Mawile

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lucariojr and I worked on this in private and edited the skeleton amongst ourselves and a few others. We're both QC, so here's the written skeleton.

MAWILE

Overview
########
Mawile's Mega Evolution is still a top-tier threat thanks to its ability, Huge Power, great defensive typing, and Intimidate all making it an incredible attacker and team player at the same time. Will-O-Wisp, Intimidate, and effective users of Ground- and Fire-type attacks are more common than ever in this metagame, but their presence is still not enough to keep Mega Mawile from being a major threat.

Mega Attacker
########
name: Mega Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head / Rock Slide
move 4: Protect
ability: Intimidate
item: Mawilite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Play Rough hits anything that doesn't resist it tremendously hard. Sucker Punch provides useful coverage and priority, allowing Mega Mawile to work around its bad Speed at the expense of only being able to attack when the foe does. Iron Head is a more reliable STAB move with inferior coverage, while Rock Slide gives Mega Mawile coverage against Mega Charizard-Y, Talonflame, and other Fire-types that are otherwise major trouble. Protect shields Mega Mawile for a turn while its partner deals with an opposing threat and lets it avoid being double targeted.

Set Details
========

Intimidate is still arguably the best ability in the game, lowering the target's Attack by one stage. An Adamant nature and 252 Attack EVs simply get Mega Mawile its maximum damage output. If you find maximum Attack unnecessary, you can take some EVs out of Attack and put them into Mega Mawile's defenses to help it survive certain hits. A list with certain benchmarks is provided below. Choose your investment based on what hits your team values enduring:
  • 44 Def allows Mega Mawile to survive Adamant Choice Band Talonflame's -1 Flare Blitz
  • 36 SpD allows Mega Mawile to never be 2HKOed by uninvested neutral-natured Rotom-W's Hydro Pump and survive Timid maximum Special Attack Chandelure's Heat Wave
  • 52 SpD allows Mega Mawile to never be OHKOed by Modest maximum Special Attack Heatran's Heat Wave
  • 124 SpD allows Mega Mawile to never be OHKOed by Modest maximum Special Attack Chandelure's Heat Wave
  • 148 SpD allows Mega Mawile to never be OHKOed by Modest max Special Attack Life Orb Tyranitar's Fire Blast or be 2HKOed by max Special Attack Rotom-W's Thunderbolt
  • 196 SpD allows Mega Mawile to always survive Naughty 4 Special Attack Life Orb Talonflame's Overheat
  • 204 SpD allows Mega Mawile to always survive Modest Mega Charizard Y's Heat Wave when the sun is down

Switching to a negative Speed nature with a Speed IV of zero is recommended if you are using Mega Mawile in a dedicated Trick Room team. If using Gothitelle, a Speed IV of 18 or 19 and an Adamant nature is recommended. This allows Gothitelle to use Tickle before Mawile moves under Trick Room.

Usage Tips
========

Don't feel pressured to Mega Evolve Mawile immediately, as you'll want to keep Intimidate around for as long as possible. Mawile can actually switch in quite often thanks to Intimidate and its useful pool of resistances. Additionally, be sure to run some kind of speed control (particularly Trick Room) or redirection support with Mawile, as it greatly increases its effectiveness. Try to preserve Mega Mawile until Landorus and powerful Fire-types are down so it can attack uninhibited.

Team Options
========

Cresselia is an excellent support Pokemon for Mega Mawile. It has Trick Room, Icy Wind, and Thunder Wave for speed control and can lend Mega Mawile a Helping Hand boost. Gothitelle's Shadow Tag, Trick Room, and Tickle are all very helpful for Mega Mawile. Again, if using Gothitelle, don't set Mega Mawile's Speed to 0 IVs with a Brave nature; set it to 18 or 19 IVs with an Adamant nature. This allows Gothitelle to outspeed Mega Mawile by one point in Trick Room and lets Gothitelle get off a Tickle. Thundurus can paralyze the opponent's team and line Mega Mawile up to clean late-game. Hydreigon, Latios, and Salamence all have great defensive synergy with Mega Mawile; Mega Mawile can switch into attacks aimed at these Pokemon and vice versa. Milotic can deal with Fire- and Ground-type attackers and deter the opponent from switching in an Intimidate user on Mega Mawile. Amoonguss and Togekiss are the ideal redirection support for Mega Mawile. Amoonguss can redirect whatever Rotom-W wants to do while Togekiss and Mega Mawile have some nice defensive synergy.

