3 v 3 Doubles; TheWolfe vs SimonSays at Mr. Heefloot's Magical Type Shop

Battle Rules said:
1) 3v3 Strongmon Doubles
DQ
: 2 days
Recoveries: 2 Recovery/5 Chills
Substitutions: 2
Arena: Mr. Heefloot's Type Shop
Items: OK
Switch: OK
Abilities: All

Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.

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Jennie June - Gardevoir (F)
Nature
: Calm (Add one rank to Special Defense; Subtract one rank to Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
KOs: 14

Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Syncronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (Dream World; Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 5
SpD: Rank 5
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC
: 6
DC: 5/5

Attacks:
-Calm Mind
-Charge Beam
-Confusion
-Destiny Bond
-Disable
-Double Team
-Dream Eater
-Encore
-Endure
-Energy Ball
-Focus Blast
-Future Sight
-Growl
-Heal Bell
-Heal Pulse
-Healing Wish
-Helping Hand
-Hidden Power: Ground 7
-Hypnosis
-Icy Wind
-Light Screen
-Lucky Chant
-Magic Coat
-Magical Leaf
-Mean Look
-Memento
-Pain Split
-Protect
-Psychic
-Psyshock
-Reflect
-Safeguard
-Shadow Ball
-Signal Beam
-Snatch
-Substitute
-Sunny Day
-Swift
-Taunt
-Telekinesis
-Teleport
-Thunder
-Thunder Wave
-Thunderbolt
-Torment
-Toxic
-Trick Room
-Will-o-Wisp
-Wish

Total Moves: 45
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Roy - Blaziken (M)
Nature
: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
KOs: 18

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two.
Speed Boost: (Dream World; Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 2
Spe: 92 + 10 accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC
: 7
DC: 5/5

Attacks:
-Acrobatics
-Aerial Ace
-Agility
-Baton Pass
-Blast Burn
-Blaze Kick
-Bounce
-Brave Bird
-Brick Break
-Counter
-Dig
-Double Kick
-Earthquake
-Ember
-Endure
-Featherdance
-Feint
-Fire Blast
-Fire Pledge
-Fire Punch
-Fire Spin
-Flame Charge
-Flamethrower
-Flare Blitz
-Focus Blast
-Focus Energy
-Focus Punch
-Growl
-Heat Wave
-Hi Jump Kick
-Hidden Power: Ice 7
-Hyper Beam
-Incinerate
-Knock Off
-Low Kick
-Low Sweep
-Mirror Move
-Night Slash
-Overheat
-Peck
-Protect
-Quick Attack
-Reversal
-Rock Slide
-Sand-Attack
-Scratch
-Shadow Claw
-Sky Uppercut
-Slash
-Solarbeam
-Stone Edge
-Substitute
-Sunny Day
-Swords Dance
-Thunderpunch
-Toxic
-Vacuum Wave
-Will-o-Wisp

Total Moves: 58
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Hype Dog - Swampert (F)
Nature
: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
KOs: 20

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two.
Damp: (Dream World; Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 - 10 evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC
: 3
DC: 5/5

Attacks:
-Ancientpower
-Aqua Tail
-Avalanche
-Bide
-Bite
-Brick Break
-Bulldoze
-Counter
-Curse
-Dig
-Dive
-Double-Edge
-Earth Power
-Earthquake
-Endeavor
-Endure
-Foresight
-Giga Impact
-Growl
-Hammer Arm
-Hidden Power: Electric 7
-Hydro Cannon
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mimic
-Mirror Coat
-Mud Bomb
-Mud Shot
-Mud-Slap
-Mud Sport
-Muddy Water
-Protect
-Rain Dance
-Refresh
-Rest
-Roar
-Rock Slide
-Rock Smash
-Scald
-Sleep Talk
-Sludge Wave
-Stealth Rock
-Stomp
-Stone Edge
-Substitute
-Superpower
-Tackle
-Take Down
-Toxic
-Uproar
-Water Gun
-Water Pledge
-Waterfall
-Whirlpool
-Wide Guard
-Yawn

Total Moves: 61

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Slaking (Creon) [M]
Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Abilities:
Truant:
(Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.


