2V2 FE // YellowAdminSilver VS Toon

Team Toon

184.png

HP: 110/110
EN: 100/100
Status: Fine.
Azumarill [♂] Azul
Types: Water / Fairy
Abilities: Thick Fat/Huge Power/Sap Sipper
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 3 [6 Huge Power] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 1
AC: 5/5

Attacks:
Level Up
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Helping Hand
Slam
Bounce
Double Edge
Super Power

Egg
Body Slam
Encore
Refresh
Sing
Camouflage
Aqua Jet


TM/HM
Return
Facade
Waterfall
Rest
Sleep Talk
Protect
Frustration
Bulldoze
Knock Off
Ice Punch
478.png

HP: 100/100
EN: 100/100
Status: Fine.
Froslass [♀] Yuki
Types: Ice / Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 127 [+19% accuracy) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 8
AC: 5/5

Attacks:
Level Up
Destiny Bond
Astonish
Draining Kiss
Leer
Powder Snow
Double Team
Ice Shard
Ominous Wind
Confuse Ray
Icy Wind
Bite
Ice Fang

Egg
Disable
Switcheroo
Hex
Avalanche
Rollout

TM/HM
Ice Beam
Protect
Secret Power
Facade
Shadow Ball
~ VS ~

Team YellowAdminSilver

52vcsxD.png

HP: 110/110
EN: 100/100
Status: Fine.
Alina - Aurumoth (F)
Type: Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities: Weak Armor / No Guard / Illusion (U)
Nature: Sassy (+1 SpD / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Total: 23

EC: 9/9
AC: 5/5
MC: 0
KOC: 0

Attacks (45)
Level up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Silver Wind
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Final Gambit
AncientPower
Wish
Light Screen
Reflect
Tail Glow
Zen Headbutt

Egg:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

TM:
Psyshock
Protect
Shadow Ball
Infestation
Substitute
Psychic
Blizzard
Dazzling Gleam
SolarBeam
Thunder
Hyper Beam
Hidden Power [Ground]
Overheat
Safeguard
Focus Blast
Façade

Tutor:
Magic Coat
Trick
Skill Swap
Electroweb
Icy Wind
svlALb5.png

HP: 120/120
EN: 100/100
Status: Fine.
Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC:

Attacks (49):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
Fissure

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact
Rock Slide
Sandstorm
Toxic
Dragon Tail
Payback

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive
430.png

HP: 110/110
EN: 100/100
Status: Fine.
Minerva - Honchkrow (F)
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Insomnia / Super Luck / Moxie (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Total: 20

EC: 6/6
AC: 5/5
MC: 0
KOC: 0

Attacks (39)
Level up:
Sucker Punch
Night Slash
Swagger
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Mean Look
Foul Play
Torment
Tailwind
Feint Attack

Egg:
Brave Bird
Mirror Move
Perish Song
Psycho Shift
Whirlwind
Drill Peck

TM:
Toxic
Protect
Thunder Wave
Dark Pulse
Substitute
Fly
Roost
Thief
Payback
Aerial Ace
Defog

Tutor:
Endure
Sky Attack
Heat Wave
Icy Wind
Snatch
Superpower
Rules:
2v2 FE singles
Training items
24H DQ
3 susbtitutions
Standard stuff otherwise
YellowAdminSilver sends out and equips.
Toon sends out, equips and oders.
YellowAdminSilver orders.
 
sylYVYK.png
"Do my eyes deceive me or am I seeing an illusion?"


478.gif
#Amulet Coin

Shadow Ball-> Ice Fang -> Shadow Ball

IF Minerva uses payback THEN use Avalanche

IF Shadow Ball is disabled when you're using Shadow ball THEN use Ominous Wind

IF Shadow Ball is not very effective THEN use ice beam action 3
 
Team Toon

478.png

HP: 100/100
EN: 100/100
Status: Fine.
Froslass [♀] Yuki
Types: Ice / Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 127 [+19% accuracy) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 8
AC: 5/5

Attacks:
Level Up
Destiny Bond
Astonish
Draining Kiss
Leer
Powder Snow
Double Team
Ice Shard
Ominous Wind
Confuse Ray
Icy Wind
Bite
Ice Fang

Egg
Disable
Switcheroo
Hex
Avalanche
Rollout

TM/HM
Ice Beam
Protect
Secret Power
Facade
Shadow Ball
184.png

HP: 110/110
EN: 100/100
Status: Fine.
Azumarill [♂] Azul
Types: Water / Fairy
Abilities: Thick Fat/Huge Power/Sap Sipper
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 3 [6 Huge Power] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 1
AC: 5/5