Other Options
########

Brick Break hits Heatran and Ferrothorn, which are otherwise troublesome. Stone Edge hits Fire-types harder than Rock Slide and hits through Wide Guard, but it is inaccurate. Fire Punch is especially helpful for muscling through Steel-types, particularly Aegislash, Scizor, and Ferrothorn. Knock Off hits Aegislash and is a solid alternative to Sucker Punch. It lets Mega Mawile hit Aegislash as it uses Substitute or another non-attacking move in exchange for risking an Attack drop as Aegislash uses King's Shield. Substitute and Swords Dance are also useful tools for Mega Mawile, but it's bulky and powerful enough immediately.

Checks & Counters
########

**Fire-types and Other Pokemon with Super-Effective Attacks**: Entei, Mega Charizard-Y, Talonflame, and Arcanine mean a lot of trouble for Mega Mawile. Keep in mind that Talonflame and Arcanine much prefer their special attacking options against Mega Mawile due to Intimidate. Outside of non Fire-types, Landorus-T and Garchomp can do lots of damage to Mega Mawile, though they need prior damage source or a Choice Band to finish the job at +0

**Faster Will-O-Wisp Users**: Rotom-W, Sableye, and Gengar can all burn Mega Mawile before it can hit them for super effective damage. Sableye and Gengar also have Taunt, which prevents Trick Room use.

**Intimidate**: Landorus-T, Arcanine, and opposing Mawile and the -1 Attack drops that come with them are all bothersome for Mega Mawile.