Stats:
HP: 125
Atk: Rank 7 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25


EC: 9/9
MC: 0
DC: N/A


Attacks:
Uproar
Focus Energy
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Endure
Flail
Focus Punch
Reversal
Counter
Covet
Chip Away
Punishment
Swagger

Crush Claw
Night Slash
Hammer Arm
Body Slam
Pursuit

Return
Double Team
Rock Slide
Earthquake
Facade
Toxic
Giga Impact
Protect
Taunt
Shadow Claw
Substitute
Brick Break
Aerial Ace
Bulldoze
Flamethrower
SolarBeam
Blizard
Ice Beam
Thunderbolt
Focus Blast
Roar
Work Up
Hone Claws
Strength

Fire Punch
Ice Punch
ThunderPunch
Sucker Punch
Shock Wave
Low Kick
After You
Icy Wind
Block
Gunk Shot
Sleep Talk
Double-Edge

Moves: 59

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Claydol (Regisand) [G]
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:
HP: 90
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 3
SpD: Rank 5
Spe: 65 (75/1.15, rounded down)
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: N/A


Attacks:
Teleport
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory
Power Split
Explosion
Power Trick
Sandstorm

Calm Mind
SolarBeam
Bulldoze
Rest
Ally Swap
Ice Beam
Shadow Ball
Earthquake
Grass Knot

Signal Beam
Mimic
Skill Swap
Stealth Rock
Magic Coat
Endure

Moves: 31

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Steelix (Cannon) [M]
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force (DW): (Passive) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Fire Fang
Ice Fang
Thunder Fang
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Stone Edge
Double-Edge
Crunch
Iron Tail
Curse

Stealth Rock
Explosion
Rock Blast
Block
Endure
Flail
Earth Power
Heavy Slam
Rock Slide
Aqua Tail
Iron Head

Toxic
Dig
Taunt
Earthquake
Roar
Torment
Giga Impact
Double Team
Protect
Gyro Ball
Bide
Total Moves: 41
[/quote]

TheWolfe sends out and equips
SimonSays sends out, equips, and orders
TheWolfe orders
I ref

282.png

Gardevoir
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Damage Received:
Immune: Poison
Double Resist: Psychic
Resist: Dragon, Flying, Grass, Ice, Normal, Rock, Steel
Weak: Fire, Ground


257.png

Blaziken
Type: Fire/Fighting/Flying
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Damage Received:
Immune: Ground
Triple Resist: Bug
Double Resist: Grass
Resist: Dark, Fighting, Fire, Steel
Weak: Electric, Flying, Psychic, Rock, Water

260.png

Swampert
Type: Water/Ground/Bug
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Damage Received:
Immune: Electric
Resist: Fighting, Ground, Poison, Steel
Weak: Flying, Grass

289.png

Slaking
Type: Normal/Ground
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Damage Received:
Immune: Ghost, Electric
Resist: Poison, Rock
Weak: Fighting, Grass, Water

344.png

Claydol
Type: Ground/Psychic/Poison
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Damage Received:
Immune: Electric
Double Resist: Fighting, Poison
Resist: Rock
Weak: Dark, Ghost, Ground, Ice, Water

208.png

Steelix
Type: Ground/Steel/Psychic
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
????? STAB; To Be Determined
Damage Received:
Immune: Electric. Poison
Double Resist: Psychic, Rock
Resist: Dragon, Flying, Normal, Steel
Weak: Fire, Ground, Water
 
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Spr_HGSS_Ethan.png


"Let's do this!"

282.png

Jennie June - Gardevoir (F)
Get equipped with Light Clay!
Will be giving her the Model Train! (Psychic/Steel)

260.png

Hype Dog - Swampert (F)
Get equipped with Shell Bell!
Will be giving her the Hive Mind! (Water/Ground/Bug)
 
Simon's blood felt as if it were boiling; he felt enraged, he felt frustrated, he felt like screaming long and loud and it took all his effort to not flip out; the overworked referee looking on with concern. Breathing deeply, hands shaking, Simon dropped the pokeballs in front of him, quickly leaning into Creon's fur. The red faded from in front of his eyes, and he was able to stand steady again.