Attacks:
Level Up
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Helping Hand
Slam
Bounce
Double Edge
Super Power

Egg
Body Slam
Encore
Refresh
Sing
Camouflage
Aqua Jet


TM/HM
Return
Facade
Waterfall
Rest
Sleep Talk
Protect
Frustration
Bulldoze
Knock Off
Ice Punch
~ VS ~
Team YellowAdminSilver

430.png

HP: 110/110
EN: 100/100
Status: Fine.
Minerva - Honchkrow (F)
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Insomnia / Super Luck / Moxie (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Total: 20

EC: 6/6
AC: 5/5
MC: 0
KOC: 0

Attacks (39)
Level up:
Sucker Punch
Night Slash
Swagger
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Mean Look
Foul Play
Torment
Tailwind
Feint Attack

Egg:
Brave Bird
Mirror Move
Perish Song
Psycho Shift
Whirlwind
Drill Peck

TM:
Toxic
Protect
Thunder Wave
Dark Pulse
Substitute
Fly
Roost
Thief
Payback
Aerial Ace
Defog

Tutor:
Endure
Sky Attack
Heat Wave
Icy Wind
Snatch
Superpower
52vcsxD.png

HP: 110/110
EN: 100/100
Status: Fine.
Alina - Aurumoth (F)
Type: Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities: Weak Armor / No Guard / Illusion (U)
Nature: Sassy (+1 SpD / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Total: 23

EC: 9/9
AC: 5/5
MC: 0
KOC: 0

Attacks (45)
Level up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Silver Wind
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Final Gambit
AncientPower
Wish
Light Screen
Reflect
Tail Glow
Zen Headbutt

Egg:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

TM:
Psyshock
Protect
Shadow Ball
Infestation
Substitute
Psychic
Blizzard
Dazzling Gleam
SolarBeam
Thunder
Hyper Beam
Hidden Power [Ground]
Overheat
Safeguard
Focus Blast
Façade

Tutor:
Magic Coat
Trick
Skill Swap
Electroweb
Icy Wind
svlALb5.png

HP: 120/120
EN: 100/100
Status: Fine.
Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC:

Attacks (49):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
Fissure

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact
Rock Slide
Sandstorm
Toxic
Dragon Tail
Payback

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive

Round 1:


Action 1:
478.png
used Shadow Ball!
Hit:
YES.
Crit: 1,843/10,000 [625] NO.
Effect: 1,616/10,000 [2,000] YES.
Calculation: [(8 + 3 + 4.5 - 3) * 0.67] = 8.375DMG
Minerva's
Special Defense fell!
-6EN.
~~~~~
430.png
used Thunder Wave!
Yuki
was paralysed![25%]
-7EN.

Action 2:
430.png
used Night Slash!
Hit:
YES.
Crit: 5,465/10,000 [5,000] NO.
Calculation: [(7 + 3 + 7.5 - 3) * 1.5] = 21.75DMG
-4EN.

~~~~~
478.png
used Ice Fang!
PRZ:
5,698/10,000 [2,500] NO.
Hit: 7,169/10,000 [9,500] YES.
Crit: 5,339/10,000 [625] NO.
Effect: 1,127/10,000 [2,000] [1=Freeze, 2=Flinch | 1 | Roll: 2] YES.[1FRZ]
Calculation: [(7 + 3 + 4.5 - 3) * 1.5] = 17.25DMG
-4EN.


