Woodchuck and Elevator Music at Aperture Sciences Laboratory [3v3 Singles]

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Alright, I'm looking for a Beginner Battle:
3v3
Singles
DQ Time: 3 days
2 Recovery moves, 5 Chills per pokemon
Arena: Aperture Sciences Laboratory. It's basically an empty room with an orange portal on one side (on the floor) and a blue portal on the other side of the room (also on the floor). A cake is sitting on a table in the middle of the room.
No weather can be created, as it's inside and GLADOS won't truck with no hail inside. However, the floor can be dug through and the building won't collapse if you use Earthquake.
The cake may fall off the table though :/

Oh, and there are also some indestructible companion cubes lying around.
sure sounds fun!

items: none
abilities: all
switching: OK

447.gif

Riolu (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 10)
Type:
Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Prankster(DW): Innate, Locked. The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)

Crunch (*)
Hi Jump Kick (*)
Detect (*)

Swords Dance (*)
Substitute (*)
Rock Slide (*)

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Larvitar (*) [Dos Quatro Cinco] (Female)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: Innate. This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sand Veil (DW): Innate, Locked. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)

Curse (*)
Pursuit (*)
Stealth Rock (*)

Dig (*)
Stone Edge (*)
Earthquake (*)

443.gif

Gible (*) [Artful Dodger] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 49 (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)

Outrage (*)
Iron Head (*)
Body Slam (*)

Earthquake (*)
Stone Edge (*)
Dragon Claw (*)
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Vulpix(*) Rokon (F)
Nature: Timid (+15% Speed, +12% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 75 (65 *1.15) (+) (12% Accuracy boost)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember(*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)

Hypnosis(*)
Disable(*)
Heat Wave(*)

Hidden Power (Rock, 7)(*)
Energy Ball(*)
Substitute(*)

349.png

Feebas(*) Hinbass (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW): (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash(*)
Tackle(*)

Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)

Ice Beam(*)
Double Team(*)
Scald(*)
546.png

Cottonee(*) Monmen (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 66

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Absorb(*)
Growth(*)
Leech Seed(*)
Stun Spore(*)
Mega Drain(*)
Cotton Spore(*)
Razor Leaf(*)
Poison Powder(*)

Encore(*)
Fake Tears(*)
Worry Seed(*)

Hidden Power (Fire, 7)(*)
Taunt(*)
Energy Ball(*)
1.) Woodchuck sends out his pokemon
2.) Elevator Music sends out the pokemon and issues actions
3.) Woodchuck issues actions
4.) I ref
5.) Woodchuck issues actions
6.) Elevator Music issues actions
7.) I ref
8.) Elevator Music issues actions
9.) Woodchuck issues actions
10.) I ref
11.) Woodchuck issues actions
12.) Elevator Music issues actions
and so on...

Good Luck! Woodchuck, send out your first pokemon.
 
Go Hinbass!

Let's try this out....

Hypnosis ~ Confuse Ray ~ Double Team (3 clones)

edit: gotta add in clones ?_?
thanks fire blast haha
 
349.png

Hinbass (Feebas) [F]
HP: 80
Energy: 100
Speed: 80
Status: None
Boosts: None
Other: None


447.gif

Pwem (Riolu) [M]
HP: 90
Energy: 100
Speed: 69
Status: None
Boosts: None
Other: None

ROUND ONE:

Welcome to this battle between two new beginners to the ASB league, Woodchuck and Elevator Music! Today the battle will be occurring at Aperature Sciences Laboratory! In this winner-takes-all match, both contestants are fighting the best they can, in order to win a cake, sitting in the middle of the room! Let's see which participant will take it all, in this critical battle.

Woodchuck starts by sending out his trusty, Pwem the Rioulu! Elevator Music responds by sending out a fish! Hinbass the Feebas! Starting of the battle, Feebas begins to Hypnotize Rioul, in hopes of getting to do anything she wanted! She had dreams of her Hypnotizing an army of Riolu's and taking over the world! However, Pwem must have Detected these schemes, and instantly protected himself, not wanting to be a part of her scheme. Things were starting to go out of hand, just over a small cake....