ASBSpriteGuitar.png

"We need to stay focused. We don't need to go grim again. We're strong as we are."

289.png
344.png

Slaking (Creon) [M] | | Claydol (Regisand) [G]
Life Orb | | Mental Herb
Shovel | | Rotten Flower


Creon: Double-Edge ('Pert.) ~ Icy Wind ~ Earthquake
- IF Swampert is under the effects of Protective/Evasive action AND Gardevoir is under the effects of Protective/Evasive action, use Focus Punch ('Voir.)
- IF Gardevoir is not slower than Claydol A3, use Double-Edge ('Pert.) instead

Regisand: Skill Swap (Claydol's Levitate <-> Slaking's Truant, Claydol's Truant <-> Gardevoir's Telepathy) ~ Grass Knot ('Pert.) ~ Earthquake
- IF Gardevoir is under the effects of Protective/Evasive action A1, redirect to Swampert's Damp
- IF the above sub would activate AND Swampert is under the effects of Protective/Evasive action A1, use Cosmic Power A1 and Skill Swap (Claydol's Levitate <-> Slaking's Truant, Claydol's Truant <-> Gardevoir's Telepathy) A2. This sub has Priority.

Levitate note; sharing with Slaking, and I can take the Truant without losing Levitate on Claydol. ^^
 
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Wolfe's blood on the other hand was red-hot, pumping him up and getting him ready for action, no matter who the opponent is or what adversity lays in front. Kicking out his Pokeballs, no foe shall douse his spirits!

Spr_HGSS_Ethan.png


Jennie June: Icy Wind ~ Helping Hand (Hype Dog) ~ Psychic (Regisand)

Hype Dog: Counter (Creon) ~ Waterfall (Creon) ~ Counter (Creon)
 
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257.png

Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/?
+10% ACC


208.png

Steelix
100
100
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/?
-10% EVA

282.png

Gardevoir
100
100
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay

260.png

Swampert
110
100
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
-10% EVA


289.png

Slaking
125
100
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
Life Orb

344.png

Claydol
90
100
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
-10% EVA

Action 1
Slaking's Double-Edge on Swampert
Crit Check (625): 8670 (NO)
Damage: (10 + 5/1.5 + 3 + 3 + 7.5 - 4.5) = 23
Recoil: 23 / 3 + 2 = 13.5
EN Check: 6 + 5/2.5 - 1 = 7

Gardevoir's Icy Wind
-On Slaking
Accuracy Check (9500): 6830 (HIT)
Crit Check (625): 6695 (NO)
Damage: (6 * 0.75 + 7.5 - 4.5) * 1.5 = 11.25

-On Claydol
Crit Check (625): 9022 (NO)
Damage: (6 * 0.75 + 7.5 - 7.5) * 1.5 = 6.75
EN Check: 5

Claydol's Skill Swap
EN Check: 7 + 7 - 1 = 13

Swampert's Counter on Slaking
Damage: 23 * 1.5 = 34.5
Heal: 34.5/8 = 4
EN Check: 6 + 23/2 = 17.5

Action 2
Gardevoir's Helping Hand on Swampert
EN Check: 4 + 16/2 = 12

Slaking's Icy Wind
-On Gardevoir
Accuracy Check (9500): 254 (HIT)
Crit Check (625): 3113 (NO)
Damage: (6 * 0.75 + 3 + 4.5 - 7.5) * 0.67 = 3.015

-On Swampert
Crit Check (625): 434 (CRIT)
Damage: (6 * 0.75 + 3 + 3 + 4.5 - 4.5) = 10.5
Recoil: 2
EN Check: 5

Claydol's Grass Knot on SWampert
Crit Check (625): 8557 (NO)
Damage: (8 + 4.5 - 4.5) * 1.5 = 12
EN Check: 4 + 8/2 = 6

