive pokes immune to spore but not dark void viable in 1v1 are mega venu, sipper azu, and like... ferrothorn and overcoat mons? And that's not worth losing outright 20% of the time imo
 
Smeargle @ Quick Claw
Ability: Technician
EVs: 252 HP / 4 SpD / 252 Speed
Timid Naive
- Spore
- Imprison
- Transform
- Protect

I believe that Own Tempo would be a better choise for an ability, because Own Tempo protects Smeargle from confusion ,while Technician is completely useless considering the set.
 
The big difference between Spore and Dark Void is that Spore has 100% accuracy instead of Dark Void that has 80%.
If you put the opponent to sleep, you are probably sure to win the game, that's why it needs 100% accuracy otherwise Smeargle would get OHKOed for sure.

I believe that Own Tempo would be a better choise for an ability, because Own Tempo protects Smeargle from confusion ,while Technician is completely useless considering the set.

Added thank you I wasn't thinking about the ability because I don't meet that much confusion Pokemons but yes, Own Tempo is better.
 
Lyse I suggest slashing spore with dark Void as it is a resort against grass types also ''Smeargle is able to win against every single pokemon of the 1v1 tier except Mega Venusaur'' as it loses to faster offense. Also King's Shield>Protect as it lets it drop the opponents attack if predicted well. Adding to that faster subs which directly block the set.

Updating the thread to reflect the new analysis.
 
Lyse I suggest slashing spore with dark Void as it is a resort against grass types also ''Smeargle is able to win against every single pokemon of the 1v1 tier except Mega Venusaur'' as it loses to faster offense. Also King's Shield>Protect as it lets it drop the opponents attack if predicted well. Adding to that faster subs which directly block the set.

Updating the thread to reflect the new analysis.

Added thank you Dream Eater Gengar.
 
Mega Slowbro for A rank

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Mega Slowbro is definitely THE physical tank of 1v1 tier. Indeed, it has an amazing Defense stat that allows it to counter many Pokemons because most of the 1v1 strategy is based on physical hyper offense. It counters a lot of high viability ranking Pokemons such as Mega Mawile, Mega Salamence, Mega Charizard X, Kyurem-Black, Mega Gyarados, Mega Metagross and Dragonite. Mega Slowbro actually can't lose against any physical Pokemons in 1v1 tier, which makes it really strong and interesting to use. However Slowbro has not a great SpD stat, which makes it really weak to special hyper offense. What kind of build could be great on Mega Slowbro ? Let's see how it is played.


Slowbro @ Slowbronite
Ability: Oblivious
EVs: 128 HP / 252 Defense / 128 SpD
Relaxed Nature
- Yawn
- Iron Defense
- Slack Off
- Foul Play


Moves

Slowbro main strategy is to stack in Defense stat with Iron Defense. Its access to Yawn allows Slowbro to easily doing it without getting attacked by the opponent Pokemon. Yawn is working on every Pokemon.

Iron Defense is a really important move, it allows Slowbro to not losing much HP during the battle against a Physical Pokemon even if it has basically enough Defense to counter physical Pokemons. Banded hyper offens such as Outrage Dragonite or Outrage Kyurem-Black could be a problem to Mega Slowbro without Iron Defense. This move also counter anti stall Pokemons such as Mawile Sword Dancer, Charizard X and Mega Gyarados Dragon Dancer.

Slack Off is also essential in its build. This is a great stall move that allows Slowbro to recover HPs after using Yawn and then it could easily stack in Defense stat with Iron Defense.

Foul Play is also really important for Mega Slowbro in 1v1, this is its offensive move. Indeed, usually physical 1v1 Pokemons have a really great Atk stat. Foul play completely counters them because its power is based on the opponent Pokemon Atk stat. Mega Slowbro will litterally eat every Physical Pokemons of this tier with Foul Play. Beside, some hyper offense Pokemons that I mentionned before will try to boost when they will be against Mega Slowbro, due to its amazing Defense stat. Yawn allows Slowbro to be safe for a moment and their Atk boosts will allow Slowbro's Foul Play to be more stronger.

Set Details

Mega Slowbro is a physical wall in 1v1 tier, that's why Relaxed is a great Nature on it because it increases Slowbro's Defense and decreases its Speed which isn't important because Slowbro is slow anyway. Maximizing its Defense stat allows Slowbro to not being 2HKOed by physical hyper offense such as Band Dragonite Outrage or Kyurem-Black. It will allow Slowbro to use at least Yawn and put asleep the opponent Pokemon and then using Iron Defense and Slack Off.