MAWILE
(revamped version of my 2014 skeleton and analysis)
Overview
########
-Still a top tier Mega Evolution
-Intimidate, great defensive typing, and massive attack makes it incredible
-Still very slow
-Will-o-Wisp, Intimidate, and effective users of Ground and Fire-type attacks are more common than ever
SET NAME
########
name: Mega Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head / Rock Slide
move 4: Protect
ability: Intimidate
item: Mawilite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant
Moves
========
-Play Rough is your main stab
-Sucker Punch allows you to work around you bad speed
-Iron Head is a more reliable STAB with lesser coverage
-Rock Slide gives Mawile a hit against Charizard Y, talonflame, and other fire types who are otherwise major trouble
-Protect is Protect
Set Details
========
EVS / ITEM / NATURE INFORMATION GOES HERE
-Intimidate is incredible as always
-Adamant and 252 Attack gets you your maximum damage output
-Remember that when adjusting EVs for Mega Mawhile, every point you take away and invest is essentially two with Huge Power.
-Still, if you find the entirely of mega mawhile's power unnessisary, you can dump some EVs elswhere
-44 Defense lets you live Adamant Choice Band Talonflame's -1 Flare Blitz
-36 SpDef allows you to never be 2HKOed by uninvested neutral nature Rotom-W's Hydro Pump and live Timid Chandelure's Max Special Attack Heat Wave
-52 SpDef allows you to never be OHKOed by Modest max Special Attack Heatran's Heat Wave
-124 SpDef allows you to never be OHKOed by max Special Attack Modest Chandelure's Heat Wave
-148 SpDef allows you to never be OHKOed by Modest max special attack Life Orb Tyranitar's Fire Blast or be 2HKOed by max Special Attack Modest Rotom-W's Thunderbolt
-196 SpDef allows you to always live Naughty 4 Special Attack Life Orb Talonflame's Overheat
-204 SpDef allows you to always live Modest Mega Charizard Y's Heat Wave when the sun is down
-Choose your investment based on what hits your team values enduring.
-Switching to a -Speed nature with a low IV is recommended if you are using it in dedicated trick room
Usage Tips
========
-Don't feel like you need to mega immediately.
-Try to preserve Mega Mawhile when Landorus and powerful Fire-type users are around
-Mawile can switch in often with Intimidate and its valuable resistances and immunities to Fairy, Dark, and Dragon.
-Be sure to run some speed control or disruptive support. Mawile likes Rage Powder/follow me (togekiss shares no weaknesses), Fake Out, and Trick Room
-Don't try to get in situations where you need to sucker punch or you die
Team Options
========
TEAM OPTIONS GO HERE
-Cresselia is the go to support Pokemon for Mawhile. Has Trick Room or even Icy Wind/thunder wave for speed control, and can lend Mawile a helping hand boost.
-Gothitelle's Shadow Tag, Trick Room, and Tickle are all very helpful for Mawile. If using Gothitelle, don't set Mawile's speed to 0 IV with Brave, set it to 18 or 19 IV with Adamant. this allows Gothitelle to outspeed Mawile by one point in Trick Room and let Gothitelle get off a Tickle.
-Thundurus can paralyze the opponents team and line Mawile up for a late game clean up.
-Hydreigon, Latios, and Salamence all have great defensive synergy with Mawile. Mawile can switch into attacks aimed at these Pokemon and vice versa.
-Miltoic can deal with Fire and Ground-type attackers and deter the opponent from switching in an Intimidate user for Mawile.
-Amoonguss can redirect whatever Rotom-W wants to do
Other Options
########
Brick Break gives you a solid hit against Heatran.
stone edge hits fire types harder than rock slide (like entei/rotom-h), hits through wide guard, is inaccurate
Fire Punch is especially helpful for muscling through Steel-types, particularly aegislash and ferrothorn
knock off hits aegislash, is an alternative to sucker punch. You trade being able to hit it on a Substitute or other non-attacking move for risking a defense drop as it uses King's Sheild.
substitute/swords dance are ok setup moves, but maw does good damage/has good defenses anyway
Checks & Counters
########
-Faster Pokemon with Super-Effective attacks. Landorus-T, Garchomp can do lots of damage, though they need additional damage or a choice band to finish the job at +0
- Fire-types like Entei, charizard-y, Talonflame and Arcanine mean a lot of trouble for Mawile. Talonflame and Arcanine much prefer their special attacking options thanks to Intimidate.
-Faster WoWs. Rotom-W, sableye, gengar. sableye/gengar have taunt to prevent trick room too
-Things with Intimidate: Landorus-T, other Mawile, and Arcanine are all trouble.
 
Last edited:

antemortem

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add or Capitalize or lowercase / remove / comment

Overview
########
(add empty space)
Mawile's Mega Evolution is still a top tier threat Mega Evolution.(remove) thanks to its ability, Huge Power, great defensive typing, and Intimidate,(AC) mean it's still and all making it an incredible attacker and team player at the same time. Will-O-Wisp, Intimidate, and effective users of Ground and Fire-type attacks are more common than ever in this format metagame, but they're their presence is still not enough to keep Mawile from being a major threat.

Mega Attacker
########
name: Mega Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head / Rock Slide
move 4: Protect
ability: Intimidate
item: Mawilite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant
(add empty space)
Moves
========
(add empty space)
Play Rough is your main stab and (fluff) hits anything that doesn't resist it tremendously hard. Sucker Punch is useful coverage and priority, allowing you Mega Mawile to work around your its bad speed at the expense of being only being able to attack when they foe does. Iron Head is a more reliable STAB move with lesser coverage,(AC) while Rock Slide gives Mawile a big hit coverage against Charizard-Y, Talonflame, and other fire types who Fire-types that are otherwise major trouble. Protect gives Mawile all the standard invaluable uses of Protect, allowing it to Protect itself shields Mega Mawile for a turn while its partner deals with an opposing threat among other things. (such as what?)