Action 3:
430.png
was frozen and couldn't move![0FRZ]
~~~~~
478.png
used Ice Beam!
PRZ:
6,690/10,000 [2,500] NO.
Hit: 1,166/10,000 [9,500] YES.
Crit: 2,642/10,000 [625] NO.
Effect: 5,007/10,000 [1,000] NO.
Calculation: [(9 + 3 + 4.5 - 3) * 1.5 + 2] = 22.25DMG
-6EN.

End of Round


Team Toon

478.png

HP: 78/100
EN: 84/100
Status: PRZ[20%]
Froslass [♀] Yuki
Types: Ice / Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
Stats:
HP: 100
Atk: 3
Def: 2 (-)
SpA: 3
SpD: 3
Spe: 127 [+19% accuracy) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 8
AC: 5/5

Attacks:
Level Up
Destiny Bond
Astonish
Draining Kiss
Leer
Powder Snow
Double Team
Ice Shard
Ominous Wind
Confuse Ray
Icy Wind
Bite
Ice Fang

Egg
Disable
Switcheroo
Hex
Avalanche
Rollout

TM/HM
Ice Beam
Protect
Secret Power
Facade
Shadow Ball
184.png

HP: 110/110
EN: 100/100
Status: Fine.
Azumarill [♂] Azul
Types: Water / Fairy
Abilities: Thick Fat/Huge Power/Sap Sipper
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 3 [6 Huge Power] (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]
EC: 9/9
MC: 1
AC: 5/5

Attacks:
Level Up
Tackle
Defense Curl
Rollout
Aqua Tail
Play Rough
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
Bubble Beam
Helping Hand
Slam
Bounce
Double Edge
Super Power

Egg
Body Slam
Encore
Refresh
Sing
Camouflage
Aqua Jet


TM/HM
Return
Facade
Waterfall
Rest
Sleep Talk
Protect
Frustration
Bulldoze
Knock Off
Ice Punch
~ VS ~
Team YellowAdminSilver

430.png

HP: 62/110
EN: 89/100
Status: -1SpD
Minerva - Honchkrow (F)
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Insomnia / Super Luck / Moxie (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 2
SpA: 5 (+)
SpD: 2
Spe: 61 (-)
Size Class: 2
Weight Class: 3
Total: 20

EC: 6/6
AC: 5/5
MC: 0
KOC: 0

Attacks (39)
Level up:
Sucker Punch
Night Slash
Swagger
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Mean Look
Foul Play
Torment
Tailwind
Feint Attack

Egg:
Brave Bird
Mirror Move
Perish Song
Psycho Shift
Whirlwind
Drill Peck

TM:
Toxic
Protect
Thunder Wave
Dark Pulse
Substitute
Fly
Roost
Thief
Payback
Aerial Ace
Defog

Tutor:
Endure
Sky Attack
Heat Wave
Icy Wind
Snatch
Superpower
52vcsxD.png

HP: 110/110
EN: 100/100
Status: Fine.
Alina - Aurumoth (F)
Type: Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities: Weak Armor / No Guard / Illusion (U)
Nature: Sassy (+1 SpD / -15% Spe / -10% Evasion)

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 5
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Total: 23

EC: 9/9
AC: 5/5
MC: 0
KOC: 0

Attacks (45)
Level up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Silver Wind
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Final Gambit
AncientPower
Wish
Light Screen
Reflect
Tail Glow
Zen Headbutt

Egg:
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn

TM:
Psyshock
Protect
Shadow Ball
Infestation
Substitute
Psychic
Blizzard
Dazzling Gleam
SolarBeam
Thunder
Hyper Beam
Hidden Power [Ground]
Overheat
Safeguard
Focus Blast
Façade

Tutor:
Magic Coat
Trick
Skill Swap
Electroweb
Icy Wind
svlALb5.png

HP: 120/120
EN: 100/100
Status: Fine.
Jaeger - Colossoil (M).
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm damage. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists. Evasive Digging reduced from 6 energy per action to 5 per action.

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (+15% Spe / +14% Acc / -1 SpA)

Stats:
HP - 120
Atk - 5
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 110 (+)
Size class - 5
Weight class - 10
Total: 22

EC: 6/6
MC: 0
AC: 5/5
KOC:

Attacks (49):
Level up:
Drill Run
Peck
Rototiller
Horn Attack
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Megahorn
Crunch
Horn Drill
Pursuit
Muddy Water

Egg:
Encore
Fake Out
Foul Play
Sand Tomb
Sucker Punch
Double-Edge
Fissure

TM:
Taunt
Protect
Earthquake
Bulldoze
Substitute
Endure
U-Turn
Poison Jab
Facade
Rest
Sleep Talk
Smack Down
Sunny Day
Rock Tomb
Stone Edge
Brick Break
Roar
Giga Impact
Rock Slide
Sandstorm
Toxic
Dragon Tail
Payback

Tutor:
Knock Off
Snatch
Iron Tail
Aqua Tail
Superpower
Dive

YellowAdminSilver orders.
Toon orders.
 
Last edited:
Already mentioned this over irc, but Ice Fang should have two separate 10% rolls for freeze and flinch (plus it shouldn't have a flinch roll because Honch is faster), so Honch shouldn't be frozen on A3. Even if you were to roll a freeze, you need a duration roll for 0, 1 or 2 counters (which means there is a 1/3 chance that you're thawed by the next time you act).

Also, all of Honch's moves should have a roll for Cursed Body, which means one of my moves could be disabled (and I'd like to know which before I order).
 
11:22 YAS also, when is it ok to get a subref for a bt match?
11:22 dogfish44 when they've passed DQ
11:22 dogfish44 ideally when they've passed DQ, you've pestered, and they've been another 24 hours

Jay volunteered to subref this if Hawkie stays disappeared, so you should come back from the dead imo ._.
 
Reposting, with the proper adjustments as needed, only adding rolls where necessary. Also, the round calculations format is temporary because I don't ref like that and I prefer not to continue that.
All mistakes are fixed below n.n

Toon AO
froslass.png

Froslass (F) @ Amulet Coin
HP: 100
EN: 100
Abilities: Snow Cloak/Cursed Body
Stats: 3/2/3/3/127
Other: +19% Accuracy

YellowAdminSilver AO
honchkrow.png

Honchkrow (F) @ EXP Share
HP: 110
EN: 100
Abilities: Insomnia/Super Luck/Moxie
Stats: 5/2/5/2/61
Other: -10% Evasion
======
Action 1:
478.png
Shadow Ball!
Crit: 1,843/10,000 [625] NO.
Effect: 1,616/10,000 [2,000] YES.
Calculation: [(8 + 3 + 4.5 - 3) * 0.67] = 8.375DMG
Cursed Body:
3,501/10,000 [3,000] NO.
Minerva's Special Defense fell!
-6EN.
~~~~~
430.png
Thunder Wave!
Yuki was paralysed![25%]
-7EN.

