Conkeldurr

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SM979

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conkeldurr.gif
Overview
########

Conkeldurr boasts an incredible base 140 Attack that helps it dish out tons of damage. Guts allows Conkeldurr to absorb status effects such as Will-O-Wisp, which would otherwise cripple it. Its base 105 HP and base 95 Defense make it fairly physically bulky, and while its base 65 Special Defense might seem rather low, Conkeldurr often uses Assault Vest to patch it up. Conkeldurr also has access to the elemental punches and Knock Off. However, Conkeldurr is vulnerable to Intimidate, which is very common in VGC. It falls to common Flying-types such as Mega Salamence and Talonflame, which can KO Conkeldurr with their STAB attacks. Conkeldurr is also weak to common Fairy-types such as Mega Gardevoir, Mega Mawile, and Sylveon.

Assault Vest
########
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Ice Punch / Rock Slide
ability: Guts / Iron Fist
item: Assault Vest
evs: 20 HP / 244 Atk / 12 Def / 228 SpD
nature: Adamant

Moves
========

Drain Punch is Conkeldurr's primary STAB attack because it heals Conkeldurr by 50% of the HP dealt to the foe. Mach Punch functions as a priority move that lets Conkeldurr finish off frail or weakened foes. Knock Off targets Ghost- and Psychic-types such as Gengar, Aegislash, and Cresselia, all of which are immune to or resist Conkeldurr's STAB moves. Ice Punch hits Mega Salamence, Garchomp, and Landorus-T, which take little damage from Conkeldurr's other attacks. Rock Slide, on the other hand, can be used to hit Mega Charizard Y, Volcarona, and Talonflame for good damage. It also hits Mega Salamence, just not as hard as Ice Punch does.

Set Details
========

Guts is the preferred ability because it lets Conkeldurr absorb status ailments such as Will-O-Wisp, which would otherwise render Conkeldurr useless. If your team has a solution to status, however, consider using Iron Fist to boost the power of Conekeldurr's punching attacks by 20%. Assault Vest boosts Conkeldurr's Special Defense by 50%, helping it comfortably take special attacks such as Cresselia's Psychic and Thundurus's Thunderbolt. The given EV spread lets Conkeldurr survive a sun-boosted Overheat from Modest Mega Charizard Y, a Double-Edge from Jolly Mega Kangaskhan, or a Choice Specs-boosted Hyper Voice from Sylveon. The remaining EVs are put into Attack, and an Adamant nature is used to let Conkeldurr hit as hard as possible. However, if Conkeldurr is used on a Trick Room team, then a Brave nature and 0 Speed IVs are best to make Conkeldurr as slow as possible.

Usage Tips
========

Before sending in Conkeldurr, be sure to remove threats such as Mega Salamence and Talonflame, which apply lots to pressure on Conkeldurr due to their powerful STAB attacks. After removing them, Conkeldurr should use its natural bulk to take hits and dish out damage with its attacks. Conkeldurr should use Mach Punch to hit, or even KO, frail Pokemon such as Bisharp without letting them do anything.

Team Options
========

Bisharp effectively handles Intimidate and can threaten the bulky Ghost- and Psychic-type Pokemon that are immune to and resist Conkeldurr's STAB moves, respectively. Redirection support helps Conkeldurr handle Talonflame easier, but if Conkeldurr doesn't have Rock Slide, then it still has a hard time damaging Talonflame. Trick Room support from Cresselia and Gothitelle can help Conkeldurr move first. Mega Mawile functions well in Trick Room, too, as it can switch in to the Flying- and Fairy-type moves aimed at Conkeldurr, and Conkeldurr can absorb Will-O-Wisp if it has Guts. Thanks to Competitive, Milotic helps handle Intimidate and can threaten Pokemon such as Mega Salamence and Talonflame.