The rest of Slowbro EV's are mixed in HP and SpD. It will allow Slowbro to not be 2HKOed by Special Pokemons such as Keldeo, Manaphy, Starmie and Alakazam Mega without Shadow Ball and Energy Ball.

Oblivious is to counter Taunt Talonflame, Alakazam and Whimsicott & Sableye Prankster. Indeed it prevents for being taunted by opponent Pokemons so Slowbro could use easily use Yawn and Iron Defense without getting Taunted.

Other Options

Instead of playing it mixed HP and SpD EVs, Slowbro Mega is also played with max HP and Defense EVs only because it would stand against Special attacks anyway.

Psyshock is also another option against Foul Play as an offensive STAB move, it would be stronger and wouldn't work on the opponent Atk stat. It would allow Mega Slowbro to counter Chansey Eviolite if it hasn't Toxic.

Check and Counters

  • Special offense Pokemons: Most of the Special Pokemons can counter Mega Slowbro strategy such as Mega Gardevoir, Mega Venusaur, Mega Manectric, Altaria Special and Porygon Z Hyper Beam Adaptability.
  • Toxic: Toxic Stallers such as Chansey Eviolite could counter Slowbro with time.
  • Taunt: Pokemons that are using Taunt such as Prankster Whimsicott, Sableye or Talonflame Sword Dancer could counter Slowbro strategy aswell.

In conclusion, Mega Slowbro is a great Pokemon in 1v1 tier which is played most of the time in physical hyper offense. The build is really interesting to play and can be very annoying because of Iron Defense Yawn Slack Off. It actually can counter every physical Pokemons because Yawn and Foul Play can effect all Pokemons. Its damages are based on the opponent Pokemon Atk stat. However, its lack of SpD makes it really weak to Gardevoir and Porygon Z, who are also really present on the 1v1 tier and Taunter are totally countering Slowbro strategy, that's why it couldn't get a S rank and it should stay A rank.
 
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Azumarill:A~~~~>C
Im not actually sure if we are allowed to discuss demotions or stuff like that but here we go.(Dream Eater Gengar let me know if Ive done something wrong)
Poor azumarill. As many of its common checks increase in usage it has been left alone and slowly depreciating. Does azumarill really deserve to be A rank? It was a very good stall+perish song user back in the day with access to dive to waste turns and protect. However after the Perish Song ban
So here is the sets
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[Banned Set]
Azumarill @ Leftovers
Ability: Sap Sipper(Covers Charizard-mega-Y better)/Thick Fat (covers Charizard-megaX better)
EVs: 248 HP / 8 Atk / 252 Def(Special bulk run 252 in SpD)
Brave (Run Careful for special) Nature
- Perish Song
- Dive/Encore
- Protect
- Substitute
Moves
Perish song is the main set that people use and it is pretty nice as it gets to beat any stall pokemon and anything that cant 2HKO it. This move capitalizes on Azumarill's bulk and really can frustrate your opponents if they cant immideatly KO it.

Protect helps waste time so that perish song can effect and helps it recover damage from the first attack. Lefties health recovery really benifits azumarril and double protect is sometimes worth taking the risk especially if you are backed into a corner.

Dive another move that wastes time so that the song can lock into place. Dive is a two turn attack that is not meant to do damage rather help save azumaril from any extra damage. Encore is worth mentioning as to capitalize on pokemon that prove ineffective against the wall as many pokemon cannot touch azumarill