Action 2:
430.png
Night Slash!
Crit: 5,465/10,000 [5,000] NO.
Calculation: [(7 + 3 + 7.5 - 3) * 1.5] = 21.75DMG
Cursed Body:
6,241/10,000 [3,000] NO.
-4EN.
~~~~~
478.png
Ice Fang!
PRZ: 5,698/10,000 [2,500] NO.
Crit: 5,339/10,000 [625] NO.
Freeze: 1,127/10,000 [1,000] NO.
Calculation: [(7 + 3 + 4.5 - 3) * 1.5] = 17.25DMG
-4EN.


Action 3:
430.png
Dark Pulse!
Crit: 2,420/10,000 [1250] NO.
Flinch: 9,300/10,000 [2,000] NO.
Calculation: [(8 + 3 + 7.5 - 4.5) * 1.5] = 21DMG
Cursed Body:
4,054/10,000 [3,000] NO.
-5EN
~~~~~
478.png
Ice Beam!
PRZ: 6,690/10,000 [2,500] NO.
Crit: 2,642/10,000 [625] NO.
Effect: 5,007/10,000 [1,000] NO.
Calculation: [(9 + 3 + 4.5 - 3) * 1.5 + 2] = 22.25DMG
-6EN.

======
Toon AO
froslass.png

Froslass (F) @ Amulet Coin
HP: 57
EN: 84
Abilities: Snow Cloak/Cursed Body
Stats: 3/2/3/3/127
Other: +19% Accuracy, Paralyzed 20%

YellowAdminSilver AO
honchkrow.png

Honchkrow (F) @ EXP Share
HP: 62
EN: 84
Abilities: Insomnia/Super Luck/Moxie
Stats: 5/2/5/2/61
Other: -10% Evasion

YellowAdminSilver orders
Toon orders
I ref
 
Last edited:
Dark Pulse should do 1.5 less since Froslass has R3 SpD, not R2

430.png

Dark Pulse - Night Slash - Foul Play
[IF] a damaging Ice-type combination is used, use Protect that action instead
[IF] Ice Shard is used [AND] Yuki has 23.75 HP or less, use Sucker Punch that action instead
[IF] Destiny Bond is used [AND] your adjusted speed stat is higher than Yuki's, use Taunt that action instead and push back
 
Toon AO
froslass.png

Froslass (F) @ Amulet Coin
HP: 57
EN: 84
Abilities: Snow Cloak/Cursed Body
Stats: 3/2/3/3/127
Other: +19% Accuracy, Paralyzed 20%

YellowAdminSilver AO
honchkrow.png

Honchkrow (F) @ EXP Share
HP: 62
EN: 84
Abilities: Insomnia/Super Luck/Moxie
Stats: 5/2/5/2/61
Other: -10% Evasion
======
Action 1
Honchkrow: Dark Pulse
Crit: 9091 NO
Flinch: 6281 NO
[(8+3+3) × 1.5] = 21
Cursed Body: 1675 YES (6a)
-9 EN