Hinbass once again tries to take control of Pwem, this time by sending a Confusing Ray of light straight at the Riolu, hoping that it would not allow him to go against her. The light was so disorienting to Pwem, that when he jumped into the air, trying to stick his foot right in her mouth, he somehow managed to kick himself. He went slamming into the ground, causing him to take quite a bit of damage. Luckily, the incident knocked himself back into reality.

Hinbass, still intent on her plans to confuse, and take over Pwem as much as possible, decided to create a few more of herself to create a team. Soon she created some clones, that started to double, eventually giving her 3 more partners. Pwem, so confused about what was happening, simply decided to create a Substitute, to take Hinbass on. He ran back to his trainer, hiding behind him, scared of the powerful Feebas!

END ROUND ONE

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Hinbass (Feebas) [F]
HP: 80
Energy: 76
Speed: 80
Status: None
Boosts: None
Other: None


447.gif

Pwem (Riolu) [M]
HP: 69
Energy: 81
Speed: 69
Status: None
Boosts: None
Other: 15 HP Substitute

Detect | Energy: 7
Hypnosis | Energy: 7

Confuse Ray (3 turns) | Energy: 5
Hi Jump Kick (hit self) | Damage: 6

Double Team | Energy: 12
Substitute | Energy: 12
 
PREM YOU NAIVE IDIOT HOW DID YOU MANAGE TO KICK YOURSELF >.<
Alright Pwem, let's go with a Force Palm followed by a Swords Dance followed by a Force Palm.
And if Feebas tries to Hypnosis you, look away (Hypnosis requires eye contact) and set up a 15 HP substitute
(so substitute a 15 HP substitute + looking away whenever Feebas tries to Hypnosis)
Let's hope pwem has more as much battling prowess than as his real-world counterpart

Also, may I ask the ref: if Hi Jump Kick hits a clone, does it cause Riolu to do damage to itself?

EDIT: Thanks.
 
umm hmmm.... lets seee...

Hinbass, try and break that Substitute with Scald, then follow up with another Scald, and then try and hit Pwem with Hypnosis
 
349.png

Hinbass (Feebas) [F]
HP: 80
Energy: 76
Speed: 80
Status: None
Boosts: None
Other: 3 clones


447.gif

Pwem (Riolu) [M]
HP: 69
Energy: 81
Speed: 69
Status: None
Boosts: None
Other: 15 HP Substitute

ROUND TWO:

Welcome back to this close and exciting battle, with the fate of a cake lying in the hands of there two participants.

Feebas starts the battle by using the water stored inside him to fire Scalding hot water at Pwem. Pwem is hurt from the hot water, but continues to attack bu using his Forceful Palm. The swift attack strikes one of the Febass, and it is the real one! The other clones dissipate, leaving Pwem not so confused anymore.

Once again, Hinbass boils the water inside of it, and sneds the Scalding water at his opponent, hoping to do some serious damage. The water hits Pwem, and is so hot that it burns him in the left leg. Ouch! He decides that he needs a power-up to help him continue, and starts to dance with swords in order to raise his spirits.

Hinbass, still intent of trying to take control of Pwem, starts to Hypnotize him, in order to get control of him. Pwem tries to look away, and create a Subsitute. But when he was getting the energy to create another Substitute, the Hypnosis hit him in the corner of his eye. He fell into a Light Sleep, and was unable to move. However, he woke up after that, ready to fight some more.

END ROUND TWO

349.png

Hinbass (Feebas) [F]
HP: 69
Energy: 55
Speed: 80
Status: None
Boosts: None
Other: None


447.gif

Pwem (Riolu) [M]
HP: 69
Energy: 70
Speed: 69
Status: None
Boosts: +1 Attack
Other: None

Scald | Damage: 11, Energy: 5
Force Palm | Damage: 11, Energy: 4

Scald | Damage: 11, Energy: 9
Swords Dance | Energy: 7

Hypnosis (Forced Light Sleep) | Energy: 7
~Light Sleep~
 
349.png

Hinbass (Feebas) [F]
HP: 69
Energy: 55
Speed: 80
Status: None
Boosts: None
Other: None


447.gif

Pwem (Riolu) [M]
HP: 69
Energy: 70
Speed: 69
Status: None
Boosts: +1 Attack
Other: None

ROUND THREE:

The cake is still sitting there. And both trainers still want it. Who will win and get the cake?