Other Options
########

The classic Iron Fist-boosted Hammer Arm set with Trick Room support can be used, but isn't as good as the Assault Vest set because Conkeldurr loses out on good coverage if using it, and Mega Mawile effectively outclasses it. Thanks to its wide movepool, Conkeldurr can utilize any of the following moves:
  • Wide Guard
  • Stone Edge
  • Earthquake
  • Fire Punch
  • Thunder Punch
  • Poison Jab
  • Superpower
Sheer Force can be used to boost the power of Conkeldurr's attacks that have a secondary effect. Life Orb can be used alongside this, or by itself, too. Choice Band boosts Conkeldurr's Attack stat by 50%, letting it hit harder. Sitrus Berry helps Conkeldurr take more hits, and Safety Goggles prevents Conkeldurr's attacks from being redirected by Follow Me and Rage Powder, and also protects Conkeldurr from Spore and Sleep Powder. A Flame Orb alongside Guts gives Conkeldurr a 50% boost to its Attack, but wears Conkeldurr down. Persim Berry alongside Guts lets Conkeldurr safely handle Swagger users while still boosting its Attack when it gets burned, poisoned, or paralyzed. The same goes for Lum Berry; however, it should only be used with Iron Fist or Sheer Force.

Checks & Counters
########

**Typing Advantage**: Flying-types, such as Mega Salamence and Talonflame, threaten Conkeldurr with their powerful Flying-type STAB attacks. Common Fairy-type Pokemon threaten Conkeldurr with a STAB attack. Mega Mawile has access to Intimidate before Mega Evolving, and can threaten Conkeldurr with its STAB Play Rough. Mega Gardevoir, Mega Altaria, and Sylveon all threaten Conkeldurr with a Pixilate-boosted Hyper Voice, but they must be wary of the rare Poison Jab or Wide Guard.

**Intimidate**: Intimidate from the likes of Gyarados, Mawile, Salamence, and Landorus-T is a problem for Conkeldurr, lowering its Attack stat by a stage.

**Redirection Moves**: Pokemon such as Togekiss and Amoonguss are pains because they redirect Conkeldurr's attacks, forcing it to use spread moves such as Rock Slide to take them out first.
 
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Cool stuff. Here's what I'd like to see changed:

I'd change the Overview a little. Please take out the "Drain Punch is its only form of recovery" (true, but not really relevant). Throw Intimidate a mention since it's very common and a problem for conk. Expand on the Talonflame mention there and other Talonflame mentions for that matter that its Flying and Fairy Weaknesses are common. Include a few other mons like Mega Salamence, Mega Mawile, and Sylveon

On the first set, I'd like the moves to look more like:

-Drain Punch
-Mach Punch
-Knock Off
-Ice Punch / Rock Slide

Rock Slide means that Talonflame isn't a 100% solution to you if it needs to switch in or if you have Quick Guard or Redirectional support. It also hits many of Ice Punch's targets like Salamence, though not for as much damage

Change your EV spread to 20 HP / 244 Atk / 12 Def / 228 SpDef. This still lives Char Y's Overheat and Mega Kangaskhan's Return, but also lets you always live Specs Sylveon's Hyper Voice.

I think Iron Fist warrants a slash after Guts. Guts is preferred since Rotom-W and other WoW users don't shut you down, but the power boost is significant. Mention to consider only if you have some other solution to WoW.

Throw more team members mention. Trick Room Pokemon like Cresselia and Gothitelle make for great partners. Mega Mawile is a good partner since they both operate well in TR, Mawile can switch in on Fairy and Flying moves aimed at conk and conk can take will o wisps. Milotic is a cool deterent for intimidate and can take on Mega Salamence and Talonflame.

In Other options, mention the old Hammer Arm TR set, but be sure to mention it's not nearly as good as it was before because some new holes in coverage, Talonflame existing, and Mega Mawile generally outclassing it.

Change Talonflame's mention to Flying-types and add Mega Salamence into the mention. Also mention in C&C that Togekiss and Amoonguss are annoying since they redirect your STAB attacks and force you to use your weaker coverage.
 