Surviving a Hyper beam/Hydrocanon is really good for azumarill as it ensures a win in this particular battle style as it can set up a substitute and still having a protect left to help stall its way to victory! This is the one benifit to SpD sets as they can take the hyperbeam/ultimate move relitively well and set up the sub very nicely as well as securing the game.
Other Options
I guess the belly drum sitrus is work mentioning as it hits hard but its very hard to find a pokemon in 1v1 that wont knock you below half health with the exclusion of walling pokemon.
Banded is an another set that can easily break through a few walls without being forced into keeping azumarill above half health. It helps beat pokemon that can only 2HKO as azumarill has great coverage offensively and defensively and banded azumarill can easily OKHO alot of things it couldnt touch with the belly drum/Perish Song set.
Azumarill
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD (Do whatever you want with your ev's in HP)
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Looking at its bulk its not that bad defensively and its amazing typing it lets it wall significant portion of the metagame. It also beats stall wars with the pokemon that spam counter and miror coat. However, the meta is constantly changing and more and more people are running sets that unintentionally destroy azumarill. Many pokemon can take advantage of the special defensive set which is why the special defensive set is less common. Why is it becoming bad? Because taunt obliterates it and smeargle (Although still an uncommon sight) really just hard counters the pokemon. Depending on the set used many pokemon can break though the pokemon and beat it before it starts setting up. Although designed to counter the S class's hard hitters it doesn't survive 2HKO's from lower classed pokemon.
Things it checks (Someone please teach me how to hide stuff):meloetta,charY,charX,Megamawile
: Taunt,Smeargle(Outspeeds with spore),megasalamence(OKHO's with giga and 2hko's with double edge),aegislash(2HKO's),togekiss(Faster+flinch hax),dragonite(2HKO's),latios(OKHO's with t-bolt),megalopunny(2HKO),genesect(OHKO with t-bolt),megaheracross
Grouped checks:
**Fast Special Attackers**:Special canons with access to T-bolt really hurt azumarill and is one of the reasons that azumarill is seeing less usage is because pokemon like latios,genesect are becoming slightly more popular.
**Kyurem-Black**:Kyurem-black destroys azumarill as it breaks through its bulk and deals super effective damage off of its 170 base attack stat.
 
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Dive is a physical attack and this isnt offensive as usefulcrab said
Any thoughts on this? I decided to make it into an analysis at the last second so I would really appreciate some feedback.
 
You did right Whiscash-Mega thank you for this. However if you want it to looks like an analysis you shoud more structure it with a Move part in which you explain why you picked these moves instead others, a Set Details part in which you explain your EVs repartition, Nature and Item, eventually a Another Options part and finally a Check and Counters part in which you explain the pokemon's weaknesses and why.

For the Perish Song move, I hate it personally, this strategy always make me really mad (lol) but you should explain how it works in my opinion because I think the slowest Pokemon dies the last right ? I don't really know Perish Song rule and how it works, it could actually be interesting to explain more about it just to help the people to know it.

I've also met some Azu Perish Song that were holding a Sitrus Berry, it could be an option.

Sap Sipper is better for Azu because it counters Mega Venusaur Sleep Powder, Charizard Y Solarbeam and Smeargle Spore.

Otherwise you are absolutely right, Azumarill is known in 1v1 tier to be a Perish Song user only, a strategy that is really easy to predict and Pokemons with boost such as Mega Mawile / Mence / Gyarados / Zard X, can easily counter this strategy with boosting on Dive or Protect turn that's why Azumarill should move to B rank imo, its set is too much predictable such as Golem WP.
 
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thanks Lyse!
yeah, its the pokemon that is slowest and it is insanely predictable.
Im editing the moves and checks and counters now.
 
...Does azumarill really deserve to be A rank?
...Why is it becoming bad? Because taunt obliterates it...
To answer your first question, yes, it does deserve to be A rank.
Because beside being a perish song azumarill (which a very powerful set on is own), there's also the possibility of it being an offensive azumarill, which sometimes requires a completely different strategy to beat, and could possibly flip the outcome of the match depending on what you pick or what move you decide to use first against it.
Furthermore, there are different kinds of offensive azumarill strategies, which sometimes require different ways to beat individually. The most popular ones are Belly drum + Sitrus berry, Choice band, and Assault Vest. And you're never sure of which coverage moves it has, because the most popular moves across those sets are Aqua Jet, Belly Drum, Waterfall, Play Rough, Super Power and Knock Off.
Not to mention that offensive azumarill, with it's ability Huge Power, is a major threat and is very viable in the current meta.

Going into a game vs an azumarill, you are facing the possibility of two very strong and very different sets, and making the wrong choice against it can cost you the game. That kind of uncertainty and it's potential to cause very different outcomes of a game warrants Azumarill rank A in my opinion.

Regarding that second statement in the quote, Taunt alone doesn't necessarily obliterate Perish song azumarill because you need relevant damage along with that Taunt, which not all Taunt users have. More info about that specific case along with discussion about perish song in 1v1 here.
 