Winbass, the cray Feebas, is *still* trying to take control of Pwem. It has been two rounds already, and all he has done is make Pwem kick himself. He tries to confuse him with another ray of light, causing the entire room to light up. However, Pwem once again Detects the upcoming danger, and protects himself from the light. Luckily, he is not confused.

Hinbass, once again attempts to burn Pwem, using some Scalding hot water created inside his body. The water flies at Pwem, and hits him for incredible damage! The water is so hot, that it burns his entire body, causing him puch pain. He jumps high into the air, with his foot ready to kick Hinbass's face. It makes contact, and the fish goes flying into the wall. Ouch! That must have hurt.

Hinbass decides to create some more clones for himself, so that he can create a team that has double power! The clones confuse Pwem once again, so he simply chooses to get away from the confusing fight, and create a Substitute to fight for him.

END ROUND THREE

349.png

Hinbass (Feebas) [F]
HP: 53
Energy: 35
Speed: 80
Status: None
Boosts: None
Other: 2 clones


447.gif

Pwem (Riolu) [M]
HP: 29
Energy: 34
Speed: 69
Status: Burn (2 DPA, -3 BAP)
Boosts: None
Other: 25 HP Substitute

Confuse Ray | Energy: 5
Detect | Energy: 7

Scald (Burn) | Damage: 11, Energy: 5
Hi Jump Kick | Damage: 16, Energy: 7

Double Team | Energy: 8
Substitute | Energy: 22
 
Okay, Pwem, we can defeat this Feebas. I mean, it's a Feebas, right? >.<
I want you to Foresight then Swords Dance then Hi Jump Kick.
 
OK Hinbass, try and finish Pwem off before it can attack with a combo of Scald ~ Ice Beam ~ Scald... idk, maybe it will get hypothermia or something?
 
note: I'm going to have to leave and might have internet access (though probably won't) and I'll be back on Tuesday. I'm hoping this won't disqualify me, but depending on how long you guys take to ref/issue actions, I might be pushing it for a few hours.
Please don't DQ me D:

actually all I'd need is for EM to not issue actions until around 6:00 PM pacific time tomorrow. lol
 
Wait, Fire Blast hasn't reffed yet?
Okay, I know it's past the DQ time, but I'm going to say THANK YOU VERY MUCH.
woohoo my surprise lack of internet didn't get me dq'ed
 
349.png

Hinbass (Feebas) [F]
HP: 53
Energy: 35
Speed: 80
Status: None
Boosts: None
Other: 2 clones


447.gif

Pwem (Riolu) [M]
HP: 29
Energy: 34
Speed: 69
Status: Burn (2 DPA, -3 BAP)
Boosts: None
Other: 25 HP Substitute

ROUND FOUR:

The cake is waiting to be eaten.

Hinbass, confused about where Pwem went, simply decides to fire her scalding hot water at the Subsitute in front of her. The water seems to have burnt the Substitute, doing significant damage! Pwem simply takes a closer look at the many Feebass's, and and uses Foresight.

Hinbass, realizing that his clones are useless, simply decides to attack the Substitute some, firing a Ice Beam at it, chilling t from the hot water from before. Pwem begins to dance with swords again, giving him a huge power up.

Hinbass trows some more Scalding hot water at the sub, destructing it. Pwem jumps into the air, and kicks Hinbass for significant damage!

END ROUND FOUR

349.png

Hinbass (Feebas) [F]
HP: 35
Energy: 18
Speed: 80
Status: None
Boosts: None
Other: Foresighted


447.gif

Pwem (Riolu) [M]
HP: 23
Energy: 14
Speed: 69
Status: Burn (2 DPA, -3 BAP)
Boosts: +2 Attack
Other: None

Scald | Damage: 11, Energy: 5
Foresight | Energy: 6

Ice Beam | Damage: 7, Energy: 7
Swords Dance | Energy: 7

Scald | Damage: 11, Energy: 5
Hi Jump Kick | Damage: 18, Energy: 7

Burn | -6 HP
 
Chill ~ Hi Jump Kick ~ Force Palm
If you hit yourself in Confusion while Chilling, then replace the HJK with Chilling and replace Force Palm with HJK.
 