Cool stuff. Here's what I'd like to see changed:

I'd change the Overview a little. Please take out the "Drain Punch is its only form of recovery" (true, but not really relevant). Throw Intimidate a mention since it's very common and a problem for conk. Expand on the Talonflame mention there and other Talonflame mentions for that matter that its Flying and Fairy Weaknesses are common. Include a few other mons like Mega Salamence, Mega Mawile, and Sylveon

On the first set, I'd like the moves to look more like:

-Drain Punch
-Mach Punch
-Knock Off
-Ice Punch / Rock Slide

Rock Slide means that Talonflame isn't a 100% solution to you if it needs to switch in or if you have Quick Guard or Redirectional support. It also hits many of Ice Punch's targets like Salamence, though not for as much damage

Change your EV spread to 20 HP / 244 Atk / 12 Def / 228 SpDef. This still lives Char Y's Overheat and Mega Kangaskhan's Return, but also lets you always live Specs Sylveon's Hyper Voice.

I think Iron Fist warrants a slash after Guts. Guts is preferred since Rotom-W and other WoW users don't shut you down, but the power boost is significant. Mention to consider only if you have some other solution to WoW.

Throw more team members mention. Trick Room Pokemon like Cresselia and Gothitelle make for great partners. Mega Mawile is a good partner since they both operate well in TR, Mawile can switch in on Fairy and Flying moves aimed at conk and conk can take will o wisps. Milotic is a cool deterent for intimidate and can take on Mega Salamence and Talonflame.

In Other options, mention the old Hammer Arm TR set, but be sure to mention it's not nearly as good as it was before because some new holes in coverage, Talonflame existing, and Mega Mawile generally outclassing it.

Change Talonflame's mention to Flying-types and add Mega Salamence into the mention. Also mention in C&C that Togekiss and Amoonguss are annoying since they redirect your STAB attacks and force you to use your weaker coverage.
I implemented these. Thanks.
 
You still need to explain the purpose of TMs spread in the analysis, and yeah fix the attack order on the spread.
 
You still need to explain the purpose of TMs spread in the analysis, and yeah fix the attack order on the spread.
umm I'm pretty sure I already did that and what do you mean by "fix the attack order'
 
Last edited by a moderator:
Drain Punch should be before Mach Punch because its the most used move, and nvm about the EVs I just didn't see numbers so I assumed you forgot. Quoting TheMantyke

" -Drain Punch
-Mach Punch
-Knock Off
-Ice Punch / Rock Slide "
 
IMO Lum should be another option as it beats dark void smeargle and if you run iron fist you can take a will o.
 
Drain Punch should be before Mach Punch because its the most used move, and nvm about the EVs I just didn't see numbers so I assumed you forgot. Quoting TheMantyke

" -Drain Punch
-Mach Punch
-Knock Off
-Ice Punch / Rock Slide "
Oh yea sorry about that. Fixed
 
SM979

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Overview
########

Conkeldurr boasts an incredible base 140 Attack stat that helps it dish out tons of damage. One of its abilities, Guts, (RC) allows Conkeldurr to absorb status such as Will-O-Wisp, which would otherwise cripple it. Its base 105 HP and solid base 95 Defense stat makes it fairly bulky, and while its base 65 Special Defense stat may might seem rather low, Conkeldurr often uses Assault Vest to patch it up. Conkeldurr also has access to the elemental punches and Knock Off. Thanks to ORAS's move tutors, the elemental punches and Knock Off are legal in VGC once again. However, Conkeldurr is weak vulnerable to Intimidate, which is very common in VGC. It falls short to common Flying-types such as Mega Salamence and Talonflame, who which can KO Conkeldurr with their STAB attacks. Conkeldurr is also weak to common Fairy-types such as Mega Gardevoir, Mega Mawile, and Sylveon.