Swampert's Waterfall on Slaking
Crit Check (625): 9703 (NO)
Damage: (8 * 2 + 3 + 7.5 - 4.5) * 1.5 = 33
Heal: 33 / 8 = 4
EN Check: 6 - 1 = 5

Action 3
Slaking's Double-Edge on Swampert
Crit Check (625): 624 (CRIT)
Damage: (10 + 5/1.5 + 3 + 3 + 3 + 7.5 - 4.5) = 26
Recoil: 26 / 3 + 2 = 10.66667
EN Check: 6 + 5/2.5 - 1 = 7

Gardevoir is too tired to use Psychic

Claydol's Earthquake
-On Gardevoir
Crit Check (625): 81 (CRIT)
Damage: (10 * 0.75 + 3 + 4.5 - 4.5) * 1.5 = 15.75

-On Swampert
Crit Check (625): 5859 (NO)
Damage: (10 * 0.75 + 3 + 4.5 - 4.5) * 0.67 = 7.035
EN Check: 7 - 1 = 6

Swampert's Counter on Claydol
Damage: 7.035 * 1.5 = 10.5525
Heal: 10.5525 / 8 = 1
EN Check: 6 + 7.035/2 = 9.5175

282.png

Gardevoir
100 - (3.015 + 15.75) = 81.25
100 - (5 + 12) = 83
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay
-1 Speed for 1 round
Truant until swith

260.png

Swampert
110 - 23 + 4 - (10.5 + 12) + 4 - (26 + 7.035) + 1 = 40.465
100 - (17.5 + 5 + 9.5175) = 67.9825
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
-10% EVA
-1 Speed for 1 round

289.png

Slaking
125 - (13.5 + 11.25 + 34.5 + 2 + 33 + 10.66667) = 20.08333
100 - (7 + 5 + 7) = 81
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
Life Orb
-1 Speed for 1 round
Levitate until switch

344.png

Claydol
90 - (6.75 + 10.5525) = 72.6975
100 - (13 + 6 + 6) = 75
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
-10% EVA
-1 Speed for 1 round
Telepathy until switch

257.png

Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/?
+10% ACC


208.png

Steelix
100
100
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/?
-10% EVA

282.png

Gardevoir
81
83
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay
-1 Speed for 1 round
Truant until switch

260.png

Swampert
40
68
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
-10% EVA
-1 Speed for 1 round


289.png

Slaking
20
81
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
Life Orb
-1 Speed for 1 round
Levitate until switch

344.png

Claydol
73
75
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
-10% EVA
-1 Speed for 1 round
Telepathy until switch
 
Spr_HGSS_Ethan.png


"Aw, I could've really used that KO. In any case..."

Switching Jennie June the Gardevoir for:

257.png

Roy - Blaziken (M)
Get equipped with nothing! (Although some Blazikenite would be really good right about now.)
Will be giving him the Fairy Wings! (Fire/Fighting/Flying)

Will you counter-switch Simon?
 
Spr_HGSS_Ethan.png


"I could've sworn I posted here earlier this week..." >_>

Roy: Low Kick (Slaking) ~ Sky Uppercut (Slaking) ~ Low Kick (Slaking)
Sub: IF Slaking uses a successful protective/evasive move, THEN use Fire Blast (Claydol).
Sub: IF Claydol uses Ally Switch, THEN use Heat Wave and push actions down.
KO Sub: IF Slaking is KO'd, THEN make all remaining actions into Fire Blast (Claydol).

Hype Dog: Waterfall (Slaking) ~ Ice Punch (Slaking) ~ Waterfall (Slaking)
Sub: IF Slaking uses a successful protective/evasive move, THEN redirect on Claydol.
Sub: IF Claydol uses Ally Switch, THEN use Icy Wind and push actions down.
KO Sub: IF Slaking is KO'd, THEN redirect all attacks on Claydol.
 
"Desperation is a powerful motivator. I call this: Level the Playing Field."

Creon: Endure ~ Helping Hand ~ Flail (Blaz.)
- IF Blaziken is KO'd A3, use Slack Off instead.

Regisand: Extrasensory (Blaz.) ~ Self-Destruct + Explosion combination ~ Combo cooldown (Self-Destruct + Explosion Combination)
 
I regret to inform you that Swampert still has Damp.