Azumarill @ Leftovers
Ability: Sap Sipper(Covers Charizard-mega-Y better)/Thick Fat (covers Charizard-megaX better)
EVs: 248 HP / 8 Atk / 252 Def(Special bulk run 252 in SpD)
Brave (Run Careful for special) Nature
- Perish Song
- Dive/encore
- Protect
- Substitute

Run Sitrus Berry over Leftovers, as it will heal you more in 3 turns than Lefties does.
 
It's not an offensive set. Did you actually read the post? It's a Perish Song set, basically designed to take a hit or two and win by virtue of being slower than the opponent.
Ok, sorry, what i meant was why are you suggesting brave nature (+atk - speed) when it is clearly a defensive set. Also the fact that dive is a physical doesnt make a damn difference sine you use it to stall and not do damage. Sorry if I came across as hostile, but the evs really dont make sense and i dont know what your argument is saying. I understand that it isn't offensive, but i dont think the person posting it did. Maybe thats why he tried to move it down, because he doesnt know what is going on
 
Ok, sorry, what i meant was why are you suggesting brave nature (+atk - speed) when it is clearly a defensive set. Also the fact that dive is a physical doesnt make a damn difference sine you use it to stall and not do damage. Sorry if I came across as hostile, but the evs really dont make sense and i dont know what your argument is saying. I understand that it isn't offensive, but i dont think the person posting it did. Maybe thats why he tried to move it down, because he doesnt know what is going on

Okay. Yeah, I know what you mean, Brave nature doesn't make sense. It would be better to have a defensive nature and put the 8 EVs in the other defense, since Dive isn't meant to actually do damage. Sorry that I misunderstood you.
 
Sitrus berry azumarill is bad
think about it. It no longer has the capability to take hits and gets demolished (OKHO'ed) by anything that is respectfully viable. It loses to the ever so common charizard-Y,Venusaur-mega checks,Porygon-z now OKHO's,Victini know OKHO's the offensive set just subtracts more than it adds to azumarill. It gets OKHO'd too easily without defensive investment.
Illusio Editing that right now. I should have considered sitrus berry. Also I was addressing rumplestiltskin with the huge power comment. I know that sap sipper is better to run.
I meant bold sorry about the confusion
 
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Sitrus berry azumarill is bad
think about it. It no longer has the capability to take hits and gets demolished (OKHO'ed) by anything that is respectfully viable. It loses to the ever so common charizard-Y,it becomes bait for aegislash's king shield,Victini know OKHO's the offensive set just lacks
I meant bold sorry about the confusion

Sitrus Berry is bad, but he's right, the very possibility of an offensive Assault Vest or Choice Band set alone makes it risky to send out your likely frail Taunt user.

edit @ below: I think he meant Belly Drum Sitrus Berry
 
Sitrus berry azumarill is bad
think about it. It no longer has the capability to take hits and gets demolished (OKHO'ed) by anything that is respectfully viable. It loses to the ever so common charizard-Y,it becomes bait for aegislash's king shield,Victini know OKHO's the offensive set just lacks
I meant bold sorry about the confusion

...umm what? How exactly is Leftovers Azumarill better than Sitrus Berry Azumarill? Lefties only recovers 18% in the 3 turns, while Sitrus Berry recovers 25%.

Sap Sipper defeats Charizard-Y, and King's Shield Aegislash can't do anything against Azu.
 
Im talking about offensive huge power and debating and replying to rumplestiltskin. Does it deserve to be part of the analysis? I think Ill put it under other options for now as I truely belive that its not viable.
 
The offensive set is not viable in 1v1 tier, Perish song can win against a lot of mega mons instead of the offensive huge power set.
 
Keeping Azumarill A rank, due to the possibility of it running multiple sets. One can run Perish song or Banded or Belly Drum yet these 3 pokemon are countered differently which causes mind games.

Updated the OP to reflect the changes.
 
Aron for C rank
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How does this little LC thing can be usable in the 1v1 tier ? This is a really good question and actually, Aron is pretty good in this tier. How is it even possible ? Aron has access to the most interesting ability in the 1v1 tier, which is Sturdy. It allows Aron to be played with a really vicious strategy which is the Lvl 1 Pokemon. With this strategy, it can counter many pokemons in the viability ranking however Aron is really predictable. Let's see how to build around Aron.