Assault Vest
########
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Ice Punch / Rock Slide
ability: Guts / Iron Fist
item: Assault Vest
evs: 20 HP / 244 Atk / 12 Def / 228 SpD
nature: Adamant

Moves
========

Drain Punch is Conkeldurr's primary STAB attack because it heals Conkeldurr by 50% of the HP dealt to the foe. Mach Punch functions as a priority move that lets Conkeldurr finish off frail or weakened foes. Knock Off targets Ghost- and Psychic-types such as Gengar, Aegislash, and Cresselia, all of who which are immune to or resist Conkeldurr's STAB moves. Ice Punch hits Mega Salamence, Garchomp, and Landorus-T, who which take little damage from Conkeldurr's other attacks. Rock Slide, on the other hand, can be used to hit Mega Charizard Y, Volcarona, and Talonflame for good damage. It also hits Mega Salamence, just not as hard as Ice Punch does.

Set Details
========

Guts is the preferred ability because it lets Conkeldurr absorb status aliments such as Will-O-Wisp, which would otherwise render Conkeldurr useless. If your team has a solution to status, however, consider using Iron Fist to boost the power of Conekeldurr's punching attacks by 20%. An Assault Vest boosts Conkeldurr's Special Defense by 50%, helping it comfortably take special attacks such as Cresselia's Psychic or Thundurus's Thunderbolt. The given EV spread lets Conkeldurr survive a sun-boosted Overheat from Modest Mega Charizard Y, a Double-Edge from Jolly Mega Kangaskhan, or a Choice Specs-boosted Hyper Voice from Sylveon. The remaining EVs are put into Attack and an Adamant nature is used to let Conkeldurr hit as hard as possible. However, if Conkeldurr is used on a Trick Room team, then a Brave nature and 0 Speed IVs is are plausible to make Conkeldurr as slow as possible.

Usage Tips
========

Before sending in Conkeldurr, be sure to remove threats such as Mega Salamence and Talonflame, who which apply lots of pressure on Conkeldurr due to their powerful STAB attacks. After removing them, use Conkeldurr's natural bulk to take hits and dish out damage with its attacks. Use Mach Punch to hit clean up, or even KO, (AC) frail Pokemon such as Bisharp, (RC) without letting them do anything.

Team Options
========

Bisharp effectively handles Intimidate and can threaten the bulky Ghost- and Psychic-type Pokemon who that are immune to or resist Conkeldurr's STAB moves, respectively. Redirection support helps Conkeldurr handle Talonflame easier, but if Conkeldurr doesn't have Rock Slide, then it still has a hard time handling damaging Talonflame. Trick Room support from Cresselia and Gothitelle can help Conkeldurr move first. Mega Mawile functions well in Trick Room, too, as it can switch in to the Flying- and Fairy-type moves aimed at Conkeldurr, and Conkeldurr can absorb Will-O-Wisp if it has Guts. Thanks to Competitive, Milotic helps handle Intimidate and can threaten Pokemon such as Mega Salamence and Talonflame.

Other Options
########

The classic Iron Fist-boosted Hammer Arm set with Trick Room support can be used, but isn't as good as Assault Vest because Conkeldurr looses out on good coverage and Mega Mawile effectively outclasses it. Thanks to its wide movepool, Conkeldurr can utilize any of the following moves:
  • Wide Guard
  • Stone Edge
  • Earthquake
  • Fire Punch
  • Thunder Punch
  • Poison Jab
  • Superpower
Sheer Force can be used to boost the power of Conkeldurr's attacks that have a secondary effect. A Life Orb can be used alongside this, or by itself, too. A Choice Band boosts Conkeldurr's Attack stat by 50%, letting it hit harder. A Sitrus Berry helps Conkeldurr take more hits. Safety Goggles prevents Conkeldurr's attacks from being redirected by Follow Me and Rage Powder, and also protects Conkeldurr from Spore and Sleep Powder. A Flame Orb alongside Guts gives Conkeldurr a 50% boost to its Attack, but then Conkeldurr gets worn down easily. A Persim Berry alongside Guts lets Conkeldurr safely handle Swagger users, while still boosting its Attack when it gets burned, poisoned, or paralyzed. The same goes for Lum Berry; however, it should only be used with Iron Fist or Sheer Force.