Set Details
========
(add empty space)
Intimidate is the nature of choice; it's incredible as always and still arguably the best ability in the game, lowering the targets' Attack by one stage. An Adamant nature and 252 Attack EVs simply gets you your Mega Mawile its maximum damage output. If you find maximum attack unnessisary though unnecessary, you can take some out and put it into your Special Defense to ensure Mega Mawile will live sponge certain hits better. A list with certain benchmarks provided below:
-44 Defense lets you live Adamant Choice Band Talonflame's -1 Flare Blitz
-36 SpDef allows you to never be 2HKOed by uninvested neutral nature Rotom-W's Hydro Pump and live Timid Chandelure's Max Special Attack Heat Wave
-52 SpDef allows you to never be OHKOed by Modest max Special Attack Heatran's Heat Wave
-124 SpDef allows you to never be OHKOed by max Special Attack Modest Chandelure's Heat Wave
-148 SpDef allows you to never be OHKOed by Modest max special attack Life Orb Tyranitar's Fire Blast or be 2HKOed by max Special Attack Modest Rotom-W's Thunderbolt
-196 SpDef allows you to always live Naughty 4 Special Attack Life Orb Talonflame's Overheat
-204 SpDef allows you to always live Modest Mega Charizard Y's Heat Wave when the sun is down

Choose your investment based on what hits your team values enduring.

Switching to a -(remove) negative Speed nature with a low fewer IV is recommended if you are using Mega Mawile in dedicated Trick Room team. If using Gothitelle, a Speed IV of 18 or 19 and an Adamant nature is instead recommended. This allows Gothitelle to use Tickle before Mawile moves for the turn under Trick Room.

Usage Tips
========
(add empty space)
Don't feel like you need to Mega Evolve Mawile immediately.(remove) as you'll want to keep Intimidate around for as long as possible. It can actually switch in quite often with Intimidate and its useful pool of resistances. Additonally Additionally, be sure to run some kind of speed control (particularly Trick Room) or redirection support with Mawile,(AC) as it greatly increases its effectiveness. Try to preserve Mega Mawhile until Landorus and powerful Fire-types users are down so it can attack uninhibited.

Team Options
========
(add empty space)
Cresselia is an excellent support Pokemon for Mega Mawhile. It has Trick Room, Icy Wind,(AC) or Thunder Wave for speed control and can lend Mega Mawile a Helping Hand boost. Gothitelle's Shadow Tag, Trick Room, and Tickle are all very helpful for Mega Mawile. Again, if using Gothitelle, don't set Mega Mawile's Speed to 0 IV with a Brave nature, set it to 18 or 19 IV with an Adamant nature. This allows Gothitelle to outspeed Mega Mawile by one point in Trick Room and let Gothitelle get off a Tickle. Thundurus can paralyze the opponent'(apostrophe)s team and line Mega Mawile up to clean for a late-(hyphen)game clean up. Hydreigon, Latios, and Salamence all have great defensive synergy with Mega Mawile; Mega Mawile can switch into attacks aimed at these Pokemon and vice versa. Miltoic can deal with Fire-(hyphen) and Ground-type attackers and deter the opponent from switching in an Intimidate user for on Mega Mawile. (remove empty space so this is all one paragraph) Amoonguss and Togekiss are the ideal redirection support Pokemon for Mega Mawile. Amoonguss can redirect whatever Rotom-W wants to do while Togekiss and Mega Mawile have some nice defensive synergy.

Other Options
########
(add empty space)
Brick Break gives you a solidly hits against Heatran and Ferrothorn, who that are otherwise troublesome. Stone Edge hits Fire-types harder than Rock Slide,(RC) and hits through Wide Guard, but is inaccurate. Fire Punch is especially helpful for muscling through Steel-types, particularly Aegislash,(AC) Scizor, and Ferrothorn. (remove empty space so this is one paragraph) Knock Off hits Aegislash and is a solid alternative to Sucker Punch. You trade being able to hit it on behind a Substitute or other non-attacking move for risking an Attack defense drop as it uses King's Sheild Shield.
Substitute out of the box.