282.png

Gardevoir
81
83
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay


208.png

Steelix
100
100
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/?
-10% EVA

257.png

Blaziken
100
100
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying
+10% ACC

260.png

Swampert
40
68
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
-10% EVA
-1 Speed for 1 round


289.png

Slaking
20
81
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
Life Orb
-1 Speed for 1 round
Levitate until switch

344.png

Claydol
73
75
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
-10% EVA
-1 Speed for 1 round
Telepathy until switch

Action 1
Slaking's Endure
EN Check: 15 - 1 = 14

Blaziken's Low Kick on Slaking
Crit Check (625): 4419 (NO)
Damage: (10 + 3 + 7.5 - 4.5) * 1.5 = 24
EN Check: 4 + 5/2 - 1 = 5.5

Claydol's Extrasensory on Blaziken
Crit Check (625): 7951 (NO)
Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75
EN Check: 6 - 1 = 5

Swampert's Waterfall on Slaking
Crit Check (625): 7084 (NO)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21
Heal: 21 / 8 = 2
EN Check: 6 - 1 = 5

Action 2
Slaking's Helping Hand on Claydol
EN Check: 4 + 90 / 2 - 1 = 48

Blaziken's Sky Uppercut on Slaking
Crit Check (625): 1653 (NO)
Damage: (9 + 3 + 7.5 - 4.5) * 1.5 = 22.5
EN Check: 6 - 1 = 5

Swampert's Ice Punch on Slaking
Crit Check (625): 2861 (NO)
Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5
Heal: 16.5 / 8 = 2
EN Check: 6

Claydol's Suicide is stopped by Swampert's Damp

Action 3
Blaziken's Low Kick on Slaking
Crit Check (625): 5393 (NO)
Damage: (10 + 3 + 7.5 - 4.5) * 1.5 = 24
EN Check: 4 + 5/2 - 1 = 5.5

Slaking's Flail on Blaziken
Crit Check (625): 7568 (NO)
Damage: (20 + 3 + 2 + 9.5 - 4.5) = 29
EN Check: 13 - 1 = 12

Claydol Struggles
RNG Target: 2 (Swampert)
Crit Check (625): 2591 (NO)
Damage: (5 + 4.5 - 4.5) = 5
Recoil: 5 * 0.4 = 2
EN Check: 5

Swampert's Waterfall on Slaking
Crit Check (625): 7833 (NO)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21
Heal: 21 / 8 = 2
EN Check: 6 - 1 = 5

Blaziken's Speed Boost increases its Speed

257.png

Blaziken
100 - (18.75 + 29) = 52
100 - (5.5 + 5 + 5.5 + 3) = 81
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying
+10% ACC
+1 Speed

260.png

Swampert
40 + (2 + 2) - 5 + 2 = 41
68 - (5 + 6 + 5) = 52
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
-10% EVA


289.png

Slaking
20 - (24 + 21 + 22.5 + 16.5 + 24 + 21) = 1
81 - (14 + 48 + 12) = 7
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
Life Orb
Levitate until switch

344.png

Claydol
73 - 2 = 71
75 - (5 + 5) = 65
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
-10% EVA

282.png

Gardevoir
81
83
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay


208.png

Steelix
100
100
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/?
-10% EVA

257.png

Blaziken
52
81
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying

260.png

Swampert
41
52
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell


289.png

Slaking
1
7
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
Life Orb
Levitate until switch

344.png

Claydol
71
65
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb

SimonSays orders
 
"...

"....

".......

GrimASBSpriteGuitar_zps3ed91c15.png

FUCK. IT. ALL.