Checks & Counters
########

**Pokemon With a Typing Advantage**: Flying-types, such as Mega Salamence and Talonflame, threaten Conkeldurr due to their powerful Flying-type STAB attacks. Common Fairy-type Pokemon threaten Conkeldurr with a STAB attack. Mega Mawile has access to Intimidate pre-Mega Evolving, and can threaten Conkeldurr with its STAB Play Rough. Mega Gardevoir, Mega Altaria, and Sylveon all threaten Conkeldurr with a Pixilate-boosted Hyper Voice, but they have to be aware of the rare Poison Jab or Wide Guard.

**Intimidate**: Intimidate from the likes of Gyarados, Mawile, Salamence, and Landorus-T are is a problem to Conkeldurr because it lowers Conkeldurr's Attack stat by a stage.

**Redirectional Moves**: Redirection from Pokemon such as Togekiss and Amoonguss are a pains because they redirect Conkeldurr's attacks, forcing it to use its weaker coverage moves to take them out first.
gato

1/2
 
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Overview
########

Conkeldurr boasts an incredible base 140 Attack that helps it dish out tons of damage. Guts allows Conkeldurr to absorb status effects such as Will-O-Wisp, which would otherwise cripple it. Its base 105 HP and base 95 Defense make it fairly physically bulky, and while its base 65 Special Defense might seem rather low, Conkeldurr often uses Assault Vest to patch it up. Conkeldurr also has access to the elemental punches and Knock Off. However, Conkeldurr is vulnerable to Intimidate, which is very common in VGC. It falls to common Flying-types such as Mega Salamence and Talonflame, which can KO Conkeldurr with their STAB attacks. Conkeldurr is also weak to common Fairy-types such as Mega Gardevoir, Mega Mawile, and Sylveon.

Assault Vest
########
name: Assault Vest
move 1: Drain Punch
move 2: Mach Punch
move 3: Knock Off
move 4: Ice Punch / Rock Slide
ability: Guts / Iron Fist
item: Assault Vest
evs: 20 HP / 244 Atk / 12 Def / 228 SpD
nature: Adamant

Moves
========

Drain Punch is Conkeldurr's primary STAB attack because it heals Conkeldurr by 50% of the HP dealt to the foe. Mach Punch functions as a priority move that lets Conkeldurr finish off frail or weakened foes. Knock Off targets Ghost- and Psychic-types such as Gengar, Aegislash, and Cresselia, all of which are immune to or resist Conkeldurr's STAB moves. Ice Punch hits Mega Salamence, Garchomp, and Landorus-T, which take little damage from Conkeldurr's other attacks. Rock Slide, on the other hand, can be used to hit Mega Charizard Y, Volcarona, and Talonflame for good damage. It also hits Mega Salamence, just not as hard as Ice Punch does.

Set Details
========

Guts is the preferred ability because it lets Conkeldurr absorb status aliments ailments such as Will-O-Wisp, which would otherwise render Conkeldurr useless. If your team has a solution to status, however, consider using Iron Fist to boost the power of Conekeldurr's punching attacks by 20%. An Assault Vest boosts Conkeldurr's Special Defense by 50%, helping it comfortably take special attacks such as Cresselia's Psychic or and Thundurus's Thunderbolt. The given EV spread lets Conkeldurr survive a sun-boosted Overheat from Modest Mega Charizard Y, a Double-Edge from Jolly Mega Kangaskhan, or a Choice Specs-boosted Hyper Voice from Sylveon. The remaining EVs are put into Attack, (AC) and an Adamant nature is used to let Conkeldurr hit as hard as possible. However, if Conkeldurr is used on a Trick Room team, then a Brave nature and 0 Speed IVs are plausible are best to make Conkeldurr as slow as possible.