Paralysis: 1520 YES
Froslass: Fully Paralyzed

Action 2
Honchkrow: Night Slash
Crit: 2746 YES
[(7+3+3+4.5) × 1.5] = 26.25
-4 EN

Paralysis: 9520 NO
Froslass: Icy Wind
Crit: 1699 NO
[(6+3+1.5) × 1.5] = 15.75
-1 Spe (Honchkrow)
-4 EN

Action 3
Honchkrow: Foul Play
Crit: 3303 NO
[(10+3+1.5) × 1.5] = 21.75
Froslass fainted!
Honchkrow's Moxie! (+1 Atk[R+1])
-6 EN
======
Toon XO
froslass.png

Froslass (F) @ Amulet Coin
HP: KO
EN: 80
Abilities: Snow Cloak/Cursed Body
Stats: 3/2/3/3/127
Other: +19% Accuracy, Paralyzed 5%

YellowAdminSilver AO
honchkrow.png

Honchkrow (F) @ EXP Share
HP: 46
EN: 69
Abilities: Insomnia/Super Luck/Moxie
Stats: 5/2/5/2/61[34]
Other: -10% Evasion, Disabled (Dark Pulse, 3a), -1 Spe [R0], +1 Atk [R+1]

Toon replaces Froslass and orders
YellowAdminSilver orders
i ref
 
Last edited:
dont forget about moxie

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#EXP Share


Play Rough-> Ice Punch-> Play Rough

IF endure AND not sucker punch on the next action AND Azumarill is not taunted THEN use encore and push back, only once

IF Azumarill is tormented AND Azumarill has not used Play rough THEN replace any future play rough with aqua jet
 
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"Pretty sure there are more efficient and more elegant ways to do this, but they involve stretching this battle out further, and it's not nice to deny people their KOC."

430.png

Sky Attack + Sky Attack - Sky Attack + Sky Attack - Sucker Punch
 
Toon XA
azumarill.png

Azumarill (F) @ EXP Share
HP: 110
EN: 100
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats: 3[6]/3/1/3/50
Other: Fine

YellowAdminSilver AO
honchkrow.png

Honchkrow (F) @ EXP Share
HP: 46
EN: 69
Abilities: Insomnia/Super Luck/Moxie
Stats: 5/2/5/2/61[34]
Other: -10% Evasion, Disabled (Dark Pulse, 3a), -1 Spe [R0], +1 Atk [R+1]
======
Action 1
Honchkrow: Charging up

Azumarill: Play Rough
Crit: 772 NO
-Atk: 3727 NO
[(9+3+6) × 1.5] = 27
-6 EN

Honchkrow: Sky Crash
Hit: 8917 NO
Missed!
-41 EN

Action 2
Azumarill: Ice Punch
Crit: 7008 NO
Freeze: 9198 NO
[(8+6) × 1.5] = 21
Honchkrow fainted!
-6 EN
======
Toon XA
azumarill.png

Azumarill (F) @ EXP Share
HP: 110
EN: 88
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats: 3[6]/3/1/3/50
Other: Fine

YellowAdminSilver XO
honchkrow.png

Honchkrow (F) @ EXP Share
HP: KO
EN: 28
Abilities: Insomnia/Super Luck/Moxie
Stats: 5/2/5/2/61[34]
Other: -10% Evasion, Disabled (Dark Pulse, 3a), -1 Spe [R0], +1 Atk [R+1]

YellowAdminSilver replaces Honchkrow and orders
Toon orders
I ref
 
Sheesh. Raise your hand if you believe in 19% chances...
nrE80Xc.png

Sending out Alina the Aurumoth @ Exp. Share!
[Toggle Weak Armor OFF] Thunder - Thunder - Zen Headbutt

[ONCE], [IF] Play Rough is used [AND] you are faster, use Disable [Play Rough] that action instead and restart queue
[IF] a speed-reducing move is used [AND] Azumarill is not paralyzed, use Electroweb on the first and second instances, Quiver Dance on the third, restarting queue each time
[ONCE], [IF] Sing is used [AND] you are faster, use Safeguard that action instead and restart queue​
 
Body Slam -> Knock off ->Body Slam

IF Alina is slower THEN replace future actions with Play Rough
 
Toon XA
azumarill.png

Azumarill (F) @ EXP Share
HP: 110
EN: 88
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats: 3[6]/3/1/3/50
Other: Fine