Creon: Get fucked by Priority (Flail ~ Flail ~ Flail, all at Blaziken)
- IF Blaziken Faints, redirect to Swampert

Regisand: Cry salty tears (Extrasensory ~ Psybeam ~ Extrasensory, all at Blaziken)
- IF Blaziken faints, change remaining actions to Shudder with uncontrollable rage from an eldritch trench (SolarBeam ~ SolarBeam ~ SolarBeam, all at Swampert)
 
Spr_HGSS_Ethan.png


"Uh guys, I think our opponent is melting..." :o

Roy: Vacuum Wave (Slaking) ~ Dig (Claydol) ~ Dig (Claydol)
Sub: IF Slaking is still alive after A1, THEN continue using Vacuum Wave (Slaking) until it faints.

Hype Dog: Waterfall (Claydol) ~ Scald (Claydol) ~ Waterfall (Claydol)
 
282.png

Gardevoir
81
83
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay


208.png

Steelix
100
100
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/?
-10% EVA

257.png

Blaziken
52
81
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying

260.png

Swampert
41
52
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell


289.png

Slaking
1
7
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
Life Orb
Levitate until switch

344.png

Claydol
71
65
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb

Action 1
Blaziken's Vacuum Wave on Slaking
Crit Check (625): 3961 (NO)
Damage: (4 + 2 + 6 - 4.5) * 1.5 = 11.25
EN Check: 4 - 1 = 3

Claydol's Extrasensory on Blaziken
Crit Check (625): 2566 (NO)
Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75
EN Check: 6 - 1 = 5

Swampert's Waterfall on Claydol
Crit Check (625): 4199 (NO)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21
Heal: 21 / 8 = 2
EN Check: 6 - 1 = 5

Action 2
Blaziken's dug under the ground
EN Check: 10

Claydol's Psybeam on Blaziken
EN Check: 5 - 1 = 4

Swampert's Scald on Claydol
Crit Check (625): 9373 (NO)
Effect Chance (3000): 3331 (NO)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21
Heal: 21 / 8 = 2
EN Check: 6 - 1 = 5

Blaziken's Dig on Claydol
Crit Check (625): 7619 (NO)
Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5

Action 3
Blaziken's dug under the ground
EN Check: 10 + 4 = 14

Claydol's Extrasensory on Blaziken
EN Check: 6 - 1 = 5

Swampert's Waterfall on Claydol
Crit Check (625): 4919 (NO)
Damage: (8 + 3 + 7.5 - 4.5) * 1.5 = 21
Heal: 21 / 8 = 2
EN Check: 6 - 1 = 5

Blaziken's Dig on Claydol's carcass

Blaziken's Speed Boost increases its Speed

257.png

Blaziken
52 - 18.75 = 33.25
81 - (3 + 10 + 14 + 3) = 51
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying
+2 Speed

260.png

Swampert
41 + (2 + 2 + 2) = 47
52 - (5 + 5 + 5) = 37
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
1 KOC


289.png

Slaking
1 - 11.25 = -10.25
7
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
Life Orb
Levitate until switch
KO

344.png

Claydol
71 - (21 + 21 + 16.5 + 21) = -8.5
65 - (5 + 4 + 5) = 51
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
KO

282.png

Gardevoir
81
83
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay


208.png

Steelix
100
100
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/?
-10% EVA

257.png

Blaziken
33
51
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying
+2 Speed

260.png

Swampert
47
37
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
1 KOC


289.png

Slaking
-10
7
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
KO

344.png

Claydol
-9
51
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
KO

SimonSays sends out Steelix and equips
TheWolfe orders
 
Spr_HGSS_Ethan.png


"Uh, wat?" :o

Roy: Fire Blast ~ Flamethrower ~ Fire Blast (All on Steelix)
Sub: IF Steelix uses a successful protective/evasive move, THEN Chill and push actions down.
Sub: IF Steelix is under the semi-invulnerable stage of Dig when you act, THEN use Earthquake (Synchronized with Hype Dog) and push actions down.

Hype Dog: Scald ~ Hydro Pump ~ Scald (All on Steelix)
Sub: IF Steelix uses a successful protective/evasive move, THEN Chill and push actions down.
Sub: IF Steelix is under the semi-invulnerable stage of Dig when you act, THEN use Earthquake (Synchronized with Hype Dog) and push actions down.
 