Checks & Counters
########
(add empty space)
**Faster Pokemon with Super-Effective Attacks**: Landorus-T,(RC) and Garchomp can do lots of damage, though they need additional prior damage or a Choice Band to finish the job at +0.(period)
(add empty space)
**Fire-types**: Entei, Charizard-Y, Talonflame,(AC) and Arcanine mean a lot of trouble for Mega Mawile. Keep in mind that Talonflame and Arcanine much prefer their special attacking options against Mawile thanks due to Intimidate.
(add empty space)
**Faster Will-O-Wisp Users**: Rotom-W, Sableye, and Gengar can all burn Mega Mawile before in it can hit it them for super-(remove hyphen, add space)effective damage. Sableye and Gengar also have Taunt,(AC) to which prevents Trick Room use.
(add empty space)
**Intimidate**: Landorus-T, Arcanine, and other Mawile and the -1 Attack drops that come with them are all bothersome for Mega Mawile.
Please consider proofreading your work, because a ton of this was simple grammatical errors or wording that wouldn't sound correct even to a non-GP member. You can prevent a lot of simple mistakes by reading over your work - even skimming - once or twice before posting!

GP 1/2
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
you seemed to make some other small changes after implementing the first check, which confused me ?__?
anyways, GP 2/2, be careful when implementing :)

Overview
########
Mawile's Mega Evolution is still a top-tier threat thanks to its ability, Huge Power, great defensive typing, and Intimidate all making it an incredible attacker and team player at the same time. Will-O-Wisp, Intimidate, and effective users of Ground- (dash) and Fire-type attacks are more common than ever in this metagame, but their presence is still not enough to keep Mega Mawile from being a major threat.

Mega Attacker
########
name: Mega Attacker
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head / Rock Slide
move 4: Protect
ability: Intimidate
item: Mawilite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Play Rough hits anything that doesn't resist it tremendously hard. Sucker Punch is provides useful coverage and priority, allowing Mega Mawile to work around its bad Speed at the expense of only being able to attack when the foe does. Iron Head is a more reliable STAB move with inferior lesser coverage, while Rock Slide gives Mawile coverage against Mega Charizard Y, Talonflame, and other Fire-types that who are otherwise major trouble. Protect shields Mega Mawile for a turn while its partner deals with an opposing threat and lets it avoid being double targeted.

Set Details
========

Intimidate is still arguably the best ability in the game, lowering the target's Attack by one stage. An Adamant nature and 252 Attack EVs simply get Mega Mawile its maximum damage output. If you find maximum Attack unnecessary, you can take some EVs out of Attack and put it them into Mega Mawile's defenses to help it survive certain hits. A list with certain benchmarks is provided below. Choose your investment based on what hits your team values enduring:
(umm. hopefully there are not separate grammar rules for lists. idk, just be consistent. either do Def and SpD or Defense and Special Defense, and keep the order of nature/investment/item/Pokemon/move the same...that kind of thing? and yeah, you=battler, so all the 'you's should be Mega Mawile)
  • 44 Def lets you live Mega Mawile survive Adamant Choice Band Talonflame's -1 Flare Blitz
  • 36 SpD allows Mega Mawile you to never be 2HKOed by uninvested neutral-natured Rotom-W's Hydro Pump and live survive Timid maximum Special Attack Chandelure's Max Special Attack Heat Wave
  • 52 SpD allows Mega Mawile you to never be OHKOed by Modest maximum Special Attack Heatran's Heat Wave
  • 124 SpD allows Mega Mawile you to never be OHKOed by Modest maximum Special Attack Modest Chandelure's Heat Wave
  • 148 SpD allows Mega Mawile you to never be OHKOed by Modest maximum Special Attack Life Orb Tyranitar's Fire Blast or be 2HKOed by Modest maximum Special Attack Modest Rotom-W's Thunderbolt
  • 196 SpD allows Mega Mawile you to always live survive Naughty 4 Special Attack Life Orb Talonflame's Overheat
  • 204 SpD allows Mega Mawile you to always live survive Modest Mega Charizard Y's Heat Wave when the sun is down
Switching to a negative Speed nature with a Speed IV of zero is recommended if you are using Mega Mawile in a dedicated Trick Room team. If using Gothitelle, a Speed IV of 18 or 19 and an Adamant nature is recommended. This allows Gothitelle to use Tickle before Mawile moves under Trick Room.