Usage Tips
========

Before sending in Conkeldurr, be sure to remove threats such as Mega Salamence and Talonflame, which apply lots of pressure on to Conkeldurr due to their powerful STAB attacks. After removing them, use Conkeldurr's should use its natural bulk to take hits and dish out damage with its attacks. Use Conkeldurr should use Mach Punch to hit, or even KO, (AC) frail Pokemon, (RC) such as Bisharp without letting them do anything.

Team Options
========

Bisharp effectively handles Intimidate and can threaten the bulky Ghost- and Psychic-type Pokemon that are immune to or and resist Conkeldurr's STAB moves, respectively. Redirection support helps Conkeldurr handle Talonflame easier, but if Conkeldurr doesn't have Rock Slide, then it still has a hard time damaging Talonflame. Trick Room support from Cresselia and Gothitelle can help Conkeldurr move first. Mega Mawile functions well in Trick Room, too, as it can switch in to the Flying- and Fairy-type moves aimed at Conkeldurr, and Conkeldurr can absorb Will-O-Wisp if it has Guts. Thanks to Competitive, Milotic helps handle Intimidate and can threaten Pokemon such as Mega Salamence and Talonflame.

Other Options
########

The classic Iron Fist-boosted Hammer Arm set with Trick Room support can be used, but isn't as good as the Assault Vest set, (AC) because Conkeldurr looses loses out on good coverage if using it, (AC) and Mega Mawile effectively outclasses it. Thanks to its wide movepool, Conkeldurr can utilize any of the following moves:
  • Wide Guard
  • Stone Edge
  • Earthquake
  • Fire Punch
  • Thunder Punch
  • Poison Jab
  • Superpower
Sheer Force can be used to boost the power of Conkeldurr's attacks that have a secondary effect. A Life Orb can be used alongside this, or by itself, too. A Choice Band boosts Conkeldurr's Attack stat by 50%, letting it hit harder. A Sitrus Berry helps Conkeldurr take more hits., (AC) and Safety Goggles prevents Conkeldurr's attacks from being redirected by Follow Me and Rage Powder, and also protects Conkeldurr from Spore and Sleep Powder. A Flame Orb alongside Guts gives Conkeldurr a 50% boost to its Attack, but then Conkeldurr gets worn wears Conkeldurr down easily. A Persim Berry alongside Guts lets Conkeldurr safely handle Swagger users, (RC) while still boosting its Attack when it gets burned, poisoned, or paralyzed. The same goes for Lum Berry; however, it should only be used with Iron Fist or Sheer Force.

Checks & Counters
########

**Typing Advantage**: Flying-types, such as Mega Salamence and Talonflame, threaten Conkeldurr due to with their powerful Flying-type STAB attacks. Common Fairy-type Pokemon threaten Conkeldurr with a STAB attack. Mega Mawile has access to Intimidate pre- before Mega Evolving, (RC) and can threaten Conkeldurr with its STAB Play Rough. Mega Gardevoir, Mega Altaria, and Sylveon all threaten Conkeldurr with a Pixilate-boosted Hyper Voice, but they have to must be aware wary of the rare Poison Jab or Wide Guard.

**Intimidate**: Intimidate from the likes of Gyarados, Mawile, Salamence, and Landorus-T is a problem for a Conkeldurr, (AC) lowering its because it lowers Conkeldurr's Attack stat by a stage.

**Redirection Moves**: Pokemon such as Togekiss and Amoonguss are pains because they redirect Conkeldurr's attacks, forcing it to use its weaker coverage moves (You mean spread moves, e.g. Rock Slide? Provide some examples.) to take them out first.
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GP 2/2
 
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