282.png

Gardevoir
81
83
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay


289.png

Slaking
-10
7
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
KO

344.png

Claydol
-9
51
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
KO

257.png

Blaziken
33
51
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying
+2 Speed

260.png

Swampert
47
37
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
1 KOC


208.png

Steelix
100
100
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/Psychic
-10% EVA

Action 1
Blaziken's Fire Blast on Steelix
Accuracy Check (9500): 3746 (HIT)
Crit Check (625): 8712 (NO)
Effect Chance (1000): 4780 (NO)
Damage: (12 + 3 + 6 - (1 + 6)) * 1.5 = 21
EN Check: 8 - 1 = 7

Swampert's Scald on Steelix
Crit Check (625): 7259 (NO)
Effect Chance (3000): 201 (BURNED)
Damage: (8 + 3 + 4.5 - (1 + 6)) * 1.5 = 12.75
EN Check: 6 - 1 = 5

Steelix's Aqua Tail on Blaziken
Accuracy Check (8100): 9848 (MISS)
EN ChecK: (7 + 7 + 4) * 1.75 = 31.5

-2 HP Steelix

Action 2
Blaziken's Flamethrower on Steelix
Crit Check (625): 7988 (NO)
Damage: (10 + 3 + 6 - (1 + 6)) * 1.5 = 18
EN Check: 7 - 1 = 6

Swampert's Hydro Pump on Steelix
Accuracy Check (9000): 5683 (HIT)
Crit Check (625): 6011 (NO)
Damage: (12 + 3 + 4.5 - (1 + 6)) * 1.5 = 18.75
EN ChecK: 8 - 1 = 7

Steelix cools down

-2 HP Steelix

Action 3
Blaziken's Fire Blast on Steelix
Accuracy Check (9500): 7443 (HIT)
Crit Check (625): 9996 (NO)
Damage: (12 + 3 + 6 - (1 + 6)) * 1.5 = 21
EN Check: 8 - 1 = 7

Swampert's Scald on Steelix
Crit Check (625): 7293 (NO)
Damage: (8 + 3 + 4.5 - (1 + 6)) * 1.5 = 12.75
EN Check: 6 - 1 = 5

257.png

Blaziken
33
51 - (7 + 6 + 7) = 31
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying
+2 Speed
1 KOC

260.png

Swampert
47
37 - (5 + 7 + 5) = 20
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
2 KOC


208.png

Steelix
100 - (21 + 12.75 + 18 + 18.75 + 2 + 21 + 12.75) = -6
100 - 31.5 = 68.5
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/Psychic
KO

282.png

Gardevoir
81
83
Ranks: 2/3/5/5/80|21|3/3
Status: Psychic/Steel
Light Clay


289.png

Slaking
-10
7
Ranks: 7/3/3/3/100|25|4/5
Status: Normal/Ground
KO

344.png

Claydol
-9
51
Ranks: 3/5/3/5/65|20|3/5
Status: Psychic/Ground/Poison
Mental Herb
KO

257.png

Blaziken
33
31
Ranks: 5/3/4/2/92|21|3/4
Status: Fighting/Fire/Flying
+2 Speed
1 KOC

260.png

Swampert
47
20
Ranks: 5/3/3/3/52|19|4/4
Status: Water/Ground/Bug
Shell Bell
2 KOC


208.png

Steelix
-6
68
Ranks: 3/8/2/4/26|21|7/8
Status: Ground/Steel/Psychic
KO

The Wolfe wins!

Payout:
TheWolfe: 2 CC
-Gardevoir: 3 MC
-Swampert: 3 MC + 2 KOC
-Blaziekn: 3 MC + 1 KOC
Simonsays: 2 CC
-Steelix: 3 MC
-Claydol: 3 MC
-Slaking: 3 MC
akela: 7 UC
 
Thanks for reffing akela and good game Simon! Though you might want to clean up all those sticky red puddles all over the ground...
 
GrimASBSpriteGuitar_zps3ed91c15.png

*Gutteral Roar of Despair and Pain*

((Thanks for the match. If I hadn't misplayed so heavily, then maybe we'd be able to walk out with our heads held high. Or a KOC.))
 
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