Usage Tips
========

Don't feel pressured like you need to Mega Evolve Mawile immediately, (comma) as you'll want to keep Intimidate around for as long as possible. It Mawile can actually switch in quite often thanks to with Intimidate and its useful pool of resistances. Additionally, be sure to run some kind of speed control (particularly Trick Room) or redirection support with Mawile, as it greatly increases its effectiveness. Try to preserve Mega Mawile until Landorus and powerful Fire-types are down so it can attack uninhibited.

Team Options
========

Cresselia is an excellent support Pokemon for Mega Mawile. It has Trick Room, Icy Wind, and Thunder Wave for speed control and can lend Mega Mawile a Helping Hand boost. Gothitelle's Shadow Tag, Trick Room, and Tickle are all very helpful for Mega Mawile. Again, if using Gothitelle, don't set Mega Mawile's Speed to 0 IVs with a Brave nature,; set it to 18 or 19 IVs with an Adamant nature. This allows Gothitelle to outspeed Mega Mawile by one point in Trick Room and lets Gothitelle get off a Tickle. Thundurus can paralyze the opponent's team and line Mega Mawile up to clean late-game. Hydreigon, Latios, and Salamence all have great defensive synergy with Mega Mawile; Mega Mawile can switch into attacks aimed at these Pokemon and vice versa. Milotic can deal with Fire- and Ground-type attackers and deter the opponent from switching in an Intimidate user on Mega Mawile. Amoonguss and Togekiss are the ideal redirection support for Mega Mawile. Amoonguss can redirect whatever Rotom-W wants to do while Togekiss and Mega Mawile have some nice defensive synergy.

Other Options
########

Brick Break hits Heatran and Ferrothorn, who which are otherwise troublesome. Stone Edge hits Fire-types harder than Rock Slide and hits through Wide Guard, but it is inaccurate. Fire Punch is especially helpful for muscling through Steel-types, particularly Aegislash, Scizor, and Ferrothorn. Knock Off hits Aegislash and is a solid alternative to Sucker Punch. You trade being able to It lets Mega Mawile hit Aegislash as it uses Substitute or another non-attacking move in exchange for risking an Attack drop as it Aegislash uses King's Shield. Substitute and Swords Dance are also useful tools for Mega Mawile, but it's bulky and powerful enough immediately.

Checks & Counters
########
(space)
**Fire-types and Other Pokemon with Super Effective Attacks (personally I thought it was fine before, with this split into two categories)**: Entei, Mega Charizard Y, Talonflame, and Arcanine mean a lot of trouble for Mega Mawile. Keep in mind that Talonflame and Arcanine much prefer their special attacking options against Mega Mawile due to Intimidate. In terms of non Outside of Fire-types, Landorus-T and Garchomp can do lots of damage to Mega Mawile, though they need prior damage from another source or a Choice Band to finish the job at +0.

**Faster Will-O-Wisp Users**: Rotom-W, Sableye, and Gengar can all burn Mega Mawile before in it can hit them for super effective damage. Sableye and Gengar also have Taunt, which prevents Trick Room use.

**Intimidate**: Landorus-T, Arcanine, and other opposing Mawile and the -1 Attack drops that come with them are all bothersome for Mega Mawile.
 
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