349.png

Hinbass (Feebas) [F]
HP: 35
Energy: 18
Speed: 80
Status: None
Boosts: None
Other: Foresighted


447.gif

Pwem (Riolu) [M]
HP: 23
Energy: 14
Speed: 69
Status: Burn (2 DPA, -3 BAP)
Boosts: +2 Attack
Other: None

ROUND FIVE:

This match-up is coming to end, and might determine the winner of the cake!

Pwem starts by simply Chilling while Febass fires a ray of light straight at him. The ray is so confusing, that Pwem beceomes very comfused about where he is and what he is doing!

Hinbass then fires more Scalding hot water at Pwem, burning him severely, while also doing much damage. Pwem responds by jumping high into the air, and kicking Hinbass right in the face. He managed to come out of his confusion, and it successfully.

Hinbass, tired from all the work, decides to Chill, and just wait. Pwem attempts to use the force of his palm to knock out Hinbass, but he hits himself, hurting him severely. He is so hurt, that he collapses to the floor, fainted!

END ROUND FIVE

349.png

Hinbass (Feebas) [F]
HP: 17
Energy: 20
Speed: 80
Status: None
Boosts: None
Other: Foresighted


447.gif

Pwem (Riolu) [M]
HP: 0
Energy: 19
Speed: 69
Status: Burn (2 DPA, -3 BAP)
Boosts: None
Other: None

Confuse Ray (3 turns)| Energy: 5
Chill | +12 Energy

Scald | Damage: 11, Energy: 5
Hi Jump Kick | Damage: 18, Energy: 7

Chill | +12 Energy
Self hit | Damage: 6

Burn | -6 HP

Woodchuck sends out his next pokemon.
Elevator Music orders.
Woodchuck orders.
REFEREE
 
349.png

Hinbass (Feebas) [F]
HP: 17
Energy: 20
Speed: 80
Status: None
Boosts: None
Other: None

443.gif

Artful Dodger (Gible) [M]
HP: 90
Energy: 100
Speed: 49
Status: None
Boosts: None
Other: None

ROUND SIX:


With Pwem down, Woodchuck needed to send in his next pokemon, Artful Dodger the Gible! He flashes out of the pokeball, prepared to battle!

Hinbass starts by firing another confusing ray of light atArtful Dodger, causing him to become very confused. However, he manages to successfully attack with Dragon Claw, doing much damage.

Hin bass fires a beam of ice straight at the Gible, and it hits him for an immense amount of damage. The beam is so strong that it knocks of almost a quarter of Gible's health. He attempts to start an Earthquake, to shake up the room, but is so confused that he doesn't know what is going on, and hits himself.

Hinbass continues to fire Scalding hot water at Gible, causing him to become very hot. He attempts to Dragon Claw again, but is still confused. He whacks into a table, and falls onto the floor. Ouch! Looks like Hinbass is getting tired, but she managed to hurt Gible quite a bit.

END ROUND SIX

349.png

Hinbass (Feebas) [F]
HP: 4
Energy: 3
Speed: 80
Status: None
Boosts: None
Other: None

443.gif

Artful Dodger (Gible) [M]
HP: 49
Energy: 95
Speed: 49
Status: None
Boosts: None
Other: None

Confuse Ray (4 turns)| Energy: 5
Dragon Claw | Damage: 13, Energy: 5

Ice Beam | Damage: 19, Energy: 7
Earthquake (Hits self) | Damage: 6

Scald | Damage: 10, Energy: 5
Dragon Claw (Hits self) | Damage: 6
 
Ouch.
Tackle ~ Eat some cake ~ Dig and remain underground
If you hit yourself in confusion during the tackle then tackle again on the next turn.
 
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