Aron @ Shell Bell
Level 1
Ability: Sturdy
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Endeavor
- Sandstorm
- Protect
- Iron Head

Moves

Endeavor is an essential move. It allows Aron to make powerful damages and to keep the opponent pokemon to 1 HP after it get attacked by it. Endeavor is the attack that will always have to be used at start. Even if the opponent isn't making damages, it will have the same HP than Aron, who is lvl 1 so it would lose massive HP anyway.

Sandstorm is usefull against Pokemons that aren't Rock / Ground and Steel Type. Indeed, it allows Aron to finish the job with using residual weather damages after using Endeavor the first turn. It will allow Aron to counter Altaria, Lopunny, Greninja, Charizard Y, Gardevoir, Salamence and Dragonite.

Protect is usefull against Fake Out users such as Medicham Mega and Lopunny Mega. It allows Aron to counter the Fake Out strategy to break its Sturdy. It also allow Aron to stay alive one more turn that is needed to finish the opponent pokemon with residual weather damages.

Iron Head is the offensive STAB move of Aron. It's useful against the Pokemons that are Rock, Ground and Steel type. Indeed, Sandstorm doesn't affect them, it means that they would stay at 1 HP after Aron used Endeavor. Even at lvl 1, Iron Head in Adamant will not make 0%.

Set Details

The EV's aren't really important in this build because its a level 1 Pokemon, which means that it would get OHKOed even if we can boost every stats. Just make sure to play Adamant with 252 in Atk stat because it will allow Aron to make 1% damage with Iron Head on Steel, Ground and Rock type Pokemons, who are not affected by Sandstorm.

Shell Bell item is useful and essential in Aron set. Indeed, the opponent Pokemon will use its attack the first, and Aron's Sturdy will be activated. Aron will use Endeavor the same turn and will force the opponent Pokemon to have the same HP than it. After an attack, Shell Bell's holder gains 1/8 of the damage in HP dealt to other Pokemon which means that Aron will be full HP the next turn, and will have the occasion to stay alive one more time, instead of the opponent Pokemon that will be at 1% hp.

Sturdy Ability is also essential in this set, it would allow Aron to stay alive after an attack that would OHKO it, then using the Endeavor strategy with Shell Bell.

Other Options

It is possible to play with a Berry Juice instead of a Shell Bell, to counter Leech Seed users such as Ferrothorn and Venusaur Mega.

It is also possible to play with Metal Burst instead of Iron Head if you only play against physical teams. It will allow Aron to finish the opponent Pokemon even without Sandstorm and if its a rock, ground or steel type.

It is also possible to play with Endure instead of Protect, to counter Fake Out users such as Medicham and Lopunny. Aron needs to hold Berry Juice tho.

Check and Counters

  • Sleep powder & Spore: Smeargle, Breloom, Tangrowth and Mega Venusaur totally break the Aron strategy with using sleeping statue. Aron needs at least the first 2 turns to use its strategy.
  • Multi-hits attacks & Skill Link: Cinccino, Mega Heracross, Cloyster, Breloom, Golem, Rhyperior and Ambipom totally counter Aron strategy. Multi Hit attacks is actually the worst thing against FEAR and lvl 1 Pokemon strategy.
  • Mold Breaker / Teravolt: Aron can't do anything against that. Indeed, Mold Breaker and Teravolt don't look at the opponent Pokemon ability, which means that Sturdy isn't working against a Mold Breaker or Teravolt Pokemon. Aron would be OHKO the first turn against Mega Gyarados, Kyurem-Black, Excadrill and Hawlucha.
  • Leftovers / Sitrus Berry: It breaks Aron Endeavor because the opponent Pokemon recovers HP and after the first use of Endeavor, it will not be that effective. Pokemons such as Azumarill Belly Drumer and Hawlucha Sub can counter Aron strategy.

Aron has a really interesting build in 1v1 tier. It actually can counter many Pokemons and stallers isn't a real problem due to its Steel type that immunises it against Toxic. However the huge problem is that Aron strategy is too predictable as every Sturdy Pokemons, and every lvl 1 Pokemons. Some Pokemons in high viability ranking can counter it such as Gyarados Mega and Kyurem-Black and there is a lot of Multi Hit Pokemon users in the 1v1 tier, who are all between B and A rank. That's why Aron could never get more than C rank, because this build is too much predictable by the high viability ranking Pokemons.
 
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