YellowAdminSilver XA
aurumoth.png

Aurumoth (F) @ EXP Share
HP: 110
EN: 100
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/4/5/3/81
Other: -10% Evasion
======
Action 1
Aurumoth: Thunder
Crit: 4430 NO
Paralyze: 9173 NO
[(11+3) × 1.5] = 21
-8 EN

Azumarill: Body Slam
Crit: 5491 NO
Paralyze: 511 YES (20%)
[9+3] = 12
-6 EN

Action 2
Azumarill: Play Rough
Crit: 915 NO
-Atk: 4835 NO
[9+3+3] = 15
-6 EN

Paralyzed: 723 YES
Aurumoth: Full Paralyzed

Action 3
Azumarill: Play Rough
Crit: 8766 NO
-Atk: 7488 NO
[9+3+3] = 15
-10 EN

Paralyzed: 2585 NO
Aurumoth: Zen Headbutt
Crit: 5174 NO
[8+3+3] = 14
-5 EN
======
Toon XA
azumarill.png

Azumarill (F) @ EXP Share
HP: 75
EN: 66
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats: 3[6]/3/1/3/50
Other: Fine

YellowAdminSilver XA
aurumoth.png

Aurumoth (F) @ EXP Share
HP: 69
EN: 87
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/4/5/3/81
Other: -10% Evasion, Paralyzed 5%

Toon orders
YellowAdminSilver orders
I ref
 
Waterfall->Play Rough->Return

IF Play Rough is disabled when you use it THEN replace play roughs with Waterfall

IF Azumarill has less HP than Aurumoth THEN replace return with frustration
 
Toon XA
azumarill.png

Azumarill (F) @ EXP Share
HP: 75
EN: 66
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats: 3[6]/3/1/3/50
Other: Fine

YellowAdminSilver XA
aurumoth.png

Aurumoth (F) @ EXP Share
HP: 69
EN: 87
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/4/5/3/81
Other: -10% Evasion, Paralyzed 5%
======
Action 1
Azumarill: Waterfall
Crit: 2525 NO
Flinch: 9438 NO
[8+3+3] = 14
-5 EN

Full Paralysis: 1360 NO
Aurumoth: Counter
[14 × 1.5] = 21
-13 EN

Action 2
Azumarill: Play Rough
Crit: 6554 NO
-Atk: 6012 NO
[9+3+3] = 15
-6 EN

Full Paralysis: 8682 NO
Aurumoth: Counter
[15 × 1.5] = 22.5
-17.5 EN

Action 3
Azumarill: Return
Crit: 6781 NO
[10+3] = 13
-7 EN

Full Paralysis: 3744 NO
Aurumoth: Thunder
Crit: 5290 NO
Paralyze: 1064 YES (20%)
[(11+3) × 1.5] = 21
-8 EN
======
Toon XA
azumarill.png

Azumarill (F) @ EXP Share
HP: 10
EN: 48
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats: 3[6]/3/1/3/50
Other: Paralyzed 15%

YellowAdminSilver XA
aurumoth.png

Aurumoth (F) @ EXP Share
HP: 27
EN: 48
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/4/5/3/81
Other: -10% Evasion

YellowAdminSilver orders
Toon orders
I ref
 
nrE80Xc.png

Electroweb - Psychic - Thunder
[IF] a damaging priority move is used [AND] in a combination, use Protect that action instead
[IF] a P/E move is used, Chill that action instead​
 
Toon XA
azumarill.png

Azumarill (F) @ EXP Share
HP: 10
EN: 48
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats: 3[6]/3/1/3/50
Other: Paralyzed 15%

YellowAdminSilver XA
aurumoth.png

Aurumoth (F) @ EXP Share
HP: 27
EN: 48
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/4/5/3/81
Other: -10% Evasion
======
Action 1
Aurumoth: Electroweb
Crit: 3064 NO
(6+3)*1.5 = 13.5
Azumarill fainted!
-5 EN
======
Toon XX
azumarill.png

Azumarill (F) @ EXP Share
HP: KO
EN:
48
Abilities: Thick Fat/Huge Power/Sap Sipper
Stats: 3[6]/3/1/3/50
Other: Paralyzed 15%

YellowAdminSilver XA
aurumoth.png

Aurumoth (F) @ EXP Share
HP: 27
EN: 43
Abilities: Weak Armor/No Guard/Illusion
Stats: 5/4/5/3/81
Other: -10% Evasion

Toon - 3 CC
Froslass: 3 MC
Azumarill: 4 MC, 1 KOC

YellowAdminSilver - 2 CC
Honchkrow and Aurumoth: 4 MC, 1 KOC

Me: 6 UC
 
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